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[TLCH] Epilogue 2: The Essence of Eternity

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Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2015-11-11 12:11:26
November 11 2015 12:04 GMT
#1
Please use this thread to discuss the second level of the LotV epilogue campaign, "The Essence of Eternity". Clearly mark spoilers using the spoiler tag. You do not need spoilers for the LotV campaign or Epilogue 1.

Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.

- fake Plexa
Cry 'havoc' and let slip the dogs of war
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 11 2015 12:07 GMT
#2
Ok, I made this thread myself because I'm stumped.

So far I've tried tanks and marines, marines and hellions (viking support), marines and medivacs (marauder support). In all games I went CC first (kinda).

In 2/3 attempts I've used Kerrigan's power whenever massive units arrived.

P.S. The protoss and zerg only seem to have a handful of units.
Cry 'havoc' and let slip the dogs of war
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2015 12:10 GMT
#3
Was just about to make the epilogue threads

This one is kinda tricky. My strategy was to wall off the Terran side and as much of the Protoss as I could with depos/bunkers. SCVs have great repair so a few of those hung around to repair walls etc. I heavily used Kerrigan to defend early waves and problematic units. Other than that I made a lot of marines and tanks, plus medics on the zerg side and just defended. Taking the expansion asap and staying on top of upgrades is really useful. You should be able to max out with this strategy, once you do that you're pretty much unkillable. Use the mercs when possible, esp the tanks.
Administrator~ Spirit will set you free ~
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2015-11-11 12:15:52
November 11 2015 12:15 GMT
#4
Thanks Plexa (and for fixing the thread title).

I tried healing the zerg with medivacs but they wouldn't auto-target them for some reason (when I right-clicked, it worked, but that's too much APM for me). I'll give it a try with medics.

Giving it another try with those tips.
Cry 'havoc' and let slip the dogs of war
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 11 2015 13:32 GMT
#5
I'd say this is the hardest of the epilogue missions.

So hard that I decided to fail the bonus missions so I could barely skirt by this mission. Artanis is basically impossible to keep alive since he charges ahead, which sucks because his army has virtually no sustainability.

I found it very difficult to build a mech army because there's so much needed movement. So I either need to split my mech army or mix in Viking/Banshees.

Either it seems a common theme is use Kerrigan a lot early on until you build an army. I find that easy, if you wanna let Artanis and Zagara get wrecked.
pzlama333
Profile Joined April 2013
United States277 Posts
Last Edited: 2015-11-11 21:12:58
November 11 2015 16:10 GMT
#6
wrong post -deleted
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 11 2015 18:45 GMT
#7
Is there anyway to save arty on Brutal?
Kaina + Drones Linkcro Summon Cupsie Yummy Way
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 11 2015 18:53 GMT
#8
I have no idea if Artanis died in my Brutal play, but at least, his Nexus was alive at the end. Same for Zagara.

I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking

The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship.
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 11 2015 19:29 GMT
#9
On November 12 2015 03:53 fezvez wrote:
I have no idea if Artanis died in my Brutal play, but at least, his Nexus was alive at the end. Same for Zagara.

I FE, then I walled the 2 Terran entrances with 3 bunker + 3 tank + ~8 marines each and a bunch of SCVs. Then Marine-Tank-Medivac-Viking

The rest of the mission consists of jumping around, sometimes splitting my forces in two, and using Kerrigan for Colossus-Thor-Tank-Capital ship.

Saving his nexus is all that matters, well done o.O
Kaina + Drones Linkcro Summon Cupsie Yummy Way
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-11-11 19:53:05
November 11 2015 19:52 GMT
#10
Only make tanks and use Kerrigan to kill all the flying units.

Lol, that's what I did. just put 1/4 of my army at each ramp and sat back.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
evaunit01
Profile Blog Joined January 2011
United States512 Posts
November 11 2015 21:52 GMT
#11
Yeah I took the day off work yesterday and got to this point. Tried 2 times before it was bed time. Seems very difficult on Brutal but I will try some of these tips here.
Gamertag: William T. Riker - My life for Aiur!
rangi
Profile Blog Joined August 2010
New Zealand24 Posts
November 11 2015 22:37 GMT
#12
I beat this on brutal with tanks. I used Kerrigan A LOT. All flying units, ultras, tanks, archons, immortals, colossi, etc. I don't think using Kerrigan makes the mission any harder as I think the progress to harder enemy units is based on her percentage.

Had about 20 tanks hugging the command centre of my second base. Had about 10 tanks supporting the zerg side. Built three planetaries at the protoss entrance and had about 10 tanks there too.

Then in the late game I supplemented with lots of turrets and vikings.
This too shall pass
Tankz123
Profile Joined December 2011
Denmark228 Posts
November 11 2015 23:05 GMT
#13
I did this by targeting key units whenever they spawned (ultras, carriers, BC's, colo's, etc) and just massed up tanks + turrets on the terran side, while i had a mobile marine/medic army + tanks for the 2 other sides.
2 PF's + some tanks and turrets can easily hold the terran side alone if you just reck the massive units with the lazer.
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 11 2015 23:11 GMT
#14
Done and done.

The trick really seems to be a very liberal use of Kerrigan's attack. They warn you of the drawback but it feels very minor, but it makes the mission a point and click adventure. Marine, tank, viking seems optimal as you can use barracks for walling off your bunkers too.
Cry 'havoc' and let slip the dogs of war
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 12 2015 08:41 GMT
#15
4 PFs 2 thors ~6-8 tanks ~12 vikings and some turrets on the 2 terran ramps held pretty easily, then I just used PF's + Marine / Tank / medivac to support Zagara and Artanis. I actually killed Zagara's creep tumors so I could make PF's for her too
In Somnis Veritas
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2015 08:44 GMT
#16
That's actually really clever (killing creep tumors).
Administrator~ Spirit will set you free ~
reapsen
Profile Blog Joined May 2010
Germany559 Posts
November 12 2015 11:13 GMT
#17
Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission?
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission..
Biolunar
Profile Joined February 2012
Germany224 Posts
November 12 2015 11:49 GMT
#18
On November 12 2015 20:13 reapsen wrote:
Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission?
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission..

I agree, this kind of mission is really boring.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 12 2015 12:16 GMT
#19
I went marine-tank-medivac not realizing that i can also build medics. Had about 6-7 tanks at each base and a couple of marines and turrets for support. Also using Kerrigans attack very often mostly on Colossi, Immortals and air units. And I had a PF on my expansion to help tanks.
INnoVation is the GOAT!
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
Last Edited: 2015-11-12 16:21:41
November 12 2015 16:20 GMT
#20
At first this mission kind of stumped me because I couldn't get enough forces to defend all sides around when Kerrigan is at 50-60%. Then I thought screw it and just went full M&M and it worked? Used Kerrigan for dangerous stuff like tanks/collosi/heavy air.

Also made a viking for those mineral/gas pickups all around the map. Quite handy for a good start.
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2015-11-12 19:52:06
November 12 2015 19:46 GMT
#21
Same here, how the fuck do you beat this on Brutal?

And where is the fucking logic that the unified Protoss and Kerrigans Swarm always need the help of Raynor's Raiders with whatever survived from the dominion?

If only I had the WoL campaign tanks...

David Kim is siding with Amon confirmed!
droxe
Profile Joined April 2011
Germany95 Posts
November 12 2015 20:43 GMT
#22
Stuck on this mission as well, once Kerrigan was at 75% every base was getting assaulted nonstop + 5 thrashers .. how do you deal with that?
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
November 12 2015 20:53 GMT
#23
I pulled back before the 75%. 2 PFs plus the majority of the tanks at the main entrance, about 10 tanks at the natural expansion (walled both sides ofc), a handful of vikings (no more than 10; I use the merc vikings too) and turrets everywhere.
frazzle
Profile Joined June 2012
United States468 Posts
November 12 2015 21:34 GMT
#24
I love how if Arty's Nexus falls he's so casual about it. I believe he says something like, "Friend Raynor, I can help no longer on this mission. Ima head back to the Holiday Inn - Void Centre and get a good night's sleep and hook up with you tomorrow for the next mission, after donuts."
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2015-11-12 21:42:52
November 12 2015 21:34 GMT
#25
Just go tank and marines with bunkers. Try to fortify positions from the start. Pretty easy if you do it like that - also use Kerrigan to focus down beefy units. Bfs , Ultras, Archons, Immortals - thats what kills your allies.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 12 2015 21:39 GMT
#26
Just put like 6-8 tanks, a wall of bunkers (you don't really need that many marines), some turrets, 4-6 vikings, and 5-7 SCVs at each point of attack. Throw in a planetary fortress or two if you need to. As long as you use Kerrigan to laser the biggest units (Battlecruisers, Colossi, Guardians, Ultras, Thors, Immortals, and Archons), you'll be fine.
ScienceRob
Profile Joined April 2010
United States382 Posts
November 12 2015 23:18 GMT
#27
Basically FE, 6 tanks+wall on each side, turret ring up, reinforce each side with 6-8 tanks and a wall if possible, use Kerrigan to target anti-tank tank units and call in all the hero units possible.

Thats how i beat it on Brutal.
Carpe Diem
Louuster
Profile Joined November 2010
Canada2869 Posts
November 13 2015 03:12 GMT
#28
Please game, I profoundly hate this type of mission and they make me do 2 of them almost back to back?? Also its basically that laser drill mission from Wings :/
Kim Taek Yong fighting~
thomasahle
Profile Joined November 2015
1 Post
November 13 2015 13:30 GMT
#29
When the nexus/hive dies, I get to build another expansion. Should I just quickly kill off these myself, so I get to expand earlier?
Dingodile
Profile Joined December 2011
4133 Posts
November 13 2015 13:41 GMT
#30
I played all missions on normal difficulty. Only epilogue mission 2 and 3 I needed one retry. As usual I always play in the most difficult way when I look back how I should have played this and/or that mission...

Funny thing is that I never used any hero spell attacks or from solarit in all missions, zero usage. I play like I am laddering.
Grubby | ToD | Moon | Lyn | Sky
reapsen
Profile Blog Joined May 2010
Germany559 Posts
November 13 2015 15:57 GMT
#31
On November 13 2015 22:41 Dingodile wrote:
I played all missions on normal difficulty. Only epilogue mission 2 and 3 I needed one retry. As usual I always play in the most difficult way when I look back how I should have played this and/or that mission...

Funny thing is that I never used any hero spell attacks or from solarit in all missions, zero usage. I play like I am laddering.


What league are you in on ladder? Just curious.
Dingodile
Profile Joined December 2011
4133 Posts
November 13 2015 17:24 GMT
#32
On November 14 2015 00:57 reapsen wrote:
Show nested quote +
On November 13 2015 22:41 Dingodile wrote:
I played all missions on normal difficulty. Only epilogue mission 2 and 3 I needed one retry. As usual I always play in the most difficult way when I look back how I should have played this and/or that mission...

Funny thing is that I never used any hero spell attacks or from solarit in all missions, zero usage. I play like I am laddering.


What league are you in on ladder? Just curious.

Zerg low master until I stopped in summer 2015. Never played P or T. Never played LotV beta and still haven't played a single ladder match. I still dont care. Maybe I will start next year with ladder.
I understood the last mission completely false, I thought I have to kill everything THEN I can kill those 7 things. At 2nd try, I ignored everything and just killed those 7 things within 14min playtime.

Actually there is nothing wrong with retries in my case, it reflects my process in real life perfectly. I fucked up with easiest things although 110% brain usage and at 2nd try I completed it prefectly in afk mode.
Grubby | ToD | Moon | Lyn | Sky
lestye
Profile Blog Joined August 2010
United States4163 Posts
November 14 2015 13:27 GMT
#33
God, Artanis commiting suicide on me so many times unless I held his hand through every breath. It's like the rage in Dota when someone feeds and you just start foaming the mouth.

Thanks for the help guys, this was one of the most frustrating missions.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
MyrionSC
Profile Joined May 2015
Denmark140 Posts
November 14 2015 13:46 GMT
#34
On November 14 2015 22:27 lestye wrote:
God, Artanis commiting suicide on me so many times unless I held his hand through every breath.


Yeah, my roommate commented on why I didn't help Artanis, and I was like, is he not supposed to die? I only lasered the big units to help the allies, so they had to deal with the small dudes themselves. Artanis literally dies to the first push of about 8 marines and 4 marauders. Zagara holds until like 95% with the same help. Surely I am not required to laser single marines to help his weak ass. This was on Hard btw.
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 14 2015 14:30 GMT
#35
On November 13 2015 12:12 Louuster wrote:
Please game, I profoundly hate this type of mission and they make me do 2 of them almost back to back?? Also its basically that laser drill mission from Wings :/


WoL had 3 of these missions and I believe LotV has 2.(3 if Epilogue is counted). They're not intuitive but it's not that bad.
namvn
Profile Joined November 2015
1 Post
Last Edited: 2015-11-14 15:54:25
November 14 2015 15:53 GMT
#36
I did this mission in hard, fairly easy

constantly use Kerrigan ability to kill strong unit, especially broodlord, BC and carrier

mass tank, and wall of turret stand in front, have 5 SCV with auto repair at each door, you might add a few viking or thor to draw their flies attention.

The key is to kill fly units fast with Kerrigan, the tank will deal the rest
AkiZenko
Profile Joined November 2015
Canada14 Posts
Last Edited: 2015-11-14 19:07:32
November 14 2015 17:20 GMT
#37
About how many Void Trashers appear during this mission? To get the mastery achievement, you cannot use Kerrigan's ability more than 15 times.

Edit: I counted 8 Void Trashers (or maybe 6... Not 100% sure because of save/reload), meaning you can use Kerrigan's ability 7-9 times on some other units.

I managed to do it on hard using strategies in this topic. Bunkers on Terran side filled with marines and SCVs to repair, PFs to defend the Protoss base, banshees and merc vikings on the zerg side. I made a few siege tanks for both Terran entrances along with the Protoss base. I used spectres as a mobile group helping whichever base was most under attack (usually Protoss or Zerg bases).
Destructicon
Profile Blog Joined September 2011
4713 Posts
November 14 2015 17:26 GMT
#38
This was easier then other missions, was just a matter of building PFs in the right places at the right times and reinforcing with tanks. Also liberal use of Kerrigan's ability on large stuff.
For the zerg side I strongly recommend the merc banshees, The zerg side never gets detection and the banshees will clean up every ground unit and then Zagara can clean up any remaining air.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Bps0114
Profile Joined November 2015
1 Post
November 14 2015 17:55 GMT
#39
I failed this mission the 1st time. But realized they the AI has no detection even on brutal. Only bought ghost/specters and put 20 or so at each entrance. They stay permanently cloaked, and can use an ability to slow the attack. For early game I called down to Cloaked banshees from the mercenary building. Got lv 3 attack for ground and easily won.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 14 2015 21:59 GMT
#40
Does anyone have a good strategy for beating this without using Kerrigan on hard (for the achievement)? Artanis is a completely useless piece of shit that dies to literally every single attack without my help, so I continuously get spread too thin to build enough defense on any entrance.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
lestye
Profile Blog Joined August 2010
United States4163 Posts
November 14 2015 22:01 GMT
#41
On November 15 2015 06:59 Stratos_speAr wrote:
Does anyone have a good strategy for beating this without using Kerrigan on hard (for the achievement)? Artanis is a completely useless piece of shit that dies to literally every single attack without my help, so I continuously get spread too thin to build enough defense on any entrance.

I don't follow. The achievement I see is to use Kerrrigan, not to not use her?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2015-11-14 22:28:54
November 14 2015 22:27 GMT
#42
On November 15 2015 07:01 lestye wrote:
Show nested quote +
On November 15 2015 06:59 Stratos_speAr wrote:
Does anyone have a good strategy for beating this without using Kerrigan on hard (for the achievement)? Artanis is a completely useless piece of shit that dies to literally every single attack without my help, so I continuously get spread too thin to build enough defense on any entrance.

I don't follow. The achievement I see is to use Kerrrigan, not to not use her?


The mastery achievement is to get 15 or less kills with Kerrigan while beating it on hard. I was finally able to do it, but it took umpteen reloads. I ended up with a couple PF's and tanks at Artanis's base until 65% or so, and I used Banshees to help Zagara until the same time frame. Then I just kept throwing up Bunkers and mass-producing Marines, Tanks, and Vikings until the end, where my base was overrun but I had enough time to win.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
November 15 2015 00:38 GMT
#43
its odd i found this harder than the last mission on aiur on brutal. i should be able to finish it to night only played it twice so far.
DinosaurJones
Profile Joined February 2012
United States1000 Posts
November 15 2015 06:19 GMT
#44
This mission is kicking my ass on brutal. Maybe because I've gotten so used to playing Protoss over the past few days and Terran is breaking my brain, but I can only make it to about ~65% before everything goes to crap. I'm just trying to use static defense with a mobile MMM and tanks, but it just doesn't seem to be working for me.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 15 2015 12:35 GMT
#45
On November 15 2015 15:19 DinosaurJones wrote:
This mission is kicking my ass on brutal. Maybe because I've gotten so used to playing Protoss over the past few days and Terran is breaking my brain, but I can only make it to about ~65% before everything goes to crap. I'm just trying to use static defense with a mobile MMM and tanks, but it just doesn't seem to be working for me.


Same. My best try is 90%. Allies (Artanis, swarm, etc) are too weak to defend themselves early which is crucial to have a good start.
InfCereal
Profile Joined December 2011
Canada1759 Posts
November 15 2015 14:34 GMT
#46
Whoever said "Make ghosts", you're the man. Loaded a save around ~50% and just started pumping out spectres. Completely turned my game around. Didn't even come close to losing a nexus.
Cereal
Nyrr
Profile Joined July 2012
Netherlands36 Posts
November 15 2015 14:54 GMT
#47
Spectres, Marines, Tanks and Planetaries. Least favorite mission in the entirety of the campaign (although it might have something to do with playing Terran).
Nerchio
Profile Joined October 2009
Poland2633 Posts
November 15 2015 15:39 GMT
#48
I won this by using Kerrigan on big units and just pure MMM on brutal.
Progamer"I am the best" - Nerchio , 2017.
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 15 2015 15:57 GMT
#49
On November 16 2015 00:39 Nerchio wrote:
I won this by using Kerrigan on big units and just pure MMM on brutal.


Haha, we should probably have a special difficulty level meant for progamers.
Cry 'havoc' and let slip the dogs of war
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2015-11-15 16:42:47
November 15 2015 16:42 GMT
#50
i won this easily without loosing much just by massing tanks and turrets. Use kerrigan to kill battlecruisers, broodlords and carriers. Make sure to use merc tanks as they are op
The secret to creativity is knowing how to hide your sources
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 15 2015 17:02 GMT
#51
On November 16 2015 01:42 Reptilia wrote:
i won this easily without loosing much just by massing tanks and turrets. Use kerrigan to kill battlecruisers, broodlords and carriers. Make sure to use merc tanks as they are op


Tanks are so hard to mass early that I doubt this works on Brutal mode.
Reptilia
Profile Joined June 2010
Chile913 Posts
November 15 2015 17:21 GMT
#52
On November 16 2015 02:02 darkness wrote:
Show nested quote +
On November 16 2015 01:42 Reptilia wrote:
i won this easily without loosing much just by massing tanks and turrets. Use kerrigan to kill battlecruisers, broodlords and carriers. Make sure to use merc tanks as they are op


Tanks are so hard to mass early that I doubt this works on Brutal mode.



it was on brutal, for early game get a few marines to fill bunkers and use kerrigan power to survive. Then you have to be very fast in killing air units specially broodlords carriers and battlecruisers. Obviously you should expand asap and get the gases immediately.
The secret to creativity is knowing how to hide your sources
DinosaurJones
Profile Joined February 2012
United States1000 Posts
November 15 2015 17:37 GMT
#53
welp, got a full night's rest, and I'm about to try the ghost strat. Let's see!
Dingodile
Profile Joined December 2011
4133 Posts
November 15 2015 17:45 GMT
#54
huh you can use kerrigan? I didnt know since we have to protect her.
Grubby | ToD | Moon | Lyn | Sky
DinosaurJones
Profile Joined February 2012
United States1000 Posts
November 15 2015 18:16 GMT
#55
Wow, Ghosts/Spectres busted this mission wide open. I still lost Artanis, because he basically has no defense, but overall, it was actually pretty easy.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-11-16 02:06:33
November 16 2015 02:04 GMT
#56
BC's are pretty powerful in this mission IMO (brutal difficulty). Lost Artanis base 5 seconds before the end, but I had like 5k minerals in the bank so I'm pretty sure I can load it up at some point and put up some PF's there to delay it.
azzu
Profile Joined August 2010
Germany141 Posts
November 16 2015 13:48 GMT
#57
Small trick: you can destroy your allies assimilators with your units and get that sweet, sweet gas for yourself since you have automated refineries.
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 16 2015 17:26 GMT
#58
On November 16 2015 22:48 azzu wrote:
Small trick: you can destroy your allies assimilators with your units and get that sweet, sweet gas for yourself since you have automated refineries.


You are a wondeful asshole!
AkiZenko
Profile Joined November 2015
Canada14 Posts
November 16 2015 18:24 GMT
#59
On November 16 2015 22:48 azzu wrote:
Small trick: you can destroy your allies assimilators with your units and get that sweet, sweet gas for yourself since you have automated refineries.


And now thanks to you, I was able to complete the only mission I couldn't do on brutal. Thanks!
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 16 2015 18:28 GMT
#60
Brutal difficulty -

Actually found this mission harder than the last one. My strat was use Kerrigan to kill all the big units (tanks, thors, bcs, colossi, etc). Took a fast expand, 3 bunkers with 6 tanks and 6 SCVs at each ramp, placed PFs with 8 tanks at artanis and then some PFs for backup around kerrigan. Massed Turrets around her also just in case. A roaming mass of 15 banchees and 15 vikings to clean up (mostly to help zerg). Kept all 3 bases up.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
SiaBBo
Profile Joined February 2011
Finland132 Posts
November 17 2015 02:17 GMT
#61
How is the Mastery achievement achievable? I can't hold the lines at all without using Kerrigan.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 17 2015 02:25 GMT
#62
i just meched and had no problems with this mission on brutal.
i had to restart the last epi mission 3 times though till i found out ultralisks are good units :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
SnowfaLL
Profile Joined December 2008
Canada730 Posts
November 17 2015 04:50 GMT
#63
The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills)
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esla_sol
Profile Blog Joined September 2008
United States756 Posts
November 17 2015 05:14 GMT
#64
i'm working on the brutal mastery atm. am about 85% before i lose it.

for regular brutal achieves mass banshee with some tank worked. i sacrificed artanis and zagara for the most part. never built anything near them. focused on the big ramp up to kerrigan with pfs, turrets, and mass idle scvs for repair. i used kerrigan to snipe just about everything on the map.
cpc
Profile Joined June 2011
Australia126 Posts
November 17 2015 10:59 GMT
#65
Seemed to take me a lot of effort to do this on brutal but perhaps I'm just still in Protoss mode. Anyway I must say this mission feels like a missed opportunity where you could of played all three races at once which would of made the mission much more fun and memorable. (I'm sure sc1 had a mission you played as two races but I can't remember which mission that was)
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2015-11-17 11:50:11
November 17 2015 11:43 GMT
#66
this mission was quite hard on brutal, was glad to have a challenge where i actually had to load saves multiple times instead of just faceroll everything with a-moving voidrays and cols. in the end, i beat it without losing any of my allies on brutal

i made nothing but marines and tanks for this mission, walled off all entrances with bunkers, had scvs for repair, started to add turrets rather late, bought the mercenary tanks for added punch

also, i used kerrigans ability quite deliberately to pick off the big units of each wave, like archons, thors, tanks, ultra, but especially the big air units like broodlords, since my defense didnt have anything else to fight them

defending zerg is tricky since you cannot build turrets or bunkers there, i just put even more tanks next to zergs hatchery, and rallied marines there for anti-air

when too much of your defense dies just load a save again, as long as you manage each individual wave well your defenses will grow steadily. at the end i was maxed on tanks and marines and had lots of minerals left, so i started to just cover the ground with bunkers

edit: reading this thread i realized i didnt even think of making PFs. 2-3 PFs at each entrance might be better than mass bunker, but i dunno, with so many tanks it already seemed like only air units posed a threat, so bunkers might even be better
SiaBBo
Profile Joined February 2011
Finland132 Posts
November 17 2015 12:02 GMT
#67
On November 17 2015 13:50 SnowfaLL wrote:
The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills)


How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.
DarkVoice_
Profile Joined November 2015
8 Posts
November 17 2015 13:29 GMT
#68
On November 17 2015 21:02 SiaBBo wrote:
How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.

go instantly banshee and after a while make some vikings and vessels at least thats the way I did it.
You don't really want to kill units with kerrigan in the beginning besides probably the two battlecruisers which attack artanis. Always try to just damage those big units with kerrigan so the protoss/zerg and yourself will oneshot them with their/your units.
this might help
+ Show Spoiler +
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 17 2015 14:55 GMT
#69
On November 17 2015 19:59 cpc wrote:
Seemed to take me a lot of effort to do this on brutal but perhaps I'm just still in Protoss mode. Anyway I must say this mission feels like a missed opportunity where you could of played all three races at once which would of made the mission much more fun and memorable. (I'm sure sc1 had a mission you played as two races but I can't remember which mission that was)


Last mission of sc vanilla's Protoss campaign, you control both Tassadar's and Raynor's bases. I was also hoping the epilogue would have included a similar mission
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-11-17 15:50:27
November 17 2015 15:47 GMT
#70
On November 17 2015 21:02 SiaBBo wrote:
Show nested quote +
On November 17 2015 13:50 SnowfaLL wrote:
The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills)


How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.


I instantly salvaged the bottom side bunker and the one next to Kerrigan, giving enough minerals to take expansion + refineries. 1 Tank + Bunker + mass repair can hold the first 2-3 waves so I rallied my spectres to Zagara, killed off the important units (Thors/Immortals/Collosi etc) and had 2 tanks + 4-6 spectres in time for Artanis' wave.
Took me a lot of saves to get this part right

After that, it was pretty simple turtling with mass PFs + tanks + spectres

Didn't use Kerrigan on anything other than Void thrashers but I think you have room to snipe some units if you're struggling
Liquipedia"Expert"
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2015-11-17 20:58:30
November 17 2015 20:11 GMT
#71
This mission is actually not that hard. On brutal I managed to beat it with my Gold level terran skills. All I did was :
-3 bunkers+turrets+8ish scvs for repair at each entrance of my base
- Built 1 extra factory and rallied it to the protoss base. The zerg can survive for a while by just killing the big stuff with Kerrigan.
- 2 PFs on the protoss base and the merc tanks to the zerg base.
- Nonstop tank production.
- Snipe whatever they throw at you.
- In the last 10 percent just watch.
At some point my second base was full of tanks(12 maybe even more). 6-7 tanks at the zerg with no buildings. Same on the protoss + the PFs. At the end I built a bunch of PFs around kerrigan, they were not needed.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
November 17 2015 21:33 GMT
#72
On November 17 2015 22:29 DarkVoice_ wrote:
Show nested quote +
On November 17 2015 21:02 SiaBBo wrote:
How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.

go instantly banshee and after a while make some vikings and vessels at least thats the way I did it.
You don't really want to kill units with kerrigan in the beginning besides probably the two battlecruisers which attack artanis. Always try to just damage those big units with kerrigan so the protoss/zerg and yourself will oneshot them with their/your units.
this might help
+ Show Spoiler +
www.youtube.com/watch?v=iG8oSt7pFvI

Wow, just wow!
I spent about 3 hours trying to defend Kerrigan with Bio+Tanks and my best was 98%.
And i use your strategy and easy win from first time ;D
Thanks a lot!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Sacrilege
Profile Joined December 2011
United States199 Posts
November 17 2015 21:58 GMT
#73
I tried tank/viking/vulture/with a few thors sprinkled in. I was able to get to to 99% on Brutal but could never manage to hold the Protoss side for long, despite walling off with depots and walls and would end up overrun on my allies side. Zagara can handle most of what is sent her way and as long as I was there to support with my vikings and a few ground units she could hold.

I used vultures to plant mines at every entrance for each incoming wave. I would be able to hold off using Kerrigan's powers until multiple capital ships became a factor. I feel like my composition needed work.. In theory and early on it worked fantastically but I found myself maxing out too slowly and as a result, not being able to spare minerals for multiple bunkers or PF's.
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
kudlaty_true
Profile Joined November 2009
Poland158 Posts
November 21 2015 23:49 GMT
#74
Today I finished entire campaign on brutal and I gotta say, this mission was definitely the hardest.
Before I looked here I was trying to keep the wall of bunkers and tanks alive in all four sides, but with my bronze level micro it just wasn't possible.
Then I red here about spectres and I remembered a little trick which helped me get through the Protoss defence map in Terran campaign. Literally to make a wall with cloaked units, so the ground units couldn't get through, while getting the entire higher level place riddled with turrets for air defence. At the beggining took Zagara's two gas geisers, to support spectres production.
The only problem witch I had was to target the banelings with Kerrigan. At the last try I made a 2 layers of spectres wall, so even if a baneling did pop, I had backup wall
Yitzi
Profile Joined November 2015
5 Posts
November 22 2015 00:33 GMT
#75
On normal, at least, I found it fairly easy. Place planetary fortresses with SCVs to repair, have a medic or two on hand to heal Kerrigan, and use Celestial Beam against any tough targets. Grab all the mercenaries and use them as troubleshooting.
Hier
Profile Blog Joined November 2009
2391 Posts
November 22 2015 02:36 GMT
#76
This mission was so easy on brutal, it was sad. I, literally, did not make any units other than tanks. Nothing but tanks. At 90% my expansion and both allies' bases were fully intact and there wasn't even a sign of the next wave(s). I just took my hands off the keyboard; really underwhelming. The <16 achievement was an actual challenge, though.
"But on a more serious note..." -everyone on this forum at some point.
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
November 22 2015 04:17 GMT
#77
(hasn't read entire thread yet)

So I'm playing this on Hard mode and 99.9% sure it's seriously glitched. I haven't had many problems with any of the other missions, but I can't beat this one because Artanis' base makes about 3 units the entire level and it gets wrecked without me being able to save it. The reason I think it's glitched is because the Zerg base actually makes units and defends itself decently, but even when I station huge groups of M&M with tanks to protect Artanis, it doesn't work because he provides virtually no backup. Anyone else having the same issue?
"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 22 2015 04:22 GMT
#78
I ended up winning by parking like 10 tanks outside the Protoss base. Mass tank was pretty much the way to go, with Marines as backup ofc. You can also get more tanks by killing and taking one of the Zerg or Protoss' geysers for more gas, since you have that Orbital Assimilator thing. When the final wave came, I stopped using Kerrigan's ability, stopped defending my base, and pulled everything around Kerrigan. The brunt of the attack comes in on the Terran side anyway, so I managed to keep the help alive in the end.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ilares
Profile Joined November 2015
7 Posts
November 22 2015 13:15 GMT
#79
Hey guys, if you have trouble with mission/achievement, i made a video: (game difficulty: hard)

you can click me

Early game is hard because you need to make 3 walls really fast and get a lot of tanks, with a small economy.
Then it's not so hard! I used Kerrigan beam only on trashers.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 23 2015 06:14 GMT
#80
This mission is that one mission in every campaign... MUCH harder than every other. Like the final mission in WOL.

I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it.

Will have to bump down to normal I guess, though I hate to do it.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-11-23 11:13:05
November 23 2015 11:09 GMT
#81
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.
Perfi2_0
Profile Joined July 2015
Poland40 Posts
November 23 2015 19:35 GMT
#82
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.


Done Neither tanks nor mass marines worked for me on this one, but I was able to do this with one with spectres and mineral dump marines. Permacloak spectres are insane. They're basically free dps - the only threat to them is sieged tanks, colossi and the stray banelings, there is literally no enemy detection in this mission. Use stun on groups, the 200 damage nuke on any heavy targets and you're golden. I did pick off the BCs without any spells though - just send the few (around 8 or so) spectres you can get off a single reactored rax by the time they come to the spot where they stop before the attack, and they just disappear. You can rotate them from base to base quite easily as well. Keep a bunch (5 or so) at each entrance.

I'd also advise everyone to send out a few stimmed rines early, there's a bunch of mineral\gas pickups that really helps in the early game. One of note is one gas and one mineral + gas to the north of the northern entrance to your own base, on two sides of a bunch of rocks. It's hidden in the void fog thingy, but it deals little damage early game.
Imbalance is an opinion.
Noel1
Profile Joined November 2015
1 Post
November 24 2015 02:42 GMT
#83
I watched this mission on youtube and it seemed brutal even on hard. I was thinking liberator but has anyone tried that? Are they even available?
pat777
Profile Blog Joined December 2004
United States356 Posts
November 25 2015 09:10 GMT
#84
Is it possible to get the purity of purpose achievement by ks'ing Kerrigan?
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
November 25 2015 10:22 GMT
#85
On November 23 2015 15:14 ElMeanYo wrote:
This mission is that one mission in every campaign... MUCH harder than every other. Like the final mission in WOL.

I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it.

Will have to bump down to normal I guess, though I hate to do it.


Just quietly I think the last of the Zeratul WoL missions was harder than the final mission on Char. Terran with the right upgrades made it super easy to hold out.
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2015-11-25 22:24:08
November 25 2015 22:19 GMT
#86
On November 23 2015 15:14 ElMeanYo wrote:
This mission is that one mission in every campaign... MUCH harder than every other. Like the final mission in WOL.

I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it.

Will have to bump down to normal I guess, though I hate to do it.
imo, it's hard to get to the final wave but the final wave is so anticlimatic on brutal. Mass tanks and make sure to prioritize your own base and artanis. Use kerrigan's laser a lot. You should eventually get a bunch of tanks for zagara. If you need to, mass buildings around kerrigan before the final wave to buy time. I didnt need to do that to win but i needed to do that to get the life guard achievement.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
November 29 2015 14:10 GMT
#87
i hate this mastery achievement. it's the last one i have left.
Silahsor
Profile Joined January 2011
Turkey59 Posts
November 29 2015 20:02 GMT
#88
FE to natural. Build second starport immediately. Start massing banshees. 1-2 science vessel for repair. Wall of initial attack gate. Wall off the other side with another PF adjacent to FE one. Start adding vikings to the bunch. Keep building banshee (priority) + viking + science vessel (5-6 should do). Do armory upgrades. Use cloack for the initial waves. Build 1-2 PF to Artanis side if you can, just to delay while the banshee + viking ball arrives. Use Kerrigan ability for Battle Cruisers and Carriers or whatever you find necessary.

Once the banshees reach critical mass, rest is quite trivial.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
November 30 2015 15:11 GMT
#89
On November 30 2015 05:02 Silahsor wrote:
FE to natural. Build second starport immediately. Start massing banshees. 1-2 science vessel for repair. Wall of initial attack gate. Wall off the other side with another PF adjacent to FE one. Start adding vikings to the bunch. Keep building banshee (priority) + viking + science vessel (5-6 should do). Do armory upgrades. Use cloack for the initial waves. Build 1-2 PF to Artanis side if you can, just to delay while the banshee + viking ball arrives. Use Kerrigan ability for Battle Cruisers and Carriers or whatever you find necessary.

Once the banshees reach critical mass, rest is quite trivial.


yes. I finally made the mastery achievement with this method.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51485 Posts
November 30 2015 20:29 GMT
#90
I got very confused as to why i was playing as Terran in this mission lol xD

But its fun and challenging, been so long since we played terran campaign so i was a bit slow on this.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
chipmonklord17
Profile Joined February 2011
United States11944 Posts
December 02 2015 03:17 GMT
#91
On December 01 2015 00:11 Ludwigvan wrote:
Show nested quote +
On November 30 2015 05:02 Silahsor wrote:
FE to natural. Build second starport immediately. Start massing banshees. 1-2 science vessel for repair. Wall of initial attack gate. Wall off the other side with another PF adjacent to FE one. Start adding vikings to the bunch. Keep building banshee (priority) + viking + science vessel (5-6 should do). Do armory upgrades. Use cloack for the initial waves. Build 1-2 PF to Artanis side if you can, just to delay while the banshee + viking ball arrives. Use Kerrigan ability for Battle Cruisers and Carriers or whatever you find necessary.

Once the banshees reach critical mass, rest is quite trivial.


yes. I finally made the mastery achievement with this method.

I just did this method too, it was the only way I could beat the damn mission. Sadly I was 200 health under the value for the regular achievement so I'll have to try again at some point
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2015-12-05 12:03:22
December 05 2015 11:43 GMT
#92
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.

Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal?
Edit: I think spectres may also be able to snipe off thrashers.
cheekymonkey
Profile Joined January 2014
France1387 Posts
December 05 2015 12:16 GMT
#93
On December 05 2015 20:43 pat777 wrote:
Show nested quote +
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.

Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal?
Edit: I think spectres may also be able to snipe off thrashers.


I'm going to attempt this (without spectres).
pat777
Profile Blog Joined December 2004
United States356 Posts
Last Edited: 2015-12-05 12:55:47
December 05 2015 12:43 GMT
#94
On December 05 2015 21:16 cheekymonkey wrote:
Show nested quote +
On December 05 2015 20:43 pat777 wrote:
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.

Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal?
Edit: I think spectres may also be able to snipe off thrashers.


I'm going to attempt this (without spectres).

I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher?

Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 05 2015 22:32 GMT
#95
On November 12 2015 20:13 reapsen wrote:
Whyy, whyyyy another "defend until the timer is done" mission? Does anyone really like these kind of mission?
Do they run out of ideas how to make good difficult missions? I thought i was done with these after the last campaign mission..

Always liked holdout missions. Two of my favorite SC1 missions are the one where you defend for 30 minutes as Terran, and the one where you capture the Xel'Naga temple and sit on it for 15 minutes. I love shoring up defenses and seeing how good they are.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-12-06 02:01:28
December 06 2015 01:58 GMT
#96
On December 05 2015 21:43 pat777 wrote:
Show nested quote +
On December 05 2015 21:16 cheekymonkey wrote:
On December 05 2015 20:43 pat777 wrote:
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.

Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal?
Edit: I think spectres may also be able to snipe off thrashers.


I'm going to attempt this (without spectres).

I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher?

Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then.


I did it on hard using banshees, vikings and tanks. They are great at sniping trashers. I'm going to attempt it on brutal, but I fear it will be impossible. 3 trashers never occured as far as I remember. Perhaps it happens at a later stage, which does not happen when celestial beam is not used. It does pause the timer whenever you use it. I didn't think of the mercs this time, might be useful for brutal.
pat777
Profile Blog Joined December 2004
United States356 Posts
December 06 2015 03:24 GMT
#97
On December 06 2015 10:58 cheekymonkey wrote:
Show nested quote +
On December 05 2015 21:43 pat777 wrote:
On December 05 2015 21:16 cheekymonkey wrote:
On December 05 2015 20:43 pat777 wrote:
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.

Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal?
Edit: I think spectres may also be able to snipe off thrashers.


I'm going to attempt this (without spectres).

I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher?

Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then.


I did it on hard using banshees, vikings and tanks. They are great at sniping trashers. I'm going to attempt it on brutal, but I fear it will be impossible. 3 trashers never occured as far as I remember. Perhaps it happens at a later stage, which does not happen when celestial beam is not used. It does pause the timer whenever you use it. I didn't think of the mercs this time, might be useful for brutal.

Nice, maybe our speedrun thread dude would be interested in trying that on brutal since that's what will complete the mission in the fastest possible time.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-12-06 03:37:29
December 06 2015 03:36 GMT
#98
On December 06 2015 12:24 pat777 wrote:
Show nested quote +
On December 06 2015 10:58 cheekymonkey wrote:
On December 05 2015 21:43 pat777 wrote:
On December 05 2015 21:16 cheekymonkey wrote:
On December 05 2015 20:43 pat777 wrote:
On November 23 2015 20:09 cheekymonkey wrote:
Just did the mastery achievement on this. Took me a while, but it was a lot easier after stealing the zerg gas geysers.

I just made a bunch of tanks and vikings, and built a few PF's on the terran and protoss entrances. Mech upgrades are important as well. I realized that marines + bio upgrades are not affordable. Kerrigan ended up with ~12 kills I think.

Challenge for anyone out there: complete this missions on hard with only killing the trashers with kerrigan. I think it's possible, but the two BC's on Artanis' base early on were essential kills for me.

Dude, I realized that banshees can nicely snipe off the thrashers without Kerrigan. So here's a bigger challenge. Beat this mission on hard with Kerrigan killing only the first two void thrashers before you control the terran base. Would this be possible on brutal?
Edit: I think spectres may also be able to snipe off thrashers.


I'm going to attempt this (without spectres).

I think the first thrasher (after you get the terran base of course) would be hard since that's when you start. I think it'll be hard to get enough banshees by then. Maybe use ground forces (infantry with medics and starting tank?) for it? Can you get merc banshees before the first thrasher?

Also, I think it'll be hard when they send 3 thrashers at once. Nvm, you might be able to split your banshees into 3 fairly large groups by then.


I did it on hard using banshees, vikings and tanks. They are great at sniping trashers. I'm going to attempt it on brutal, but I fear it will be impossible. 3 trashers never occured as far as I remember. Perhaps it happens at a later stage, which does not happen when celestial beam is not used. It does pause the timer whenever you use it. I didn't think of the mercs this time, might be useful for brutal.

Nice, maybe our speedrun thread dude would be interested in trying that on brutal since that's what will complete the mission in the fastest possible time.


Yep, that's true. I did get 98.6% on brutal without using kerrigan, so I'd say it's definitely possible. But it will take a lot of practice to do this without loading. I'll try and get it later.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2015-12-07 10:42:20
December 06 2015 09:56 GMT
#99
Failed this mission a number of times on brutal, i was simply unable to save the zerg and the protoss early on, while buidling up the scv-count and the upgardes at the same time.

Thank you for pointing out, that medics auto-heal the zergs, it made the difference, after the intial phase it's quite easy, once the +3 upgrades kick in it's GG

i was sitting on over 10k minerals and 200/200 for the last minutes
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-12-07 20:46:31
December 07 2015 20:39 GMT
#100
I did manage not to use kerrigan except for the two initial void trashers on brutal. So it's definitely possible, although I had to load a bunch of times. The time 21:41 is probably the optimal speed of this mission.

[image loading]

Too bad it's not an achievement!

pat777
Profile Blog Joined December 2004
United States356 Posts
December 07 2015 22:18 GMT
#101
On December 08 2015 05:39 cheekymonkey wrote:
I did manage not to use kerrigan except for the two initial void trashers on brutal. So it's definitely possible, although I had to load a bunch of times. The time 21:41 is probably the optimal speed of this mission.

[image loading]

Too bad it's not an achievement!


Nice. The only possible optimization I can think of is shift queueing celestial beam on the two initial void trashers as soon as possible to make sure they die as fast as possible. I'm assuming you already did that though. That'll buy at most 1 second and maybe not even that.
red_baron
Profile Joined February 2018
1 Post
February 11 2018 17:11 GMT
#102
On November 16 2015 03:16 DinosaurJones wrote:
Wow, Ghosts/Spectres busted this mission wide open. I still lost Artanis, because he basically has no defense, but overall, it was actually pretty easy.


After like 20 failures i started digging about successful solution, then i found yours.

You were right: at first build up some defence in north and north-west with bunkers, suppéy depots, marines in bunkers and siege tanks.

Then mass out ghosts (spectres), don't forget to cloak them. Max in the meentime the ground units weapons at max level (3).

Gather two groups: one at protoss ramp, and one at Kerrigan ramp the zerg side. (Ghosts are blocking the way too ) With this second group go and attack if zerg is looks like it's overrun.

Job done
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