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[TLCH] Epilogue 2: The Essence of Eternity - Page 4

Forum Index > SC2 General
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SiaBBo
Profile Joined February 2011
Finland132 Posts
November 17 2015 02:17 GMT
#61
How is the Mastery achievement achievable? I can't hold the lines at all without using Kerrigan.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 17 2015 02:25 GMT
#62
i just meched and had no problems with this mission on brutal.
i had to restart the last epi mission 3 times though till i found out ultralisks are good units :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
SnowfaLL
Profile Joined December 2008
Canada730 Posts
November 17 2015 04:50 GMT
#63
The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills)
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
esla_sol
Profile Blog Joined September 2008
United States756 Posts
November 17 2015 05:14 GMT
#64
i'm working on the brutal mastery atm. am about 85% before i lose it.

for regular brutal achieves mass banshee with some tank worked. i sacrificed artanis and zagara for the most part. never built anything near them. focused on the big ramp up to kerrigan with pfs, turrets, and mass idle scvs for repair. i used kerrigan to snipe just about everything on the map.
cpc
Profile Joined June 2011
Australia126 Posts
November 17 2015 10:59 GMT
#65
Seemed to take me a lot of effort to do this on brutal but perhaps I'm just still in Protoss mode. Anyway I must say this mission feels like a missed opportunity where you could of played all three races at once which would of made the mission much more fun and memorable. (I'm sure sc1 had a mission you played as two races but I can't remember which mission that was)
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2015-11-17 11:50:11
November 17 2015 11:43 GMT
#66
this mission was quite hard on brutal, was glad to have a challenge where i actually had to load saves multiple times instead of just faceroll everything with a-moving voidrays and cols. in the end, i beat it without losing any of my allies on brutal

i made nothing but marines and tanks for this mission, walled off all entrances with bunkers, had scvs for repair, started to add turrets rather late, bought the mercenary tanks for added punch

also, i used kerrigans ability quite deliberately to pick off the big units of each wave, like archons, thors, tanks, ultra, but especially the big air units like broodlords, since my defense didnt have anything else to fight them

defending zerg is tricky since you cannot build turrets or bunkers there, i just put even more tanks next to zergs hatchery, and rallied marines there for anti-air

when too much of your defense dies just load a save again, as long as you manage each individual wave well your defenses will grow steadily. at the end i was maxed on tanks and marines and had lots of minerals left, so i started to just cover the ground with bunkers

edit: reading this thread i realized i didnt even think of making PFs. 2-3 PFs at each entrance might be better than mass bunker, but i dunno, with so many tanks it already seemed like only air units posed a threat, so bunkers might even be better
SiaBBo
Profile Joined February 2011
Finland132 Posts
November 17 2015 12:02 GMT
#67
On November 17 2015 13:50 SnowfaLL wrote:
The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills)


How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.
DarkVoice_
Profile Joined November 2015
8 Posts
November 17 2015 13:29 GMT
#68
On November 17 2015 21:02 SiaBBo wrote:
How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.

go instantly banshee and after a while make some vikings and vessels at least thats the way I did it.
You don't really want to kill units with kerrigan in the beginning besides probably the two battlecruisers which attack artanis. Always try to just damage those big units with kerrigan so the protoss/zerg and yourself will oneshot them with their/your units.
this might help
+ Show Spoiler +
CakeSauc3
Profile Joined February 2011
United States1437 Posts
November 17 2015 14:55 GMT
#69
On November 17 2015 19:59 cpc wrote:
Seemed to take me a lot of effort to do this on brutal but perhaps I'm just still in Protoss mode. Anyway I must say this mission feels like a missed opportunity where you could of played all three races at once which would of made the mission much more fun and memorable. (I'm sure sc1 had a mission you played as two races but I can't remember which mission that was)


Last mission of sc vanilla's Protoss campaign, you control both Tassadar's and Raynor's bases. I was also hoping the epilogue would have included a similar mission
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-11-17 15:50:27
November 17 2015 15:47 GMT
#70
On November 17 2015 21:02 SiaBBo wrote:
Show nested quote +
On November 17 2015 13:50 SnowfaLL wrote:
The spectre thing was so helpful.. They don't decloak, so as long as you avoid banelings, you can just roam and own. To get the mastery achievement, around 85% I made a wall of spectres around the choke up to kerrigan, along with a roaming group in the middle to stop air. I used Kerrigan to snipe the 4 banelings on one of the last waves, and made it. (Kerrigan had 13 kills)


How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.


I instantly salvaged the bottom side bunker and the one next to Kerrigan, giving enough minerals to take expansion + refineries. 1 Tank + Bunker + mass repair can hold the first 2-3 waves so I rallied my spectres to Zagara, killed off the important units (Thors/Immortals/Collosi etc) and had 2 tanks + 4-6 spectres in time for Artanis' wave.
Took me a lot of saves to get this part right

After that, it was pretty simple turtling with mass PFs + tanks + spectres

Didn't use Kerrigan on anything other than Void thrashers but I think you have room to snipe some units if you're struggling
Liquipedia"Expert"
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2015-11-17 20:58:30
November 17 2015 20:11 GMT
#71
This mission is actually not that hard. On brutal I managed to beat it with my Gold level terran skills. All I did was :
-3 bunkers+turrets+8ish scvs for repair at each entrance of my base
- Built 1 extra factory and rallied it to the protoss base. The zerg can survive for a while by just killing the big stuff with Kerrigan.
- 2 PFs on the protoss base and the merc tanks to the zerg base.
- Nonstop tank production.
- Snipe whatever they throw at you.
- In the last 10 percent just watch.
At some point my second base was full of tanks(12 maybe even more). 6-7 tanks at the zerg with no buildings. Same on the protoss + the PFs. At the end I built a bunch of PFs around kerrigan, they were not needed.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
November 17 2015 21:33 GMT
#72
On November 17 2015 22:29 DarkVoice_ wrote:
Show nested quote +
On November 17 2015 21:02 SiaBBo wrote:
How do you survive the first big push when there are huge amount of units attacking to Artanis and Zagara at the same time? What units to make at the start? It seems that whatever I do I get rolled because I can't snipe big units with Kerrigan.

go instantly banshee and after a while make some vikings and vessels at least thats the way I did it.
You don't really want to kill units with kerrigan in the beginning besides probably the two battlecruisers which attack artanis. Always try to just damage those big units with kerrigan so the protoss/zerg and yourself will oneshot them with their/your units.
this might help
+ Show Spoiler +
www.youtube.com/watch?v=iG8oSt7pFvI

Wow, just wow!
I spent about 3 hours trying to defend Kerrigan with Bio+Tanks and my best was 98%.
And i use your strategy and easy win from first time ;D
Thanks a lot!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Sacrilege
Profile Joined December 2011
United States199 Posts
November 17 2015 21:58 GMT
#73
I tried tank/viking/vulture/with a few thors sprinkled in. I was able to get to to 99% on Brutal but could never manage to hold the Protoss side for long, despite walling off with depots and walls and would end up overrun on my allies side. Zagara can handle most of what is sent her way and as long as I was there to support with my vikings and a few ground units she could hold.

I used vultures to plant mines at every entrance for each incoming wave. I would be able to hold off using Kerrigan's powers until multiple capital ships became a factor. I feel like my composition needed work.. In theory and early on it worked fantastically but I found myself maxing out too slowly and as a result, not being able to spare minerals for multiple bunkers or PF's.
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
kudlaty_true
Profile Joined November 2009
Poland158 Posts
November 21 2015 23:49 GMT
#74
Today I finished entire campaign on brutal and I gotta say, this mission was definitely the hardest.
Before I looked here I was trying to keep the wall of bunkers and tanks alive in all four sides, but with my bronze level micro it just wasn't possible.
Then I red here about spectres and I remembered a little trick which helped me get through the Protoss defence map in Terran campaign. Literally to make a wall with cloaked units, so the ground units couldn't get through, while getting the entire higher level place riddled with turrets for air defence. At the beggining took Zagara's two gas geisers, to support spectres production.
The only problem witch I had was to target the banelings with Kerrigan. At the last try I made a 2 layers of spectres wall, so even if a baneling did pop, I had backup wall
Yitzi
Profile Joined November 2015
5 Posts
November 22 2015 00:33 GMT
#75
On normal, at least, I found it fairly easy. Place planetary fortresses with SCVs to repair, have a medic or two on hand to heal Kerrigan, and use Celestial Beam against any tough targets. Grab all the mercenaries and use them as troubleshooting.
Hier
Profile Blog Joined November 2009
2391 Posts
November 22 2015 02:36 GMT
#76
This mission was so easy on brutal, it was sad. I, literally, did not make any units other than tanks. Nothing but tanks. At 90% my expansion and both allies' bases were fully intact and there wasn't even a sign of the next wave(s). I just took my hands off the keyboard; really underwhelming. The <16 achievement was an actual challenge, though.
"But on a more serious note..." -everyone on this forum at some point.
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
November 22 2015 04:17 GMT
#77
(hasn't read entire thread yet)

So I'm playing this on Hard mode and 99.9% sure it's seriously glitched. I haven't had many problems with any of the other missions, but I can't beat this one because Artanis' base makes about 3 units the entire level and it gets wrecked without me being able to save it. The reason I think it's glitched is because the Zerg base actually makes units and defends itself decently, but even when I station huge groups of M&M with tanks to protect Artanis, it doesn't work because he provides virtually no backup. Anyone else having the same issue?
"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 22 2015 04:22 GMT
#78
I ended up winning by parking like 10 tanks outside the Protoss base. Mass tank was pretty much the way to go, with Marines as backup ofc. You can also get more tanks by killing and taking one of the Zerg or Protoss' geysers for more gas, since you have that Orbital Assimilator thing. When the final wave came, I stopped using Kerrigan's ability, stopped defending my base, and pulled everything around Kerrigan. The brunt of the attack comes in on the Terran side anyway, so I managed to keep the help alive in the end.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ilares
Profile Joined November 2015
7 Posts
November 22 2015 13:15 GMT
#79
Hey guys, if you have trouble with mission/achievement, i made a video: (game difficulty: hard)

you can click me

Early game is hard because you need to make 3 walls really fast and get a lot of tanks, with a small economy.
Then it's not so hard! I used Kerrigan beam only on trashers.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
November 23 2015 06:14 GMT
#80
This mission is that one mission in every campaign... MUCH harder than every other. Like the final mission in WOL.

I've tried this mission 8 times on Hard diff. Followed every strat in this thread. Still can't beat it.

Will have to bump down to normal I guess, though I hate to do it.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
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