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Legacy of the Void Announced - Page 36

Forum Index > SC2 General
2977 CommentsPost a Reply
Prev 1 34 35 36 37 38 149 Next
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:49 GMT
#701
On November 08 2014 07:48 KeksX wrote:
Show nested quote +
On November 08 2014 07:47 Musicus wrote:
On November 08 2014 07:45 kju wrote:
I would've picked zerg if they had the lurker back in the wol beta, oh well.


I don't think changing races will be that hard with LotV.


Everyone is already playing zerg, now it will be even more ZvZ... Oh god...

What the blue dick

I wish I had more than 1 Zerg per 10 opponents, PvZ is my best matchup and here I am falling in rank because of all the Terrans
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Banchan
Profile Joined May 2011
United States179 Posts
November 07 2014 22:49 GMT
#702
On November 08 2014 07:47 knyttym wrote:
Show nested quote +
Bases will now mine at maximum efficiency with 12 workers instead of 16 now

How was this accomplished? Did they change mining behavior or did they just decrease mineral patches to 6?


Well you can't really change mining behavior like that without overcomplicating things (each worker mines 1.3 patches?), so I'm pretty sure they just removed 2 patches.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
November 07 2014 22:49 GMT
#703
[image loading]

User was warned for this post
http://www.twitch.tv/pinokotsbeer
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 22:50 GMT
#704
Any chance we get a TL interview of pros about those changes after Blizzcon ? Of course nothing is final, but it'd be great to get some pro feedback on those ideas.
Yrr
Profile Joined June 2012
Germany804 Posts
November 07 2014 22:51 GMT
#705
On November 08 2014 07:49 Mordanis wrote:
I already hate playing against muta/corruptor in PvZ. With Corruptors being able to take down buildings quickly... I forsee many headaches.

Carriers maybe
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Banchan
Profile Joined May 2011
United States179 Posts
November 07 2014 22:51 GMT
#706
If they really change everything THIS much I might switch races so I can start from a clean slate. It gets hard to think of new strategies when you've been playing the same way for 5 years.
Tyrhanius
Profile Joined April 2011
France947 Posts
November 07 2014 22:52 GMT
#707
This look awful. People just feel it's great, but this is totally imbalanced.
How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball.
The ravenger missile is just too easy to dodge and look totally useless.

The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.

Terran will another time crush any race in the early game like all beta realease.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:52 GMT
#708
Make the second toss unit a dark archon pls
Different templar merging is no longer allowed
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
DrNoKro
Profile Joined March 2011
United Kingdom5 Posts
November 07 2014 22:52 GMT
#709
Very interesting !!! Looking forward to BETA!
"Imagination is more important than knowledge."
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 07 2014 22:53 GMT
#710
On November 08 2014 07:52 Tyrhanius wrote:
Terran will another time crush any race in the early game like all beta realease.


And get nerfed to the ground and whine, once again

I hoped they'd have learnt from their previous mistakes, but seems they did not.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:53 GMT
#711
On November 08 2014 07:52 Tyrhanius wrote:
This look awful. People just feel it's great, but this is totally imbalanced.
How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball.
The ravenger missile is just too easy to dodge and look totally useless.

The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.

Terran will another time crush any race in the early game like all beta realease.

Hey remember when Protoss started out in HotS beta shafted to shit and then was patched to be the strongest race of the three for some time?

It's not about the balance yet. It's about what you can put into the game.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
November 07 2014 22:54 GMT
#712
On November 08 2014 07:52 Tyrhanius wrote:
This look awful. People just feel it's great, but this is totally imbalanced.
How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball.
The ravenger missile is just too easy to dodge and look totally useless.

The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.

Terran will another time crush any race in the early game like all beta realease.


The units literally doesnt matter at this point. Do you guys remember how the Hots announcment went and how many made it into the game?

The only changes that matter are the huge eco changeup (if it goes through) and the automatic tournaments.
Weavel
Profile Joined January 2010
Finland9221 Posts
November 07 2014 22:54 GMT
#713
Looking good.
[image loading]
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
November 07 2014 22:54 GMT
#714
Some conflicting reports on the economy changes.

aka: KTVindicare the Geeky Bartender
AxionSteel
Profile Joined January 2011
United States7754 Posts
November 07 2014 22:55 GMT
#715
On November 08 2014 07:52 Tyrhanius wrote:
This look awful. People just feel it's great, but this is totally imbalanced.
How zerg is supposed to deal with banshee with 7 range + boost, and sieged tank drop while no new anti-air. No new units will come cause zerg will die before. Thez way to play lategame seem to trade base with nyndus, cause no real anti-deathball.
The ravenger missile is just too easy to dodge and look totally useless.

The 12 worker beginning unfavor Zerg so much, Mules become overly OP with this new 12 worker saturation.

Terran will another time crush any race in the early game like all beta realease.


Why the hell does it matter? It will all get altered/patched etc. It's not like this is the final release lol.
I mean you're obviously biased, but you're whining for no real reason, especially since zerg is looking good.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
November 07 2014 22:55 GMT
#716
Wait a second...

Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-11-07 22:57:19
November 07 2014 22:56 GMT
#717
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.

This is just making me really, really, really excited for LotV. It feels like Blizzard are finally giving us the Brood War successor we deserve. I can't think of a single bad unit design (well maybe the Corruptor but I'm sure everything else will balance it out.)
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-11-07 22:57:13
November 07 2014 22:56 GMT
#718
On November 08 2014 07:56 Clbull wrote:
Someone needs to make a LotV Changes map on the Arcade immediately. It would easily become the most played custom map on Battle.net.


Totally irrelevant for the time being. Most of the changes will be altered drastically before release.
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
Last Edited: 2014-11-07 22:57:40
November 07 2014 22:57 GMT
#719
On November 08 2014 07:55 [UoN]Sentinel wrote:
Wait a second...

Microtransactions are out? Does this mean Blizz is going to make their money (because, let's face it, they need a steady stream of cash from LotV once the game purchases die out) through the tournament system?


Why in the fuck does Starcraft NEED Microtransactions? Blizzard is already printing money off of Hearthstone and WoW with Heroes of the Storm coming out soon as well. Why do they NEED to do that with Starcraft also?
aka: KTVindicare the Geeky Bartender
pedrlz
Profile Joined September 2012
Brazil5234 Posts
November 07 2014 22:57 GMT
#720
I was a sc2 fan that was disappoint with blizzard and didn't evne bought the heart of swarm, but this expansion seems a lot A LOT better. I really hope it will have enough energy to save the game! Anyway, I will try not to overhype yet,
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