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Community Feedback Update - January 15 - Page 4

Forum Index > SC2 General
205 CommentsPost a Reply
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Hurricaned
Profile Joined October 2011
France126 Posts
January 16 2016 10:46 GMT
#61
ok siege tank medivac makes tvt a whole different match up (not so bad once you get used to it actually) but i'm more concerned about tvz where it looks to me that siege medivac is vital against ravagers
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
January 16 2016 10:55 GMT
#62
"look after a big beta we finally found out that lifting siege tank in siege mode and dropping it in siege mode is not exactly the idea of a siege tank, plus it sucks"
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 11:04 GMT
#63
On January 16 2016 18:04 mCon.Hephaistas wrote:
Show nested quote +
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
IceBerrY
Profile Joined February 2012
Germany220 Posts
January 16 2016 11:07 GMT
#64
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


Yes, that´s the problem i am afraid of. Ravager pushes will be so much stronger and we all know
hard it is to stop them. I generally felt awkward about the Medivac-Siegtank mechanic, simply because it looked
strange, but i got used to it. They should change something with the tank in return, otherwise it´s simply a nerf.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
Last Edited: 2016-01-16 11:11:05
January 16 2016 11:09 GMT
#65
This balance test map should be out today so any possible changes can be implemented a week from now.

-1 damage to Adept is a no brainer. What has to be tested during this time, is if the chronoboosting +1 attack upgrade with the attack timing still makes it OP.

If Tankivac is changed (I would completely remove it), then giving Ravager armored tag should be also looked at at the same time.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 11:12 GMT
#66
On January 16 2016 20:07 IceBerrY wrote:
Show nested quote +
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


Yes, that´s the problem i am afraid of. Ravager pushes will be so much stronger and we all know
hard it is to stop them. I generally felt awkward about the Medivac-Siegtank mechanic, simply because it looked
strange, but i got used to it. They should change something with the tank in return, otherwise it´s simply a nerf.

What would happen if tanks got a buff to their damage and range (like, 14 range, 60 damage v armored, 40 v light) and Ravagers got the Armored tag?

Or go wilder and give them 60-80 flat attack damage and introduce overkill, which would require a lot of rebalancing, but if done decently, would make mech viable and tanks the force to be reckoned with.

WRONG (current situation): Zealot takes a Siege Shell and Protoss Amoves army in that general direction to win the game.
RIGHT: Zealot takes Siege Shell and PROTOSS GETS THE FUCK OUTA THERE CUS SHITSABOUTTOGODOWN
Mura Ma Man, Dark Da Dude, Super Shot Sos!
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 16 2016 11:41 GMT
#67
On January 16 2016 20:04 SC2Toastie wrote:
Show nested quote +
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 11:48 GMT
#68
On January 16 2016 20:41 mCon.Hephaistas wrote:
Show nested quote +
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp
Mura Ma Man, Dark Da Dude, Super Shot Sos!
drifterr
Profile Joined December 2015
23 Posts
January 16 2016 11:58 GMT
#69
i hope david kim gets fired. this person has no clue what hes doing at all.

User was temp banned for this post.
GreenHealing
Profile Joined December 2015
82 Posts
Last Edited: 2016-01-16 12:14:24
January 16 2016 12:13 GMT
#70
On January 16 2016 20:48 SC2Toastie wrote:
Show nested quote +
On January 16 2016 20:41 mCon.Hephaistas wrote:
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp

Bolded parts are absolutely not true.

"stim timings" are so WoL
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 12:23 GMT
#71
On January 16 2016 21:13 GreenHealing wrote:
Show nested quote +
On January 16 2016 20:48 SC2Toastie wrote:
On January 16 2016 20:41 mCon.Hephaistas wrote:
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp

Bolded parts are absolutely not true.

"stim timings" are so WoL

Ok. Thanks for that extensive elaboration as well!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
GreenHealing
Profile Joined December 2015
82 Posts
January 16 2016 12:25 GMT
#72
On January 16 2016 21:23 SC2Toastie wrote:
Show nested quote +
On January 16 2016 21:13 GreenHealing wrote:
On January 16 2016 20:48 SC2Toastie wrote:
On January 16 2016 20:41 mCon.Hephaistas wrote:
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp

Bolded parts are absolutely not true.

"stim timings" are so WoL

Ok. Thanks for that extensive elaboration as well!

You gave pretty extensive elaboration as well!!!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 16 2016 12:36 GMT
#73
Nice.

There should be a bit of a dmg buff to the Tank to compensate.
Head Coach Park: "They should buff tanks!"
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 12:38 GMT
#74
On January 16 2016 21:25 GreenHealing wrote:
Show nested quote +
On January 16 2016 21:23 SC2Toastie wrote:
On January 16 2016 21:13 GreenHealing wrote:
On January 16 2016 20:48 SC2Toastie wrote:
On January 16 2016 20:41 mCon.Hephaistas wrote:
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp

Bolded parts are absolutely not true.

"stim timings" are so WoL

Ok. Thanks for that extensive elaboration as well!

You gave pretty extensive elaboration as well!!!

I gave an elaboration on my statement, not an elaboration on said elaboration. Go to reddit for easy oneliners and snarky remarks.

Start here, this is where DK goes!

On January 16 2016 13:09 TheWinks wrote:
David Kim's reasoning on the tankivac change:

https://www.reddit.com/r/starcraft/comments/415woe/community_feedback_thanks_for_your_feedback/cz009zb

"Hey everyone. So, in a Reddit thread posted yesterday, the removal of tankivac was the most upvoted suggestion. If there are better ideas, we can definitely test something else out. If we do test this change however, and balance is impacted in a significant way (say, against Ravager strategies), we'd either throw out the idea, or add buffs to compensate."

The comment in question: https://www.reddit.com/r/starcraft/comments/40ycti/david_kim_requested_feedback_about_mechs_weakness/cyy9pzd


Source: http://www.teamliquid.net/forum/starcraft-2/502231-community-feedback-update-january-15?page=2#32
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Penev
Profile Joined October 2012
28483 Posts
January 16 2016 12:38 GMT
#75
On January 16 2016 20:48 SC2Toastie wrote:
Show nested quote +
On January 16 2016 20:41 mCon.Hephaistas wrote:
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp

Everything seems to do too much damage.

#terrribleterrible
I Protoss winner, could it be?
GreenHealing
Profile Joined December 2015
82 Posts
January 16 2016 12:41 GMT
#76
On January 16 2016 21:38 SC2Toastie wrote:
Show nested quote +
On January 16 2016 21:25 GreenHealing wrote:
On January 16 2016 21:23 SC2Toastie wrote:
On January 16 2016 21:13 GreenHealing wrote:
On January 16 2016 20:48 SC2Toastie wrote:
On January 16 2016 20:41 mCon.Hephaistas wrote:
On January 16 2016 20:04 SC2Toastie wrote:
On January 16 2016 18:04 mCon.Hephaistas wrote:
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
[quote]
Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.

This works two ways.

The midgame is Terran favored because the only midgames we see are:
- After a failed all in
- When Zerg is rushing Hive

Probably because playing midgame is hard and rushing hive is kinda easy and really safe currently.


No, you just can't really do much in the midgame since terran can keep you at home with medivacs.
It's not rocket science.

Ling bling muta has looked very weak so far, so you are pretty much stuck on defending with roach ravager until your ultras hit.
Also terrans have already started to find ways to combat zerg hive units(libs/ghosts), so him comparing it to broodlord infestor is Just really dumb.

I saw Soulkey pulling it of yesterday. I do feel like MLB is more mechanically demanding and more reliant on super solid timing. I phrased this poorly though.

TvZ is kinda weird currently. Control of the entire game fluctates HEAVILY:
Reapers > Anything
Lingspeed > Anything
Hellion phase seems even
Roach Ravager > Anything
Medivacs/Stim > Anything
Ultralisk > Anything
Once Libs / Ghost and Greater Spire / Infestors come out, game is remotely balanced (based mostly on map now)

Only then does the game become exciting and mass harrassment and expanding rapidly starts to pay off. Until then, it is just Rush to the next counter unit ggwp

Bolded parts are absolutely not true.

"stim timings" are so WoL

Ok. Thanks for that extensive elaboration as well!

You gave pretty extensive elaboration as well!!!

I gave an elaboration on my statement, not an elaboration on said elaboration. Go to reddit for easy oneliners and snarky remarks.

Start here, this is where DK goes!

Show nested quote +
On January 16 2016 13:09 TheWinks wrote:
David Kim's reasoning on the tankivac change:

https://www.reddit.com/r/starcraft/comments/415woe/community_feedback_thanks_for_your_feedback/cz009zb

"Hey everyone. So, in a Reddit thread posted yesterday, the removal of tankivac was the most upvoted suggestion. If there are better ideas, we can definitely test something else out. If we do test this change however, and balance is impacted in a significant way (say, against Ravager strategies), we'd either throw out the idea, or add buffs to compensate."

The comment in question: https://www.reddit.com/r/starcraft/comments/40ycti/david_kim_requested_feedback_about_mechs_weakness/cyy9pzd


Source: http://www.teamliquid.net/forum/starcraft-2/502231-community-feedback-update-january-15?page=2#32

Your post was bunch of oneliners too without any explanations, "x>y, z>a..."
TwiggyWan
Profile Blog Joined December 2013
France330 Posts
January 16 2016 13:44 GMT
#77
2. Siege tanks going back to tank mode when picked up by Medivacs does seem to be a solid suggestion. We agree with you that Siege Tanks gaining mobility did take away from what the unit is by design, and also agree that this change played the biggest part in making mech not viable in TvT. We can definitely add this to the next balance test map.


Even if the fix works as intended in game don't you find it ridiculous that a dropship changes the tank's form like that? Why would it happen with the tank and not the hellbat for example? Why not pick vikings on the ground then release them as air fighters? It's as ridiculous as the hellion being mechanical in one form and biological in another. I'm not talking about balance (obviously it works) but (artistic)coherence.
No bad days
nubHunter
Profile Joined July 2014
Spain44 Posts
January 16 2016 14:10 GMT
#78
ravager need be armored
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-01-16 14:37:27
January 16 2016 14:19 GMT
#79
Remove the tankivacs, make tanks and thors do (a little) extra damage to shields, like they did with the mines. Tweak terran air so we can kill tempests. Revert the ground/air upgrades. Adjust the ravenger and lurker and i think we are in a more balanced game for everyone.

Make stasis bombs expire (the only energy based spell that last forever)

Mines can be seen when burrowed due the little marker.
Lurkers, roaches, links or even an ultralisk cant be "seen" when they are burrowed, they should get a "mark" as well.
http://www.twitch.tv/pinokotsbeer
EEJR
Profile Joined December 2011
Sweden31 Posts
January 16 2016 14:45 GMT
#80
1) Remove Tankivac completely & give tanks a straight dmg buff, opponents should fear the tankline & not be able to just A-move through it.
2) Ravagers & Adepts feels too strong, they need some kind of nerf.
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