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[TLCH] Epilogue 2: The Essence of Eternity

Forum Index > SC2 General
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Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2015-11-11 12:11:26
November 11 2015 12:04 GMT
#1
Please use this thread to discuss the second level of the LotV epilogue campaign, "The Essence of Eternity". Clearly mark spoilers using the spoiler tag. You do not need spoilers for the LotV campaign or Epilogue 1.

Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.

- fake Plexa
Cry 'havoc' and let slip the dogs of war
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 11 2015 12:07 GMT
#2
Ok, I made this thread myself because I'm stumped.

So far I've tried tanks and marines, marines and hellions (viking support), marines and medivacs (marauder support). In all games I went CC first (kinda).

In 2/3 attempts I've used Kerrigan's power whenever massive units arrived.

P.S. The protoss and zerg only seem to have a handful of units.
Cry 'havoc' and let slip the dogs of war
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2015 12:10 GMT
#3
Was just about to make the epilogue threads

This one is kinda tricky. My strategy was to wall off the Terran side and as much of the Protoss as I could with depos/bunkers. SCVs have great repair so a few of those hung around to repair walls etc. I heavily used Kerrigan to defend early waves and problematic units. Other than that I made a lot of marines and tanks, plus medics on the zerg side and just defended. Taking the expansion asap and staying on top of upgrades is really useful. You should be able to max out with this strategy, once you do that you're pretty much unkillable. Use the mercs when possible, esp the tanks.
Administrator~ Spirit will set you free ~
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2015-11-11 12:15:52
November 11 2015 12:15 GMT
#4
Thanks Plexa (and for fixing the thread title).

I tried healing the zerg with medivacs but they wouldn't auto-target them for some reason (when I right-clicked, it worked, but that's too much APM for me). I'll give it a try with medics.

Giving it another try with those tips.
Cry 'havoc' and let slip the dogs of war
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 11 2015 13:32 GMT
#5
I'd say this is the hardest of the epilogue missions.

So hard that I decided to fail the bonus missions so I could barely skirt by this mission. Artanis is basically impossible to keep alive since he charges ahead, which sucks because his army has virtually no sustainability.

I found it very difficult to build a mech army because there's so much needed movement. So I either need to split my mech army or mix in Viking/Banshees.

Either it seems a common theme is use Kerrigan a lot early on until you build an army. I find that easy, if you wanna let Artanis and Zagara get wrecked.
pzlama333
Profile Joined April 2013
United States277 Posts
Last Edited: 2015-11-11 21:12:58
November 11 2015 16:10 GMT
#6
wrong post -deleted
Cricketer12
Profile Blog Joined May 2012
United States13988 Posts
November 11 2015 18:45 GMT
#7
Is there anyway to save arty on Brutal?
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 11 2015 18:53 GMT
#8
I have no idea if Artanis died in my Brutal play, but at least, his Nexus was alive at the end. Same for Zagara.

I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking

The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship.
Cricketer12
Profile Blog Joined May 2012
United States13988 Posts
November 11 2015 19:29 GMT
#9
On November 12 2015 03:53 fezvez wrote:
I have no idea if Artanis died in my Brutal play, but at least, his Nexus was alive at the end. Same for Zagara.

I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking

The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship.

Saving his nexus is all that matters, well done o.O
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-11-11 19:53:05
November 11 2015 19:52 GMT
#10
Only make tanks and use Kerrigan to kill all the flying units.

Lol, that's what I did. just put 1/4 of my army at each ramp and sat back.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
evaunit01
Profile Blog Joined January 2011
United States512 Posts
November 11 2015 21:52 GMT
#11
Yeah I took the day off work yesterday and got to this point. Tried 2 times before it was bed time. Seems very difficult on Brutal but I will try some of these tips here.
Gamertag: William T. Riker - My life for Aiur!
rangi
Profile Blog Joined August 2010
New Zealand24 Posts
November 11 2015 22:37 GMT
#12
I beat this on brutal with tanks. I used Kerrigan A LOT. All flying units, ultras, tanks, archons, immortals, colossi, etc. I don't think using Kerrigan makes the mission any harder as I think the progress to harder enemy units is based on her percentage.

Had about 20 tanks hugging the command centre of my second base. Had about 10 tanks supporting the zerg side. Built three planetaries at the protoss entrance and had about 10 tanks there too.

Then in the late game I supplemented with lots of turrets and vikings.
This too shall pass
Tankz123
Profile Joined December 2011
Denmark228 Posts
November 11 2015 23:05 GMT
#13
I did this by targeting key units whenever they spawned (ultras, carriers, BC's, colo's, etc) and just massed up tanks + turrets on the terran side, while i had a mobile marine/medic army + tanks for the 2 other sides.
2 PF's + some tanks and turrets can easily hold the terran side alone if you just reck the massive units with the lazer.
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 11 2015 23:11 GMT
#14
Done and done.

The trick really seems to be a very liberal use of Kerrigan's attack. They warn you of the drawback but it feels very minor, but it makes the mission a point and click adventure. Marine, tank, viking seems optimal as you can use barracks for walling off your bunkers too.
Cry 'havoc' and let slip the dogs of war
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 12 2015 08:41 GMT
#15
4 PFs 2 thors ~6-8 tanks ~12 vikings and some turrets on the 2 terran ramps held pretty easily, then I just used PF's + Marine / Tank / medivac to support Zagara and Artanis. I actually killed Zagara's creep tumors so I could make PF's for her too
In Somnis Veritas
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2015 08:44 GMT
#16
That's actually really clever (killing creep tumors).
Administrator~ Spirit will set you free ~
reapsen
Profile Blog Joined May 2010
Germany559 Posts
November 12 2015 11:13 GMT
#17
Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission?
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission..
Biolunar
Profile Joined February 2012
Germany224 Posts
November 12 2015 11:49 GMT
#18
On November 12 2015 20:13 reapsen wrote:
Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission?
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission..

I agree, this kind of mission is really boring.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 12 2015 12:16 GMT
#19
I went marine-tank-medivac not realizing that i can also build medics. Had about 6-7 tanks at each base and a couple of marines and turrets for support. Also using Kerrigans attack very often mostly on Colossi, Immortals and air units. And I had a PF on my expansion to help tanks.
INnoVation is the GOAT!
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
Last Edited: 2015-11-12 16:21:41
November 12 2015 16:20 GMT
#20
At first this mission kind of stumped me because I couldn't get enough forces to defend all sides around when Kerrigan is at 50-60%. Then I thought screw it and just went full M&M and it worked? Used Kerrigan for dangerous stuff like tanks/collosi/heavy air.

Also made a viking for those mineral/gas pickups all around the map. Quite handy for a good start.
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