• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:58
CEST 01:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2525 users

Community Feedback Update - January 15 - Page 8

Forum Index > SC2 General
205 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
RoomOfMush
Profile Joined March 2015
1296 Posts
January 17 2016 15:48 GMT
#141
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

sometimes people are funny.
First they read what one part of the community says, then they read what another part of the community says and when it turns out that two parts of the community have contradicting views they conclude that the community is ridiculous.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 17 2016 16:23 GMT
#142
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ETisME
Profile Blog Joined April 2011
12702 Posts
January 17 2016 16:23 GMT
#143
I think it's good that blizzard is considering to change tank medivac, I feel like they were just testing if it leads to anything special.

And to be honest, some of the new timings with tanks marines in tvp is pretty cool and damn powerful.
But at the end it sacrifices too much, especially tvt becomes so much of a mess.

I don't like what they are proposing, but at the same time I want to see some pro showing the difference.
This should lead to a ravager nerf, but since it's not brought up so I guess blizzard is aiming to wait and see again.

As for adapt tvp, I think the nerf should be the ghost and not the damage.
I think it offers too much to mess up army positioning with little risk.
Maybe adapt should lose shield once they use the ability even if cancelling the ghost.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 17 2016 16:25 GMT
#144
On January 18 2016 01:23 ETisME wrote:
I think it's good that blizzard is considering to change tank medivac, I feel like they were just testing if it leads to anything special.

And to be honest, some of the new timings with tanks marines in tvp is pretty cool and damn powerful.
But at the end it sacrifices too much, especially tvt becomes so much of a mess.

I don't like what they are proposing, but at the same time I want to see some pro showing the difference.
This should lead to a ravager nerf, but since it's not brought up so I guess blizzard is aiming to wait and see again.

As for adapt tvp, I think the nerf should be the ghost and not the damage.
I think it offers too much to mess up army positioning with little risk.
Maybe adapt should lose shield once they use the ability even if cancelling the ghost.

I agree that the issue is in the versatility of the shade (Perfect surrounds, scouting, threatening 2 locations at the same time, little to no counterplay). A -1 to attack helps the early game though (+1 should help Adepts and vs combat shields nothing changes)

I'm in the camp that dreads the new Siege Medivac interaction and I feel like a immobile siege unit should be powerful without a 200 speed unit and 400 apm required to make it viable. Just up the health/damage/make it easier to produce.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-17 17:20:28
January 17 2016 17:18 GMT
#145
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.
p68
Profile Joined November 2015
100 Posts
January 17 2016 17:38 GMT
#146
On January 18 2016 01:23 SC2Toastie wrote:
Show nested quote +
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
January 17 2016 17:52 GMT
#147
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 17 2016 17:58 GMT
#148
On January 18 2016 02:52 Cyro wrote:
Show nested quote +
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2016-01-17 18:47:50
January 17 2016 18:46 GMT
#149
On January 17 2016 23:54 corydoras wrote:
Show nested quote +
On January 17 2016 20:18 Grumbels wrote:
On January 17 2016 18:18 Hurricaned wrote:
Am I the only one thinking the -1 adept damage is just ridiculously useless? When I encounter a 8 gate warp prism adept "all in" (difficult for me to say all in because even if you defend, which you don't, you're behind) it wouldnt change much that the adept did 1 or 2 or 5 damage less. It's just too tanky, too cheap, too slippery. Either nerf the shade cd/speed/duration/make it impossible to cancel, lower the HP, increase the cost, make WP only capable to warp 2 units at once at low speed... But -1 damage feels so stupid to me

It might not be a useless change, but it's certainly an odd one. Balancing a unit so that when they attack they leave their two most common targets with 1 remaining hit point is more like psychologically frustrating players.


But come on, this is nothing new. Zealots need three swipes to kill lings but +1 reduces it to two swipes. Adepts will just work the same against marines and SCVs. Especially for marines this means significantly more time to deal damage to the attacking adepts.

In other words, adept/WP attacks will be significantly weaker unless the Protoss gets +1 attack, which has huge impact on timings, not to mention another 250/100 investment (fast forge + upgrade).

Well, it's slightly different because zerglings will quickly regenerate their health and are insignificant as targets. The underlying mechanic might be the same, but the zealots vs zerglings and adepts vs scv interaction take place in a different context. It's not a very critical objection, but I thought I should mention it nevertheless because it does strike me as a minor annoyance.

This is something I always feel for novels and movies: the author should not show his presence on the page, the director should not intrude on the screen, and so on. By extension it becomes that game designers should not engage in heavy handed balancing, where every time there is an interaction between units you are reminded of specific decisions made by the designers.

That is to say, I'm curious how this sort of interaction feels for beginning players, whether they would notice it and consider it a nuisance. Of course veteran players will just accept it and won't mind, but I think it's good to keep both groups into account and I know that Blizzard does so as well.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheWinks
Profile Joined July 2011
United States572 Posts
January 17 2016 18:48 GMT
#150
On January 18 2016 02:38 p68 wrote:
Show nested quote +
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.
p68
Profile Joined November 2015
100 Posts
January 17 2016 18:53 GMT
#151
On January 18 2016 03:48 TheWinks wrote:
Show nested quote +
On January 18 2016 02:38 p68 wrote:
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.


I was just pointing out that this wasn't an idea created by Reddit, which the person I replied to implied.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-01-17 18:59:51
January 17 2016 18:59 GMT
#152
On January 18 2016 02:58 cheekymonkey wrote:
Show nested quote +
On January 18 2016 02:52 Cyro wrote:
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.


Nah, nerf against buildings so that they can't invalidate walls, cannons, bunkers etc. That idea seemed fairly popular
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 17 2016 19:08 GMT
#153
On January 18 2016 03:53 p68 wrote:
Show nested quote +
On January 18 2016 03:48 TheWinks wrote:
On January 18 2016 02:38 p68 wrote:
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.


I was just pointing out that this wasn't an idea created by Reddit, which the person I replied to implied.

On January 18 2016 03:59 Cyro wrote:
Show nested quote +
On January 18 2016 02:58 cheekymonkey wrote:
On January 18 2016 02:52 Cyro wrote:
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.


Nah, nerf against buildings so that they can't invalidate walls, cannons, bunkers etc. That idea seemed fairly popular

It should be a good case study to get this idea to the top of reddit next time they have a feedback thread which mentions the ravager. Will Blizzard try it out, will they acknowledge it, what are their motives? Drama and excitement guaranteed.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-17 19:27:22
January 17 2016 19:26 GMT
#154
On January 18 2016 03:53 p68 wrote:
Show nested quote +
On January 18 2016 03:48 TheWinks wrote:
On January 18 2016 02:38 p68 wrote:
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.


I was just pointing out that this wasn't an idea created by Reddit, which the person I replied to implied.

They didn't say that. They said that blizzard is being influenced by the most upvoted comments on a random reddit thread, which if you take David Kim's post at face value, Blizzard is.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-17 19:32:04
January 17 2016 19:31 GMT
#155
On January 18 2016 03:59 Cyro wrote:
Show nested quote +
On January 18 2016 02:58 cheekymonkey wrote:
On January 18 2016 02:52 Cyro wrote:
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.


Nah, nerf against buildings so that they can't invalidate walls, cannons, bunkers etc. That idea seemed fairly popular


That kind of defeats the purpose of the ravager as I see it. They are supposed to help busting a fortified position, so being effective against stationary defenses like bunkers/cannons/spines and force fields is a must. But right now it is so effective against units in the middle of a battle as well, especially the less mobile ones. It almost has the function of psi storm against clusters of units as well. They have to spread or move back or be obliterated. I don't like it.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
January 17 2016 20:18 GMT
#156
That kind of defeats the purpose of the ravager as I see it. They are supposed to help busting a fortified position


Their purpose is somewhat subjective, they are good at a lot of stuff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
January 17 2016 20:58 GMT
#157
On November 26 2015 11:27 I wasbanned fromthis wrote:
Show nested quote +
Like we mentioned before, maintaining this is extremely important, especially at the start of a new game because many new gamers will visit sites such as the Battle.net forums, Teamliquid, or Reddit to check out the game and community.


Well.. Sometimes in life, the people with the stick have to lend or otherwise make value of his tool in commune with the ones without that tool.

Before I say how spineless these nerds are.
Maybe... Criticism has changed over the course of 5years of sc2.. since the decadent decline of an initial userbase (which would be argued of ever having had an influx of population by naysayers, "starcraft was never as big as X, its for hardcore people. Yah") the condition of most of the criticism from early on since then HAS been very constructive. I would argue with the announcement of LoTV More than enough of any users mind was set on Liberating SC2 from shackles and confinements of a multitude of problems never having been addressed.
Lots of good ideas were beat down by a segregated community, and lots of ideas blizzard threw into the game were complacently adopted. Much like the spine of the developers asking for you to choose a mild tone, and bare only constructive content lacking your emotional rating... The community to let their rubber arm go even further... How a community adopted a total revision of one unit like the swarmhost 2years into development because it was claimed from beta testing in LoTV it was a liked a lot more by the dev crew and took the game away from stalemates... may be true.. but without much of a whiplash the community took it. a lot of the time SH fall to the wayside unless cleverly timed in unique circumstances.

Now what tilted me.. and all the above can be disreguarded... and I did not mean to attack individuals calling people spineless. Just attributing the notion that a large group of people with so much devotion to any part of SC2, took the careless procedure of Blizzard Development to allow them to get mad, or negatively tilted against aspects of 'a game'. hearing people rage on stream.. lol. The community has taken a lot of flack from blizzard turning the cheek all too often,
they want our feedback, but they want to look pretty and appealing to new comers.. Im pretty sure if their ducks were in order this kind of statement would be a useless piece of text in a 'community update', and it is. but they've inserted it as a way to conduct something... feedback isnt a matter of conducting and organizing it by giving broadstatements to people to filter their attitude, a good listener doesnt ask someone to speak this way, or that way, or dont get emotional when you're telling about this thing that bothers you, it doesnt look good to the people in the hallway waiting to see me...
Its horseshit blizzard.. you're treating a corral of players from 12-50years old like the same idiot that needs to be retold shit over and over. and its stuck inside "insider information". Seems like a big generalization of a vast demographic..

It's horse shit. people should be mad if they're mad at something they bought with whatever amount of time sinked into it wasted away staring at a monitor Zero Income.

I bought shoes and the middle of the sole detached from the glue. Middle of a run and it perpetuated a cramp in the arch of my foot for 15km...
not mad? naw i cant be, i gotta be constructive. SHOE MAKER! next time you gloe a shoe, DOUBLE Check and make sure MINE is GOOD... Sincerely Runner with leg splints..

Stop letting their bullshit fool you till the end of this train. Play it unattached to the direction the games going, Train your on rides on rails not road. Sooner you get outside and away from their BS the sooner you'll get to increase your baseline happiness.

They instigate their own drama. community updates are #hype joke of 2016.
Check out crowdfunded star citizen updates. They're interesting, along with that when done reading, a feeling of excitement with the direction they're heading feels right for a game still being designed.


I want to add this video to illustrate how silly things are.
+ Show Spoiler +

Feels appropriate to ammend this... main


beefITek
Profile Joined June 2011
France54 Posts
January 17 2016 21:18 GMT
#158
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf
p68
Profile Joined November 2015
100 Posts
January 17 2016 21:38 GMT
#159
On January 18 2016 06:18 beefITek wrote:
You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf


Hey, don't talk like that! We have marine/marauder/medivac! You can even add in widow mines or liberators! Just forget the fact that most Terran units are unused/underused....irrelevant details!
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 17 2016 21:39 GMT
#160
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft392
JuggernautJason83
CosmosSc2 53
StarCraft: Brood War
GuemChi 4032
Artosis 618
Sexy 44
NaDa 23
Dota 2
monkeys_forever486
Counter-Strike
Coldzera 0
Super Smash Bros
hungrybox920
AZ_Axe148
PPMD31
Other Games
summit1g14003
Day[9].tv734
shahzam578
C9.Mang0234
ViBE71
ROOTCatZ19
minikerr9
Maynarde2
Organizations
Other Games
gamesdonequick924
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 48
• davetesta34
• OhrlRock 2
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV830
• Noizen25
League of Legends
• Doublelift4354
Other Games
• imaqtpie1003
• Scarra860
• Day9tv734
Upcoming Events
PiGosaur Cup
2m
Replay Cast
9h 2m
Kung Fu Cup
11h 2m
Replay Cast
1d
The PondCast
1d 10h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.