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Legacy of the Void Announced - Page 37

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 35 36 37 38 39 149 Next
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 22:58 GMT
#721
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.



I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.
Maru and Serral are probably top 5.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 07 2014 22:58 GMT
#722
Can't wait for the Beta!

(I really hope that protoss will really get a second new unit)
Hider
Profile Blog Joined May 2010
Denmark9381 Posts
Last Edited: 2014-11-07 22:59:45
November 07 2014 22:59 GMT
#723
Disruptor feels as crazy as the replicator was in terms of lack of balance viability. 4 second invulnerability + AoE explosion... match that with the new distance pick-up of the warp prism, and you have absurd drops; welcome hellbat drops 2.0! I expect Blizzard will implement some some major revisions to the unit going forward.


I think 4-second invulernability is bad as well as it takes away from micro-diversity. Then it's always gonna be like this: Disruptor comes in --> enemy splits --> self-destructs.
Baneling micro is more diverse as you can both target fire and split vs it.

Moreover, I don't believe that toss needs an AOE damage ability as that (micro wise) overlaps with Psy Storm. It wouldn't surprise me if this unit received another overhaul before release.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 07 2014 22:59 GMT
#724
On November 08 2014 07:56 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 22:59 GMT
#725
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:59 GMT
#726
On November 08 2014 07:57 Vindicare605 wrote:
Show nested quote +
On November 08 2014 07:55 [UoN]Sentinel wrote:
Wait a second...

Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?


Why in the fuck does Starcraft NEED Microtransactions? Blizzard is already printing money off of Hearthstone and WoW with Heroes of the Storm coming out soon as well. Why do they NEED to do that with Starcraft also?

Because Blizzard is a business and after a certain point they won't update the game if they're not making a lot of cash, or, given that they're paying people to manage it, operating at a loss.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Kokujin
Profile Joined July 2010
United States456 Posts
November 07 2014 22:59 GMT
#727
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 07 2014 23:00 GMT
#728
On November 08 2014 07:59 Clbull wrote:
Show nested quote +
On November 08 2014 07:56 [PkF] Wire wrote:
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.


Yeah I guess so too, I'm OK with people having fun with the units as they were announced, but this is useless.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-11-07 23:01:58
November 07 2014 23:00 GMT
#729
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 12 workers? That's crazy.I'm not so sure if I agree with that. I do agree with requiring less workers to optimally and fully saturate a base though. It encourages people to actually upgrade to 4 and 5 base economies and seriously macro up and multitask.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:00 GMT
#730
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.


No you start with 12 workers.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 23:01 GMT
#731
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.

No, you start with 12, and optimal saturation is 12, but maximum workers per base should be 16. Or it should be like that at least.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hider
Profile Blog Joined May 2010
Denmark9381 Posts
Last Edited: 2014-11-07 23:02:44
November 07 2014 23:01 GMT
#732
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right. Or maybe they are also reducing build time of bases by like 50% or so.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:01 GMT
#733
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Being one of those not-worker-making players between 2000 and 2003, I think it's a fabulous idea.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 07 2014 23:02 GMT
#734
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.
AKMU / IU
DannyJ
Profile Joined March 2010
United States5110 Posts
November 07 2014 23:02 GMT
#735
Wow that econ change. I like it. No idea how it will work out but I think SC is at the point where it needs to change.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 23:02 GMT
#736
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Nope, it was just designed to skip the boring-as-fuck first few minutes of every game, which everyone, their grandmother and even most of the casters spend on twitter/TL/farming in WoW...
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:03 GMT
#737
On November 08 2014 08:02 shin_toss wrote:
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.

Making ZvT less about marine splits
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:03 GMT
#738
On November 08 2014 08:01 Hider wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right.


With the amount of minerals per patch being reduced from 1500 to 1000 I think that will be the case. Let's say 6 for zerg, 5 for the others? Should be pretty standard by 15 minutes.
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:03 GMT
#739
On November 08 2014 07:59 ZAiNs wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.


Hm yeah, not sure about that.
Maru and Serral are probably top 5.
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
Last Edited: 2014-11-07 23:05:43
November 07 2014 23:04 GMT
#740
From personal experience I didn't really enjoy hots, these changes in lotv are even less appealing to me. I'll just stick to my favorite classic, broodwar :D
AKA: castle[eMg]@USEast/ iCCup
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