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Ladder Update 4/27/2015 - Page 2

Forum Index > SC2 General
68 CommentsPost a Reply
Prev 1 2 3 4 Next All
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 27 2015 23:59 GMT
#21
Masters league is shit now. I got it, but I don't feel accomplished because even your grandmother is masters now. Make it 2%, Blizzard. I was feeling more accomplished with high diamond last season unlike the mass masters now.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
April 28 2015 00:06 GMT
#22
I miss the good old WGTour ladder ranks from broodwar
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
Last Edited: 2015-04-28 00:38:03
April 28 2015 00:37 GMT
#23
On April 28 2015 06:13 BadBorz wrote:
It was better when 1% masters only, that made an elite league just before GM. But now everyone can be master it's pretty bad

On April 22 2015 09:30 Fecalfeast wrote:
I don't know about you guys but I'm honestly just excited to read "I got into masters back when it was actually hard" once everything settles down

Hahahahahaha

edit:
On April 28 2015 08:59 darkness wrote:
Masters league is shit now. I got it, but I don't feel accomplished because even your grandmother is masters now. Make it 2%, Blizzard. I was feeling more accomplished with high diamond last season unlike the mass masters now.


HOHOHOHOHO
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
covetousrat
Profile Joined October 2010
2109 Posts
April 28 2015 00:48 GMT
#24
I got into Masters by 1 basing 90% of my games.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2015-04-28 01:02:30
April 28 2015 00:59 GMT
#25
FINALLY. Good bye MMR decay I will NOT miss you. Made team games unplayable for me, i know that doesn't matter to a lot of people but it sure as hell does for me.
aka: KTVindicare the Geeky Bartender
Jazzman88
Profile Joined January 2012
Canada2228 Posts
April 28 2015 01:02 GMT
#26
On April 28 2015 09:48 covetousrat wrote:
I got into Masters by 1 basing 90% of my games.


#justNAladderthings

Also, I was very glad to read their statement on how exactly they inputted this change, because I am among the many people that has put a lot of work in to get where I am and then to get placed in a league I haven't placed in since HotS dropped is REALLY demoralizing after brushing the edge of Masters several times.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 28 2015 01:36 GMT
#27
Excalibur_Z, do you know which rating system are they actually using? It sounds like modified Glicko2. Except then you shouldn't have needed additional MMR decay in the system. So then the question is, with explicit decay removed, does your "uncertainty" increase over time from inactivity?

I always thought they didn't keep track of variance ("uncertainly") that explicitly which was why promotions were based on moving average of MMR. Now that the buffer zone is removed, are you promoted strictly based on stored MMR or is a smoothing function still being applied?

It really sounds like they were doing too many little tweaks to a proven rating system and all these customizations were biting them in the ass.
Adastrom
Profile Blog Joined April 2011
Canada219 Posts
April 28 2015 02:56 GMT
#28
What I don't get is why are there so many pros stuck in diamond league? People like Jaedong, Stardust, Kane etc are stuck in diamond with 1k + points and 80+% winrates. It doesn't make sense.
Lol pvz
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
April 28 2015 03:09 GMT
#29
Kind of wish they would just remove leagues and just use mmr like dota 2 does
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 28 2015 03:25 GMT
#30
On April 28 2015 12:09 knOxStarcraft wrote:
Kind of wish they would just remove leagues and just use mmr like dota 2 does


this would make everything so much easier and more transparent.
most importantly: new players would understand it immediatly. how is it right now? do you really expect a new player to read all forums? and why do they inform us a week after they changed the whole ladder?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
geokilla
Profile Joined May 2011
Canada8246 Posts
April 28 2015 03:28 GMT
#31
With no ladder demotions, it's not going to work well in the long run.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
April 28 2015 03:33 GMT
#32
On April 28 2015 12:28 geokilla wrote:
With no ladder demotions, it's not going to work well in the long run.


There's no way to balance the league system without demotions. The best case scenario is that it starts off with the target % (say, 20%) and then inflates in a very top-heavy way before being reset in 8 weeks
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
Last Edited: 2015-04-28 03:47:11
April 28 2015 03:38 GMT
#33
On April 28 2015 10:36 c0ldfusion wrote:
Excalibur_Z, do you know which rating system are they actually using? It sounds like modified Glicko2. Except then you shouldn't have needed additional MMR decay in the system. So then the question is, with explicit decay removed, does your "uncertainty" increase over time from inactivity?

I always thought they didn't keep track of variance ("uncertainly") that explicitly which was why promotions were based on moving average of MMR. Now that the buffer zone is removed, are you promoted strictly based on stored MMR or is a smoothing function still being applied?

It really sounds like they were doing too many little tweaks to a proven rating system and all these customizations were biting them in the ass.


The system is proprietary but it's basically a modified Elo. The win probability as defined by the gap between two players functions exactly the same way in Elo as it does in SC2's system. The only difference is SC2 takes the variance into account, so if we're both new players and you're 100 rating higher than me, it might scale the win probability back a little bit (to say, 50) since the confidence that you're actually 100 better than me is pretty low. I actually don't know if uncertainty increases with inactivity, that's something I never got a clear answer on, but it would be interesting to know.

I also am not sure whether streakiness inhibited promotions the way they said, because like you, I thought that's what the moving average component was for. I don't think we actually had enough empirical evidence to claim one way or the other. MMR-Stats data tried to estimate boundaries based upon collected user information, and those were generally pretty accurate, leading me to believe that functionality was removed a long time ago. They could just be simplifying the language in the blog post, or they could have actually made other changes like this when HotS launched. In any case, yes, you are now promoted immediately upon crossing the boundary into the new league. The way I understand it, formerly you had to get a certain percentage of the way past the boundary (you could think of it like breaking away from the stickiness of your old league) but that's now gone. As far as MMR-Stats goes, this should change the projected boundaries but only a minor amount.

You're right that a bunch of tweaks and changes compounded into what eventually became a huge mess. On Reddit I called it a "mess of compromises" as they tried to balance out the player demand for accurate ranking with the developer demand for activity and retention. I'm glad they decided to streamline a lot of the more convoluted elements of the ladder. It will make things less confusing overall, and in this ladder, that's sorely needed.

On April 28 2015 11:56 Adastrom wrote:
What I don't get is why are there so many pros stuck in diamond league? People like Jaedong, Stardust, Kane etc are stuck in diamond with 1k + points and 80+% winrates. It doesn't make sense.


It makes perfect sense (in that it's explainable). Let's say these top pros have MMRs of 2500. Master league covers 2000-2400. The "lowball" effect of initial conservative placement for players in rating calibration puts them a league lower than they're supposed to be, i.e., Diamond. They're already above the top end of Master and staying there because obviously they're amazing. Without going back down into the designated Master range, they won't get promoted into Master league. So that's one bug.

The other bug is that they weren't invited to GM league when it opened up. That's the part that really doesn't make sense, and is a much more serious bug.

On April 28 2015 12:33 Cyro wrote:
Show nested quote +
On April 28 2015 12:28 geokilla wrote:
With no ladder demotions, it's not going to work well in the long run.


There's no way to balance the league system without demotions. The best case scenario is that it starts off with the target % (say, 20%) and then inflates in a very top-heavy way before being reset in 8 weeks


Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles. That's because as many people who go from 1950 to 2050 will drop from 2050 to 1950, and that's just the natural flow of ladder. Players who aren't above 2000 by the season roll won't get back into Master the following season (assuming the boundaries don't shift). It works itself out. This is just another reason why Nios.kr provides information that can be easily misinterpreted =)
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2015-04-28 03:57:46
April 28 2015 03:57 GMT
#34

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
tokinho
Profile Blog Joined December 2010
United States792 Posts
April 28 2015 04:15 GMT
#35
yeah, id like gm to be the two guys with the highest mmr every night not in gm until its full rather than filling all at once.
Smile
Exitor45
Profile Joined August 2012
United States72 Posts
April 28 2015 04:23 GMT
#36
All sound good to me!
Life is 10% what happens to you and 90% how you react.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
April 28 2015 04:26 GMT
#37
On April 28 2015 12:57 Cyro wrote:
Show nested quote +

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past


I mean, you're absolutely right, but I don't know if that's a real problem per se. Unless you're approaching badges from the perspective of rarity and prestige, then yes there is an argument to be made. Statistically speaking it is a benign issue.
Moderator
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
April 28 2015 04:35 GMT
#38
On April 28 2015 13:26 Excalibur_Z wrote:
Show nested quote +
On April 28 2015 12:57 Cyro wrote:

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past


I mean, you're absolutely right, but I don't know if that's a real problem per se. Unless you're approaching badges from the perspective of rarity and prestige, then yes there is an argument to be made. Statistically speaking it is a benign issue.


Previously we could say "I'm in diamond league, so i'm approximately in the top 20%"

now, 6 weeks into the season, 30% of the ladder might have diamond and it's really not clear at all where you stand. For example, blizzard have said they will give LOTV beta to top 20% of the ladder - you have no way of knowing if you're included or not.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MaestroMaus
Profile Joined January 2012
Netherlands23 Posts
Last Edited: 2015-04-28 06:52:06
April 28 2015 06:47 GMT
#39
On April 28 2015 13:35 Cyro wrote:
Show nested quote +
On April 28 2015 13:26 Excalibur_Z wrote:
On April 28 2015 12:57 Cyro wrote:

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past


I mean, you're absolutely right, but I don't know if that's a real problem per se. Unless you're approaching badges from the perspective of rarity and prestige, then yes there is an argument to be made. Statistically speaking it is a benign issue.


Previously we could say "I'm in diamond league, so i'm approximately in the top 20%"

now, 6 weeks into the season, 30% of the ladder might have diamond and it's really not clear at all where you stand. For example, blizzard have said they will give LOTV beta to top 20% of the ladder - you have no way of knowing if you're included or not.


Edit;
Sorry I realize now that you meant it as a hypothetical example. That said; it's still hard with the division system to know. I mean; whats top 20% translate to? GM through top gold? GM through top plat? No one can tell for sure where the line is right now. Only Blizzard can.
Rollora
Profile Joined February 2012
2450 Posts
April 28 2015 06:54 GMT
#40
Hmm had a 70- 80% Winrate in my league (plat, beside Opponent was lategame toss^^) before I had 5 placement matches. Now I am in Silver and have 100% winrate (10 games so far). Will report what happens after the 25 games period. Or maybe I finally get one of the awards for finishing high in a ladder/league at the end of the month
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