Blizzard just open your eyes. You buffed broodlords, ultras, now they have lurkers too (insane dmg and no micro required), what are we supposed to do in this game if we are not zerg? even with nydus we cant kill it cause transfuse. You guys wanna all comunity to be zerg or what is the point? You remove collossus, and this timewarp are such a big jokes. This game is not playable on PvZ, or TvZ, if we are not progamers. Every patch in the beta was nerf terran or protoss and no commentary about zerg, and now look what happened. I know so many people that is quitting, you are just ruining the best game of the history. Enjoy your ladder making ultras, David.
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Hm, not really understanding why they are delaying so heavily on these balance changes, although I do like the "stop and wait" approach for Starcraft balance generally speaking there are too many glaring issues that need to be (slowly and over time) addressed and changed.
Adepts are for sure overpowered vs. T but they also seem to get guaranteed 100% damage done vs Z as well, not that Protoss doesn't probably need a little nudge in ZvP but having a unit thats always going to do drone line damage is annoying as hell and not very skillful design imo, relies more on the Protoss making mistakes then the opponents playing well.
Nydus worms are just flat out silly, the invulnerable thing is lazy, OP and thoughtless. Ultralisks are hilariously strong vs. Terran while still being pretty terrible vs. Protoss, and Swarm Hosts might as well be removed from the game, next to the Cyclone it's now the worst unit that exists in the game, it fills no niche due to mech not being all too viable and the cost for damage is absurd, they should have just removed the unit with the "design changes" they applied to it.
Might be time to start looking into buffing Gateway units in general to pack a bit more punch in small numbers while toning down the OP pick up abilities of the Prism, Protoss armies in general just seem to melt to lots of thing Zerg has now, Vipers, Lurkers, , Brood Lords, I think it's time to start looking to very very tiny buffs.
Terran is just fine, the Liberator is pretty irritating with how many roles it excels at and the behind the drone line thing is a wee bit absurd but whatever there are ways to counter them, my main beef with ZvT is how over the top useless the Mutalisk has become now that Terran has 6+ ways of dealing with them,
More then any of that crap however, is the damn map pool, it's really bad, we desperately need some solid and well tuned community made maps, it's been shown time and time again that good maps creates good balance, not the other way around, Blizzard needs to just completely remove themselves from the map making scene and start putting more effort into rewarding the map makers that are still left. David seems obsessed with "not having the same map over and over" but if a map is solid and well designed, it's solid and well designed, doesn't matter if it's a macro map or not, not every map has to be Ulrena.
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