• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:32
CET 10:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1881 users

Legacy of the Void: Multiplayer Development Update - Page 17

Forum Index > SC2 General
680 CommentsPost a Reply
Prev 1 15 16 17 18 19 35 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada16998 Posts
Last Edited: 2014-12-18 14:35:09
December 18 2014 14:23 GMT
#321
On December 18 2014 20:22 RHoudini wrote:
Show nested quote +
On December 18 2014 04:06 EatThePath wrote:
Why do I get the impression whenever I read these that the sc2 design team has no idea what it's doing.

Exactly. It feels like they're just doing some random stuff and hope that eventually something will work out.


its not random, its taking a strong turn towards a C&C style RTS.
the 1st 3 minutes of a game of RA2 is a lot more fun than the first 3 minutes of an SC2 game.
guess who was the lead designer or RA2? Dustin Browder.

tim morton, greg black, jason bender, dustin browder....
it seems like 1/2 the SC2 team is ex-C&C guys.

Rob Pardo is gone and now many of the fundamentals he based SC2 on are finally being abandoned.
That's what is going on and it is not random at all.

On December 18 2014 20:22 RHoudini wrote:
Then again, the lack of any other competitive RTS videogame suggests that this genre is really, really difficult.

good point. and i'd say impossible to gain mass appeal if "mass appeal" is someone's defintion of success that is.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 18 2014 14:26 GMT
#322
On December 18 2014 23:17 Flood1993 wrote:
Show nested quote +
On December 18 2014 23:00 ZAiNs wrote:
They said before specifically that they are waiting for beta to be out before they go completely crazy with changes so that they can get proper feedback instead of speculation.


Seeing what they did with HotS I don't have too much faith really...

Well HotS is amazing a lot better than WoL, and LotV will be amazing-er.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-18 14:32:40
December 18 2014 14:31 GMT
#323
On December 18 2014 23:26 ZAiNs wrote:
Show nested quote +
On December 18 2014 23:17 Flood1993 wrote:
On December 18 2014 23:00 ZAiNs wrote:
They said before specifically that they are waiting for beta to be out before they go completely crazy with changes so that they can get proper feedback instead of speculation.


Seeing what they did with HotS I don't have too much faith really...

Well HotS is amazing a lot better than WoL, and LotV will be amazing-er.


Meh, WoL felt like a finished game with issues. HotS feels like it was abbandoned half-way through it's development. Apart from balancing TvZ (which didn't need an expansion but a patch) and turning PvZ and PvP into better matchups, HotS hasn't done much good. TvT is slightly worse, TvP and ZvZ are just worse and feel like dumbed-down versions of their WoL-selves to me.
Cloak
Profile Joined October 2009
United States816 Posts
Last Edited: 2014-12-18 15:29:57
December 18 2014 14:42 GMT
#324
On December 18 2014 09:32 H0i wrote:
Protoss doesn't need another "uncommon" unit - It needs a new gateway unit, a solid one that is versatile to make the protoss army more effective in small groups instead of just deathballs. A unit that deals well with big masses of units like MM balls and clumps of lings, without being some tier 3 very expensive very big very clunky unit. This would automatically reduce the deathball effect and improve the ability to defend spread out bases. Pretty much a win win. But how would such a unit look like? That's another story.


Can't help but feel that it's a linchpin to the entire deathball dynamic for SC2 since this is it. Must think hard I suppose.
The more you know, the less you understand.
TheDwf
Profile Joined November 2011
France19747 Posts
December 18 2014 14:45 GMT
#325
On December 18 2014 23:26 ZAiNs wrote:
Show nested quote +
On December 18 2014 23:17 Flood1993 wrote:
On December 18 2014 23:00 ZAiNs wrote:
They said before specifically that they are waiting for beta to be out before they go completely crazy with changes so that they can get proper feedback instead of speculation.


Seeing what they did with HotS I don't have too much faith really...

Well HotS is amazing a lot better than WoL, and LotV will be amazing-er.

WoL's balance was off 75% of the time but the core concepts were superior.
Rikudou
Profile Joined April 2014
Germany151 Posts
December 18 2014 14:48 GMT
#326
On December 18 2014 04:06 EatThePath wrote:
Why do I get the impression whenever I read these that the sc2 design team has no idea what it's doing.


indeed
Is this real Life? No, it's StartaleLife!!!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 18 2014 14:49 GMT
#327
On December 18 2014 23:45 TheDwf wrote:
Show nested quote +
On December 18 2014 23:26 ZAiNs wrote:
On December 18 2014 23:17 Flood1993 wrote:
On December 18 2014 23:00 ZAiNs wrote:
They said before specifically that they are waiting for beta to be out before they go completely crazy with changes so that they can get proper feedback instead of speculation.


Seeing what they did with HotS I don't have too much faith really...

Well HotS is amazing a lot better than WoL, and LotV will be amazing-er.

WoL's balance was off 75% of the time but the core concepts were superior.

Why, I think the way the mine works is better than perfect!! It's so exciting to see whether the RNG decided Terran may win or Zerg may win! Siege Tanks were ugly and slow and stupid
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2014-12-18 14:56:36
December 18 2014 14:54 GMT
#328
On December 18 2014 23:49 SC2Toastie wrote:
Show nested quote +
On December 18 2014 23:45 TheDwf wrote:
On December 18 2014 23:26 ZAiNs wrote:
On December 18 2014 23:17 Flood1993 wrote:
On December 18 2014 23:00 ZAiNs wrote:
They said before specifically that they are waiting for beta to be out before they go completely crazy with changes so that they can get proper feedback instead of speculation.


Seeing what they did with HotS I don't have too much faith really...

Well HotS is amazing a lot better than WoL, and LotV will be amazing-er.

WoL's balance was off 75% of the time but the core concepts were superior.

Why, I think the way the mine works is better than perfect!! It's so exciting to see whether the RNG decided Terran may win or Zerg may win! Siege Tanks were ugly and slow and stupid

Widow Mine is the best thing that exists in SC2.
It's random and you must be so good to make it effective but anyway it can deal damage even if you are bad.
It's like Reaver in BW.
This game of Random and Skill makes the game beautiful.
Random is highly underrated by SC2 developers. But the funny thing that it makes the game even more random or just boring.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-12-18 15:03:44
December 18 2014 15:03 GMT
#329
Mines just aren't random... don't know who came up with it being random, when it is a 100% predictable behavior when you play them. Just for viewers and opponents it is not predictable, but that's the same for every unit. You never know which one of yours it is going to attack until it does.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 18 2014 15:07 GMT
#330
I can only voice my support that protoss needs some core unit to make to stand its ground against Roaches, and marauders. As it is now, the Zealot / immortal and to some extent the archon - feel like the only units that cant hold their ground without a lot of support or micro
klup
Profile Joined May 2013
France612 Posts
December 18 2014 15:31 GMT
#331
This post is great but also full of bullshit. They gave us feedback which is nice but for a lot of stuff it seems they have no clue of what they are doing !
gmorf33
Profile Joined September 2010
25 Posts
Last Edited: 2014-12-18 15:38:07
December 18 2014 15:33 GMT
#332
I just don't understand blizzard's design philosophy with Protoss (honestly, i don't think they even know).

Instead of all these funky gimmicks and bandaids, why don't they just admit the mistake, nuke the sentry and colossus from the game, and return the gateway back to it's former glory. Beefy zealots and deadly dragoons. The stalker, being a pretty cool unit w/ nice micro potential, could then be pushed more into a harass type of unit, with high mobility & blink, but be squishier.

With strong gateway units, protoss doesn't need the nexus overcharge to stay safe and they have a solid core to get to high tech units without hiding behind forcefields or other boring/gimmicky tricks. This also fits into the new LOTV theme of expanding quicker, because now they have a core set of units that can be effective without all being clumped up in a deathball. Seriously, sentries and colossus require you be clumped up because they all suck on their own, but because they are such powerful units, they would be imba if gateway units were strong on their own. Hence why we have crappy gateway units.

If mid-game splash is something that would still be needed they could always look at bringing in some reincarnation of the reaver. Or perhaps redesign the immortal to be a small-radius splashy unit (tho this may have too much overlap with archon).

With colossus and sentry gone, you could fix a lot of the lame bandaids on other races too
nubHunter
Profile Joined July 2014
Spain44 Posts
December 18 2014 15:54 GMT
#333
i would remove the sentrie and redesign protoss.

u can do it, just make changes and give us the beta, then we test it six months if needed and u release the game on summer.
hariooo
Profile Joined October 2013
Canada2830 Posts
December 18 2014 16:02 GMT
#334
On December 18 2014 23:42 Cloak wrote:
Show nested quote +
On December 18 2014 09:32 H0i wrote:
Protoss doesn't need another "uncommon" unit - It needs a new gateway unit, a solid one that is versatile to make the protoss army more effective in small groups instead of just deathballs. A unit that deals well with big masses of units like MM balls and clumps of lings, without being some tier 3 very expensive very big very clunky unit. This would automatically reduce the deathball effect and improve the ability to defend spread out bases. Pretty much a win win. But how would such a unit look like? That's another story.


Can't help but feel that it's a linchpin to the entire deathball dynamic for SC2 since this is it. Must think hard I suppose.


If only we could draw inspiration from an older RTS game of a tier 2 unit that was strong at harassment/small engagements, had efficient AoE damage, and rewarded player micro/control with the weakness of being maybe really slow and being easily picked off without appropriate support.

Hmm hmm HMM LET'S THINK GUYS
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
December 18 2014 16:04 GMT
#335
On December 18 2014 20:06 RaFox17 wrote:
Show nested quote +
On December 18 2014 11:05 Big J wrote:
Protoss Gateway unit idea, lorewise it is Nerazim

*insert Protoss name*
*some Ninja skin with some Psi-Shuriken or similar*
Cost 75/75/2
80HP/20Shield/0armor, light, biological
Attack: Damage 15(+2), Cooldown: 1.5
Attack range 5, ground only
speed: 3.0 (like a speed roach)
size: like a zealot
drop-size: 2

Auto-Cast ability, 6second cooldown: When attacking, the *Ninja Super Trooper* immidiately performs a second attack.
tech requirement: twilight council

Stats Analysis:
good damage output: 13.75 dps, good burst (due to the double attack at the beginning of a combat), good upgrading
can't take many hits, so it has bad tanking for the Colossus
mediocre range, so only zealots and archons can tank reasonably for it
quite mobile, so it can roam the map a lot
does not go well with usual deathball units like stalkers and Colossi due to standing in front of the stalkers

Strategically:
The unit does synergize very well with zealots and can kill enemy workers and stray units very fast. The high-burst damage (30 on the first shot) makes it very good in the midnumbers against Terran bio units, because the bio-units can get bursted down before the medivac-heal takes full effect.
From a cost-balance point of view, the unit cannot be massed on its own in early rushes, because of the high gas:mineral ratio. It's weakness are faster units such as zerglings or hellions that can close the distance and force it into combat, however, due to the high damage output they can still take a good amount of enemies with them into the grave.
It should offer Protoss players an alternative ranged combat and harassment unit to the stalker, with a very contrasting approach in gameplay.

Tactically:
The unit can be microed against very well due to the 5range and sniped very fast. However, with a reasonable zealot buffer the unit can dish out its high burst damage and then use its high speed to fall back until more zealots arrive.
While it doesn't quite bring the same longterm damage output onto the battlefield as marines or hydralisks, the high burst damage allows it to quickly overwhelm enemy forces to fight another day.

Thumbs up!


Exactly this. Since the HotS beta I feel Protoss needs a new core unit that actually helps battle speedlings/roaches/bio in the early to mid game, cost by cost. A mobile one too, because Protoss moves fucking slow right now.
Revolutionist fan
Ouija
Profile Joined December 2011
United States129 Posts
December 18 2014 16:12 GMT
#336
Please remove the HERC... How are you to ever achieve balance when you clearly want to give 1 race an advantage over another?

As far as i'm concerned, Terran already has an advantage over ling/bane...

The viper change is another that I also disagree with. I think the best thing to do is what quite a few people have already said, and just add the Scourge! Or they could always just tweak the stats on the corruptor. I guess it all depends on how well the viper ability will work in game, but from what I have just read it seems like a bad idea.

I really hope they decide to add a new gateway unit to the game. Protoss doesn't need another trash unit that gets smashed by every other races tier 1. I way always under the assumption that protoss was supposed to be the race with the strongest units, which is why they are expensive.
BaronVonOwn
Profile Joined April 2011
299 Posts
December 18 2014 16:19 GMT
#337
I don't understand the point of that protoss unit. ANOTHER harass unit? Right now the problem with gateway armies is that they are easily kited (zealots) and/or don't deal enough damage (stalkers, and zealots don't scale well).

I think what protoss needs is something to help zealot/archon or twilight comps. Robotics is getting a new unit, stargate is getting huge upgrades, but nothing is being done with templar tech. Gateway armies are just going to look even worse in LOTV and they're already pretty bad.

There's no other way to say it: protoss needs the dark archon. A nerfed maelstrom that functions as an AOE movement and attack speed slow would be a huge help to zealots, and it would put the hurt on those cheesy/infuriating muta floods. Twilight armies also need some way to deal with hellbats and widow mines. To round out its abilities, the dark archon ought to have some form of detection, and a nuke like yamato cannon to snipe key units. I imagine that would make zealot/archon more viable in PvP as well if you could take out a colossus with a couple dark archon spells (200 damage each maybe?). Besides, an archon with a kamehameha spell just seems fucking awesome.
SuperYo1000
Profile Joined July 2008
United States880 Posts
December 18 2014 16:32 GMT
#338
On December 19 2014 01:19 BaronVonOwn wrote:
I don't understand the point of that protoss unit. ANOTHER harass unit? Right now the problem with gateway armies is that they are easily kited (zealots) and/or don't deal enough damage (stalkers, and zealots don't scale well).

I think what protoss needs is something to help zealot/archon or twilight comps. Robotics is getting a new unit, stargate is getting huge upgrades, but nothing is being done with templar tech. Gateway armies are just going to look even worse in LOTV and they're already pretty bad.

There's no other way to say it: protoss needs the dark archon. A nerfed maelstrom that functions as an AOE movement and attack speed slow would be a huge help to zealots, and it would put the hurt on those cheesy/infuriating muta floods. Twilight armies also need some way to deal with hellbats and widow mines. To round out its abilities, the dark archon ought to have some form of detection, and a nuke like yamato cannon to snipe key units. I imagine that would make zealot/archon more viable in PvP as well if you could take out a colossus with a couple dark archon spells (200 damage each maybe?). Besides, an archon with a kamehameha spell just seems fucking awesome.


I like this idea alot
josephmcjoe
Profile Joined October 2009
United States57 Posts
December 18 2014 16:32 GMT
#339
I've wanted my Brood War cracklings back for so long. That upgrade used to have devastating consequences, and in its current form I don't even notice it. I really hope they choose to increase zergling attack speed as a late-game upgrade rather than add a new infestor ability to accomplish the same goal.
"This guy is the Bob Ross of adept shading: a little shade here, a little shade there." -Lambo
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 18 2014 16:33 GMT
#340
What protoss needs is not another spellcaster but a core unit with micro potential. Thats why i would love to see existing units tweaked for all races to fix the micro vs micro overall. The depth would increase alot by doing that.

I liked big J unit idea. A core unit that is good in combat mostly, functions well with zealots and other units.
The burst it has is good vs medivac healing and roach regenerate. Perfect opportunity to improve the micro potential for the roach with this kind of burst unit.

When i make my units i wanna feel that iam in control of what i do. Should give me a good feel and those units should be able to do stuff.
If its necessary to build Vikings to deal with warpprism harass->Its lame and boring.
I would like it to be available to deal with prism harass with my ground units, the core units.

The new mech unit for example needs to be atleast decent with harass and good in combat. There is no way it would be fun if a unit all can do is harass and not fight.
When i look at stalker against terran i see this unit that doesnt rly fight the bio force but purely attacks medivacs or vikings. It becomes dull quite fast.
Prev 1 15 16 17 18 19 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 106
Crank 37
StarCraft: Brood War
Rain 4286
Sea 1944
Flash 1200
Free 1175
Bisu 655
Leta 257
Soma 250
Rush 171
JulyZerg 55
ToSsGirL 46
[ Show more ]
Pusan 36
NaDa 20
Backho 16
Terrorterran 4
ajuk12(nOOB) 3
Dota 2
BananaSlamJamma208
XcaliburYe171
NeuroSwarm78
League of Legends
JimRising 346
Reynor108
Counter-Strike
fl0m1813
olofmeister451
shoxiejesuss390
zeus152
Other Games
summit1g18176
ceh9511
crisheroes270
Happy232
Organizations
Other Games
gamesdonequick537
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1060
• Stunt805
Upcoming Events
The PondCast
28m
RSL Revival
28m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2h 28m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
2h 28m
PiGosaur Monday
15h 28m
RSL Revival
1d
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 2h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.