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Legacy of the Void: Multiplayer Development Update - Page 18

Forum Index > SC2 General
395 CommentsPost a Reply
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SuperYo1000
Profile Joined July 2008
United States880 Posts
November 23 2014 16:36 GMT
#341
On November 22 2014 22:26 TedCruz2016 wrote:
Just bring back reaver and shield battery if their designers have run out of ideas of new units.



oh man....i forgot about shild battery...that could easily begin to address defenders advantage (or lack of for protoss). Maybe make it attached to nexus or something that way you could nerf protoss attacking ability while buffing its defending and not both at the same time which seems to happen with changes to protoss
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
November 23 2014 18:56 GMT
#342
On November 23 2014 22:53 TedCruz2016 wrote:
Show nested quote +
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.
pettter
Profile Joined December 2009
Sweden1032 Posts
November 23 2014 19:07 GMT
#343
On November 24 2014 03:56 maartendq wrote:
Show nested quote +
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.

At the risk of running OT; the original Homeworld had an absolutely amazing story, despite not even having a face for any of the characters.

As for the actual multiplayer changes; I'm also leaning toward scepticism that the changes are in any way promising. Blizz might make it work, they might not, and SC2 might grow again, or shrink back to something that has even less prize money than BW. Things will change, certainly.

But I'm less hopeful after the announcements, not more.
midnight999
Profile Blog Joined December 2012
United States257 Posts
November 23 2014 19:27 GMT
#344
On November 24 2014 03:56 maartendq wrote:
Show nested quote +
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
Last Edited: 2014-11-23 19:50:35
November 23 2014 19:47 GMT
#345
On November 24 2014 04:27 midnight999 wrote:
Show nested quote +
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW did have an amazing story, but that was in the Clinton Administration nearly 15 years ago. Everything is different now. It's like TV shows and movies, there used to be many classic ones with deep moving stories based on great literatures that mom and dad still enjoy watching, but look at what's running on our tv screen in the recent years, either state propaganda or pure entertainment. The purpose has fundamentally changed. Selling product is mandatory, while making art is optional. We've gotta understand that.
Make DC listen!
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
November 23 2014 20:26 GMT
#346
On November 22 2014 22:26 TedCruz2016 wrote:
Just bring back reaver and shield battery if their designers have run out of ideas of new units.


Do this period?
Freeborn
Profile Joined July 2010
Germany421 Posts
November 23 2014 20:39 GMT
#347
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694


This seems like a whine post to me, sorry.

Protoss definetely looks like it got it worse than the other races in LotV but I really don't think they can keep it like that, especially the only one new unit idea - people would go crazy.

What the OP totally failed to see is the positive aspects : that immortals now don't totally own mech, which will make tvp more diverse. But at the same time their damage totally wrecks armored as before, now you can just use them in more versatile roles. I image it could even work now to fight bio in low numbers with some immo micro.
Same goes for the stasis trap it has the potential to open up a lot of new options : keep bio from escaping by placing traps behind them, trapping ramps or traps in your mineral line.
Plus the oracle change in vision is actually a nerf in one way (vs banshees and dt that can split up easily) but might be a buff in other ways (vs mass ghost endgame when observer gets sniped) - endresult : more diversity when compared to observers and together with stasis and harrass potential the oracle becomes a really good support unit.

We don't know yet what the final numbers will look like, what will work what won't, but the ideas are good.

Still it's obvious that toss needs much more changes than what it got now, but what they have has potential.
As I see it the weakened forcefields and warpgate nerf, plus photonovercharge nerf will leave protoss so weak that they really will have to buff gateway units and add one more units - thats what I'm hoping for anyway. It's to early to say anything really.

phodacbiet
Profile Joined August 2010
United States1740 Posts
November 23 2014 22:23 GMT
#348
On November 24 2014 03:56 maartendq wrote:
Show nested quote +
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Warcraft III, Frozen Throne, and sc/bw all had amazing stories. But that was in the olden days when Blizzard made good story telling games.
Whitewing
Profile Joined October 2010
United States7483 Posts
November 23 2014 22:25 GMT
#349
On November 24 2014 05:39 Freeborn wrote:
Show nested quote +
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694


This seems like a whine post to me, sorry.

Protoss definetely looks like it got it worse than the other races in LotV but I really don't think they can keep it like that, especially the only one new unit idea - people would go crazy.

What the OP totally failed to see is the positive aspects : that immortals now don't totally own mech, which will make tvp more diverse. But at the same time their damage totally wrecks armored as before, now you can just use them in more versatile roles. I image it could even work now to fight bio in low numbers with some immo micro.
Same goes for the stasis trap it has the potential to open up a lot of new options : keep bio from escaping by placing traps behind them, trapping ramps or traps in your mineral line.
Plus the oracle change in vision is actually a nerf in one way (vs banshees and dt that can split up easily) but might be a buff in other ways (vs mass ghost endgame when observer gets sniped) - endresult : more diversity when compared to observers and together with stasis and harrass potential the oracle becomes a really good support unit.

We don't know yet what the final numbers will look like, what will work what won't, but the ideas are good.

Still it's obvious that toss needs much more changes than what it got now, but what they have has potential.
As I see it the weakened forcefields and warpgate nerf, plus photonovercharge nerf will leave protoss so weak that they really will have to buff gateway units and add one more units - thats what I'm hoping for anyway. It's to early to say anything really.



It's fine to have mech be viable in PvT, but you have to ask a question: which of the two races has the aggressor stance in the matchup? Consider: let's say there are two general styles for each race, mech and bio for terran, and anti-bio and anti-mech for Protoss. Now let's say that anti-mech goes 50% against mech on average, so that mech is balanced, and anti-bio goes 50% against bio. However, if mech beats anti-bio and bio beats anti-mech straight up, then that means that Protoss will always be on the back foot and doesn't really have strategic decisions to make in a macro game, because Terran is the aggressor: Protoss has to react to Terran's composition and get it right, and Terran gets to determine the game pace. In this case, the only way to add strategic diversity to Protoss is to give them a variety of anti-mech and anti-bio compositions which all go 50% (virtually impossible), or a variety of all-ins (not something Terrans seem to want).

By making mech and bio equally viable against the optimal protoss responses to each, you're basically giving all decision making power to Terran, excepting the ability for Protoss to all-in. If you want TvP to be nothing more than Protoss responding to Terran or all-inning, then that's one thing, but it makes Protoss rather unhappy.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-11-23 22:39:29
November 23 2014 22:37 GMT
#350
There was a post on that "editorial" post that I REAAAAAALLLY liked - basically several suggestions were made - so I liked them (not all of them though), but - here it goes:

======================================================================
Disruptor could come from the Stargate, and hover above the battlefield but only kill ground units. Stargate has no AoE. Robo and Twilight do.

Tempest could fire half as often, and do double the damage.
That noise is annoying, and this would allow more timing for individual shot-microing.

Carrier could have Interceptors created with Energy, making it into a Psionic unit.
This gives it a weakness, causing Carriers to want to focus down anti-energy units.

Warp Prism's new pickup range could replace Gravitic Drive as an ability, if not already.

A new Robo unit could be focused on using it's faster speed but shorter range for some ground harass micro, and have weaker shields but higher hitpoints than the stalker. Then maybe give it a firing-speed upgrade on Robo Bay. This could help a deathball to spread out, and promote more unit movement micro from Protoss.


AeoN - SC2 Blizz forum
======================================================================

Well IDK about the Tempest one or the Warp-Prism one, but I really like the Disruptor suggestion, as well as (well not sure but cool to try I guess) the Carrier suggestion IMO
Another world, another place, another universe, won the race.. :) ;) :P
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2014-11-23 22:55:44
November 23 2014 22:52 GMT
#351
On November 24 2014 04:27 midnight999 wrote:
Show nested quote +
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?
payed off security
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 23 2014 23:00 GMT
#352
On November 24 2014 07:52 Doc Daneeka wrote:
Show nested quote +
On November 24 2014 04:27 midnight999 wrote:
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?


BW wasn't special by any means, but it was believable and enjoyable.

SC2 writing is 100% trash. there is literally nothing good that can be said about it. It's completely inconsistent with both itself and SC1, it's childish, it has a fucking awful script, and it creates plot holes everywhere.

As for these multiplayer changes, I'm really excited about everything not Protoss. The Warp Prism and Carrier changes are nice, but not game-breaking, and nothing good can be said about the rest. The Disruptor is just a horribly designed unit, the Tempest and Immortal have received flat nerfs, and the Oracle's new ability is completely useless due to how long it takes to "arm".

Not only is the Colossus still untouched (when it should be nuked into oblivion), but Blizzard still seems completely oblivious about why SC2 games look crappy and just turn into a deathball-fest; it's all about unit design and game mechanics (how units move, how they're allowed to clump).
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
404AlphaSquad
Profile Joined October 2011
839 Posts
November 23 2014 23:05 GMT
#353
On November 24 2014 07:52 Doc Daneeka wrote:
Show nested quote +
On November 24 2014 04:27 midnight999 wrote:
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?


You seriously need to compare the dialogues of both games:



aka Kalevi
midnight999
Profile Blog Joined December 2012
United States257 Posts
November 23 2014 23:08 GMT
#354
On November 24 2014 07:52 Doc Daneeka wrote:
Show nested quote +
On November 24 2014 04:27 midnight999 wrote:
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?


Well, I never said it was THAT good as you've described and I agree age does have an effect. I only said I liked the BW story better than the SC2 one. And with BW, I didn't expect a good story from a video game when I was 8 years old and I thought the SC2 one would be similar.

Also, I play video games and read novels. Just not both at once, lol.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2014-11-23 23:37:54
November 23 2014 23:14 GMT
#355
Starcraft 2's story is better with the sidelore. Like all the various quotes and things that Abathur and Horner and such say. They did a much better job with that. To pretend that Starcraft 2 story has nothing to offer over the original is bafflingly ridiculous. It might be stupider and cheesier, but come on.

I think it's funny that people compare the story to Brood War as opposed to the original Starcraft. I guess because that's because BW had a more frayed storyline with fraying factions than Starcraft I which made it more fun. The original Starcraft was basically everything leading up to the Terran and Protoss teaming up to kill the Overmind. In Starcraft 2 it seems to be the Terran, Protoss, and Zerg teaming up to kill the Xel'Naga.

But Brood War tells the story of the aftermath of the Overmind, where suddenly new factions come along. The UED, Kerrigan, the Renegade Zerg, Aldaris's forces, and Duran appear and fuck everything up.

And again, Warcraft 3 storyline wasn't really all that amazing (Elves, Orcs, and Humans team up against the Undead/Demons) until Frozen Throne, where once again you had all these fraying factions. Suddenly you had Blood Elves, the Forsaken, the Naga, Maiev's forces, Admiral Proudmoore, and the Dreadlords complicating shit up after Archimonde dies.

Hopefully they won't abandon the Starcraft Universe after Legacy of the Void. Just because Amon is dead doesn't mean there's not more to do. I think people really like the aftermath tales where everything goes to hell. What happens to the Hybrid with Amon dead, etc.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2014-11-24 00:09:35
November 24 2014 00:08 GMT
#356
EDIT: nvm we should get back on the multiplayer topic of this thread.
aka Kalevi
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 24 2014 02:03 GMT
#357
i wonder what the new protoss unit will be. sounds like they scrapped the original new protoss unit cuz it was playing out too much like reapers.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-24 03:23:23
November 24 2014 03:15 GMT
#358
I wonder if it could work well to put a "meter bar" on units.
Rage, energy and so on.

Rage: Meaning, when attacking, taking damage it receives rage.
Energy: regenerates fast at all times. Could probably also have some limits.
-x unit needs to move to regenerate it
-x unit needs to stand still to regenerate

All abilities now cost rage or energy deponding which type it is.

Zealot with rage:
-Their charge
Imagine if its no autocast. Can be used on the ground instead of only on units.
-Cleave
Hits three units, could perhaps be activated and then used with charge.
Could make the damge 75% or 50% to not make it OP.

Reaper with energy:
-Cliff jumping
-Gets higher max movementspeed at full energy
-Bombs

If u dont spend any energy, they move faster.
Cliff jumping would have more decisions to it, and bombs could maybe be implemented. Or something else more fun.


Marine with energy:
Perhaps make this unit regenerate energy while standing still or is moving.
Redesign stimpack, it now costs energy, lasts shorter duration and abit less attackspeed.
-Stimpack
-Move while shoot, a button that makes the marine do this. Moves at 50% speed and shoots at 75% speed.
Regerates 50% energy while doing this.
-Something more(?)


Something for fun here which could perhaps be cool:
Hightemplar with energy:
-Storm
-Hallucination
-Something more

Would mean storm would need to be a lot weaker, and i mean ALOT weaker. Would be possible to cast
it several times with one hightemplar.
For the better, for the worse?

I just imagine it here, it could make it more consistent.


These things could perhaps be fun to play with?
I imagine in my head that it would be if balanced properly.

The thing is, zealots could perhaps fight critical mass of marines with micro(?) That would be really sweet in my eyes since no need to go heavy tech, get big aoe units. My personal opinion is that its much less micro with high lategame units unless blizzard makes some big changes for them.


Either way, i am pretty sure these things wont be implemented, would probably mean all game needs to be rebalanced pretty big.
Maybe it would be worth it tho(?)

In any case, i really hope the zealot gets some love so there is micro and skill involved with them. After all, its one of the protoss core units.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 24 2014 03:39 GMT
#359
On November 24 2014 11:03 mishimaBeef wrote:
i wonder what the new protoss unit will be. sounds like they scrapped the original new protoss unit cuz it was playing out too much like reapers.


Actually it's not a totally bad idea to give P a reaper-like unit WITH the anti-building grenade attack. If it wasn't been taken away from reaper, a small squad of reapers could be a huge threat in mid-game and late-game. They could play the role of 8-marauder drop, blowing up an enemy base within seconds.
Make DC listen!
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 24 2014 20:52 GMT
#360
On November 24 2014 12:39 TedCruz2016 wrote:
Show nested quote +
On November 24 2014 11:03 mishimaBeef wrote:
i wonder what the new protoss unit will be. sounds like they scrapped the original new protoss unit cuz it was playing out too much like reapers.


Actually it's not a totally bad idea to give P a reaper-like unit WITH the anti-building grenade attack. If it wasn't been taken away from reaper, a small squad of reapers could be a huge threat in mid-game and late-game. They could play the role of 8-marauder drop, blowing up an enemy base within seconds.

How's that not bad ? - Warp in 10 anti-building smashers from some proxy location and watch buildings blow up in despair.. No offense - we need to get OFF that Terran mentality rather than embrace it for other races
Another world, another place, another universe, won the race.. :) ;) :P
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