• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:55
CEST 07:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach2[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon102Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/ StarCraft Human 'N' AI League
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11073 users

Community Feedback Update - January 15 - Page 10

Forum Index > SC2 General
205 CommentsPost a Reply
Prev 1 8 9 10 11 Next All
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-19 08:07:33
January 19 2016 08:04 GMT
#181
On January 19 2016 16:42 deacon.frost wrote:
Show nested quote +
On January 19 2016 11:31 bObA wrote:
On January 19 2016 05:46 beefITek wrote:
The most pityfull thing is that there are only 2 GSL a year, all korean career is based on that, and now, all Terran that face Toss will have their half year ruined ...

-> eSport is well encouraged ..


agree......

I love how everyone is crazy about TvP but no one is crazy about PvZ...


Start throwing some suggestions around, then. If you think it's a conversation worth having, start it.

Here's my contribution after watching Stats vs DeParture - Blizzard seems set on nerfing PO to make it less spammable, which is fantastic and I totally agree, but how are Protoss going to survive Ravagers who couldn't be happier that PO will be doing more damage from fewer Pylons?

Considering that Ravagers are just as frightening in TvZ, this seems like a Ravager issue and not a PO issue. Is it time we started talking about Ravagers again?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
January 19 2016 08:29 GMT
#182
On January 19 2016 17:04 pure.Wasted wrote:
Show nested quote +
On January 19 2016 16:42 deacon.frost wrote:
On January 19 2016 11:31 bObA wrote:
On January 19 2016 05:46 beefITek wrote:
The most pityfull thing is that there are only 2 GSL a year, all korean career is based on that, and now, all Terran that face Toss will have their half year ruined ...

-> eSport is well encouraged ..


agree......

I love how everyone is crazy about TvP but no one is crazy about PvZ...


Start throwing some suggestions around, then. If you think it's a conversation worth having, start it.

Here's my contribution after watching Stats vs DeParture - Blizzard seems set on nerfing PO to make it less spammable, which is fantastic and I totally agree, but how are Protoss going to survive Ravagers who couldn't be happier that PO will be doing more damage from fewer Pylons?

Considering that Ravagers are just as frightening in TvZ, this seems like a Ravager issue and not a PO issue. Is it time we started talking about Ravagers again?

Exactly my thoughts, man! Ravagers can snipe pylons so fast it's only terrifying to imagine what will happen.

Though I am torn apart on this change. On one hand I hate pylon cannons with an endless rage. I hate it more than nexus fortress. And by removing the thing Blizzard may balance properly Protoss. On the other hand - this means that a half of the year is bad for Korean Protoss players and I love to watch Korean Protoss players

I just hate the fact that everyone is crying about terrans when the whole game is in a bad state.
(I also agree that Discobolus is an idiotic unit right now and needs change)

And honestly, I think we need to go back to the beta with following>
Removal of force field - the campaign sentries had good feedback from people, try one of those.
Moving warpgate to much later stage of the game -> buffing T1 gateway units
Removal of the MSC
return of the jedi arbiter
return of some reliable AOE. I know that Colossus is a boring unit, but disruptor shots can be avoided. Which is making Protoss vulnerable when they are in low numbers and dumb when you build them so many you don't care and shoot all the time. And disruptors are not seen that often anyway(in Korea).

I don't understand why Blizzard haven't tried anything really big in beta with Protoss. (well I know that others can say the same about their race, but I care mostly about Protoss ) The biggest change was the removal of chrono and then returning it with its fucked state right now(I mean the control of it).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
flipstar
Profile Joined January 2011
226 Posts
January 19 2016 08:39 GMT
#183
On January 19 2016 17:04 pure.Wasted wrote:
Show nested quote +
On January 19 2016 16:42 deacon.frost wrote:
On January 19 2016 11:31 bObA wrote:
On January 19 2016 05:46 beefITek wrote:
The most pityfull thing is that there are only 2 GSL a year, all korean career is based on that, and now, all Terran that face Toss will have their half year ruined ...

-> eSport is well encouraged ..


agree......

I love how everyone is crazy about TvP but no one is crazy about PvZ...


Start throwing some suggestions around, then. If you think it's a conversation worth having, start it.

Here's my contribution after watching Stats vs DeParture - Blizzard seems set on nerfing PO to make it less spammable, which is fantastic and I totally agree, but how are Protoss going to survive Ravagers who couldn't be happier that PO will be doing more damage from fewer Pylons?

Considering that Ravagers are just as frightening in TvZ, this seems like a Ravager issue and not a PO issue. Is it time we started talking about Ravagers again?


This sums up why my passion is withering. It would seem that Blizzard is completely incapable of looking at the big picture and one would need to teaspoon-feed them every fucking thing.

I play P and these are my emotions: PO nerf? Sure, it's a bandaid thing and feels silly. Adept nerf? Sure, they are too strong early on vs T. However, dear Blizzard, you do realize how screwed the average P would be without them? i can see the suggested adept nerf being ok and playable, but the PO change? It's partytime for Z unless they are changed somehow.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
January 19 2016 09:40 GMT
#184
Here's my contribution after watching Stats vs DeParture - Blizzard seems set on nerfing PO to make it less spammable, which is fantastic and I totally agree, but how are Protoss going to survive Ravagers who couldn't be happier that PO will be doing more damage from fewer Pylons?

Considering that Ravagers are just as frightening in TvZ, this seems like a Ravager issue and not a PO issue. Is it time we started talking about Ravagers again?


Here is my suggestion (which I wanted to implement for a long time:

1. Nerf Ravager and Roach core stats slightly.
2. Reduce Roach supply to 1 and Ravager supply 3.

Effect --> Nerf Roach/Ravager midgame. Slight buff lategame.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2016-01-19 10:25:53
January 19 2016 10:24 GMT
#185
On January 19 2016 07:23 pure.Wasted wrote:
Show nested quote +
On January 19 2016 06:46 Bohemond wrote:
On January 19 2016 06:05 BronzeKnee wrote:
On January 18 2016 09:09 Aenteas wrote:
I agree with the MSC stuff i would remove it too or at least change its spells. Recall and po are very bad design issues, also kills early agressions especially for zergs. Make spells like shield battery or something else for it. I miss cannons and sentry defends too


The MSC never belonged in the game, ever. And I say that as a Protoss player.

It took real skill to hold early timings in any matchup, and now we've been pressing one key and clicking on a structure to hold similar timings. I just remember how I felt when years of skills that I had honed for holding early attacks had been replaced with a single click. It is really pathetic actually. I've never understood why more people didn't speak out about it.

The MSC should be completely removed and the shield battery should be re-introduced. Give the Nexus an energize ability (with limited range around the Nexus) that fills up the energy of a single caster. Constructed shield batteries should start with 0 energy so they aren't used offensively (so they can't support an offensive 4 Gate) and then have the Nexus energize ones built defensively near the Nexus.

Change forcefields to Time Warp and give Sentries mini-time warps and reduce their gas cost to 75. Then buff Gateway units slightly (Stalkers +1 damage versus armored and slight attack speed increase, Zealots increased attack speed and/or +10 shields, Sentry +1 damage).


Careful man, reasonable and straightforward changes like these shouldn't be discussed outside of hushed meetings in seedy basements with passwords to get in, hoods, and animal sacrifices. We especially can't talk about buffing Zealots and Stalkers so they can trade before legs/blink. That's off the menu.

Keep it on the hush hush and the QT next time, or else.


Frankly, I don't see how Zealots being able to fight bio is any better than an MSC defense. Zealot combat is as binary as MSC, only instead of pressing PO+Pylon you're pressing A+behind the Bio.

To dial down my exaggeration, the obvious difference is Zealots take infrastructure to produce and maintain, and you're trading resources and not energy when you use them. Those are not insignificant things. It's a great start. But it's still a far far cry from ideal. Don't be surprised when Terran's aren't overjoyed at the "solution" of being run over by A+more armies.

My solution, going back to the beta, was to replace Guardian Shield with a spell that directly translates a target's shields into a burst of AOE damage. It would give Protoss an early form of AOE that rewarded keen awareness of the battlefield, in terms of shields and unit positioning, and it would tie Protoss units together with a form of synergy like what bio has thanks to the Medivac, from the lowly Zealot to the beefy Archon any unit could be made to work with this ability through micro. (Especially with WP)

To respond to that, I think the best approach would be to ask whether buffing the zealot would overall improve the game even if in its specific case it doesn't require any micro to use. Because I would say that the zealot is a much more normal unit than the MsC and leads itself to better game dynamics, like what you mentioned with them relating to infrastructure and such. And the zealot also forces more micro from the opponent, the skill limit of marines vs zealots is more or less infinite while photon overcharge mostly should have you make the binary decision of running or fleeing. Zealots are also more reusable, you have to constantly execute threatening manoeuvres with them and even when you commit you can flee and live another day.

So overall, even if the zealot itself being powerful is not ideal, the game might improve.

An idea I had once for changing the sentry was to make them quite a bit faster than zealots, but to change guardian shield so that it roots the sentry to the ground for the time being, but it would give +3 instead of +2 armor maybe. That way you would need your zealots to stay in range and also defend the sentry while making it so that the terran or zerg would need fast (zerglings, reapers) or ranged (marauders, tanks) units to take out the sentries, or even stuff like burrowed roaches and blink stalkers. i.e. it makes the sentry a combination of the lurker and dark swarm. It seems cool, but it's untested.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 19 2016 10:51 GMT
#186
On January 19 2016 18:40 Hider wrote:
Show nested quote +
Here's my contribution after watching Stats vs DeParture - Blizzard seems set on nerfing PO to make it less spammable, which is fantastic and I totally agree, but how are Protoss going to survive Ravagers who couldn't be happier that PO will be doing more damage from fewer Pylons?

Considering that Ravagers are just as frightening in TvZ, this seems like a Ravager issue and not a PO issue. Is it time we started talking about Ravagers again?


Here is my suggestion (which I wanted to implement for a long time:

1. Nerf Ravager and Roach core stats slightly.
2. Reduce Roach supply to 1 and Ravager supply 3.

Effect --> Nerf Roach/Ravager midgame. Slight buff lategame.

I honestly think a Roach structure upgrade for Ravagers Lair which enables with Lair Tech fixes EVERYTHING, and maybe even warrants a Ravager buff.

Or give them the Armored flag, that would help a ton with stalkers, immortals, tanks etc dealing less damage,
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 19 2016 11:57 GMT
#187
Ravager either needs to be armored or Lair tech, or some other nerf like increasing the bile shot cooldown, for sure. Protoss units don't deal enough damage to it period (except disruptor). It's also the main core unit in all the matchups afaik.

The Lurker should have always been +damage against light instead of armored, to buff them against terran bio/zealots and nerf them against stalkers/immortals/siege tanks. I really don't understand how Blizz hasn't tried it tbh. It just feels logical.

On the other hand, the last community feedback updates have all been steps in the right direction (and with all the ideas that the community has been suggesting for a while) so there's hope.
Revolutionist fan
StarcraftSteve
Profile Joined January 2016
8 Posts
January 20 2016 06:48 GMT
#188
On January 19 2016 20:57 Salteador Neo wrote:
Ravager either needs to be armored or Lair tech, or some other nerf like increasing the bile shot cooldown, for sure. Protoss units don't deal enough damage to it period (except disruptor). It's also the main core unit in all the matchups afaik.

The Lurker should have always been +damage against light instead of armored, to buff them against terran bio/zealots and nerf them against stalkers/immortals/siege tanks. I really don't understand how Blizz hasn't tried it tbh. It just feels logical.

On the other hand, the last community feedback updates have all been steps in the right direction (and with all the ideas that the community has been suggesting for a while) so there's hope.


The reason why the lurker is +damage vs armored is because it would overlap too much with the baneling. Also as a Zerg player I feel like there seems to be a large group of the community arguing against the ravagers early game strength but since the release of legacy Zerg win rates are stabilizing because players are dealing with our countering these builds better.
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
January 20 2016 07:31 GMT
#189
Silly question, in PvZ if people are worried about Pylon overcharge, why not build, y'know Cannons? Cannons are what you're supposed to build in that situation.

In BW for example if someone Shine'd you either you build a bunch of cannons or you die. Are cannons that bad against ravagers?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
idkfa
Profile Joined October 2011
United States77 Posts
January 20 2016 07:39 GMT
#190
On January 20 2016 16:31 Qikz wrote:
Silly question, in PvZ if people are worried about Pylon overcharge, why not build, y'know Cannons? Cannons are what you're supposed to build in that situation.

In BW for example if someone Shine'd you either you build a bunch of cannons or you die. Are cannons that bad against ravagers?



Cannons have fewer hp than pylons and are handily outranged by the Ravager's bile. You can build a Gateway or a cannon. Which is the better use of 150 minerals?
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
January 20 2016 08:11 GMT
#191
On January 16 2016 11:48 A_needle_jog wrote:
Show nested quote +
On January 16 2016 11:44 TheWinks wrote:
On January 16 2016 11:38 A_needle_jog wrote:
On January 16 2016 11:31 TheWinks wrote:
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway

Current balance is T>Z>P>T . We all agree on that.

Mech is not good. That true, but tankivac drop is great idea. In korea the truth is that T>>Z. Korea has great terran players who abuse crucial timings so game becomes hard for Zerg.

No we don't.


Oh you are right I did mistake.

I should say "Most people agree on that". People told me before that I should not use" all" and "everyone", because there is always some person who has opinion difference and he has right to do so !

Most ppl are actually sayin zerg is the best race atm. stats shows it to.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 20 2016 08:18 GMT
#192
Yup as long as Ravager's bile hurts buildings and at such range, even if the cannon were to be buffed (let's say +1 range) it would still be bad in PvZ. It's just wasted money compared to a pylon, since it's gonna die even sooner.
Revolutionist fan
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
Last Edited: 2016-01-20 11:28:53
January 20 2016 11:27 GMT
#193
On January 20 2016 16:39 idkfa wrote:
Show nested quote +
On January 20 2016 16:31 Qikz wrote:
Silly question, in PvZ if people are worried about Pylon overcharge, why not build, y'know Cannons? Cannons are what you're supposed to build in that situation.

In BW for example if someone Shine'd you either you build a bunch of cannons or you die. Are cannons that bad against ravagers?



Cannons have fewer hp than pylons and are handily outranged by the Ravager's bile. You can build a Gateway or a cannon. Which is the better use of 150 minerals?


Well if you're going to die due to lack of units anyway, probably a canon is a better use. Building that gateway and only getting one extra zealot isn't going to save you. Spamming cannons gives you a better chance I guess.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
beefITek
Profile Joined June 2011
France54 Posts
January 20 2016 13:15 GMT
#194
Blizzard knows there is an issue with Tvp, they have some ideas to fix but wait ... GSL is going on so they can't push the patch before code A is over..

so we need to wait for 2 more weeks of imba just because of unfairness if some T are more balanced than others :DD
silly game context
Longduzboub
Profile Joined June 2013
40 Posts
January 20 2016 13:46 GMT
#195
On January 20 2016 22:15 beefITek wrote:
Blizzard knows there is an issue with Tvp, they have some ideas to fix but wait ... GSL is going on so they can't push the patch before code A is over..

so we need to wait for 2 more weeks of imba just because of unfairness if some T are more balanced than others :DD
silly game context

Same for PvZ
bObA
Profile Joined May 2012
France300 Posts
January 21 2016 10:09 GMT
#196
NERF ADEPTS !!!
David Kim take a look on last pvt in SSL and GSl : Bomber and alive got rekt by adepts this matchup is disgusting and totally imbalanced...
bObA
Profile Joined May 2012
France300 Posts
January 21 2016 10:10 GMT
#197
On January 21 2016 19:09 bObA wrote:
NERF ADEPTS !!!
David Kim take a look on last pvt in SSL and GSl : Bomber and alive got rekt by adepts this matchup is disgusting and totally imbalanced...

TY won because he is the only who can go through that, like Maru was the only one in HOTS to dal with colossi without vikings, and also because Patience made big mistakes and did not use adepts every single games as other protoss are currently doing
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 21 2016 12:53 GMT
#198
On January 20 2016 22:15 beefITek wrote:
Blizzard knows there is an issue with Tvp, they have some ideas to fix but wait ... GSL is going on so they can't push the patch before code A is over..

so we need to wait for 2 more weeks of imba just because of unfairness if some T are more balanced than others :DD
silly game context


SSL will still be going on for months to come. There's no way the next patch doesn't land in the middle of a high profile tournament.

Just patch already.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
p68
Profile Joined November 2015
100 Posts
January 21 2016 13:18 GMT
#199
On January 21 2016 21:53 pure.Wasted wrote:
Show nested quote +
On January 20 2016 22:15 beefITek wrote:
Blizzard knows there is an issue with Tvp, they have some ideas to fix but wait ... GSL is going on so they can't push the patch before code A is over..

so we need to wait for 2 more weeks of imba just because of unfairness if some T are more balanced than others :DD
silly game context


SSL will still be going on for months to come. There's no way the next patch doesn't land in the middle of a high profile tournament.

Just patch already.


Agreed. If we continue with that mentality, it will be a long time before the game reaches a healthier state, because we all now it's going to take a lot more changes than the next patch will bring.
bigbadgreen
Profile Joined October 2010
United States142 Posts
January 21 2016 14:15 GMT
#200
I think the balance team needs to look to the past for help with ZvP. In WOL beta the roach was less supply and could shoot air. They changed the supply because they were too massable (a good change) but took away the air attack because it overlapped with the hydra too much. at that time the only thing the hydra was there for was as a ground to air unit. There was no point in making them because the roach handled air to ground.

Fast forward back to current LOTV. the reason the ravager was developed is because there has always been a hole in the zerg army. In HOTS there was no decent early/mid anti air that can be mobile enough to defend against air units. They need to get rid of the ravager and give the roach an upgrade at the roach warren at hatch tech that allows it to shoot air. It doesn't need to be a strong attack, just something that a pack of roaches could chase a banshee, medivac, warp prism, oracle etc... away.. It no longer makes the hydra obsolete because you need them to get lurkers. It gets rid of the huge range of ravagers and gets rid of the ravager pushes. They only pushed out the ravager because they wanted to roll out a new unit so people wouldn't complain that this race got this but mine got nothing etc... Changing the roach slightly would have skipped this whole mess.

I know it's a pipe dream, they are not going to remove a unit at this point.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Grand Finals
CranKy Ducklings97
LiquipediaDiscussion
OSC
23:00
OSC Masters Cup #151 Qualifier
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 167
StarCraft: Brood War
soO 454
hero 423
BeSt 252
Mind 35
Terrorterran 26
Bale 22
Noble 12
yabsab 10
ZergMaN 10
Icarus 5
Dota 2
monkeys_forever1206
League of Legends
JimRising 685
Counter-Strike
taco 380
Super Smash Bros
Mew2King150
Other Games
summit1g10122
ArmadaUGS41
Livibee29
Organizations
Other Games
gamesdonequick480
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH339
• practicex 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2267
League of Legends
• Rush1354
• Stunt412
Upcoming Events
Afreeca Starleague
4h 5m
Soma vs Jaedong
WardiTV Weekly
5h 5m
Monday Night Weeklies
10h 5m
Sparkling Tuna Cup
1d 4h
Afreeca Starleague
1d 4h
Leta vs Soulkey
PiGosaur Cup
1d 18h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
CranKy Ducklings
5 days
[ Show More ]
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.