• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:05
CEST 18:05
KST 01:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2663 users

Legacy of the Void: Multiplayer Development Update

Forum Index > SC2 General
395 CommentsPost a Reply
1 2 3 4 5 18 19 20 Next All
Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2014-11-19 20:34:21
November 19 2014 19:20 GMT
#1
David Kim posted an update on the development of LotV's multiplayer mode, addressing multiple community concerns and feedback Blizzard has received since revealing Legacy of the Void at Blizzcon.

http://us.battle.net/sc2/en/blog/16860232

- New Unit Count

Everything in the game so far is just a snapshot of where we’re at in development, and nothing is set in stone at this point. For instance, it’s absolutely not determined that Protoss will only get one unit while other races will get two. The final new unit count is not yet decided. We want to do what’s right for the race and the game, and it’s just too early to make a call on the final new unit count for Legacy of the Void right now.


- Protoss Strength

We’ve seen concerns about Protoss being mostly ‘nerfed’. Obviously we don’t want any race to get mostly ‘nerfs’ while other races are buffed, but because we’re trying so many things at once, balance will be off. Also, we’re aware that if we take away from the strength of the race as a whole, we’ll need to add something else back to make up for it since the balance of the game is pretty solid right now in Heart of the Swarm.

For example, one of the most powerful buffs in Legacy of the Void that we’re seeing internally is on the Protoss. A Warp Prism performing a drop with two Immortals is ridiculously powerful. The Hardened Shield buff as well as ranged pick up works so well (if an opponent has no air units in play) that Protoss always gets a huge lead in the mid-game.


- Resource Changes

As far as resourcing is concerned, right now, we’d like to specifically target a change where players need to spread their bases out more so that there’s a lot more action going on. We believe this will have two benefits: players going on the offense will have more attacking options, and players on the defense can show off their defending skill better since they have to defend a much wider area now.

While we’ve seen a variety of suggestions on this topic, we’d like to focus on changing the problematic parts of this system and not immediately look to do a complete redo. One of the main design goals we’ve always had on our team is to locate the specific area we’d like to change and only change that part. The main reason for this is very simple. We don’t want to potentially lose the good parts of a system by changing more than what’s necessary.


- Unit Changes

A few thoughts on some points we are seeing discussed on specific unit changes.

The HERC overlap with the Hellbat (and somewhat with charge upgraded Zealots) is something we’re aware of and would like to address.
Interceptors are not free. Their cost still remains the same
We’re also looking at changes on many other things including:
Various abilities we aren’t happy with.
Exploring new unit ideas on both Protoss and Terran
Exploring ways to make the upgrade process more interesting and dynamic
Exploring ways to reduce micro in the game that can’t really be seen vs. increasing micro that players can show off.
Once again we really appreciate all the feedback you’re providing. We’d like to offer some points to help keep the feedback as productive as possible before we move into Beta testing.


- Focus on discussion rather than conclusions

It’s really not possible to definitively say how good or bad a change is until we’ve had a lot of playtesting. Recently we’ve seen some feedback and discussion turn into definitive conclusions on certain subjects, many of which differ from what we’re seeing in our internal playtesting. We’d like to make sure that everyone understands that nothing is final, and while the discussion on these changes is helpful, there’s no need to overreact to any of these changes we’ve previewed so far. There will be a time for everyone to test these changes personally and see how they play out. We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.


- Beta will look much different than what you saw at BlizzCon

In our internal pre-alpha build, we’re already exploring completely different changes, making tweaks to existing things, adding/removing units and abilities, and so on. We’d like to point out once more that our current focus is not on specific changes that make or break a race, but how the game as a whole is functioning. The best time for that is during the Beta. Right now, it’s just not possible to make calls on individual changes without seeing what the game as a whole will look like.

As always, thank you so much for everyone’s input. Please remember that nothing is final, we’re putting a heavy emphasis on gathering all of your feedback, and we’ll try our best to at least internally test suggestions we see in order to fully explore all the options available to us for Legacy of the Void.

Thank you.
Facebook Twitter Reddit
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:25 GMT
#2
Damn it Aeromi, I was gonna try to get a jump on this one.
The world is better when every background has a chance.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 19 2014 19:25 GMT
#3
wow these changes are intresting, this means we won't see 12 starting workers anymore?
The harder it becomes, the more you should focus on the basics.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:26 GMT
#4
Anyway, the TL;DR version is "Alpha is alpha, yo."
The world is better when every background has a chance.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2014-11-19 19:30:28
November 19 2014 19:27 GMT
#5
Beta will look much different than what you saw at BlizzCon

Thank you.


That's all that actually matters from what was said.

Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 19 2014 19:27 GMT
#6
Can you please post the source?
Clan: QQGC - wundertunge#1850
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:28 GMT
#7
On November 20 2014 04:27 wUndertUnge wrote:
Can you please post the source?

http://us.battle.net/sc2/en/blog/16860232
The world is better when every background has a chance.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
November 19 2014 19:29 GMT
#8
why all the quotes in the op since its the full article that is copy pasted?
just remove them, at least it won't be small font hard to read
LiquipediaWe will have only each other at the last
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 19 2014 19:30 GMT
#9
On November 20 2014 04:27 BronzeKnee wrote:
Show nested quote +
Beta will look much different than what you saw at BlizzCon

Thank you.


That's all that actually matters from what was said.

This line is pretty good:
We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta.
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:30 GMT
#10
About the only thing that was concrete was the clarification on Interceptors.
The world is better when every background has a chance.
Hood.
Profile Joined December 2012
United Kingdom12 Posts
November 19 2014 19:31 GMT
#11
It's good to get a heads up as to what Blizzard is thinking and working on, hopefully we get to see another one before the end of the year.

I also hope that it's implied the cyclone is getting a look over.
Defend the Kingdom
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2014-11-19 19:32:38
November 19 2014 19:31 GMT
#12
On November 20 2014 04:30 ZAiNs wrote:

This line is pretty good:
"We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta."


Here is what we can try: fire David Kim and Dustin Browder.

Let me balance the game.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 19 2014 19:35 GMT
#13
On November 20 2014 04:30 Circumstance wrote:
About the only thing that was concrete was the clarification on Interceptors.


Because that's the only thing that hasn't changed :D.

Interesting...very interesting...false hope, or real hope? Hope all the same...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
November 19 2014 19:37 GMT
#14
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.
The world is better when every background has a chance.
Dingodile
Profile Joined December 2011
4139 Posts
November 19 2014 19:37 GMT
#15
On November 20 2014 04:31 BronzeKnee wrote:
Show nested quote +
On November 20 2014 04:30 ZAiNs wrote:

This line is pretty good:
"We’d really love to heavily test various, sometimes more extreme, ideas during the upcoming Beta."


Here is what we can try: fire David Kim and Dustin Browder.

Let me balance the game.

aaand yet impossible to balance it because sc2 has mostly design problems.
Grubby | ToD | Moon | Lyn | Sky
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
November 19 2014 19:40 GMT
#16
On November 20 2014 04:37 Circumstance wrote:
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.

Stereotypes will always exist.
DifuntO
Profile Joined November 2011
Greece2376 Posts
November 19 2014 19:42 GMT
#17
I'm not too concerned right now. I'm sure they will address most of the issues with this early build.

Can't wait for the beta!
All I do is Stim.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 19 2014 19:42 GMT
#18
I hope to god 12 starting workers is gone. 6 was fine, I like the first couple minutes of generally relaxed time. If they want to up it, make it 8-10.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PhoenixVoid
Profile Blog Joined December 2011
Canada32750 Posts
November 19 2014 19:43 GMT
#19
Basically telling people, "It's an alpha, calm down guys, we are going to change a lot of things".
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Cheren
Profile Blog Joined September 2013
United States2911 Posts
November 19 2014 19:44 GMT
#20
On November 20 2014 04:37 Circumstance wrote:
Interesting that they mention a couple times how important it is that you can SEE how good a player is. I guess they're trying to get rid of "no skill a-move race" types of complaints.


Nah, they're saying "stop bugging us about moving shot, we're never gonna add it."
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2655
SteadfastSC 181
RushiSC 40
StarCraft: Brood War
Calm 4167
Jaedong 2192
Shuttle 1999
Soma 532
Mini 522
EffOrt 466
ggaemo 258
Stork 249
Larva 246
Snow 234
[ Show more ]
actioN 227
BeSt 226
Soulkey 177
Rush 124
Mong 112
Dewaltoss 107
hero 92
Movie 74
Free 64
Hyun 56
sorry 40
Shine 37
scan(afreeca) 26
Rock 22
HiyA 20
Barracks 19
Sharp 16
zelot 16
Yoon 14
Terrorterran 13
Bale 11
ajuk12(nOOB) 11
Purpose 9
Dota 2
Gorgc8313
qojqva1507
Dendi1013
XaKoH 461
Counter-Strike
x6flipin690
byalli440
edward104
Other Games
FrodaN1005
hiko808
B2W.Neo553
DeMusliM344
Hui .222
Mew2King74
Organizations
Other Games
gamesdonequick34308
StarCraft 2
IntoTheiNu 1000
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• poizon28 17
• mYiSmile16
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV211
League of Legends
• Nemesis3849
• TFBlade1161
Upcoming Events
Replay Cast
16h 55m
CrankTV Team League
18h 55m
OSC
1d
Replay Cast
1d 7h
Replay Cast
1d 16h
CrankTV Team League
1d 18h
OSC
1d 20h
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.