JYP`s After GSL; what is the solution for Adepts? - Page 3
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HugoBallzak
700 Posts
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EatingBomber
1017 Posts
On January 08 2016 02:16 HugoBallzak wrote: This is like when hots first started being played in tournaments and Koreans were saying for months that the MSC was overpowered while foreigner protosses completely denied it for as long as they could until every pro game turned into blink stalker allins or proxy roacles. I think people were complaining about Hellbats back then. It was only after the Widow Mine nerf that Terran was seriously in trouble, and that issue only became visible in 2014 | ||
Nebuchad
Switzerland12139 Posts
On January 08 2016 02:12 Ghanburighan wrote: Compulsory post regarding both GSL and Aligulac data being premature, because the game is fresh and the sample sizes (especially of premier tournaments) are too small. Shouldn't that be your answer to JYP rather than us? | ||
Deleted User 137586
7859 Posts
On January 08 2016 02:33 Nebuchad wrote: Shouldn't that be your answer to JYP rather than us? It was both. | ||
HugoBallzak
700 Posts
On January 08 2016 02:28 EatingBomber wrote: I think people were complaining about Hellbats back then. It was only after the Widow Mine nerf that Terran was seriously in trouble, and that issue only became visible in 2014 Yes but even with prenerf hellbats I am pretty sure top Koreans even protosses were pointing out the problem with msc vision range and overcharge. They were able to see despite the terran hellbat advantage the issue before it became the meta after hellbats were zapped. | ||
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stuchiu
Fiddler's Green42661 Posts
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TelecoM
United States10668 Posts
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Big J
Austria16289 Posts
The adept beats most if not all light ground units in direct combat. Most of them rather handily. The adept loses to most if not all non-light ground units in direct combat. Against many of them in a landslide. The adept cannot shoot up and has a rather low range. The adept's normal movement speed is slower than most units in the game. --> The adept's combat relations make sense. I don't see how the adept is overpowered considering the stats (speed, attack, cost, supply...) and tags (ground, air, armored, light...) in the game. If you nerf the adept to be armored or something like that you are just creating another gimmick unit that you will never see in TvP and PvP past 5mins because of marauders, stalkers and immortals. The problems with the adept all come from psionic transfer and warp-in/the warp prism. Psionic transfer is just wrong in so many ways since you cannot interact with the shade at all: 1) Psionic transfer forces the defender to have a superior force to the adepts in two locations at once, once the adepts are inside of a base. 2) The psionic transfer allows the adept to overcome smaller and bigger range disadvantages. The adept can ensure that every battle starts favorable. Most units in the game take a big stats-tradeoff for their ranged attacks, the adept doesn't care about that and can turn every combat in a stats for stats comparison. Which, granted, it isn't that great at in many scenarios, but which totally neglects fun or strategic unit interactions. | ||
ejozl
Denmark3345 Posts
That way you can only do defensive Shades untill you have the Upgrade. Would require an Upgrade name change. | ||
Topdoller
United Kingdom3860 Posts
Why dont they make it so it cant be canceled once triggered, then at least Protoss has to think about it rather than having the opposition bounce around their own base like a headless chicken trying to catch the things | ||
TimeSpiral
United States1010 Posts
On January 08 2016 02:48 Big J wrote: Rough cost for cost combats relations: The adept beats most if not all light ground units in direct combat. Most of them rather handily. The adept loses to most if not all non-light ground units in direct combat. Against many of them in a landslide. The adept cannot shoot up and has a rather low range. The adept's normal movement speed is slower than most units in the game. --> The adept's combat relations make sense. I don't see how the adept is overpowered considering the stats (speed, attack, cost, supply...) and tags (ground, air, armored, light...) in the game. If you nerf the adept to be armored or something like that you are just creating another gimmick unit that you will never see in TvP and PvP past 5mins because of marauders, stalkers and immortals. The problems with the adept all come from psionic transfer and warp-in/the warp prism. Psionic transfer is just wrong in so many ways since you cannot interact with the shade at all: 1) Psionic transfer forces the defender to have a superior force to the adepts in two locations at once, once the adepts are inside of a base. 2) The psionic transfer allows the adept to overcome smaller and bigger range disadvantages. The adept can ensure that every battle starts favorable. Most units in the game take a big stats-tradeoff for their ranged attacks, the adept doesn't care about that and can turn every combat in a stats for stats comparison. Which, granted, it isn't that great at in many scenarios, but which totally neglects fun or strategic unit interactions. I agree with your bit about Psionic Transfer. The top half, maybe not so much. | ||
DinoMight
United States3725 Posts
On January 08 2016 03:21 Topdoller wrote: From what i have seen its the Shade ability thats the issue, as Terran just doesnt have the mobility to keep up with it in the early game. Why dont they make it so it cant be canceled once triggered, then at least Protoss has to think about it rather than having the opposition bounce around their own base like a headless chicken trying to catch the things If you can't cancel it then there's nothing to think about. The shade becomes the unit and they'll just follow the shade. At best it will just be used to retreat since it's faster than the regular movement speed of the Adept. | ||
CheddarToss
534 Posts
On January 08 2016 01:13 travis wrote: So people are calling for nerfs of the race performing the worst in all matchups? Specifically, absymally bad in pvz. It's odd, isn't it? | ||
TheWinks
United States572 Posts
On January 08 2016 02:42 stuchiu wrote: I can understand why he's doing it though since there are only 4 leagues this year and 2 of them are underway. And one of them is already down to 2 terrans, rip. | ||
v_lm
France202 Posts
On January 08 2016 00:44 Thouhastmail wrote: my suggestion is simple: drop turret`s cost to 75. Very good suggestion, good effect on all match ups, Blizzard listen pls. | ||
Topdoller
United Kingdom3860 Posts
On January 08 2016 03:32 DinoMight wrote: If you can't cancel it then there's nothing to think about. The shade becomes the unit and they'll just follow the shade. At best it will just be used to retreat since it's faster than the regular movement speed of the Adept. Yes but at least if the Terran splits his forces he knows the Shades will have to appear. At the moment Protoss is using it to split up the Terran force into small chunks due to its massive range. The cancel is basically a teleport which is superior to blink Terran cant be covering all their bases in the early game, as they rely on stim + medivac for mobility | ||
TheWinks
United States572 Posts
On January 08 2016 03:43 Topdoller wrote: Yes but at least if the Terran splits his forces he knows the Shades will have to appear. At the moment Protoss is using it to split up the Terran force into small chunks due to its massive range. Terran cant be covering all their bases in the early game, as they rely on stim + medivac for mobility The problem is you can't split up your forces. You do that and the adepts will kill the two chunks in straight up fights. | ||
Skynx
Turkey7150 Posts
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b_unnies
3579 Posts
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Nebuchad
Switzerland12139 Posts
On January 08 2016 02:42 stuchiu wrote: I can understand why he's doing it though since there are only 4 leagues this year and 2 of them are underway. Quick fix for that, make Proleague count for WCS in some way. | ||
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