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Legacy of the Void Announced - Page 65

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 63 64 65 66 67 149 Next
RaFox17
Profile Joined May 2013
Finland4581 Posts
November 08 2014 12:21 GMT
#1281
About the lurkers. I really don´t see how they can fare against bio. Are they so strong that they one shot marauders under medivacs? Stimmed bio is quite strong and fast so don´t they just kill them? Even is you have banes and kings don´t you just kite those and then kill the lurkers as their range is not that huge? Force the zerg to engage with tanks. Maybe i´m missing something but lurkers just sound like super slow unit that dies to tanks and can´t deal with bio players speed and dps.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 08 2014 12:21 GMT
#1282
On November 08 2014 21:14 DarkLordOlli wrote:
Btw, DK said that another protoss unit "is planned maybe", according to infeza.


Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF?
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Svizcy
Profile Joined May 2010
Slovenia300 Posts
November 08 2014 12:22 GMT
#1283
On November 08 2014 21:20 Foxxan wrote:
I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing.


If you really belive that is a "tiny" nerf, then i really don't know what to say to you. That is like a batshit insane nerf for a toss...
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 08 2014 12:22 GMT
#1284
On November 08 2014 21:21 cSc.Dav1oN wrote:
Show nested quote +
On November 08 2014 21:14 DarkLordOlli wrote:
Btw, DK said that another protoss unit "is planned maybe", according to infeza.


Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF?


This was only a demo. Units and their abilities/looks changed a lot after HotS was announced too. Pretty sure there will still be big changes.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 12:23 GMT
#1285
On November 08 2014 21:21 cSc.Dav1oN wrote:
Show nested quote +
On November 08 2014 21:14 DarkLordOlli wrote:
Btw, DK said that another protoss unit "is planned maybe", according to infeza.


Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF?

The replicant model was pretty different. They're orbs with moving bits, like the MSC(preserver tech, maybe), but that's it.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2014-11-08 12:27:24
November 08 2014 12:23 GMT
#1286
On November 08 2014 21:21 DarkLordOlli wrote:
Show nested quote +
On November 08 2014 21:20 Foxxan wrote:
I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing.


The WG change is absolutely gigantic.

How so?
-Warpgate will still be the superior choice over gateway.
-3sec longer warpin makes it more vulnerable, toss needs to warpin a bit further away than in hots.
-The 200% extra damage makes toss need more decision while warping in.

-While protoss do the wg timing attacks with a warpprism - The warpins are usually behind the units.
So in this regard, it do nothing to very little.


All in all what it do:
Protoss needs more decision in their offense or defense warpins. While protoss do a big attack, the warpin change has no to little change.
The macro power behind the warpgate is still pretty much identical to Hots.

I see like no difference with this except protoss needs a bit more decision and it might be harder to warpin units without units to defend those.

SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-11-08 12:26:22
November 08 2014 12:23 GMT
#1287
--- Nuked ---
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 08 2014 12:24 GMT
#1288
On November 08 2014 21:20 Foxxan wrote:
I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing.


TINY nerf ? No, the nerf would be huge. You basically can't reinforce any more in battles (even +100% damage would make it useless, +200% is overkill), which was one of the biggest tools Protoss had to turn the tide in battles. Moreover defending drops without having units/mass cannons at a base basically becomes impossible, which is contradictory with their "you need more bases to have optimal economy" approach -Protoss already has the hardest time holding 4+ bases due to their lack of mobility. A buff to gateway units is much to be expected if they really want to nerf warpgates this way (as I said, there is a way to nerf warpgate less severely by having the warp-in take a time proportional to the distance the unit is warped in from its gateway).
TheDwf
Profile Joined November 2011
France19747 Posts
November 08 2014 12:26 GMT
#1289
On November 08 2014 21:23 Foxxan wrote:
Show nested quote +
On November 08 2014 21:21 DarkLordOlli wrote:
On November 08 2014 21:20 Foxxan wrote:
I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing.


The WG change is absolutely gigantic.

How so?
Warpgate will still be the superior choice over gateway.
3sec longer warpin makes it more vulnerable, toss needs to warpin a bit further away than in hots.
The 200% extra damage makes toss need more decision while warping in.

While protoss do the gw timing attacks with a warpprism - The warpins are usually behind the units.
This change makes it a bit easier to drop units and to defend against warpin offense.

So in the end i dont see this as huge at all.

It's huge in some clutch defensive situations or in a fight near a warping Pylon, otherwise not so much
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2014-11-08 12:34:48
November 08 2014 12:26 GMT
#1290
Good job Blizzard.

Finally doing what it takes to fix this game. Finally taking a hint from BW and getting rid of super hard counters like Immortal's hardened shield, making minerals less dense to promote expanding more, and so on. New fun sounding units with high micro potential. Lots of improvements to old units. Adding the lurker back and keeping the BW skill cap in.

But it's not even how fun these units look. It's just that they don't appear to be terrible designed like Colossi, Warhounds, old Immortals, roaches, and etc. Which makes it appear that they've learned.

Did Browder get fired? None of this feels like Browder era stuff.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-11-08 12:29:40
November 08 2014 12:27 GMT
#1291
On November 08 2014 21:23 Foxxan wrote:
Show nested quote +
On November 08 2014 21:21 DarkLordOlli wrote:
On November 08 2014 21:20 Foxxan wrote:
I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing.


The WG change is absolutely gigantic.

How so?
Warpgate will still be the superior choice over gateway.
3sec longer warpin makes it more vulnerable, toss needs to warpin a bit further away than in hots.
The 200% extra damage makes toss need more decision while warping in.

While protoss do the gw timing attacks with a warpprism - The warpins are usually behind the units.
This change makes it a bit easier to drop units and to defend against warpin offense.

So in the end i dont see this as huge at all.


Of everything introduced/changed in LotV, the warpgate change is the second biggest one, right after the economy revamp. Defensive warpins basically don't exist anymore unless you see things coming a mile away. No matter where you warp in, it gives your opponent 3 extra seconds to react to it and also 200% extra damage to kill units as they warp in. Aside from the very obvious fact that it slows down protoss reinforcements by 3 seconds each warpin round.

It's a gigantic change.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 08 2014 12:27 GMT
#1292
This probably has been stated, but picking up Tanks in Siege Mode with Medivacs is great counter to Blinding Cloud. It really seems like they wanted to emphasize micro, which is really great. Obviously, some shit is straight up overpowered and won't make it into the game (Nydus), but most of those changes are really good. Also, every timing, every build, everything learnt so far can be thrown out of the window if they make happen the change to 12 starting workers. Insane. New game, basically.
Doublemint
Profile Joined July 2011
Austria8641 Posts
November 08 2014 12:28 GMT
#1293
On November 08 2014 21:24 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 21:20 Foxxan wrote:
I dunno why gateway units should be buffed after that tiny nerf to wg. The nerf doesnt do much in the long run anyway. So nothing is really changing.


TINY nerf ? No, the nerf would be huge. You basically can't reinforce any more in battles (even +100% damage would make it useless, +200% is overkill), which was one of the biggest tools Protoss had to turn the tide in battles. Moreover defending drops without having units/mass cannons at a base basically becomes impossible, which is contradictory with their "you need more bases to have optimal economy" approach -Protoss already has the hardest time holding 4+ bases due to their lack of mobility. A buff to gateway units is much to be expected if they really want to nerf warpgates this way (as I said, there is a way to nerf warpgate less severely by having the warp-in take a time proportional to the distance the unit is warped in from its gateway).


Yeah. That's like saying the queen buff or WM buff/nerf were tiny. Oh boy did they change NOTHING.
in the age of "Person, Woman, Man, Camera, TV" leadership.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 12:28 GMT
#1294
On November 08 2014 21:27 Everlong wrote:
This probably has been stated, but picking up Tanks in Siege Mode with Medivacs is great counter to Blinding Cloud. It really seems like they wanted to emphasize micro, which is really great. Obviously, some shit is straight up overpowered and won't make it into the game (Nydus), but most of those changes are really good. Also, every timing, every build, everything learnt so far can be thrown out of the window if they make happen the change to 12 starting workers. Insane. New game, basically.

Nyduses are still made of paper. I don't see how they're OP at all.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Operations
Profile Joined February 2012
115 Posts
November 08 2014 12:28 GMT
#1295
Why is mech tvp still not viable?
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 08 2014 12:29 GMT
#1296
On November 08 2014 21:22 DarkLordOlli wrote:
Show nested quote +
On November 08 2014 21:21 cSc.Dav1oN wrote:
On November 08 2014 21:14 DarkLordOlli wrote:
Btw, DK said that another protoss unit "is planned maybe", according to infeza.


Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF?


This was only a demo. Units and their abilities/looks changed a lot after HotS was announced too. Pretty sure there will still be big changes.


Ye, probably, but now I feels like playing Protoss won't be fun, and I don't have many options with a single unit added (which is not a Reaver), and all those P nerfs and changes looks horrible in comparison to T / Z, those prewiev makes me think I wanna try to play T
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Gullis
Profile Joined April 2012
Sweden740 Posts
November 08 2014 12:29 GMT
#1297
I am gonna rage so hard on the new warp prims
I would rather eat than see my children starve.
[PkF] Wire
Profile Joined March 2013
France24236 Posts
November 08 2014 12:30 GMT
#1298
On November 08 2014 21:23 SatedSC2 wrote:
Show nested quote +
On November 08 2014 21:17 [PkF] Wire wrote:
On November 08 2014 20:59 SatedSC2 wrote:
On November 08 2014 20:52 Doublemint wrote:
On November 08 2014 20:49 cSc.Dav1oN wrote:
As a protoss i don't see anything positive except warp prism, Photon overcharge dont shoot at air? What? Why with 12 workers? This is horrible, we need 6 as standart. Protoss addon with shittiest protoss changes, at l;east give me THE REAVER.

Nerfed warp :/

Am speechless

At a first glance it looks like Toss got the shorter end of the stick, though nothing is set in stone. As hard as it may be we have to trust in Blizzard to make the right calls after the actual testing.

Just all stop with the whine already. This is the avilosation of the SC community. Pitiful.

Why shouldn't I whine?

Almost everything that has been announced goes counter to the things that I actually like about the game.

If the game is released as described then I already know that I will not like it =/

EDIT:

It's almost like a completely different game. WoL and HotS are ultimately very similar to one another, whereas LotV is going to have massive changes. I've spent a lot of time playing WoL and HotS and I really like them. I do not like what I am seeing about LotV. Literally going to lose something that I love doing and watching if these changes go through. It's pretty sad. So yes, whining. And lots of it -_-

I can get what you're feeling. It seems like a new game, but in the end I'm ready to bet the overall feeling will remain the same. I agree it's strange to make such radical changes, especially since they did not seem to be needed, but people seem to like it (I don't) and overall it can be great to rejuvenate the game. Then again, they can mess it up too and throw the game into oblivion.

I don't care if other people like it. If it ends up being a better game for everyone else then that's great for everyone else and it's great for Blizzard and I'll be happy for y'all, but I will still be left with a large eSports-sized hole in my life as a result =/

That's why I am complaining. I don't want to stop playing and watching SC2, but I will have to if these changes go through because they're bewilderingly awful.


I agree they're bewildering, but I think we should try to think of LotV as a new game and at least give it a try. For what we know this will be the only RTS for a loooooong time, and since it's the only genre I care about I won't scrap it over just because there are a bunch of changes I'm not convinced with. Maybe the 12 workers thing will end up being awesome, maybe P will feel like more mobile and interesting, maybe the game will actually be great ? I'm not enthusiastic, I'm actually very sceptical, but there is no way I don't at least try the game. Remember how worrisome HotS announcement was -replicant ??? Shredder ???- and in the end a lot of things introduced in HotS were absolutely great and most of the shit was scrapped (well, oracle and swarm hosts made the cut). So wait and see.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 12:30 GMT
#1299
On November 08 2014 21:29 cSc.Dav1oN wrote:
Show nested quote +
On November 08 2014 21:22 DarkLordOlli wrote:
On November 08 2014 21:21 cSc.Dav1oN wrote:
On November 08 2014 21:14 DarkLordOlli wrote:
Btw, DK said that another protoss unit "is planned maybe", according to infeza.


Ya rly, and a signle new unit that P gets has a model of old Replicant, simply WTF?


This was only a demo. Units and their abilities/looks changed a lot after HotS was announced too. Pretty sure there will still be big changes.


Ye, probably, but now I feels like playing Protoss won't be fun, and I don't have many options with a single unit added (which is not a Reaver), and all those P nerfs and changes looks horrible in comparison to T / Z, those prewiev makes me think I wanna try to play T

DK said there's still another unit in the pipeline.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 08 2014 12:30 GMT
#1300
Also, the new Cyclon, removal of Hardened shield passive and Tempest being mostly anti-ground makes mech viable imo.
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