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Double Harvesting Team Liquid Open - Page 4

Forum Index > SC2 General
216 CommentsPost a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
Pino
Profile Joined June 2013
1032 Posts
May 02 2015 10:31 GMT
#61
Every time I see Frost I feel happy. Best map ever
zerge
Profile Joined December 2012
Germany162 Posts
May 02 2015 10:41 GMT
#62
Hi,
since this is for research purposes rather than entertainment i would be happy to see a more informative overlay for the streamed games. For example this one: New SC2 UI mod: Standard Enchanced. It's the same that snute uses and it displays the total resources collected during the game.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 02 2015 10:46 GMT
#63
Im too lazy to read. so is this available in HotS right
AKMU / IU
Musicus
Profile Joined August 2011
Germany23579 Posts
May 02 2015 11:05 GMT
#64
On May 02 2015 19:41 zerge wrote:
Hi,
since this is for research purposes rather than entertainment i would be happy to see a more informative overlay for the streamed games. For example this one: New SC2 UI mod: Standard Enchanced. It's the same that snute uses and it displays the total resources collected during the game.


Great idea!
Maru and Serral are probably top 5.
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 02 2015 11:07 GMT
#65
Omfg, Whirlwind is back!
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
blae000
Profile Joined April 2010
Norway1640 Posts
May 02 2015 11:16 GMT
#66
Ah.. I hope many pro players will join in on the fun! If nothing else but FOR SCIENCE!
Liquid
DSK
Profile Blog Joined February 2015
England1110 Posts
May 02 2015 11:20 GMT
#67
I'm liking the tenacity and doggedness of proving the double harvesting concept. I would like to donate some money towards this. Any chance of throwing up a PayPal donation link for those of us that want to do so?

**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Penev
Profile Joined October 2012
28536 Posts
May 02 2015 11:49 GMT
#68
On May 02 2015 18:10 Teoita wrote:
Show nested quote +
On May 02 2015 17:00 Penev wrote:
Exactly which DH model will be used? 8, 9, 10?


DH9

Tnx!
I Protoss winner, could it be?
xtorn
Profile Blog Joined December 2013
4067 Posts
May 02 2015 12:08 GMT
#69
On May 02 2015 15:17 SC2John wrote:
Show nested quote +
On May 02 2015 14:50 ZenithM wrote:
Damn, TL sure is stubborn, I can't say I dislike that :D. This will probably just be played exactly like HotS though, I don't have much hope of it being a real eye-opener.


It means that we've found a model we're very comfortable with that serves as an alternate to the LotV model. We're not looking necessarily to "showmatch" the mod the or show how it's revolutionary, but rather to give the mod a chance to be playtested on a large scale via a community contest. In addition, the games will provide lots of valuable replay data that will help convince Blizzard that this is a legitimate direction to go towards (since you know, they like numbers so much :p).


are they actually considering this mod and taking a look at it? if i knew for sure that people at blizzard are interested in this mod and examining the suggested change, id sponsor some showmatches with the mod; at least for the way zerg plays this is is an important change that opens possibilities, so making the game better is worth investing in
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
Last Edited: 2015-05-02 12:11:29
May 02 2015 12:10 GMT
#70
A lot of Europeans including me wish it was played on EU

Will be interesting to see the games though!
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
virpi
Profile Blog Joined August 2009
Germany3599 Posts
May 02 2015 12:17 GMT
#71
Whirlwind?
first we make expand, then we defense it.
Cazimirbzh
Profile Joined February 2014
334 Posts
May 02 2015 12:37 GMT
#72
On May 02 2015 19:41 zerge wrote:
Hi,
since this is for research purposes rather than entertainment i would be happy to see a more informative overlay for the streamed games. For example this one: New SC2 UI mod: Standard Enchanced. It's the same that snute uses and it displays the total resources collected during the game.


more informative can be good, but the GUI you linked is f****** ugly^^
I think, for a tournament stream, nothing should be in the top of your GUI. In my opinion, to have all the intel on the bottom allows for a more immersive experience during the matches.

Skyblueone
Profile Joined June 2012
Belgium155 Posts
May 02 2015 14:52 GMT
#73
Why is this tournament not in the top right calendar?
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 02 2015 15:13 GMT
#74
On May 02 2015 23:52 Skyblueone wrote:
Why is this tournament not in the top right calendar?

And more importantly why is Teoita's custom image Saturn.
User was warned for too many mimes.
TheDougler
Profile Joined April 2010
Canada8320 Posts
May 02 2015 15:19 GMT
#75
On May 02 2015 18:32 Teoita wrote:
TL Opens are pretty much always like that, only usually it's on weekends so it's less of an issue for NA players. Unfortunately this time it wasn't possible, but as plexa said we'll make up for it soon


I'm intrigued!

Can't wait to see how this turns out.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
MaximilianKohler
Profile Joined August 2011
122 Posts
May 02 2015 17:51 GMT
#76
On May 02 2015 17:02 MaximilianKohler wrote:
Is this going to be any different from the scarlett vs parting match? Because that match showed us that these changes are nowhere near drastic enough.

IMO LOTV changes are more drastic than what we saw in that showmatch...

plz respond
masters zerg
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 02 2015 18:02 GMT
#77
On May 03 2015 02:51 MaximilianKohler wrote:
Show nested quote +
On May 02 2015 17:02 MaximilianKohler wrote:
Is this going to be any different from the scarlett vs parting match? Because that match showed us that these changes are nowhere near drastic enough.

IMO LOTV changes are more drastic than what we saw in that showmatch...

plz respond

The problem with Scarlett vs Parting was that there was such a significant skill gab that it made it look like the changes didn't matter. Scarlett and Parting basically played a normal match and neither really used the extra economy to good effect, Parting didn't even try to take extra bases and just kept punishing Scarlett's. In the Pilipili showmatch it was a lot more clear that there was some decently large change that results from the model, such as zerg having a interesting timing window where their natural expansion is finished while the protoss's is just being build that allows for significant but not all-in pressure which was impossible before. The other thing is that no players are really used to the new model yet and it hasn't been figure out in the slightest. DH9 is not as drastic as people though it was gonna be, but it does change things up a bit.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-05-02 18:25:54
May 02 2015 18:19 GMT
#78
--- Nuked ---
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 02 2015 19:19 GMT
#79
On May 02 2015 21:08 xtorn wrote:
Show nested quote +
On May 02 2015 15:17 SC2John wrote:
On May 02 2015 14:50 ZenithM wrote:
Damn, TL sure is stubborn, I can't say I dislike that :D. This will probably just be played exactly like HotS though, I don't have much hope of it being a real eye-opener.


It means that we've found a model we're very comfortable with that serves as an alternate to the LotV model. We're not looking necessarily to "showmatch" the mod the or show how it's revolutionary, but rather to give the mod a chance to be playtested on a large scale via a community contest. In addition, the games will provide lots of valuable replay data that will help convince Blizzard that this is a legitimate direction to go towards (since you know, they like numbers so much :p).


are they actually considering this mod and taking a look at it? if i knew for sure that people at blizzard are interested in this mod and examining the suggested change, id sponsor some showmatches with the mod; at least for the way zerg plays this is is an important change that opens possibilities, so making the game better is worth investing in


Blizzard will most likely never implement a mod into the game, and to be honest, DH is a hack job of us trying to make this work in the editor. Blizzard would have better tools to tweak the game and eliminate double harvesting. That said, Blizzard is working on a timer for LotV to make sure that it releases on time, and they can't afford to test out multiple economic models and get game data (or they feel like they can't). So for us to put together a tournament to collect that data as well as spending more time perfecting the system we have (DH10 -> DH9), we have a much higher chance of catching Blizzard's attention and convincing them to try something like this out in LotV. They may not implement the same exact system as we have, but we want to show that this is a healthier direction than the half patch model.
StrategyAllyssa Grey <3<3
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2015-05-03 00:28:51
May 03 2015 00:27 GMT
#80
On May 03 2015 04:19 SC2John wrote:
Show nested quote +
On May 02 2015 21:08 xtorn wrote:
On May 02 2015 15:17 SC2John wrote:
On May 02 2015 14:50 ZenithM wrote:
Damn, TL sure is stubborn, I can't say I dislike that :D. This will probably just be played exactly like HotS though, I don't have much hope of it being a real eye-opener.


It means that we've found a model we're very comfortable with that serves as an alternate to the LotV model. We're not looking necessarily to "showmatch" the mod the or show how it's revolutionary, but rather to give the mod a chance to be playtested on a large scale via a community contest. In addition, the games will provide lots of valuable replay data that will help convince Blizzard that this is a legitimate direction to go towards (since you know, they like numbers so much :p).


are they actually considering this mod and taking a look at it? if i knew for sure that people at blizzard are interested in this mod and examining the suggested change, id sponsor some showmatches with the mod; at least for the way zerg plays this is is an important change that opens possibilities, so making the game better is worth investing in


Blizzard will most likely never implement a mod into the game, and to be honest, DH is a hack job of us trying to make this work in the editor. Blizzard would have better tools to tweak the game and eliminate double harvesting. That said, Blizzard is working on a timer for LotV to make sure that it releases on time, and they can't afford to test out multiple economic models and get game data (or they feel like they can't). So for us to put together a tournament to collect that data as well as spending more time perfecting the system we have (DH10 -> DH9), we have a much higher chance of catching Blizzard's attention and convincing them to try something like this out in LotV. They may not implement the same exact system as we have, but we want to show that this is a healthier direction than the half patch model.


There is something incredibly sad about that sentence. I've been a Blizzard fanboy for some time now, I remember getting a release date on D2 that was missed by 18 months, watching war3 showing up as a very strange RPG RTS hybrid before being split into WoW and the RTS we eventually got, waiting for starcraft: ghost and watching it get cancelled.

The Blizzard mantra used to be "It's ready when it's ready", now it seems to be "Don't fuck up". There is nothing more chilling to the creative process than fear of failure and I think Blizzard, most especially when it comes to SC2, reeks of it. It's entirely understandable of course, imagine explaining what happened with DotA to any sane boss.

"And then what happened?"

"Well, then two other companies used the game as a blue print and now one has more players than WoW and the other one holds a 10m dollar tournament yearly"

"And what did we get?"

"Literally nothing."

"OK, great, that's fine. Do it again and I'll kill you all with my bare hands."

I'm just farting through a thought process here but looked at from that perspective you can imagine an aversion to risk creeping in as well as a desire to keep community hands out of the cookie jar.

I think this project is amazing. It seems staggeringly obvious to me that income should increase when you maynard half the workers from a saturated base to a newly taken base. That 60 workers on 5 bases should yield more minerals than 60 workers on 3 bases seems to me like RTS design 101. I don't think it really matters what the game looks like as a result, the principle is simply too clearly correct not to be a starting point for further development. I wish you guys all the luck in the world.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
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