• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:58
CET 00:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1241 users

Community Feedback Update - January 15 - Page 3

Forum Index > SC2 General
205 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Kokujin
Profile Joined July 2010
United States456 Posts
January 16 2016 06:11 GMT
#41
Nobody even plays the balance test maps. How about making unranked mode be balance test games?
Ha_K
Profile Joined November 2013
United States7 Posts
January 16 2016 06:19 GMT
#42
The next question is how many medivac slots is the tank going to get if it's not seiged after the pickup?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 16 2016 06:19 GMT
#43
Uhhh, please don't nerf sieged tank pickup! It may be bad for mech in TvT, but it's become an essential part of TvZ, and even some TvP. Of course I guess it could work if tanks were buffed to compensate, but it will be hard to think of a buff that makes up for the mobility granted by tankivacs.

ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 16 2016 06:26 GMT
#44
I agree with this change from a design perspective at least. It might require some rebalancing alongside it though.
adMachine
Profile Joined February 2013
Australia54 Posts
January 16 2016 07:05 GMT
#45
wow david kim backpedaling ... Finally someone has spoken up.. lets see what he changes now
Life is a weight, so lift it.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
January 16 2016 07:40 GMT
#46
I do wish there was some comment on ZvP.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 08:22 GMT
#47
I mean, announcing those test maps is fun and all, but given that the Korean pros only have two seasons to work with, and most of the money and qualifiers have already been lost partially due to poor balancing, feels like they are just really late overall...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 16 2016 08:23 GMT
#48
On January 16 2016 15:19 Empirimancer wrote:
Uhhh, please don't nerf sieged tank pickup! It may be bad for mech in TvT, but it's become an essential part of TvZ, and even some TvP. Of course I guess it could work if tanks were buffed to compensate, but it will be hard to think of a buff that makes up for the mobility granted by tankivacs.


Dunno, make it so A FUCKING TANK NAILED TO THE GROUND BECAUSE THE RECOIL IS THAT MASSIVE deals more than 35 damage to a tiny zergling or an ugly Ravager.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
January 16 2016 08:24 GMT
#49
On January 16 2016 11:27 A_needle_jog wrote:
Show nested quote +
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.



What I find very strong is Marine+ Marauder + Banshee to easy defend Roach Ravager.
I think once terran learn to read drone timings they are getting better at defending roach ravager pushes.

Often when I play versus Terran they don't scout and then I am at his doorstep and he is standing in cold shower. Terran build 50 scv, but zerg stopped at 30 and built units to attack.

When scout no problem. I always scout as much as possible. Information is power !

Then the game would get very boring and no one will play it.
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
January 16 2016 09:04 GMT
#50
On January 16 2016 11:44 TheWinks wrote:
Show nested quote +
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.


Hmm guess we are seeing different games, either zerg allins or has to rush hive to have a chance of winning, since the midgame is really terran favored and zerg has no reliable way to deal with speedvacs.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 16 2016 09:10 GMT
#51
Revert the Marauder!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2016-01-16 09:18:44
January 16 2016 09:12 GMT
#52
On January 16 2016 15:19 Empirimancer wrote:
Uhhh, please don't nerf sieged tank pickup! It may be bad for mech in TvT, but it's become an essential part of TvZ, and even some TvP. Of course I guess it could work if tanks were buffed to compensate, but it will be hard to think of a buff that makes up for the mobility granted by tankivacs.


Mom, don't take away our toys! The siege tank will still be better in Legacy of the Void than it was in Heart of the Swarm even if its synergy with the medivac is dialed down a bit. Of course the game itself has also changed to become more dynamic, which does not play to the unit's strength. Nevertheless, any sort of absurdly strong aspect of a race will quickly become indispensable, but that's no excuse to be circumspect, especially this early in the game. It's better to identify these things now and change them now instead of waiting until balance has stabilized. We already know it's problematic, so why not address it?

And if siege tanks are now necessary to deal with disruptors and ravagers, I'd remind you that those units are also still in flux and subject to frequent change / evaluation. This sort of mentality of we need this broken unit to deal with the other broken units, so Blizzard pls don't touch it will just result in the game becoming perpetually worse.

On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Typically one out of three games you play will be a mirror while balance problems are usually not that significant on the ladder. Do you want to design the game purely around pro level play or is the integrity of the game for the other 99+% of players also relevant?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 16 2016 09:39 GMT
#53
So, they want to do with the Siege Tank what should have been done while in alpha phase. Such reactivity.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 16 2016 09:56 GMT
#54
I agree with everything Blizzard is doing, the tankivac needs to go it has completely destroyed mech in TvT.

Since mech struggles in all matchups I suggest either
a) Increase tank damage in siege mode
b) Decrease the cost of factories

Adept change is of course necessary,it should have been done a long time ago.
Poopi
Profile Blog Joined November 2010
France12904 Posts
January 16 2016 09:58 GMT
#55
Wtf if you remove tankivac TvZ is gonna be broken and mech is the most boring and useless style ever so don't make a change hoping to bring it up :/.
WriterMaru
Mozdk
Profile Joined October 2010
Denmark6989 Posts
January 16 2016 10:14 GMT
#56
SeeD! Couldn't you have waiting with revealing this shit! Damnit man!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 16 2016 10:20 GMT
#57
Test map next week.
Possible changes maybe week after that.
No mention of any other changes at all.

That is 2+ weeks of the game still being in piss poor state. Are they still on holiday break or something?
imre
Profile Blog Joined November 2011
France9263 Posts
January 16 2016 10:23 GMT
#58
Do you remember when they promised us that they would have an aggressive stance on balance? DKim is just doing pr, at this point it's pretty much obvious that they don't really care and that the community updates are just a way to cam down the player base.
Zest fanboy.
Killmouse
Profile Joined August 2010
Austria5700 Posts
January 16 2016 10:25 GMT
#59
I like the change ,tvz will take a hit but tankivacs are so effin stupid in tvt it needs to be changed , I would like to have a dmg buff to the tanks and a reduced time to siege up ,to better defend ravagers after a hot bile tank pickup
yo
m4ini
Profile Joined February 2014
4215 Posts
January 16 2016 10:28 GMT
#60
Without changing ravagers or buffing the tank, .. I don't know. I agree that it's a stupid mechanic and should be removed, but it also should be said that terran relies on it at the moment.

And yes, it makes TvT stupid. Removing it without compensating for the other match ups though is dumb.
On track to MA1950A.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
CranKy Ducklings104
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta35
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
JuggernautJason108
StarCraft: Brood War
Artosis 643
Shuttle 462
NaDa 30
Super Smash Bros
AZ_Axe98
Heroes of the Storm
Liquid`Hasu371
Other Games
tarik_tv12889
shahzam430
FrodaN244
C9.Mang0189
ToD173
Mew2King93
PPMD29
ViBE23
Organizations
Counter-Strike
PGL173
Other Games
gamesdonequick35
BasetradeTV1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 61
• musti20045 34
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21032
• Ler64
Other Games
• imaqtpie1325
• Scarra548
• Shiphtur149
Upcoming Events
OSC
12h 2m
LAN Event
15h 2m
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 10h
LAN Event
1d 15h
IPSL
1d 18h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 20h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest: Constellation Cup
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.