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Season 4 Ladder Map Pool: Voting Begins! - Page 19

Forum Index > SC2 General
1068 CommentsPost a Reply
Prev 1 17 18 19 20 21 54 Next
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
September 30 2014 23:12 GMT
#361
On October 01 2014 08:04 The_Templar wrote:
Show nested quote +
On October 01 2014 07:58 felisconcolori wrote:
"Post 3-base situations"...

When Steppes was in the pool, there were rarely post 2-base situations. The game has evolved. It will be interesting to see what changes can occur in play when forced to use maps that were not intended to have "safe three base" play.

All my games on steppes went past 2 bases, I just assumed that if neither player cheesed then there would be a long game o.o


I think one of you were playing wrong... maybe both. 5rax reaper all day everyday, son.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 30 2014 23:27 GMT
#362
On October 01 2014 08:12 felisconcolori wrote:
Show nested quote +
On October 01 2014 08:04 The_Templar wrote:
On October 01 2014 07:58 felisconcolori wrote:
"Post 3-base situations"...

When Steppes was in the pool, there were rarely post 2-base situations. The game has evolved. It will be interesting to see what changes can occur in play when forced to use maps that were not intended to have "safe three base" play.

All my games on steppes went past 2 bases, I just assumed that if neither player cheesed then there would be a long game o.o


I think one of you were playing wrong... maybe both. 5rax reaper all day everyday, son.

Well, I was trying to be a macro player back then, so I would take a fast third (as protoss) at the gold base and turtle.
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 30 2014 23:52 GMT
#363
Does anyone know what time they're announcing the results of this?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
October 01 2014 00:31 GMT
#364
On October 01 2014 08:27 The_Templar wrote:
Show nested quote +
On October 01 2014 08:12 felisconcolori wrote:
On October 01 2014 08:04 The_Templar wrote:
On October 01 2014 07:58 felisconcolori wrote:
"Post 3-base situations"...

When Steppes was in the pool, there were rarely post 2-base situations. The game has evolved. It will be interesting to see what changes can occur in play when forced to use maps that were not intended to have "safe three base" play.

All my games on steppes went past 2 bases, I just assumed that if neither player cheesed then there would be a long game o.o


I think one of you were playing wrong... maybe both. 5rax reaper all day everyday, son.

Well, I was trying to be a macro player back then, so I would take a fast third (as protoss) at the gold base and turtle.


You could get macro games on the map. The tight confines just made it a lot more energetic. I honestly don't remember a lot of games that "went long" - what we think of macro now wasn't quite so standard then.

(Of course, my memory could be going - but I recall a lot of "quick build the wall, the zerglings are coming" and "dammit, another four gate". And the 3-rax stim timing.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 01 2014 13:00 GMT
#365


Yes, Bronze science :D

I have to see Snute's SH play on Steppes of War!

(sorry if it's already here, I haven't seen it here, but I am pretty ignorant :D)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 01 2014 13:06 GMT
#366
On October 01 2014 08:12 felisconcolori wrote:
Show nested quote +
On October 01 2014 08:04 The_Templar wrote:
On October 01 2014 07:58 felisconcolori wrote:
"Post 3-base situations"...

When Steppes was in the pool, there were rarely post 2-base situations. The game has evolved. It will be interesting to see what changes can occur in play when forced to use maps that were not intended to have "safe three base" play.

All my games on steppes went past 2 bases, I just assumed that if neither player cheesed then there would be a long game o.o


I think one of you were playing wrong... maybe both. 5rax reaper all day everyday, son.

In beta there were many many 1 hour TvTs on that map... Tanks did way more damage back then than now. I had a 1 hour+ one vs morrow or demuslim can't remember, anyway they ran out of gas b/c of having like 1 gas denied or something like that and lost the game ;o Don't remember exactly.

Had some long TvZs too. It wasn't so bad if you played T, you could make it a macro game. Unless P proxy gated inside your main which happened like half the games.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Big J
Profile Joined March 2011
Austria16289 Posts
October 01 2014 21:04 GMT
#367
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-10-01 21:15:42
October 01 2014 21:13 GMT
#368
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.


Well, honestly this would be quite annoying, the same way it'd be extremely annoying if you knew you had seven diseases among twenty and your doctor tells you one each week. I'd rather know the seven diseases at once, so I can think in advance of ways to cure them (what to veto, is this map playable in at least one match-up, etc). So yeah, I hope they tell us at once and rather quickly.
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
October 01 2014 22:45 GMT
#369
As long as Tal'adrim, Shakuras, Daybreak and Cloud Kingdom are in, I dont care what the others are. Just veto trash.
Psione
Profile Joined March 2014
United States45 Posts
October 02 2014 03:21 GMT
#370
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.

The maps won't be added to the ladder until Season 4 actually begins, post-BlizzCon. However, we'll look to reveal a winning map every few days starting on Monday, October 6. The idea being that this will allow for a chance to discuss each map in depth. What the map has meant to StarCraft II in the past and what is could look like in the upcoming season.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
purakushi
Profile Joined August 2012
United States3301 Posts
October 02 2014 03:23 GMT
#371
On October 02 2014 12:21 Psione wrote:
Show nested quote +
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.

The maps won't be added to the ladder until Season 4 actually begins, post-BlizzCon. However, we'll look to reveal a winning map every few days starting on Monday, October 6. The idea being that this will allow for a chance to discuss each map in depth. What the map has meant to StarCraft II in the past and what is could look like in the upcoming season.


Good idea! I just hope Metalopolis and Antiga Shipyard are part of that bunch. >_<
T P Z sagi
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2014 03:25 GMT
#372
On October 02 2014 12:21 Psione wrote:
Show nested quote +
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.

The maps won't be added to the ladder until Season 4 actually begins, post-BlizzCon. However, we'll look to reveal a winning map every few days starting on Monday, October 6. The idea being that this will allow for a chance to discuss each map in depth. What the map has meant to StarCraft II in the past and what is could look like in the upcoming season.

Is it possible that balance changes will be made, e.g. if Steppes makes it, that it might be rebalanced a bit?
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2014 03:37 GMT
#373
On October 02 2014 12:21 Psione wrote:
Show nested quote +
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.

The maps won't be added to the ladder until Season 4 actually begins, post-BlizzCon. However, we'll look to reveal a winning map every few days starting on Monday, October 6. The idea being that this will allow for a chance to discuss each map in depth. What the map has meant to StarCraft II in the past and what is could look like in the upcoming season.

Maybe we can do a day-by-day breakdown of how to abuse terrible maps and win free ladder points
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2014 03:47 GMT
#374
On October 02 2014 12:37 Plexa wrote:
Show nested quote +
On October 02 2014 12:21 Psione wrote:
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.

The maps won't be added to the ladder until Season 4 actually begins, post-BlizzCon. However, we'll look to reveal a winning map every few days starting on Monday, October 6. The idea being that this will allow for a chance to discuss each map in depth. What the map has meant to StarCraft II in the past and what is could look like in the upcoming season.

Maybe we can do a day-by-day breakdown of how to abuse terrible maps and win free ladder points

Everyone can abuse Steppes :D
Moderatorshe/her
TL+ Member
GinDo
Profile Blog Joined September 2010
3327 Posts
October 02 2014 03:48 GMT
#375
Desert Oasis. Most balanced map to date.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2014 03:57 GMT
#376
On October 02 2014 12:48 GinDo wrote:
Desert Oasis. Most balanced map to date.

It's terran favored in TvP. Drops, super vulnerable naturals, easy islands, mains siegable from the low ground o.o
Moderatorshe/her
TL+ Member
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 02 2014 04:36 GMT
#377
On October 02 2014 12:57 The_Templar wrote:
Show nested quote +
On October 02 2014 12:48 GinDo wrote:
Desert Oasis. Most balanced map to date.

It's terran favored in TvP. Drops, super vulnerable naturals, easy islands, mains siegable from the low ground o.o

God that map woulda been nice with our blink attack meta hahaha!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 02 2014 05:01 GMT
#378
On October 02 2014 12:57 The_Templar wrote:
Show nested quote +
On October 02 2014 12:48 GinDo wrote:
Desert Oasis. Most balanced map to date.

It's terran favored in TvP. Drops, super vulnerable naturals, easy islands, mains siegable from the low ground o.o


I always faked a proxy gate and build up on my natural. But Zealot build time was OP back then. Hope Metalopolis makes it, I can't wait to go oldschool Kiwikaki with the MsC added in and just murder every Zerg.

And would be funny if someone evolves steppes into a slightly bigger map afterwards. Had the best macro games on that map, because the defenders advantage was so big in the lategame.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
October 02 2014 08:41 GMT
#379
On October 02 2014 12:21 Psione wrote:
Show nested quote +
On October 02 2014 06:04 Big J wrote:
Voting has ended. The results will be up in a few weeks, if they go by their original plan.
However, there has been some reddit discussion including psione from blizzard to publish the maps one by one.

The maps won't be added to the ladder until Season 4 actually begins, post-BlizzCon. However, we'll look to reveal a winning map every few days starting on Monday, October 6. The idea being that this will allow for a chance to discuss each map in depth. What the map has meant to StarCraft II in the past and what is could look like in the upcoming season.


I'm super eager to know what the map pool will end up being. Building up on the suspense like that is a good idea !
Plus, I like how Blizzard is pushing for a more varied map pool (incorporating 3player maps in 2014 season 3, etc)
On another note, how are you guys at Blizzard going to proceed for the 2015 Season 1 map pool ? All new maps ? Using maps from 2014 Season 3 again ? Please consider using community-made maps !
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2014-10-02 09:09:32
October 02 2014 09:07 GMT
#380
On October 02 2014 17:41 LoneYoShi wrote:
I'm super eager to know what the map pool will end up being.


As for me, I'm super afraid, but you must be the optimistic guy.

On October 02 2014 17:41 LoneYoShi wrote:
Please consider using community-made maps !


... they already did with Catallena, Foxtrot Labs, Deadwing and Nimbus, which weren't that exciting nor balanced -especially Nimbus which is broken as hell, PvT is a nightmare on this map. They should just add solid maps, I don't care if they're community made or not as long as they're reasonably standard good maps.
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