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Fezvez's' Co-op guide and hero review - Page 57

Forum Index > SC2 General
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PolarisSpark
Profile Joined May 2016
60 Posts
Last Edited: 2017-09-17 17:39:08
September 17 2017 17:38 GMT
#1121
Can anyone actually get a solid 60fps max settings on co-op or is it impossible?
curufinwe_wins
Profile Joined August 2017
68 Posts
September 29 2017 02:47 GMT
#1122
On September 18 2017 02:38 PolarisSpark wrote:
Can anyone actually get a solid 60fps max settings on co-op or is it impossible?


I do pretty consistently. It is really a cpu thing. High speed intel chips required (over 4 GHz boost)
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
Last Edited: 2017-10-01 09:38:43
October 01 2017 09:38 GMT
#1123
On September 29 2017 11:47 curufinwe_wins wrote:
Show nested quote +
On September 18 2017 02:38 PolarisSpark wrote:
Can anyone actually get a solid 60fps max settings on co-op or is it impossible?


I do pretty consistently. It is really a cpu thing. High speed intel chips required (over 4 GHz boost)


You most certainly don't.

My GF games on a 6700HQ/GTX 1060 laptop while I have a 7700K/GTX 1070 desktop.

Even with her 6700HQ at stock (3.5GHZ), it is a buttery smooth 60 FPS at the start of matches, but dips down to as low as 15 FPS late game when a lot is going on.

I OC'ed my 7700K to a stable 5.1GHZ, and this is probably the best CPU for SC2 within sane limits. With all settings on medium and physics disabled, I was getting 10FPS when I went mass phoenix while my partner went mass lings. Yes you read that right - 10 FPS on a 5.1GHZ 7700K.

Admittedly this was an extreme case, but there's not a single consumer-grade CPU out there that can maintain a constant 60FPS for SC2 co-op's late-game, especially when playing swarmy heroes.
Fezvezfez
Profile Joined October 2017
58 Posts
October 10 2017 19:58 GMT
#1124
Welp, it seems that I lost the access to my TL account and can't update the guide anymore... Anyways, great people are making new guides, and more in-depth, so that's nice.

I am trying to get in the SC2 AI Workshop, wish me luck guys!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
October 10 2017 20:02 GMT
#1125
On October 11 2017 04:58 Fezvezfez wrote:
Welp, it seems that I lost the access to my TL account and can't update the guide anymore... Anyways, great people are making new guides, and more in-depth, so that's nice.

I am trying to get in the SC2 AI Workshop, wish me luck guys!


Ouch, gl!
Earth, Water, Air and Protoss!
curufinwe_wins
Profile Joined August 2017
68 Posts
October 21 2017 22:27 GMT
#1126
On October 01 2017 18:38 EngrishTeacher wrote:
Show nested quote +
On September 29 2017 11:47 curufinwe_wins wrote:
On September 18 2017 02:38 PolarisSpark wrote:
Can anyone actually get a solid 60fps max settings on co-op or is it impossible?


I do pretty consistently. It is really a cpu thing. High speed intel chips required (over 4 GHz boost)


You most certainly don't.

My GF games on a 6700HQ/GTX 1060 laptop while I have a 7700K/GTX 1070 desktop.

Even with her 6700HQ at stock (3.5GHZ), it is a buttery smooth 60 FPS at the start of matches, but dips down to as low as 15 FPS late game when a lot is going on.

I OC'ed my 7700K to a stable 5.1GHZ, and this is probably the best CPU for SC2 within sane limits. With all settings on medium and physics disabled, I was getting 10FPS when I went mass phoenix while my partner went mass lings. Yes you read that right - 10 FPS on a 5.1GHZ 7700K.

Admittedly this was an extreme case, but there's not a single consumer-grade CPU out there that can maintain a constant 60FPS for SC2 co-op's late-game, especially when playing swarmy heroes.


[image loading]
[image loading]

How much more swarmy do you want it to get to? For the record... I did see exactly two frames below 30fps going through this at game speed (one to 20 and one to 15), but that isn't bad. I do run it completely max settings 1440p.

Until the mid-end late game I am never below 60fps (my stock refresh rate is 100 FPS, but using a g-sync panel so not a terrible deal.)

[image loading]

I'll play a game with stukov in game and throw up a screen for better exactness (although replays in theory put the exact same amount of stress on the game that the original does since all AI and other behavior is off-server).
curufinwe_wins
Profile Joined August 2017
68 Posts
Last Edited: 2017-10-21 22:52:44
October 21 2017 22:48 GMT
#1127
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Yeah... not sure how much more swarmy it can be really.... Minimums for me are in the 30s, normal run even end-game is pretty much holding around 60.


For the record, I run a 5820k at 4.5 GHz with two 980tis (obviously SLI doesn't help on this game.)

Maybe the dramatic memory bandwidth advantage I have over dual channel systems is what keeps things from getting absolutely awful minimums... I don't have the answers, only my own results.

[image loading]
Icysoul
Profile Joined December 2007
Canada254 Posts
November 15 2017 15:57 GMT
#1128
What builds have you guys been finding successful with HH? I've been trying the standard air fleet + hellions hellbat mix, I've also tried having flying reapers be the main mineral dump. My main concern has always been the durability of the army. The ground mineral dumps are too fragile, and once it is down to mainly the air units, the air units can hold their own but suffer too much loss for how difficult they are to replace.
Rizare
Profile Joined April 2010
Canada592 Posts
November 15 2017 16:29 GMT
#1129
Hard to say, I only got to play 1 game with them and it takes a while for me to get used to new commanders. First impression is Han units are used like Zagara units where you just mass and throw them away..

Doesn't help that there are crash issues because of the patch and game is unplayable because of how random they are.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
November 16 2017 02:53 GMT
#1130
CC at rocks -> 3 galleons (clear rocks) -> gas -> 2 more galleons -> drones -> bombers.

Bombers are sweet in a lot of missions; they track units that you directly target, so you can pick off scary shit like casters, and it's not too hard to time it to help clear waves.

Reapers become a lot better with the flying upgrade. I dump most of my money into them, but I always get a couple of hellions just for the aerosolized stim and slow. I've been very impressed with widow mines as well, though they can be hard to use in some missions.

Not sure about Horner's units. I don't have self-healing for them yet, but I believe that'll make a huge difference. All of them seem good.
BigRedDog
Profile Joined May 2012
461 Posts
November 16 2017 22:17 GMT
#1131
How does one play hh commander in the map parts and parcel? I'm having a hard time to level up hh in that map. Even with normal difficulty, it seems that I always run out of time before I can get enough parts or kill the hybrid.

What composition should I be aiming for?
Big Red Dog!
29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 17 2017 01:02 GMT
#1132
On November 17 2017 07:17 BigRedDog wrote:
How does one play hh commander in the map parts and parcel? I'm having a hard time to level up hh in that map. Even with normal difficulty, it seems that I always run out of time before I can get enough parts or kill the hybrid.

What composition should I be aiming for?


I get mass reapers because they can run around the map quickly. If you have the upgrade for the hellions, get that one and hellions. Wraiths and BCs from Horner. Ignore the first train unless your ally is carrying.

Since your ground army is fragile, you will lose a lot of units. However, if you're on top of your macro, you should be fine.
4v4 is a battle of who has the better computer.
BigRedDog
Profile Joined May 2012
461 Posts
November 19 2017 03:10 GMT
#1133
On November 17 2017 10:02 29 fps wrote:

I get mass reapers because they can run around the map quickly. If you have the upgrade for the hellions, get that one and hellions. Wraiths and BCs from Horner. Ignore the first train unless your ally is carrying.

Since your ground army is fragile, you will lose a lot of units. However, if you're on top of your macro, you should be fine.


Thanks. I am at level 5 now and reapers can fly and move so much faster. Level 1, they were so slow. Now it is easier to play as Han and Horner. I also learn to build more widow mines and borrow them in my base as defense (with towers and mag mines).
Big Red Dog!
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
November 21 2017 02:00 GMT
#1134
Why the hell'd they buff Stukov's tanks to EIGHTEEN range? He was already one of the easiest Mutation commanders and they were already great units--now they're just stupid strong.
Celial
Profile Blog Joined June 2006
2602 Posts
November 21 2017 17:14 GMT
#1135
because nobody built them (except dead of night)

technically, nobody built ANYTHING with gas except overseers. and they put a lot of his design decisions into the tanks - interactions with zombies, deep tunnel, the spine crawler, etc etc

so it makes sense to soft force people into building tanks
Do not regret. Always forward, never back.
BigRedDog
Profile Joined May 2012
461 Posts
November 21 2017 21:02 GMT
#1136
Wow. Those tanks will be Uber strong =).. The problem is that before the buff, the range of the tank is so short... Even normal Terran tank out range them. If you face a Terran mech Z you are screwed
Big Red Dog!
Celial
Profile Blog Joined June 2006
2602 Posts
November 22 2017 10:52 GMT
#1137
Btw, what is the fastest and easiest commander for leveling mastery levels on regular brutal?

Stukov is out for me because I have a potato computer and he lags me to death.
Do not regret. Always forward, never back.
BigRedDog
Profile Joined May 2012
461 Posts
November 22 2017 12:18 GMT
#1138
On November 22 2017 19:52 Celial wrote:
Btw, what is the fastest and easiest commander for leveling mastery levels on regular brutal?

Stukov is out for me because I have a potato computer and he lags me to death.


If you have a partner to grind with you, you can try lock n load map. Good coordination will get you clear the map Rather quickly
Big Red Dog!
TheDougler
Profile Joined April 2010
Canada8305 Posts
December 20 2017 18:37 GMT
#1139
On November 22 2017 19:52 Celial wrote:
Btw, what is the fastest and easiest commander for leveling mastery levels on regular brutal?

Stukov is out for me because I have a potato computer and he lags me to death.


Nova is very easy to level and is easy on the computer due to having so few units, and is super strong to boot. I highly recommend her.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
February 21 2018 01:53 GMT
#1140
Fenix and Horner feel a lot better now, but I don't think either are top tier. Horner's early game is too slow and Fenix's maxed army is too weak.

Bombers are tons of fun. Send one out as a scout gain vision of enemy attack waves, then the rest can target a unit for tracking.
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