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JYP`s After GSL; what is the solution for Adepts? - Page 3

Forum Index > SC2 General
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HugoBallzak
Profile Joined November 2015
700 Posts
January 07 2016 17:16 GMT
#41
This is like when hots first started being played in tournaments and Koreans were saying for months that the MSC was overpowered while foreigner protosses completely denied it for as long as they could until every pro game turned into blink stalker allins or proxy roacles.
EatingBomber
Profile Joined August 2015
1017 Posts
January 07 2016 17:28 GMT
#42
On January 08 2016 02:16 HugoBallzak wrote:
This is like when hots first started being played in tournaments and Koreans were saying for months that the MSC was overpowered while foreigner protosses completely denied it for as long as they could until every pro game turned into blink stalker allins or proxy roacles.


I think people were complaining about Hellbats back then. It was only after the Widow Mine nerf that Terran was seriously in trouble, and that issue only became visible in 2014
Nebuchad
Profile Blog Joined December 2012
Switzerland12468 Posts
January 07 2016 17:33 GMT
#43
On January 08 2016 02:12 Ghanburighan wrote:
Compulsory post regarding both GSL and Aligulac data being premature, because the game is fresh and the sample sizes (especially of premier tournaments) are too small.


Shouldn't that be your answer to JYP rather than us?
No will to live, no wish to die
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 07 2016 17:35 GMT
#44
On January 08 2016 02:33 Nebuchad wrote:
Show nested quote +
On January 08 2016 02:12 Ghanburighan wrote:
Compulsory post regarding both GSL and Aligulac data being premature, because the game is fresh and the sample sizes (especially of premier tournaments) are too small.


Shouldn't that be your answer to JYP rather than us?


It was both.
Cry 'havoc' and let slip the dogs of war
HugoBallzak
Profile Joined November 2015
700 Posts
January 07 2016 17:40 GMT
#45
On January 08 2016 02:28 EatingBomber wrote:
Show nested quote +
On January 08 2016 02:16 HugoBallzak wrote:
This is like when hots first started being played in tournaments and Koreans were saying for months that the MSC was overpowered while foreigner protosses completely denied it for as long as they could until every pro game turned into blink stalker allins or proxy roacles.


I think people were complaining about Hellbats back then. It was only after the Widow Mine nerf that Terran was seriously in trouble, and that issue only became visible in 2014


Yes but even with prenerf hellbats I am pretty sure top Koreans even protosses were pointing out the problem with msc vision range and overcharge. They were able to see despite the terran hellbat advantage the issue before it became the meta after hellbats were zapped.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 07 2016 17:42 GMT
#46
I can understand why he's doing it though since there are only 4 leagues this year and 2 of them are underway.
Moderator
TelecoM
Profile Blog Joined January 2010
United States10746 Posts
January 07 2016 17:48 GMT
#47
Nerf Warp Prism for sure.
AKA: TelecoM[WHITE] Protoss fighting
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-07 18:06:05
January 07 2016 17:48 GMT
#48
Rough cost for cost combats relations:
The adept beats most if not all light ground units in direct combat. Most of them rather handily.
The adept loses to most if not all non-light ground units in direct combat. Against many of them in a landslide.
The adept cannot shoot up and has a rather low range.
The adept's normal movement speed is slower than most units in the game.
--> The adept's combat relations make sense. I don't see how the adept is overpowered considering the stats (speed, attack, cost, supply...) and tags (ground, air, armored, light...) in the game.
If you nerf the adept to be armored or something like that you are just creating another gimmick unit that you will never see in TvP and PvP past 5mins because of marauders, stalkers and immortals.

The problems with the adept all come from psionic transfer and warp-in/the warp prism. Psionic transfer is just wrong in so many ways since you cannot interact with the shade at all:
1) Psionic transfer forces the defender to have a superior force to the adepts in two locations at once, once the adepts are inside of a base.
2) The psionic transfer allows the adept to overcome smaller and bigger range disadvantages. The adept can ensure that every battle starts favorable. Most units in the game take a big stats-tradeoff for their ranged attacks, the adept doesn't care about that and can turn every combat in a stats for stats comparison. Which, granted, it isn't that great at in many scenarios, but which totally neglects fun or strategic unit interactions.
ejozl
Profile Joined October 2010
Denmark3502 Posts
Last Edited: 2016-01-07 18:10:23
January 07 2016 18:09 GMT
#49
Could make it so without Adept Upgrade the Shade cannot move. So you click on the ability and Shade spawns beneath the Adept and you cannot target it.
That way you can only do defensive Shades untill you have the Upgrade.

Would require an Upgrade name change.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
January 07 2016 18:21 GMT
#50
From what i have seen its the Shade ability thats the issue, as Terran just doesnt have the mobility to keep up with it in the early game.

Why dont they make it so it cant be canceled once triggered, then at least Protoss has to think about it rather than having the opposition bounce around their own base like a headless chicken trying to catch the things
TimeSpiral
Profile Joined January 2011
United States1010 Posts
January 07 2016 18:29 GMT
#51
On January 08 2016 02:48 Big J wrote:
Rough cost for cost combats relations:
The adept beats most if not all light ground units in direct combat. Most of them rather handily.
The adept loses to most if not all non-light ground units in direct combat. Against many of them in a landslide.
The adept cannot shoot up and has a rather low range.
The adept's normal movement speed is slower than most units in the game.
--> The adept's combat relations make sense. I don't see how the adept is overpowered considering the stats (speed, attack, cost, supply...) and tags (ground, air, armored, light...) in the game.
If you nerf the adept to be armored or something like that you are just creating another gimmick unit that you will never see in TvP and PvP past 5mins because of marauders, stalkers and immortals.

The problems with the adept all come from psionic transfer and warp-in/the warp prism. Psionic transfer is just wrong in so many ways since you cannot interact with the shade at all:
1) Psionic transfer forces the defender to have a superior force to the adepts in two locations at once, once the adepts are inside of a base.
2) The psionic transfer allows the adept to overcome smaller and bigger range disadvantages. The adept can ensure that every battle starts favorable. Most units in the game take a big stats-tradeoff for their ranged attacks, the adept doesn't care about that and can turn every combat in a stats for stats comparison. Which, granted, it isn't that great at in many scenarios, but which totally neglects fun or strategic unit interactions.


I agree with your bit about Psionic Transfer. The top half, maybe not so much.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 07 2016 18:32 GMT
#52
On January 08 2016 03:21 Topdoller wrote:
From what i have seen its the Shade ability thats the issue, as Terran just doesnt have the mobility to keep up with it in the early game.

Why dont they make it so it cant be canceled once triggered, then at least Protoss has to think about it rather than having the opposition bounce around their own base like a headless chicken trying to catch the things


If you can't cancel it then there's nothing to think about. The shade becomes the unit and they'll just follow the shade. At best it will just be used to retreat since it's faster than the regular movement speed of the Adept.


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
CheddarToss
Profile Joined September 2015
534 Posts
January 07 2016 18:32 GMT
#53
On January 08 2016 01:13 travis wrote:
So people are calling for nerfs of the race performing the worst in all matchups? Specifically, absymally bad in pvz.

It's odd, isn't it?
TheWinks
Profile Joined July 2011
United States572 Posts
January 07 2016 18:32 GMT
#54
On January 08 2016 02:42 stuchiu wrote:
I can understand why he's doing it though since there are only 4 leagues this year and 2 of them are underway.

And one of them is already down to 2 terrans, rip.
v_lm
Profile Joined September 2012
France202 Posts
January 07 2016 18:35 GMT
#55
On January 08 2016 00:44 Thouhastmail wrote:
my suggestion is simple: drop turret`s cost to 75.

Very good suggestion, good effect on all match ups, Blizzard listen pls.
A friend is someone you know well and still love.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
January 07 2016 18:43 GMT
#56
On January 08 2016 03:32 DinoMight wrote:
Show nested quote +
On January 08 2016 03:21 Topdoller wrote:
From what i have seen its the Shade ability thats the issue, as Terran just doesnt have the mobility to keep up with it in the early game.

Why dont they make it so it cant be canceled once triggered, then at least Protoss has to think about it rather than having the opposition bounce around their own base like a headless chicken trying to catch the things


If you can't cancel it then there's nothing to think about. The shade becomes the unit and they'll just follow the shade. At best it will just be used to retreat since it's faster than the regular movement speed of the Adept.




Yes but at least if the Terran splits his forces he knows the Shades will have to appear. At the moment Protoss is using it to split up the Terran force into small chunks due to its massive range.

The cancel is basically a teleport which is superior to blink

Terran cant be covering all their bases in the early game, as they rely on stim + medivac for mobility
TheWinks
Profile Joined July 2011
United States572 Posts
January 07 2016 18:51 GMT
#57
On January 08 2016 03:43 Topdoller wrote:
Show nested quote +
On January 08 2016 03:32 DinoMight wrote:
On January 08 2016 03:21 Topdoller wrote:
From what i have seen its the Shade ability thats the issue, as Terran just doesnt have the mobility to keep up with it in the early game.

Why dont they make it so it cant be canceled once triggered, then at least Protoss has to think about it rather than having the opposition bounce around their own base like a headless chicken trying to catch the things


If you can't cancel it then there's nothing to think about. The shade becomes the unit and they'll just follow the shade. At best it will just be used to retreat since it's faster than the regular movement speed of the Adept.




Yes but at least if the Terran splits his forces he knows the Shades will have to appear. At the moment Protoss is using it to split up the Terran force into small chunks due to its massive range.

Terran cant be covering all their bases in the early game, as they rely on stim + medivac for mobility

The problem is you can't split up your forces. You do that and the adepts will kill the two chunks in straight up fights.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
January 07 2016 18:59 GMT
#58
Temporarily remove adepts from captains mode.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
b_unnies
Profile Blog Joined March 2006
3579 Posts
Last Edited: 2016-01-07 19:02:18
January 07 2016 19:00 GMT
#59
Past the early game warp prism adepts harass stage, TvP is stupidly broken.
Nebuchad
Profile Blog Joined December 2012
Switzerland12468 Posts
January 07 2016 19:00 GMT
#60
On January 08 2016 02:42 stuchiu wrote:
I can understand why he's doing it though since there are only 4 leagues this year and 2 of them are underway.


Quick fix for that, make Proleague count for WCS in some way.
No will to live, no wish to die
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