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On November 08 2014 07:48 KeksX wrote:Show nested quote +On November 08 2014 07:47 Musicus wrote:On November 08 2014 07:45 kju wrote: I would've picked zerg if they had the lurker back in the wol beta, oh well. I don't think changing races will be that hard with LotV. Everyone is already playing zerg, now it will be even more ZvZ... Oh god... What the blue dick
I wish I had more than 1 Zerg per 10 opponents, PvZ is my best matchup and here I am falling in rank because of all the Terrans
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On November 08 2014 07:47 knyttym wrote:How was this accomplished? Did they change mining behavior or did they just decrease mineral patches to 6?
Well you can't really change mining behavior like that without overcomplicating things (each worker mines 1.3 patches?), so I'm pretty sure they just removed 2 patches.
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![[image loading]](http://tweakers.net/ext/f/40zOrKild6rIoAgKVonzyHDA/full.jpg)
User was warned for this post
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Any chance we get a TL interview of pros about those changes after Blizzcon ? Of course nothing is final, but it'd be great to get some pro feedback on those ideas.
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On November 08 2014 07:49 Mordanis wrote: I already hate playing against muta/corruptor in PvZ. With Corruptors being able to take down buildings quickly... I forsee many headaches. Carriers maybe
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If they really change everything THIS much I might switch races so I can start from a clean slate. It gets hard to think of new strategies when you've been playing the same way for 5 years.
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This look awful. People just feel it's great, but this is totally imbalanced. How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball. The ravenger missile is just too easy to dodge and look totally useless.
The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.
Terran will another time crush any race in the early game like all beta realease.
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Make the second toss unit a dark archon pls Different templar merging is no longer allowed
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Very interesting !!! Looking forward to BETA!
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On November 08 2014 07:52 Tyrhanius wrote: Terran will another time crush any race in the early game like all beta realease.
And get nerfed to the ground and whine, once again 
I hoped they'd have learnt from their previous mistakes, but seems they did not.
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On November 08 2014 07:52 Tyrhanius wrote: This look awful. People just feel it's great, but this is totally imbalanced. How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball. The ravenger missile is just too easy to dodge and look totally useless.
The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.
Terran will another time crush any race in the early game like all beta realease. Hey remember when Protoss started out in HotS beta shafted to shit and then was patched to be the strongest race of the three for some time?
It's not about the balance yet. It's about what you can put into the game.
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On November 08 2014 07:52 Tyrhanius wrote: This look awful. People just feel it's great, but this is totally imbalanced. How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball. The ravenger missile is just too easy to dodge and look totally useless.
The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.
Terran will another time crush any race in the early game like all beta realease.
The units literally doesnt matter at this point. Do you guys remember how the Hots announcment went and how many made it into the game?
The only changes that matter are the huge eco changeup (if it goes through) and the automatic tournaments.
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Some conflicting reports on the economy changes.
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On November 08 2014 07:52 Tyrhanius wrote: This look awful. People just feel it's great, but this is totally imbalanced. How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball. The ravenger missile is just too easy to dodge and look totally useless.
The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.
Terran will another time crush any race in the early game like all beta realease.
Why the hell does it matter? It will all get altered/patched etc. It's not like this is the final release lol. I mean you're obviously biased, but you're whining for no real reason, especially since zerg is looking good.
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Wait a second...
Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?
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Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.
This is just making me really, really, really excited for LotV. It feels like Blizzard are finally giving us the Brood War successor we deserve. I can't think of a single bad unit design (well maybe the Corruptor but I'm sure everything else will balance it out.)
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On November 08 2014 07:56 Clbull wrote: Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.
Totally irrelevant for the time being. Most of the changes will be altered drastically before release.
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On November 08 2014 07:55 [UoN]Sentinel wrote: Wait a second...
Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?
Why in the fuck does Starcraft NEED Microtransactions? Blizzard is already printing money off of Hearthstone and WoW with Heroes of the Storm coming out soon as well. Why do they NEED to do that with Starcraft also?
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I was a sc2 fan that was disappoint with blizzard and didn't evne bought the heart of swarm, but this expansion seems a lot A LOT better. I really hope it will have enough energy to save the game! Anyway, I will try not to overhype yet,
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