• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:50
CET 03:50
KST 11:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12219 users

Legacy of the Void Announced - Page 37

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 35 36 37 38 39 149 Next
Musicus
Profile Joined August 2011
Germany23580 Posts
November 07 2014 22:58 GMT
#721
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.



I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.
Maru and Serral are probably top 5.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 07 2014 22:58 GMT
#722
Can't wait for the Beta!

(I really hope that protoss will really get a second new unit)
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-11-07 22:59:45
November 07 2014 22:59 GMT
#723
Disruptor feels as crazy as the replicator was in terms of lack of balance viability. 4 second invulnerability + AoE explosion... match that with the new distance pick-up of the warp prism, and you have absurd drops; welcome hellbat drops 2.0! I expect Blizzard will implement some some major revisions to the unit going forward.


I think 4-second invulernability is bad as well as it takes away from micro-diversity. Then it's always gonna be like this: Disruptor comes in --> enemy splits --> self-destructs.
Baneling micro is more diverse as you can both target fire and split vs it.

Moreover, I don't believe that toss needs an AOE damage ability as that (micro wise) overlaps with Psy Storm. It wouldn't surprise me if this unit received another overhaul before release.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 07 2014 22:59 GMT
#724
On November 08 2014 07:56 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 22:59 GMT
#725
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:59 GMT
#726
On November 08 2014 07:57 Vindicare605 wrote:
Show nested quote +
On November 08 2014 07:55 [UoN]Sentinel wrote:
Wait a second...

Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?


Why in the fuck does Starcraft NEED Microtransactions? Blizzard is already printing money off of Hearthstone and WoW with Heroes of the Storm coming out soon as well. Why do they NEED to do that with Starcraft also?

Because Blizzard is a business and after a certain point they won't update the game if they're not making a lot of cash, or, given that they're paying people to manage it, operating at a loss.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Kokujin
Profile Joined July 2010
United States456 Posts
November 07 2014 22:59 GMT
#727
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 07 2014 23:00 GMT
#728
On November 08 2014 07:59 Clbull wrote:
Show nested quote +
On November 08 2014 07:56 [PkF] Wire wrote:
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.


Yeah I guess so too, I'm OK with people having fun with the units as they were announced, but this is useless.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-11-07 23:01:58
November 07 2014 23:00 GMT
#729
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 12 workers? That's crazy.I'm not so sure if I agree with that. I do agree with requiring less workers to optimally and fully saturate a base though. It encourages people to actually upgrade to 4 and 5 base economies and seriously macro up and multitask.
Musicus
Profile Joined August 2011
Germany23580 Posts
November 07 2014 23:00 GMT
#730
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.


No you start with 12 workers.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 23:01 GMT
#731
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.

No, you start with 12, and optimal saturation is 12, but maximum workers per base should be 16. Or it should be like that at least.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2014-11-07 23:02:44
November 07 2014 23:01 GMT
#732
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right. Or maybe they are also reducing build time of bases by like 50% or so.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:01 GMT
#733
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Being one of those not-worker-making players between 2000 and 2003, I think it's a fabulous idea.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 07 2014 23:02 GMT
#734
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.
AKMU / IU
DannyJ
Profile Joined March 2010
United States5110 Posts
November 07 2014 23:02 GMT
#735
Wow that econ change. I like it. No idea how it will work out but I think SC is at the point where it needs to change.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 23:02 GMT
#736
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Nope, it was just designed to skip the boring-as-fuck first few minutes of every game, which everyone, their grandmother and even most of the casters spend on twitter/TL/farming in WoW...
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:03 GMT
#737
On November 08 2014 08:02 shin_toss wrote:
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.

Making ZvT less about marine splits
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Musicus
Profile Joined August 2011
Germany23580 Posts
November 07 2014 23:03 GMT
#738
On November 08 2014 08:01 Hider wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right.


With the amount of minerals per patch being reduced from 1500 to 1000 I think that will be the case. Let's say 6 for zerg, 5 for the others? Should be pretty standard by 15 minutes.
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23580 Posts
November 07 2014 23:03 GMT
#739
On November 08 2014 07:59 ZAiNs wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.


Hm yeah, not sure about that.
Maru and Serral are probably top 5.
castleeMg
Profile Blog Joined January 2013
Canada791 Posts
Last Edited: 2014-11-07 23:05:43
November 07 2014 23:04 GMT
#740
From personal experience I didn't really enjoy hots, these changes in lotv are even less appealing to me. I'll just stick to my favorite classic, broodwar :D
AKA: castle[eMg]@USEast/ iCCup
Prev 1 35 36 37 38 39 149 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 156
StarCraft: Brood War
GuemChi 1667
Artosis 611
ProTech147
Sharp 79
910 18
LuMiX 4
Britney 0
Dota 2
NeuroSwarm129
League of Legends
JimRising 621
Counter-Strike
fl0m2877
taco 368
Super Smash Bros
hungrybox947
AZ_Axe143
Other Games
summit1g9631
tarik_tv5137
C9.Mang0280
PiGStarcraft241
Maynarde150
ViBE43
WinterStarcraft11
Organizations
Other Games
BasetradeTV121
[ Show 9 non-featured ]
StarCraft 2
• Hupsaiya 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
7h 10m
KCM Race Survival
7h 10m
WardiTV Invitational
9h 10m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
13h 10m
OSC
20h 10m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 9h
OSC
1d 11h
OSC
1d 20h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.