• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:06
CEST 05:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?129Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
[ASL22] Ro16 Group A Escore Tournament - Season 3 [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8623 users

TL Strategy Presents: Strat Chat - Page 6

Forum Index > SC2 General
100 CommentsPost a Reply
Prev 1 4 5 6 All
Whitewing
Profile Joined October 2010
United States7483 Posts
July 06 2015 19:30 GMT
#101
On July 02 2015 03:22 [Phantom] wrote:
Im surprised you guys argueed so much about the definition of hard counter. It is so simple for me:
When talking about units:
A hard counter is a unit that no matter how the enemy plays theirs is always going to win,

Immortal tank is the best case. It doesn't matter if you got more tanks, it doesnt matter how well you play your tanks, you will always going to lose against immortals, and you'll need to transition out of them.

A soft counter unit would be marines and mutas, or thors and mutas. Marines and thors both counter mutas, yes, but they don't forc you out of doing mutas. When they get into the field you'll have a harder time with your mutas, but if you are good enough, you can still do tons of stuff with them, harrass, poke, pick off lonely units etc.

Phoenix vs mutas is another hard counter. Once the protoss got phoenix with range forget you even have mutas.

This is ofcourse talking about single units, but what about compositions?

Well a hard counter composition would be Colossus+Templar+gateway units against Hydra roach. At that point no matter how well you play you are going to lose, unless you transition or add other units like vipers and stuff.

A soft counter would be Colossus+templar vs MMM. While AoE counters bio, it doesn't force you out of it, you don't need to transition or lose. While bio is going to have a harder time, a MMM player can still win.

Basically, a soft counter doesn't force you out of a unit/comp inmediately, you still can do stuff with your units, in short they arent completely countered,


But no such unit exists, and context matters heavily. 10 tanks crush 1 immortal. If you're caught by the supposed 'hard counter', you can just delay to get other units out. Imagine if you've got 10 tanks vs 10 immortals, and you know your opponent is going to make more immortals, so you retreat while pumping out hellbats. The hellbats then shield your tanks and stop the immortals from walking up, and you do much better in the fight. There are so many possible moves, which is why discussing unit on unit in a vacuum is pointless.

That's why hard counters aren't a problem in terms of units, but they are a problem in terms of game design on a larger scale if designed poorly. One unit hard countering another is good in game design, because it prevents optimal strategies from becoming *Mass unit X*.

Thus, why in the discussion I pointed out that a hard counter is a strategical move which gives you a significant win rate over what your opponent is doing. Therefore, with that definition, the existence of hard counter strategies is only problematic if the notion exists within the Nash Equlibrium. Since that isn't the case, hard counters are not inherently problematic. Combined with the fog of war which allows players to attempt to break a Nash Equilbrium with a sub-optimal move for potential payout (which is a risky but potentially very rewarding move), hard counters allow for matchups to be more than just purely standard play.

The point is, there's more to a game like Starcraft than just the units, and any discussion which defines a hard counter in terms of units is limiting itself to a scope that ignores many important facets of the game.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
PiGStarcraft657
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft657
RuFF_SC2 176
PiLiPiLi 24
StarCraft: Brood War
Terrorterran 11
Icarus 6
Dota 2
NeuroSwarm164
LuMiX1
Counter-Strike
fl0m3505
taco 544
minikerr95
Other Games
summit1g9027
C9.Mang0137
ViBE136
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 80
• EnkiAlexander 56
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22084
League of Legends
• Lourlo404
• Stunt177
Upcoming Events
CranKy Ducklings
6h 54m
WardiTV Invitational
7h 54m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
13h 54m
OSC
17h 24m
Sparkling Tuna Cup
1d 6h
WardiTV Invitational
1d 7h
Shopify Rebellion Sundays
1d 11h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 12h
Serral vs Rogue
BlizzCon
1d 15h
IdrA vs MC
Replay Cast
1d 20h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.