just buff Z harrassment so Z can delay mech and P deathball more: ovidrops, SHs suggestions are nice, nydus is lotv i guess, burrowed infestorspeed.
HotS Balance Thoughts - April 17 - Page 2
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Decendos
Germany1338 Posts
just buff Z harrassment so Z can delay mech and P deathball more: ovidrops, SHs suggestions are nice, nydus is lotv i guess, burrowed infestorspeed. | ||
TelecoM
United States10667 Posts
Don't buff roaches, they are a terrible unit design in the first place. | ||
Ramiz1989
12124 Posts
On April 18 2015 03:46 GGzerG wrote: The swarm host needs to be changed to 150 / 175 gas and 3 supply, swarmhost HAS TO BE ABLE TO BE MASSED (to a certain extent) for Zerg to even contend in the Late game vs Protoss, AND vs Terran Mech, there IS NO OTHER WAY. If there is, then post it. Don't buff roaches, they are a terrible unit design in the first place. "Don't buff these units because their design is terrible!" What the, I don't even... | ||
parkufarku
882 Posts
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Boucot
France15997 Posts
On April 18 2015 03:13 Zealously wrote: In the beta, I am in favor of acting fast and acting crazy. It has very little impact and has a chance of accidentally creating something really good and entertaining. The exact opposite of the tournament-version game (HotS), where I advocate consideration and meticulous testing above all things. But as for the current state of SHs... Go crazy, please. It's HotS | ||
Haku
Germany550 Posts
Before the SH change it was already bullshit, and with the bullshit mechanic of the SH it was somehow possible to beat the other races in lategame (not in a beautiful way). | ||
starslayer
United States696 Posts
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Charoisaur
Germany15883 Posts
That is maybe the worst suggestion I have ever seen. plz david kim, don't do any changes because of low level zergs that are crying. Wait for high level matches. After the widow mine buff every zerg was crying imba and look where we are now. 2 terrans in SSL. If you don't like the affect of the new patch; just revert it. The new SHs are completely broken. Just spawn locusts somewhere on the map and kill a base for free without anything the terran can do vs it. They just have no counterplay. Wait until the koreans learn to properly abuse them and mech won't be played anymore before LotV. The old SH was infinitely easier to deal with than the new one, the new one is the most broken unit I've ever seen. I almost never lost games vs the old SH but once the zerg builds the new SH the game is over. mech has no answer to them. That was your solution to long SH games. remove mech from the game so zerg doesn't build them anymore. brilliant. Now we see bio all game every game again. so exciting. | ||
ZigguratOfUr
Iraq16955 Posts
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ZenithM
France15952 Posts
Also, no way they revert that patch, old Swarm host is gone for good and that's for the best. On April 18 2015 03:50 parkufarku wrote: Give the old swarmhost back, but maybe make each swarmhost have a limited duration of life similar to the locusts? Of course the swarmhosts will have a much longer life (8 minutes in real time) but this way, it would still make it harder for Zerg to mass out on them and make it useful Very good idea. And actually, make the swarmhosts being spawned by queens when they're burrowed. | ||
Charoisaur
Germany15883 Posts
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Ctesias
4595 Posts
Also, no more speed for the roaches please. Fine as is, imo. I can't really say anything about SHs atm as I haven't seen any games since the patch. | ||
Fission
Canada1184 Posts
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HellHound
Bulgaria5962 Posts
On April 18 2015 03:52 Charoisaur wrote: Yes, good idea let's do that.LOL buffing zerg without any statistics that suggest they are doing worse than before. That is maybe the worst suggestion I have ever seen. plz david kim, don't do any changes because of low level zergs that are crying. Wait for high level matches. After the widow mine buff every zerg was crying imba and look where we are now. 2 terrans in SSL. If you don't like the affect of the new patch; just revert it. The new SHs are completely broken. Just spawn locusts somewhere on the map and kill a base for free without anything the terran can do vs it. They just have no counterplay. Wait until the koreans learn to properly abuse them and mech won't be played anymore before LotV. The old SH was infinitely easier to deal with than the new one, the new one is the most broken unit I've ever seen. I almost never lost games vs the old SH but once the zerg builds the new SH the game is over. mech has no answer to them. That was your solution to long SH games. remove mech from the game so zerg doesn't build them anymore. brilliant. Now we see bio all game every game again. so exciting. | ||
PineapplePizza
United States749 Posts
On April 18 2015 03:48 Ramiz1989 wrote: "Don't buff these units because their design is terrible!" What the, I don't even... He's totally right. ...although there was a time back in alpha where they had something going for them with active regen, but now they're just dumb gimmicks with bloated stats. If blizz won't ditch them, they might as well not make them even more prominent. | ||
Trizz
Netherlands1318 Posts
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Mozdk
Denmark6989 Posts
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Promised_pain
Finland57 Posts
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Big J
Austria16289 Posts
On April 18 2015 03:52 Charoisaur wrote: LOL buffing zerg without any statistics that suggest they are doing worse than before. That is maybe the worst suggestion I have ever seen. plz david kim, don't do any changes because of low level zergs that are crying. Wait for high level matches. After the widow mine buff every zerg was crying imba and look where we are now. 2 terrans in SSL. If you don't like the affect of the new patch; just revert it. The new SHs are completely broken. Just spawn locusts somewhere on the map and kill a base for free without anything the terran can do vs it. They just have no counterplay. Wait until the koreans learn to properly abuse them and mech won't be played anymore before LotV. The old SH was infinitely easier to deal with than the new one, the new one is the most broken unit I've ever seen. I almost never lost games vs the old SH but once the zerg builds the new SH the game is over. mech has no answer to them. That was your solution to long SH games. remove mech from the game so zerg doesn't build them anymore. brilliant. Now we see bio all game every game again. so exciting. This must be one of the weirdest posts I have ever seen. a) you are saying that you almost never lost to the old swarm host b) you are saying that they shouldn't be buffing zerg without evidence but you also say contradiction to a): the swarm host was buffed and you are not ok with it, despite you saying that they weren't sufficient contradiction to b): they buffed zerg, while admitting you don't have evidence because noone is using them | ||
fastr
France901 Posts
I really don't get Blizzard sometimes. Concerning swarm hosts : This unit has been nerfed to death because Blizz don't want mass swarm hosts to be viable late game, which is a valid goal. But as of right now they are simply not worth their cost, and if they don't tweak the unit, swarm hosts will become what Ghosts became after their last nerf: a highly situational, niche, almost-never-seen unit. Swarm hosts need a change, right now they are the carriers of Zerg. About the roach upgrade : Blizzard's approach here is baffling to me. We knew that nerfing swarm hosts would cause massive trouble for zergs in late game ZvP and ZvMech. So what do they offer zerg in return? A buff to the most supply-inefficient, useless-in-lategame unit in their arsenal, the roach. Roaches are almost empty-supply against a late game protoss comp, and while they're a central zerg unit against terran mech, buffing burrow movement when the terran probably have 10+ CC's worth of scans and most likely ravens too is pointless. The only thing this buff would achieve is give even more of an incentive to zergs to all-in in order to avoid late game. How about reevaluating the infestor instead? You know, a spellcasting unit which actually offers decent micro opportunity for Zergs (which I think they lack compared to T and P) and used to be useful in both late game ZvP and ZvT in WoL? I would absolutely LOVE to see an increase in neural parasite's range (maybe 11?), I think it would allow the Zerg to engage a more cost-effectively and allow more even trades, hence resolving the issue where zergs can't attack a turtling mech/Protoss player and get stomped when they've mined out their side of the map. Don't you miss those kind of moves? IdrA's roach immortals vs MC, MLG Colombus 2011 Vintage Destiny b8ing the Good ol' CombatEX | ||
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