Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.
- fake Plexa
Forum Index > SC2 General |
Deleted User 137586
7859 Posts
Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission. - fake Plexa | ||
Deleted User 137586
7859 Posts
So far I've tried tanks and marines, marines and hellions (viking support), marines and medivacs (marauder support). In all games I went CC first (kinda). In 2/3 attempts I've used Kerrigan's power whenever massive units arrived. P.S. The protoss and zerg only seem to have a handful of units. | ||
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Plexa
Aotearoa39261 Posts
![]() This one is kinda tricky. My strategy was to wall off the Terran side and as much of the Protoss as I could with depos/bunkers. SCVs have great repair so a few of those hung around to repair walls etc. I heavily used Kerrigan to defend early waves and problematic units. Other than that I made a lot of marines and tanks, plus medics on the zerg side and just defended. Taking the expansion asap and staying on top of upgrades is really useful. You should be able to max out with this strategy, once you do that you're pretty much unkillable. Use the mercs when possible, esp the tanks. | ||
Deleted User 137586
7859 Posts
I tried healing the zerg with medivacs but they wouldn't auto-target them for some reason (when I right-clicked, it worked, but that's too much APM for me). I'll give it a try with medics. Giving it another try with those tips. | ||
HeroMystic
United States1217 Posts
So hard that I decided to fail the bonus missions so I could barely skirt by this mission. Artanis is basically impossible to keep alive since he charges ahead, which sucks because his army has virtually no sustainability. I found it very difficult to build a mech army because there's so much needed movement. So I either need to split my mech army or mix in Viking/Banshees. Either it seems a common theme is use Kerrigan a lot early on until you build an army. I find that easy, if you wanna let Artanis and Zagara get wrecked. | ||
pzlama333
United States276 Posts
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Cricketer12
United States13966 Posts
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fezvez
France3021 Posts
I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship. | ||
Cricketer12
United States13966 Posts
On November 12 2015 03:53 fezvez wrote: I have no idea if Artanis died in my Brutal play, but at least, his Nexus was alive at the end. Same for Zagara. I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship. Saving his nexus is all that matters, well done o.O | ||
DinoMight
United States3725 Posts
Lol, that's what I did. just put 1/4 of my army at each ramp and sat back. | ||
evaunit01
United States512 Posts
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rangi
New Zealand24 Posts
Had about 20 tanks hugging the command centre of my second base. Had about 10 tanks supporting the zerg side. Built three planetaries at the protoss entrance and had about 10 tanks there too. Then in the late game I supplemented with lots of turrets and vikings. | ||
Tankz123
Denmark228 Posts
2 PF's + some tanks and turrets can easily hold the terran side alone if you just reck the massive units with the lazer. | ||
Deleted User 137586
7859 Posts
The trick really seems to be a very liberal use of Kerrigan's attack. They warn you of the drawback but it feels very minor, but it makes the mission a point and click adventure. Marine, tank, viking seems optimal as you can use barracks for walling off your bunkers too. | ||
Pursuit_
United States1330 Posts
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Plexa
Aotearoa39261 Posts
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reapsen
Germany559 Posts
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission.. | ||
Biolunar
Germany224 Posts
On November 12 2015 20:13 reapsen wrote: Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission? Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission.. I agree, this kind of mission is really boring. | ||
FanaticCZ
Czech Republic287 Posts
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Mastermyth
Netherlands207 Posts
Also made a viking for those mineral/gas pickups all around the map. Quite handy for a good start. | ||
Wrath
3174 Posts
And where is the fucking logic that the unified Protoss and Kerrigans Swarm always need the help of Raynor's Raiders with whatever survived from the dominion? If only I had the WoL campaign tanks... David Kim is siding with Amon confirmed! | ||
droxe
Germany95 Posts
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sashkata
Bulgaria3241 Posts
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frazzle
United States468 Posts
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NarutO
Germany18839 Posts
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xDaunt
United States17988 Posts
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ScienceRob
United States382 Posts
Thats how i beat it on Brutal. | ||
Louuster
Canada2869 Posts
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thomasahle
1 Post
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Dingodile
4133 Posts
Funny thing is that I never used any hero spell attacks or from solarit in all missions, zero usage. I play like I am laddering. | ||
reapsen
Germany559 Posts
On November 13 2015 22:41 Dingodile wrote: I played all missions on normal difficulty. Only epilogue mission 2 and 3 I needed one retry. As usual I always play in the most difficult way when I look back how I should have played this and/or that mission... Funny thing is that I never used any hero spell attacks or from solarit in all missions, zero usage. I play like I am laddering. What league are you in on ladder? Just curious. | ||
Dingodile
4133 Posts
On November 14 2015 00:57 reapsen wrote: Show nested quote + On November 13 2015 22:41 Dingodile wrote: I played all missions on normal difficulty. Only epilogue mission 2 and 3 I needed one retry. As usual I always play in the most difficult way when I look back how I should have played this and/or that mission... Funny thing is that I never used any hero spell attacks or from solarit in all missions, zero usage. I play like I am laddering. What league are you in on ladder? Just curious. Zerg low master until I stopped in summer 2015. Never played P or T. Never played LotV beta and still haven't played a single ladder match. I still dont care. Maybe I will start next year with ladder. I understood the last mission completely false, I thought I have to kill everything THEN I can kill those 7 things. At 2nd try, I ignored everything and just killed those 7 things within 14min playtime. Actually there is nothing wrong with retries in my case, it reflects my process in real life perfectly. I fucked up with easiest things although 110% brain usage and at 2nd try I completed it prefectly in afk mode. | ||
lestye
United States4149 Posts
Thanks for the help guys, this was one of the most frustrating missions. | ||
MyrionSC
Denmark140 Posts
On November 14 2015 22:27 lestye wrote: God, Artanis commiting suicide on me so many times unless I held his hand through every breath. Yeah, my roommate commented on why I didn't help Artanis, and I was like, is he not supposed to die? I only lasered the big units to help the allies, so they had to deal with the small dudes themselves. Artanis literally dies to the first push of about 8 marines and 4 marauders. Zagara holds until like 95% with the same help. Surely I am not required to laser single marines to help his weak ass. This was on Hard btw. | ||
HeroMystic
United States1217 Posts
On November 13 2015 12:12 Louuster wrote: Please game, I profoundly hate this type of mission and they make me do 2 of them almost back to back?? Also its basically that laser drill mission from Wings :/ WoL had 3 of these missions and I believe LotV has 2.(3 if Epilogue is counted). They're not intuitive but it's not that bad. | ||
namvn
1 Post
constantly use Kerrigan ability to kill strong unit, especially broodlord, BC and carrier mass tank, and wall of turret stand in front, have 5 SCV with auto repair at each door, you might add a few viking or thor to draw their flies attention. The key is to kill fly units fast with Kerrigan, the tank will deal the rest | ||
AkiZenko
Canada14 Posts
Edit: I counted 8 Void Trashers (or maybe 6... Not 100% sure because of save/reload), meaning you can use Kerrigan's ability 7-9 times on some other units. I managed to do it on hard using strategies in this topic. Bunkers on Terran side filled with marines and SCVs to repair, PFs to defend the Protoss base, banshees and merc vikings on the zerg side. I made a few siege tanks for both Terran entrances along with the Protoss base. I used spectres as a mobile group helping whichever base was most under attack (usually Protoss or Zerg bases). | ||
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Destructicon
4713 Posts
For the zerg side I strongly recommend the merc banshees, The zerg side never gets detection and the banshees will clean up every ground unit and then Zagara can clean up any remaining air. | ||
Bps0114
1 Post
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Stratos_speAr
United States6959 Posts
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lestye
United States4149 Posts
On November 15 2015 06:59 Stratos_speAr wrote: Does anyone have a good strategy for beating this without using Kerrigan on hard (for the achievement)? Artanis is a completely useless piece of shit that dies to literally every single attack without my help, so I continuously get spread too thin to build enough defense on any entrance. I don't follow. The achievement I see is to use Kerrrigan, not to not use her? | ||
Stratos_speAr
United States6959 Posts
On November 15 2015 07:01 lestye wrote: Show nested quote + On November 15 2015 06:59 Stratos_speAr wrote: Does anyone have a good strategy for beating this without using Kerrigan on hard (for the achievement)? Artanis is a completely useless piece of shit that dies to literally every single attack without my help, so I continuously get spread too thin to build enough defense on any entrance. I don't follow. The achievement I see is to use Kerrrigan, not to not use her? The mastery achievement is to get 15 or less kills with Kerrigan while beating it on hard. I was finally able to do it, but it took umpteen reloads. I ended up with a couple PF's and tanks at Artanis's base until 65% or so, and I used Banshees to help Zagara until the same time frame. Then I just kept throwing up Bunkers and mass-producing Marines, Tanks, and Vikings until the end, where my base was overrun but I had enough time to win. | ||
A_Scarecrow
Australia721 Posts
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DinosaurJones
United States1000 Posts
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Shield
Bulgaria4824 Posts
On November 15 2015 15:19 DinosaurJones wrote: This mission is kicking my ass on brutal. Maybe because I've gotten so used to playing Protoss over the past few days and Terran is breaking my brain, but I can only make it to about ~65% before everything goes to crap. I'm just trying to use static defense with a mobile MMM and tanks, but it just doesn't seem to be working for me. Same. My best try is 90%. Allies (Artanis, swarm, etc) are too weak to defend themselves early which is crucial to have a good start. | ||
InfCereal
Canada1759 Posts
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Nyrr
Netherlands36 Posts
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Nerchio
Poland2633 Posts
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Deleted User 137586
7859 Posts
On November 16 2015 00:39 Nerchio wrote: I won this by using Kerrigan on big units and just pure MMM on brutal. Haha, we should probably have a special difficulty level meant for progamers. | ||
Reptilia
Chile913 Posts
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Shield
Bulgaria4824 Posts
On November 16 2015 01:42 Reptilia wrote: i won this easily without loosing much just by massing tanks and turrets. Use kerrigan to kill battlecruisers, broodlords and carriers. Make sure to use merc tanks as they are op Tanks are so hard to mass early that I doubt this works on Brutal mode. | ||
Reptilia
Chile913 Posts
On November 16 2015 02:02 darkness wrote: Show nested quote + On November 16 2015 01:42 Reptilia wrote: i won this easily without loosing much just by massing tanks and turrets. Use kerrigan to kill battlecruisers, broodlords and carriers. Make sure to use merc tanks as they are op Tanks are so hard to mass early that I doubt this works on Brutal mode. it was on brutal, for early game get a few marines to fill bunkers and use kerrigan power to survive. Then you have to be very fast in killing air units specially broodlords carriers and battlecruisers. Obviously you should expand asap and get the gases immediately. | ||
DinosaurJones
United States1000 Posts
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Dingodile
4133 Posts
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DinosaurJones
United States1000 Posts
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cheekymonkey
France1387 Posts
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azzu
Germany141 Posts
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fezvez
France3021 Posts
On November 16 2015 22:48 azzu wrote: Small trick: you can destroy your allies assimilators with your units and get that sweet, sweet gas for yourself since you have automated refineries. You are a wondeful asshole! | ||
AkiZenko
Canada14 Posts
On November 16 2015 22:48 azzu wrote: Small trick: you can destroy your allies assimilators with your units and get that sweet, sweet gas for yourself since you have automated refineries. And now thanks to you, I was able to complete the only mission I couldn't do on brutal. Thanks! | ||
Sanguinarius
United States3427 Posts
Actually found this mission harder than the last one. My strat was use Kerrigan to kill all the big units (tanks, thors, bcs, colossi, etc). Took a fast expand, 3 bunkers with 6 tanks and 6 SCVs at each ramp, placed PFs with 8 tanks at artanis and then some PFs for backup around kerrigan. Massed Turrets around her also just in case. A roaming mass of 15 banchees and 15 vikings to clean up (mostly to help zerg). Kept all 3 bases up. | ||
SiaBBo
Finland132 Posts
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KalWarkov
Germany4126 Posts
i had to restart the last epi mission 3 times though till i found out ultralisks are good units :D | ||
SnowfaLL
Canada730 Posts
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esla_sol
United States756 Posts
for regular brutal achieves mass banshee with some tank worked. i sacrificed artanis and zagara for the most part. never built anything near them. focused on the big ramp up to kerrigan with pfs, turrets, and mass idle scvs for repair. i used kerrigan to snipe just about everything on the map. | ||
cpc
Australia126 Posts
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summerloud
Austria1201 Posts
i made nothing but marines and tanks for this mission, walled off all entrances with bunkers, had scvs for repair, started to add turrets rather late, bought the mercenary tanks for added punch also, i used kerrigans ability quite deliberately to pick off the big units of each wave, like archons, thors, tanks, ultra, but especially the big air units like broodlords, since my defense didnt have anything else to fight them defending zerg is tricky since you cannot build turrets or bunkers there, i just put even more tanks next to zergs hatchery, and rallied marines there for anti-air when too much of your defense dies just load a save again, as long as you manage each individual wave well your defenses will grow steadily. at the end i was maxed on tanks and marines and had lots of minerals left, so i started to just cover the ground with bunkers edit: reading this thread i realized i didnt even think of making PFs. 2-3 PFs at each entrance might be better than mass bunker, but i dunno, with so many tanks it already seemed like only air units posed a threat, so bunkers might even be better | ||
SiaBBo
Finland132 Posts
On November 17 2015 13:50 SnowfaLL wrote: The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills) How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan. | ||
DarkVoice_
8 Posts
On November 17 2015 21:02 SiaBBo wrote: How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan. go instantly banshee and after a while make some vikings and vessels at least thats the way I did it. You don't really want to kill units with kerrigan in the beginning besides probably the two battlecruisers which attack artanis. Always try to just damage those big units with kerrigan so the protoss/zerg and yourself will oneshot them with their/your units. this might help + Show Spoiler + | ||
CakeSauc3
United States1437 Posts
On November 17 2015 19:59 cpc wrote: Seemed to take me a lot of effort to do this on brutal but perhaps I'm just still in Protoss mode. Anyway I must say this mission feels like a missed opportunity where you could of played all three races at once which would of made the mission much more fun and memorable. (I'm sure sc1 had a mission you played as two races but I can't remember which mission that was) Last mission of sc vanilla's Protoss campaign, you control both Tassadar's and Raynor's bases. I was also hoping the epilogue would have included a similar mission ![]() | ||
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Inflicted
Australia18228 Posts
On November 17 2015 21:02 SiaBBo wrote: Show nested quote + On November 17 2015 13:50 SnowfaLL wrote: The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills) How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan. I instantly salvaged the bottom side bunker and the one next to Kerrigan, giving enough minerals to take expansion + refineries. 1 Tank + Bunker + mass repair can hold the first 2-3 waves so I rallied my spectres to Zagara, killed off the important units (Thors/Immortals/Collosi etc) and had 2 tanks + 4-6 spectres in time for Artanis' wave. Took me a lot of saves to get this part right After that, it was pretty simple turtling with mass PFs + tanks + spectres Didn't use Kerrigan on anything other than Void thrashers but I think you have room to snipe some units if you're struggling | ||
Deleted User 26513
2376 Posts
-3 bunkers+turrets+8ish scvs for repair at each entrance of my base - Built 1 extra factory and rallied it to the protoss base. The zerg can survive for a while by just killing the big stuff with Kerrigan. - 2 PFs on the protoss base and the merc tanks to the zerg base. - Nonstop tank production. - Snipe whatever they throw at you. - In the last 10 percent just watch. At some point my second base was full of tanks(12 maybe even more). 6-7 tanks at the zerg with no buildings. Same on the protoss + the PFs. At the end I built a bunch of PFs around kerrigan, they were not needed. | ||
Jenia6109
Russian Federation1608 Posts
On November 17 2015 22:29 DarkVoice_ wrote: Show nested quote + On November 17 2015 21:02 SiaBBo wrote: How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan. go instantly banshee and after a while make some vikings and vessels at least thats the way I did it. You don't really want to kill units with kerrigan in the beginning besides probably the two battlecruisers which attack artanis. Always try to just damage those big units with kerrigan so the protoss/zerg and yourself will oneshot them with their/your units. this might help + Show Spoiler + Wow, just wow! I spent about 3 hours trying to defend Kerrigan with Bio+Tanks and my best was 98%. And i use your strategy and easy win from first time ;D Thanks a lot! | ||
Sacrilege
United States199 Posts
I used vultures to plant mines at every entrance for each incoming wave. I would be able to hold off using Kerrigan's powers until multiple capital ships became a factor. I feel like my composition needed work.. In theory and early on it worked fantastically but I found myself maxing out too slowly and as a result, not being able to spare minerals for multiple bunkers or PF's. | ||
kudlaty_true
Poland158 Posts
Before I looked here I was trying to keep the wall of bunkers and tanks alive in all four sides, but with my bronze level micro it just wasn't possible. Then I red here about spectres and I remembered a little trick which helped me get through the Protoss defence map in Terran campaign. Literally to make a wall with cloaked units, so the ground units couldn't get through, while getting the entire higher level place riddled with turrets for air defence. At the beggining took Zagara's two gas geisers, to support spectres production. The only problem witch I had was to target the banelings with Kerrigan. At the last try I made a 2 layers of spectres wall, so even if a baneling did pop, I had backup wall ![]() | ||
Yitzi
5 Posts
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Hier
2391 Posts
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iamahydralisk
United States813 Posts
So I'm playing this on Hard mode and 99.9% sure it's seriously glitched. I haven't had many problems with any of the other missions, but I can't beat this one because Artanis' base makes about 3 units the entire level and it gets wrecked without me being able to save it. The reason I think it's glitched is because the Zerg base actually makes units and defends itself decently, but even when I station huge groups of M&M with tanks to protect Artanis, it doesn't work because he provides virtually no backup. Anyone else having the same issue? | ||
NewSunshine
United States5938 Posts
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ilares
7 Posts
you can click me Early game is hard because you need to make 3 walls really fast and get a lot of tanks, with a small economy. Then it's not so hard! I used Kerrigan beam only on trashers. | ||
ElMeanYo
United States1032 Posts
I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it. Will have to bump down to normal I guess, though I hate to do it. | ||
cheekymonkey
France1387 Posts
I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. | ||
Perfi2_0
Poland40 Posts
On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Done ![]() I'd also advise everyone to send out a few stimmed rines early, there's a bunch of mineral\gas pickups that really helps in the early game. One of note is one gas and one mineral + gas to the north of the northern entrance to your own base, on two sides of a bunch of rocks. It's hidden in the void fog thingy, but it deals little damage early game. | ||
Noel1
1 Post
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pat777
United States356 Posts
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schmutttt
Australia3856 Posts
On November 23 2015 15:14 ElMeanYo wrote: This mission is that one mission in every campaign... MUCH harder than every other. Like the final mission in WOL. I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it. Will have to bump down to normal I guess, though I hate to do it. Just quietly I think the last of the Zeratul WoL missions was harder than the final mission on Char. Terran with the right upgrades made it super easy to hold out. | ||
pat777
United States356 Posts
On November 23 2015 15:14 ElMeanYo wrote: imo, it's hard to get to the final wave but the final wave is so anticlimatic on brutal. Mass tanks and make sure to prioritize your own base and artanis. Use kerrigan's laser a lot. You should eventually get a bunch of tanks for zagara. If you need to, mass buildings around kerrigan before the final wave to buy time. I didnt need to do that to win but i needed to do that to get the life guard achievement.This mission is that one mission in every campaign... MUCH harder than every other. Like the final mission in WOL. I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it. Will have to bump down to normal I guess, though I hate to do it. | ||
Ludwigvan
Germany2369 Posts
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Silahsor
Turkey59 Posts
Once the banshees reach critical mass, rest is quite trivial. | ||
Ludwigvan
Germany2369 Posts
On November 30 2015 05:02 Silahsor wrote: FE to natural. Build second starport immediately. Start massing banshees. 1-2 science vessel for repair. Wall of initial attack gate. Wall off the other side with another PF adjacent to FE one. Start adding vikings to the bunch. Keep building banshee (priority) + viking + science vessel (5-6 should do). Do armory upgrades. Use cloack for the initial waves. Build 1-2 PF to Artanis side if you can, just to delay while the banshee + viking ball arrives. Use Kerrigan ability for Battle Cruisers and Carriers or whatever you find necessary. Once the banshees reach critical mass, rest is quite trivial. yes. I finally made the mastery achievement with this method. | ||
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Pandemona
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Charlie Sheens House51452 Posts
But its fun and challenging, been so long since we played terran campaign so i was a bit slow on this. | ||
chipmonklord17
United States11944 Posts
On December 01 2015 00:11 Ludwigvan wrote: Show nested quote + On November 30 2015 05:02 Silahsor wrote: FE to natural. Build second starport immediately. Start massing banshees. 1-2 science vessel for repair. Wall of initial attack gate. Wall off the other side with another PF adjacent to FE one. Start adding vikings to the bunch. Keep building banshee (priority) + viking + science vessel (5-6 should do). Do armory upgrades. Use cloack for the initial waves. Build 1-2 PF to Artanis side if you can, just to delay while the banshee + viking ball arrives. Use Kerrigan ability for Battle Cruisers and Carriers or whatever you find necessary. Once the banshees reach critical mass, rest is quite trivial. yes. I finally made the mastery achievement with this method. I just did this method too, it was the only way I could beat the damn mission. Sadly I was 200 health under the value for the regular achievement so I'll have to try again at some point | ||
pat777
United States356 Posts
On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal? Edit: I think spectres may also be able to snipe off thrashers. | ||
cheekymonkey
France1387 Posts
On December 05 2015 20:43 pat777 wrote: Show nested quote + On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal? Edit: I think spectres may also be able to snipe off thrashers. I'm going to attempt this (without spectres). | ||
pat777
United States356 Posts
On December 05 2015 21:16 cheekymonkey wrote: Show nested quote + On December 05 2015 20:43 pat777 wrote: On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal? Edit: I think spectres may also be able to snipe off thrashers. I'm going to attempt this (without spectres). I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher? Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then. | ||
[UoN]Sentinel
United States11320 Posts
On November 12 2015 20:13 reapsen wrote: Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission? Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission.. Always liked holdout missions. Two of my favorite SC1 missions are the one where you defend for 30 minutes as Terran, and the one where you capture the Xel'Naga temple and sit on it for 15 minutes. I love shoring up defenses and seeing how good they are. | ||
cheekymonkey
France1387 Posts
On December 05 2015 21:43 pat777 wrote: Show nested quote + On December 05 2015 21:16 cheekymonkey wrote: On December 05 2015 20:43 pat777 wrote: On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal? Edit: I think spectres may also be able to snipe off thrashers. I'm going to attempt this (without spectres). I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher? Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then. I did it on hard using banshees, vikings and tanks. They are great at sniping trashers. I'm going to attempt it on brutal, but I fear it will be impossible. 3 trashers never occured as far as I remember. Perhaps it happens at a later stage, which does not happen when celestial beam is not used. It does pause the timer whenever you use it. I didn't think of the mercs this time, might be useful for brutal. | ||
pat777
United States356 Posts
On December 06 2015 10:58 cheekymonkey wrote: Show nested quote + On December 05 2015 21:43 pat777 wrote: On December 05 2015 21:16 cheekymonkey wrote: On December 05 2015 20:43 pat777 wrote: On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal? Edit: I think spectres may also be able to snipe off thrashers. I'm going to attempt this (without spectres). I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher? Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then. I did it on hard using banshees, vikings and tanks. They are great at sniping trashers. I'm going to attempt it on brutal, but I fear it will be impossible. 3 trashers never occured as far as I remember. Perhaps it happens at a later stage, which does not happen when celestial beam is not used. It does pause the timer whenever you use it. I didn't think of the mercs this time, might be useful for brutal. Nice, maybe our speedrun thread dude would be interested in trying that on brutal since that's what will complete the mission in the fastest possible time. | ||
cheekymonkey
France1387 Posts
On December 06 2015 12:24 pat777 wrote: Show nested quote + On December 06 2015 10:58 cheekymonkey wrote: On December 05 2015 21:43 pat777 wrote: On December 05 2015 21:16 cheekymonkey wrote: On December 05 2015 20:43 pat777 wrote: On November 23 2015 20:09 cheekymonkey wrote: Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers. I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think. Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me. Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal? Edit: I think spectres may also be able to snipe off thrashers. I'm going to attempt this (without spectres). I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher? Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then. I did it on hard using banshees, vikings and tanks. They are great at sniping trashers. I'm going to attempt it on brutal, but I fear it will be impossible. 3 trashers never occured as far as I remember. Perhaps it happens at a later stage, which does not happen when celestial beam is not used. It does pause the timer whenever you use it. I didn't think of the mercs this time, might be useful for brutal. Nice, maybe our speedrun thread dude would be interested in trying that on brutal since that's what will complete the mission in the fastest possible time. Yep, that's true. I did get 98.6% on brutal without using kerrigan, so I'd say it's definitely possible. But it will take a lot of practice to do this without loading. I'll try and get it later. | ||
Geo.Rion
7377 Posts
Thank you for pointing out, that medics auto-heal the zergs, it made the difference, after the intial phase it's quite easy, once the +3 upgrades kick in it's GG i was sitting on over 10k minerals and 200/200 for the last minutes | ||
cheekymonkey
France1387 Posts
![]() Too bad it's not an achievement! | ||
pat777
United States356 Posts
On December 08 2015 05:39 cheekymonkey wrote: I did manage not to use kerrigan except for the two initial void trashers on brutal. So it's definitely possible, although I had to load a bunch of times. The time 21:41 is probably the optimal speed of this mission. ![]() Too bad it's not an achievement! Nice. The only possible optimization I can think of is shift queueing celestial beam on the two initial void trashers as soon as possible to make sure they die as fast as possible. I'm assuming you already did that though. That'll buy at most 1 second and maybe not even that. | ||
red_baron
1 Post
On November 16 2015 03:16 DinosaurJones wrote: Wow, Ghosts/Spectres busted this mission wide open. I still lost Artanis, because he basically has no defense, but overall, it was actually pretty easy. After like 20 failures i started digging about successful solution, then i found yours. You were right: at first build up some defence in north and north-west with bunkers, suppéy depots, marines in bunkers and siege tanks. Then mass out ghosts (spectres), don't forget to cloak them. Max in the meentime the ground units weapons at max level (3). Gather two groups: one at protoss ramp, and one at Kerrigan ramp the zerg side. (Ghosts are blocking the way too ![]() Job done ![]() | ||
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