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Fezvez's' Co-op guide and hero review - Page 55

Forum Index > SC2 General
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Celial
Profile Blog Joined June 2006
2602 Posts
August 03 2017 11:30 GMT
#1081
thank you!

And man Nova is a ton of fun... if you know the map.

If you know where and when waves spawn. Rough timings on objectives. Playing her is so painful if you are playing "catch up" with the map. But really enjoyable when you are in perfect position so your liberators can actually do something and not be useless pieces of shit that almost die all the time. I kinda love the mass zerg enemy, but right now that I am so bad knowing about timings and stuff I HATE it. :D
Do not regret. Always forward, never back.
Rizare
Profile Joined April 2010
Canada593 Posts
August 05 2017 05:44 GMT
#1082
On August 03 2017 20:30 Celial wrote:
thank you!

And man Nova is a ton of fun... if you know the map.

If you know where and when waves spawn. Rough timings on objectives. Playing her is so painful if you are playing "catch up" with the map. But really enjoyable when you are in perfect position so your liberators can actually do something and not be useless pieces of shit that almost die all the time. I kinda love the mass zerg enemy, but right now that I am so bad knowing about timings and stuff I HATE it. :D

Just keep playing a lot. Eventually you'll notice the timings. One method you could do to notice patterns is to keep playing same map over and over again. That's how I eventually came to learn Temple of the Past by repeating a certain mutation that was on that map. Do note that at some point, Blizzard added a 2nd pattern to that map. I'll let you discover how it is triggered and how the rest plays out.
Rizare
Profile Joined April 2010
Canada593 Posts
Last Edited: 2017-08-19 04:19:25
August 19 2017 04:18 GMT
#1083
It has been a while so here we go.

According to an IGN article on what Blizz will do at Gamescom, a new commander will be revealed on monday. http://ca.ign.com/articles/2017/08/17/gamescom-2017-new-overwatch-map-and-animated-short-coming-next-week

In the meantime, a coop update has been posted by the coop designer I think and basically some changes are being considered for Fenix and the AI change that was made to counter carriers and swarm hosts will be reverted. https://us.battle.net/forums/en/sc2/topic/20758588112?page=1
Gullis
Profile Joined April 2012
Sweden740 Posts
August 19 2017 15:07 GMT
#1084
Anyone knows what the best way to kill the eradicators on miners evac with abathur? I always seems to loose all of my queens and half of my air support <.<
I would rather eat than see my children starve.
curufinwe_wins
Profile Joined August 2017
68 Posts
August 19 2017 18:44 GMT
#1085
On August 20 2017 00:07 Gullis wrote:
Anyone knows what the best way to kill the eradicators on miners evac with abathur? I always seems to loose all of my queens and half of my air support <.<



Make Muta's and only bring them. with proper micro you shouldn't lose any of them in the fight.
Rizare
Profile Joined April 2010
Canada593 Posts
August 21 2017 16:57 GMT
#1086
And there you have it. The next incoming commander is Dehaka.


Now to wait for the blog preview and then actual release for numbers.
Celial
Profile Blog Joined June 2006
2602 Posts
August 22 2017 02:36 GMT
#1087
I don't think killing your own army over and over again will happen in a real game. Especially since there are apparently 15+ levels your regular units can reach. It seems from the trailer that your units have to kill similarly strong units, so you can't just feed a bunch of freshly made units into your higher units...
Do not regret. Always forward, never back.
Tohron
Profile Joined April 2010
United States135 Posts
August 22 2017 03:44 GMT
#1088
On August 22 2017 11:36 Celial wrote:
I don't think killing your own army over and over again will happen in a real game. Especially since there are apparently 15+ levels your regular units can reach. It seems from the trailer that your units have to kill similarly strong units, so you can't just feed a bunch of freshly made units into your higher units...


If he gets cheap units like Fenix, it might be viable for at least part of your army. I think the idea is that his base units are more cost-efficient, but once you max out you might as well start advancing your units. Of course, for this to work you need a way to effectively keep more advanced units alive (though perhaps Dehaka's AoE slow and tankiness might suffice).
Rizare
Profile Joined April 2010
Canada593 Posts
August 22 2017 18:19 GMT
#1089
And his preview is up. I expected him to be released in september but it seems more likely to be next week. http://us.battle.net/sc2/en/blog/20988565/patch-317-preview-new-co-op-commander-dehaka-8-22-2017
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2017-08-22 19:39:08
August 22 2017 19:36 GMT
#1090
The #1 take away from that article is: Never let your interns write your press releases and invest in an editor. Holy shit that article is littered with typos and stuff.

Second most important thing: Dehaka will be out in time on Rifts to Korhal. And you can probably feed his respawn cocoon drones to speed it up even more.

"Dehaka spawns in faster than other hero units and can devour Primal Drones to reduce his respawn time."

The improved swarm host thing and air seems to be an insane combo. Mutalisks tanky as fuck, Guardians nice aoe, and swarm host for good measure. If Dehaka is tanky enough, you can probably get away with exclusively playing air...
Do not regret. Always forward, never back.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
August 22 2017 23:45 GMT
#1091
interesting that you can't making air units directly. They have to be evolved from either roaches or hydras.

I wonder if you can use devour on hybrids.
curufinwe_wins
Profile Joined August 2017
68 Posts
August 23 2017 04:49 GMT
#1092
On August 23 2017 08:45 ilikeredheads wrote:
interesting that you can't making air units directly. They have to be evolved from either roaches or hydras.

I wonder if you can use devour on hybrids.


You can. At least right now. Lowko showed off a play of it where he did.
Celial
Profile Blog Joined June 2006
2602 Posts
August 23 2017 08:18 GMT
#1093
What effect do they give? If its cooldown reduction its probably op. Could just devour the whole hybrid wave.
Do not regret. Always forward, never back.
Celial
Profile Blog Joined June 2006
2602 Posts
August 23 2017 08:47 GMT
#1094
For reference: Level 4 Dehaka on the new map.



He seems like the opposite of Nova, where the hero unit is way more important than the specialist units. And the inverse of Kerrigan, where he starts out weak and gains power linear through the game instead of having an oppressive early and falling off hard.
Do not regret. Always forward, never back.
Rizare
Profile Joined April 2010
Canada593 Posts
August 23 2017 22:12 GMT
#1095
On August 23 2017 17:18 Celial wrote:
What effect do they give? If its cooldown reduction its probably op. Could just devour the whole hybrid wave.

The buffs depend on the eaten unit tags. I watched Winter stream a bit and at some point the devour tooltip is shown. It's pretty big and it explains what tags gives what effect. Another thing is that in the tips given toward the end of the preview post, it says that devour cooldown once used depends on amount of HP the unit had left. The impression it gives me is that yes, you can one-shot a toal 2k hp hybrid but the tradeoff is that it takes longer till you can use ability again.

Meanwhile, map preview http://us.battle.net/sc2/en/blog/20988567/patch-317-preview-new-co-op-mission-malwarfare-8-23-2017

Not much information beside that it's an escort mission similar to the 2nd purifier mission in lotv campaign.
Tohron
Profile Joined April 2010
United States135 Posts
August 24 2017 16:16 GMT
#1096
On a different note, did Blizzard stealth-buff Brutal difficulty? It feels like Brutal has been a bit more challenging these past few weeks. Maybe it's just me.
curufinwe_wins
Profile Joined August 2017
68 Posts
August 26 2017 17:00 GMT
#1097
On August 25 2017 01:16 Tohron wrote:
On a different note, did Blizzard stealth-buff Brutal difficulty? It feels like Brutal has been a bit more challenging these past few weeks. Maybe it's just me.

I haven't noticed a change.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
August 30 2017 13:34 GMT
#1098
So...thoughts on Dehaka?

I'm level 9 right now, usually going ravasaurs+mutalisks/guardians.
Rizare
Profile Joined April 2010
Canada593 Posts
August 30 2017 18:02 GMT
#1099
^Didn't get a chance to play him since I had something to do.

So here's patch 3.17 http://us.battle.net/sc2/en/blog/21018734/starcraft-ii-legacy-of-the-void-3170-patch-notes-8-29-2017

From a quick skim, Alarak charge and Kerrigan leap are nerfed since you can no longer hit units with them without detection, Fenix champion changes but don't know how big of a difference it makes.
Celial
Profile Blog Joined June 2006
2602 Posts
August 30 2017 20:38 GMT
#1100
True nerf is that you can't infest Defensive Drones anymore. That shit was op though.

I don't like ravasaurs without roaches... one enemy zergling easily kills one ravasaur. They need a frontline, something that prevents the enemy from just running through, and Dehaka is not enough.

I default into hydra roach ravasaurs most of the time. Can deal with anything. The igniters suck though, they are basically zerg hellbats with zero range. Roaches are just meat shield for me...
Do not regret. Always forward, never back.
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