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Legacy of the Void Announced - Page 59

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 57 58 59 60 61 149 Next
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 08 2014 08:46 GMT
#1161
On November 08 2014 16:12 royalroadweed wrote:
The moment the herc grappled his buddy to get away it became my favorite lotv unit.


There was a game in the SC2 WoL Beta where WhiteRa went for REALLY early chargezealots, and gave the zealots in the back attack commands to the zealots in the front to trigger the charge animation.

Also reminded me of the elfi skytrain where you lift your own immortals and sentries with the phoenixes to save them from the roaches :D
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
November 08 2014 08:47 GMT
#1162
It's nice, but is it enough?
FlashDave.999 aka Star
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 08 2014 08:49 GMT
#1163
How to really rush in LoTV:

Step One - Send 3 SCVs on the map
Step Two - Build Herc
Step Three, have Herc grapple each SCV and appear at your opponents base almost instantly
???
Build Cyclone
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 08 2014 08:51 GMT
#1164
If anyone has played Advance Wars and know the APC Waypoint strategy for spamming Mechs, you'll understand why Herc - SCV Rush will be the best strategy.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Tminus____
Profile Joined September 2011
249 Posts
November 08 2014 08:53 GMT
#1165
Give me more good stuff!
cmon gimme a break im to old for this shit
Ramiz1989
Profile Joined July 2012
12124 Posts
November 08 2014 08:56 GMT
#1166
Well, I hope we can see some multiplayer soon(and I mean serious mp, not just 2v2). Can't wait to see all of the changes that are going to happen in the beta!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
virpi
Profile Blog Joined August 2009
Germany3599 Posts
Last Edited: 2014-11-08 09:03:29
November 08 2014 08:57 GMT
#1167
Only one thing: Want beta. NOW.

Okay, I just have to write down some thoughts:
- Holy shit. Lots of the changes are crazy. It's good to see that Blizzard is taking the risk. The beginning of the beta will be hilarious, because there will be tons of broken strategies.
- The cloaked banshees seem to be stupid. Banshees are perfectly fine atm.
- Holy shit, that nydus worm.
- FINALLY automated tournaments.
- And of course: Yay, lurkers! I think they'll be not as strong as in BW, but they'll help zerg to break defensive opponents while being forced to actually do something. (especially in combination with the new swarm hosts)

Overall, I'm excited. The mineral change is the most important change of them all. It completely changes the dynamics of the game.
first we make expand, then we defense it.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 08 2014 09:01 GMT
#1168
Just watched the vids. OMFG ZERG EPICCCCCC
Mura Ma Man, Dark Da Dude, Super Shot Sos!
nullroar
Profile Joined August 2010
United States32 Posts
November 08 2014 09:03 GMT
#1169
From what I see, the damage of the corruptor's new move was reduced dramatically from the video (which is a darned good thing).

Also, apparently interceptors sent out by a special carrier ability are invincible and have a timer. [two types of interceptors?]


Mass battleship + scan to their base and mass teleport is going to be extremely powerful.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 09:09 GMT
#1170
On November 08 2014 18:03 nullroar wrote:
From what I see, the damage of the corruptor's new move was reduced dramatically from the video (which is a darned good thing).

Also, apparently interceptors sent out by a special carrier ability are invincible and have a timer. [two types of interceptors?]


Mass battleship + scan to their base and mass teleport is going to be extremely powerful.

BC warp doesn't need vision. It'd be risky to do a blind jump, but it's possible.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
VegaMatt
Profile Joined April 2014
United Kingdom11 Posts
November 08 2014 09:13 GMT
#1171
zerg looks weak
Fionn
Profile Blog Joined October 2009
United States23455 Posts
November 08 2014 09:18 GMT
#1172
A champion that can hook?

A champion that is pretty much exactly Kog'maw from League of Legends?

Automated tournaments?

More workers/smaller patches to cut game times in half, make the game more fluid/mobile and more exciting?

Oh Blizzard, my passion. It tingles.
Writerhttps://twitter.com/FionnOnFire
Creager
Profile Joined February 2011
Germany1966 Posts
November 08 2014 09:24 GMT
#1173
But what about live observing ingame?!?!?! I absolutely NEED this feature!!!
... einmal mit Profis spielen!
Falling
Profile Blog Joined June 2009
Canada11607 Posts
November 08 2014 09:25 GMT
#1174
On November 08 2014 13:54 jojos11 wrote:
Show nested quote +
On November 08 2014 13:24 Liquid`Jinro wrote:
On November 08 2014 13:15 jojos11 wrote:
On November 08 2014 13:05 Ryuu314 wrote:
reaver where? :[

disrupters = scarabs. why not go all the way and give reaver :[

reavers are boring thats why

It's like the most fun protoss unit ever created by a stretch.....

its kinda outdated & boring to me.that & medic from BW.

You know nothing, Jon Snow.
2014. I somehow doubt you've actually seen pro-level reaver play.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 08 2014 09:36 GMT
#1175
On November 08 2014 18:24 Creager wrote:
But what about live observing ingame?!?!?! I absolutely NEED this feature!!!

My body is ready 0_0
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ChoDing
Profile Joined November 2009
United States740 Posts
Last Edited: 2014-11-08 09:41:11
November 08 2014 09:40 GMT
#1176
heh i dont think many of these changes will go thru multiplayer at the end.

It is just too much...3 corruptors popping nexus under 10 sec...probably nerfed

nydus...RIP forge expansion?
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
hugejunk69
Profile Joined November 2014
1 Post
November 08 2014 09:49 GMT
#1177
Biggest thing: No dark archons and no goliath.

Cyclones are too op and lurkers need a buff

leave my immortal armor alone
Terence Chill
Profile Joined November 2011
Germany112 Posts
November 08 2014 09:50 GMT
#1178
aaaaaaand zerg seems like being the punching ball yet again
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 08 2014 09:53 GMT
#1179
On November 08 2014 18:40 ChoDing wrote:
heh i dont think many of these changes will go thru multiplayer at the end.

It is just too much...3 corruptors popping nexus under 10 sec...probably nerfed

nydus...RIP forge expansion?

Dude, stop thinking about balance. That will change a lot even during the live game. It's the design that we can discuss.

I still cant believe how bold Blizzard is and how they focused on skill units rather then the regular hard counters and "cool" effects. Something tells Dustin was not the main man behind these changes.
Head Coach Park: "They should buff tanks!"
BattleWhisk
Profile Joined September 2012
United Kingdom6 Posts
November 08 2014 09:54 GMT
#1180
So I have one major concern and this is nothing to do with the individual changes, any units or anything like that. In fact the changes seem cool. I think that making the game so micro intensive makes the game almost impossible to pick up. Increasing the skill cap is great for professional players, but it increases gaps between players all through the ranks.

I struggle to deal with a DT in my base, a couple of banshees will end the game for me, I can't split against banelings so focus firing them isn't exactly easier. With new units able to take out a whole worker line in seconds, I feel I'm just going to lose games faster. That isn't more exciting, that's more frustrating.

Of course now it's too late to not go with this design philosophy, but my solution would be to change the way a lot of these work. If you make these abilities harder to use - it keeps the skill cap there for the top players, but means that when terrible players play each other it isn't about who can attack with their game ending unit fastest. A good example of this is blink (or the Herc for that matter), it's something that cannot be used effectively by low level players despite it being great in the hands of pros.

Maybe the game will work differently than I expect, but I don't think we'll find out until the game is released as most people involved in the game/scene are good enough for this not to matter. The problem is the consequences are that new players will struggle to get into multiplayer and the number of active players will decline.

Also before people suggest Archon mode - I can see why people would enjoy it, but it's not for me. I'm not a fan of team games (behind a desk at least) - too much blame involved. Maybe this expansion isn't for me.

Whoah that's too down a note to end it on. On the plus side I'm sure the esports scene will get a boost.
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