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Legacy of the Void Announced - Page 57

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 55 56 57 58 59 149 Next
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2014 06:06 GMT
#1121
It seems the saturation stuff was wrong? The mineral patches seem exactly the same.
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 06:07 GMT
#1122
On November 08 2014 14:59 Lumi wrote:
What did redeye just say about january? before they handed it back to the casters and david kim..

I'd assume he was talking about Heroes, which is entering beta on 1/13.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 08 2014 06:10 GMT
#1123
This is going to be a completely new starcraft 2. We didn't even need new units, every unit's usages will change with the new saturation and mining rate changes.. Everything that we know about starcraft 2 is out the window with the mining changes by themselves, the 12 worker changes add even more chaos to the mix. The new units are just icing on the cake. I'm as excited for this new SC2 as I was for SC WoL when beta first started for it, if not more so due to the dev team's shown willingness to throw everything to the wind to make a better game.

Anyone who is saying "this is the death of sc2" is totally right, because this is the birth of something completely new. Holy fuck, what an exciting blizzcon.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2014-11-08 06:14:50
November 08 2014 06:12 GMT
#1124
LMFAO @ these sieged tanks floating around in medivac, SOOOOO dumb xD Brokenness displayed within 11 mins of the first game of LotV XD

corruptor ground attack suckiness also confirmed
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
VegaMatt
Profile Joined April 2014
United Kingdom11 Posts
November 08 2014 06:15 GMT
#1125
I am not looking forward to TvZ right now
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 08 2014 06:21 GMT
#1126
lol those cyclones are so strong

that range and auto-micro is ridiculous rofl
Yoav
Profile Joined March 2011
United States1874 Posts
November 08 2014 06:24 GMT
#1127
Cyclones gonna get the nurrffs.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 08 2014 06:27 GMT
#1128
"Maximum efficiency is 16 worker as opposed to 24 (source)"

Watching the footage, I'm pretty sure this is exactly the same as it is now. Minerals at 900 per patch disappear so quickly though, Terran lose the patch they drop their first MULE on at 8 minutes.
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 06:27 GMT
#1129
Yep lets decide balance off of one game. Very smart idea.
"Nerfing Toss can just make them stronger"
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-11-08 06:28:14
November 08 2014 06:28 GMT
#1130
wtff??

"when it goes into beta, players will find many more things than this"

more changes???

yes plz
T P Z sagi
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 08 2014 06:29 GMT
#1131
On November 08 2014 15:28 purakushi wrote:
wtff??

"when it goes into beta, players will find many more things than this"

more changes???

yes plz

I want more. :O
Moderatorshe/her
TL+ Member
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2014-11-08 06:32:46
November 08 2014 06:32 GMT
#1132
On November 08 2014 15:24 Yoav wrote:
Cyclones gonna get the nurrffs.


Well talk about hardcounter. Roaches can't even attack them, so there you are forced to go speedlings, which is just really poor design.

It's so dissapointng to see that after all these years, Blizzard still doesn't understand how you create interactions that are fun for both players.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
November 08 2014 06:43 GMT
#1133
Doesnt the new Thor with its health regen remind you of a certain unit?

[image loading]

Now we know where the game designers are getting their inspiration :-)
[url]http://i.imgur.com/lw2yN.jpg[/url]
Daralii
Profile Joined March 2010
United States16991 Posts
November 08 2014 06:48 GMT
#1134
I'm pretty sure it's based on the immortality protocol upgrade from the WoL campaign.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Jevity
Profile Joined August 2012
United States67 Posts
November 08 2014 06:50 GMT
#1135
It seems interesting... players seem to be taking more bases, smaller armies, more interesting engagements.
Shame is a silly emotion. Don't succumb to it. - Artosis
purakushi
Profile Joined August 2012
United States3300 Posts
November 08 2014 06:52 GMT
#1136
disgusting colossus
T P Z sagi
Daeracon
Profile Joined March 2011
Sweden199 Posts
November 08 2014 07:08 GMT
#1137
I love these changes, especially the economy changes. It is exactly the things the game need, open up the game for multiple fronts, it is just great. I hope I can get into beta early and try it out. Great job blizzard!
You can't use your breaks to get over a hill
summerloud
Profile Joined March 2010
Austria1201 Posts
November 08 2014 07:10 GMT
#1138
all of these changes couldve been thought up and done in the map editor by an averagely skilled modder in two days
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 08 2014 07:12 GMT
#1139
The moment the herc grappled his buddy to get away it became my favorite lotv unit.
"Nerfing Toss can just make them stronger"
IAmWithStupid
Profile Blog Joined February 2013
Russian Federation1016 Posts
November 08 2014 07:21 GMT
#1140
When everything is OP, nothing is!!!
Insert wise words here
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