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Community Feedback Update - January 15 - Page 2

Forum Index > SC2 General
205 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
vult
Profile Blog Joined February 2012
United States9400 Posts
January 16 2016 02:37 GMT
#21
On January 16 2016 11:35 ejozl wrote:
Show nested quote +
On January 16 2016 11:33 vult wrote:
On January 16 2016 11:28 Lexender wrote:
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


You can still pick them up tho.


Yeah but then it takes 5+ seconds to unsiege and resiege, and by that time ravagers are on top of your production.

You don't need to unsiege.


In the change picking up tanks would unsiege them.
I used to play random, but for you I play very specifically.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
Last Edited: 2016-01-16 02:39:07
January 16 2016 02:38 GMT
#22
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway


In my honest opinion I disagree with you on this. Currently terran has problems with adept. That why many protoss win.

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

I think when they nerf adept then Terran will be best race by far in my humble opinions.

Imho Protoss takes big hit then. Imho Zerg is slightly favored versus Protoss, because of map pool. After patch then balance maybe

T>P<Z<T


We need to see, but I think meditank nerf is important to restore balance as a whole. If tankidrop nerf not happen then balance not good in all together.

I don't mean rude. I think is truth
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
TheWinks
Profile Joined July 2011
United States572 Posts
January 16 2016 02:44 GMT
#23
On January 16 2016 11:38 A_needle_jog wrote:
Show nested quote +
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't. Korean terrans are all in-ing against Korean zergs rushing to hive tech. That's the primary relationship right now. It's teetering on the edge a blord/infestor sequel should zergs figure out how to consistently get there. Nerfing the tankivac pretty much removes the ability for terran to be out on the map against roach/ravager. It massively harms the ability to defend against roach/ravager timings and even nydus plays.

If the predominant philosophy on TvZ late game is going to be 'don't let them get there' then you have to have ways to prevent them from 'getting there.' The tankivac is a huge part of that.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
January 16 2016 02:47 GMT
#24
On January 16 2016 11:35 ejozl wrote:
Show nested quote +
On January 16 2016 11:33 vult wrote:
On January 16 2016 11:28 Lexender wrote:
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


You can still pick them up tho.


Yeah but then it takes 5+ seconds to unsiege and resiege, and by that time ravagers are on top of your production.

You don't need to unsiege.

Still pick them up - wtf is that going to do to help me if they land unsieged - die slightly later? If they go ahead and make this change then they will have to nerf Ravagers in relation to tanks, for instance by making them armored.
weikor
Profile Blog Joined March 2011
Austria580 Posts
January 16 2016 02:47 GMT
#25
Problem with tank medivacs and Adepts is more - both races (especially protoss) - need these units to stay on even footing in terms of win % because other areas are lacking severely.

Tank drop is one of the (if not the most) powerful mechanics in the game at the moment.
If you see Medivac + tank as one expensive unit - its a flying unit that has 14 range - flies - deals high damage - deploys in 1 second - is the fastest unit in the game for a short time - heals your infantry, all for 250 / 200 . Compare that to the current collosus.

The reason terran suffers vs protoss, is that the tank is just inherantly bad vs protoss - therefore terran doesnt do well in the matchup.

The adept and Warpprism is similar, it wins 30% games by itself, you only need another 20% from somewhere else (oracles, dts) to hit the "balanced" 50% mark.

All this doenst mean the game is in a good place though.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 16 2016 02:48 GMT
#26
On January 16 2016 11:44 TheWinks wrote:
Show nested quote +
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't.


Oh you are right I did mistake.

I should say "Most people agree on that". People told me before that I should not use" all" and "everyone", because there is always some person who has opinion difference and he has right to do so !

http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Nebuchad
Profile Blog Joined December 2012
Switzerland12389 Posts
January 16 2016 02:52 GMT
#27
Pretty subtle way to nerf terran, pretend that you're trying to help them in TvT. Logically sound, logically needed and I really love how they presented it, it's most likely going to go completely unnoticed.
No will to live, no wish to die
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 16 2016 02:55 GMT
#28
On January 16 2016 11:52 Nebuchad wrote:
Pretty subtle way to nerf terran, pretend that you're trying to help them in TvT. Logically sound, logically needed and I really love how they presented it, it's most likely going to go completely unnoticed.


But that is good how they do it

Look at it this way :

Currently most terran player a bit annoyed because of adept so strong versus them.
Most terran happy with TvZ balance because terran slightly favored.
After they nerf adept then terrans don't fear adept
If they don't nerf tankivac then terran probably strongest race without compition.
David kim realized that terran maybe too strong then and very small slighty minute minuscle tank nerf to prevent total terran dominance.

I think David Kim is doing great job with this update. He brings balance and makes TvT a better matchup. I think it is very clever
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
January 16 2016 02:56 GMT
#29
On January 16 2016 11:52 Nebuchad wrote:
Pretty subtle way to nerf terran, pretend that you're trying to help them in TvT. Logically sound, logically needed and I really love how they presented it, it's most likely going to go completely unnoticed.

I wonder where we have heard this refrain before, about some change to help TvT that totally wrecked Terran in other match ups. Seems familiar.
Nebuchad
Profile Blog Joined December 2012
Switzerland12389 Posts
January 16 2016 03:02 GMT
#30
On January 16 2016 11:56 DeadByDawn wrote:
Show nested quote +
On January 16 2016 11:52 Nebuchad wrote:
Pretty subtle way to nerf terran, pretend that you're trying to help them in TvT. Logically sound, logically needed and I really love how they presented it, it's most likely going to go completely unnoticed.

I wonder where we have heard this refrain before, about some change to help TvT that totally wrecked Terran in other match ups. Seems familiar.


My post wasn't sarcasm. I love the change, and I do believe that it will go completely unnoticed. I also believe that it's the only way they could address the massively logical concern of "hey, don't you think if you nerf the strategy that wins the large majority of the games of a 48% race, this race is likely going to get shit on?" without raising any shields.
No will to live, no wish to die
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 16 2016 03:20 GMT
#31
On January 16 2016 12:02 Nebuchad wrote:
Show nested quote +
On January 16 2016 11:56 DeadByDawn wrote:
On January 16 2016 11:52 Nebuchad wrote:
Pretty subtle way to nerf terran, pretend that you're trying to help them in TvT. Logically sound, logically needed and I really love how they presented it, it's most likely going to go completely unnoticed.

I wonder where we have heard this refrain before, about some change to help TvT that totally wrecked Terran in other match ups. Seems familiar.


My post wasn't sarcasm. I love the change, and I do believe that it will go completely unnoticed. I also believe that it's the only way they could address the massively logical concern of "hey, don't you think if you nerf the strategy that wins the large majority of the games of a 48% race, this race is likely going to get shit on?" without raising any shields.


Theres no way the change will go unnoticed, I know you have to keep the "anti-terran" act for consistency sake, but its a pretty big change.
TheWinks
Profile Joined July 2011
United States572 Posts
January 16 2016 04:09 GMT
#32
David Kim's reasoning on the tankivac change:

https://www.reddit.com/r/starcraft/comments/415woe/community_feedback_thanks_for_your_feedback/cz009zb

"Hey everyone. So, in a Reddit thread posted yesterday, the removal of tankivac was the most upvoted suggestion. If there are better ideas, we can definitely test something else out. If we do test this change however, and balance is impacted in a significant way (say, against Ravager strategies), we'd either throw out the idea, or add buffs to compensate."

The comment in question: https://www.reddit.com/r/starcraft/comments/40ycti/david_kim_requested_feedback_about_mechs_weakness/cyy9pzd
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 16 2016 04:18 GMT
#33
I like that the guy who posted it said

I don't play Terran, so my opinion is near worthless.


I absolutely hate the flying medivac changes but honestly this shows how rushed the beta was even when they were going to try new things. As a Terran player since WoL's release, there's really nothing different about the race and how it plays. Everything that's added is just a continuation of what we've had before and I think the design of some of these units are to blame. It wasn't fun having oracles kill whatever light units were in my base in the start of HoTS and it sure as hell isn't fun having Adepts warped in to kill all my workers. Just like I'm sure it's not fun to have a giant flying death ray that can be reactor'd out.



Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 16 2016 04:37 GMT
#34
On January 16 2016 13:09 TheWinks wrote:
David Kim's reasoning on the tankivac change:

https://www.reddit.com/r/starcraft/comments/415woe/community_feedback_thanks_for_your_feedback/cz009zb

"Hey everyone. So, in a Reddit thread posted yesterday, the removal of tankivac was the most upvoted suggestion. If there are better ideas, we can definitely test something else out. If we do test this change however, and balance is impacted in a significant way (say, against Ravager strategies), we'd either throw out the idea, or add buffs to compensate."

The comment in question: https://www.reddit.com/r/starcraft/comments/40ycti/david_kim_requested_feedback_about_mechs_weakness/cyy9pzd


Oh god, I just saw this and was about to post it here.

Reddit balancing SC2. :/
NKexquisite
Profile Joined January 2009
United States911 Posts
January 16 2016 04:54 GMT
#35
Removing tankivac will cause early game TvZ issues, but whatever, it might be worth it, because its so retarded in TvT
Whattttt Upppppppp Im Nesteaaaaaa!!
J. Corsair
Profile Joined June 2014
United States470 Posts
January 16 2016 05:03 GMT
#36
Oh my god. David Kim thinks the most upvoted suggestion on Reddit is the correct one.

I'm about to puke. When will they fire this guy?
“...it is human nature, I suppose, to be futile and ridiculous.” - Scaramouche
bObA
Profile Joined May 2012
France300 Posts
January 16 2016 05:12 GMT
#37
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.



EXACT !!!!!
Don't do it !!!!
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-01-16 05:42:16
January 16 2016 05:39 GMT
#38
On January 16 2016 14:03 J. Corsair wrote:
Oh my god. David Kim thinks the most upvoted suggestion on Reddit is the correct one.

I'm about to puke. When will they fire this guy?


Totally agree.

I wish Blizzard understood their game, understood what it was and what it needed and had a direction in mind for it, instead of taking polls and just going off them. They are just clueless.

Leadership is needed so badly. At this point, I'm 100% certain that even I would do a better job. And that says a lot.

I've been saying since the release of HOTS that SC2 needs a new design/balance team, and it has never be more true that now.
necrosexy
Profile Joined March 2011
451 Posts
January 16 2016 05:41 GMT
#39
On January 16 2016 13:09 TheWinks wrote:
David Kim's reasoning on the tankivac change:

https://www.reddit.com/r/starcraft/comments/415woe/community_feedback_thanks_for_your_feedback/cz009zb

"Hey everyone. So, in a Reddit thread posted yesterday, the removal of tankivac was the most upvoted suggestion. If there are better ideas, we can definitely test something else out. If we do test this change however, and balance is impacted in a significant way (say, against Ravager strategies), we'd either throw out the idea, or add buffs to compensate."

The comment in question: https://www.reddit.com/r/starcraft/comments/40ycti/david_kim_requested_feedback_about_mechs_weakness/cyy9pzd

are you kidding me?
someone tell me this is a bad joke
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2016-01-16 05:52:48
January 16 2016 05:52 GMT
#40
NERF ADEPTS AND PHOTON OVERCHARGE and don't need a balance test map for that.
That's broken for Terrans ans Zerg to play vs.
Protoss are way to strong to defend and to harass early game. That's not fair at all.

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