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Community Feedback Update - January 15 - Page 3

Forum Index > SC2 General
205 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Kokujin
Profile Joined July 2010
United States456 Posts
January 16 2016 06:11 GMT
#41
Nobody even plays the balance test maps. How about making unranked mode be balance test games?
Ha_K
Profile Joined November 2013
United States7 Posts
January 16 2016 06:19 GMT
#42
The next question is how many medivac slots is the tank going to get if it's not seiged after the pickup?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 16 2016 06:19 GMT
#43
Uhhh, please don't nerf sieged tank pickup! It may be bad for mech in TvT, but it's become an essential part of TvZ, and even some TvP. Of course I guess it could work if tanks were buffed to compensate, but it will be hard to think of a buff that makes up for the mobility granted by tankivacs.

ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2016 06:26 GMT
#44
I agree with this change from a design perspective at least. It might require some rebalancing alongside it though.
adMachine
Profile Joined February 2013
Australia54 Posts
January 16 2016 07:05 GMT
#45
wow david kim backpedaling ... Finally someone has spoken up.. lets see what he changes now
Life is a weight, so lift it.
BronzeKnee
Profile Joined March 2011
United States5225 Posts
January 16 2016 07:40 GMT
#46
I do wish there was some comment on ZvP.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 08:22 GMT
#47
I mean, announcing those test maps is fun and all, but given that the Korean pros only have two seasons to work with, and most of the money and qualifiers have already been lost partially due to poor balancing, feels like they are just really late overall...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 08:23 GMT
#48
On January 16 2016 15:19 Empirimancer wrote:
Uhhh, please don't nerf sieged tank pickup! It may be bad for mech in TvT, but it's become an essential part of TvZ, and even some TvP. Of course I guess it could work if tanks were buffed to compensate, but it will be hard to think of a buff that makes up for the mobility granted by tankivacs.


Dunno, make it so A FUCKING TANK NAILED TO THE GROUND BECAUSE THE RECOIL IS THAT MASSIVE deals more than 35 damage to a tiny zergling or an ugly Ravager.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
January 16 2016 08:24 GMT
#49
On January 16 2016 11:27 A_needle_jog wrote:
Show nested quote +
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.



What I find very strong is Marine+ Marauder + Banshee to easy defend Roach Ravager.
I think once terran learn to read drone timings they are getting better at defending roach ravager pushes.

Often when I play versus Terran they don't scout and then I am at his doorstep and he is standing in cold shower. Terran build 50 scv, but zerg stopped at 30 and built units to attack.

When scout no problem. I always scout as much as possible. Information is power !

Then the game would get very boring and no one will play it.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 16 2016 09:04 GMT
#50
On January 16 2016 11:44 TheWinks wrote:
Show nested quote +
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 16 2016 09:10 GMT
#51
Revert the Marauder!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2016-01-16 09:18:44
January 16 2016 09:12 GMT
#52
On January 16 2016 15:19 Empirimancer wrote:
Uhhh, please don't nerf sieged tank pickup! It may be bad for mech in TvT, but it's become an essential part of TvZ, and even some TvP. Of course I guess it could work if tanks were buffed to compensate, but it will be hard to think of a buff that makes up for the mobility granted by tankivacs.


Mom, don't take away our toys! The siege tank will still be better in Legacy of the Void than it was in Heart of the Swarm even if its synergy with the medivac is dialed down a bit. Of course the game itself has also changed to become more dynamic, which does not play to the unit's strength. Nevertheless, any sort of absurdly strong aspect of a race will quickly become indispensable, but that's no excuse to be circumspect, especially this early in the game. It's better to identify these things now and change them now instead of waiting until balance has stabilized. We already know it's problematic, so why not address it?

And if siege tanks are now necessary to deal with disruptors and ravagers, I'd remind you that those units are also still in flux and subject to frequent change / evaluation. This sort of mentality of we need this broken unit to deal with the other broken units, so Blizzard pls don't touch it will just result in the game becoming perpetually worse.

On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Typically one out of three games you play will be a mirror while balance problems are usually not that significant on the ladder. Do you want to design the game purely around pro level play or is the integrity of the game for the other 99+% of players also relevant?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 16 2016 09:39 GMT
#53
So, they want to do with the Siege Tank what should have been done while in alpha phase. Such reactivity.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 16 2016 09:56 GMT
#54
I agree with everything Blizzard is doing, the tankivac needs to go it has completely destroyed mech in TvT.

Since mech struggles in all matchups I suggest either
a) Increase tank damage in siege mode
b) Decrease the cost of factories

Adept change is of course necessary,it should have been done a long time ago.
Poopi
Profile Blog Joined November 2010
France13011 Posts
January 16 2016 09:58 GMT
#55
Wtf if you remove tankivac TvZ is gonna be broken and mech is the most boring and useless style ever so don't make a change hoping to bring it up :/.
WriterMaru
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 16 2016 10:14 GMT
#56
SeeD! Couldn't you have waiting with revealing this shit! Damnit man!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 16 2016 10:20 GMT
#57
Test map next week.
Possible changes maybe week after that.
No mention of any other changes at all.

That is 2+ weeks of the game still being in piss poor state. Are they still on holiday break or something?
imre
Profile Blog Joined November 2011
France9263 Posts
January 16 2016 10:23 GMT
#58
Do you remember when they promised us that they would have an aggressive stance on balance? DKim is just doing pr, at this point it's pretty much obvious that they don't really care and that the community updates are just a way to cam down the player base.
Zest fanboy.
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2016 10:25 GMT
#59
I like the change ,tvz will take a hit but tankivacs are so effin stupid in tvt it needs to be changed , I would like to have a dmg buff to the tanks and a reduced time to siege up ,to better defend ravagers after a hot bile tank pickup
yo
m4ini
Profile Joined February 2014
4215 Posts
January 16 2016 10:28 GMT
#60
Without changing ravagers or buffing the tank, .. I don't know. I agree that it's a stupid mechanic and should be removed, but it also should be said that terran relies on it at the moment.

And yes, it makes TvT stupid. Removing it without compensating for the other match ups though is dumb.
On track to MA1950A.
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