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Community Feedback Update - January 15 - Page 11

Forum Index > SC2 General
205 CommentsPost a Reply
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PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 21 2016 14:19 GMT
#201
3. We're currently aiming for next week to release the balance test map.

4. We would love to get everyone's help in aggressively testing these changes so that we can quickly turn around a balance update as early as the week after next.


I dont expect the balance map to go live today or tomorrow. So the patch is going to be "delayed" for another week.

Tony the tiger says: GGGGGRRRRRRRREEEEEAAAAT! [/sarcasm]
http://www.twitch.tv/pinokotsbeer
GO_Cloud
Profile Joined January 2016
2 Posts
January 22 2016 11:59 GMT
#202
Blizzard just open your eyes. You buffed broodlords, ultras, now they have lurkers too (insane dmg and no micro required), what are we supposed to do in this game if we are not zerg? even with nydus we cant kill it cause transfuse. You guys wanna all comunity to be zerg or what is the point? You remove collossus, and this timewarp are such a big jokes. This game is not playable on PvZ, or TvZ, if we are not progamers. Every patch in the beta was nerf terran or protoss and no commentary about zerg, and now look what happened. I know so many people that is quitting, you are just ruining the best game of the history.
Enjoy your ladder making ultras, David.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 22 2016 12:16 GMT
#203
PvZ winrates soon in single digits and they focus on terran. DansGame
bObA
Profile Joined May 2012
France300 Posts
January 22 2016 18:12 GMT
#204
In Dreamhack Leipzig in R16, we have 7 protoss, 8 zergs and 1 terran.
There were 6 terrans in R32.
The only one who went through is uthermal who fought vs a zerg.
All the 5 other terrans lost against protoss....
Has it not been enough clear yet David ?
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 22 2016 18:25 GMT
#205
http://us.battle.net/sc2/en/forum/topic/20420283821#1
"Morality is simply the attitude we adopt towards people we personally dislike"
Beelzebub1
Profile Joined May 2015
1005 Posts
Last Edited: 2016-01-22 18:38:01
January 22 2016 18:32 GMT
#206
Hm, not really understanding why they are delaying so heavily on these balance changes, although I do like the "stop and wait" approach for Starcraft balance generally speaking there are too many glaring issues that need to be (slowly and over time) addressed and changed.

Adepts are for sure overpowered vs. T but they also seem to get guaranteed 100% damage done vs Z as well, not that Protoss doesn't probably need a little nudge in ZvP but having a unit thats always going to do drone line damage is annoying as hell and not very skillful design imo, relies more on the Protoss making mistakes then the opponents playing well.

Nydus worms are just flat out silly, the invulnerable thing is lazy, OP and thoughtless. Ultralisks are hilariously strong vs. Terran while still being pretty terrible vs. Protoss, and Swarm Hosts might as well be removed from the game, next to the Cyclone it's now the worst unit that exists in the game, it fills no niche due to mech not being all too viable and the cost for damage is absurd, they should have just removed the unit with the "design changes" they applied to it.

Might be time to start looking into buffing Gateway units in general to pack a bit more punch in small numbers while toning down the OP pick up abilities of the Prism, Protoss armies in general just seem to melt to lots of thing Zerg has now, Vipers, Lurkers, , Brood Lords, I think it's time to start looking to very very tiny buffs.

Terran is just fine, the Liberator is pretty irritating with how many roles it excels at and the behind the drone line thing is a wee bit absurd but whatever there are ways to counter them, my main beef with ZvT is how over the top useless the Mutalisk has become now that Terran has 6+ ways of dealing with them,

More then any of that crap however, is the damn map pool, it's really bad, we desperately need some solid and well tuned community made maps, it's been shown time and time again that good maps creates good balance, not the other way around, Blizzard needs to just completely remove themselves from the map making scene and start putting more effort into rewarding the map makers that are still left. David seems obsessed with "not having the same map over and over" but if a map is solid and well designed, it's solid and well designed, doesn't matter if it's a macro map or not, not every map has to be Ulrena.
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