• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:34
CEST 03:34
KST 10:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Practice Partners (Official) BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group A [ASL22] Ro16 Group B KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7226 users

Legacy of the Void Announced - Page 37

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 35 36 37 38 39 149 Next
Musicus
Profile Joined August 2011
Germany23579 Posts
November 07 2014 22:58 GMT
#721
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.



I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.
Maru and Serral are probably top 5.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 07 2014 22:58 GMT
#722
Can't wait for the Beta!

(I really hope that protoss will really get a second new unit)
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-11-07 22:59:45
November 07 2014 22:59 GMT
#723
Disruptor feels as crazy as the replicator was in terms of lack of balance viability. 4 second invulnerability + AoE explosion... match that with the new distance pick-up of the warp prism, and you have absurd drops; welcome hellbat drops 2.0! I expect Blizzard will implement some some major revisions to the unit going forward.


I think 4-second invulernability is bad as well as it takes away from micro-diversity. Then it's always gonna be like this: Disruptor comes in --> enemy splits --> self-destructs.
Baneling micro is more diverse as you can both target fire and split vs it.

Moreover, I don't believe that toss needs an AOE damage ability as that (micro wise) overlaps with Psy Storm. It wouldn't surprise me if this unit received another overhaul before release.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 07 2014 22:59 GMT
#724
On November 08 2014 07:56 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 22:59 GMT
#725
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:59 GMT
#726
On November 08 2014 07:57 Vindicare605 wrote:
Show nested quote +
On November 08 2014 07:55 [UoN]Sentinel wrote:
Wait a second...

Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?


Why in the fuck does Starcraft NEED Microtransactions? Blizzard is already printing money off of Hearthstone and WoW with Heroes of the Storm coming out soon as well. Why do they NEED to do that with Starcraft also?

Because Blizzard is a business and after a certain point they won't update the game if they're not making a lot of cash, or, given that they're paying people to manage it, operating at a loss.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Kokujin
Profile Joined July 2010
United States456 Posts
November 07 2014 22:59 GMT
#727
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 23:00 GMT
#728
On November 08 2014 07:59 Clbull wrote:
Show nested quote +
On November 08 2014 07:56 [PkF] Wire wrote:
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.


Yeah I guess so too, I'm OK with people having fun with the units as they were announced, but this is useless.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-11-07 23:01:58
November 07 2014 23:00 GMT
#729
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 12 workers? That's crazy.I'm not so sure if I agree with that. I do agree with requiring less workers to optimally and fully saturate a base though. It encourages people to actually upgrade to 4 and 5 base economies and seriously macro up and multitask.
Musicus
Profile Joined August 2011
Germany23579 Posts
November 07 2014 23:00 GMT
#730
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.


No you start with 12 workers.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 23:01 GMT
#731
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.

No, you start with 12, and optimal saturation is 12, but maximum workers per base should be 16. Or it should be like that at least.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2014-11-07 23:02:44
November 07 2014 23:01 GMT
#732
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right. Or maybe they are also reducing build time of bases by like 50% or so.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:01 GMT
#733
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Being one of those not-worker-making players between 2000 and 2003, I think it's a fabulous idea.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 07 2014 23:02 GMT
#734
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.
AKMU / IU
DannyJ
Profile Joined March 2010
United States5110 Posts
November 07 2014 23:02 GMT
#735
Wow that econ change. I like it. No idea how it will work out but I think SC is at the point where it needs to change.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 23:02 GMT
#736
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Nope, it was just designed to skip the boring-as-fuck first few minutes of every game, which everyone, their grandmother and even most of the casters spend on twitter/TL/farming in WoW...
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:03 GMT
#737
On November 08 2014 08:02 shin_toss wrote:
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.

Making ZvT less about marine splits
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Musicus
Profile Joined August 2011
Germany23579 Posts
November 07 2014 23:03 GMT
#738
On November 08 2014 08:01 Hider wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right.


With the amount of minerals per patch being reduced from 1500 to 1000 I think that will be the case. Let's say 6 for zerg, 5 for the others? Should be pretty standard by 15 minutes.
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23579 Posts
November 07 2014 23:03 GMT
#739
On November 08 2014 07:59 ZAiNs wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.


Hm yeah, not sure about that.
Maru and Serral are probably top 5.
castleeMg
Profile Blog Joined January 2013
Canada789 Posts
Last Edited: 2014-11-07 23:05:43
November 07 2014 23:04 GMT
#740
From personal experience I didn't really enjoy hots, these changes in lotv are even less appealing to me. I'll just stick to my favorite classic, broodwar :D
AKA: castle[eMg]@USEast/ iCCup
Prev 1 35 36 37 38 39 149 Next
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 155
SpeCial 68
CosmosSc2 33
StarCraft: Brood War
Rain 2044
GuemChi 1575
Dota 2
NeuroSwarm139
Counter-Strike
Fnx 874
m0e_tv262
minikerr35
Other Games
summit1g10892
shahzam520
C9.Mang0336
PiGStarcraft230
Maynarde104
ViBE100
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH321
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• davetesta4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1414
• imaqtpie688
Upcoming Events
Escore
8h 26m
IntoTheTV X SOOP
9h 26m
CranKy Ducklings
1d 8h
WardiTV Invitational
1d 9h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.