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stuchiu's 1000: Myth of the Inconsistent Champion

Forum Index > SC2 General
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stuchiu's 1000: Myth of the Inconsistent Champion

Text byTL.net ESPORTS
Graphics byshiroiusagi
January 25th, 2016 04:42 GMT


The Myth of the Inconsistent Champion



In the last 5 years, SC2 has had 166 Premier Tournaments. This includes all GSLs, SSLs, OSLs, KeSPA Cups, WCS, IEMs, MLGs, IPLs, NASLs, ASUS ROGs, DreamHacks, Red Bulls, Hot6ix Cups and a large amount of assorted other tournaments. This doesn’t even touch on major, minor, online or national tournaments.

In that time we have had large influxes of new players throughout all 5 years totaling anywhere between 450-500 pro players depending on your definition. Perhaps more importantly, we have had 2 expansions and multiple patches across that time that have changed the game dramatically. This doesn’t include the chaos of how map pools can affect balance and matchups at any given moment. Additionally, there is no seeding system nor a world wide agreed upon ELO system which lessens top players knocking each other out in earlier rounds.

Given the insane amount of changes, the constantly rising competition, the slowly increasing skill of the players, unrelenting tournament schedules and the travel and fatigue that causes, it isn’t surprising to hear fans and casters call SC2 an inconsistent game with inconsistent results.



In a sense they are right. While we have had dominating players, no single player has ever had a rightful claim to being the best player in the world for a sustained period longer than one year (with the notable exception being Mvp). The game is too competitive and changes too often for even the best players to stay on top unless they have the strength of will and ambition to do anything to win, like Mvp.

However in another sense, they are completely wrong. The numbers alone tell you a very clear story. In 5 years we have had 166 Premier Tournaments. Out of the 450 players that could have won, only 68 have. That equates to only 15% of all pro players ever winning a Premier. Among those, 30 are one time winners. The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments. There are 22 players that have won 3+ Premier Tournaments and they total 115 Premier Tournament victories, meaning that 5% of the pro player pool has 70% of all Premier Championships. There are 11 5+ Premier Tournament winners. They have won a total of 79 Premier victories and account for 47.5% of all Premier Championships. The three greatest players of all time: Taeja, Life and Mvp have 30 wins to their names making up 18% of all Premier Championships in 5 years.



Next I looked at the Top 8 of Korean leagues. This includes every Korean LAN barring the first 3 GSL Opens (as the game had just begun), the first OSL (because of the strange half Kespa/half non-Kespa seeding), and the GSL Worlds, GSL ST and the KeSPA Cups because they were all single bracket elimination tournaments with no seeding. Given these parameters there have been a total of 25 Ro8s in Korean tournaments in the last 5 years.

The next problem is trying to judge whether a result was an upset or not. Essentially, we can define it as any player that was a Ro8 player not making it to the Ro8 by to someone not of that caliber. For instance, in GSL March 2011, Mvp was knocked out early on by JulyZerg. While this qualifies as an upset, you have to consider what July’s form was at the time. During the summer of 2011 he was unarguably the second best Zerg by results. A 2nd place in GSL, two Ro4s in DH and NASL and another Ro8 in GSL. While it is an upset he beat Mvp, July is a player we can say with hindsight we should have expected in a Ro8 of GSL. In contrast to that is Paralyze’s run to the Ro8 in GSL Season 2 2014. In order to get there he had to beat both Life and Rain. That was Paralyze’s best and only notable results in nearly 2 years of play.

This is a subjective ranking based on my judgement of how good a player was relative to the scene and where we should have expected him given his approximate skill. Given all of that, you find that there are generally on average two players per tournament that were upset before the Ro8. (An interesting data point to this rule is that SSL 1-3 put together only had 1 upset total being Classic’s loss to Rogue, however this can be explained by only having a single Swiss bracket group compared to GSL’s 2). The players who have been upset the most before the Ro8 are: Rain, MC, Parting, Life, Flash and MarineKing. The first 4 were upset 3 times before reaching the Ro16. Flash was upset 4 times (6 if you count the two times he was in a Group of Death) and MKP was upset the most at 5 times total during his peak skill level from 2011-early 2012. Given what we know of both MarineKing and Flash, this isn’t surprising at all as both players were known for playing greedy static styles and were taken advantage of by their opponents time and time again. That means on average an upset can happen a quarter of the time which matches up with the data of overall champions as the “upset” champions account for approximately 30% of titles while the other 70% of titles are won by the same 38 people.

The numbers are convincing, but you also need to remember the fact that players are limited in how many tournaments they can participate in at any given time due to scheduling, travel limitations, expense limitations or tournament entry restrictions. This doesn’t even include the variance of skill at any given tournament, but the overall picture is clear. In a majority of Premier tournaments, the strongest players just seem to win. In Mvp’s words, “Winners just win.”



To read more about the multi champions, you can read my series of articles on the Greatest Players of All Time starting here: http://www.teamliquid.net/forum/starcraft-2/484802-greatest-sc2-player-of-all-time-bonus-edition


Appendix



It is only natural that fans will begin to make comparisons with Brood War. While it is way too lengthy to go through the same amount of rigorous analysis for Ro8s and upsets, it is fairly easy to compare the number of champions that both games have spawned over the years.

The number indicated on the left is the number of titles each player has won. For Brood War, we included every OSL and MSL. For Starcraft 2, we included all GSLs, OSLs, SSLs, KeSPA Cups and Hot6ix Cups—basically every premier tournament held in Korea barring WCS Finals. We decided to include every premier tournament in order to even out the randomness of early BW with the randomness of early SC2 and its stranger formats (Super Tournament, single elimination cups).

Brood War
6 - (T)NaDa (T)Flash
5 - (Z)Jaedong (T)iloveoov
4 - (Z)sAviOr
3 - (Z)July (T)BoxeR (P)Bisu
2 - (P)GARIMTO (P)JangBi (P)Nal_rA
1 - (Z)Freemura (P)Grrrr... (P)Kingdom (P)Reach (T)XellOs (T)Sync (P)Anytime (T)Casy (Z)GGPlay (P)Stork (Z)EffOrt (T)FanTaSy (Z)GoRush (Z)ChoJJa (T)Mind (T)ForGG (Z)Luxury (Z)Calm (Z)Hydra

Total titles: 60
Total champions: 30
Average titles per champion: 2
One-time champions - 19
Percentage of one time champs - 63.33%

Starcraft 2
4 - (T)Mvp
3 - (Z)NesTea (Z)Life (P)Zest (P)Rain
2 - (P)MC (T)MMA (T)INnoVation (P)Classic (T)Maru (P)herO
1 - (Z)FruitDealer (T)Polt (T)jjakji (Z)DongRaeGu (P)Seed (Z)Sniper (Z)RorO (Z)Soulkey (P)Dear (Z)soO (P)sOs

Total titles: 39
Total champions: 22
Average titles per champion: 1.77
One time champions - 11
Percentage of one time champs - 50.00%

Based on the number of champions, we can make the following observations:
  • BW had a greater number of one-time champions. While many of these champions occurred during the early years unlike SC2, there were also one-off champs in BW's later life such as EffOrt and FanTaSy. However, it is a stretch to say that they were undeserving, because they were legitimately two of the best players during the time period where they won. The same goes for winners like Dear and Soulkey. FanTaSy was unfortunate not to win more titles due to JangBi beating him in two of the last OSL finals; otherwise he would not be considered a one-time champ. Similarly, soO (and ByuL, perhaps) would have been a deserving multi-time champion had history gone differently.
  • BW champions had a greater average number of titles despite the greater number of one time champions. This is because of players like Flash, NaDa, Jaedong and iloveoov, who had 6 or 5 titles each. The highest number of Korean premier titles for SC2 is Mvp at 4. If we look at the players commonly referred to as bonjwas, 4 Korean titles appears to be the bar.
  • While SC2 has had fewer one time champions, many of those were players that dropped off completely or never again contended for a title. Seed was good for one more season. Dear completely fell off until a mini revival in 2015. Sniper will forever be remembered as the most reviled champion. However, it is difficult to argue that they weren't deserving of their titles. Their rises and falls in form were still peculiar.
  • While it seems like a conclusion can be drawn from this, it's a very shallow examination of whether championship winners were consistent and how random one off winners truly were. In order to do that, a more thorough examination of brackets is necessary. The only thing this surface look can say is that based on title winners alone, the two games weren't that different in terms of consistency. It will be interesting to see whether anyone will reach more than 4 titles for SC2, however.


Photo Credits: silverfire, Helena Kristiansson, teamacer.com, ESL, ThisIsEsports, DailyEsports
Writer: stuchiu
Gfx: shiroiusagi
CSS: Meru
Editor and Appendix: lichter
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TL+ Member
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
January 25 2016 04:43 GMT
#2
Awesome read, thanks for the write up, Stuchiu overwhelming lately.
Jeremy Reimer
Profile Blog Joined August 2010
Canada984 Posts
January 25 2016 04:52 GMT
#3
You forgot Bisu's 3 MSL championships in Brood War.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-01-25 04:59:43
January 25 2016 04:52 GMT
#4
Well comparison of winners is a poor means of examining this. Comparing Ro8s for instance offers substantially more data about consistency (as in your remark). You also ignored the other major leagues that existed in BW (KT-KTF, iTv ranking, GSI for instance). e.g. start here: http://www.teamliquid.net/tlpd/korean/individual-leagues#tblt-727-9-0-DESC
Administrator~ Spirit will set you free ~
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2016-01-25 04:54:05
January 25 2016 04:52 GMT
#5
[edit] someone was faster about bisu.

interesting write up.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-01-25 05:17:23
January 25 2016 04:55 GMT
#6
Didn't read all of it yet, but this here
The numbers alone tell you a very clear story. In 5 years we have had 166 Premier Tournaments. Out of the 450 players that could have won, only 68 have. That equates to only 15% of all pro players ever winning a Premier

doesn't really make sense. If you have 166 tournaments there is absolutely no way that there are more than, well, 166 different winners The comment is thus pretty nonsensical tbh.

Now reading the rest


edit: Did read it all now and imo not one of your best articles tbh. The whole "upset part" is basically completely subjective (which you admit, i will give you that), which makes it imo not all that interesting.
The whole statistics for premier tournaments itself is kinda so-so because we don't really have all "noteworthy" players even competing at every premier tournament, quite the contrary tbh (especially since kespa came over)
In general it also would have been more interesting to look at more than just the winners, but i can understand that this would have been a lot of work, still preferable imo.

Understandably you chose to compare it to bw, but like plexa already said you left out tournaments there while including other 'not so important' tournaments for sc2 (hot6, etc)

It's funny to me that Nathanias likes this one while 'shitting' on the other, because the ESPN one was way better imo.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 25 2016 05:04 GMT
#7
Hmm pretty cool that 11 players account for basically half the champions. Though I suppose Taeja has nearly 10% himself..
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2016-01-25 05:11:51
January 25 2016 05:11 GMT
#8
Nvm
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37027 Posts
Last Edited: 2016-01-25 05:15:00
January 25 2016 05:14 GMT
#9
On January 25 2016 13:52 Jeremy Reimer wrote:
You forgot Bisu's 3 MSL championships in Brood War.

Fixed.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 25 2016 05:15 GMT
#10
Holy shit, that big ol fuckin picture of Sniper made me laugh way harder than it should have
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ETisME
Profile Blog Joined April 2011
12460 Posts
January 25 2016 05:15 GMT
#11
Had always felt that way to me.
Lots of good players but only a few champions other than upsets.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
LZeroCache
Profile Joined January 2016
1 Post
January 25 2016 05:17 GMT
#12
On January 25 2016 13:55 The_Red_Viper wrote:
Didn't read all of it yet, but this here
Show nested quote +
The numbers alone tell you a very clear story. In 5 years we have had 166 Premier Tournaments. Out of the 450 players that could have won, only 68 have. That equates to only 15% of all pro players ever winning a Premier

doesn't really make sense. If you have 166 tournaments there is absolutely no way that there are more than, well, 166 different winners The comment is thus pretty nonsensical tbh.

Now reading the rest


I think you need to learn English better before making edits. Three is nothing nonsensical. Good read.
sc2chronic
Profile Joined May 2012
United States777 Posts
January 25 2016 05:18 GMT
#13
havent seen anything good ever come from this writer.
terrible, terrible, damage
Rulker
Profile Blog Joined January 2012
United States1477 Posts
January 25 2016 05:19 GMT
#14
On January 25 2016 13:55 The_Red_Viper wrote:
Didn't read all of it yet, but this here
Show nested quote +
The numbers alone tell you a very clear story. In 5 years we have had 166 Premier Tournaments. Out of the 450 players that could have won, only 68 have. That equates to only 15% of all pro players ever winning a Premier

doesn't really make sense. If you have 166 tournaments there is absolutely no way that there are more than, well, 166 different winners The comment is thus pretty nonsensical tbh.

Now reading the rest

i honestly dont understand your logic at all
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2016-01-25 05:20:16
January 25 2016 05:20 GMT
#15
On January 25 2016 13:52 Plexa wrote:
Well comparison of winners is a poor means of examining this. Comparing Ro8s for instance offers substantially more data about consistency (as in your remark). You also ignored the other major leagues that existed in BW (KT-KTF, iTv ranking, GSI for instance). e.g. start here: http://www.teamliquid.net/tlpd/korean/individual-leagues#tblt-727-9-0-DESC


too lazy to include everything

also not enough sc2 yet maybe in a few years
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 25 2016 05:20 GMT
#16
Looking at the BW result made me sad. SaviOr would have been considered one of the greatest, had he not match fixed =(.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-01-25 05:29:59
January 25 2016 05:25 GMT
#17
On January 25 2016 14:14 Seeker wrote:
Show nested quote +
On January 25 2016 13:52 Jeremy Reimer wrote:
You forgot Bisu's 3 MSL championships in Brood War.

Fixed.

Did you update the statistics as well? That's why I left it EDIT you did not. Seeker pls
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 25 2016 05:29 GMT
#18
On January 25 2016 14:19 Rulker wrote:
Show nested quote +
On January 25 2016 13:55 The_Red_Viper wrote:
Didn't read all of it yet, but this here
The numbers alone tell you a very clear story. In 5 years we have had 166 Premier Tournaments. Out of the 450 players that could have won, only 68 have. That equates to only 15% of all pro players ever winning a Premier

doesn't really make sense. If you have 166 tournaments there is absolutely no way that there are more than, well, 166 different winners The comment is thus pretty nonsensical tbh.

Now reading the rest

i honestly dont understand your logic at all

His point is that out of 166 possible winners we've had only 68 distinct winners. Which means that only 40% of tournaments have had a distinct winner, meaning 60% are repeat winners.
Administrator~ Spirit will set you free ~
DarkPlasmaBall
Profile Blog Joined March 2010
United States44441 Posts
January 25 2016 05:54 GMT
#19
Total titles: 60
Total champions: 30
Average titles per champion: 1.97

60/30 = 2, unless you mean a different statistical average than the mean?

Anyways, thanks for the comparisons! I think that we'll see more and more 1-time winners as SC2 increases in age, as many of those 2/3/4-time winners had their streaks when the game was newer.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 25 2016 06:04 GMT
#20
It's good to see someone recording down some of the raw numbers, though as you mention its a pretty cursory glance of it. Nice read.

Though I do think the amount of people complaining SC2 isn't "consistent" enough has really dropped off in the last few years, I remember it mostly around 2011/12 (which, hilariously enough, is when we now say oh mvp/nestea were unbeatable in those days).
@RealHeyoka | ESL / DreamHack StarCraft Lead
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 25 2016 06:09 GMT
#21
On January 25 2016 14:54 DarkPlasmaBall wrote:
Show nested quote +
Total titles: 60
Total champions: 30
Average titles per champion: 1.97

60/30 = 2, unless you mean a different statistical average than the mean?


i forgot to change that when i made an edit lol silly me
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
NiHiLuSsc2
Profile Blog Joined November 2012
United States50 Posts
January 25 2016 06:09 GMT
#22
doesnt sAviOr technically have 0 championships
PBJT
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 25 2016 06:21 GMT
#23
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships


Vacated, but still have to count them for the sake of the analysis - trying to prove the best players dominated, and despite his morals, savior was one of the best.

Also, where dat MMA retirement article at? :p
Team Slayers, Axiom-Acer and Vile forever
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-01-25 06:27:02
January 25 2016 06:23 GMT
#24
Consistency is an interesting metric to measure.

It varies wildly from sport to sport. Some (like Tennis) have players that are incredibly dominant to an almost oppressive extent, while others (most team sports) have very different results each year.

Starcraft does seem to be less consistent than most individual sports, which does make it more disappointing to root for a single player for those that like to do that.

edit: Also aren't these articles supposed to be 1000 words or less? This kinda defeats the (fairly arbitrary) theme.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 25 2016 06:23 GMT
#25
On January 25 2016 15:21 Bagration wrote:
Show nested quote +
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships


Vacated, but still have to count them for the sake of the analysis - trying to prove the best players dominated, and despite his morals, savior was one of the best.

Also, where dat MMA retirement article at? :p


http://www.teamliquid.net/forum/starcraft-2/500530-footprints-in-the-snow-a-hscxii-christmas-miracle

he said he'd come back tho so this is more like a really long hiatus
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 25 2016 06:25 GMT
#26
TL revealing inside info that MMA is actually heading up the next incarnation of ACE and won't be leaving. Fitting because he was Boxer's prodigy and all that.
@RealHeyoka | ESL / DreamHack StarCraft Lead
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 25 2016 06:25 GMT
#27
On January 25 2016 15:23 lichter wrote:
Show nested quote +
On January 25 2016 15:21 Bagration wrote:
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships


Vacated, but still have to count them for the sake of the analysis - trying to prove the best players dominated, and despite his morals, savior was one of the best.

Also, where dat MMA retirement article at? :p


http://www.teamliquid.net/forum/starcraft-2/500530-footprints-in-the-snow-a-hscxii-christmas-miracle

he said he'd come back tho so this is more like a really long hiatus

if he actually does MMA is the most based player off all time I swear.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Dungeontay
Profile Joined December 2015
126 Posts
January 25 2016 06:27 GMT
#28
nice article!
Zzz
munch
Profile Joined July 2014
Mute City2363 Posts
January 25 2016 06:28 GMT
#29
On January 25 2016 15:23 ZigguratOfUr wrote:
Consistency is an interesting metric to measure.

It varies wildly from sport to sport. Some (like Tennis) have players that are incredibly dominant to an almost oppressive extent, while others (most team sports) have very different results each year.

Starcraft does seem to be less consistent than most individual sports, which does make it more disappointing to root for a single player for those that like to do that.


Starcraft's format is much more susceptible to variation than other sports though. Each tennis tournament is determined over hundreds of points, while going from Code S Ro.32 to winner takes anywhere from 19 to 37. When you consider that a single mistake in a BO3 could put you at immediate risk of elimination, compared to the inherent buffer the tennis scoring system provides, it's no wonder there's more variety
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
Makro
Profile Joined March 2011
France16890 Posts
January 25 2016 06:31 GMT
#30
i like when there is a lot of numbers
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 25 2016 06:33 GMT
#31
tbh i never understood the desire for dominance. having one winner all the time is fucking boring and has no relation to the 'legitimacy' of a sport. if anything, dominance over an excessive period of time is what turns a sport into a farce. having short periods of dominance is okay though.

people can be fans of any player, so it works both ways. your player always winning is fun, but your player never winning sucks even more. everyone knows that for sports fans losing hurts more than winning feels good.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
munch
Profile Joined July 2014
Mute City2363 Posts
January 25 2016 06:35 GMT
#32
On January 25 2016 15:33 lichter wrote:
tbh i never understood the desire for dominance. having one winner all the time is fucking boring and has no relation to the 'legitimacy' of a sport. if anything, dominance over an excessive period of time is what turns a sport into a farce. having short periods of dominance is okay though.

people can be fans of any player, so it works both ways. your player always winning is fun, but your player never winning sucks even more. everyone knows that for sports fans losing hurts more than winning feels good.


I'm a sucker for sports pain though. Why else would I keep thinking INno's gonna deliver on the big stage
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 25 2016 06:40 GMT
#33
i'm an arsenal fan i know sports pain more than anyone
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 25 2016 06:41 GMT
#34
On January 25 2016 15:33 lichter wrote:
tbh i never understood the desire for dominance. having one winner all the time is fucking boring and has no relation to the 'legitimacy' of a sport. if anything, dominance over an excessive period of time is what turns a sport into a farce. having short periods of dominance is okay though.

people can be fans of any player, so it works both ways. your player always winning is fun, but your player never winning sucks even more. everyone knows that for sports fans losing hurts more than winning feels good.


I've been pretty happy watching Marineking lose.
Moderator
ZerOCoolSC2
Profile Blog Joined February 2015
8986 Posts
January 25 2016 06:43 GMT
#35
Good write up Stu. Been hitting it out of the park with these lately.
RKC
Profile Joined June 2012
2848 Posts
January 25 2016 07:05 GMT
#36
I think time should be a factor too. BW had less tourneys over the course of the same time period as SC2. Champions usually win because they hit their peak. So if there were more tourneys in a small period (like SC2), BW players could've perhaps won more tourneys when they hit their peaks. As it is, multiple BW champions generally took 4-5 years to capture >2 championships. So for BW, sustained or recurring dominance across 4-5 years is key to winning multiple championships.

Point is, if SC2 had fewer tourneys like BW, maybe players like MC, Nestea and Zest (who grabbed most of their championships in a short period) wouldn't have gotten as many championships. Conversely, if BW had as many tourneys as SC2, maybe top players would've gotten more championships under their belt.

Maybe Plexa's suggestion of taking account other major BW leagues would balance this 'time-quantity disparity' issue between BW and SC2.
gg no re thx
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2016-01-25 07:17:42
January 25 2016 07:16 GMT
#37
Another factor is patches. Patches may help or hurt a player's chances of winning. Patches occur more in SC2. This, in turn, could add more volatility in the game, and consequently variance in SC2 champions. So maybe if there had been less patches in SC2, we would've seen less one-time champions and more repeat champions.

(I know it's hard, if not impossible, to quantify patches into the data or any form of formula. Which perhaps just leads to the conclusion that it's hard, if not impossible, to analyse raw numbers from both games to compare their consistency rates. But good article and attempt, nonetheless!)
gg no re thx
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 25 2016 07:17 GMT
#38
I have always argued against the BS that SC2 is "inconsistent" and BW is consistent. Considering the context of competition in SC2, it's really not inconsistent at all. Most of the time, players who won were the ones who were expected to go far.
Hier
Profile Blog Joined November 2009
2391 Posts
January 25 2016 07:19 GMT
#39
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships

No, he still has them.
"But on a more serious note..." -everyone on this forum at some point.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 25 2016 07:22 GMT
#40
Oh, wow, this is one confused analysis. I have no intention to go into detail, as I would essentially have to rewrite the article for you, but some of the first few things you should have done if you wanted to study consistency of bw or sc2 is to

- check if results are different from random.
- source data from aligulac.

instead you just calculate all these random percentages and number, without really talking about what number you would expect for a consistent or non-consistent game, or why. No direction or solid conclusions, just random numbers right and left... It's like reading a sc2 strategy article in Men's Health by a bronzie saying how massing hydras is the best way to success in ZvP.

But well, 99% of the readers won't be able to tell the difference, it is on a black background, you got pretty pictures, sexy title (with authors name in it ofc) and it's a featured news, so enjoy all the compliments you'll get for the great article.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 25 2016 07:26 GMT
#41
On January 25 2016 16:19 Hier wrote:
Show nested quote +
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships

No, he still has them.


Really ? I tohught all the tournaments he won have no champion and every picture off him as ben erased from the hall of fame or something.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
joshie0808
Profile Blog Joined March 2011
Canada1024 Posts
January 25 2016 07:39 GMT
#42
Great article, tho it was short, it was an entertaining narrative on the perspective that there really are very consistent champions.
Hier
Profile Blog Joined November 2009
2391 Posts
January 25 2016 07:40 GMT
#43
On January 25 2016 16:26 FFW_Rude wrote:
Show nested quote +
On January 25 2016 16:19 Hier wrote:
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships

No, he still has them.


Really ? I tohught all the tournaments he won have no champion and every picture off him as ben erased from the hall of fame or something.

KeSPA has stripped him of all nominated awards, such as for Proleague, and his photo has been removed from the OGN Wall of Fame. His medals were never taken away, however. Why would they? He didn't cheat to get them.
"But on a more serious note..." -everyone on this forum at some point.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 25 2016 07:43 GMT
#44
On January 25 2016 15:41 stuchiu wrote:
Show nested quote +
On January 25 2016 15:33 lichter wrote:
tbh i never understood the desire for dominance. having one winner all the time is fucking boring and has no relation to the 'legitimacy' of a sport. if anything, dominance over an excessive period of time is what turns a sport into a farce. having short periods of dominance is okay though.

people can be fans of any player, so it works both ways. your player always winning is fun, but your player never winning sucks even more. everyone knows that for sports fans losing hurts more than winning feels good.


I've been pretty happy watching Marineking lose.


So has MarineKing, if certain allegations are true.

User was warned for this post
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 25 2016 07:59 GMT
#45
This was an interesting article, while the opinions on how telling this actually is differ its still interesting numbers to see.

I want to point out that weekender tournaments like IEM and Dreamhack previously inflated the pereception of inconsistent champions. The skill needed to win weekenders and the skill needed to win GSL are fundamentally different, even though we know this we still feel disappointed and call it an upset when a playern that excels at one type of tournament gets knocked out early of a differently structured one.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 25 2016 08:06 GMT
#46
Given the insane amount of changes, the constantly rising competition, the slowly increasing skill of the players, unrelenting tournament schedules and the travel and fatigue that causes, it isn’t surprising to hear fans and casters call SC2 an inconsistent game with inconsistent results.

Or, we could listen to Occam's Razor and consider that it could be the results themselves.

While we have had dominating players, no single player has ever had a rightful claim to being the best player in the world for a sustained period longer than one year (with the notable exception being Mvp). The game is too competitive and changes too often for even the best players to stay on top unless they have the strength of will and ambition to do anything to win, like Mvp.

Mvp was not the best player in the world for a year straight. He was upstaged multiple times, first by MC and NesTea, then by MMA and Leenock, then arguably by MarineKing and DRG.

Mvp's peak was actually in early 2011. His later results were good but he never achieved the same dominance as when he sprung onto the scene.

However in another sense, they are completely wrong. The numbers alone tell you a very clear story. In 5 years we have had 166 Premier Tournaments. Out of the 450 players that could have won, only 68 have. That equates to only 15% of all pro players ever winning a Premier. Among those, 30 are one time winners. The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments. There are 22 players that have won 3+ Premier Tournaments and they total 115 Premier Tournament victories, meaning that 5% of the pro player pool has 70% of all Premier Championships. There are 11 5+ Premier Tournament winners. They have won a total of 79 Premier victories and account for 47.5% of all Premier Championships. The three greatest players of all time: Taeja, Life and Mvp have 30 wins to their names making up 18% of all Premier Championships in 5 years.

Well first, Premier is an arbitrary definition made up by the website you work for. Secondly, this is just saying that there's a pool of best players who win a lot of tournaments. It has nothing to do with the issue of a few players failing to rise above the top player pool. In BW there were times where Flash, Jaedong, Bisu, and Stork were the best, but also Luxury and Calm could win tournaments, but there were also periods where almost no one could beat Flash or Savior. But I know you're getting to BW.

For instance, in GSL March 2011, Mvp was knocked out early on by JulyZerg. While this qualifies as an upset, you have to consider what July’s form was at the time. During the summer of 2011 he was unarguably the second best Zerg by results. A 2nd place in GSL, two Ro4s in DH and NASL and another Ro8 in GSL. While it is an upset he beat Mvp, July is a player we can say with hindsight we should have expected in a Ro8 of GSL.

In a game with consistency (a game with bonjwas), the best player in the world should easily topple the 2nd best zerg. Furthermore putting July above Coca and Losira is extremely suspect, as the Code A/S format made it easy to stay in Code S and hard to enter, keeping players who were initial Code S members like July far above other players, which led to July getting invites to foreign tournaments.

“upset” champions account for approximately 30% of titles while the other 70% of titles are won by the same 38 people.

How is this supposed to be convincing me that SC2 is consistent? 38 players are only the top 70%, in a game that's been out for 5 years or one esports career length? Wasn't your last article about how the player pool isn't really changing?

BW had a greater number of one-time champions. While many of these champions occurred during the early years unlike SC2, there were also one-off champs in BW's later life such as EffOrt and FanTaSy. However, it is a stretch to say that they were undeserving, because they were legitimately two of the best players during the time period where they won. The same goes for winners like Dear and Soulkey. FanTaSy was unfortunate not to win more titles due to JangBi beating him in two of the last OSL finals; otherwise he would not be considered a one-time champ. Similarly, soO (and ByuL, perhaps) would have been a deserving multi-time champion had history gone differently.

BW was also around for much much longer and the player pool replenished itself multiple times, which as you said in your last article hasn't been happening in SC2.

BW champions had a greater average number of titles despite the greater number of one time champions. This is because of players like Flash, NaDa, Jaedong and iloveoov, who had 6 or 5 titles each. The highest number of Korean premier titles for SC2 is Mvp at 4. If we look at the players commonly referred to as bonjwas, 4 Korean titles appears to be the bar.

4 titles in a year is a better metric. Or maybe 4 finals in a year with 3 or more titles to include Boxer. Jaedong almost did it, but didn't quite get there. Mvp failed to do it despite getting 2-3 more chances than BW players did. And holding a tournament with all invites and 8 foreigners to the same standard as OSL and MSL is very disingenuous writing.

While it seems like a conclusion can be drawn from this, it's a very shallow examination of whether championship winners were consistent and how random one off winners truly were. In order to do that, a more thorough examination of brackets is necessary. The only thing this surface look can say is that based on title winners alone, the two games weren't that different in terms of consistency. It will be interesting to see whether anyone will reach more than 4 titles for SC2, however.

Looking at total titles instead of titles and finals per year doesn't tell you enough about consistency or dominance. A player who wins a title, goes to Code A, and comes back months later to win again isn't anywhere as consistent or dominant as anyone in the top 5 players in BW history.

What this article really reveals is how shallow the top level of the SC2 player pool really is. There's always been 5-10 players at most who are capable of winning a Korean title at any one point, but no player, even Mvp, has been able to consistently rise above the others. This far into SC2's life, it seems unlikely that any ever will.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 08:26 GMT
#47
Essentially Apples's and Oranges.

I will link this (Wiki)Starcraft Leagues Results/Prominence
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
January 25 2016 08:35 GMT
#48
This article had a lot of text but said very little
can i get my estro logo back pls
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 08:38 GMT
#49
On January 25 2016 17:35 aRyuujin wrote:
This article had a lot of text but said very little

TO be fair it even says so at the end "it's a shallow examination".
Penev
Profile Joined October 2012
28481 Posts
Last Edited: 2016-01-25 09:04:20
January 25 2016 09:03 GMT
#50
Funny, sAviOr alone with his 4 wins, the Asian number of bad luck

Mvp the same tho
I Protoss winner, could it be?
REyeM
Profile Joined August 2014
2674 Posts
January 25 2016 09:23 GMT
#51
Or the game is just terrible lol
S4 Arrows, never forget. RIP Woongjin Stars.
ZertoN
Profile Joined February 2014
Germany214 Posts
January 25 2016 09:35 GMT
#52
On January 25 2016 14:18 sc2chronic wrote:
havent seen anything good ever come from this writer.


couldnt agree more
"I don't like games that i need to think a lot, i am not interested in those games." - TaeJa, 2016
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2016-01-25 09:50:47
January 25 2016 09:50 GMT
#53
On January 25 2016 16:40 Hier wrote:
Show nested quote +
On January 25 2016 16:26 FFW_Rude wrote:
On January 25 2016 16:19 Hier wrote:
On January 25 2016 15:09 NiHiLuSsc2 wrote:
doesnt sAviOr technically have 0 championships

No, he still has them.


Really ? I tohught all the tournaments he won have no champion and every picture off him as ben erased from the hall of fame or something.

KeSPA has stripped him of all nominated awards, such as for Proleague, and his photo has been removed from the OGN Wall of Fame. His medals were never taken away, however. Why would they? He didn't cheat to get them.


Yeah that's true. Thanks for the clarification.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
PickyProtoss
Profile Blog Joined April 2014
Ireland74 Posts
January 25 2016 09:59 GMT
#54
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 25 2016 10:09 GMT
#55
i actually started doing the comparison with ro16 onwards for everything, but then i realized i'd have to make an algorithm to weigh it and write a script in visual basic for excel to solve it, so i decided nope not doing that
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 25 2016 10:15 GMT
#56
On January 25 2016 17:38 nimdil wrote:
Show nested quote +
On January 25 2016 17:35 aRyuujin wrote:
This article had a lot of text but said very little

TO be fair it even says so at the end "it's a shallow examination".

Yeah, it was pretty short and concise for TL standard, and didn't really claim that it arrived at any false conclusions. So that's good. It didn't really arrive at any other kind of conclusions either, but well, what can you do. "Here, have some numbers."
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2016-01-25 10:19:35
January 25 2016 10:18 GMT
#57
On January 25 2016 19:15 Cascade wrote:
Show nested quote +
On January 25 2016 17:38 nimdil wrote:
On January 25 2016 17:35 aRyuujin wrote:
This article had a lot of text but said very little

TO be fair it even says so at the end "it's a shallow examination".

Yeah, it was pretty short and concise for TL standard, and didn't really claim that it arrived at any false conclusions. So that's good. It didn't really arrive at any other kind of conclusions either, but well, what can you do. "Here, have some numbers."


i considered doing ro16 onwards for the comparison but it would have been too complicated and time consuming. i don't think it's worth the effort tbh, the conclusion likely won't be drastically different, but that's only a guess
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-25 11:16:47
January 25 2016 11:16 GMT
#58
Raw stats. I like.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 25 2016 11:23 GMT
#59
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 25 2016 11:25 GMT
#60
I dunno if comparing with BW should really be the alpha and omega of all analysis...

Anyway, since the merge with Kespa, the SC2 big names have been the like of INno, Life, Zest, Rain, Classic, Maru, soO, sOs, MMA, Taeja, ...

If the results were inconsistents, we wouldn't have these guys dominating the HotS scene for so long.

Dear INno and all the former STX boys.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 11:31 GMT
#61
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.

Premier tournaments have rather undemanding definition. While they are top tier it's hard to compare HSC4 and contemporary GSL Code S.

Actually I think this text is too forgiving. The fastest BW starleagues were ~2months. On the other hand stuff like GSL WC was just under two weeks, Blizzard Cups and Hot6ix Cups are ~1 week, so was GSL Global Championship. KeSPA Cup was what - half a week? It's not OK to compare these.

Even GSL Code S early on was like just 1 month long. Personally to compare dominance to MSL + OSL results I would kick out anything under 20 days long or s.t. like that. True - the result would be s.t. like:
3 - (T)Mvp, (Z)NesTea
2 - (Z)Life, (P)Rain, (P)MC, (T)Maru, (P)Classic, (T)INnoVation
1 - (P)Zest, (T)MMA, (Z)FruitDealer, (T)Polt, (T)jjakji, (Z)DongRaeGu, (P)Seed, (Z)Sniper, (Z)RorO, (Z)Soulkey, (P)Dear, (P)herO
out: soO, sOs,

champions: 20 (-2)
onetime champions: 12 (+1)
championships: 30 (-9)
average titles per champion: 1.5 (-0.27)
% of championships by onetime champions: 60% (+10pp)

this way we can see that % of 1time champions is a bit closer to what happened in BW but the non1timechampions were unable to climb the dominance that BW counterparts achieved.

On the other hand if you take them into account, you should probably include some special events from BW era: Gom's starleagues, WCG Korea, 2007 Seoul e-Sports Festival and possibly more.

These were not domination defining and I think similar tournaments should be kicked out of discussion on SC2 side or it completely misses the point.

Anyway that's my 2 cents to discussion - I didn't check the exact numbers - just kicked weekly korean cups that - I think - don't compare well with standard BW leagues, regardless of amount of $$ in them.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-01-25 11:34:26
January 25 2016 11:32 GMT
#62
I think now we just need 1 more year or so and sc2, with the last expansion out, will be just as consistent as BW. Maybe even more since we get so few new players, but I hope not :/.
Maru and Serral are probably top 5.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 25 2016 12:12 GMT
#63
The Korean discussion is interesting and it basically shows that the competitions in SC2 an in BW are pretty similar accounting to the much longer period of BW, over which it was the same game with the same scene in contrast with two expansions and one KeSPA invasion that happened over the life of SC2.

The "premier" statistics on the other hand is typical stuchiu nonsense. The "consistency" of results DH/IEM-style LANs is determined by the consistency of then being attended often by the very same and small group of relevant players.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2016-01-25 12:36:35
January 25 2016 12:31 GMT
#64
On January 25 2016 20:31 nimdil wrote:
Show nested quote +
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.

Premier tournaments have rather undemanding definition. While they are top tier it's hard to compare HSC4 and contemporary GSL Code S.

Actually I think this text is too forgiving. The fastest BW starleagues were ~2months. On the other hand stuff like GSL WC was just under two weeks, Blizzard Cups and Hot6ix Cups are ~1 week, so was GSL Global Championship. KeSPA Cup was what - half a week? It's not OK to compare these.

Even GSL Code S early on was like just 1 month long. Personally to compare dominance to MSL + OSL results I would kick out anything under 20 days long or s.t. like that. True - the result would be s.t. like:
3 - (T)Mvp, (Z)NesTea
2 - (Z)Life, (P)Rain, (P)MC, (T)Maru, (P)Classic, (T)INnoVation
1 - (P)Zest, (T)MMA, (Z)FruitDealer, (T)Polt, (T)jjakji, (Z)DongRaeGu, (P)Seed, (Z)Sniper, (Z)RorO, (Z)Soulkey, (P)Dear, (P)herO
out: soO, sOs,

champions: 20 (-2)
onetime champions: 12 (+1)
championships: 30 (-9)
average titles per champion: 1.5 (-0.27)
% of championships by onetime champions: 60% (+10pp)

this way we can see that % of 1time champions is a bit closer to what happened in BW but the non1timechampions were unable to climb the dominance that BW counterparts achieved.

On the other hand if you take them into account, you should probably include some special events from BW era: Gom's starleagues, WCG Korea, 2007 Seoul e-Sports Festival and possibly more.

These were not domination defining and I think similar tournaments should be kicked out of discussion on SC2 side or it completely misses the point.

Anyway that's my 2 cents to discussion - I didn't check the exact numbers - just kicked weekly korean cups that - I think - don't compare well with standard BW leagues, regardless of amount of $$ in them.


I agree. This is somewhat along the lines of the 'time' factor I mentioned earlier.

Weekend tourneys should be disregarded completely for the purpose of comparison with Starleagues - which means ignoring KeSPA Cup, WCS Global, Blizzcon, etc. (I am not saying that weekend tourneys are lesser tourneys, but just different from preparation-based tourneys).

And zooming on what constitutes as 'Starleagues', there should be some standard on the timing: (a) how spaced out the rounds are within individual tourneys; (b) how frequently they are being hosted in a time period i.e. a year. (I am not saying that Starleagues should be the best basis to measure consistency of top players, but if it is being chosen as the focus of comparison between BW and SC2 which is what the OP has done, then a proper standard ought to be used)

Perhaps Proleague stats could also be a factor to consider to measure dominance and consistency?

gg no re thx
207aicila
Profile Joined January 2015
1237 Posts
January 25 2016 12:37 GMT
#65
On January 25 2016 15:33 lichter wrote:
having one winner all the time is fucking boring


Opinions.

But keep peddling this meme that everyone cares about underdogs. No, no we don't. Stop speaking for everyone.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 12:45 GMT
#66
On January 25 2016 21:37 207aicila wrote:
Show nested quote +
On January 25 2016 15:33 lichter wrote:
having one winner all the time is fucking boring


Opinions.

But keep peddling this meme that everyone cares about underdogs. No, no we don't. Stop speaking for everyone.

Underdogs make things interesting but we love champions more (on average).
Kaizor
Profile Joined May 2015
Singapore909 Posts
January 25 2016 12:48 GMT
#67
"However, it is difficult to argue that they weren't deserving of their titles."

I would give jjakji credit for his win because that was probably one of the best GSL finals in WOL but Sniper??

No way in hell.

Ryung spoke my mind with regards to Sniper's win.
Hit me up if you need chinese translations. soO fighting !!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 25 2016 12:52 GMT
#68
On January 25 2016 21:48 Kaizor wrote:
"However, it is difficult to argue that they weren't deserving of their titles."

I would give jjakji credit for his win because that was probably one of the best GSL finals in WOL but Sniper??

No way in hell.

Ryung spoke my mind with regards to Sniper's win.


How many of Sniper's games did you watch?
AdministratorBreak the chains
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 25 2016 12:54 GMT
#69
Imagining stu with 25 tabs of Korean league ro8s open typing this up
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
PickyProtoss
Profile Blog Joined April 2014
Ireland74 Posts
January 25 2016 12:56 GMT
#70
On January 25 2016 20:23 Phredxor wrote:
Show nested quote +
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 25 2016 13:03 GMT
#71
On January 25 2016 21:45 nimdil wrote:
Show nested quote +
On January 25 2016 21:37 207aicila wrote:
On January 25 2016 15:33 lichter wrote:
having one winner all the time is fucking boring


Opinions.

But keep peddling this meme that everyone cares about underdogs. No, no we don't. Stop speaking for everyone.

Underdogs make things interesting but we love champions more (on average).

I think the sweet-spot is someone winning a lot, but not everything. We do like underdogs, but you need a favourite to have an underdog.

So the level of domination that we have in BW and sc2, where a really strong played can have a 70% winrate (by map) against the rest of players, is about right I think. That'll give an 90% probability or so to win a BO3, and maybe something around 50% to take home a major title. I think that's about good. They'll win enough tournaments (#tourneys per year/2) to get a "bonjwa" status, but will still not win tournaments regularly (half), and whoever kicks them out will be an upset (10% series). So I think that makes for a great narrative.

Much lower winrate, and things become too random: new people will win every tournament, no bonjwa. Much higher winrate and there'll be no upsets (looking at you Jokovic!) which is boring.

At the start of an expansions, the winrates are obstreperous, but as things settle down in a year or a half or so, I think we can have people go around 70% winrate over longer times, making good narrative for the TL writers. Well, assuming the gaem isn't ded by then ofc.
Elentos
Profile Blog Joined February 2015
55552 Posts
Last Edited: 2016-01-25 13:23:03
January 25 2016 13:21 GMT
#72
On January 25 2016 21:56 PickyProtoss wrote:
Show nested quote +
On January 25 2016 20:23 Phredxor wrote:
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!

You would first have to prove that consistency in SC2 and consistency in other, "real" sports work in similar fashion. For example, the consistency of SC2 players can be derailed by injuries. Sports teams in general are not dependant on 1 person to achieve consistent results. Or as another example, PartinG made 10 consecutive Ro16s in Code S. For SC2, that's impressively consistent, and he got an award for it. Heck, you get an award for 10 consecutive appearances in Code S. In other sports, consistently qualifying is not something you get awarded for. So then, is consistency in Starcraft 2 really the same as consistency in football (soccer)? I wouldn't say it is, and it's certainly too deep for an article like this.
Every 60 seconds in Africa, a minute passes.
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2016-01-25 13:41:36
January 25 2016 13:40 GMT
#73
On January 25 2016 22:21 Elentos wrote:
Show nested quote +
On January 25 2016 21:56 PickyProtoss wrote:
On January 25 2016 20:23 Phredxor wrote:
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!

You would first have to prove that consistency in SC2 and consistency in other, "real" sports work in similar fashion. For example, the consistency of SC2 players can be derailed by injuries. Sports teams in general are not dependant on 1 person to achieve consistent results. Or as another example, PartinG made 10 consecutive Ro16s in Code S. For SC2, that's impressively consistent, and he got an award for it. Heck, you get an award for 10 consecutive appearances in Code S. In other sports, consistently qualifying is not something you get awarded for. So then, is consistency in Starcraft 2 really the same as consistency in football (soccer)? I wouldn't say it is, and it's certainly too deep for an article like this.


We could break down consistency rates into three levels: top, middle, bottom.

Top: Finals
Middle: RO16-RO4 for SC2, RO8-RO4 for BW
Bottom: RO32-RO16 for SC2, RO16-RO8 for BW

The rates could be very well be significantly different at different levels.

Then the next question would be which level of competition matters more in comparing consistency as a whole? Should we have a weighted ratio (e.g. Top:Mid:Bottom = 50:30:20)? Or should we only factor in top, or top and middle?

This is moving towards the deep dive analysis stuchiu hinted about. Good luck with juggling 25+ sheets!
gg no re thx
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 25 2016 14:20 GMT
#74
effort is a 2 time champ as of 2 days ago.
"Nerfing Toss can just make them stronger"
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 25 2016 14:42 GMT
#75
Why stuchiu 1000, it can't be your 1000th article right?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2016-01-25 15:06:43
January 25 2016 15:05 GMT
#76
I enjoyed reading the article, and I think there's a similar kind of consistency in both Europe and NA. It seems like there's always been a group of players that stand above the rest on the long term, but ofc the Europe and NA players don't really win anything on the global scale except for the chosen few, but residency required events seem to have a lot of the same faces over the years.
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 25 2016 15:11 GMT
#77
On January 25 2016 23:42 Nakajin wrote:
Why stuchiu 1000, it can't be your 1000th article right?


1000 words
Moderator
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
January 25 2016 15:46 GMT
#78
On January 26 2016 00:11 stuchiu wrote:
Show nested quote +
On January 25 2016 23:42 Nakajin wrote:
Why stuchiu 1000, it can't be your 1000th article right?


1000 words


Oh ok thanks, that's a nice exercise of style.
Writerhttp://i.imgur.com/9p6ufcB.jpg
letian
Profile Blog Joined May 2010
Germany4221 Posts
Last Edited: 2016-01-25 16:21:27
January 25 2016 16:04 GMT
#79
Why am I feeling like "wait, wait, SC2 is actually not a bad game" after reading this article?

It's all true on paper but at the end of the day it is all about the viewers.
And, as a viewer, I struggle to get my head around why SC2 turned from a promising new game into a boring game. Look at the numbers for "Live streams" now.

There is little drama in SC2, in my humble opinion.
Antonidas
Profile Joined August 2014
United States105 Posts
January 25 2016 16:20 GMT
#80
one of my most favorite articles! Thank you stuchiu! I love your work.



I knew Taeja was good, but I never realized how he stacked up. The urge to purchase a TL jacket is stronger...........
as long as there is Starcraft, life is good *insert propaganda here*
ejozl
Profile Joined October 2010
Denmark3399 Posts
January 25 2016 17:41 GMT
#81
For me the appendix wasn't that interesting, especially since you mentioned Taeja, spoke about number of Primier tournaments won in SC2 and linked the GOAT article. If we only looked at tournaments held in Korea Taeja wouldn't even be in the top 15.
I'm not shitting on Taeja, but just saying, looking at tournaments only held in Korea is not indicitive to who's the greatest champions in SC2.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 18:25 GMT
#82
On January 26 2016 02:41 ejozl wrote:
For me the appendix wasn't that interesting, especially since you mentioned Taeja, spoke about number of Primier tournaments won in SC2 and linked the GOAT article. If we only looked at tournaments held in Korea Taeja wouldn't even be in the top 15.
I'm not shitting on Taeja, but just saying, looking at tournaments only held in Korea is not indicitive to who's the greatest champions in SC2.

You're hugely incorrect. Looking at tournaments in Korean is extremely indicative to who's the greatest champion in SC2. It's just not definite.

If you think about greatest players in SC2 most of them were successful in Korea, at least for a time. Look at top 10 from GOAT series

Mvp - successful in Korea
Life - successful in Korea
TaeJa - nonfactor in Korea
MC - successful in Korea
Polt - moderate success in Korea
MMA - successful in Korea
NesTea - successful only in Korea
Zest - successful in Korea
INnoVation - successful in Korea
Rain - successful in Korea

If you look at players with most $$ earned in SC2 then:

MC - successful in Korea
Life - successful in Korea
sOs - moderate success in Korea (unless you count Proleague)
Mvp - successful in Korea
MMA - successful in Korea
Polt - moderate success in Korea
PartinG - strong presence in Korea (unless PL)
INnoVation - successful in Korea
NesTea- successful in Korea

If you look at players with most premier tournament wins of any kind than you add to the table:

HerO - unsuccessful in Korea
Bomber - neglible success in Korea (Code A)

and finally peak rating in tlpd you get:

INnoVation - successful in Korea
sOs - moderate success in Korea (unless you count Proleague)
soO - significant success in challeing inner YellOw and winning special event
Parting - strong presence in Korea (unless PL)
Life - successful in Korea
Maru - successful in Korea
herO - moderately successful in Korea
Rain - successful in Korea
TaeJa - nonfactor in Korea
Classic - successful in Korea

Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 25 2016 18:34 GMT
#83
On January 26 2016 02:41 ejozl wrote:
For me the appendix wasn't that interesting, especially since you mentioned Taeja, spoke about number of Primier tournaments won in SC2 and linked the GOAT article. If we only looked at tournaments held in Korea Taeja wouldn't even be in the top 15.
I'm not shitting on Taeja, but just saying, looking at tournaments only held in Korea is not indicitive to who's the greatest champions in SC2.


Taeja is the god of weekenders and foreign tournaments, but for some reason when it came to the GSL or even WCS he under-performed. He's one of the greatest due to his unparalleled dominance in that area, but I can't help but feel his body of work is missing a critical component.

He's like a Yellow of SC2 - the special events king!
Team Slayers, Axiom-Acer and Vile forever
ejozl
Profile Joined October 2010
Denmark3399 Posts
January 25 2016 18:36 GMT
#84
Whoops, should've said it is wrong to ONLY look at Korea.
If you're strong in Korea that IS indicitive of you being a strong player..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ClaudeSc2
Profile Joined May 2014
United States73 Posts
January 25 2016 19:04 GMT
#85
I disagree with his reasoning. It's not just about who won tournaments. It's about how consistently deep players runs were. Ro8's and Ro4's need to be factored in. In Sc2 we've seen two many GSL champions drop out in the Ro32 the next season...which is a fucking embarrassing level of volatility in the game.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
January 25 2016 19:19 GMT
#86
On January 26 2016 04:04 ClaudeSc2 wrote:
I disagree with his reasoning. It's not just about who won tournaments. It's about how consistently deep players runs were. Ro8's and Ro4's need to be factored in. In Sc2 we've seen two many GSL champions drop out in the Ro32 the next season...which is a fucking embarrassing level of volatility in the game.


We saw that in BW as well with the OSL curse. BW alternated between SC2-like periods where there was an "S-class" of players and bonjwa periods where one player was unstoppable.
Ace Frehley
Profile Joined December 2012
2030 Posts
January 25 2016 19:45 GMT
#87
On January 26 2016 04:04 ClaudeSc2 wrote:
I disagree with his reasoning. It's not just about who won tournaments. It's about how consistently deep players runs were. Ro8's and Ro4's need to be factored in. In Sc2 we've seen two many GSL champions drop out in the Ro32 the next season...which is a fucking embarrassing level of volatility in the game.


I wish I could find a post that some guy did a long time ago, compiling the performance of all the BW champions in the very next tournament they played (individual league). You'd be surprised with the amount of champions being kicked out very early.

It's a myth that this only happened with sc2
...
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 25 2016 19:57 GMT
#88
On January 26 2016 04:45 Ace Frehley wrote:
Show nested quote +
On January 26 2016 04:04 ClaudeSc2 wrote:
I disagree with his reasoning. It's not just about who won tournaments. It's about how consistently deep players runs were. Ro8's and Ro4's need to be factored in. In Sc2 we've seen two many GSL champions drop out in the Ro32 the next season...which is a fucking embarrassing level of volatility in the game.


I wish I could find a post that some guy did a long time ago, compiling the performance of all the BW champions in the very next tournament they played (individual league). You'd be surprised with the amount of champions being kicked out very early.

It's a myth that this only happened with sc2

Part of the information is here http://wiki.teamliquid.net/starcraft/Starcraft_Leagues_Results/Prominence

The only thing that's missing is why the player didn't have any result in subsequent event if there's nothing (Like NaDa in OSL after his 3 KPGAs) - either did not play or did not qualify.

MrMischelito
Profile Joined February 2014
347 Posts
Last Edited: 2016-01-25 20:30:52
January 25 2016 20:30 GMT
#89
Ooooh, when I saw Mvp's picture I was expecting an announcement of his return to SC2... But this is also great. Thanks for the write-up!
PickyProtoss
Profile Blog Joined April 2014
Ireland74 Posts
January 25 2016 23:02 GMT
#90
On January 25 2016 22:40 RKC wrote:
Show nested quote +
On January 25 2016 22:21 Elentos wrote:
On January 25 2016 21:56 PickyProtoss wrote:
On January 25 2016 20:23 Phredxor wrote:
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!

You would first have to prove that consistency in SC2 and consistency in other, "real" sports work in similar fashion. For example, the consistency of SC2 players can be derailed by injuries. Sports teams in general are not dependant on 1 person to achieve consistent results. Or as another example, PartinG made 10 consecutive Ro16s in Code S. For SC2, that's impressively consistent, and he got an award for it. Heck, you get an award for 10 consecutive appearances in Code S. In other sports, consistently qualifying is not something you get awarded for. So then, is consistency in Starcraft 2 really the same as consistency in football (soccer)? I wouldn't say it is, and it's certainly too deep for an article like this.


We could break down consistency rates into three levels: top, middle, bottom.

Top: Finals
Middle: RO16-RO4 for SC2, RO8-RO4 for BW
Bottom: RO32-RO16 for SC2, RO16-RO8 for BW

The rates could be very well be significantly different at different levels.

Then the next question would be which level of competition matters more in comparing consistency as a whole? Should we have a weighted ratio (e.g. Top:Mid:Bottom = 50:30:20)? Or should we only factor in top, or top and middle?

This is moving towards the deep dive analysis stuchiu hinted about. Good luck with juggling 25+ sheets!


Thank you for the response, you raise some interesting points. However, other sports people also get injuries! Also, I would not create a division between "real" sports and esports - because we are ultimately discussing humans playing a game. Rather than using the cliche of chess, tennis was also mentioned, this is not a team sport. I think performance in tennis and SC2 is comparable. The problem with esports is balancing. I think balance has lots to do with the issue of consistency! I suppose maps also play a factor - as the article states.

In terms of the analysis, it depends what you want to do - currently the analysis is descriptive statistics. I mean it seems rather difficult to prove the point that SC2 is any less or more consistent than any sports without a reference group. Also, the issue about comparing SC2 with BW is that BW influenced SC2, but SC2 did not influence BW. Therefore, the games are not independent esports. Skills attained in BW can be transferred to SC2. This is why I made reference to other sports. It is common to see consistent champions in sports, even single player games, such as darts and tennis.Indeed, soccer is a bad example!

Nevertheless, excellent article and comments. I have scrapped the ladder for 3 weeks over Christmas and ran some analysis on how many players rank up in a week. The results are quite startling. There are limitations to the analysis, but I would love to share them with the community. So if anyone is interested in writing a excerpt just let me know!!!
BowtiesAreCool
Profile Joined January 2016
5 Posts
January 26 2016 00:27 GMT
#91
"In a sense they are right. While we have had dominating players, no single player has ever had a rightful claim to being the best player in the world for a sustained period longer than one year (with the notable exception being Mvp). The game is too competitive and changes too often for even the best players to stay on top unless they have the strength of will and ambition to do anything to win, like Mvp."


I don't think the data provided really refutes the idea above. Yes, there is a group of players that consistently make their way to the latter-stages of grand tournaments. Yes, very few have been able to repeat as champions. The information regarding upsets is pretty invalid and (really) only acts as a red herring... There isn't really a coherent argument as to why the "inconsistent champion" is a myth... SC2 is so volatile and given the constant changes in map pools, racial balance, and (now) the new WCS system, we might not ever see another MVP, NesTea, etc. Still, this was a fun read and there's an incredible amount of data in here.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
January 26 2016 00:33 GMT
#92
Only looking at Korea is the right way to go about it to be honest. When talking about the best ever football team, nobody brings up Simba because of their success in the Kagame Interclub Cup. But that's really a different discussion.

Even if you don't agree with that, I don't get the sense in comparing across games with totally different tournament formats. Format has as much impact on consistency as the game itself does. And for SC2 you factor in jet lag and other travel problems, randomising factors which Brood War almost never dealt with. And of course the game itself has changed a great deal - SC2 has never been stable, whereas BW has been on essentially the same patch for how many years? And so on.

I know this is supposed to be a very basic comparison and taken with a pinch of salt, but there are too many flaws for it to be worth anything.
Did you ever say Yes to a single joy?
RKC
Profile Joined June 2012
2848 Posts
January 26 2016 03:08 GMT
#93
On January 26 2016 08:02 PickyProtoss wrote:
Show nested quote +
On January 25 2016 22:40 RKC wrote:
On January 25 2016 22:21 Elentos wrote:
On January 25 2016 21:56 PickyProtoss wrote:
On January 25 2016 20:23 Phredxor wrote:
On January 25 2016 18:59 PickyProtoss wrote:
Your conclusion is very biased and lacks context - The total number of players that have won 2 Premier Tournaments or higher is 38. That means 8.5% of the competitive pro player pool have won 82% of total Premier Tournaments - you would need to compare this finding to other sports, otherwise how do we know whether this represents a lot of champion or not a lot of champions? Take darts, pool, football, tennis, other esports, etc. and use them as a reference group.


Comparing completely different sports to sc2 wouldnt make anything any clearer. Don't see how that would help.


Comparing how humans perform across an array of sports and determining consistently levels would not help? You are focusing on the game, whereas I would argue that it is humans playing the game and consistency within games is a psychological phenomenon!

You would first have to prove that consistency in SC2 and consistency in other, "real" sports work in similar fashion. For example, the consistency of SC2 players can be derailed by injuries. Sports teams in general are not dependant on 1 person to achieve consistent results. Or as another example, PartinG made 10 consecutive Ro16s in Code S. For SC2, that's impressively consistent, and he got an award for it. Heck, you get an award for 10 consecutive appearances in Code S. In other sports, consistently qualifying is not something you get awarded for. So then, is consistency in Starcraft 2 really the same as consistency in football (soccer)? I wouldn't say it is, and it's certainly too deep for an article like this.


We could break down consistency rates into three levels: top, middle, bottom.

Top: Finals
Middle: RO16-RO4 for SC2, RO8-RO4 for BW
Bottom: RO32-RO16 for SC2, RO16-RO8 for BW

The rates could be very well be significantly different at different levels.

Then the next question would be which level of competition matters more in comparing consistency as a whole? Should we have a weighted ratio (e.g. Top:Mid:Bottom = 50:30:20)? Or should we only factor in top, or top and middle?

This is moving towards the deep dive analysis stuchiu hinted about. Good luck with juggling 25+ sheets!


Thank you for the response, you raise some interesting points. However, other sports people also get injuries! Also, I would not create a division between "real" sports and esports - because we are ultimately discussing humans playing a game. Rather than using the cliche of chess, tennis was also mentioned, this is not a team sport. I think performance in tennis and SC2 is comparable. The problem with esports is balancing. I think balance has lots to do with the issue of consistency! I suppose maps also play a factor - as the article states.

In terms of the analysis, it depends what you want to do - currently the analysis is descriptive statistics. I mean it seems rather difficult to prove the point that SC2 is any less or more consistent than any sports without a reference group. Also, the issue about comparing SC2 with BW is that BW influenced SC2, but SC2 did not influence BW. Therefore, the games are not independent esports. Skills attained in BW can be transferred to SC2. This is why I made reference to other sports. It is common to see consistent champions in sports, even single player games, such as darts and tennis.Indeed, soccer is a bad example!

Nevertheless, excellent article and comments. I have scrapped the ladder for 3 weeks over Christmas and ran some analysis on how many players rank up in a week. The results are quite startling. There are limitations to the analysis, but I would love to share them with the community. So if anyone is interested in writing a excerpt just let me know!!!


Sure, do share your analysis!

Anyway, I wasn't the one saying esports can't be compared with real sports. I think it can, and should. I'm interested to see how individual sports like tennis, golf, snooker, darts, etc compare with each other (and yes, with SC2 and BW as well) in terms of champion consistency.
gg no re thx
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
January 26 2016 11:23 GMT
#94
Im happy cuz of the lovely picture of Sniper.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
minigwar
Profile Joined June 2011
United States33 Posts
January 27 2016 03:18 GMT
#95
Where is Mvp? : (
cannabis is king
Richasliodo
Profile Joined January 2016
18 Posts
January 27 2016 03:38 GMT
#96
Probably one of the most extensive articles i have read of SC2 players - Love it welldone
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 27 2016 08:52 GMT
#97
On Bonjwa article on LP1 there's a Glicko rating of players with Bonjwa's rating highlighted showing their dominance.

To compare sc2 to that you would need to provide same criteria for ranking - essentially core gsl osl ssl proleague and gstl and plot something similar.
waiting2Bbanned
Profile Joined November 2015
United States154 Posts
January 27 2016 22:31 GMT
#98
Looking at the BW result made me sad. SaviOr would have been considered one of the greatest, had he not match fixed =(.


Since by "match-fixing" he artificially lost more (games he threw for $), he would've probably been on top of the winners' list;
still one of the best players in my book.
"If you are going to break the law, do it with two thousand people.. and Mozart." - Howard Zinn
TizeNO
Profile Joined April 2015
Croatia6 Posts
January 28 2016 04:36 GMT
#99
The only one consistent who you knew will win tourney for sure in sc2 was MVP in his time when he wasnt injured. Truly the best sc2 player...
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
January 28 2016 12:58 GMT
#100
On January 28 2016 13:36 TizeNO wrote:
The only one consistent who you knew will win tourney for sure in sc2 was MVP in his time when he wasnt injured. Truly the best sc2 player...

I don't agree. Mvp during his prime fell to Code A from Code S - during a period which was criticized for Code S being almost air tight and safe heaven while Code A being blood bath. He was strong the whole time but it was NesTea who was truly consistent in this period. Just less successful.
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