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Legacy of the Void Announced - Page 58

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 56 57 58 59 60 149 Next
JayPea
Profile Joined May 2014
New Zealand1 Post
November 08 2014 07:24 GMT
#1141
man big props to blizz...im so excited for this
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 08 2014 07:26 GMT
#1142
On November 08 2014 16:10 summerloud wrote:
all of these changes couldve been thought up and done in the map editor by an averagely skilled modder in two days

Yes, but whether or not those changes are good is another challenge.
ㅇㅅㅌㅅ
Yoav
Profile Joined March 2011
United States1874 Posts
Last Edited: 2014-11-08 07:35:27
November 08 2014 07:34 GMT
#1143
On November 08 2014 16:21 IAmWithStupid wrote:
When everything is OP, nothing is!!!


Except if it's just everything Terran that's OP.

Problem with the Cyclone (other than the Protoss-sounding name, and the boring little model) is that it's a hellion that doesn't have the hellion's weaknesses, and is great against everything other than zerglings. I mean, come on.

Edit:
Not to say that I dislike the changes. Overall, very excited.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 07:36 GMT
#1144
On November 08 2014 16:34 Yoav wrote:
Show nested quote +
On November 08 2014 16:21 IAmWithStupid wrote:
When everything is OP, nothing is!!!


Except if it's just everything Terran that's OP.

Problem with the Cyclone (other than the Protoss-sounding name, and the boring little model) is that it's a hellion that doesn't have the hellion's weaknesses, and is great against everything other than zerglings. I mean, come on.

Edit:
Not to say that I dislike the changes. Overall, very excited.

I don't think it steps on the hellion's toes too badly. It doesn't have splash, and it doesn't have the versatility that comes with the hellbat transformation.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 08 2014 07:36 GMT
#1145
I feel like the Cyclone is meant to be a Terran Void Ray of sorts. Like the new Corruptor.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
RaFox17
Profile Joined May 2013
Finland4581 Posts
November 08 2014 07:37 GMT
#1146
I think people fail to see that zerg is receiving a huuuuge nerf with this expansion. 10-pool is literally nerfed out of existence :D
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 08 2014 07:39 GMT
#1147
On November 08 2014 16:37 RaFox17 wrote:
I think people fail to see that zerg is receiving a huuuuge nerf with this expansion. 10-pool is literally nerfed out of existence :D

I think 12 pool could still do something. Or now that hatches give 6 supply, some sort of fast 2 hatch all in.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
prokofiev
Profile Joined April 2014
Korea (South)10 Posts
Last Edited: 2014-11-08 08:04:58
November 08 2014 08:02 GMT
#1148
It's impossible to opine against or in favor until the game is tested by players. The show matches were bad, in my view, but they are not realistic. We can not watch (and play) decent games until the changes are minimally understood. A show match between pro players who do not know the new units and do not tested new strategies can not be very fun to watch. Blizzard, of course, is not dumb, and the new version probably is very fun! When new strategies start to come, the game probably will be very fun.
BuddhaMonk
Profile Joined August 2010
781 Posts
November 08 2014 08:05 GMT
#1149
Excited for the testing of these changes. Nothing bad to say before knowing how things pan out.

Good job Blizzard!!
DooMDash
Profile Joined May 2010
United States1015 Posts
November 08 2014 08:12 GMT
#1150
Terran looks so friggin hot now.
S1 3500+ Master T. S2 1600+ Master T.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
November 08 2014 08:12 GMT
#1151
On November 08 2014 17:02 prokofiev wrote:
It's impossible to opine against or in favor until the game is tested by players. The show matches were bad, in my view, but they are not realistic. We can not watch (and play) decent games until the changes are minimally understood. A show match between pro players who do not know the new units and do not tested new strategies can not be very fun to watch. Blizzard, of course, is not dumb, and the new version probably is very fun! When new strategies start to come, the game probably will be very fun.


Here is what I am afraid of: Roach heavy builds vs Protoss, as Protoss when I rely on forcefields and ravagers break them.

I will need to see how this goes, but I don't know how reactive I can be with my choice of robo or stargate against a LOT of ling/roach when expanding in LotV because I wont have forcefields to help me once ravagers show up.

Ravagers also seem like they will do super well vs blink play. You cast the spell on where the stalkers are blinking towards, and you have 6 range roaches attacking and running up for hugs because forcefields don't exist.

If the cost of ravagers makes this prohibitive, then great, if they can be massed kind of like roaches im afraid !
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 08:17 GMT
#1152
On November 08 2014 17:12 ZeromuS wrote:
Show nested quote +
On November 08 2014 17:02 prokofiev wrote:
It's impossible to opine against or in favor until the game is tested by players. The show matches were bad, in my view, but they are not realistic. We can not watch (and play) decent games until the changes are minimally understood. A show match between pro players who do not know the new units and do not tested new strategies can not be very fun to watch. Blizzard, of course, is not dumb, and the new version probably is very fun! When new strategies start to come, the game probably will be very fun.


Here is what I am afraid of: Roach heavy builds vs Protoss, as Protoss when I rely on forcefields and ravagers break them.

I will need to see how this goes, but I don't know how reactive I can be with my choice of robo or stargate against a LOT of ling/roach when expanding in LotV because I wont have forcefields to help me once ravagers show up.

Ravagers also seem like they will do super well vs blink play. You cast the spell on where the stalkers are blinking towards, and you have 6 range roaches attacking and running up for hugs because forcefields don't exist.

If the cost of ravagers makes this prohibitive, then great, if they can be massed kind of like roaches im afraid !

There's still one unannounced toss unit, stasis mines, and the warp gate nerfs open up the potential for buffs to gateway units. I'm holding off on my balance concerns until we have beta.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
RaFox17
Profile Joined May 2013
Finland4581 Posts
November 08 2014 08:22 GMT
#1153
For me there is only one thing i absolutely hate. Free cloak for banshee is just stupid. Gonna force spores/cannons etc from z and p and possibly make tvt hilariously stupid.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
November 08 2014 08:25 GMT
#1154
This looks soo good

I'm actually hyped for sc2, god fuck YEAH
In the woods, there lurks..
Big J
Profile Joined March 2011
Austria16289 Posts
November 08 2014 08:25 GMT
#1155
Haha, of all the changes I'm currently only digging the 12worker change which is amazing.
Everything else looks half-baked.
klipik12
Profile Joined March 2012
United States241 Posts
November 08 2014 08:29 GMT
#1156
I really really want there to be a Terran variation of the Blink all-in where you get Hercs and grapple up cliffs.

Also with the increased starting workers and the smaller mineral patches, I have a feeling maps are about to get a lot bigger.
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
chlor0form
Profile Joined July 2008
Canada3 Posts
November 08 2014 08:39 GMT
#1157
Herc splitting and grapple micro could potentially be amazing. Hopefully you can grapple your own units.
Moonsalt
Profile Joined May 2011
267 Posts
November 08 2014 08:41 GMT
#1158
I really hate when they change some basic things that Starcraft is known for: 12 Starting workers with 16 saturation per base? What's next? We don't need to build workers anymore?
Yoav
Profile Joined March 2011
United States1874 Posts
November 08 2014 08:43 GMT
#1159
On November 08 2014 17:41 Moonsalt wrote:
I really hate when they change some basic things that Starcraft is known for: 12 Starting workers with 16 saturation per base? What's next? We don't need to build workers anymore?


Yeah! Everyone knows any more than 4 starting workers is easymode.
Miragee
Profile Joined December 2009
8684 Posts
November 08 2014 08:44 GMT
#1160
Maximum efficiency is 16 worker as opposed to 24


Finally. I think this will do a lot for the game.

Starting workers: 12
Minerals per patch: It was like 1500 before now it's 1000


What? In the same breath of the above they introduce this? 6 pool all day?


Banshees: now range increased. Cloak comes default. Upgrade (available once fusion core is built) to make it move faster than any detection possible


lol


Warp Prism: Now can pick up units from a distance. More drop micro!


Yeah, and more safe escape for drops aka less risk of commitment.


Lurkers: Deals massive splash damage, as you would expect. Out ranges Photon Cannons, same Lurker model as hots campaign. Outranges all base defense structure (probably not Photon Overcharge). Spines move relatively slowly, so reactive micro possible (including the famous 3 marines killing 1 lurker trick!).


Nice. But I have the feeling that they won't be as good because of the way the AI works in SC2. Forming arcs around them renders them useless. Seems like Blizzard rather intents them for sieges...

Nydus worm: Now invisible while burrowing and invulnerable while emerging. Not even detectable by cannons. Allows for aggressive Nydus Worm sieges.


lol


All in all, blizzard seems to have had too much weed.
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