Nerfed warp :/
Am speechless
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Dav1oN
Ukraine3164 Posts
Nerfed warp :/ Am speechless | ||
pure.Wasted
Canada4701 Posts
On November 08 2014 20:23 Big J wrote: Show nested quote + On November 08 2014 20:17 Daralii wrote: On November 08 2014 20:10 pure.Wasted wrote: On November 08 2014 19:56 Big J wrote: - Ravager: wohoo, another midrange unit that cannot do shit against a turtling player nor be used against mobile units ala bio - Lurker: wohoo, a 6range immobile splash unit in the midgame. Finally another tool that gets completely fucked by marauders, immortals, colossi; has some 9range upgrade in the lategame so you can take out canons one by one and after 10mins of burrowing and reburrowing because you can only barely outrange that stuff you may be allowed to attack a nexus. Gets anti-slow/mech unit, unhappy it's not anti-bio. Gets anti-bio unit, unhappy it's not anti-slow/mech. Seems legit. Also, pretty sure that Ravagers are meant to do shit against turtling players. Whether they can do that effectively now is anyone's guess, but that's what alpha and beta are for... My assumption is that ravagers are mostly intended to punish turtle play, siege lines in particular. The T player has to build and micro medivacs to counter that, so their effectiveness and the effectiveness of the siege line hinges on the player's skill and endurance. I like it. The ravager they showcased has like 8-9range and is armored (so gets extra damage from Tanks). You are not going to touch a 13range siege tank with that. The tank is a counter to the ravager. Melee Banes counter ranged Marines. What? A lower ranged unit can counter a higher ranged one? C'mon, man, don't be such a negative nancy. If there was ever legitimate hope for this game, it's now. If Blizz takes advantage of beta this time and really tries stuff out, we could end up with some very fun and balanced new units by release. | ||
PVJ
Hungary5214 Posts
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Doublemint
Austria8475 Posts
On November 08 2014 20:49 cSc.Dav1oN wrote: As a protoss i don't see anything positive except warp prism, Photon overcharge dont shoot at air? What? Why with 12 workers? This is horrible, we need 6 as standart. Protoss addon with shittiest protoss changes, at l;east give me THE REAVER. Nerfed warp :/ Am speechless At a first glance it looks like Toss got the shorter end of the stick, though nothing is set in stone. As hard as it may be we have to trust in Blizzard to make the right calls after the actual testing. Just all stop with the whine already. This is the avilosation of the SC community. Pitiful. | ||
Yonnua
United Kingdom2331 Posts
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SatedSC2
England3012 Posts
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sCnInfinity
Germany82 Posts
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Dav1oN
Ukraine3164 Posts
As warpin reworked, am starting to think about building units without warp upgrade straight from barracks just like T. Maybe another gateway unit? | ||
Big J
Austria16289 Posts
On November 08 2014 20:33 bluQ wrote: Wow so much uninformed or misinformt raging stuff ... calm down guys, play some Starbow to understand why is blizzard doing some changes .... ... . . Show nested quote + On November 08 2014 20:23 Big J wrote: On November 08 2014 20:17 Daralii wrote: On November 08 2014 20:10 pure.Wasted wrote: On November 08 2014 19:56 Big J wrote: - Ravager: wohoo, another midrange unit that cannot do shit against a turtling player nor be used against mobile units ala bio - Lurker: wohoo, a 6range immobile splash unit in the midgame. Finally another tool that gets completely fucked by marauders, immortals, colossi; has some 9range upgrade in the lategame so you can take out canons one by one and after 10mins of burrowing and reburrowing because you can only barely outrange that stuff you may be allowed to attack a nexus. Gets anti-slow/mech unit, unhappy it's not anti-bio. Gets anti-bio unit, unhappy it's not anti-slow/mech. Seems legit. Also, pretty sure that Ravagers are meant to do shit against turtling players. Whether they can do that effectively now is anyone's guess, but that's what alpha and beta are for... My assumption is that ravagers are mostly intended to punish turtle play, siege lines in particular. The T player has to build and micro medivacs to counter that, so their effectiveness and the effectiveness of the siege line hinges on the player's skill and endurance. I like it. The ravager they showcased has like 8-9range and is armored (so gets extra damage from Tanks). You are not going to touch a 13range siege tank with that. The tank is a counter to the ravager. I have no clue what the purpose of the lurker is. When I go down the melee path I'm mobile and getting kited. I have a good splash option in the baneling and the infestor combines much better than the lurker and doesn't need upgrades. Later on I have ultralisks as well. When I go down the ranged path, I'm having trouble with drops (the lurker doesn't help here at all) and with marauderheavy bio/tank armies. So lurkers with 6range are crap if they only barely touch marauders (no splash involved) and the Terran deploys tanks by default. Reading that shit i thought, hm someone is mad. Reading your Signature sets it in perspective; your are mad. I'm just analyzing what I'm seeing and yup, I'm quite disappointed. You could probably put anybody from the community like Hider or someone from the Starbow mod or someone from any other mod out there up for the task to give the new units reasonable stats and interactions. Meanwhile blizzard showcases their expansion with units like the cyclone that currently seems to hardcounter everything but a fungal growth and the ravager that in its first showmatch couldn't even hit a single thing in 15tries. Yeah, yeah, "should have built speedlings" is the first comments I'm reading about that showmatch. So that's what we are aiming for now? Even more hardcounter crap? I'm OK with having to wait and see what the units are capable of when they get somewhere. But currently they are not even at a starting point with some of the stuff they have showcased. | ||
Magnifico
1958 Posts
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Daralii
United States16991 Posts
On November 08 2014 20:49 cSc.Dav1oN wrote: As a protoss i don't see anything positive except warp prism, Photon overcharge dont shoot at air? What? Why with 12 workers? This is horrible, we need 6 as standart. Protoss addon with shittiest protoss changes, at l;east give me THE REAVER. Nerfed warp :/ Am speechless Warp gate is a terribly implemented mechanic that forces the entire race to be designed around it. It being nerfed is good if only because it opens up the possibility of buffs to gateway units. | ||
Magnifico
1958 Posts
On November 08 2014 21:02 cSc.Dav1oN wrote: It would be okay if they bring back everything to standart 6 workers and standart mineral patches, add reaver and won't change PO. As warpin reworked, am starting to think about building units without warp upgrade straight from barracks just like T. Maybe another gateway unit? Do we have official info on nerfs to the warpin time? This wasn't brought up in the showmatches or interviews with David Kim. | ||
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Olli
Austria24417 Posts
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phipsL
Germany189 Posts
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Topdoller
United Kingdom3860 Posts
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labbe
Sweden1456 Posts
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Doublemint
Austria8475 Posts
On November 08 2014 20:59 SatedSC2 wrote: Show nested quote + On November 08 2014 20:52 Doublemint wrote: On November 08 2014 20:49 cSc.Dav1oN wrote: As a protoss i don't see anything positive except warp prism, Photon overcharge dont shoot at air? What? Why with 12 workers? This is horrible, we need 6 as standart. Protoss addon with shittiest protoss changes, at l;east give me THE REAVER. Nerfed warp :/ Am speechless At a first glance it looks like Toss got the shorter end of the stick, though nothing is set in stone. As hard as it may be we have to trust in Blizzard to make the right calls after the actual testing. Just all stop with the whine already. This is the avilosation of the SC community. Pitiful. Why shouldn't I whine? Almost everything that has been announced goes counter to the things that I actually like about the game. If the game is released as described then I already know that I will not like it =/ EDIT: It's almost like a completely different game. WoL and HotS are ultimately very similar to one another, whereas LotV is going to have massive changes. I've spent a lot of time playing WoL and HotS and I really like them. I do not like what I am seeing about LotV. Literally going to lose something that I love doing and watching if these changes go through. It's pretty sad. So yes, whining. And lots of it -_- Start crying once it really hurts, not in advance. Right now it's not even preliminary, they presented their ideas with the units and the rough direction of where they _think_ they are going. We all know how that worked out for the warhound and that other Protoss unit turning into cheaper units. | ||
Magnifico
1958 Posts
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Daralii
United States16991 Posts
On November 08 2014 21:09 Topdoller wrote: Didnt we go through all this with HoTS? Once the"Bean Counters" get their way and turn all those radical exciting units into steaming piles of boring shit it will be business as normal and we can all fall asleep watching no rush 15 min games again. There was a fairly long revision period between HotS being showcased and the start of beta. Based on what Redeye said, we could be looking at closed beta as soon as next week. They're seemingly throwing caution into the wind and letting the chips fall as they will, which is probably for the best given the circumstances. | ||
Meavis
Netherlands1300 Posts
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