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Community Feedback Update - January 15 - Page 9

Forum Index > SC2 General
205 CommentsPost a Reply
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p68
Profile Joined November 2015
100 Posts
January 17 2016 21:48 GMT
#161
On January 18 2016 06:39 A_needle_jog wrote:
Show nested quote +
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D


Great trade for the lurker, though.
Hurricaned
Profile Joined October 2011
France126 Posts
January 17 2016 22:41 GMT
#162
On January 18 2016 06:39 A_needle_jog wrote:
Show nested quote +
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D


Which is one of blizzard best ideas since it completely ruined the game in Hots. Happy that they acknowledged their mistake but they should have also removed the MSC that also ruined the game but instead they buffed it.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 17 2016 22:43 GMT
#163
On January 18 2016 07:41 Hurricaned wrote:
Show nested quote +
On January 18 2016 06:39 A_needle_jog wrote:
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D


Which is one of blizzard best ideas since it completely ruined the game in Hots. Happy that they acknowledged their mistake but they should have also removed the MSC that also ruined the game but instead they buffed it.


The MSC is a necessary defensive tool for protoss and a skilled player can simply go in wait for PO to wear off and then go in again. It is only overpowered in lower leages where people walk into it and fight against PO blindly with small amounts of units, ofcourse then stuff dies, it's the same as walking into widow mines etc
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-17 23:10:13
January 17 2016 23:01 GMT
#164
On January 18 2016 07:43 ProtossMasterRace wrote:
Show nested quote +
On January 18 2016 07:41 Hurricaned wrote:
On January 18 2016 06:39 A_needle_jog wrote:
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D


Which is one of blizzard best ideas since it completely ruined the game in Hots. Happy that they acknowledged their mistake but they should have also removed the MSC that also ruined the game but instead they buffed it.


The MSC is a necessary defensive tool for protoss and a skilled player can simply go in wait for PO to wear off and then go in again. It is only overpowered in lower leages where people walk into it and fight against PO blindly with small amounts of units, ofcourse then stuff dies, it's the same as walking into widow mines etc


You should know that the existence of the MSC completely revolutionized Protoss; they are allowed to play much greedier simply because it restricts the options of their opponents. It's main strength is not in what it will actually do in a game, it's about its potential.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 17 2016 23:12 GMT
#165
I was 80% sure they would remove it or make it not play this huge part in the game.
Instead we got this.
Aenteas
Profile Joined January 2016
3 Posts
January 17 2016 23:56 GMT
#166
Remove madivac's movement speed buff spell while they pick up tanks, thats maybe help for vikings and mech plays in TVT to deal with tankivacs or improve their damages versus air units. I dont agree with the remove of the spell, discruptors and revegars would make tanks useless even their damages improved.
Aenteas
Profile Joined January 2016
3 Posts
January 18 2016 00:09 GMT
#167
I agree with the MSC stuff i would remove it too or at least change its spells. Recall and po are very bad design issues, also kills early agressions especially for zergs. Make spells like shield battery or something else for it. I miss cannons and sentry defends too
beefITek
Profile Joined June 2011
France54 Posts
January 18 2016 20:46 GMT
#168
The most pityfull thing is that there are only 2 GSL a year, all korean career is based on that, and now, all Terran that face Toss will have their half year ruined ...

-> eSport is well encouraged ..
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-01-18 21:15:51
January 18 2016 21:05 GMT
#169
On January 18 2016 09:09 Aenteas wrote:
I agree with the MSC stuff i would remove it too or at least change its spells. Recall and po are very bad design issues, also kills early agressions especially for zergs. Make spells like shield battery or something else for it. I miss cannons and sentry defends too


The MSC never belonged in the game, ever. And I say that as a Protoss player.

It took real skill to hold early timings in any matchup, and now we've been pressing one key and clicking on a structure to hold similar timings. I just remember how I felt when years of skills that I had honed for holding early attacks had been replaced with a single click. It is really pathetic actually. I've never understood why more people didn't speak out about it.

The MSC should be completely removed and the shield battery should be re-introduced. Give the Nexus an energize ability (with limited range around the Nexus) that fills up the energy of a single caster. Constructed shield batteries should start with 0 energy so they aren't used offensively (so they can't support an offensive 4 Gate) and then have the Nexus energize ones built defensively near the Nexus.

Change forcefields to Time Warp and give Sentries mini-time warps and reduce their gas cost to 75. Then buff Gateway units slightly (Stalkers +1 damage versus armored and slight attack speed increase, Zealots increased attack speed and/or +10 shields, Sentry +1 damage).
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 18 2016 21:24 GMT
#170
I agree. I remember those times at wings of liberty when we needed to rely on 2 perfect forcefields to hold de MMM timing. It was stressfull, but nonetheless much better!
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2016-01-18 21:48:25
January 18 2016 21:46 GMT
#171
On January 19 2016 06:05 BronzeKnee wrote:
Show nested quote +
On January 18 2016 09:09 Aenteas wrote:
I agree with the MSC stuff i would remove it too or at least change its spells. Recall and po are very bad design issues, also kills early agressions especially for zergs. Make spells like shield battery or something else for it. I miss cannons and sentry defends too


The MSC never belonged in the game, ever. And I say that as a Protoss player.

It took real skill to hold early timings in any matchup, and now we've been pressing one key and clicking on a structure to hold similar timings. I just remember how I felt when years of skills that I had honed for holding early attacks had been replaced with a single click. It is really pathetic actually. I've never understood why more people didn't speak out about it.

The MSC should be completely removed and the shield battery should be re-introduced. Give the Nexus an energize ability (with limited range around the Nexus) that fills up the energy of a single caster. Constructed shield batteries should start with 0 energy so they aren't used offensively (so they can't support an offensive 4 Gate) and then have the Nexus energize ones built defensively near the Nexus.

Change forcefields to Time Warp and give Sentries mini-time warps and reduce their gas cost to 75. Then buff Gateway units slightly (Stalkers +1 damage versus armored and slight attack speed increase, Zealots increased attack speed and/or +10 shields, Sentry +1 damage).


Careful man, reasonable and straightforward changes like these shouldn't be discussed outside of hushed meetings in seedy basements with passwords to get in, hoods, and animal sacrifices. We especially can't talk about buffing Zealots and Stalkers so they can trade before legs/blink. That's off the menu.

Keep it on the hush hush and the QT next time, or else.
Aenteas
Profile Joined January 2016
3 Posts
Last Edited: 2016-01-18 22:03:00
January 18 2016 21:52 GMT
#172
I've told several times on community interfaces my advices to improve protoss defend play in early game, but i know i am not a pro player and blizzard dont really tend to do what casual players recommend. By decreasing gateway's production times( i mean gateway not warpgate), protoss players could make more units in early game and this update would not affect their early agression's effectiveness, becouse of the range of the enemy base.This would worth a test in my opinion and otherwise this would make protoss macro a litle bit harder(becouse warpgate would worth to use only in an offensive macro option). I think this is better than buffing gateway units wich would affect the mid and lategame ( i think gateway units are fine, just adept need a litle nerf)
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 18 2016 22:09 GMT
#173
Adepts are insane against Terran. You can take advantageous ground even if you failed to harass with it. Adepts are not only good at blocking scouts, but pressing Terran with its ability. When Terran sees WP, you must place your defense troops regardless of its intention.

Anyway, TvP is biased to Protoss, Absolutely.

I`m not the one to be blamed. I`m not the one who made Adepts - I`m just one who used it.

Thank you Seed for punctuating so heavily his use of adepts in the interviews.


2. Siege tanks going back to tank mode when picked up by Medivacs does seem to be a solid suggestion. We agree with you that Siege Tanks gaining mobility did take away from what the unit is by design, and also agree that this change played the biggest part in making mech not viable in TvT. We can definitely add this to the next balance test map.
I could agree with this if you could fit two unsieged tanks (picked from sieged) in a single medivac and they auto-resiege the second they unload. In some situations, it would even enhance their behavior.

Currently, LP has dropped sieged tank fire delay at 1.43 seconds.
LP has siege mode duration at 3 seconds.
It would be a nerf of 1.57 seconds or an 105% increase nerf. This doesn't account for the psychological effects of an already sieged tank that might have completed its firing cooldown upon drop versus a tank visually transforming with a calculable time to rush in and kill before first shot.

I've liked their other changes on balance test map and I like that they're willing to tinker with quite a bit on balance customs. I hope he follows through on compensating buffs in damage, production speed, cost, health/armor, or range if the mobility is nerfed in the discussed manner.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-18 22:12:58
January 18 2016 22:11 GMT
#174
I too would prefer the removal of the MSC. Hero units like that don't actually fit into an RTS. Neither does the mothership, but that has been sufficiently nerfed so it doesn't matter much. It was always really cool for Protoss defense to be a technical task. As has been said, now it's more like pushing the defense button, and the rest comes much easier. It's not an understatement that Protoss builds has become FAR less interesting after the appearance of the MSC. Most notably the massive onslaught of Blink builds, Oracle builds, and now: Adept builds. The MSC did not just make defense easier, it removed an entire facet of Protoss builds.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2016-01-18 22:24:17
January 18 2016 22:23 GMT
#175
On January 19 2016 06:46 Bohemond wrote:
Show nested quote +
On January 19 2016 06:05 BronzeKnee wrote:
On January 18 2016 09:09 Aenteas wrote:
I agree with the MSC stuff i would remove it too or at least change its spells. Recall and po are very bad design issues, also kills early agressions especially for zergs. Make spells like shield battery or something else for it. I miss cannons and sentry defends too


The MSC never belonged in the game, ever. And I say that as a Protoss player.

It took real skill to hold early timings in any matchup, and now we've been pressing one key and clicking on a structure to hold similar timings. I just remember how I felt when years of skills that I had honed for holding early attacks had been replaced with a single click. It is really pathetic actually. I've never understood why more people didn't speak out about it.

The MSC should be completely removed and the shield battery should be re-introduced. Give the Nexus an energize ability (with limited range around the Nexus) that fills up the energy of a single caster. Constructed shield batteries should start with 0 energy so they aren't used offensively (so they can't support an offensive 4 Gate) and then have the Nexus energize ones built defensively near the Nexus.

Change forcefields to Time Warp and give Sentries mini-time warps and reduce their gas cost to 75. Then buff Gateway units slightly (Stalkers +1 damage versus armored and slight attack speed increase, Zealots increased attack speed and/or +10 shields, Sentry +1 damage).


Careful man, reasonable and straightforward changes like these shouldn't be discussed outside of hushed meetings in seedy basements with passwords to get in, hoods, and animal sacrifices. We especially can't talk about buffing Zealots and Stalkers so they can trade before legs/blink. That's off the menu.

Keep it on the hush hush and the QT next time, or else.


Frankly, I don't see how Zealots being able to fight bio is any better than an MSC defense. Zealot combat is as binary as MSC, only instead of pressing PO+Pylon you're pressing A+behind the Bio.

To dial down my exaggeration, the obvious difference is Zealots take infrastructure to produce and maintain, and you're trading resources and not energy when you use them. Those are not insignificant things. It's a great start. But it's still a far far cry from ideal. Don't be surprised when Terran's aren't overjoyed at the "solution" of being run over by A+more armies.

My solution, going back to the beta, was to replace Guardian Shield with a spell that directly translates a target's shields into a burst of AOE damage. It would give Protoss an early form of AOE that rewarded keen awareness of the battlefield, in terms of shields and unit positioning, and it would tie Protoss units together with a form of synergy like what bio has thanks to the Medivac, from the lowly Zealot to the beefy Archon any unit could be made to work with this ability through micro. (Especially with WP)
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Lexender
Profile Joined September 2013
Mexico2628 Posts
January 18 2016 23:00 GMT
#176
On January 19 2016 07:09 Danglars wrote:
Show nested quote +
Adepts are insane against Terran. You can take advantageous ground even if you failed to harass with it. Adepts are not only good at blocking scouts, but pressing Terran with its ability. When Terran sees WP, you must place your defense troops regardless of its intention.

Anyway, TvP is biased to Protoss, Absolutely.

I`m not the one to be blamed. I`m not the one who made Adepts - I`m just one who used it.

Thank you Seed for punctuating so heavily his use of adepts in the interviews.

Show nested quote +

2. Siege tanks going back to tank mode when picked up by Medivacs does seem to be a solid suggestion. We agree with you that Siege Tanks gaining mobility did take away from what the unit is by design, and also agree that this change played the biggest part in making mech not viable in TvT. We can definitely add this to the next balance test map.
I could agree with this if you could fit two unsieged tanks (picked from sieged) in a single medivac and they auto-resiege the second they unload. In some situations, it would even enhance their behavior.

Currently, LP has dropped sieged tank fire delay at 1.43 seconds.
LP has siege mode duration at 3 seconds.
It would be a nerf of 1.57 seconds or an 105% increase nerf. This doesn't account for the psychological effects of an already sieged tank that might have completed its firing cooldown upon drop versus a tank visually transforming with a calculable time to rush in and kill before first shot.

I've liked their other changes on balance test map and I like that they're willing to tinker with quite a bit on balance customs. I hope he follows through on compensating buffs in damage, production speed, cost, health/armor, or range if the mobility is nerfed in the discussed manner.


This could be done with a simply change that makes it when you load a unit in a dropship it didn't override the previous command, so you could shift click on the medivac and shift siege so it sieges when dropped.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 18 2016 23:16 GMT
#177
On January 18 2016 07:43 ProtossMasterRace wrote:
Show nested quote +
On January 18 2016 07:41 Hurricaned wrote:
On January 18 2016 06:39 A_needle_jog wrote:
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D


Which is one of blizzard best ideas since it completely ruined the game in Hots. Happy that they acknowledged their mistake but they should have also removed the MSC that also ruined the game but instead they buffed it.


The MSC is a necessary defensive tool for protoss and a skilled player can simply go in wait for PO to wear off and then go in again. It is only overpowered in lower leages where people walk into it and fight against PO blindly with small amounts of units, ofcourse then stuff dies, it's the same as walking into widow mines etc

Balance should not be a factor when it comes to designing the game properly. If Terrans become weak without their flying tanks and Protoss become weak without their Mothership Core, then so be it. It's the price you pay to get the game balanced on a solid foundation, making the game much healthier in the long run.

I have to concede though, this is Blizzard we're talking about, so they'll probably just nerf it and call it a day. Probably explains why my love for this game is struggling at the moment.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
bObA
Profile Joined May 2012
France300 Posts
January 19 2016 02:31 GMT
#178
On January 19 2016 05:46 beefITek wrote:
The most pityfull thing is that there are only 2 GSL a year, all korean career is based on that, and now, all Terran that face Toss will have their half year ruined ...

-> eSport is well encouraged ..


agree......
digmouse
Profile Blog Joined November 2010
China6329 Posts
January 19 2016 07:33 GMT
#179
https://twitter.com/Adept_Bomber
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
January 19 2016 07:42 GMT
#180
On January 19 2016 11:31 bObA wrote:
Show nested quote +
On January 19 2016 05:46 beefITek wrote:
The most pityfull thing is that there are only 2 GSL a year, all korean career is based on that, and now, all Terran that face Toss will have their half year ruined ...

-> eSport is well encouraged ..


agree......

I love how everyone is crazy about TvP but no one is crazy about PvZ...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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