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Community Feedback Update - January 15 - Page 8

Forum Index > SC2 General
205 CommentsPost a Reply
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RoomOfMush
Profile Joined March 2015
1296 Posts
January 17 2016 15:48 GMT
#141
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

sometimes people are funny.
First they read what one part of the community says, then they read what another part of the community says and when it turns out that two parts of the community have contradicting views they conclude that the community is ridiculous.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 17 2016 16:23 GMT
#142
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ETisME
Profile Blog Joined April 2011
12822 Posts
January 17 2016 16:23 GMT
#143
I think it's good that blizzard is considering to change tank medivac, I feel like they were just testing if it leads to anything special.

And to be honest, some of the new timings with tanks marines in tvp is pretty cool and damn powerful.
But at the end it sacrifices too much, especially tvt becomes so much of a mess.

I don't like what they are proposing, but at the same time I want to see some pro showing the difference.
This should lead to a ravager nerf, but since it's not brought up so I guess blizzard is aiming to wait and see again.

As for adapt tvp, I think the nerf should be the ghost and not the damage.
I think it offers too much to mess up army positioning with little risk.
Maybe adapt should lose shield once they use the ability even if cancelling the ghost.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 17 2016 16:25 GMT
#144
On January 18 2016 01:23 ETisME wrote:
I think it's good that blizzard is considering to change tank medivac, I feel like they were just testing if it leads to anything special.

And to be honest, some of the new timings with tanks marines in tvp is pretty cool and damn powerful.
But at the end it sacrifices too much, especially tvt becomes so much of a mess.

I don't like what they are proposing, but at the same time I want to see some pro showing the difference.
This should lead to a ravager nerf, but since it's not brought up so I guess blizzard is aiming to wait and see again.

As for adapt tvp, I think the nerf should be the ghost and not the damage.
I think it offers too much to mess up army positioning with little risk.
Maybe adapt should lose shield once they use the ability even if cancelling the ghost.

I agree that the issue is in the versatility of the shade (Perfect surrounds, scouting, threatening 2 locations at the same time, little to no counterplay). A -1 to attack helps the early game though (+1 should help Adepts and vs combat shields nothing changes)

I'm in the camp that dreads the new Siege Medivac interaction and I feel like a immobile siege unit should be powerful without a 200 speed unit and 400 apm required to make it viable. Just up the health/damage/make it easier to produce.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-17 17:20:28
January 17 2016 17:18 GMT
#145
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.
p68
Profile Joined November 2015
100 Posts
January 17 2016 17:38 GMT
#146
On January 18 2016 01:23 SC2Toastie wrote:
Show nested quote +
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
January 17 2016 17:52 GMT
#147
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
cheekymonkey
Profile Joined January 2014
France1387 Posts
January 17 2016 17:58 GMT
#148
On January 18 2016 02:52 Cyro wrote:
Show nested quote +
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2016-01-17 18:47:50
January 17 2016 18:46 GMT
#149
On January 17 2016 23:54 corydoras wrote:
Show nested quote +
On January 17 2016 20:18 Grumbels wrote:
On January 17 2016 18:18 Hurricaned wrote:
Am I the only one thinking the -1 adept damage is just ridiculously useless? When I encounter a 8 gate warp prism adept "all in" (difficult for me to say all in because even if you defend, which you don't, you're behind) it wouldnt change much that the adept did 1 or 2 or 5 damage less. It's just too tanky, too cheap, too slippery. Either nerf the shade cd/speed/duration/make it impossible to cancel, lower the HP, increase the cost, make WP only capable to warp 2 units at once at low speed... But -1 damage feels so stupid to me

It might not be a useless change, but it's certainly an odd one. Balancing a unit so that when they attack they leave their two most common targets with 1 remaining hit point is more like psychologically frustrating players.


But come on, this is nothing new. Zealots need three swipes to kill lings but +1 reduces it to two swipes. Adepts will just work the same against marines and SCVs. Especially for marines this means significantly more time to deal damage to the attacking adepts.

In other words, adept/WP attacks will be significantly weaker unless the Protoss gets +1 attack, which has huge impact on timings, not to mention another 250/100 investment (fast forge + upgrade).

Well, it's slightly different because zerglings will quickly regenerate their health and are insignificant as targets. The underlying mechanic might be the same, but the zealots vs zerglings and adepts vs scv interaction take place in a different context. It's not a very critical objection, but I thought I should mention it nevertheless because it does strike me as a minor annoyance.

This is something I always feel for novels and movies: the author should not show his presence on the page, the director should not intrude on the screen, and so on. By extension it becomes that game designers should not engage in heavy handed balancing, where every time there is an interaction between units you are reminded of specific decisions made by the designers.

That is to say, I'm curious how this sort of interaction feels for beginning players, whether they would notice it and consider it a nuisance. Of course veteran players will just accept it and won't mind, but I think it's good to keep both groups into account and I know that Blizzard does so as well.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheWinks
Profile Joined July 2011
United States572 Posts
January 17 2016 18:48 GMT
#150
On January 18 2016 02:38 p68 wrote:
Show nested quote +
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.
p68
Profile Joined November 2015
100 Posts
January 17 2016 18:53 GMT
#151
On January 18 2016 03:48 TheWinks wrote:
Show nested quote +
On January 18 2016 02:38 p68 wrote:
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.


I was just pointing out that this wasn't an idea created by Reddit, which the person I replied to implied.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-01-17 18:59:51
January 17 2016 18:59 GMT
#152
On January 18 2016 02:58 cheekymonkey wrote:
Show nested quote +
On January 18 2016 02:52 Cyro wrote:
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.


Nah, nerf against buildings so that they can't invalidate walls, cannons, bunkers etc. That idea seemed fairly popular
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 17 2016 19:08 GMT
#153
On January 18 2016 03:53 p68 wrote:
Show nested quote +
On January 18 2016 03:48 TheWinks wrote:
On January 18 2016 02:38 p68 wrote:
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.


I was just pointing out that this wasn't an idea created by Reddit, which the person I replied to implied.

On January 18 2016 03:59 Cyro wrote:
Show nested quote +
On January 18 2016 02:58 cheekymonkey wrote:
On January 18 2016 02:52 Cyro wrote:
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.


Nah, nerf against buildings so that they can't invalidate walls, cannons, bunkers etc. That idea seemed fairly popular

It should be a good case study to get this idea to the top of reddit next time they have a feedback thread which mentions the ravager. Will Blizzard try it out, will they acknowledge it, what are their motives? Drama and excitement guaranteed.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-01-17 19:27:22
January 17 2016 19:26 GMT
#154
On January 18 2016 03:53 p68 wrote:
Show nested quote +
On January 18 2016 03:48 TheWinks wrote:
On January 18 2016 02:38 p68 wrote:
On January 18 2016 01:23 SC2Toastie wrote:
On January 17 2016 22:22 Charoisaur wrote:
sometimes people are funny.
First they are angry that blizzard never listens to feedback and even ignore the most discussed topics and when they finally comment on controversial topics they are angry that DK can't get good ideas himself.
this community is ridicolous.

Sorry, I don't want to see this game balanced by the most upvoted comments on a Reddit threat. I must be a very silly people.


This idea has been floating around for a long time. Blizzard already mentioned changing tankivacs back in December for TvT....

Yeah and everyone realized why it was a bad idea including blizzard.

The only reason there's so many vocal people for it is because it's a tvt change that nerfs terran in tvz and tvp.


I was just pointing out that this wasn't an idea created by Reddit, which the person I replied to implied.

They didn't say that. They said that blizzard is being influenced by the most upvoted comments on a random reddit thread, which if you take David Kim's post at face value, Blizzard is.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2016-01-17 19:32:04
January 17 2016 19:31 GMT
#155
On January 18 2016 03:59 Cyro wrote:
Show nested quote +
On January 18 2016 02:58 cheekymonkey wrote:
On January 18 2016 02:52 Cyro wrote:
On January 18 2016 02:18 cheekymonkey wrote:
Ravagers definitely needs a nerf down the line. The damage output against stationary targets is a little over the top. Perhaps keeping the same damage output against buildings, but nerfed against units.



Funnily enough i've seen quite a few people suggest the opposite


buff against units, and nerf against buildings? Insanity.


Nah, nerf against buildings so that they can't invalidate walls, cannons, bunkers etc. That idea seemed fairly popular


That kind of defeats the purpose of the ravager as I see it. They are supposed to help busting a fortified position, so being effective against stationary defenses like bunkers/cannons/spines and force fields is a must. But right now it is so effective against units in the middle of a battle as well, especially the less mobile ones. It almost has the function of psi storm against clusters of units as well. They have to spread or move back or be obliterated. I don't like it.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
January 17 2016 20:18 GMT
#156
That kind of defeats the purpose of the ravager as I see it. They are supposed to help busting a fortified position


Their purpose is somewhat subjective, they are good at a lot of stuff
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
January 17 2016 20:58 GMT
#157
On November 26 2015 11:27 I wasbanned fromthis wrote:
Show nested quote +
Like we mentioned before, maintaining this is extremely important, especially at the start of a new game because many new gamers will visit sites such as the Battle.net forums, Teamliquid, or Reddit to check out the game and community.


Well.. Sometimes in life, the people with the stick have to lend or otherwise make value of his tool in commune with the ones without that tool.

Before I say how spineless these nerds are.
Maybe... Criticism has changed over the course of 5years of sc2.. since the decadent decline of an initial userbase (which would be argued of ever having had an influx of population by naysayers, "starcraft was never as big as X, its for hardcore people. Yah") the condition of most of the criticism from early on since then HAS been very constructive. I would argue with the announcement of LoTV More than enough of any users mind was set on Liberating SC2 from shackles and confinements of a multitude of problems never having been addressed.
Lots of good ideas were beat down by a segregated community, and lots of ideas blizzard threw into the game were complacently adopted. Much like the spine of the developers asking for you to choose a mild tone, and bare only constructive content lacking your emotional rating... The community to let their rubber arm go even further... How a community adopted a total revision of one unit like the swarmhost 2years into development because it was claimed from beta testing in LoTV it was a liked a lot more by the dev crew and took the game away from stalemates... may be true.. but without much of a whiplash the community took it. a lot of the time SH fall to the wayside unless cleverly timed in unique circumstances.

Now what tilted me.. and all the above can be disreguarded... and I did not mean to attack individuals calling people spineless. Just attributing the notion that a large group of people with so much devotion to any part of SC2, took the careless procedure of Blizzard Development to allow them to get mad, or negatively tilted against aspects of 'a game'. hearing people rage on stream.. lol. The community has taken a lot of flack from blizzard turning the cheek all too often,
they want our feedback, but they want to look pretty and appealing to new comers.. Im pretty sure if their ducks were in order this kind of statement would be a useless piece of text in a 'community update', and it is. but they've inserted it as a way to conduct something... feedback isnt a matter of conducting and organizing it by giving broadstatements to people to filter their attitude, a good listener doesnt ask someone to speak this way, or that way, or dont get emotional when you're telling about this thing that bothers you, it doesnt look good to the people in the hallway waiting to see me...
Its horseshit blizzard.. you're treating a corral of players from 12-50years old like the same idiot that needs to be retold shit over and over. and its stuck inside "insider information". Seems like a big generalization of a vast demographic..

It's horse shit. people should be mad if they're mad at something they bought with whatever amount of time sinked into it wasted away staring at a monitor Zero Income.

I bought shoes and the middle of the sole detached from the glue. Middle of a run and it perpetuated a cramp in the arch of my foot for 15km...
not mad? naw i cant be, i gotta be constructive. SHOE MAKER! next time you gloe a shoe, DOUBLE Check and make sure MINE is GOOD... Sincerely Runner with leg splints..

Stop letting their bullshit fool you till the end of this train. Play it unattached to the direction the games going, Train your on rides on rails not road. Sooner you get outside and away from their BS the sooner you'll get to increase your baseline happiness.

They instigate their own drama. community updates are #hype joke of 2016.
Check out crowdfunded star citizen updates. They're interesting, along with that when done reading, a feeling of excitement with the direction they're heading feels right for a game still being designed.


I want to add this video to illustrate how silly things are.
+ Show Spoiler +

Feels appropriate to ammend this... main


beefITek
Profile Joined June 2011
France54 Posts
January 17 2016 21:18 GMT
#158
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf
p68
Profile Joined November 2015
100 Posts
January 17 2016 21:38 GMT
#159
On January 18 2016 06:18 beefITek wrote:
You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf


Hey, don't talk like that! We have marine/marauder/medivac! You can even add in widow mines or liberators! Just forget the fact that most Terran units are unused/underused....irrelevant details!
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 17 2016 21:39 GMT
#160
On January 18 2016 06:18 beefITek wrote:
It's funny that toss and zerg have tons of new things in Lotv, and that blizzard is just removing all the time the new things from Terran :D

Not in term of balance, but each step Lotv looks more like Hots for Terran ... What will be new for Terran ? Liberators ... yes, while toss and zerg have like 3 new units and complete new army composition options ...

You are failing harder and harder with the game design of terran.
Seriously, the will be nothing left after that nerf



well to be fair they removed Swarm Host from Zerg with LOTV :D
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
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2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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