I did click on that link and ask Blizzard to please just give us the Reaver, so there's that. Maybe if we all keep pestering them about the Reaver, they'll put it back in like the Carrier they almost took out in HotS and the Lurker they should have put back in the game already.
Legacy of the Void: Multiplayer Development Update - Page 17
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ineversmile
United States583 Posts
I did click on that link and ask Blizzard to please just give us the Reaver, so there's that. Maybe if we all keep pestering them about the Reaver, they'll put it back in like the Carrier they almost took out in HotS and the Lurker they should have put back in the game already. | ||
TedCruz2016
Hong Kong271 Posts
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_indigo_
Slovenia171 Posts
On November 22 2014 17:39 ineversmile wrote: Instead of making another AoE unit out of the Robo, it would be nice to just have a DPS unit out of there. I think that would give more depth to Protoss than an additional AoE unit. I did click on that link and ask Blizzard to please just give us the Reaver, so there's that. Maybe if we all keep pestering them about the Reaver, they'll put it back in like the Carrier they almost took out in HotS and the Lurker they should have put back in the game already. How is Reaver not another AoE unit? | ||
Freeborn
Germany421 Posts
As far as the difference to Ht and Colossi: you need active control and micro for each disruptor but you have much higher burst damage potential as a result, when compared to almost no micro for colossi and well for HT it'S mostly keeping them alive and not hit by EMP. It's definetely a more interesting unit than the colossus and quite different from the HT (which also hits air btw). I am wondering though if you also need the robotics bay for the disruptor, because that would really be a bit redundant - unlock two robo AoE ground units in the exactly same way. Actually it does indeed have some overlap, but it could still be cool. A colossus redesign would be a nice way to solve any overlaps and make protoss more fun. | ||
TedCruz2016
Hong Kong271 Posts
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Cloak
United States816 Posts
+ No AtA weakness + Earlier tech +/- Not Colossus +/- More of a MOBA spectacle - No longer consistent DPSer - Skill curve will make it rather avoidable - Perhaps too similar to WM | ||
TedCruz2016
Hong Kong271 Posts
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VArsovskiSC
Macedonia563 Posts
On November 22 2014 21:26 Cloak wrote: Disruptor + No AtA weakness + Earlier tech +/- Not Colossus +/- More of a MOBA spectacle - No longer consistent DPSer - Skill curve will make it rather avoidable - Perhaps too similar to WM Disruptor is not earlier tech and costs EVEN MORE than the Colossus So yah - D. Kim's mind - unscramble that ![]() Basically Disruptor is a way back to return the Reaver micro back, but it's even more expensive and even harder than Reavers used to be.. Reaver micro was - drop, target, pick up Disruptor will be - drop, activate, move, wait to explode, pick up (one of the reasons/uses of the new Prism 6 pickup range), but still - w.t.f. - even Bisu won't be able to do that, yet that being someone on ladder ![]() | ||
TedCruz2016
Hong Kong271 Posts
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KingAlphard
Italy1705 Posts
On November 22 2014 19:39 Freeborn wrote: The disruptor is basically like the reaver - it does super high AoE damage, but needs baby sitting. Well it actually not only needs babysitting but constant active control. But As I see it it's more like the reaver than anything else, including the drop potential. As far as the difference to Ht and Colossi: you need active control and micro for each disruptor but you have much higher burst damage potential as a result, when compared to almost no micro for colossi and well for HT it'S mostly keeping them alive and not hit by EMP. It's definetely a more interesting unit than the colossus and quite different from the HT (which also hits air btw). I am wondering though if you also need the robotics bay for the disruptor, because that would really be a bit redundant - unlock two robo AoE ground units in the exactly same way. Actually it does indeed have some overlap, but it could still be cool. A colossus redesign would be a nice way to solve any overlaps and make protoss more fun. As you described, it seems like it's a colossus which needs to be microed more and does more damage. Then they might as well wipe out the colossus from the game and replace it with the disruptor. Keeping both of them is a waste. A problem of protoss right now is the lack of a decent ground vs air unit. The only option is the stalker, which has a pathetic dps against non-armored units such as mutalisks, banshees and phoenixes. Maybe they could put an upgrade to the stalker (twilight council?) which gives a bonus vs. air light units. Protoss also lacks ground vs. ground early game DPS. They could add a gateway unit similar to the immortal, but unlocked with the twilight council. Obviously then you want to differentiate it from the immortal, apart from it being weaker since it's a gateway unit. | ||
TedCruz2016
Hong Kong271 Posts
http://us.battle.net/sc2/en/forum/topic/15142514694 | ||
mishimaBeef
Canada2259 Posts
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Meerel
Germany713 Posts
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TedCruz2016
Hong Kong271 Posts
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Jenia6109
Russian Federation1607 Posts
On November 22 2014 22:42 TedCruz2016 wrote: This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage! http://us.battle.net/sc2/en/forum/topic/15142514694 Very well done! We (protoss) need more love! Yes, we are the strongest and easiest race now. But it doesn't mean that we just should be hardly nerfed in LotV! We need more space to discover, new mechanics and possibilities! When I saw Blizzcon videos for each race it was like: Terran video: wow, great! Zerg video: wow, awesome! Protoss: Hm, good. But, where is the second new unit?!! Blizzard, please, give us more love in LotV, give us more skillcap, and new unit that do something cool, not just walking mine! Thanks! | ||
TedCruz2016
Hong Kong271 Posts
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maartendq
Belgium3115 Posts
On November 22 2014 22:42 TedCruz2016 wrote: This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage! http://us.battle.net/sc2/en/forum/topic/15142514694 As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly. From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units. Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore. | ||
DoubleReed
United States4130 Posts
On November 22 2014 22:30 KingAlphard wrote: As you described, it seems like it's a colossus which needs to be microed more and does more damage. Then they might as well wipe out the colossus from the game and replace it with the disruptor. Keeping both of them is a waste. A problem of protoss right now is the lack of a decent ground vs air unit. The only option is the stalker, which has a pathetic dps against non-armored units such as mutalisks, banshees and phoenixes. Maybe they could put an upgrade to the stalker (twilight council?) which gives a bonus vs. air light units. Protoss also lacks ground vs. ground early game DPS. They could add a gateway unit similar to the immortal, but unlocked with the twilight council. Obviously then you want to differentiate it from the immortal, apart from it being weaker since it's a gateway unit. This is yet another reason why I suggested they give Protoss the cyclone instead of Terran. Once they make it less insane, of course. | ||
TedCruz2016
Hong Kong271 Posts
On November 23 2014 01:06 maartendq wrote: As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly. From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units. Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore. So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that. | ||
MTAC
103 Posts
As for the new units. Well, Cyclone and Disruptor are meh unit designs imo. | ||
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