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Legacy of the Void: Multiplayer Development Update - Page 19

Forum Index > SC2 General
395 CommentsPost a Reply
Prev 1 17 18 19 20 Next All
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
November 24 2014 20:55 GMT
#361
I think they were produced at the nexus.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 24 2014 21:12 GMT
#362
On November 24 2014 07:52 Doc Daneeka wrote:
Show nested quote +
On November 24 2014 04:27 midnight999 wrote:
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?

Damn that literature horse of yours is high.
sorry for dem one liners
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 25 2014 02:21 GMT
#363
On November 25 2014 05:52 VArsovskiSC wrote:
Show nested quote +
On November 24 2014 12:39 TedCruz2016 wrote:
On November 24 2014 11:03 mishimaBeef wrote:
i wonder what the new protoss unit will be. sounds like they scrapped the original new protoss unit cuz it was playing out too much like reapers.


Actually it's not a totally bad idea to give P a reaper-like unit WITH the anti-building grenade attack. If it wasn't been taken away from reaper, a small squad of reapers could be a huge threat in mid-game and late-game. They could play the role of 8-marauder drop, blowing up an enemy base within seconds.

How's that not bad ? - Warp in 10 anti-building smashers from some proxy location and watch buildings blow up in despair.. No offense - we need to get OFF that Terran mentality rather than embrace it for other races


It's not bad because such a unit would definitely be gas-heavy like reaper (so the cost will slow down your tech development), and its "smashing" mode could be balanced by A/D upgrade (which means, say, you've got 8 smashers, it takes them 15 seconds to blow up a base, but when you've finished 3A upgrade, it only takes them 5 seconds).
Make DC listen!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
November 25 2014 03:35 GMT
#364
On November 24 2014 03:56 maartendq wrote:
Show nested quote +
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Play Homeworld. While the story is quite abstract, it's still a great experience.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freeborn
Profile Joined July 2010
Germany421 Posts
November 25 2014 03:58 GMT
#365
Homeworld was pretty awesome.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-11-25 04:06:30
November 25 2014 04:04 GMT
#366
On November 25 2014 06:12 NukeD wrote:
Show nested quote +
On November 24 2014 07:52 Doc Daneeka wrote:
On November 24 2014 04:27 midnight999 wrote:
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?

Damn that literature horse of yours is high.

He's right though. Books are the right medium if you want to find countless good stories, not video games. It's a bit naive to hope for a storytelling masterpiece in an RTS game. Sometimes you play that one game with a good story (which most likely is adapted from a book in the first place), but don't set your standards too high.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-11-25 04:26:17
November 25 2014 04:26 GMT
#367
On November 25 2014 13:04 ZenithM wrote:
Show nested quote +
On November 25 2014 06:12 NukeD wrote:
On November 24 2014 07:52 Doc Daneeka wrote:
On November 24 2014 04:27 midnight999 wrote:
On November 24 2014 03:56 maartendq wrote:
On November 23 2014 22:53 TedCruz2016 wrote:
On November 23 2014 01:06 maartendq wrote:
On November 22 2014 22:42 TedCruz2016 wrote:
This "editorial" post nailed it. A truly comprehensive analysis of all the LotV changes for P and how disappointing they are. Compared to T and Z's new units and groundbreaking redesigns, P's got a minor buff on prism drop and a major nerf on gateway units - warping takes longer time and warping-in units take double damage!

http://us.battle.net/sc2/en/forum/topic/15142514694

As mentioned in the OP, the game will probably change drastically between now and the start of the beta, and between the start of the beta and release. Anyone remember some of the unit videos from pre-alpha WoL? Practically none of the unit abilities ended up making the cut and the units themselves were changed significantly.

From what I've seen of the blizzcon videos so far, I like the changes and additions to Terran the most. It seems as once again, Terran is the race blizzard can be the most creative with, both in terms of new units and adding abilities to existing units.

Although honestly, I mostly look forward to the campaign. Multiplayer is not for me anymore.


So do I, but the story of the campaign will surely be poorly written as bad as WoL's "customized" storylines and HotS's "space opera", so don't have a high expectation on that.

I don't. I have yet to play an RTS with a deep, moving story anyway. I play the campaign because blizzard is second to none in inventing fun campaign scenarios.


Really? I think BW campaign had a deep, moving story, which I believe is better than the SC2 one.


BW was really not high literature or anything. people are nostalgic about it because it seemed dark and serious and mature when we were 10 years old.

SC2 story is a little more heavy-handed in its writing than BW in spots (the love story crap in particular), but not all that much worse fundamentally. i think the biggest problem is they weren't limited by the mission briefing screen of BW and they went overboard over-explaining things in cut scenes.

here's the brood war story in one sentence: protoss and terrans bicker within and amongst themselves while the zerg win. there you go. everything else is just pretext for specific missions. BW even had dumb contrived plot devices just like the xel'naga artifact (psi emitters/disruptors/whatever, basically just a magic box, press button to fight zerg, who knows or cares how it works)

i mean not to sell it short because i do really like the story, it was fun and good science fiction and a big part of my childhood, but don't be mistaken - there hasn't been some cultural sea change from artistically relevant media to cheap entertainment media. we just got older and more cynical. BW had cheap action movie cliches all over the place.



edit: i came in here to talk about the unit changes and got distracted by this. i dunno why you play blizzard games if you want great fiction writing. read a book?

Damn that literature horse of yours is high.

He's right though. Books are the right medium if you want to find countless good stories, not video games. It's a bit naive to hope for a storytelling masterpiece in an RTS game. Sometimes you play that one game with a good story (which most likely is adapted from a book in the first place), but don't set your standards too high.


I was going to tell you off, but then you corrected yourself to RTS games. RPG games are a great medium for storytelling. Horror games too.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-11-25 04:50:12
November 25 2014 04:39 GMT
#368
I don't know man. I've thought about it. RPG in general put more focus on story than RTS do, sure, but the story is rarely worth it. I'm a big fan of many RPG and I love some of them for their stories, but they rarely had on me the impact which books I read had, they just had "good story as far as video games go".
What video games bring to the table is interaction and that alone makes for unique storytelling opportunities, I'll give you that. It's really cool to feel yourself at the center of a story, even a mediocre one.
Can you tell me which RPG you're thinking about, with a great story? I can think of older cRPG like Baldur's Gate, Planescape Torment, and some JRPG. But recently, PC series like SW:KOTOR, Mass Effect, Dragon Age, TES and so on had really weak stories. "You're the Chosen One, gather a group of allies and fight the great Evil", rince and repeat kind of stuff.
Probably not the right thread to talk about that though.

Edit2: Haha post below, missed my first edit :/
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2014-11-25 04:51:24
November 25 2014 04:46 GMT
#369
On November 25 2014 13:39 ZenithM wrote:
I don't know man. I've thought about it. RPG in general put more focus on story than RTS do, sure, but the story is rarely worth it. I'm a big fan of many RPG and I love some of them for their stories, but they rarely had on me the impact which books I read had, they just had "good story as far as video games go".
What video games bring to the table is interaction and that alone makes for unique storytelling opportunities, I'll give you that. It's really cool to feel yourself at the center of a story, even a mediocre one.
Probably not the right thread to talk about that though.


Entirely unrelated, but you sound like you never played Baldurs Gate, Icewind Dale or most importantly, Planescape Torment. You should.

But you're right, not the right thread.

edit: (old) Fallouts, or L.A. Noire spring to mind too. Or "the last of us", or Bioshock. There's quite a few games out there really, with good stories.

edit2: ya, i did ^^
On track to MA1950A.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
Last Edited: 2014-11-25 05:02:30
November 25 2014 05:01 GMT
#370
On November 25 2014 13:39 ZenithM wrote:
I don't know man. I've thought about it. RPG in general put more focus on story than RTS do, sure, but the story is rarely worth it. I'm a big fan of many RPG and I love some of them for their stories, but they rarely had on me the impact which books I read had, they just had "good story as far as video games go".
What video games bring to the table is interaction and that alone makes for unique storytelling opportunities, I'll give you that. It's really cool to feel yourself at the center of a story, even a mediocre one.
Can you tell me which RPG you're thinking about, with a great story? I can think of older cRPG like Baldur's Gate, Planescape Torment, and some JRPG. But recently, PC series like SW:KOTOR, Mass Effect, Dragon Age, TES and so on had really weak stories. "You're the Chosen One, gather a group of allies and fight the great Evil", rince and repeat kind of stuff.
Probably not the right thread to talk about that though.

Edit2: Haha post below, missed my first edit :/


RPG more focused on story than RTS is because in RPG you're an actor while in RTS you're more like a producer or a director with part of control on how the story goes. Just compare W3 and WoW.
Make DC listen!
LiAAm
Profile Joined November 2014
France1 Post
November 25 2014 11:24 GMT
#371
Hey guys, low level level terran here (gold)

I have never seen anyone asking for a change in the max supply count available, for example changing it from 200 to 300.

Would it made the game so imbalanced ?

Or having the possibility to change it in customs games (I don't know if it's already the case) : let's say 100 for small rushes maps, and more than 300 on large maps ?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 25 2014 11:39 GMT
#372
On November 25 2014 20:24 LiAAm wrote:
Hey guys, low level level terran here (gold)

I have never seen anyone asking for a change in the max supply count available, for example changing it from 200 to 300.

Would it made the game so imbalanced ?

Or having the possibility to change it in customs games (I don't know if it's already the case) : let's say 100 for small rushes maps, and more than 300 on large maps ?

Changing it over multiple maps is not an option.

Problems with a much higher supply count are with the performance of the game. Also makes the engagements even harder to understand, snowball even more, etcetera.

It doesn't really do anything for gameplay other than having more units.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Daeracon
Profile Joined March 2011
Sweden201 Posts
November 25 2014 12:01 GMT
#373
I do not know if this has been suggested already. If it has, feel free to ignore.
It's about Warp gate and warp in. What about making it not work on the pylon power, but instead close to a nexus. This would keep the opportunity to use it in the defense of peripheral bases but reduce its efficiency as a non stop aggression tool, making defenders advantage stronger against protoss. The warp prism could still function as it is currently.
Then you do not necessarily have to nerf the stats while warping such as currently suggested for LOTV, the 200% damage while warping in and increased warping in duration. Or perhaps keep them for warping in with the warp prism or whatever.


You can't use your breaks to get over a hill
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 25 2014 12:14 GMT
#374
On November 25 2014 21:01 Daeracon wrote:
I do not know if this has been suggested already. If it has, feel free to ignore.
It's about Warp gate and warp in. What about making it not work on the pylon power, but instead close to a nexus. This would keep the opportunity to use it in the defense of peripheral bases but reduce its efficiency as a non stop aggression tool, making defenders advantage stronger against protoss. The warp prism could still function as it is currently.
Then you do not necessarily have to nerf the stats while warping such as currently suggested for LOTV, the 200% damage while warping in and increased warping in duration. Or perhaps keep them for warping in with the warp prism or whatever.




A similar suggestion that has been posted before is a pylon upgrade, and then gateway unit can only be warped in an upgraded pylon's power field. It could have other useful functions, such as automatically heal all units' shield within the power field.
Make DC listen!
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
November 25 2014 12:41 GMT
#375
Corruptors should be able to carry and drop spines and spores, not some weird-looking void-ray attack - someone transfer that message to the devs ha
Another world, another place, another universe, won the race.. :) ;) :P
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2014-11-26 23:37:28
November 26 2014 23:36 GMT
#376
On November 25 2014 21:41 VArsovskiSC wrote:
Corruptors should be able to carry and drop spines and spores, not some weird-looking void-ray attack - someone transfer that message to the devs ha


Corruptors are squids. They have to have a squid-like ability. Corruption and the new ability are supposed to be kind of like a squid shooting ink.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
November 26 2014 23:40 GMT
#377
On November 27 2014 08:36 DoubleReed wrote:
Show nested quote +
On November 25 2014 21:41 VArsovskiSC wrote:
Corruptors should be able to carry and drop spines and spores, not some weird-looking void-ray attack - someone transfer that message to the devs ha


Corruptors are squids. They have to have a squid-like ability. Corruption and the new ability are supposed to be kind of like a squid shooting ink.


Octopuses are very good at physical problem-solving using their tentacles.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 26 2014 23:42 GMT
#378
Fair enough.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 27 2014 02:41 GMT
#379
On November 25 2014 21:41 VArsovskiSC wrote:
Corruptors should be able to carry and drop spines and spores, not some weird-looking void-ray attack - someone transfer that message to the devs ha


Last time I checked, spines and spores are dying when they are out of creep.
Make DC listen!
Freeborn
Profile Joined July 2010
Germany421 Posts
November 27 2014 02:56 GMT
#380
On November 27 2014 11:41 TedCruz2016 wrote:
Show nested quote +
On November 25 2014 21:41 VArsovskiSC wrote:
Corruptors should be able to carry and drop spines and spores, not some weird-looking void-ray attack - someone transfer that message to the devs ha


Last time I checked, spines and spores are dying when they are out of creep.


Not when they are uprooted.

I think it be cool to give the corrupter something like a melee ability, make it able to grab an enemy and greatly slow him down. Maybe even do damage while doing that.
Corruptors always remind me of those hunter octupus bot from the matrix, how they grappled and dismantled the human hovercrafts
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