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Ladder Update 4/27/2015 - Page 4

Forum Index > SC2 General
68 CommentsPost a Reply
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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2015-04-28 19:25:22
April 28 2015 19:24 GMT
#61
I've uninstalled StarCraft today. Due to TL's rules I can't be specific, but I wish you good luck in this game where Blizzard doesn't give a shit. It's really a childish fix from Blizzard to inflate masters league to keep people 'happy'. It didn't work for me despite promotion. There are much bigger problems than easier promotions could solve.
FaiFai
Profile Joined June 2014
Peru53 Posts
April 28 2015 20:09 GMT
#62
I don nou what happening with the system that assign leagues, the other day i saw a terran diamond player with 50 apm, i could understand a protoss player with 50 apm that got diamond with cheeses and allins, that situation existed and will exist, but when i saw a terran diamond with 50 apm, i realized that is something wrong with the new system, and the massive promotion to master, basically now leagues doesnt mean anything.
korona
Profile Joined October 2009
1098 Posts
April 28 2015 23:21 GMT
#63
On April 29 2015 03:57 Striker.superfreunde wrote:
Are unranked matches included to those 25 matches? Let`s say i`ll play 15 unranked matches and then 10 ranked. Does the calibration grabs then too? Afaik unranked works with the same mmr as ranked does!?

No. Ranked and unranked MMRs are separated. But it is likely that similar calibration period happens for unranked too (hidden placement matches and possible calibration period after that).
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
Last Edited: 2015-04-28 23:27:52
April 28 2015 23:24 GMT
#64
That has been the case since they removed demotion (?june 2013?). Statistically, the % of players in masters would get to 100% if everyone played an infinite amount of games.

I don't think the threshold removal will have such an impact. To my understanding, they only promoted when MMR got to ("lower_bound" + "threshold"), where "threshold" is the estimated standard variability of a player's MMR for a fixed skill.

Removing the threshold only means that players at ("lower_bound" - "threshold") will get promoted at the highest of their standard variability. This is something that can easily enough be managed by redefining the bounds themselves.


They're promoting people when their peak MMR hits X for one game, instead of the previous system where they promoted them after their peak MMR hit X+Y+Z (no more variability taken into account and no safety margin). I think it'll have a pretty big impact - with no demotions anyway, it's only a question of how fast masters+diamond inflates
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2015-04-29 08:34:06
April 29 2015 08:21 GMT
#65
On April 29 2015 08:24 Cyro wrote:
Show nested quote +
That has been the case since they removed demotion (?june 2013?). Statistically, the % of players in masters would get to 100% if everyone played an infinite amount of games.

I don't think the threshold removal will have such an impact. To my understanding, they only promoted when MMR got to ("lower_bound" + "threshold"), where "threshold" is the estimated standard variability of a player's MMR for a fixed skill.

Removing the threshold only means that players at ("lower_bound" - "threshold") will get promoted at the highest of their standard variability. This is something that can easily enough be managed by redefining the bounds themselves.


They're promoting people when their peak MMR hits X for one game, instead of the previous system where they promoted them after their peak MMR hit X+Y+Z (no more variability taken into account and no safety margin). I think it'll have a pretty big impact - with no demotions anyway, it's only a question of how fast masters+diamond inflates

Even before the changes the uncertainty did not affect the accounts noticeably after calibration period was over based on MMR tool data. The MMR changes were quite predictable after the stabilization had happened

And the safety margin that was there was likely quite small as there usually was no zigzagging near the threshold and most accounts were promoted with about the same MMR levels. Do remember that you can get pretty much similar effect that you got from a small safety margin just by adjusting the league offsets / thresholds. If the initial offsets / thresholds are not optimal, Blizzard can adjust them after the dust has settled (when majority of the accounts have stabilized and reached their 'typical levels').

It is shame that too many are now only looking at the league percentages on nios. The percentages are not that relevant at this point. The thresholds can be adjusted if the initial guesses (estimates what static offsets / thresholds would be ok) were not on spot and the league distribution ends up being off. The more important effect is that the MMRs should become skill ratings once again when enough accounts have went through calibration. And if the MMRs end up corresponding the skill levels better, the matchmaking improves.
WGT-Baal
Profile Blog Joined June 2008
France3500 Posts
April 29 2015 18:07 GMT
#66
On April 28 2015 09:06 ROOTFayth wrote:
I miss the good old WGTour ladder ranks from broodwar


Me too. But even back then people complained a lot about the ladder. But at least the ranking system was clear. Yet there was no auto matchmaking. It was basically managed directly by the players in the way games were created
Horang2 fan
NaboliC
Profile Joined February 2011
Sweden130 Posts
April 30 2015 14:27 GMT
#67
Finally I'm master again... And finally they made it possible to advance the league without playing 100 games. I once played 60 games and had 60 wins in a row with my brothers acc.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2015-05-06 09:41:18
May 06 2015 09:40 GMT
#68
On April 30 2015 23:27 NaboliC wrote:
Finally I'm master again... And finally they made it possible to advance the league without playing 100 games. I once played 60 games and had 60 wins in a row with my brothers acc.

Same here. After being re-ranked (5 games placement, got cheesed by 3 different 50 APM tosses. God how I hate this game sometimes. Inferior players shouldn't win because of single units abilities) to silver I had 100% winrate and after 15-20 games went to gold, 1 game later plat, 1 game later to dia. Where I still win, even offrace
Looking forward to the LotV invite
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 06 2015 14:36 GMT
#69
I'm loving the changes, quite a few of which seem to be a return to game-launch league outcomes and common-sense adjustments since players cannot be demoted in a season. Good riddance MMR decay.
Great armies come from happy zealots, and happy zealots come from California!
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