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stuchiu's 1000: Myth of the Inconsistent Champion - Page 4

Forum Index > SC2 General
99 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 11:31 GMT
#61
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.

Premier tournaments have rather undemanding definition. While they are top tier it's hard to compare HSC4 and contemporary GSL Code S.

Actually I think this text is too forgiving. The fastest BW starleagues were ~2months. On the other hand stuff like GSL WC was just under two weeks, Blizzard Cups and Hot6ix Cups are ~1 week, so was GSL Global Championship. KeSPA Cup was what - half a week? It's not OK to compare these.

Even GSL Code S early on was like just 1 month long. Personally to compare dominance to MSL + OSL results I would kick out anything under 20 days long or s.t. like that. True - the result would be s.t. like:
3 - (T)Mvp, (Z)NesTea
2 - (Z)Life, (P)Rain, (P)MC, (T)Maru, (P)Classic, (T)INnoVation
1 - (P)Zest, (T)MMA, (Z)FruitDealer, (T)Polt, (T)jjakji, (Z)DongRaeGu, (P)Seed, (Z)Sniper, (Z)RorO, (Z)Soulkey, (P)Dear, (P)herO
out: soO, sOs,

champions: 20 (-2)
onetime champions: 12 (+1)
championships: 30 (-9)
average titles per champion: 1.5 (-0.27)
% of championships by onetime champions: 60% (+10pp)

this way we can see that % of 1time champions is a bit closer to what happened in BW but the non1timechampions were unable to climb the dominance that BW counterparts achieved.

On the other hand if you take them into account, you should probably include some special events from BW era: Gom's starleagues, WCG Korea, 2007 Seoul e-Sports Festival and possibly more.

These were not domination defining and I think similar tournaments should be kicked out of discussion on SC2 side or it completely misses the point.

Anyway that's my 2 cents to discussion - I didn't check the exact numbers - just kicked weekly korean cups that - I think - don't compare well with standard BW leagues, regardless of amount of $$ in them.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-25 11:34:26
January 25 2016 11:32 GMT
#62
I think now we just need 1 more year or so and sc2, with the last expansion out, will be just as consistent as BW. Maybe even more since we get so few new players, but I hope not :/.
Maru and Serral are probably top 5.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 25 2016 12:12 GMT
#63
The Korean discussion is interesting and it basically shows that the competitions in SC2 an in BW are pretty similar accounting to the much longer period of BW, over which it was the same game with the same scene in contrast with two expansions and one KeSPA invasion that happened over the life of SC2.

The "premier" statistics on the other hand is typical stuchiu nonsense. The "consistency" of results DH/IEM-style LANs is determined by the consistency of then being attended often by the very same and small group of relevant players.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2016-01-25 12:36:35
January 25 2016 12:31 GMT
#64
On January 25 2016 20:31 nimdil wrote:
Show nested quote +
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.

Premier tournaments have rather undemanding definition. While they are top tier it's hard to compare HSC4 and contemporary GSL Code S.

Actually I think this text is too forgiving. The fastest BW starleagues were ~2months. On the other hand stuff like GSL WC was just under two weeks, Blizzard Cups and Hot6ix Cups are ~1 week, so was GSL Global Championship. KeSPA Cup was what - half a week? It's not OK to compare these.

Even GSL Code S early on was like just 1 month long. Personally to compare dominance to MSL + OSL results I would kick out anything under 20 days long or s.t. like that. True - the result would be s.t. like:
3 - (T)Mvp, (Z)NesTea
2 - (Z)Life, (P)Rain, (P)MC, (T)Maru, (P)Classic, (T)INnoVation
1 - (P)Zest, (T)MMA, (Z)FruitDealer, (T)Polt, (T)jjakji, (Z)DongRaeGu, (P)Seed, (Z)Sniper, (Z)RorO, (Z)Soulkey, (P)Dear, (P)herO
out: soO, sOs,

champions: 20 (-2)
onetime champions: 12 (+1)
championships: 30 (-9)
average titles per champion: 1.5 (-0.27)
% of championships by onetime champions: 60% (+10pp)

this way we can see that % of 1time champions is a bit closer to what happened in BW but the non1timechampions were unable to climb the dominance that BW counterparts achieved.

On the other hand if you take them into account, you should probably include some special events from BW era: Gom's starleagues, WCG Korea, 2007 Seoul e-Sports Festival and possibly more.

These were not domination defining and I think similar tournaments should be kicked out of discussion on SC2 side or it completely misses the point.

Anyway that's my 2 cents to discussion - I didn't check the exact numbers - just kicked weekly korean cups that - I think - don't compare well with standard BW leagues, regardless of amount of $$ in them.


I agree. This is somewhat along the lines of the 'time' factor I mentioned earlier.

Weekend tourneys should be disregarded completely for the purpose of comparison with Starleagues - which means ignoring KeSPA Cup, WCS Global, Blizzcon, etc. (I am not saying that weekend tourneys are lesser tourneys, but just different from preparation-based tourneys).

And zooming on what constitutes as 'Starleagues', there should be some standard on the timing: (a) how spaced out the rounds are within individual tourneys; (b) how frequently they are being hosted in a time period i.e. a year. (I am not saying that Starleagues should be the best basis to measure consistency of top players, but if it is being chosen as the focus of comparison between BW and SC2 which is what the OP has done, then a proper standard ought to be used)

Perhaps Proleague stats could also be a factor to consider to measure dominance and consistency?

gg no re thx
207aicila
Profile Joined January 2015
1237 Posts
January 25 2016 12:37 GMT
#65
On January 25 2016 15:33 lichter wrote:
having one winner all the time is fucking boring


Opinions.

But keep peddling this meme that everyone cares about underdogs. No, no we don't. Stop speaking for everyone.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 12:45 GMT
#66
On January 25 2016 21:37 207aicila wrote:
Show nested quote +
On January 25 2016 15:33 lichter wrote:
having one winner all the time is fucking boring


Opinions.

But keep peddling this meme that everyone cares about underdogs. No, no we don't. Stop speaking for everyone.

Underdogs make things interesting but we love champions more (on average).
Kaizor
Profile Joined May 2015
Singapore909 Posts
January 25 2016 12:48 GMT
#67
"However, it is difficult to argue that they weren't deserving of their titles."

I would give jjakji credit for his win because that was probably one of the best GSL finals in WOL but Sniper??

No way in hell.

Ryung spoke my mind with regards to Sniper's win.
Hit me up if you need chinese translations. soO fighting !!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 25 2016 12:52 GMT
#68
On January 25 2016 21:48 Kaizor wrote:
"However, it is difficult to argue that they weren't deserving of their titles."

I would give jjakji credit for his win because that was probably one of the best GSL finals in WOL but Sniper??

No way in hell.

Ryung spoke my mind with regards to Sniper's win.


How many of Sniper's games did you watch?
AdministratorBreak the chains
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 25 2016 12:54 GMT
#69
Imagining stu with 25 tabs of Korean league ro8s open typing this up
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
PickyProtoss
Profile Blog Joined April 2014
Ireland74 Posts
January 25 2016 12:56 GMT
#70
On January 25 2016 20:23 Phredxor wrote:
Show nested quote +
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 25 2016 13:03 GMT
#71
On January 25 2016 21:45 nimdil wrote:
Show nested quote +
On January 25 2016 21:37 207aicila wrote:
On January 25 2016 15:33 lichter wrote:
having one winner all the time is fucking boring


Opinions.

But keep peddling this meme that everyone cares about underdogs. No, no we don't. Stop speaking for everyone.

Underdogs make things interesting but we love champions more (on average).

I think the sweet-spot is someone winning a lot, but not everything. We do like underdogs, but you need a favourite to have an underdog.

So the level of domination that we have in BW and sc2, where a really strong played can have a 70% winrate (by map) against the rest of players, is about right I think. That'll give an 90% probability or so to win a BO3, and maybe something around 50% to take home a major title. I think that's about good. They'll win enough tournaments (#tourneys per year/2) to get a "bonjwa" status, but will still not win tournaments regularly (half), and whoever kicks them out will be an upset (10% series). So I think that makes for a great narrative.

Much lower winrate, and things become too random: new people will win every tournament, no bonjwa. Much higher winrate and there'll be no upsets (looking at you Jokovic!) which is boring.

At the start of an expansions, the winrates are obstreperous, but as things settle down in a year or a half or so, I think we can have people go around 70% winrate over longer times, making good narrative for the TL writers. Well, assuming the gaem isn't ded by then ofc.
Elentos
Profile Blog Joined February 2015
55552 Posts
Last Edited: 2016-01-25 13:23:03
January 25 2016 13:21 GMT
#72
On January 25 2016 21:56 PickyProtoss wrote:
Show nested quote +
On January 25 2016 20:23 Phredxor wrote:
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!

You would first have to prove that consistency in SC2 and consistency in other, "real" sports work in similar fashion. For example, the consistency of SC2 players can be derailed by injuries. Sports teams in general are not dependant on 1 person to achieve consistent results. Or as another example, PartinG made 10 consecutive Ro16s in Code S. For SC2, that's impressively consistent, and he got an award for it. Heck, you get an award for 10 consecutive appearances in Code S. In other sports, consistently qualifying is not something you get awarded for. So then, is consistency in Starcraft 2 really the same as consistency in football (soccer)? I wouldn't say it is, and it's certainly too deep for an article like this.
Every 60 seconds in Africa, a minute passes.
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2016-01-25 13:41:36
January 25 2016 13:40 GMT
#73
On January 25 2016 22:21 Elentos wrote:
Show nested quote +
On January 25 2016 21:56 PickyProtoss wrote:
On January 25 2016 20:23 Phredxor wrote:
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!

You would first have to prove that consistency in SC2 and consistency in other, "real" sports work in similar fashion. For example, the consistency of SC2 players can be derailed by injuries. Sports teams in general are not dependant on 1 person to achieve consistent results. Or as another example, PartinG made 10 consecutive Ro16s in Code S. For SC2, that's impressively consistent, and he got an award for it. Heck, you get an award for 10 consecutive appearances in Code S. In other sports, consistently qualifying is not something you get awarded for. So then, is consistency in Starcraft 2 really the same as consistency in football (soccer)? I wouldn't say it is, and it's certainly too deep for an article like this.


We could break down consistency rates into three levels: top, middle, bottom.

Top: Finals
Middle: RO16-RO4 for SC2, RO8-RO4 for BW
Bottom: RO32-RO16 for SC2, RO16-RO8 for BW

The rates could be very well be significantly different at different levels.

Then the next question would be which level of competition matters more in comparing consistency as a whole? Should we have a weighted ratio (e.g. Top:Mid:Bottom = 50:30:20)? Or should we only factor in top, or top and middle?

This is moving towards the deep dive analysis stuchiu hinted about. Good luck with juggling 25+ sheets!
gg no re thx
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 25 2016 14:20 GMT
#74
effort is a 2 time champ as of 2 days ago.
"Nerfing Toss can just make them stronger"
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 25 2016 14:42 GMT
#75
Why stuchiu 1000, it can't be your 1000th article right?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2016-01-25 15:06:43
January 25 2016 15:05 GMT
#76
I enjoyed reading the article, and I think there's a similar kind of consistency in both Europe and NA. It seems like there's always been a group of players that stand above the rest on the long term, but ofc the Europe and NA players don't really win anything on the global scale except for the chosen few, but residency required events seem to have a lot of the same faces over the years.
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 25 2016 15:11 GMT
#77
On January 25 2016 23:42 Nakajin wrote:
Why stuchiu 1000, it can't be your 1000th article right?


1000 words
Moderator
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 25 2016 15:46 GMT
#78
On January 26 2016 00:11 stuchiu wrote:
Show nested quote +
On January 25 2016 23:42 Nakajin wrote:
Why stuchiu 1000, it can't be your 1000th article right?


1000 words


Oh ok thanks, that's a nice exercise of style.
Writerhttp://i.imgur.com/9p6ufcB.jpg
letian
Profile Blog Joined May 2010
Germany4221 Posts
Last Edited: 2016-01-25 16:21:27
January 25 2016 16:04 GMT
#79
Why am I feeling like "wait, wait, SC2 is actually not a bad game" after reading this article?

It's all true on paper but at the end of the day it is all about the viewers.
And, as a viewer, I struggle to get my head around why SC2 turned from a promising new game into a boring game. Look at the numbers for "Live streams" now.

There is little drama in SC2, in my humble opinion.
Antonidas
Profile Joined August 2014
United States105 Posts
January 25 2016 16:20 GMT
#80
one of my most favorite articles! Thank you stuchiu! I love your work.



I knew Taeja was good, but I never realized how he stacked up. The urge to purchase a TL jacket is stronger...........
as long as there is Starcraft, life is good *insert propaganda here*
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