Legacy of the Void Announced - Page 58
Forum Index > SC2 General |
JayPea
New Zealand1 Post
| ||
eviltomahawk
United States11135 Posts
On November 08 2014 16:10 summerloud wrote: all of these changes couldve been thought up and done in the map editor by an averagely skilled modder in two days Yes, but whether or not those changes are good is another challenge. | ||
Yoav
United States1874 Posts
On November 08 2014 16:21 IAmWithStupid wrote: When everything is OP, nothing is!!! Except if it's just everything Terran that's OP. Problem with the Cyclone (other than the Protoss-sounding name, and the boring little model) is that it's a hellion that doesn't have the hellion's weaknesses, and is great against everything other than zerglings. I mean, come on. Edit: Not to say that I dislike the changes. Overall, very excited. | ||
Daralii
United States16991 Posts
On November 08 2014 16:34 Yoav wrote: Except if it's just everything Terran that's OP. Problem with the Cyclone (other than the Protoss-sounding name, and the boring little model) is that it's a hellion that doesn't have the hellion's weaknesses, and is great against everything other than zerglings. I mean, come on. Edit: Not to say that I dislike the changes. Overall, very excited. I don't think it steps on the hellion's toes too badly. It doesn't have splash, and it doesn't have the versatility that comes with the hellbat transformation. | ||
[UoN]Sentinel
United States11320 Posts
| ||
RaFox17
Finland4581 Posts
| ||
[UoN]Sentinel
United States11320 Posts
On November 08 2014 16:37 RaFox17 wrote: I think people fail to see that zerg is receiving a huuuuge nerf with this expansion. 10-pool is literally nerfed out of existence :D I think 12 pool could still do something. Or now that hatches give 6 supply, some sort of fast 2 hatch all in. | ||
prokofiev
Korea (South)10 Posts
| ||
BuddhaMonk
781 Posts
Good job Blizzard!! | ||
DooMDash
United States1015 Posts
| ||
![]()
ZeromuS
Canada13389 Posts
On November 08 2014 17:02 prokofiev wrote: It's impossible to opine against or in favor until the game is tested by players. The show matches were bad, in my view, but they are not realistic. We can not watch (and play) decent games until the changes are minimally understood. A show match between pro players who do not know the new units and do not tested new strategies can not be very fun to watch. Blizzard, of course, is not dumb, and the new version probably is very fun! When new strategies start to come, the game probably will be very fun. Here is what I am afraid of: Roach heavy builds vs Protoss, as Protoss when I rely on forcefields and ravagers break them. I will need to see how this goes, but I don't know how reactive I can be with my choice of robo or stargate against a LOT of ling/roach when expanding in LotV because I wont have forcefields to help me once ravagers show up. Ravagers also seem like they will do super well vs blink play. You cast the spell on where the stalkers are blinking towards, and you have 6 range roaches attacking and running up for hugs because forcefields don't exist. If the cost of ravagers makes this prohibitive, then great, if they can be massed kind of like roaches im afraid ! | ||
Daralii
United States16991 Posts
On November 08 2014 17:12 ZeromuS wrote: Here is what I am afraid of: Roach heavy builds vs Protoss, as Protoss when I rely on forcefields and ravagers break them. I will need to see how this goes, but I don't know how reactive I can be with my choice of robo or stargate against a LOT of ling/roach when expanding in LotV because I wont have forcefields to help me once ravagers show up. Ravagers also seem like they will do super well vs blink play. You cast the spell on where the stalkers are blinking towards, and you have 6 range roaches attacking and running up for hugs because forcefields don't exist. If the cost of ravagers makes this prohibitive, then great, if they can be massed kind of like roaches im afraid ! There's still one unannounced toss unit, stasis mines, and the warp gate nerfs open up the potential for buffs to gateway units. I'm holding off on my balance concerns until we have beta. | ||
RaFox17
Finland4581 Posts
| ||
Iplaythings
Denmark9110 Posts
I'm actually hyped for sc2, god fuck YEAH | ||
Big J
Austria16289 Posts
Everything else looks half-baked. | ||
klipik12
United States241 Posts
Also with the increased starting workers and the smaller mineral patches, I have a feeling maps are about to get a lot bigger. | ||
chlor0form
Canada3 Posts
| ||
Moonsalt
267 Posts
| ||
Yoav
United States1874 Posts
On November 08 2014 17:41 Moonsalt wrote: I really hate when they change some basic things that Starcraft is known for: 12 Starting workers with 16 saturation per base? What's next? We don't need to build workers anymore? Yeah! Everyone knows any more than 4 starting workers is easymode. | ||
Miragee
8490 Posts
Maximum efficiency is 16 worker as opposed to 24 Finally. I think this will do a lot for the game. Starting workers: 12 Minerals per patch: It was like 1500 before now it's 1000 What? In the same breath of the above they introduce this? 6 pool all day? Banshees: now range increased. Cloak comes default. Upgrade (available once fusion core is built) to make it move faster than any detection possible lol Warp Prism: Now can pick up units from a distance. More drop micro! Yeah, and more safe escape for drops aka less risk of commitment. Lurkers: Deals massive splash damage, as you would expect. Out ranges Photon Cannons, same Lurker model as hots campaign. Outranges all base defense structure (probably not Photon Overcharge). Spines move relatively slowly, so reactive micro possible (including the famous 3 marines killing 1 lurker trick!). Nice. But I have the feeling that they won't be as good because of the way the AI works in SC2. Forming arcs around them renders them useless. Seems like Blizzard rather intents them for sieges... Nydus worm: Now invisible while burrowing and invulnerable while emerging. Not even detectable by cannons. Allows for aggressive Nydus Worm sieges. lol All in all, blizzard seems to have had too much weed. | ||
| ||