• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:24
CEST 23:24
KST 06:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6817 users

Ladder Update 4/27/2015 - Page 3

Forum Index > SC2 General
68 CommentsPost a Reply
Prev 1 2 3 4 Next All
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 28 2015 07:10 GMT
#41
Remove leagues (except maybe GM), give visible MMR. Spend the resources spent on league adjustments and all that shit on more useful things. Problems resolved.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 28 2015 07:12 GMT
#42
Always cool to hear that things the community figured out were true. Very glad to have the MMR decay removed (at least the way it was functioning wasn't beneficial).
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2015-04-28 07:18:01
April 28 2015 07:16 GMT
#43
On April 28 2015 15:47 MaestroMaus wrote:
Show nested quote +
On April 28 2015 13:35 Cyro wrote:
On April 28 2015 13:26 Excalibur_Z wrote:
On April 28 2015 12:57 Cyro wrote:

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past


I mean, you're absolutely right, but I don't know if that's a real problem per se. Unless you're approaching badges from the perspective of rarity and prestige, then yes there is an argument to be made. Statistically speaking it is a benign issue.


Previously we could say "I'm in diamond league, so i'm approximately in the top 20%"

now, 6 weeks into the season, 30% of the ladder might have diamond and it's really not clear at all where you stand. For example, blizzard have said they will give LOTV beta to top 20% of the ladder - you have no way of knowing if you're included or not.


Edit;
Sorry I realize now that you meant it as a hypothetical example. That said; it's still hard with the division system to know. I mean; whats top 20% translate to? GM through top gold? GM through top plat? No one can tell for sure where the line is right now. Only Blizzard can.

This happens almost every time they change something drastic like this. The leagues will flex a bit and they'll adjust the boundries. Say ML used to be 2000mmr to get in. With people being promoted instantly at 2k it'll expand to 5%. Blizzard will adjust the boundry to 2200 the following season and we'll only see 2% again...

EDIT:

I also agree on the "removing leagues" and just displaying MMR like DotA. The other option would be to take the CSGO route and increase the number of leagues.
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
April 28 2015 07:50 GMT
#44
I always wanted a harsher system.
With more promotions / demotions and and MMR that swings more wildly. I don't care much for the rating within the league as you can't really compare it to other players rating.

The most frustrating point for me is when I feel like I'm stuck. I much rather see how far off I am from the league above and league below.

I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
covetousrat
Profile Joined October 2010
2109 Posts
April 28 2015 08:07 GMT
#45
Got back into masters finally after being stuck forever last season. So no complain. Great work Blizzard.
korona
Profile Joined October 2009
1098 Posts
April 28 2015 08:31 GMT
#46
On April 28 2015 16:50 JulDraGoN wrote:
I always wanted a harsher system.
With more promotions / demotions and and MMR that swings more wildly. I don't care much for the rating within the league as you can't really compare it to other players rating.

The most frustrating point for me is when I feel like I'm stuck. I much rather see how far off I am from the league above and league below.

But when the dust settles after a bit chaotic start, the MMRs should reflect the skill levels better. And this leads to better matchmaking.

The leagues are just badges, the boundaries can be adjusted if the initial offsets / thresholds turn out to be too low. Also worth to remember that after the MMR change rate of the accounts stabilizes the MMR changes will be slow just like before. Thus the leagues cannot be too wide either (e.g. diamond league was too wide for a long time as it in practice usually took 40+ win more than loses just to get from the bottom of diamond to the bottom of master)..
tar
Profile Joined October 2010
Germany991 Posts
April 28 2015 08:35 GMT
#47
On April 28 2015 13:35 Cyro wrote:
Show nested quote +
On April 28 2015 13:26 Excalibur_Z wrote:
On April 28 2015 12:57 Cyro wrote:

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past


I mean, you're absolutely right, but I don't know if that's a real problem per se. Unless you're approaching badges from the perspective of rarity and prestige, then yes there is an argument to be made. Statistically speaking it is a benign issue.


Previously we could say "I'm in diamond league, so i'm approximately in the top 20%"

now, 6 weeks into the season, 30% of the ladder might have diamond and it's really not clear at all where you stand. For example, blizzard have said they will give LOTV beta to top 20% of the ladder - you have no way of knowing if you're included or not.


The top 20% invites are based on your Season 1 performance click me
whoever I pick for my anti team turns gosu
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2015-04-28 08:51:10
April 28 2015 08:50 GMT
#48
On April 28 2015 16:10 OtherWorld wrote:
Remove leagues (except maybe GM), give visible MMR. Spend the resources spent on league adjustments and all that shit on more useful things. Problems resolved.


well i doubt they'll ever do that after 5 years of league bullshit. Even lol switched from a rating to a division based system...
and get rid of bonus pool too.
Zest fanboy.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 28 2015 09:03 GMT
#49
On April 28 2015 17:50 sAsImre wrote:
Show nested quote +
On April 28 2015 16:10 OtherWorld wrote:
Remove leagues (except maybe GM), give visible MMR. Spend the resources spent on league adjustments and all that shit on more useful things. Problems resolved.


well i doubt they'll ever do that after 5 years of league bullshit. Even lol switched from a rating to a division based system...
and get rid of bonus pool too.

It wouldn't be so bad if they had some more divisions. Having just 5 (excluding GM) means that being at the top of your division or bottom is a big difference.
Further, removing in-season demotions means you never know if the displayed league is even accurate. (Especially with the change to promotions) It's quite possible to play someone in a league above without your MMR being close to promotion - if their MMR has dropped significantly since their promotion.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
April 28 2015 09:27 GMT
#50
I don't understand why there would be an upper bound on MMR for master's league. It seems the problem is present in team games also.
Think fast. Click faster.
Paukum
Profile Joined August 2014
Norway60 Posts
April 28 2015 10:13 GMT
#51
I really like the idea of having more leagues. Would be cool if "wood league" actually came into being, instead of being just an insult.

Even though the badge doesn't "really" mean anything, there is a joy in suddenly getting promoted, even if it's a childish joy. I for one also find it encouraging to get closer to the top of my division, even if it doesn't indicate actual mmr. For people in higher leagues I can understand that they would prefer to see their actual mmr ranking. What I don't find encouraging is being stuck in gold since the beginning of hots after being plat for several seasons before that, so I look forward to see how these changes will affect my progress (haven't had time to play much since the season started).
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2015-04-28 11:12:57
April 28 2015 11:06 GMT
#52
Ladder feels once again much more balanced as during other periods!

As you mentioned mmr requirment, i`ve a bit of a awkward question.
How much has the mmr requirement (e.g for gold league) changed during WoL 2010 till today? Or any other given points in time to get a rough estimation. If it has changed at all.

Thanks for working on and caring about the ladder
'Your ak is pretty... uhm... dank!'
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 28 2015 12:01 GMT
#53
On April 28 2015 19:13 Paukum wrote:
I really like the idea of having more leagues. Would be cool if "wood league" actually came into being, instead of being just an insult.

Even though the badge doesn't "really" mean anything, there is a joy in suddenly getting promoted, even if it's a childish joy. I for one also find it encouraging to get closer to the top of my division, even if it doesn't indicate actual mmr. For people in higher leagues I can understand that they would prefer to see their actual mmr ranking. What I don't find encouraging is being stuck in gold since the beginning of hots after being plat for several seasons before that, so I look forward to see how these changes will affect my progress (haven't had time to play much since the season started).

But wood league was actually between diamond and master :D You'd actually be good, but not that good.

Copper would be below bronze and maybe iron below it....

I've also always felt it was dumb how many 1 game accounts you'd see in any given division. Maybe think that they should reconsider the placement match amount. Something like 5 for returning players and 10 for new/mmr reset players.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2015-04-28 12:43:39
April 28 2015 12:33 GMT
#54
On April 28 2015 17:35 tar wrote:
Show nested quote +
On April 28 2015 13:35 Cyro wrote:
On April 28 2015 13:26 Excalibur_Z wrote:
On April 28 2015 12:57 Cyro wrote:

Demotions... demotions aren't as necessary as people think they are, I believe. Let's say the MMR boundary for Master league is 2000. What this will mean is anytime anyone crosses above 2000 MMR, they will earn the Master badge, even if it's just one game on a lucky streak. That will inflate Master league a little bit. But the number of players actually above 2000 MMR -- actually in the Master rating range -- will still be around 2% no matter how many Master badges adorn people's profiles.


They've made it so that you can be promoted with ANY uncertainty and you also don't need to be a comfortable amount past the MMR boundry, if you ever hit it once then you'll be promoted til the end of the season. That will make it inflate FAR faster than it has in the past


I mean, you're absolutely right, but I don't know if that's a real problem per se. Unless you're approaching badges from the perspective of rarity and prestige, then yes there is an argument to be made. Statistically speaking it is a benign issue.


Previously we could say "I'm in diamond league, so i'm approximately in the top 20%"

now, 6 weeks into the season, 30% of the ladder might have diamond and it's really not clear at all where you stand. For example, blizzard have said they will give LOTV beta to top 20% of the ladder - you have no way of knowing if you're included or not.


The top 20% invites are based on your Season 1 performance click me

But what does the top 20% mean? Interesting dilemma:

a) diamond, master, gm - These leagues are the top 20% based on Blizzards official communication. In this option MMR would not affect eligibility (e.g. if you were in master and tanked your MMR to silver level you would still get access)

b) based only on MMR - Top 20% for many servers would likely include most platinum range and all higher leagues. In this model the league badge would mean nothing. If you were in master league and you tanked your MMR e.g. to silver range you would not get access

c) based on MMR but some activity filtering - For example some requirement regarding maximum unused bonus pool

d) top 20 of each ladder division on every league. The MMR itself would not be a factor - just that you have been active enough to reach top 20 of your division (usually you get to top 20 just by spending your bonus pool). Blizzard's German customer support speculated on Twitter that this would be their approach.

e) some other way to define 'top 20%'


But in some days we likely know more as Blizzard was aiming to start giving beta accesses later this week. More discussion regarding this dilemma can be found from http://www.teamliquid.net/forum/legacy-of-the-void/483822-top-20-invites
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 28 2015 13:31 GMT
#55
The funny thing is, if they had just stuck to a basic Elo or Glicko rating system we wouldn't have had all these problems.

The language they used is still too vague. You can tell it's basically the stat guy explaining to the community manager what the changes were and they had to awkwardly translate it for the general population. It's not like the community folks are going to answer any technical questions about the ladder anyway. That and 99%+ of ladder doesn't actually care about the details. They just want to know if the ladder "works".
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2015-04-28 13:36:02
April 28 2015 13:33 GMT
#56
This happens almost every time they change something drastic like this. The leagues will flex a bit and they'll adjust the boundries. Say ML used to be 2000mmr to get in. With people being promoted instantly at 2k it'll expand to 5%. Blizzard will adjust the boundry to 2200 the following season and we'll only see 2% again...


There's no boundary that they can adjust. They're letting people IN but not OUT - there are only two possible outcomes

1; promotions into the league are too hard or even impossible

2; big inflation of league population % on the higher leagues as we get weeks deeper into the season


Sorry I realize now that you meant it as a hypothetical example. That said; it's still hard with the division system to know. I mean; whats top 20% translate to? GM through top gold? GM through top plat? No one can tell for sure where the line is right now. Only Blizzard can.


Previously (and i'm talking like WOL here, maybe early HOTS) the leagues were rooted to %'s much more solidly. The MMR numbers were about right, you were not promoted until you were solidly in the next league (or demoted unless you were solidly in the one below) and the league percentages stayed quite steady throughout the season.

With these changes they're guaranteeing drastic inflation in masters and diamond.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Oshuy
Profile Joined September 2011
Netherlands529 Posts
April 28 2015 14:42 GMT
#57
On April 28 2015 22:33 Cyro wrote:
Show nested quote +
This happens almost every time they change something drastic like this. The leagues will flex a bit and they'll adjust the boundries. Say ML used to be 2000mmr to get in. With people being promoted instantly at 2k it'll expand to 5%. Blizzard will adjust the boundry to 2200 the following season and we'll only see 2% again...


There's no boundary that they can adjust. They're letting people IN but not OUT - there are only two possible outcomes

1; promotions into the league are too hard or even impossible

2; big inflation of league population % on the higher leagues as we get weeks deeper into the season


That has been the case since they removed demotion (?june 2013?). Statistically, the % of players in masters would get to 100% if everyone played an infinite amount of games.

I don't think the threshold removal will have such an impact. To my understanding, they only promoted when MMR got to ("lower_bound" + "threshold"), where "threshold" is the estimated standard variability of a player's MMR for a fixed skill.

Removing the threshold only means that players at ("lower_bound" - "threshold") will get promoted at the highest of their standard variability. This is something that can easily enough be managed by redefining the bounds themselves.

The overlap between leagues remains approximately the same, but it is between ("lower_bound" - 2*"threshold") and "lower_bound" instead of ("lower_bound" - "threshold") and ("lower_bound" + "threshold")
Coooot
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
April 28 2015 17:03 GMT
#58
Just a quick report: I'm back in mid-dish Diamond, which is where I was before I stopped playing months ago. I'm at 40 games with a 50% winrate. The strange thing is I got promoted after 4 losses in a row to plats, but one win against a diamond. It's super wonky.

I really hope they find a way to make the ladder more meaningful and integral to the community experience with LOTV.
Clan: QQGC - wundertunge#1850
TL+ Member
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2015-04-28 17:12:57
April 28 2015 17:11 GMT
#59
On April 29 2015 02:03 wUndertUnge wrote:
Just a quick report: I'm back in mid-dish Diamond, which is where I was before I stopped playing months ago. I'm at 40 games with a 50% winrate. The strange thing is I got promoted after 4 losses in a row to plats, but one win against a diamond. It's super wonky.

I really hope they find a way to make the ladder more meaningful and integral to the community experience with LOTV.

That promotion likely happened around 25th to 30th match? The system promotes after 25th match to your actual league if you already have not been promoted (if player was in calibration phase == 5 placements). It does not promote after lost games - only after wins.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
April 28 2015 18:57 GMT
#60
Are unranked matches included to those 25 matches? Let`s say i`ll play 15 unranked matches and then 10 ranked. Does the calibration grabs then too? Afaik unranked works with the same mmr as ranked does!?
'Your ak is pretty... uhm... dank!'
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 371
Nina 52
Nathanias 36
StarCraft: Brood War
NaDa 33
League of Legends
Doublelift2514
Heroes of the Storm
Grubby3672
Liquid`Hasu426
Other Games
summit1g12616
Gorgc2126
Liquid`RaSZi1978
fl0m815
shahzam453
B2W.Neo288
C9.Mang0181
Livibee180
ToD74
Mew2King71
XaKoH 70
UpATreeSC66
JuggernautJason30
NeuroSwarm18
ViBE13
SteadfastSC9
Organizations
Other Games
gamesdonequick1707
StarCraft 2
WardiTV579
[ Show 15 non-featured ]
StarCraft 2
• davetesta4
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4106
• WagamamaTV499
League of Legends
• TFBlade1230
Other Games
• imaqtpie738
• Shiphtur83
Upcoming Events
OSC
37m
Replay Cast
2h 37m
IntoTheTV X SOOP
13h 37m
RotterdaM Event
18h 52m
Replay Cast
1d 2h
GSL
1d 13h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.