Legacy of the Void Announced - Page 65
Forum Index > SC2 General |
RaFox17
Finland4581 Posts
| ||
Dav1oN
Ukraine3164 Posts
On November 08 2014 21:14 DarkLordOlli wrote: Btw, DK said that another protoss unit "is planned maybe", according to infeza. Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF? | ||
Svizcy
Slovenia300 Posts
On November 08 2014 21:20 Foxxan wrote: I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing. If you really belive that is a "tiny" nerf, then i really don't know what to say to you. That is like a batshit insane nerf for a toss... | ||
![]()
Olli
Austria24417 Posts
On November 08 2014 21:21 cSc.Dav1oN wrote: Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF? This was only a demo. Units and their abilities/looks changed a lot after HotS was announced too. Pretty sure there will still be big changes. | ||
Daralii
United States16991 Posts
On November 08 2014 21:21 cSc.Dav1oN wrote: Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF? The replicant model was pretty different. They're orbs with moving bits, like the MSC(preserver tech, maybe), but that's it. | ||
Foxxan
Sweden3427 Posts
On November 08 2014 21:21 DarkLordOlli wrote: The WG change is absolutely gigantic. How so? -Warpgate will still be the superior choice over gateway. -3sec longer warpin makes it more vulnerable, toss needs to warpin a bit further away than in hots. -The 200% extra damage makes toss need more decision while warping in. -While protoss do the wg timing attacks with a warpprism - The warpins are usually behind the units. So in this regard, it do nothing to very little. All in all what it do: Protoss needs more decision in their offense or defense warpins. While protoss do a big attack, the warpin change has no to little change. The macro power behind the warpgate is still pretty much identical to Hots. I see like no difference with this except protoss needs a bit more decision and it might be harder to warpin units without units to defend those. | ||
SatedSC2
England3012 Posts
| ||
[PkF] Wire
France24209 Posts
On November 08 2014 21:20 Foxxan wrote: I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing. TINY nerf ? No, the nerf would be huge. You basically can't reinforce any more in battles (even +100% damage would make it useless, +200% is overkill), which was one of the biggest tools Protoss had to turn the tide in battles. Moreover defending drops without having units/mass cannons at a base basically becomes impossible, which is contradictory with their "you need more bases to have optimal economy" approach -Protoss already has the hardest time holding 4+ bases due to their lack of mobility. A buff to gateway units is much to be expected if they really want to nerf warpgates this way (as I said, there is a way to nerf warpgate less severely by having the warp-in take a time proportional to the distance the unit is warped in from its gateway). | ||
TheDwf
France19747 Posts
On November 08 2014 21:23 Foxxan wrote: How so? Warpgate will still be the superior choice over gateway. 3sec longer warpin makes it more vulnerable, toss needs to warpin a bit further away than in hots. The 200% extra damage makes toss need more decision while warping in. While protoss do the gw timing attacks with a warpprism - The warpins are usually behind the units. This change makes it a bit easier to drop units and to defend against warpin offense. So in the end i dont see this as huge at all. It's huge in some clutch defensive situations or in a fight near a warping Pylon, otherwise not so much | ||
DemigodcelpH
1138 Posts
Finally doing what it takes to fix this game. Finally taking a hint from BW and getting rid of super hard counters like Immortal's hardened shield, making minerals less dense to promote expanding more, and so on. New fun sounding units with high micro potential. Lots of improvements to old units. Adding the lurker back and keeping the BW skill cap in. But it's not even how fun these units look. It's just that they don't appear to be terrible designed like Colossi, Warhounds, old Immortals, roaches, and etc. Which makes it appear that they've learned. Did Browder get fired? None of this feels like Browder era stuff. | ||
![]()
Olli
Austria24417 Posts
On November 08 2014 21:23 Foxxan wrote: How so? Warpgate will still be the superior choice over gateway. 3sec longer warpin makes it more vulnerable, toss needs to warpin a bit further away than in hots. The 200% extra damage makes toss need more decision while warping in. While protoss do the gw timing attacks with a warpprism - The warpins are usually behind the units. This change makes it a bit easier to drop units and to defend against warpin offense. So in the end i dont see this as huge at all. Of everything introduced/changed in LotV, the warpgate change is the second biggest one, right after the economy revamp. Defensive warpins basically don't exist anymore unless you see things coming a mile away. No matter where you warp in, it gives your opponent 3 extra seconds to react to it and also 200% extra damage to kill units as they warp in. Aside from the very obvious fact that it slows down protoss reinforcements by 3 seconds each warpin round. It's a gigantic change. | ||
Everlong
Czech Republic1973 Posts
| ||
Doublemint
Austria8563 Posts
On November 08 2014 21:24 [PkF] Wire wrote: TINY nerf ? No, the nerf would be huge. You basically can't reinforce any more in battles (even +100% damage would make it useless, +200% is overkill), which was one of the biggest tools Protoss had to turn the tide in battles. Moreover defending drops without having units/mass cannons at a base basically becomes impossible, which is contradictory with their "you need more bases to have optimal economy" approach -Protoss already has the hardest time holding 4+ bases due to their lack of mobility. A buff to gateway units is much to be expected if they really want to nerf warpgates this way (as I said, there is a way to nerf warpgate less severely by having the warp-in take a time proportional to the distance the unit is warped in from its gateway). Yeah. That's like saying the queen buff or WM buff/nerf were tiny. Oh boy did they change NOTHING. | ||
Daralii
United States16991 Posts
On November 08 2014 21:27 Everlong wrote: This probably has been stated, but picking up Tanks in Siege Mode with Medivacs is great counter to Blinding Cloud. It really seems like they wanted to emphasize micro, which is really great. Obviously, some shit is straight up overpowered and won't make it into the game (Nydus), but most of those changes are really good. Also, every timing, every build, everything learnt so far can be thrown out of the window if they make happen the change to 12 starting workers. Insane. New game, basically. Nyduses are still made of paper. I don't see how they're OP at all. | ||
Operations
115 Posts
| ||
Dav1oN
Ukraine3164 Posts
On November 08 2014 21:22 DarkLordOlli wrote: This was only a demo. Units and their abilities/looks changed a lot after HotS was announced too. Pretty sure there will still be big changes. Ye, probably, but now I feels like playing Protoss won't be fun, and I don't have many options with a single unit added (which is not a Reaver), and all those P nerfs and changes looks horrible in comparison to T / Z, those prewiev makes me think I wanna try to play T ![]() | ||
Gullis
Sweden740 Posts
![]() | ||
[PkF] Wire
France24209 Posts
On November 08 2014 21:23 SatedSC2 wrote: I don't care if other people like it. If it ends up being a better game for everyone else then that's great for everyone else and it's great for Blizzard and I'll be happy for y'all, but I will still be left with a large eSports-sized hole in my life as a result =/ That's why I am complaining. I don't want to stop playing and watching SC2, but I will have to if these changes go through because they're bewilderingly awful. I agree they're bewildering, but I think we should try to think of LotV as a new game and at least give it a try. For what we know this will be the only RTS for a loooooong time, and since it's the only genre I care about I won't scrap it over just because there are a bunch of changes I'm not convinced with. Maybe the 12 workers thing will end up being awesome, maybe P will feel like more mobile and interesting, maybe the game will actually be great ? I'm not enthusiastic, I'm actually very sceptical, but there is no way I don't at least try the game. Remember how worrisome HotS announcement was -replicant ??? Shredder ???- and in the end a lot of things introduced in HotS were absolutely great and most of the shit was scrapped (well, oracle and swarm hosts made the cut). So wait and see. | ||
Daralii
United States16991 Posts
On November 08 2014 21:29 cSc.Dav1oN wrote: Ye, probably, but now I feels like playing Protoss won't be fun, and I don't have many options with a single unit added (which is not a Reaver), and all those P nerfs and changes looks horrible in comparison to T / Z, those prewiev makes me think I wanna try to play T ![]() DK said there's still another unit in the pipeline. | ||
Everlong
Czech Republic1973 Posts
| ||
| ||