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Legacy of the Void: Multiplayer Development Update

Forum Index > SC2 General
395 CommentsPost a Reply
1 2 3 4 5 18 19 20 Next All
Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2014-11-19 20:34:21
November 19 2014 19:20 GMT
#1
David Kim posted an update on the development of LotV's multiplayer mode, addressing multiple community concerns and feedback Blizzard has received since revealing Legacy of the Void at Blizzcon.

http://us.battle.net/sc2/en/blog/16860232

- New Unit Count

Everything in the game so far is just a snapshot of where we’re at in development, and nothing is set in stone at this point. For instance, it’s absolutely not determined that Protoss will only get one unit while other races will get two. The final new unit count is not yet decided. We want to do what’s right for the race and the game, and it’s just too early to make a call on the final new unit count for Legacy of the Void right now.


- Protoss Strength

We’ve seen concerns about Protoss being mostly ‘nerfed’. Obviously we don’t want any race to get mostly ‘nerfs’ while other races are buffed, but because we’re trying so many things at once, balance will be off. Also, we’re aware that if we take away from the strength of the race as a whole, we’ll need to add something else back to make up for it since the balance of the game is pretty solid right now in Heart of the Swarm.

For example, one of the most powerful buffs in Legacy of the Void that we’re seeing internally is on the Protoss. A Warp Prism performing a drop with two Immortals is ridiculously powerful. The Hardened Shield buff as well as ranged pick up works so well (if an opponent has no air units in play) that Protoss always gets a huge lead in the mid-game.


- Resource Changes

As far as resourcing is concerned, right now, we’d like to specifically target a change where players need to spread their bases out more so that there’s a lot more action going on. We believe this will have two benefits: players going on the offense will have more attacking options, and players on the defense can show off their defending skill better since they have to defend a much wider area now.

While we’ve seen a variety of suggestions on this topic, we’d like to focus on changing the problematic parts of this system and not immediately look to do a complete redo. One of the main design goals we’ve always had on our team is to locate the specific area we’d like to change and only change that part. The main reason for this is very simple. We don’t want to potentially lose the good parts of a system by changing more than what’s necessary.


- Unit Changes

A few thoughts on some points we are seeing discussed on specific unit changes.

The HERC overlap with the Hellbat (and somewhat with charge upgraded Zealots) is something we’re aware of and would like to address.
Interceptors are not free. Their cost still remains the same
We’re also looking at changes on many other things including:
Various abilities we aren’t happy with.
Exploring new unit ideas on both Protoss and Terran
Exploring ways to make the upgrade process more interesting and dynamic
Exploring ways to reduce micro in the game that can’t really be seen vs. increasing micro that players can show off.
Once again we really appreciate all the feedback you’re providing. We’d like to offer some points to help keep the feedback as productive as possible before we move into Beta testing.


- Focus on discussion rather than conclusions

It’s really not possible to definitively say how good or bad a change is until we’ve had a lot of playtesting. Recently we’ve seen some feedback and discussion turn into definitive conclusions on certain subjects, many of which differ from what we’re seeing in our internal playtesting. We’d like to make sure that everyone understands that nothing is final, and while the discussion on these changes is helpful, there’s no need to overreact to any of these changes we’ve previewed so far. There will be a time for everyone to test these changes personally and see how they play out. We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.


- Beta will look much different than what you saw at BlizzCon

In our internal pre-alpha build, we’re already exploring completely different changes, making tweaks to existing things, adding/removing units and abilities, and so on. We’d like to point out once more that our current focus is not on specific changes that make or break a race, but how the game as a whole is functioning. The best time for that is during the Beta. Right now, it’s just not possible to make calls on individual changes without seeing what the game as a whole will look like.

As always, thank you so much for everyone’s input. Please remember that nothing is final, we’re putting a heavy emphasis on gathering all of your feedback, and we’ll try our best to at least internally test suggestions we see in order to fully explore all the options available to us for Legacy of the Void.

Thank you.
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Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:25 GMT
#2
Damn it Aeromi, I was gonna try to get a jump on this one.
The world is better when every background has a chance.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 19 2014 19:25 GMT
#3
wow these changes are intresting, this means we won't see 12 starting workers anymore?
The harder it becomes, the more you should focus on the basics.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:26 GMT
#4
Anyway, the TL;DR version is "Alpha is alpha, yo."
The world is better when every background has a chance.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2014-11-19 19:30:28
November 19 2014 19:27 GMT
#5
Beta will look much different than what you saw at BlizzCon

Thank you.


That's all that actually matters from what was said.

Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 19 2014 19:27 GMT
#6
Can you please post the source?
Clan: QQGC - wundertunge#1850
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:28 GMT
#7
On November 20 2014 04:27 wUndertUnge wrote:
Can you please post the source?

http://us.battle.net/sc2/en/blog/16860232
The world is better when every background has a chance.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
November 19 2014 19:29 GMT
#8
why all the quotes in the op since its the full article that is copy pasted?
just remove them, at least it won't be small font hard to read
LiquipediaWe will have only each other at the last
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 19 2014 19:30 GMT
#9
On November 20 2014 04:27 BronzeKnee wrote:
Show nested quote +
Beta will look much different than what you saw at BlizzCon

Thank you.


That's all that actually matters from what was said.

This line is pretty good:
We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:30 GMT
#10
About the only thing that was concrete was the clarification on Interceptors.
The world is better when every background has a chance.
Hood.
Profile Joined December 2012
United Kingdom12 Posts
November 19 2014 19:31 GMT
#11
It's good to get a heads up as to what Blizzard is thinking and working on, hopefully we get to see another one before the end of the year.

I also hope that it's implied the cyclone is getting a look over.
Defend the Kingdom
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2014-11-19 19:32:38
November 19 2014 19:31 GMT
#12
On November 20 2014 04:30 ZAiNs wrote:

This line is pretty good:
"We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta."


Here is what we can try: fire David Kim and Dustin Browder.

Let me balance the game.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 19 2014 19:35 GMT
#13
On November 20 2014 04:30 Circumstance wrote:
About the only thing that was concrete was the clarification on Interceptors.


Because that's the only thing that hasn't changed :D.

Interesting...very interesting...false hope, or real hope? Hope all the same...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:37 GMT
#14
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.
The world is better when every background has a chance.
Dingodile
Profile Joined December 2011
4139 Posts
November 19 2014 19:37 GMT
#15
On November 20 2014 04:31 BronzeKnee wrote:
Show nested quote +
On November 20 2014 04:30 ZAiNs wrote:

This line is pretty good:
"We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta."


Here is what we can try: fire David Kim and Dustin Browder.

Let me balance the game.

aaand yet impossible to balance it because sc2 has mostly design problems.
Grubby | ToD | Moon | Lyn | Sky
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 19 2014 19:40 GMT
#16
On November 20 2014 04:37 Circumstance wrote:
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.

Stereotypes will always exist.
DifuntO
Profile Joined November 2011
Greece2376 Posts
November 19 2014 19:42 GMT
#17
I'm not too concerned right now. I'm sure they will address most of the issues with this early build.

Can't wait for the beta!
All I do is Stim.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 19:42 GMT
#18
I hope to god 12 starting workers is gone. 6 was fine, I like the first couple minutes of generally relaxed time. If they want to up it, make it 8-10.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PhoenixVoid
Profile Blog Joined December 2011
Canada32743 Posts
November 19 2014 19:43 GMT
#19
Basically telling people, "It's an alpha, calm down guys, we are going to change a lot of things".
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 19 2014 19:44 GMT
#20
On November 20 2014 04:37 Circumstance wrote:
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.


Nah, they're saying "stop bugging us about moving shot, we're never gonna add it."
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