|
On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore.
I'm sure Terrans will love it 'till the end :p
|
Northern Ireland25506 Posts
On October 03 2014 23:52 Liquid`Jinro wrote:Show nested quote +On October 03 2014 08:15 Wombat_NI wrote:On October 02 2014 22:28 Big J wrote:On October 02 2014 21:09 Wombat_NI wrote:On October 02 2014 20:35 Big J wrote:On October 02 2014 20:07 Meavis wrote:On October 02 2014 19:15 Wombat_NI wrote:On October 02 2014 18:28 Meavis wrote:On October 02 2014 18:07 [PkF] Wire wrote:On October 02 2014 17:41 LoneYoShi wrote: I'm super eager to know what the map pool will end up being. As for me, I'm super afraid, but you must be the optimistic guy. On October 02 2014 17:41 LoneYoShi wrote: Please consider using community-made maps ! ... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, which weren't that exciting nor balanced -especially Nimbus which is broken as hell, PvT is a nightmare on this map. They should just add solid maps, I don't care if they're community made or not as long as they're reasonably standard good maps. P-please p-pick me... That looks pretty cool man, hope it gets some traction soon Wouldn't count on it, ran out of traction long ago. On October 02 2014 19:48 Big J wrote:On October 02 2014 19:10 Teoita wrote:On October 02 2014 18:07 [PkF] Wire wrote: ... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, Along with (counting GSL/Team Crux maps) Cloud Kingdom, Daybreak, Korhal Compound, Metropolis, Ohana, Bel'shir Vestige, Frost, Habitation Station, Heavy Rain, King Sejong Station, Korhal Sky Island, Merry Go Round, Neo Planet S, Overgrowth, Polar Night, Red City, Whirlwind and Yeonsu...roughly one third (7/18) of those coming from TLMC. Some turned out balanced and others didn't, but overall they have always been far, far better than Blizzard's maps (hello Daedalus Point!) Well, the reason why blizzard maps aren't that good is that they try things. so do community mappers, but they don't have a free ticket to the ladder unlike blizz maps. Yup. That's true. But the community maps that try things also don't get upvoted by the community, unless you just cut every standard map from the contest like in that TLMC. And even then not an innovative map won, but one that was flashy and used scripts. On October 02 2014 20:07 Meavis wrote:On October 02 2014 19:48 Big J wrote: They have actually shown us that they are easily capable of producing standard, somewhat balanced maps (Antiga, Akilon, Entombed, Derelicted, Star Station, Heavy Rain, Newkirk...). all of those maps had issues to some degree, and heavy rain was community made. Every map has some issues to some degree. I thought that was a blizzard map, given how much shit they got for it.  It just seems very difficult to get people to play on community maps that aren't picked up by WCS, or previously to the current system those maps that were used by GSL/IPL etc. It's a sucky situation that is hard to resolve. I was perusing the mapmaking section here and saw a lot that looked pretty interesting. yup. But I think it is partly the communities fault that really good maps do not get a chance, given how little interest there is in mapmaking. (Map of the Month gets decided by what, 100votes; Great maps have what, 10comments?) Basically you need a contest like TLMC or a sponsor like RedBull to even put a spotlight on the mapmaking scene. Then blizzard picks a few of those maps and all the attention goes away again. 1month later people go back on the forums to tell everybody how blizzard doesn't care about community maps, while Gems like http://www.teamliquid.net/forum/sc2-maps/465166-2-expedition-lost have only 12replies, 3 by its own maker. I feel fucking terrible for mapmakers when reading these threads. You're entirely correct about the community. Was running a LAN at home and people's reticence to play on anything other than the current set of ladder maps. What chance do mapmakers have to get people playing their maps when local Irish LANs with an average league of Diamond, with a lot of them not even countenancing us having our own handpicked map pool? I'm not even talking wacky shit, people were vociferously arguing against even the potential inclusion of Cloud Kingdom, which is one of the most-played maps of all SC2I know TotalBiscuit's clan wars experimented a bit with having pros trying out interesting maps, what else would be possible? I think a good start would be trying to get showmatches, especially those with community chipping in financially, to use as many of the maps from the mapmaking community as possible. It's hardly revolutionary and has been done before, I just don't know how you get such a trend going without some of the bigger community figures leading it. I know as a viewer, unless I'm really a fan of one or both of the players that showmatches largely don't hold my interest like they used to, especially with so many tournaments to choose from/ less time to view SC. However a Bo9 showmatch on maps I haven't seen, fuck yeah! Hm, way back in BW days, we used to have a op TL (the semi-official TL bnet channel) friday night tour, where the map selection was pretty free. I made the finals against one of my friends once and we played all 5 games on just maps he had made (he was a really really good mapmaker, he made some maps that were picked for Blizzcon --- his ID was Travin if people remember). Anyway, maybe a community tournament like that might be fun. I'm not sure I have the time (partly because of timezone) to host something like this, but I've been thinking it'd be a fun thign to do lately. Something like that exactly.
While it'd be awesome to have a semi-regular Jinro invitational, if you're busy you're busy. You doubtless have a fair few contacts to see if such an idea would be something somebody else could run though
|
On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore.
Usually this french saying ("les plaisanteries les plus courtes sont les meilleures") is translated into the slightly different "brevity is the soul of wit". Depending on how bad the map pool ends up being, yeah this could be really annoying. If only 1-2 really bad maps are in the pool, we'll just veto them and be fine. If it's 4...
|
On October 04 2014 01:23 Wombat_NI wrote:Show nested quote +On October 03 2014 23:52 Liquid`Jinro wrote:On October 03 2014 08:15 Wombat_NI wrote:On October 02 2014 22:28 Big J wrote:On October 02 2014 21:09 Wombat_NI wrote:On October 02 2014 20:35 Big J wrote:On October 02 2014 20:07 Meavis wrote:On October 02 2014 19:15 Wombat_NI wrote:On October 02 2014 18:28 Meavis wrote:On October 02 2014 18:07 [PkF] Wire wrote: [quote]
As for me, I'm super afraid, but you must be the optimistic guy.
[quote]
... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, which weren't that exciting nor balanced -especially Nimbus which is broken as hell, PvT is a nightmare on this map. They should just add solid maps, I don't care if they're community made or not as long as they're reasonably standard good maps. P-please p-pick me... That looks pretty cool man, hope it gets some traction soon Wouldn't count on it, ran out of traction long ago. On October 02 2014 19:48 Big J wrote:On October 02 2014 19:10 Teoita wrote:On October 02 2014 18:07 [PkF] Wire wrote: ... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, Along with (counting GSL/Team Crux maps) Cloud Kingdom, Daybreak, Korhal Compound, Metropolis, Ohana, Bel'shir Vestige, Frost, Habitation Station, Heavy Rain, King Sejong Station, Korhal Sky Island, Merry Go Round, Neo Planet S, Overgrowth, Polar Night, Red City, Whirlwind and Yeonsu...roughly one third (7/18) of those coming from TLMC. Some turned out balanced and others didn't, but overall they have always been far, far better than Blizzard's maps (hello Daedalus Point!) Well, the reason why blizzard maps aren't that good is that they try things. so do community mappers, but they don't have a free ticket to the ladder unlike blizz maps. Yup. That's true. But the community maps that try things also don't get upvoted by the community, unless you just cut every standard map from the contest like in that TLMC. And even then not an innovative map won, but one that was flashy and used scripts. On October 02 2014 20:07 Meavis wrote:On October 02 2014 19:48 Big J wrote: They have actually shown us that they are easily capable of producing standard, somewhat balanced maps (Antiga, Akilon, Entombed, Derelicted, Star Station, Heavy Rain, Newkirk...). all of those maps had issues to some degree, and heavy rain was community made. Every map has some issues to some degree. I thought that was a blizzard map, given how much shit they got for it.  It just seems very difficult to get people to play on community maps that aren't picked up by WCS, or previously to the current system those maps that were used by GSL/IPL etc. It's a sucky situation that is hard to resolve. I was perusing the mapmaking section here and saw a lot that looked pretty interesting. yup. But I think it is partly the communities fault that really good maps do not get a chance, given how little interest there is in mapmaking. (Map of the Month gets decided by what, 100votes; Great maps have what, 10comments?) Basically you need a contest like TLMC or a sponsor like RedBull to even put a spotlight on the mapmaking scene. Then blizzard picks a few of those maps and all the attention goes away again. 1month later people go back on the forums to tell everybody how blizzard doesn't care about community maps, while Gems like http://www.teamliquid.net/forum/sc2-maps/465166-2-expedition-lost have only 12replies, 3 by its own maker. I feel fucking terrible for mapmakers when reading these threads. You're entirely correct about the community. Was running a LAN at home and people's reticence to play on anything other than the current set of ladder maps. What chance do mapmakers have to get people playing their maps when local Irish LANs with an average league of Diamond, with a lot of them not even countenancing us having our own handpicked map pool? I'm not even talking wacky shit, people were vociferously arguing against even the potential inclusion of Cloud Kingdom, which is one of the most-played maps of all SC2I know TotalBiscuit's clan wars experimented a bit with having pros trying out interesting maps, what else would be possible? I think a good start would be trying to get showmatches, especially those with community chipping in financially, to use as many of the maps from the mapmaking community as possible. It's hardly revolutionary and has been done before, I just don't know how you get such a trend going without some of the bigger community figures leading it. I know as a viewer, unless I'm really a fan of one or both of the players that showmatches largely don't hold my interest like they used to, especially with so many tournaments to choose from/ less time to view SC. However a Bo9 showmatch on maps I haven't seen, fuck yeah! Hm, way back in BW days, we used to have a op TL (the semi-official TL bnet channel) friday night tour, where the map selection was pretty free. I made the finals against one of my friends once and we played all 5 games on just maps he had made (he was a really really good mapmaker, he made some maps that were picked for Blizzcon --- his ID was Travin if people remember). Anyway, maybe a community tournament like that might be fun. I'm not sure I have the time (partly because of timezone) to host something like this, but I've been thinking it'd be a fun thign to do lately. Something like that exactly. While it'd be awesome to have a semi-regular Jinro invitational, if you're busy you're busy. You doubtless have a fair few contacts to see if such an idea would be something somebody else could run though I think that could be a really interesting idea, I think you could probably find some progamers interested in playing on new maps
|
On October 03 2014 08:58 Spect8rCraft wrote:Show nested quote +On October 02 2014 22:28 Big J wrote:On October 02 2014 21:09 Wombat_NI wrote:On October 02 2014 20:35 Big J wrote:On October 02 2014 20:07 Meavis wrote:On October 02 2014 19:15 Wombat_NI wrote:On October 02 2014 18:28 Meavis wrote:On October 02 2014 18:07 [PkF] Wire wrote:On October 02 2014 17:41 LoneYoShi wrote: I'm super eager to know what the map pool will end up being. As for me, I'm super afraid, but you must be the optimistic guy. On October 02 2014 17:41 LoneYoShi wrote: Please consider using community-made maps ! ... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, which weren't that exciting nor balanced -especially Nimbus which is broken as hell, PvT is a nightmare on this map. They should just add solid maps, I don't care if they're community made or not as long as they're reasonably standard good maps. P-please p-pick me... That looks pretty cool man, hope it gets some traction soon Wouldn't count on it, ran out of traction long ago. On October 02 2014 19:48 Big J wrote:On October 02 2014 19:10 Teoita wrote:On October 02 2014 18:07 [PkF] Wire wrote: ... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, Along with (counting GSL/Team Crux maps) Cloud Kingdom, Daybreak, Korhal Compound, Metropolis, Ohana, Bel'shir Vestige, Frost, Habitation Station, Heavy Rain, King Sejong Station, Korhal Sky Island, Merry Go Round, Neo Planet S, Overgrowth, Polar Night, Red City, Whirlwind and Yeonsu...roughly one third (7/18) of those coming from TLMC. Some turned out balanced and others didn't, but overall they have always been far, far better than Blizzard's maps (hello Daedalus Point!) Well, the reason why blizzard maps aren't that good is that they try things. so do community mappers, but they don't have a free ticket to the ladder unlike blizz maps. Yup. That's true. But the community maps that try things also don't get upvoted by the community, unless you just cut every standard map from the contest like in that TLMC. And even then not an innovative map won, but one that was flashy and used scripts. On October 02 2014 20:07 Meavis wrote:On October 02 2014 19:48 Big J wrote: They have actually shown us that they are easily capable of producing standard, somewhat balanced maps (Antiga, Akilon, Entombed, Derelicted, Star Station, Heavy Rain, Newkirk...). all of those maps had issues to some degree, and heavy rain was community made. Every map has some issues to some degree. I thought that was a blizzard map, given how much shit they got for it.  It just seems very difficult to get people to play on community maps that aren't picked up by WCS, or previously to the current system those maps that were used by GSL/IPL etc. It's a sucky situation that is hard to resolve. I was perusing the mapmaking section here and saw a lot that looked pretty interesting. yup. But I think it is partly the communities fault that really good maps do not get a chance, given how little interest there is in mapmaking. (Map of the Month gets decided by what, 100votes; Great maps have what, 10comments?) Basically you need a contest like TLMC or a sponsor like RedBull to even put a spotlight on the mapmaking scene. Then blizzard picks a few of those maps and all the attention goes away again. 1month later people go back on the forums to tell everybody how blizzard doesn't care about community maps, while Gems like http://www.teamliquid.net/forum/sc2-maps/465166-2-expedition-lost have only 12replies, 3 by its own maker. I'm kind of of the mind of not posting in the map threads because I'm not well-versed in mapmaking (or SC2 in general, for that matter), and am unsure if the mapmaking community would be okay with non-critical praise and non-critical suggestions that might sound absolutely stupid to anyone outside of said community.
I'm like that, too. I read map threads but don't post in them. Only thing I can judge with any amount of expertness is how nice a map looks, and that's not something that's usually open to change once a map is made anyway.
|
United States45 Posts
On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals.
|
On October 04 2014 03:02 Psione wrote:Show nested quote +On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals.
Even two weeks on Steppes of War would exhaust any interest this dreadful map could have, and I guess the season will be longer than that. So if the map pool includes too many impossible maps (up to 4 in the poll options) this will still be quite an annoying experience.
|
On October 04 2014 03:18 [PkF] Wire wrote:Show nested quote +On October 04 2014 03:02 Psione wrote:On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals. Even two weeks on Steppes of War would exhaust any interest this dreadful map could have, and I guess the season will be longer than that. So if the map pool includes too many impossible maps (up to 4 in the poll options) this will still be quite an annoying experience. I don't mind it if it pops up every once a while but if it comes out frequently I would go crazy lol Sometimes it's like 5 games on the same map in a row
|
On October 04 2014 03:18 [PkF] Wire wrote:Show nested quote +On October 04 2014 03:02 Psione wrote:On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals. Even two weeks on Steppes of War would exhaust any interest this dreadful map could have, and I guess the season will be longer than that. So if the map pool includes too many impossible maps (up to 4 in the poll options) this will still be quite an annoying experience.
Sometimes it sucks to live in a democracy.
|
On October 04 2014 03:32 pure.Wasted wrote:Show nested quote +On October 04 2014 03:18 [PkF] Wire wrote:On October 04 2014 03:02 Psione wrote:On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals. Even two weeks on Steppes of War would exhaust any interest this dreadful map could have, and I guess the season will be longer than that. So if the map pool includes too many impossible maps (up to 4 in the poll options) this will still be quite an annoying experience. Sometimes it sucks to live in a democracy. Democracy is the worst form of government, except for all the others.
|
On October 04 2014 03:32 pure.Wasted wrote:Show nested quote +On October 04 2014 03:18 [PkF] Wire wrote:On October 04 2014 03:02 Psione wrote:On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals. Even two weeks on Steppes of War would exhaust any interest this dreadful map could have, and I guess the season will be longer than that. So if the map pool includes too many impossible maps (up to 4 in the poll options) this will still be quite an annoying experience. Sometimes it sucks to live in a democracy.
I've always believed in enlightened despotism. I'd have preferred Blizzard to choose seven classic maps making a decent map pool without asking us (for instance : Shakuras Plateau, Tal'darim Altar, Bel'shir Vestige, Whirlwind, Frost and Overgrowth ; it's not what I think is the best classic map pool possible, but it'd have catered for nostalgia as well as quality of play and have some maps from every time in it). "Democracy" is where the guy who wants to vote for Steppes of War just to be annoying or because he's totally clueless (or both...) is given the right to be such a nuisance. I don't think it's a good thing.
|
your Country52797 Posts
|
On October 04 2014 07:57 The_Templar wrote:I posted this. http://us.battle.net/sc2/en/forum/topic/14730222991Honestly, I'd rather play on one of those maps over and over. I can play Steppes with a friend if I want gimmicky games (although I do happen to like that kind of play).
Blizzard is already using a lot of community made maps, and the last ones they introduced were far from awesome. I don't think the map pool should be made exclusively of community made maps ; they tend to try to have wannabe breakout features and gimmicks that in the end don't stand the test of time. The most awesome maps I can think of weren't the ones that introduced new mechanics or favored strats or had a specific meta. A lot of mapmakers appear to me like people who want to make a map that'll revolutionarize the gameplay, when as a player (maybe I'm the only one, I don't know) all I ask for are maps to play reasonable games on. Frost was certainly no upheaval, yet it was one of the most consistent, solid and dynamic map we ever had and I would still play it again and again without any fear of getting fed up with it. I think mapmakers should aim for maps like that, not maps with lava flows, narrow bridges, only gold bases or backdoors. Once again, this is my opinion and you're free to disagree with it totally, I think mapmakers especially will tell me I'm a stupid philistine, but this is how I feel.
|
Suddenly everything makes sense. This is a "Classic" map pool, but not in the way most people understood the word classic. This is the map pool where 2 rax is gonna be so good, naturals so wide open and thirds so impossible that Classic will switch back to Terran.
|
On October 04 2014 03:32 pure.Wasted wrote:Show nested quote +On October 04 2014 03:18 [PkF] Wire wrote:On October 04 2014 03:02 Psione wrote:On October 04 2014 00:25 algue wrote: "the best jokes are the shortest" is a french saying, I don't know if it exists in english. I feel like this saying will hold true with blizzard's map pool idea. In a couple weeks playing on Steppes of War won't be fun anymore. While the exact dates are not yet set, Season 4 will be the shortest season of the year. This is due to Season 3 being the longest, as it was meant to last through the BlizzCon Global Finals. Even two weeks on Steppes of War would exhaust any interest this dreadful map could have, and I guess the season will be longer than that. So if the map pool includes too many impossible maps (up to 4 in the poll options) this will still be quite an annoying experience. Sometimes it sucks to live in a democracy.
Democratic Republic.
|
Aotearoa39261 Posts
On October 04 2014 08:20 [PkF] Wire wrote:Blizzard is already using a lot of community made maps, and the last ones they introduced were far from awesome. I don't think the map pool should be made exclusively of community made maps ; they tend to try to have wannabe breakout features and gimmicks that in the end don't stand the test of time. The most awesome maps I can think of weren't the ones that introduced new mechanics or favored strats or had a specific meta. A lot of mapmakers appear to me like people who want to make a map that'll revolutionarize the gameplay, when as a player (maybe I'm the only one, I don't know) all I ask for are maps to play reasonable games on. Frost was certainly no upheaval, yet it was one of the most consistent, solid and dynamic map we ever had and I would still play it again and again without any fear of getting fed up with it. I think mapmakers should aim for maps like that, not maps with lava flows, narrow bridges, only gold bases or backdoors. Once again, this is my opinion and you're free to disagree with it totally, I think mapmakers especially will tell me I'm a stupid philistine, but this is how I feel. There is a tension in your argument here. The maps introduce this season were pretty standard in the grand scheme of things, nothing like the lava flow, narrow bridges, only gold etc. that you seem to think.
|
On October 04 2014 08:20 [PkF] Wire wrote:Blizzard is already using a lot of community made maps, and the last ones they introduced were far from awesome. I don't think the map pool should be made exclusively of community made maps ; they tend to try to have wannabe breakout features and gimmicks that in the end don't stand the test of time. The most awesome maps I can think of weren't the ones that introduced new mechanics or favored strats or had a specific meta. A lot of mapmakers appear to me like people who want to make a map that'll revolutionarize the gameplay, when as a player (maybe I'm the only one, I don't know) all I ask for are maps to play reasonable games on. Frost was certainly no upheaval, yet it was one of the most consistent, solid and dynamic map we ever had and I would still play it again and again without any fear of getting fed up with it. I think mapmakers should aim for maps like that, not maps with lava flows, narrow bridges, only gold bases or backdoors. Once again, this is my opinion and you're free to disagree with it totally, I think mapmakers especially will tell me I'm a stupid philistine, but this is how I feel. But wasn't Frost a community map too? I mean the maps that immediately come to me when we're talking about "best maps" are Cloud Kingdom, Frost, Bel'shir and Habitation, and I believe all were community maps. Blizzard maps, on the other hand, tend to be like this, this, this or this.
|
On October 06 2014 04:57 Plexa wrote:Show nested quote +On October 04 2014 08:20 [PkF] Wire wrote:On October 04 2014 07:57 The_Templar wrote:I posted this. http://us.battle.net/sc2/en/forum/topic/14730222991Honestly, I'd rather play on one of those maps over and over. I can play Steppes with a friend if I want gimmicky games (although I do happen to like that kind of play). Blizzard is already using a lot of community made maps, and the last ones they introduced were far from awesome. I don't think the map pool should be made exclusively of community made maps ; they tend to try to have wannabe breakout features and gimmicks that in the end don't stand the test of time. The most awesome maps I can think of weren't the ones that introduced new mechanics or favored strats or had a specific meta. A lot of mapmakers appear to me like people who want to make a map that'll revolutionarize the gameplay, when as a player (maybe I'm the only one, I don't know) all I ask for are maps to play reasonable games on. Frost was certainly no upheaval, yet it was one of the most consistent, solid and dynamic map we ever had and I would still play it again and again without any fear of getting fed up with it. I think mapmakers should aim for maps like that, not maps with lava flows, narrow bridges, only gold bases or backdoors. Once again, this is my opinion and you're free to disagree with it totally, I think mapmakers especially will tell me I'm a stupid philistine, but this is how I feel. There is a tension in your argument here. The maps introduce this season were pretty standard in the grand scheme of things, nothing like the lava flow, narrow bridges, only gold etc. that you seem to think.
Don't get me wrong, I'm genuinely glad we have community made maps, they're usually good though I happen to really dislike the last bunch of maps, that are dull and sometimes borderline broken. But it really angers me when people act like Blizzard is not already using community made maps and experimenting. They are doing both, maybe not enough for some, but they are doing it, and frankly I think they're doing a good job. The most recent map pools we had were really good.
Edit : to be clear, I'm not criticizing the fact that the ladder uses community made maps, this is absolutely great, rather that : 1) I feel people don't give enough credit to Blizzard for actually using some in their ladder map pools. 2) I feel (and it's probably a very personal feeling) there is too few mapmakers who focus on making solid maps without any really distinctive feature. I don't care if a map doesn't have a really distinctive feature if it's a great map, I even think a great map shouldn't rely on a distinctive feature.
I'd like to add I hate 1v1 maps that are not 2 spawns, just to state it
|
your Country52797 Posts
Going to guess Steppes, who's with me?
|
|
|
|
|