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On November 27 2014 11:56 Freeborn wrote:Show nested quote +On November 27 2014 11:41 TedCruz2016 wrote:On November 25 2014 21:41 VArsovskiSC wrote:Corruptors should be able to carry and drop spines and spores, not some weird-looking void-ray attack - someone transfer that message to the devs ha  Last time I checked, spines and spores are dying when they are out of creep. Not when they are uprooted. I think it be cool to give the corrupter something like a melee ability, make it able to grab an enemy and greatly slow him down. Maybe even do damage while doing that. Corruptors always remind me of those hunter octupus bot from the matrix, how they grappled and dismantled the human hovercrafts 
I think they had something like that back in WOL alpha, but Blizzard decided it was hard to read visually.
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Viper morphed from corruptor like how it works in the Zerg campaign. That would be a corruptor buff and a viper nerf.
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On November 20 2014 04:27 BronzeKnee wrote:That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit.
You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole.
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On November 27 2014 16:37 kaluro wrote:Show nested quote +On November 20 2014 04:27 BronzeKnee wrote:Beta will look much different than what you saw at BlizzCon
Thank you.
That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit. You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole.
To be fair for TFT beta faerie dragons actually made it to live in their current state from beta (aka comically erasing armies that had casters). Also other issues like dryads being lvl2 (instead of lvl3) units for xp, up until the game was 'dead'.
Also, people keep throwing the word 'balance' as a blanket term. The game now is actually very balanced, but it doesn't change that it is poorly designed.
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On November 27 2014 16:37 kaluro wrote:Show nested quote +On November 20 2014 04:27 BronzeKnee wrote:Beta will look much different than what you saw at BlizzCon
Thank you.
That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit. You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole.
"Balance" is in the eye of the beholder. FOX News is my only reliable news source as I think it has relatively lived up to its slogan - Fair and Balanced, but I know many who disagree with me as they dub it Faux News, Unfair and Imbalanced. Back to SC2, no matter how much the three races are imbalanced, Blizzard, Esport organizers and brilliant mappers can defeat the odds by special map designed. For instance, a map with lots of small high grounds is in favor of T (tank); with lots of chokepoints, vamps and narrow paths it's in favor of P (FF); with a U-shaped battleground (like the space scrap something in early WoL) or separated islands, it's in favor of all air units; and with lots of "backdoor" destructible rocks, it's in favor of Z. That's how BW had lived through the past 10 years as Korea's esport before the release of WoL.
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United States7483 Posts
On November 27 2014 16:52 TedCruz2016 wrote:Show nested quote +On November 27 2014 16:37 kaluro wrote:On November 20 2014 04:27 BronzeKnee wrote:Beta will look much different than what you saw at BlizzCon
Thank you.
That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit. You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole. "Balance" is in the eye of the beholder. FOX News is my only reliable news source as I think it has relatively lived up to its slogan - Fair and Balanced, but I know many who disagree with me as they dub it Faux News, Unfair and Imbalanced. Back to SC2, no matter how much the three races are imbalanced, Blizzard, Esport organizers and brilliant mappers can defeat the odds by special map designed. For instance, a map with lots of small high grounds is in favor of T (tank); with lots of chokepoints, vamps and narrow paths it's in favor of P (FF); with a U-shaped battleground (like the space scrap something in early WoL) or separated islands, it's in favor of all air units; and with lots of "backdoor" destructible rocks, it's in favor of Z. That's how BW had lived through the past 10 years as Korea's esport before the release of WoL.
Lol? Fox News is the only major news station in the United States that is regularly caught literally making things up.
That aside, map design can only go so far, Protoss as designed has a very difficult time taking multiple bases because their units are inefficient in small numbers. The warp-in nerf is going to hurt that tremendously as well. Protoss is going to be dying left and right to ling counter attacks and drops.
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The guy names himself Ted Cruz...
I can only guess that hes trying to parody conservatives/conservative constituents. If hes serious i seriously fear for his sanity.
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On November 27 2014 16:37 kaluro wrote:Show nested quote +On November 20 2014 04:27 BronzeKnee wrote:Beta will look much different than what you saw at BlizzCon
Thank you.
That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit. You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole.
It's not the hardest thing in the world to balance a game.
What is really difficult is balancing the game and still making it an exciting, engaging, and diverse e-sport, which is what Blizzard has really failed at. Brood War was complete luck (this has been admitted multiple times) and WC3 was a very niche game, as it was slow and quite dull to many people.
Blizzard has made a huge number of questionable decisions concerning this game's development that have been mentioned over and over again in threads like these.
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On November 28 2014 02:51 Whitewing wrote:Show nested quote +On November 27 2014 16:52 TedCruz2016 wrote:On November 27 2014 16:37 kaluro wrote:On November 20 2014 04:27 BronzeKnee wrote:Beta will look much different than what you saw at BlizzCon
Thank you.
That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit. You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole. "Balance" is in the eye of the beholder. FOX News is my only reliable news source as I think it has relatively lived up to its slogan - Fair and Balanced, but I know many who disagree with me as they dub it Faux News, Unfair and Imbalanced. Back to SC2, no matter how much the three races are imbalanced, Blizzard, Esport organizers and brilliant mappers can defeat the odds by special map designed. For instance, a map with lots of small high grounds is in favor of T (tank); with lots of chokepoints, vamps and narrow paths it's in favor of P (FF); with a U-shaped battleground (like the space scrap something in early WoL) or separated islands, it's in favor of all air units; and with lots of "backdoor" destructible rocks, it's in favor of Z. That's how BW had lived through the past 10 years as Korea's esport before the release of WoL. Lol? Fox News is the only major news station in the United States that is regularly caught literally making things up. That aside, map design can only go so far, Protoss as designed has a very difficult time taking multiple bases because their units are inefficient in small numbers. The warp-in nerf is going to hurt that tremendously as well. Protoss is going to be dying left and right to ling counter attacks and drops.
Fox News's prime time ratings is higher than all mainstream media's ratings combined. Sorry about mentioning off-topic stuffs and I'll leave it with that.
Speaking of small numbers, all stargate units used to have great potential at harassment and defense, but unfortunately, unlike T's and Z's air unit teches that are perfectly merged in their respective main tech tree, P's stargate branch is kind of independent and it's in the way of deathball development, and not to mention Void Ray's nerf in HotS.
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On November 28 2014 14:07 TedCruz2016 wrote:Show nested quote +On November 28 2014 02:51 Whitewing wrote:On November 27 2014 16:52 TedCruz2016 wrote:On November 27 2014 16:37 kaluro wrote:On November 20 2014 04:27 BronzeKnee wrote:Beta will look much different than what you saw at BlizzCon
Thank you.
That's all that actually matters from what was said. Blizzard is totally clueless when to balancing. We learn that every time Blizzard releases a RTS game, they ignore the community, then end up giving them what they want months later after realizing it was the right thing to do, but still claim credit. You are totally clueless when it comes to blizzard. Warcraft III and sc:bw were super balanced, even now with sc2:HotS they are doing a really good job balancing things out. You are just out to trashtalk blizzard. Get off your high horse and name gamebreaking examples, rather than to just attack blizzard as a whole. "Balance" is in the eye of the beholder. FOX News is my only reliable news source as I think it has relatively lived up to its slogan - Fair and Balanced, but I know many who disagree with me as they dub it Faux News, Unfair and Imbalanced. Back to SC2, no matter how much the three races are imbalanced, Blizzard, Esport organizers and brilliant mappers can defeat the odds by special map designed. For instance, a map with lots of small high grounds is in favor of T (tank); with lots of chokepoints, vamps and narrow paths it's in favor of P (FF); with a U-shaped battleground (like the space scrap something in early WoL) or separated islands, it's in favor of all air units; and with lots of "backdoor" destructible rocks, it's in favor of Z. That's how BW had lived through the past 10 years as Korea's esport before the release of WoL. Lol? Fox News is the only major news station in the United States that is regularly caught literally making things up. That aside, map design can only go so far, Protoss as designed has a very difficult time taking multiple bases because their units are inefficient in small numbers. The warp-in nerf is going to hurt that tremendously as well. Protoss is going to be dying left and right to ling counter attacks and drops. Fox News's prime time ratings is higher than all mainstream media's ratings combined. Sorry about mentioning off-topic stuffs and I'll leave it with that. Speaking of small numbers, all stargate units used to have great potential at harassment and defense, but unfortunately, unlike T's and Z's air unit teches that are perfectly merged in their respective main tech tree, P's stargate branch is kind of independent and it's in the way of deathball development, and not to mention Void Ray's nerf in HotS.
You realize that popularity, does rarely reflect quality, right? And news that cater to customer entertainment more than quality journalism...
Don't bring stuff like that up as an example, please.
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On November 27 2014 16:33 TedCruz2016 wrote: Viper morphed from corruptor like how it works in the Zerg campaign. That would be a corruptor buff and a viper nerf. It was a Mutalisk morph.
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Canada11266 Posts
Please keep political discussions in General Forums.
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On November 30 2014 07:48 NewSunshine wrote:Show nested quote +On November 27 2014 16:33 TedCruz2016 wrote: Viper morphed from corruptor like how it works in the Zerg campaign. That would be a corruptor buff and a viper nerf. It was a Mutalisk morph.
Hmm, interesting. I guess that would be a late-game muta buff especially in ZvT.
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su much time since d kim wrote this post.
no more lotv updates? i hope he is doing something good...
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I like what David Kim wrote, it`s a good thing that they have courage to make big changes to the game. Protoss need in my opinion a lot of redesigned units and abilities. They should focus for now only to make the game more interesting not balanced.
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i think that too, they should redesign protoss, remove the forcefield etc.
and make gate units more powerful nerfing splash damage = less deathball more interesting matches.
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