• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:30
CET 16:30
KST 00:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY RepMastered™: replay sharing and analyzer site Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6266 users

Legacy of the Void: Multiplayer Development Update

Forum Index > SC2 General
395 CommentsPost a Reply
1 2 3 4 5 18 19 20 Next All
Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2014-11-19 20:34:21
November 19 2014 19:20 GMT
#1
David Kim posted an update on the development of LotV's multiplayer mode, addressing multiple community concerns and feedback Blizzard has received since revealing Legacy of the Void at Blizzcon.

http://us.battle.net/sc2/en/blog/16860232

- New Unit Count

Everything in the game so far is just a snapshot of where we’re at in development, and nothing is set in stone at this point. For instance, it’s absolutely not determined that Protoss will only get one unit while other races will get two. The final new unit count is not yet decided. We want to do what’s right for the race and the game, and it’s just too early to make a call on the final new unit count for Legacy of the Void right now.


- Protoss Strength

We’ve seen concerns about Protoss being mostly ‘nerfed’. Obviously we don’t want any race to get mostly ‘nerfs’ while other races are buffed, but because we’re trying so many things at once, balance will be off. Also, we’re aware that if we take away from the strength of the race as a whole, we’ll need to add something else back to make up for it since the balance of the game is pretty solid right now in Heart of the Swarm.

For example, one of the most powerful buffs in Legacy of the Void that we’re seeing internally is on the Protoss. A Warp Prism performing a drop with two Immortals is ridiculously powerful. The Hardened Shield buff as well as ranged pick up works so well (if an opponent has no air units in play) that Protoss always gets a huge lead in the mid-game.


- Resource Changes

As far as resourcing is concerned, right now, we’d like to specifically target a change where players need to spread their bases out more so that there’s a lot more action going on. We believe this will have two benefits: players going on the offense will have more attacking options, and players on the defense can show off their defending skill better since they have to defend a much wider area now.

While we’ve seen a variety of suggestions on this topic, we’d like to focus on changing the problematic parts of this system and not immediately look to do a complete redo. One of the main design goals we’ve always had on our team is to locate the specific area we’d like to change and only change that part. The main reason for this is very simple. We don’t want to potentially lose the good parts of a system by changing more than what’s necessary.


- Unit Changes

A few thoughts on some points we are seeing discussed on specific unit changes.

The HERC overlap with the Hellbat (and somewhat with charge upgraded Zealots) is something we’re aware of and would like to address.
Interceptors are not free. Their cost still remains the same
We’re also looking at changes on many other things including:
Various abilities we aren’t happy with.
Exploring new unit ideas on both Protoss and Terran
Exploring ways to make the upgrade process more interesting and dynamic
Exploring ways to reduce micro in the game that can’t really be seen vs. increasing micro that players can show off.
Once again we really appreciate all the feedback you’re providing. We’d like to offer some points to help keep the feedback as productive as possible before we move into Beta testing.


- Focus on discussion rather than conclusions

It’s really not possible to definitively say how good or bad a change is until we’ve had a lot of playtesting. Recently we’ve seen some feedback and discussion turn into definitive conclusions on certain subjects, many of which differ from what we’re seeing in our internal playtesting. We’d like to make sure that everyone understands that nothing is final, and while the discussion on these changes is helpful, there’s no need to overreact to any of these changes we’ve previewed so far. There will be a time for everyone to test these changes personally and see how they play out. We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.


- Beta will look much different than what you saw at BlizzCon

In our internal pre-alpha build, we’re already exploring completely different changes, making tweaks to existing things, adding/removing units and abilities, and so on. We’d like to point out once more that our current focus is not on specific changes that make or break a race, but how the game as a whole is functioning. The best time for that is during the Beta. Right now, it’s just not possible to make calls on individual changes without seeing what the game as a whole will look like.

As always, thank you so much for everyone’s input. Please remember that nothing is final, we’re putting a heavy emphasis on gathering all of your feedback, and we’ll try our best to at least internally test suggestions we see in order to fully explore all the options available to us for Legacy of the Void.

Thank you.
Facebook Twitter Reddit
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:25 GMT
#2
Damn it Aeromi, I was gonna try to get a jump on this one.
The world is better when every background has a chance.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 19 2014 19:25 GMT
#3
wow these changes are intresting, this means we won't see 12 starting workers anymore?
The harder it becomes, the more you should focus on the basics.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:26 GMT
#4
Anyway, the TL;DR version is "Alpha is alpha, yo."
The world is better when every background has a chance.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2014-11-19 19:30:28
November 19 2014 19:27 GMT
#5
Beta will look much different than what you saw at BlizzCon

Thank you.


That's all that actually matters from what was said.

Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 19 2014 19:27 GMT
#6
Can you please post the source?
Clan: QQGC - wundertunge#1850
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:28 GMT
#7
On November 20 2014 04:27 wUndertUnge wrote:
Can you please post the source?

http://us.battle.net/sc2/en/blog/16860232
The world is better when every background has a chance.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
November 19 2014 19:29 GMT
#8
why all the quotes in the op since its the full article that is copy pasted?
just remove them, at least it won't be small font hard to read
LiquipediaWe will have only each other at the last
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 19 2014 19:30 GMT
#9
On November 20 2014 04:27 BronzeKnee wrote:
Show nested quote +
Beta will look much different than what you saw at BlizzCon

Thank you.


That's all that actually matters from what was said.

This line is pretty good:
We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:30 GMT
#10
About the only thing that was concrete was the clarification on Interceptors.
The world is better when every background has a chance.
Hood.
Profile Joined December 2012
United Kingdom12 Posts
November 19 2014 19:31 GMT
#11
It's good to get a heads up as to what Blizzard is thinking and working on, hopefully we get to see another one before the end of the year.

I also hope that it's implied the cyclone is getting a look over.
Defend the Kingdom
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2014-11-19 19:32:38
November 19 2014 19:31 GMT
#12
On November 20 2014 04:30 ZAiNs wrote:

This line is pretty good:
"We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta."


Here is what we can try: fire David Kim and Dustin Browder.

Let me balance the game.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 19 2014 19:35 GMT
#13
On November 20 2014 04:30 Circumstance wrote:
About the only thing that was concrete was the clarification on Interceptors.


Because that's the only thing that hasn't changed :D.

Interesting...very interesting...false hope, or real hope? Hope all the same...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:37 GMT
#14
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.
The world is better when every background has a chance.
Dingodile
Profile Joined December 2011
4139 Posts
November 19 2014 19:37 GMT
#15
On November 20 2014 04:31 BronzeKnee wrote:
Show nested quote +
On November 20 2014 04:30 ZAiNs wrote:

This line is pretty good:
"We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta."


Here is what we can try: fire David Kim and Dustin Browder.

Let me balance the game.

aaand yet impossible to balance it because sc2 has mostly design problems.
Grubby | ToD | Moon | Lyn | Sky
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 19 2014 19:40 GMT
#16
On November 20 2014 04:37 Circumstance wrote:
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.

Stereotypes will always exist.
DifuntO
Profile Joined November 2011
Greece2376 Posts
November 19 2014 19:42 GMT
#17
I'm not too concerned right now. I'm sure they will address most of the issues with this early build.

Can't wait for the beta!
All I do is Stim.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 19:42 GMT
#18
I hope to god 12 starting workers is gone. 6 was fine, I like the first couple minutes of generally relaxed time. If they want to up it, make it 8-10.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
November 19 2014 19:43 GMT
#19
Basically telling people, "It's an alpha, calm down guys, we are going to change a lot of things".
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 19 2014 19:44 GMT
#20
On November 20 2014 04:37 Circumstance wrote:
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.


Nah, they're saying "stop bugging us about moving shot, we're never gonna add it."
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
WardiTV757
IndyStarCraft 156
musti20045 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 156
ProTech122
LamboSC2 76
Codebar 5
StarCraft: Brood War
Britney 40899
Bisu 4050
Sea 3894
Jaedong 1858
Mini 1025
EffOrt 1024
Soma 490
ZerO 457
ggaemo 281
Light 266
[ Show more ]
Snow 252
firebathero 243
Soulkey 216
Dewaltoss 114
Rush 96
hero 93
Mind 80
Sea.KH 65
Backho 44
sorry 40
Aegong 39
Shine 22
[sc1f]eonzerg 22
Rock 21
zelot 19
yabsab 18
GoRush 17
910 14
IntoTheRainbow 14
Terrorterran 13
eros_byul 2
Dota 2
Gorgc7077
BananaSlamJamma282
Counter-Strike
fl0m3272
byalli998
Heroes of the Storm
Khaldor99
MindelVK8
Other Games
FrodaN4161
singsing2049
B2W.Neo972
shoxiejesuss417
Lowko362
crisheroes257
Hui .182
KnowMe137
ArmadaUGS77
QueenE72
Trikslyr48
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick1113
StarCraft 2
ComeBackTV 205
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen50
League of Legends
• Nemesis2586
• Jankos1805
Upcoming Events
Big Brain Bouts
1h 30m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
18h 30m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
23h 30m
BSL
1d 4h
RSL Revival
1d 18h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 20h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.