• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CET 03:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6920 users

Community Feedback Update - June 17 - Page 8

Forum Index > SC2 General
195 CommentsPost a Reply
Prev 1 6 7 8 9 10 Next All
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2016-06-20 08:11:47
June 20 2016 08:11 GMT
#141
On June 20 2016 16:52 egrimm wrote:
Show nested quote +
On June 19 2016 23:30 Cyro wrote:
It's quite a big buff for a unit that's been buffed in combat strength repeatedly since WOL without having the cost changed once. I don't personally think the games with 6 queens super early or 12 queens in the midgame are fun to watch or play

(also range and mobility creep in general..)

The more I look at the problems that arise in sc2 the more I'm convinced that Hydras should have been made T1.5 at hatch tech. Instead Zerg have Queens which try to do the AA job early game but are never enough so they are buffed repeatedly. Terran have Marines, Protoss Stalkers and Zerg have to cope with slow low dmg queens. No wonder they have problems against aerial harass.


Well hydras do have better dps but they get one shotted by libs, while queens take 3 hits and have transfuse.
So if one lib sets up behind a mineral line, then GL killing it with hydras in the early game anyway.

Of course the issue is not with the hydras, but with the lib instead. A 150/150 flying unit that's supposed to be mainly AA (Blizz words) is one shotting a 100/50 ground unit.
Revolutionist fan
genghiswolve
Profile Joined January 2016
Germany101 Posts
June 20 2016 09:50 GMT
#142
On June 20 2016 16:17 TequilaMockingbird wrote:
So I am a little confused... I just played my placement match for season 3, but the maps are still the same - and its says season ends on june 24th ?!
Is this a mistake ? Did I miss something ? Why no new maps, i was really looking forward to finally playing some new maps.
I even set an alarm to wake up early and play SC before work



Same, wtf is going on? Sais season ends july 1st for me.
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-06-20 10:16:00
June 20 2016 10:06 GMT
#143
On June 20 2016 18:50 genghiswolve wrote:
Show nested quote +
On June 20 2016 16:17 TequilaMockingbird wrote:
So I am a little confused... I just played my placement match for season 3, but the maps are still the same - and its says season ends on june 24th ?!
Is this a mistake ? Did I miss something ? Why no new maps, i was really looking forward to finally playing some new maps.
I even set an alarm to wake up early and play SC before work



Same, wtf is going on? Sais season ends july 1st for me.

http://us.battle.net/sc2/en/forum/topic/20745075835

Bullshit to start a new season for 3 weeks and not even change the maps, honestly. This season is hardly worth playing.
Every 60 seconds in Africa, a minute passes.
redloser
Profile Joined May 2011
Korea (South)1749 Posts
June 20 2016 10:44 GMT
#144
On June 20 2016 19:06 Elentos wrote:
Show nested quote +
On June 20 2016 18:50 genghiswolve wrote:
On June 20 2016 16:17 TequilaMockingbird wrote:
So I am a little confused... I just played my placement match for season 3, but the maps are still the same - and its says season ends on june 24th ?!
Is this a mistake ? Did I miss something ? Why no new maps, i was really looking forward to finally playing some new maps.
I even set an alarm to wake up early and play SC before work



Same, wtf is going on? Sais season ends july 1st for me.

http://us.battle.net/sc2/en/forum/topic/20745075835

Bullshit to start a new season for 3 weeks and not even change the maps, honestly. This season is hardly worth playing.


why the hell do they even renew the season? just let season 2 be there for a little longer and they could've changed the maps and started season 3 when they're ready. it's really disappointing
brickrd
Profile Blog Joined March 2014
United States4894 Posts
June 20 2016 11:20 GMT
#145
queen range will kill stargate in zvp, oracles will never be worth it even against no spore and mass queen will be able to more effectively shut down phoenix midgame (which is fine, but it's all protoss really has at the moment for stable macro play)
TL+ Member
DalaiiLameR
Profile Joined May 2016
42 Posts
Last Edited: 2016-06-20 11:55:59
June 20 2016 11:46 GMT
#146
On June 20 2016 19:44 redloser wrote:
Show nested quote +
On June 20 2016 19:06 Elentos wrote:
On June 20 2016 18:50 genghiswolve wrote:
On June 20 2016 16:17 TequilaMockingbird wrote:
So I am a little confused... I just played my placement match for season 3, but the maps are still the same - and its says season ends on june 24th ?!
Is this a mistake ? Did I miss something ? Why no new maps, i was really looking forward to finally playing some new maps.
I even set an alarm to wake up early and play SC before work



Same, wtf is going on? Sais season ends july 1st for me.

http://us.battle.net/sc2/en/forum/topic/20745075835

Bullshit to start a new season for 3 weeks and not even change the maps, honestly. This season is hardly worth playing.


why the hell do they even renew the season? just let season 2 be there for a little longer and they could've changed the maps and started season 3 when they're ready. it's really disappointing


blizz said somewhere, that season 3 will be rly rly rly short (around 1 month), reasons are, that they wanted to put in the tlmc maps in it (which arent rdy yet to go live on ladder). another reason is, that they wanted to time the season with wcs summer championship, so that pros can train on ladder (if i remember correctly).

the new maps will come in season 4, ~ around end of july.

ah, found it:

eu.battle.net
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-06-20 12:59:16
June 20 2016 12:27 GMT
#147
Terran have Marines, Protoss Stalkers and Zerg have to cope with slow low dmg queens. No wonder they have problems against aerial harass.


Queens are immobile due to the massive reduction in speed off-creep and being a little bit fat but they're not that low damage.

Queen AA is 12.6 DPS at 7 range for 150/0
Stalker AA is 9.7dps at 6 range (12.5 dps vs armored) for 125/50

With current stats, i think that both zerg and protoss are not good at anti air in the early to early midgame - the stuff that clearly stands out is queen immobility and stalker low DPS against air-light.

This has been brought up a lot for both races - http://www.teamliquid.net/forum/starcraft-2/505739-a-change-to-the-oracle
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
egrimm
Profile Joined September 2011
Poland1199 Posts
June 20 2016 12:55 GMT
#148
On June 20 2016 17:11 Salteador Neo wrote:
Show nested quote +
On June 20 2016 16:52 egrimm wrote:
On June 19 2016 23:30 Cyro wrote:
It's quite a big buff for a unit that's been buffed in combat strength repeatedly since WOL without having the cost changed once. I don't personally think the games with 6 queens super early or 12 queens in the midgame are fun to watch or play

(also range and mobility creep in general..)

The more I look at the problems that arise in sc2 the more I'm convinced that Hydras should have been made T1.5 at hatch tech. Instead Zerg have Queens which try to do the AA job early game but are never enough so they are buffed repeatedly. Terran have Marines, Protoss Stalkers and Zerg have to cope with slow low dmg queens. No wonder they have problems against aerial harass.


Well hydras do have better dps but they get one shotted by libs, while queens take 3 hits and have transfuse.
So if one lib sets up behind a mineral line, then GL killing it with hydras in the early game anyway.

Of course the issue is not with the hydras, but with the lib instead. A 150/150 flying unit that's supposed to be mainly AA (Blizz words) is one shotting a 100/50 ground unit.

I agree that liberator is main culprit and its harass potential (and dmg output generally) is too big and in this specific scenario (one shoting hydras + lair level hydras cost) it would be still not enough. However I was referring to the fact that Zergs have a lot of problems against aerial harass in general. Oracles, phoenixes, warp prisms, medivacs, tankivacs, libs, banshees etc. most of them would be easier if You had option to focus fire flying units faster with redesigned, hatch-level hydras (cheaper but weaker) instead of slow moving and shooting queens.
sOs TY PartinG
egrimm
Profile Joined September 2011
Poland1199 Posts
June 20 2016 13:03 GMT
#149
On June 20 2016 21:27 Cyro wrote:
Show nested quote +
Terran have Marines, Protoss Stalkers and Zerg have to cope with slow low dmg queens. No wonder they have problems against aerial harass.


Queens are immobile due to the massive reduction in speed off-creep and being a little bit fat but they're not that low damage.

Queen AA is 12.6 DPS at 7 range for 150/0
Stalker AA is 9.7dps at 6 range (12.5 dps vs armored) for 125/50

With current stats, i think that both zerg and protoss are pretty bad at anti air in the early to early midgame (with zerg being immobile and protoss being weak vs non-armored)

This has been brought up a lot for both races - http://www.teamliquid.net/forum/starcraft-2/505739-a-change-to-the-oracle

That's also true that stalkers are not strong in AA department. However they are easier replaced/massed with warpgates and have much better mobility with blink and higher movement speed than queens. Plus protoss have PO which deals with most aerial threats which zergs have problem with (early lib harass, tankivacs harass, banshee harass etc). As a result it is easier for protoss to deal with air harass than for zergs.
Also I'd rather have zerg early game designed around "normal, common" units (like zerglings, roaches and hydras) than queens which are quite specific unit (macro abilities plus creep spreading but also strong in certain builds especially all-ins).
sOs TY PartinG
Scarlett`
Profile Joined April 2011
Canada2393 Posts
June 20 2016 14:11 GMT
#150
On June 20 2016 17:11 Salteador Neo wrote:
Show nested quote +
On June 20 2016 16:52 egrimm wrote:
On June 19 2016 23:30 Cyro wrote:
It's quite a big buff for a unit that's been buffed in combat strength repeatedly since WOL without having the cost changed once. I don't personally think the games with 6 queens super early or 12 queens in the midgame are fun to watch or play

(also range and mobility creep in general..)

The more I look at the problems that arise in sc2 the more I'm convinced that Hydras should have been made T1.5 at hatch tech. Instead Zerg have Queens which try to do the AA job early game but are never enough so they are buffed repeatedly. Terran have Marines, Protoss Stalkers and Zerg have to cope with slow low dmg queens. No wonder they have problems against aerial harass.


Well hydras do have better dps but they get one shotted by libs, while queens take 3 hits and have transfuse.
So if one lib sets up behind a mineral line, then GL killing it with hydras in the early game anyway.

Of course the issue is not with the hydras, but with the lib instead. A 150/150 flying unit that's supposed to be mainly AA (Blizz words) is one shotting a 100/50 ground unit.

well hydras are horrible in almost every situation in every matchup so maybe thats part of the problem
Progamer
RaFox17
Profile Joined May 2013
Finland4581 Posts
June 20 2016 19:01 GMT
#151
Zerg needs mobility or proper AA against both T and P. Currently both have total air-dominance against zerg. When you combine this with T mobility and R/R combos you get zerg who is not able to secure fourth expansion and just dies or manages to get to ultras that are the only viable unit at the moment. Either Z needs more mobile units or some way to deal with T and P air dominance.
Deleted User 132135
Profile Joined December 2010
702 Posts
June 20 2016 20:09 GMT
#152
Z doesn't need more mobility, terran needs less! :D
RaFox17
Profile Joined May 2013
Finland4581 Posts
June 20 2016 20:22 GMT
#153
On June 21 2016 05:09 LSN wrote:
Z doesn't need more mobility, terran needs less! :D

Well said.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-06-20 22:24:53
June 20 2016 22:23 GMT
#154
On June 18 2016 03:28 [PkF] Wire wrote:
queen AA range buff would also be a huge buff in PvZ (both for killing prisms and phoenix). It's potentially a good change because as we all know Z is not in the best place currently in both mus but it could actually be far better than it sounds.


mass queen can hardly deal with mass phoenix on their own, they still need spore support so the buff doesn't really change that dynamic much really. The damage output is pretty shit for one queen so zerg would still need to invest in a couple queens per base and since liberators can't move while attacking, this seems like a fair buff that would only effect this specifically. We'll have to see how much they increase it by, I'm going to guess that the range buff will only enable the queen to hit the liberator a bit sooner when stepping into it's siege circle.

Now, it may actually be much harder to scout in ZvZ with a slow overlord, so this could make the match up a lot more volatile in the early game. shouldn't effect medivac harass because they have speed boost, I don't see it changing much else, but we'll have to see. I see how the oracle would be weaker now, do toss still open oracle against zerg?

The only thing blizzard needs to fear is how the queen would work with a nydus all-in, imagine the all-ins you're used to seeing but with queens having +1 range on anti-air, if terran opens 1-1-1 with liberator or banshee, they die.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-06-20 23:15:35
June 20 2016 23:14 GMT
#155
"only effect this specifically" is exactly what it won't do. It's buffing range to deal with the one outlier unit at the expense of every other unit as they all work at closer ranges

What happened to the balance test map change that gave liberators -1 range until advanced ballistics was researched? Did that never go through?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Beelzebub1
Profile Joined May 2015
1004 Posts
June 21 2016 00:01 GMT
#156
On June 20 2016 23:11 Scarlett` wrote:
Show nested quote +
On June 20 2016 17:11 Salteador Neo wrote:
On June 20 2016 16:52 egrimm wrote:
On June 19 2016 23:30 Cyro wrote:
It's quite a big buff for a unit that's been buffed in combat strength repeatedly since WOL without having the cost changed once. I don't personally think the games with 6 queens super early or 12 queens in the midgame are fun to watch or play

(also range and mobility creep in general..)

The more I look at the problems that arise in sc2 the more I'm convinced that Hydras should have been made T1.5 at hatch tech. Instead Zerg have Queens which try to do the AA job early game but are never enough so they are buffed repeatedly. Terran have Marines, Protoss Stalkers and Zerg have to cope with slow low dmg queens. No wonder they have problems against aerial harass.


Well hydras do have better dps but they get one shotted by libs, while queens take 3 hits and have transfuse.
So if one lib sets up behind a mineral line, then GL killing it with hydras in the early game anyway.

Of course the issue is not with the hydras, but with the lib instead. A 150/150 flying unit that's supposed to be mainly AA (Blizz words) is one shotting a 100/50 ground unit.

well hydras are horrible in almost every situation in every matchup so maybe thats part of the problem


When a Korea GM says something like this, it's probably best to take note and listen.

And to the people thinking this will kill Stargate openers, it's not like Queens were swatting away Phoenix harass anyways they were more like big fat targets for pick up and kill.

I just think it's hilarious that all these years later Zerg is still suffering from the same damn problem it's always had, our offense sucks outside of all ins and aerial play in general is too strong (more like Zerg anti air defenses are just too weak).
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 21 2016 00:14 GMT
#157
I support a 15-20 HP hydra buff!

Either that or reduce the liberator ATG damage by like 5 or so or maybe just give hydras one more armor so they don't get 1 shot when liberator has +1 ship weapons. I'd love to play a hydra ling lurker ZvT!

Also maybe buff hydra movespeed off creep a little bit more :3.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Kiwan
Profile Joined October 2011
Australia36 Posts
June 21 2016 02:38 GMT
#158
I think this is a good idea. Those first couple of libs are a pain, and I don't think zerg should be forced into hydra to deal with a couple of libs. Also slightly weakens stargate play, which I think is a good thing.

Now please make mech viable. I love bio but I'm so sick of watching it!

Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2016-06-21 05:22:36
June 21 2016 05:04 GMT
#159
What made mech play interesting in BW was mass vultures + mines and that they had to be replaced constantly and especially mine placement during engagements and while pushing in.

In SC2 the problem of mech is that it is so incredible easy to play. Few thros barely need any precise micro and can get out of hand and create op situations easily. Mines can be placed easily all over the map and if required moved easily to new positions, they live forever you just spam them in 1-2 factories. The only thing that is like BW is tank placement and movement but thats not much with easy SC2 macro that doesn't require you to put much effort on base management other than building few depots.

Now don't get me wrong I am all for mech style of play. It is way harder to play against mech than to play mech in SC2 tho. I am sure this is something to look at while and for making it viable by any means. I come to the conclusion that somhow marines must be required to take a part in mech-play (in a minor role). Just spamming mines that live forever and add this up with even liberators etc. isn't really a huge thing to achieve as terran, not much skill required. But in the current layout making mech viable means pretty much making terran invulnerable and invincible in several phases of the game. A bigger overhaul therefore is imo required to make mech viable and fair to play and play against. Playing vs liberators, mines, thors and tanks is a pain in the ass as zerg.

Actually tankivacs had to go, liberators should not exist at all and mines should work differently to make mech an appealing and demanding way of play. With the a general mech buff to make it viable and current liberators & mines it is getting quickly into a place where mech cannot be dealt with anymore at all once you get a minor disadvantage just because how mines and liberators work and how hard they are being engaged against once massed. The combination of these mech units would just get too strong. But thats a general problem of SC2 and the reason for why things should get nerfed all over the place instead of more buffs. The only thing I see to make it happen is if terran actually needed marines to complement it against air (at a ~20-30% army component rate).
hiroshOne
Profile Joined October 2015
Poland425 Posts
June 21 2016 08:07 GMT
#160
And i think that Liberators overall are not the problem. The problem is how 3 larva slows Zerg's macro especially in early game, making them be so behind in midgame that they can't really exchange armies with Terran cost efficently. It's not about production in midgame, as macro hatch solves it but it's about early game economy- less larva is less drones and slower base saturation, that means slower 4th and the snowball effect begins. In the same time with Zerg's macro nerfed by 25% u got Terran and Toss with much more powerful harras (liberators,tankivacks and also adepts and disruptor drops for example). I just can't imagine how can this be fair. Mule nerf is like 10% and chrono nerf is about 5% of old ones. Not the liberators are the problem but u just cannot nerf Zergs macro so much buffing harras of other races so strong. The main problem is how LOTv economy+ mules synergies especially in BIO scenario, where Terran needs mostly minerals. And how nerfed macro of Zerg affects this race in early game, snowballing into midgame.
Ultima Ratio Regum
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
CranKy Ducklings92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft353
RuFF_SC2 188
StarCraft: Brood War
GuemChi 5488
Shuttle 344
sSak 50
NaDa 29
Bale 11
Dota 2
monkeys_forever482
League of Legends
JimRising 402
Counter-Strike
taco 938
Super Smash Bros
hungrybox1420
Other Games
summit1g10760
tarik_tv4363
C9.Mang0303
WinterStarcraft142
Maynarde121
ViBE99
CosmosSc2 14
Organizations
Other Games
BasetradeTV64
Dota 2
PGL Dota 2 - Main Stream31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH100
• Hupsaiya 73
• davetesta39
• musti20045 24
• EnkiAlexander 10
• CranKy Ducklings SOOP3
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• sooper7s
StarCraft: Brood War
• RayReign 37
• Azhi_Dahaki9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21519
League of Legends
• Doublelift5382
Upcoming Events
KCM Race Survival
6h 53m
The PondCast
7h 53m
WardiTV Team League
9h 53m
BASILISK vs Team Liquid
OSC
9h 53m
Replay Cast
21h 53m
WardiTV Team League
1d 9h
Big Brain Bouts
1d 14h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.