• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:26
CEST 04:26
KST 11:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1953 users

Legacy of the Void Announced - Page 37

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 35 36 37 38 39 149 Next
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 22:58 GMT
#721
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.



I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.
Maru and Serral are probably top 5.
Kuchikikun
Profile Joined March 2013
Italy560 Posts
November 07 2014 22:58 GMT
#722
Can't wait for the Beta!

(I really hope that protoss will really get a second new unit)
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-11-07 22:59:45
November 07 2014 22:59 GMT
#723
Disruptor feels as crazy as the replicator was in terms of lack of balance viability. 4 second invulnerability + AoE explosion... match that with the new distance pick-up of the warp prism, and you have absurd drops; welcome hellbat drops 2.0! I expect Blizzard will implement some some major revisions to the unit going forward.


I think 4-second invulernability is bad as well as it takes away from micro-diversity. Then it's always gonna be like this: Disruptor comes in --> enemy splits --> self-destructs.
Baneling micro is more diverse as you can both target fire and split vs it.

Moreover, I don't believe that toss needs an AOE damage ability as that (micro wise) overlaps with Psy Storm. It wouldn't surprise me if this unit received another overhaul before release.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 07 2014 22:59 GMT
#724
On November 08 2014 07:56 [PkF] Wire wrote:
Show nested quote +
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 07 2014 22:59 GMT
#725
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:59 GMT
#726
On November 08 2014 07:57 Vindicare605 wrote:
Show nested quote +
On November 08 2014 07:55 [UoN]Sentinel wrote:
Wait a second...

Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?


Why in the fuck does Starcraft NEED Microtransactions? Blizzard is already printing money off of Hearthstone and WoW with Heroes of the Storm coming out soon as well. Why do they NEED to do that with Starcraft also?

Because Blizzard is a business and after a certain point they won't update the game if they're not making a lot of cash, or, given that they're paying people to manage it, operating at a loss.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Kokujin
Profile Joined July 2010
United States456 Posts
November 07 2014 22:59 GMT
#727
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 23:00 GMT
#728
On November 08 2014 07:59 Clbull wrote:
Show nested quote +
On November 08 2014 07:56 [PkF] Wire wrote:
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.

I imagine a lot of people wouldn't give a flying fuck, like with the HotS Changes map that came out over 2 years ago and that was before the HotS closed beta.


Yeah I guess so too, I'm OK with people having fun with the units as they were announced, but this is useless.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-11-07 23:01:58
November 07 2014 23:00 GMT
#729
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 12 workers? That's crazy.I'm not so sure if I agree with that. I do agree with requiring less workers to optimally and fully saturate a base though. It encourages people to actually upgrade to 4 and 5 base economies and seriously macro up and multitask.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:00 GMT
#730
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.


No you start with 12 workers.
Maru and Serral are probably top 5.
Ramiz1989
Profile Joined July 2012
12124 Posts
November 07 2014 23:01 GMT
#731
On November 08 2014 08:00 Clbull wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

Wait... you start with 16 workers? That's crazy.

No, you start with 12, and optimal saturation is 12, but maximum workers per base should be 16. Or it should be like that at least.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-11-07 23:02:44
November 07 2014 23:01 GMT
#732
On November 08 2014 07:58 Musicus wrote:
Show nested quote +
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right. Or maybe they are also reducing build time of bases by like 50% or so.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:01 GMT
#733
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Being one of those not-worker-making players between 2000 and 2003, I think it's a fabulous idea.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 07 2014 23:02 GMT
#734
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.
AKMU / IU
DannyJ
Profile Joined March 2010
United States5110 Posts
November 07 2014 23:02 GMT
#735
Wow that econ change. I like it. No idea how it will work out but I think SC is at the point where it needs to change.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
November 07 2014 23:02 GMT
#736
On November 08 2014 07:59 Kokujin wrote:
I feel like the worker change is catering to bad players who can't macro and make workers, aka casual players. Might make the game easier, bringing more players in.

Nope, it was just designed to skip the boring-as-fuck first few minutes of every game, which everyone, their grandmother and even most of the casters spend on twitter/TL/farming in WoW...
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 23:03 GMT
#737
On November 08 2014 08:02 shin_toss wrote:
well I think its too early to QQ. But based on the videos alone I think Zerg is strongest overall and Terran in early game. Still Idk whats the point of Herc lol looks very silly.

Making ZvT less about marine splits
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:03 GMT
#738
On November 08 2014 08:01 Hider wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.



6 bases at 15 minute mark????
That just can't be right.


With the amount of minerals per patch being reduced from 1500 to 1000 I think that will be the case. Let's say 6 for zerg, 5 for the others? Should be pretty standard by 15 minutes.
Maru and Serral are probably top 5.
Musicus
Profile Joined August 2011
Germany23576 Posts
November 07 2014 23:03 GMT
#739
On November 08 2014 07:59 ZAiNs wrote:
Show nested quote +
On November 08 2014 07:58 Musicus wrote:
On November 08 2014 07:54 Vindicare605 wrote:
Some conflicting reports on the economy changes.

https://twitter.com/inFeZa/status/530789381875847168


I was confused too, but it makes sense. Right now 16 workers is most efficient, while 24 is maximum saturation. In LotV 12 workers will be most efficient while 16 is maximum saturation. So you start the game with perfect saturation for one mineral line, but not the maximum.

That doesn't make sense though. If 12 was optimal, then that means there are 6 patches (as opposed to the 8 now), in which case 18 would be maximum and not 16.


Hm yeah, not sure about that.
Maru and Serral are probably top 5.
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
Last Edited: 2014-11-07 23:05:43
November 07 2014 23:04 GMT
#740
From personal experience I didn't really enjoy hots, these changes in lotv are even less appealing to me. I'll just stick to my favorite classic, broodwar :D
AKA: castle[eMg]@USEast/ iCCup
Prev 1 35 36 37 38 39 149 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
CranKy Ducklings105
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 135
SpeCial 113
Nina 89
StarCraft: Brood War
GuemChi 6421
Artosis 668
910 50
NaDa 27
Dota 2
NeuroSwarm413
monkeys_forever352
League of Legends
Doublelift3982
JimRising 582
Counter-Strike
taco 467
Other Games
summit1g8712
C9.Mang0614
WinterStarcraft259
Maynarde84
ViBE21
Organizations
Other Games
gamesdonequick1179
BasetradeTV54
Dota 2
PGL Dota 2 - Main Stream51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 75
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt233
Other Games
• Scarra1135
Upcoming Events
GSL
7h 4m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
7h 34m
Big Gabe
9h 34m
Replay Cast
21h 34m
Replay Cast
1d 6h
Escore
1d 7h
OSC
1d 10h
Replay Cast
1d 21h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.