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Community Feedback Update - January 15

Forum Index > SC2 General
205 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
Vedeynevin
Profile Joined February 2015
United States431 Posts
January 16 2016 01:28 GMT
#1
Didn't see this anywhere on TL so figured i'd put it up.

Dayvie
Developer
Posts: 176

We just wanted to quickly update you guys on a few things before the weekend:

1. We agree with your feedback on PvT.

2. Siege tanks going back to tank mode when picked up by Medivacs does seem to be a solid suggestion. We agree with you that Siege Tanks gaining mobility did take away from what the unit is by design, and also agree that this change played the biggest part in making mech not viable in TvT. We can definitely add this to the next balance test map.

3. We're currently aiming for next week to release the balance test map.

4. We would love to get everyone's help in aggressively testing these changes so that we can quickly turn around a balance update as early as the week after next.

Thank you for keeping the discussions really focused on the most critical topics this week


http://us.battle.net/sc2/en/forum/topic/20418543041

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royalroadweed
Profile Joined April 2013
United States8301 Posts
January 16 2016 01:30 GMT
#2
Now that the tank is regaining its identity hopefully its damage will be buffed in the future.
"Nerfing Toss can just make them stronger"
vult
Profile Blog Joined February 2012
United States9400 Posts
January 16 2016 01:36 GMT
#3
"We agree with your feedback on PvT" - That generic answer! :p What was the feedback you agreed on, and how are you going about fixing it Dayvie?!?

Will be interesting to see how they go about changing the way tank pickup functions. I see the tank changing back into tankmode while hanging out of the medivac while preventing the medivac from picking anything up while it transforms. That will make a little bit of a risk-decision dynamic in knowing your medivac is tied up with a tank before you can pick anything else up.

Hopefully they will clear the proposed changes up and im interested in seeing what they have in store.
I used to play random, but for you I play very specifically.
TronJovolta
Profile Joined April 2013
United States323 Posts
January 16 2016 01:39 GMT
#4
lol David scrambling to fix shit after that Seed interview. Wowzers. Dude did not hold back at all.
ejozl
Profile Joined October 2010
Denmark3487 Posts
January 16 2016 01:46 GMT
#5
On January 16 2016 10:39 TronJovolta wrote:
lol David scrambling to fix shit after that Seed interview. Wowzers. Dude did not hold back at all.

They say David's heart grew 4x bigger that day.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 16 2016 01:50 GMT
#6
Seed doing gods work.

Changing the tank pickup mechanic will make them pretty useless trying to help hold back ravagers now wont it?
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 16 2016 01:52 GMT
#7
As I protoss I agree adepts make terrans irrelevant, but are we also going to adress that zerg walks over protoss just as protoss walks over terran? The game right now is in a hard rock-paper-scissors state and by shifting PvT winrates as well we will end up in a game where protoss will have no good matchups at all. Current PvZ winrates are abysmal at 42%, compared to that the 48% of TvP is not even that bad.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2016-01-16 01:56:06
January 16 2016 01:54 GMT
#8
I hate the tankivac altogether, but at the same time would like to see a straight up damage buff to siege mode. Maybe revert the damage to 40 vs light instead of 35, and make the upgrades scale better vs light only. They do pretty well as is vs armored units.

I'd just overall prefer the BW siege tank, with higher dmg output but overkill, which allows tanks to perform stronger in small harass groups but still limiting their huge deathball potential. Also makes zealot bombs way stronger!

Not saying that would actually balance it, just improve the design. You'd likely need to tweak from there, but I feel it would improve so much.

I would love a liberator nerf, but it's pretty widely accepted without some alternate buff Terran would be shit if you just straight up nerfed them.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2016-01-16 02:04:05
January 16 2016 02:01 GMT
#9
Anyone have a link to this Seed interview? I'm curious...


Nevermind: Found it http://www.teamliquid.net/forum/starcraft-2/502198-interviews-2016-gsl-season-1-code-a-day-3-winners
Whattttt Upppppppp Im Nesteaaaaaa!!
Hotshot
Profile Joined November 2004
Canada184 Posts
January 16 2016 02:03 GMT
#10
On January 16 2016 11:01 NKexquisite wrote:
Anyone have a link to this Seed interview? I'm curious...


http://www.teamliquid.net/forum/starcraft-2/502198-interviews-2016-gsl-season-1-code-a-day-3-winners
DCStarcraftGall
Profile Joined October 2015
102 Posts
January 16 2016 02:15 GMT
#11
Seed is a protoss player with a soul...
SGall Believes: Stats has no probe, soO has lost again, D.Va is daughter of Stork, Dark has no league, Stork is fooled by Solar, sOs is a big guy.
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 16 2016 02:20 GMT
#12
Solid change, I hope they buff the tank a bit in exchange to help mech. Otherwise good change.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 16 2016 02:22 GMT
#13
what would happen if David Kim did perfect job and everyone agrees balance is perfect. Does he get fired then because Blizzard don't need him anymore?


Perfect world where all is balanced and everyone happy
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2016-01-16 02:23:28
January 16 2016 02:23 GMT
#14
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 16 2016 02:27 GMT
#15
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.



What I find very strong is Marine+ Marauder + Banshee to easy defend Roach Ravager.
I think once terran learn to read drone timings they are getting better at defending roach ravager pushes.

Often when I play versus Terran they don't scout and then I am at his doorstep and he is standing in cold shower. Terran build 50 scv, but zerg stopped at 30 and built units to attack.

When scout no problem. I always scout as much as possible. Information is power !
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 16 2016 02:27 GMT
#16
Another thing that would be correct is removing that WP range pickup but give the speed upgrade from the start. The game needs to be simpler.
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 16 2016 02:28 GMT
#17
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


You can still pick them up tho.
TheWinks
Profile Joined July 2011
United States572 Posts
January 16 2016 02:31 GMT
#18
In the face of things like ravagers, disruptors, and adepts, this is not the time to nerf tankivacs. There are untouched mech units that can be changed to help mech in both tvt and the other matchups. The hellion, the hellbat, the thor, the viking. If terran were overpowered, we can throw changing the medivac/tank relationship on the table.

It's not like we're going to be seeing a lot of tvts anyway
vult
Profile Blog Joined February 2012
United States9400 Posts
January 16 2016 02:33 GMT
#19
On January 16 2016 11:28 Lexender wrote:
Show nested quote +
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


You can still pick them up tho.


Yeah but then it takes 5+ seconds to unsiege and resiege, and by that time ravagers are on top of your production.
I used to play random, but for you I play very specifically.
ejozl
Profile Joined October 2010
Denmark3487 Posts
January 16 2016 02:35 GMT
#20
On January 16 2016 11:33 vult wrote:
Show nested quote +
On January 16 2016 11:28 Lexender wrote:
On January 16 2016 11:23 DeadByDawn wrote:
Screw TvT - the only thing saving my tanks against Ravager pushes is picking them up and repositioning.

Don't do it.


You can still pick them up tho.


Yeah but then it takes 5+ seconds to unsiege and resiege, and by that time ravagers are on top of your production.

You don't need to unsiege.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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