• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:49
CEST 20:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon175.0.16 Hotfix (June 30) - Balance + Bug Fixes22Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story Best thing happen to StarCraft since Remastered?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11890 users

[M](2) Mahatma

Forum Index > SC2 Maps & Custom Games
Post a Reply
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-01-30 14:29:02
September 17 2014 19:53 GMT
#1
[image loading]
Mahatma 1.1
Uploaded as Mahatma to NA&EU

154x134 bounds
nat to nat of 51.3seconds
main to main of 66.9seconds
12bases total
1863 objects

tileset: pheaton cliffs+rubble+shale with agria dirt+grass+foliage with bel'shir gras light+dark with aiur grass (yes thats 4 texture sets mixed and all 8 texture slots used)

about the map: the goal back during the first version was to implement my new thought process behind map design in a simple but solid 2p map.
ultimately it's strength may very well be it's downfall, as it doesn't have any overly exciting features.

old version is at the bottom of this post

will very likely enter this in TLMC5

Imgur album for easy viewing

Analyzer
[image loading]
Top overview
[image loading]
Angled overview
[image loading]
























old thread for archive reasons
+ Show Spoiler +
[image loading]

Mahatma
Uploaded as Mahatma to NA&EU
Made with help of Lefix
size is 160x152

I feel like recently I have started to understand map design a lot better than I used to and am proud to show this with this map, it's pretty standard but still has a lot going on.
I would also like to thank Lefix for providing the artwork on this map

imgur album for easy viewing

Top overview
[image loading]

Angled overview
[image loading]

Main base
[image loading]

Natural base
[image loading]

Third base
[image loading]

Fourth base
[image loading]

Other bases
[image loading]
[image loading]

Middle
[image loading]

Pics
[image loading]
[image loading]
[image loading]

"Not you."
Knatterking
Profile Joined April 2014
Germany405 Posts
September 17 2014 21:43 GMT
#2
I really like this map, especially the path behind the forth base to the natural seems like a nice idea.
loft
Profile Joined July 2009
United States344 Posts
September 17 2014 22:14 GMT
#3
I like this map! Glad people are still making maps instead of this stupid "dream pool" of old bad maps.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 17 2014 23:18 GMT
#4
The main base seems just a bit small. Maybe it could be expanded a bit into where that unpathable lower cliff is, or maybe also further behind the mineral line.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 18 2014 01:58 GMT
#5
On September 18 2014 07:14 loft wrote:
I like this map! Glad people are still making maps instead of this stupid "dream pool" of old bad maps.

Good chance that TLMC will happen in the next few months actually. It's about time for it if I'm not mistaken?
ModeratorI am still alive, somehow
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
September 18 2014 07:25 GMT
#6
This map looks great
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
September 18 2014 07:41 GMT
#7
Nice map. Do the trees catch on fire?
To ease another's heartache is to forget one's own - Lincoln
algue
Profile Joined July 2011
France1436 Posts
September 18 2014 08:17 GMT
#8
@phantomfive : Yes, all trees catch on fire by default.

Il really like the map. Only the 9 and 3 o'clock base feel a bit weird but it's not a big problem. Good job !
rly ?
Appelsoep
Profile Joined September 2014
Belarus18 Posts
September 18 2014 12:50 GMT
#9
Nice map!
Like a baws
Jj_82
Profile Joined December 2012
Swaziland419 Posts
September 18 2014 22:08 GMT
#10
Like it, especially the foggy design.
Once rode a waterslide with PartinG and TaeJa ✌
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2014-09-19 00:12:39
September 19 2014 00:01 GMT
#11
Yes, nothing too fancy, but very well done. We need "standard" maps like this one its bad to mix it up when it creates OP strategies or boring play (when cheese is too strong or turtling is too easy). I feel like this is well crafted.
Maybe that fourth base is annoying for zerg? Since zerg grabs the fourth base earlier it might be annoying to break the rocks twice (colapse and destroy right after), and if you don't break it there is a big risk that the fourth gets isolated and dead soon. That and you may want to colapse the other rock too.
Not that its terrible, just something that zerg will have to keep in mind.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 22 2014 09:01 GMT
#12
uploading a fix later today that moves the slightly misplaced rocks in the middle, and make the highground near the nat not be in the way of vision for walling the nat on the east side of the map, if anyone else has found some issues please inform me so I can include these.
"Not you."
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
September 26 2014 14:52 GMT
#13
The more I look at this map the more I like it. The only novel feature is that 2nd -> 4th pathway, and-but somehow you've really put a lot of simple, no-frills elements into a deceptively complex map. It not only seems to encourage a reactive expansion progression rather than a premeditated one but also facilitates both knock-out-punch styles and more attrition- or harass-based styles. I do agree it could benefit from slightly larger mains though?
They're coming to get you, Barbara.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 30 2015 14:28 GMT
#14
Mahatma is back, now slightly smaller and with an art rework

welcome to 1.1
"Not you."
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-30 14:39:22
January 30 2015 14:39 GMT
#15
Meh, I liked the little path behind the third on the old version )':
Apart from that it's still a very good-looking and solid map, gj. It's the kind of map we need in the map pool instead of things like Inferno Pool & co.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 30 2015 14:40 GMT
#16
I like the current aesthetics far more than the previous ones, good job.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 30 2015 14:50 GMT
#17
On January 30 2015 23:39 OtherWorld wrote:
Meh, I liked the little path behind the third on the old version )':
Apart from that it's still a very good-looking and solid map, gj. It's the kind of map we need in the map pool instead of things like Inferno Pool & co.


while it was an interesting little detail, it was to strong for drop play.

On January 30 2015 23:40 [PkF] Wire wrote:
I like the current aesthetics far more than the previous ones, good job.


the art style is mostly the same, what was done was cutting back on grey textures and some tinkering with the fog to keep the lowground faded effect, without making everything else look grey.
"Not you."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
January 30 2015 14:56 GMT
#18
On January 30 2015 23:50 Meavis wrote:
Show nested quote +
On January 30 2015 23:39 OtherWorld wrote:
Meh, I liked the little path behind the third on the old version )':
Apart from that it's still a very good-looking and solid map, gj. It's the kind of map we need in the map pool instead of things like Inferno Pool & co.


while it was an interesting little detail, it was to strong for drop play.

Show nested quote +
On January 30 2015 23:40 [PkF] Wire wrote:
I like the current aesthetics far more than the previous ones, good job.


the art style is mostly the same, what was done was cutting back on grey textures and some tinkering with the fog to keep the lowground faded effect, without making everything else look grey.

If I recall correctly -I played a few games with a Z buddy on that map- the initial version was duller, with a lot less vegetation. I'm a huge fan of green maps, I miss the aesthetics of maps like Tal'darim Altar and Bel'shir Vestige so I was really happy to see more grass and trees ^^
Blizzkrieg
Profile Joined March 2014
95 Posts
January 30 2015 22:28 GMT
#19
The trees you chose to use add just the right color accent... great work.
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
Please log in or register to reply.
Live Events Refresh
Next event in 5h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 118
BRAT_OK 70
MindelVK 7
StarCraft: Brood War
Britney 15608
Zeus 60
Pusan 53
Mong 31
Free 25
zelot 20
Bale 13
Sacsri 9
Dota 2
qojqva2082
420jenkins301
LuMiX1
Counter-Strike
fl0m1997
adren_tv113
edward103
kRYSTAL_53
Heroes of the Storm
Liquid`Hasu140
Other Games
Grubby3133
Dendi708
Beastyqt671
C9.Mang0184
UpATreeSC65
Mew2King55
Trikslyr52
JuggernautJason27
Organizations
Dota 2
PGL Dota 2 - Main Stream200
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade900
Other Games
• imaqtpie776
• Shiphtur432
Upcoming Events
Replay Cast
5h 11m
CrankTV Team League
16h 11m
Bombastic Starleague
1d 1h
The PondCast
1d 15h
HomeStory Cup
1d 16h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.