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Active: 4667 users

#Dreampool: Old ladder maps return for Season 4 - Page 7

Forum Index > SC2 General
696 CommentsPost a Reply
Prev 1 5 6 7 8 9 35 Next All
Psione
Profile Joined March 2014
United States45 Posts
September 16 2014 19:00 GMT
#121
On September 17 2014 03:52 EXRNaRa wrote:
Retro Maps at Blizzcon. Thats going to be so awesome!
Blizzcon Finals at Metalopolis!

But i think they won´t be used in tournaments :/

Season 4 will be after BlizzCon and after the 2014 WCS season is over, during the off season.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
King David
Profile Joined April 2014
South Africa28 Posts
Last Edited: 2014-09-16 19:04:05
September 16 2014 19:02 GMT
#122
If they do this for team games too, I will Jizz in my pants.
I'm not lying!
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
Zenbrez
Profile Joined June 2012
Canada5973 Posts
September 16 2014 19:04 GMT
#123
Tal'darim and Xel'naga caverns please! For the nostalgia!

I'm not going to be concerned about how many games I win/lose with this map pool, it'll be a good time
Refer to my post.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
September 16 2014 19:04 GMT
#124
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)
Many of the coolest moments in sc2 happen due to worker harassment
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2014-09-16 19:07:38
September 16 2014 19:06 GMT
#125
I really love the idea for Oldschoolmaps during the Off-Season.

However i would NOT do all 7 retro maps, as it would kind of fuck up the professional scene.
Instead do 4 normal + 3 retro maps (at least this way Progamer can veto all the oldschool maps to practice the normal way)

And we casuals can play our oldschool maps for fun :D

PS: im hoping for Scrap station, Taldarim and Xel Naga Caverns :D
"If you don't know where you are going, you can never get lost."
klipik12
Profile Joined March 2012
United States241 Posts
September 16 2014 19:13 GMT
#126
Terminus SE
Newkirk Redevelopment Precinct
Metropolis (Not metalopolis)
Antiga Shipyard
Shakuras Plateau
Akilon Wastes
Red City

Can you tell I'm Terran?
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 19:15 GMT
#127
On September 17 2014 04:04 Charoisaur wrote:
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)


Only change is make to this list is blistering sands instead of klontas mire.

I can't wait for the discussions on which maps to veto. It's going to be amazing
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 16 2014 19:15 GMT
#128
bring back calm before the storm
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16086 Posts
September 16 2014 19:16 GMT
#129
and Yeonsu must be in the map pool, that was one of the best maps of all time
Many of the coolest moments in sc2 happen due to worker harassment
Crot4le
Profile Joined June 2013
England2927 Posts
September 16 2014 19:16 GMT
#130
Please say that Bel'Shir Vestige is included. That was such a well-balanced map and had so many great games played on it.

Fucking incredible map.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-09-16 19:22:33
September 16 2014 19:17 GMT
#131
Hmmm I was really happy with it initially but after seeing some people asking for Scrap Station, Desert Oasis or Steppes of War, I begin to think this could end up really bad. I hope Blizzard have enough sense to not consider unplayable maps.

On September 17 2014 04:16 Crot4le wrote:
Please say that Bel'Shir Vestige is included. That was such a well-balanced map and had so many great games played on it.

Fucking incredible map.


I kinda hoped it would end up like that, a tribute to the greatest maps we ever had (Bel'shir Vestige, Cloud Kingdom, Whirlwind, Frost...), not an ye olde map party with every one trying to pick the very stupidest map we had on the map pool. People suggesting Daedalus Point, even if they are joking, set my teeth on edge.
General Nuke Em
Profile Joined March 2008
United States680 Posts
September 16 2014 19:17 GMT
#132
Lost Temple yo
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2014-09-16 19:21:22
September 16 2014 19:17 GMT
#133
1. Whirlwind
2. Frost
3. Cloud Kingdom
--> I would say Shakuras, but split map would be far too good for mech...and three base toss...and just lead to boring games in general. I can see it now...I CAN SEE IT NOW...(also, roach max, lol).
4. Heavy Rain
5. Neo Planet S
6. Bel'shir Vestige

I can't think of any more that aren't from the current pool. Newkirk Precinct would just become a split map abomination. Icarus has the same problem that many of these maps do - lack of a defensible fourth base.

The above maps were picked with that criterion in mind, as well as the relative safety and security of a third base. I also tried to pick maps with counterattack opportunities (as many as possible) as I think this (counterattacking) should be standard on every single map -> as it leads to by far the best games. EDIT (not coincidentally, the maps with the most counterattack opportunities with a stable base progression are also the best maps we've ever had in the pool).

Bel'shir Vestige maybe, although it suffers from the "fourth" problem T_T. Or perhaps my memory are tainted by the marine/mine crusade? No, let's do #6, Bel'shir Vestige.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Charoisaur
Profile Joined August 2014
Germany16086 Posts
September 16 2014 19:19 GMT
#134
On September 17 2014 04:15 MstrJinbo wrote:
Show nested quote +
On September 17 2014 04:04 Charoisaur wrote:
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)


Only change is make to this list is blistering sands instead of klontas mire.

I can't wait for the discussions on which maps to veto. It's going to be amazing


seriously, this list should be a joke, but now that i think about it, it would be quite fun to play on this maps.
It would really shake up the metagame and let you experiment with new strategies.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 16 2014 19:20 GMT
#135
On September 17 2014 04:19 Charoisaur wrote:
Show nested quote +
On September 17 2014 04:15 MstrJinbo wrote:
On September 17 2014 04:04 Charoisaur wrote:
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)


Only change is make to this list is blistering sands instead of klontas mire.

I can't wait for the discussions on which maps to veto. It's going to be amazing


it would be quite fun to play on this maps.


... Errr... No.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 16 2014 19:22 GMT
#136
On September 17 2014 03:49 Uvantak wrote:
Show nested quote +
On September 17 2014 03:30 Teoita wrote:
On September 17 2014 03:27 Uvantak wrote:
On September 17 2014 03:23 Teoita wrote:
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more

Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers.


Maybe, but the fact that Steppes, Metalopolis and the like have a chance of being back on ladder shows that this isn't exactly a well thought out idea

The map(s) most certainty wouldn't be used in big tournaments to not affect the players as much. The way i see this working out is if the maps are added to the ladder without removing other maps (increasing the map pool).

Old ladder maps had issues with the evolving meta back then, but now units have been modified and added, the players have new defensive tools that allow them to do different builds than those that were available at the time. Many things have changed, an even when i know the maps will show flaws regarding balance in extended periods of time, the data gathered by us mapmakers will be invaluable, not to talk about how it may change the negative mentality/mental block that many have regarding the development of alternative metagames in nonstandard maps.

The map i would be interested in seeing the most is Kulas Ravine, because of the myriad of different features the map has, the games in that map are very interesting to see from a mapmaking perspective that show us new ideas and paradigms to work with.

A Small Kulas Ravine Vod

Very true. I will be interested what sort of map features might actually be viable in HotS. How does photon overcharge affect "no ramp at the main" in PvP for example and "open naturals" in PvZ. I'll bet many of us will be surprised by what we find.

Personally my ideal scenario would be an alternate ladder, unranked, that has a very large map pool - maybe 20 maps, where community maps could be entered as a sort of testing ground. Highly vetoed maps would then be removed at the end of each season and no map could remain for more than a few seasons.

In any case i would pick these maps for the 7:
Tal'darim Altar
Xel'Naga caverns
Searing Crater
Korhal Compound
Daybreak
Neo Planet S
Shakuras Plateau

Also, I hope they do the same for 4v4:
+ Show Spoiler +
District 10
Extinction
Megaton
Lava Flow
Sand Canyon
Deadlock Ridge
Fossil Quarry (still in the map pool since forever!)
~ ~ <°)))><~ ~ ~
Abradix1
Profile Joined November 2012
Netherlands609 Posts
Last Edited: 2014-09-16 19:23:53
September 16 2014 19:23 GMT
#137
Antiga Shipyard.
Cloud Kingdom.
Whirlwind.
Bel'shir vestige.
Ohana.
Neo Planet S.

Desert Oasis! (ok fine, Frost)
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
September 16 2014 19:25 GMT
#138
Xel'Naga Caverns, Entombed Valley and Lost Temple. No Blizzard RTS without LT!
'Your ak is pretty... uhm... dank!'
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 16 2014 19:26 GMT
#139
I imagine we're going to get 3-4 "good' old maps, and 3-4 "funny" old maps, which seems the best, because it allows everyone to do more or less what they want.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
September 16 2014 19:28 GMT
#140
http://wiki.teamliquid.net/starcraft/images2/5/5b/Slag_Pits.jpg
wow this looks like a fun map, i hope this will make it into the ladder
Many of the coolest moments in sc2 happen due to worker harassment
Prev 1 5 6 7 8 9 35 Next All
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