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#Dreampool: Old ladder maps return for Season 4

Forum Index > SC2 General
696 CommentsPost a Reply
Normal
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2014-09-16 18:25:20
September 16 2014 17:44 GMT
#1
The season 4 mappool will consist of classic maps from the past, voted in by the community. Use #dreampool on Twitter or use this thread to suggest maps until September 23!


Edit:
On September 17 2014 03:00 Psione wrote:
Also, to be clear, we are taking suggestions from everywhere. Those are just our official channels. We are reading Twitter, the Battle.net forums, Reddit, here, etc. So feel free to discuss the maps you'd like to see anywhere and we'll take note.


http://us.battle.net/sc2/en/blog/15864607

Ever wonder how Xel’Naga Caverns would play out in Heart of the Swarm? Did you discover an unbeatable strategy on Habitation Station only after it left the ladder? Wish you could get Cloud Kingdom back for one more season? Well then the upcoming ladder season is exactly what you’re looking for.

In Season 4 we’re going to open up the opportunity for past 1v1 maps to return, and also let YOU decide which maps those will be!

The Map Pool of Your Dreams

We’ve seen the feedback – you want a chance to pick your dream 1v1 map pool. On September 24, we’ll release a poll asking which maps you’d like to see in the upcoming ladder season. The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool.

Nominate Your Favorites

Before we open it up for voting, we’d like to hear what maps you think should be on the final poll. You can do this by jumping into our official discussion thread and sharing your thoughts, or providing your nominations on Twitter using the hashtag #dreampool. All past ladder maps are eligible. We’ll be reading your responses and will select the most popular maps for the final poll.

You’ll have through September 23 to get your nominations in, so don’t wait too long to share your favorites and let your dream become a reality.

Facebook Twitter Reddit
Maru and Serral are probably top 5.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 17:45 GMT
#2
Crossfire was fun
Community News
TL+ Member
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 16 2014 17:45 GMT
#3
This is sooooo cool !

I want Cloud Kingdom, Shakuras, Tal'Darim, Antiga !
Former SC2 writer for Millenium - twitter.com/Boucot
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 17:48 GMT
#4
I want steppes of war back. That was one of the best maps in WoL.
Moderatorshe/her
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
September 16 2014 17:48 GMT
#5
I hope we get Whirlwind back!
Maru and Serral are probably top 5.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
September 16 2014 17:49 GMT
#6
We should all troll and suggest (Wiki)Steppes of War.

I have a fleeting suspicion that (Wiki)Shakuras Plateau is a lock. That single map changed the entire game from 2 base to 3 base.
Team Liquid needs more Terrans.
digmouse
Profile Blog Joined November 2010
China6328 Posts
September 16 2014 17:49 GMT
#7
Cloud Kingdom and maybe Taldarim Altar with a ramp added to the main.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
September 16 2014 17:49 GMT
#8
Hahaha, pretty cool! :D No more WCS or GSL, so time to play around with the ladder pool, obviously.....
"Peter the Acretree chops some wood"
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 17:49 GMT
#9
siiiiiiick! every time i think about old maps i want to play them again because i just love both nostalgia and variety. i dont even care which maps (i mean ill probably vote but its no big deal)

wonder if putting it in the fans' hands will bother the pros? i guess it's not going to be any better or worse than the normal map selection process, it all comes down to SOMEONE'S opinion in the end...
TL+ Member
bypLy
Profile Joined June 2013
757 Posts
September 16 2014 17:50 GMT
#10
wowser thats impeccable
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
September 16 2014 17:50 GMT
#11
I still want to know if use in a previous ladder pool is a prerequisite for nomination.
The world is better when every background has a chance.
VegaMatt
Profile Joined April 2014
United Kingdom11 Posts
September 16 2014 17:52 GMT
#12
I hope this is a sick joke.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 16 2014 17:53 GMT
#13
Give Steppes of war, I want to 6 pool to GM.
I will make Yogg Saron priest work...
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 16 2014 17:54 GMT
#14
Remember the good times?

[image loading]

Fun fun fun fun
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
September 16 2014 17:54 GMT
#15
I much preferred Ohana.
Retired caster / streamer "BingeHD". Digital Nomad.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 17:54 GMT
#16
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

[image loading]

Fun fun fun fun

Incineration zone best map 2014?
Moderatorshe/her
TL+ Member
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 17:55 GMT
#17
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

+ Show Spoiler +
[image loading]


Fun fun fun fun

Dat backdoor
Community News
TL+ Member
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
September 16 2014 17:55 GMT
#18
Niiiice I hope people vote for good maps and not trolly ones, I actually want to try on ladder
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Musicus
Profile Joined August 2011
Germany23576 Posts
September 16 2014 17:55 GMT
#19
Catz' stream will be fun to watch .
Maru and Serral are probably top 5.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-09-16 17:56:07
September 16 2014 17:55 GMT
#20
On September 17 2014 02:53 Ovid wrote:
Give Steppes of war, I want to 6 pool to GM.

i hope they use at least ONE map that's just completely incompatible with the modern meta and don't patch/alter it. people can veto it if they want but i think it would be really fun

edit: also i hope no daybreak because i found that map so boring
TL+ Member
Zheryn
Profile Joined December 2010
Sweden3653 Posts
Last Edited: 2014-09-16 17:58:58
September 16 2014 17:56 GMT
#21
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

Edit: Just think about how many stuff would be completely broken and only be fun for the first few days (tanks without siege mode denying ppls naturals from their own naturals, tempests shooting from one main to another, swarm hosts making people wish they were in BL infestor era at Daybreak...
hundred thousand krouner
Quidios
Profile Joined June 2013
Sweden74 Posts
September 16 2014 17:56 GMT
#22
Map design is an evolution, not devolution. Blizzard is still clueless when it comes to maps and their importance.
BlackCompany
Profile Joined August 2012
Germany8388 Posts
Last Edited: 2014-09-16 17:58:34
September 16 2014 17:57 GMT
#23
Shakuras and Cloud Kingdom if i'd want to make a reasonable choice
Steppes of War or Jungle Basin for the lulz
Undead1993
Profile Joined January 2012
Germany17651 Posts
September 16 2014 17:57 GMT
#24
Yeonsu, Cloud Kingdom and that other map i don't remember the name of. BLINK BLINK BLINK no matter what
SEKO SEKO SEKO SEKO SEKO
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-09-16 17:57:59
September 16 2014 17:57 GMT
#25
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

i think the likelihood that they make minor alterations to the older maps to suit the modern meta is very very high.

On September 17 2014 02:56 Quidios wrote:
Map design is an evolution, not devolution. Blizzard is still clueless when it comes to maps and their importance.

clueless? people are going nuts for this. it's a great move and fans are hyped including myself

On September 17 2014 02:57 Undead1993 wrote:
Yeonsu, Cloud Kingdom and that other map i don't remember the name of. BLINK BLINK BLINK no matter what

yeonsu can fuck off, we dont need more maps where siege tanks and colossus shoot up cliffs at my minerals :/
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 17:57 GMT
#26
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

You could veto them.
Moderatorshe/her
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 17:58 GMT
#27
On September 17 2014 02:57 The_Templar wrote:
Show nested quote +
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

You could veto them.

all 7 maps are going to be classic maps though
TL+ Member
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
September 16 2014 17:58 GMT
#28
Daybreak, Cloud Kingdom, Ohana, Antiga Shipyard, Shakuras Plateau, Testbug, Sanshorn Mists... others.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
September 16 2014 17:58 GMT
#29
On September 17 2014 02:56 Quidios wrote:
Map design is an evolution, not devolution. Blizzard is still clueless when it comes to maps and their importance.

The game has changed significantly since these maps were on the ladder.
Unless you have tried them, how do you know whether the maps would or wouldn't work with the new units and tweaks?
HOLY CHECK!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 17:59 GMT
#30
seriously though can we vote in fruitland
TL+ Member
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 17:59 GMT
#31
They'll probably adjust some of the maps
Community News
TL+ Member
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 16 2014 17:59 GMT
#32
Akilon Wastes!!!!!!
http://www.twitch.tv/pinokotsbeer
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 16 2014 18:00 GMT
#33
On September 17 2014 02:57 The_Templar wrote:
Show nested quote +
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

You could veto them.


I can't veto the entire map pool and even if I could that would mean no maps to play on. The ENTIRE map pool is being chosen by community polls from old maps.
hundred thousand krouner
Psione
Profile Joined March 2014
United States45 Posts
September 16 2014 18:00 GMT
#34
On September 17 2014 02:44 Musicus wrote:
The season 4 mappool will consist of classic maps from the past, voted in by the community. Use #dreampool on Twitter or use this thread to suggest maps until September 23!

http://us.battle.net/sc2/en/blog/15864607

Show nested quote +
Ever wonder how Xel’Naga Caverns would play out in Heart of the Swarm? Did you discover an unbeatable strategy on Habitation Station only after it left the ladder? Wish you could get Cloud Kingdom back for one more season? Well then the upcoming ladder season is exactly what you’re looking for.

In Season 4 we’re going to open up the opportunity for past 1v1 maps to return, and also let YOU decide which maps those will be!

The Map Pool of Your Dreams

We’ve seen the feedback – you want a chance to pick your dream 1v1 map pool. On September 24, we’ll release a poll asking which maps you’d like to see in the upcoming ladder season. The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool.

Nominate Your Favorites

Before we open it up for voting, we’d like to hear what maps you think should be on the final poll. You can do this by jumping into our official discussion thread and sharing your thoughts, or providing your nominations on Twitter using the hashtag #dreampool. All past ladder maps are eligible. We’ll be reading your responses and will select the most popular maps for the final poll.

You’ll have through September 23 to get your nominations in, so don’t wait too long to share your favorites and let your dream become a reality.

Also, to be clear, we are taking suggestions from everywhere. Those are just our official channels. We are reading Twitter, the Battle.net forums, Reddit, here, etc. So feel free to discuss the maps you'd like to see anywhere and we'll take note.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 18:00 GMT
#35
On September 17 2014 02:58 brickrd wrote:
Show nested quote +
On September 17 2014 02:57 The_Templar wrote:
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

You could veto them.

all 7 maps are going to be classic maps though

0.o oh my
This is gonna be good.
Moderatorshe/her
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:01 GMT
#36
On September 17 2014 03:00 Psione wrote:
Show nested quote +
On September 17 2014 02:44 Musicus wrote:
The season 4 mappool will consist of classic maps from the past, voted in by the community. Use #dreampool on Twitter or use this thread to suggest maps until September 23!

http://us.battle.net/sc2/en/blog/15864607

Ever wonder how Xel’Naga Caverns would play out in Heart of the Swarm? Did you discover an unbeatable strategy on Habitation Station only after it left the ladder? Wish you could get Cloud Kingdom back for one more season? Well then the upcoming ladder season is exactly what you’re looking for.

In Season 4 we’re going to open up the opportunity for past 1v1 maps to return, and also let YOU decide which maps those will be!

The Map Pool of Your Dreams

We’ve seen the feedback – you want a chance to pick your dream 1v1 map pool. On September 24, we’ll release a poll asking which maps you’d like to see in the upcoming ladder season. The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool.

Nominate Your Favorites

Before we open it up for voting, we’d like to hear what maps you think should be on the final poll. You can do this by jumping into our official discussion thread and sharing your thoughts, or providing your nominations on Twitter using the hashtag #dreampool. All past ladder maps are eligible. We’ll be reading your responses and will select the most popular maps for the final poll.

You’ll have through September 23 to get your nominations in, so don’t wait too long to share your favorites and let your dream become a reality.

Also, to be clear, we are taking suggestions from everywhere. Those are just our official channels. We are reading Twitter, the Battle.net forums, Reddit, here, etc. So feel free to discuss the maps you'd like to see anywhere and we'll take note.

ill paypal you $1000 to make sure fruitland is on the final poll
TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
September 16 2014 18:02 GMT
#37
This isn't a good idea. Old maps are not balanced for the new crazy shit we have in HoTS.

Can you imagine Blink Stalker all ins on Metalopolis? Can you imagine ZvT on Xel'Naga caverns?

The only maps that in my mind make any sense to bring back are Tal'Darim Altar, Whirlwind and maaaaaaaaaybe Shakuras Plateau.
aka: KTVindicare the Geeky Bartender
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
September 16 2014 18:02 GMT
#38
Cloud Kingdom and Xel Naga Caverns :D
I think esports is pretty nice.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 16 2014 18:02 GMT
#39
It is time for the third coming of Metalopolis!
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
shin ken
Profile Blog Joined October 2009
Germany612 Posts
September 16 2014 18:03 GMT
#40
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

+ Show Spoiler +
[image loading]


Fun fun fun fun


I still play it from time to time. It so silly its fun :D.

I hoping for (Wiki)Scrap Station. I loved that map back in the day - I would come back and play ladder again in this season just for that map alone.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 16 2014 18:03 GMT
#41
On September 17 2014 02:58 Lonyo wrote:
Show nested quote +
On September 17 2014 02:56 Quidios wrote:
Map design is an evolution, not devolution. Blizzard is still clueless when it comes to maps and their importance.

The game has changed significantly since these maps were on the ladder.
Unless you have tried them, how do you know whether the maps would or wouldn't work with the new units and tweaks?


We saw what happened when Blizzard introduced a map that was similar to map design in 2010. Whatever the name of that horrible map with super wide ramp that they had to tweak after a while because it wasn't possible to play real games on it. The naturals on the old maps are basically all like that.
hundred thousand krouner
NLWiNtER
Profile Joined January 2013
Hungary11 Posts
September 16 2014 18:04 GMT
#42
Cloud Kingdom, Yeonsu, Bel'Shir, Whirlwind, Frost, Akilon, Ohana
Yes, I'm protoss!
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 16 2014 18:04 GMT
#43
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.
I will make Yogg Saron priest work...
Musicus
Profile Joined August 2011
Germany23576 Posts
September 16 2014 18:04 GMT
#44
On September 17 2014 03:00 Psione wrote:
Also, to be clear, we are taking suggestions from everywhere. Those are just our official channels. We are reading Twitter, the Battle.net forums, Reddit, here, etc. So feel free to discuss the maps you'd like to see anywhere and we'll take note.


Thanks! Added to the OP .
Maru and Serral are probably top 5.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 18:05 GMT
#45
Metropolis and Entombed valley were also pretty decent I guess

Or maybe it was just me who liked those maps
Community News
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:06 GMT
#46
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
TL+ Member
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
September 16 2014 18:06 GMT
#47
If Akilon Wastes and Whirlwind make it back I'll be super happy, two of my favourite maps of all time right there.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 16 2014 18:06 GMT
#48
Awesome idea . Won't be played very often though at higher levels of ladder because of vetos.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-09-16 18:07:30
September 16 2014 18:06 GMT
#49
On September 17 2014 03:06 ZAiNs wrote:
Awesome idea . Won't be played very often though at higher levels of ladder because of vetos.

what won't be played? starcraft? o_O

edit: musicus i think you should put the part about all 7 maps being classic in big red text or something to make sure people get it
TL+ Member
Bahiyaa
Profile Joined September 2013
Germany24 Posts
September 16 2014 18:07 GMT
#50
I want Ohana back! It is such a beautiful map!
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 18:07 GMT
#51
On September 17 2014 03:06 brickrd wrote:
Show nested quote +
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!

Or this one
http://wiki.teamliquid.net/starcraft2/Gwangalli_Beach
Community News
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2014 18:07 GMT
#52
This is incredibly stupid
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
September 16 2014 18:08 GMT
#53
Antiga Shipyard for the win
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:08 GMT
#54
On September 17 2014 03:07 Lorning wrote:
Show nested quote +
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!

Or this one
http://wiki.teamliquid.net/starcraft2/Gwangalli_Beach

oh yeah, i was googling around and the original version was all i could find. even better with the crazy backdoor highway!
TL+ Member
Sirrush
Profile Joined May 2011
Netherlands165 Posts
September 16 2014 18:08 GMT
#55
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...
Words.
CygNus X-1
Profile Joined March 2011
Canada169 Posts
September 16 2014 18:09 GMT
#56
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

Edit: Just think about how many stuff would be completely broken and only be fun for the first few days (tanks without siege mode denying ppls naturals from their own naturals, tempests shooting from one main to another, swarm hosts making people wish they were in BL infestor era at Daybreak...


Pretty sure you aren't in the WCS/GSL so I wouldn't worry too much. Just go out and have fun. It is a game after all. Personally, I'm excited for some nostalgia
Attention all Planets of the Solar Federation: We have assumed control.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:10 GMT
#57
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt
TL+ Member
Zenbrez
Profile Joined June 2012
Canada5973 Posts
September 16 2014 18:10 GMT
#58
This makes me happy <3
Refer to my post.
myRZeth
Profile Joined June 2011
Germany1047 Posts
September 16 2014 18:10 GMT
#59
that s shit

yes offseason and blablababla

but this is not good for ranked games

maybe unranked
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 16 2014 18:11 GMT
#60
On September 17 2014 03:06 brickrd wrote:
Show nested quote +
On September 17 2014 03:06 ZAiNs wrote:
Awesome idea . Won't be played very often though at higher levels of ladder because of vetos.

what won't be played? starcraft? o_O

edit: musicus i think you should put the part about all 7 maps being classic in big red text or something to make sure people get it

A lot of people are going to veto the map on ladder because it will be imbalanced/dumb and not played in tournaments. The few people who don't veto it still won't get to play it much because of how many other people will veto it.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2014 18:11 GMT
#61
On September 17 2014 03:10 brickrd wrote:
Show nested quote +
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rafaliusz
Profile Joined December 2009
Poland482 Posts
September 16 2014 18:11 GMT
#62
If I get Kulas Ravine back then I even might play again for one more season
SlammerSC2
Profile Joined April 2013
77 Posts
September 16 2014 18:13 GMT
#63
pls Metalopolis aka terran gold float map
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:13 GMT
#64
On September 17 2014 03:11 Teoita wrote:
Show nested quote +
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

i still think they would undermine the integrity of the poll and remove maps before they would make the daedalus mistake again but i suppose it remains to be seen. you really think people will trollvote noncompetitive maps into the ladder?
TL+ Member
Sirrush
Profile Joined May 2011
Netherlands165 Posts
September 16 2014 18:14 GMT
#65
On September 17 2014 03:10 brickrd wrote:
Show nested quote +
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.
Words.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-09-16 18:14:47
September 16 2014 18:14 GMT
#66
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

On September 17 2014 03:14 Sirrush wrote:
Show nested quote +
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.
TL+ Member
Psione
Profile Joined March 2014
United States45 Posts
September 16 2014 18:16 GMT
#67
On September 17 2014 03:06 brickrd wrote:
Show nested quote +
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
September 16 2014 18:17 GMT
#68
Maybe Blizzard doens't know how much important maps are for the meta (and meta changes). If an old WoL map cames out it will be AWFULL.
Vasacast always in my <3
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 16 2014 18:17 GMT
#69
On September 17 2014 03:09 CygNus X-1 wrote:
Show nested quote +
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

Edit: Just think about how many stuff would be completely broken and only be fun for the first few days (tanks without siege mode denying ppls naturals from their own naturals, tempests shooting from one main to another, swarm hosts making people wish they were in BL infestor era at Daybreak...


Pretty sure you aren't in the WCS/GSL so I wouldn't worry too much. Just go out and have fun. It is a game after all. Personally, I'm excited for some nostalgia


What does my league matter? I play the game to be as good as I can and work out strategies that makes me win because I played smarter/better. I don't play the game to siege someones natural from my own natural and go "LOL LE EPIC FUN U CANT MINE HAHA I HAF SO MANY FUNS!!".
hundred thousand krouner
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:17 GMT
#70
On September 17 2014 03:16 Psione wrote:
Show nested quote +
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.

yeah i saw you post this on bnet well thats sad and i hope you reconsider but whatever maps end up making it this is still awesome
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 16 2014 18:18 GMT
#71
This is Fucking insane and hilarious. Everyone, we need to get Metalopolis back into the game
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Sirrush
Profile Joined May 2011
Netherlands165 Posts
Last Edited: 2014-09-16 18:20:18
September 16 2014 18:18 GMT
#72
On September 17 2014 03:14 brickrd wrote:
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

Show nested quote +
On September 17 2014 03:14 Sirrush wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.


Thats still not going to change much if you can build an inbase Stargate that's closer to your opponents mineral line than yours (Metalopolis), or where one single Medivac Boost will get your across the entire map (pretty much all small maps). You cant have serious practice when every map has a specific strategy thats completely imba.
Words.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 16 2014 18:19 GMT
#73
I would prefer if this were on a separate matchmaking queue and not regular ladder
WriterRecently Necro'd (?)
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:20 GMT
#74
On September 17 2014 03:18 Sirrush wrote:
Show nested quote +
On September 17 2014 03:14 brickrd wrote:
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

On September 17 2014 03:14 Sirrush wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.


Thats still not going to change much if you can build an inbase Stargate that's closer to your opponents mineral line, than yours (Metalopolis), or where one single Medivac Boost will get your across the entire map (pretty much all small maps). You cant have serious practice when every map has a specific strategy thats completely imba.

what about the first line of my post? they can choose to offer or not offer any maps they want on the poll. if a map cant be fixed or made suitable for hots they probably wont put it on the final poll. maybe im drinking the koolaid but i dont think theyre stupid enough to use the absurdly goofy maps. even if they did it would probably be 2 at maximum and even then i think enough pros would flip shit to stop it
TL+ Member
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 16 2014 18:20 GMT
#75
This is awesome. Was hoping this would happen sometime!
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 16 2014 18:21 GMT
#76
On September 17 2014 03:18 Sirrush wrote:
Show nested quote +
On September 17 2014 03:14 brickrd wrote:
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

On September 17 2014 03:14 Sirrush wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.


Thats still not going to change much if you can build an inbase Stargate that's closer to your opponents mineral line than yours (Metalopolis), or where one single Medivac Boost will get your across the entire map (pretty much all small maps). You cant have serious practice when every map has a specific strategy thats completely imba.


Yeah exactly. If you want to play for practise you'll have to play exclusively customs which is kind of lame.
hundred thousand krouner
ivancype
Profile Joined December 2012
Brazil485 Posts
September 16 2014 18:21 GMT
#77
I like the idea but I really hope season 4 does not last more than a month. From november (after Blizzcon) to january (before wcs 2015 season 1) it is going to be too much
The other race is OP
Sirrush
Profile Joined May 2011
Netherlands165 Posts
September 16 2014 18:23 GMT
#78
On September 17 2014 03:20 brickrd wrote:
Show nested quote +
On September 17 2014 03:18 Sirrush wrote:
On September 17 2014 03:14 brickrd wrote:
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

On September 17 2014 03:14 Sirrush wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.


Thats still not going to change much if you can build an inbase Stargate that's closer to your opponents mineral line, than yours (Metalopolis), or where one single Medivac Boost will get your across the entire map (pretty much all small maps). You cant have serious practice when every map has a specific strategy thats completely imba.

what about the first line of my post? they can choose to offer or not offer any maps they want on the poll. if a map cant be fixed or made suitable for hots they probably wont put it on the final poll. maybe im drinking the koolaid but i dont think theyre stupid enough to use the absurdly goofy maps. even if they did it would probably be 2 at maximum and even then i think enough pros would flip shit to stop it


There's nothing in the original post to suggest Blizzard will do any sort of balancing, or map picking. They simply said "The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool."

Yes, maybe they will change things, or veto maps, but as of right now there's 0 indication of them doing so, so until that happens I'll continue to flip my shit to make it known that their current (publicly announced) idea/competition is absolutely off the wall insane.
Words.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 16 2014 18:23 GMT
#79
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.


While I get that, a map pool of Steppes, Scrap Station, Jungle Basin, Metalopolis, Slag Pits, Nerazim Crypt, Kulas Ravine, and Lost Temple would be hilarious, and thus actually really good for the game, just a short-term off-season thing. I know I'd be much more inclined to watch streams on that pool.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2014 18:23 GMT
#80
On September 17 2014 03:16 Psione wrote:
Show nested quote +
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:23 GMT
#81
On September 17 2014 03:23 Sirrush wrote:
Show nested quote +
On September 17 2014 03:20 brickrd wrote:
On September 17 2014 03:18 Sirrush wrote:
On September 17 2014 03:14 brickrd wrote:
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

On September 17 2014 03:14 Sirrush wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.


Thats still not going to change much if you can build an inbase Stargate that's closer to your opponents mineral line, than yours (Metalopolis), or where one single Medivac Boost will get your across the entire map (pretty much all small maps). You cant have serious practice when every map has a specific strategy thats completely imba.

what about the first line of my post? they can choose to offer or not offer any maps they want on the poll. if a map cant be fixed or made suitable for hots they probably wont put it on the final poll. maybe im drinking the koolaid but i dont think theyre stupid enough to use the absurdly goofy maps. even if they did it would probably be 2 at maximum and even then i think enough pros would flip shit to stop it


There's nothing in the original post to suggest Blizzard will do any sort of balancing, or map picking. They simply said "The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool."

Yes, maybe they will change things, or veto maps, but as of right now there's 0 indication of them doing so, so until that happens I'll continue to flip my shit to make it known that their current (publicly announced) idea/competition is absolutely off the wall insane.

i think you are confused.

we are not able to select the maps which will appear on the final poll. blizzard exclusively makes that choice and nothing they said suggests otherwise. they can leave out any maps they want
TL+ Member
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-09-16 18:25:01
September 16 2014 18:24 GMT
#82
--- Nuked ---
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 16 2014 18:25 GMT
#83
Seriously though, Shakuras Plateau is a must. That map basically set the standard for all maps to come. Just for legacies sake, it has to be one of them
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
purakushi
Profile Joined August 2012
United States3300 Posts
September 16 2014 18:26 GMT
#84
Metalopolis
T P Z sagi
Olli
Profile Blog Joined February 2012
Austria24417 Posts
September 16 2014 18:26 GMT
#85
Surprisingly enough, I have never thought about Xelnaga Caverns ever again since it was removed.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Dingodile
Profile Joined December 2011
4133 Posts
September 16 2014 18:27 GMT
#86
Metalopolis, Blistering Sands, XelNaga Caverns, TalDarim Altar, Entombed Valley, Shattered Temple and Abyssal Caverns.
Grubby | ToD | Moon | Lyn | Sky
ivancype
Profile Joined December 2012
Brazil485 Posts
September 16 2014 18:27 GMT
#87
On September 17 2014 03:16 Psione wrote:
Show nested quote +
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


Vote wisely http://wiki.teamliquid.net/starcraft2/Maps/Ladder_Maps
The other race is OP
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 16 2014 18:27 GMT
#88
On September 17 2014 03:23 Teoita wrote:
Show nested quote +
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more

Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 18:30 GMT
#89
On September 17 2014 03:27 ivancype wrote:
Show nested quote +
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


Vote wisely http://wiki.teamliquid.net/starcraft2/Maps/Ladder_Maps

Ugh, Klontas Mire

I totally forgot that one
Community News
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 16 2014 18:30 GMT
#90
On September 17 2014 03:27 Uvantak wrote:
Show nested quote +
On September 17 2014 03:23 Teoita wrote:
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more

Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers.


Maybe, but the fact that Steppes, Metalopolis and the like have a chance of being back on ladder shows that this isn't exactly a well thought out idea
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 16 2014 18:30 GMT
#91
THIS WILL NOT END WELL.

THIS WILL REALLY NOT END WELL.

There's a reason we got rid of most of these maps....
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 16 2014 18:31 GMT
#92
Daybreak was awesome at the time, but try playing against Swarm Hosts on it...
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 16 2014 18:32 GMT
#93
On September 17 2014 03:30 Teoita wrote:
Show nested quote +
On September 17 2014 03:27 Uvantak wrote:
On September 17 2014 03:23 Teoita wrote:
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more

Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers.


Maybe, but the fact that Steppes, Metalopolis and the like have a chance of being back on ladder shows that this is the best idea ever


Fixed that for you. The games will all be stupid, but they'll be awesome stupid
Lunareste
Profile Joined July 2011
United States3596 Posts
September 16 2014 18:33 GMT
#94
Neo Planet S please!
KT FlaSh FOREVER
Dingodile
Profile Joined December 2011
4133 Posts
September 16 2014 18:33 GMT
#95
On September 17 2014 03:31 DinoMight wrote:
Daybreak was awesome at the time, but try playing against Swarm Hosts on it...

Maybe a no rock at middle but a wall?
Grubby | ToD | Moon | Lyn | Sky
brickrd
Profile Blog Joined March 2014
United States4894 Posts
September 16 2014 18:33 GMT
#96
On September 17 2014 03:23 brickrd wrote:
Show nested quote +
On September 17 2014 03:23 Sirrush wrote:
On September 17 2014 03:20 brickrd wrote:
On September 17 2014 03:18 Sirrush wrote:
On September 17 2014 03:14 brickrd wrote:
besides, arent they still gathering suggestions on the final poll? i think thats a really important detail. they can simply choose not to let people vote for maps like steppes.

On September 17 2014 03:14 Sirrush wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


There's a specific line in Blizzard's announcement that implies to me they won't be doing any balancing on these old maps whatsoever: " Did you discover an unbeatable strategy on Habitation Station only after it left the ladder?"

Plus, you know, rebalancing the old maps would completely defeat the purpose of bringing them back, cause they would be unrecognizably altered.

im talking about rebalancing on the level of changing rocks or ramp widths not total redesigns.


Thats still not going to change much if you can build an inbase Stargate that's closer to your opponents mineral line, than yours (Metalopolis), or where one single Medivac Boost will get your across the entire map (pretty much all small maps). You cant have serious practice when every map has a specific strategy thats completely imba.

what about the first line of my post? they can choose to offer or not offer any maps they want on the poll. if a map cant be fixed or made suitable for hots they probably wont put it on the final poll. maybe im drinking the koolaid but i dont think theyre stupid enough to use the absurdly goofy maps. even if they did it would probably be 2 at maximum and even then i think enough pros would flip shit to stop it


There's nothing in the original post to suggest Blizzard will do any sort of balancing, or map picking. They simply said "The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool."

Yes, maybe they will change things, or veto maps, but as of right now there's 0 indication of them doing so, so until that happens I'll continue to flip my shit to make it known that their current (publicly announced) idea/competition is absolutely off the wall insane.

i think you are confused.

we are not able to select the maps which will appear on the final poll. blizzard exclusively makes that choice and nothing they said suggests otherwise. they can leave out any maps they want

to go back on this a bit, i think i was wrong to say "nothing suggests otherwise" as they do intimate that "the most popular choices" will be on the final poll, but i'm pretty sure that's public relations talk to get people hyped and simultaneously give blizz a loophole to weed out the stupid maps.

think about it, if they were going to abide "the most popular maps" as suggested in these threads then why wouldn't we just be voting already right now instead of brainstorming a "final poll"? there's literally no reason to have a suggestion stage before the poll unless they're reserving the right to make intelligent changes/omissions

i have faith!
TL+ Member
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 16 2014 18:33 GMT
#97
I did the #dreampool for Scrap Station, Jungle Basin and Metropolis.

Basically I am trying to exterminate Zerg from Ladder :p
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
DifuntO
Profile Joined November 2011
Greece2376 Posts
September 16 2014 18:33 GMT
#98
Next season is going to be good! I want Ohana back!
All I do is Stim.
MChrome
Profile Joined May 2011
Netherlands201 Posts
September 16 2014 18:35 GMT
#99
Ohana and Metropolis! Some epic games happened on Metropolis and Ohana is just good.

Just no Metalopolis
If you do things right, people won't be sure you've done anything at all.
purakushi
Profile Joined August 2012
United States3300 Posts
September 16 2014 18:38 GMT
#100
On September 17 2014 03:35 ChromeBallz wrote:
Ohana and Metropolis! Some epic games happened on Metropolis and Ohana is just good.

Just no Metalopolis


I want open naturals.
Metalopolis <3
T P Z sagi
Olli
Profile Blog Joined February 2012
Austria24417 Posts
September 16 2014 18:40 GMT
#101
On September 17 2014 03:38 purakushi wrote:
Show nested quote +
On September 17 2014 03:35 ChromeBallz wrote:
Ohana and Metropolis! Some epic games happened on Metropolis and Ohana is just good.

Just no Metalopolis


I want open naturals.
Metalopolis <3


And never would a blink all in be held ever again
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
geokilla
Profile Joined May 2011
Canada8230 Posts
September 16 2014 18:40 GMT
#102
Bring back Metalopolis and Lost Temple!
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 16 2014 18:41 GMT
#103
On September 17 2014 03:16 Psione wrote:
Show nested quote +
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


Darn shutting down my dream, I love that map.
I will make Yogg Saron priest work...
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
September 16 2014 18:43 GMT
#104
I have to vote for crossfire and shakuras plateau. I loved those maps. it's nice to see blizzard doing this sort of thing once in a while, to shake things up a bit.
MChrome
Profile Joined May 2011
Netherlands201 Posts
September 16 2014 18:44 GMT
#105
Oh, i want Korhal Compound back as well. With the other two i'd be a happy camper. Though i do hope Cloud Kingdom is coming back as well.
If you do things right, people won't be sure you've done anything at all.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 16 2014 18:44 GMT
#106
--- Nuked ---
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-09-17 01:08:52
September 16 2014 18:46 GMT
#107
1 - Whirlwind
2 - Ohana
3 - Cloud Kingdom
4 - Akilon
5 - Crevasse
6 - Entombed Valley
7 - Frost

My Protoss dream mappool

edited twice
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
TheTreeKing
Profile Joined December 2010
United States26 Posts
September 16 2014 18:46 GMT
#108
Jungle base-in am i right?
If only Protoss units cost money
Incognoto
Profile Blog Joined May 2010
France10239 Posts
September 16 2014 18:47 GMT
#109
Tal'Darim, easily.
maru lover forever
TheTreeKing
Profile Joined December 2010
United States26 Posts
September 16 2014 18:47 GMT
#110
On September 17 2014 03:46 cSc.Dav1oN wrote:
1 - Delta Quadrant
2 - Ohana
3 - Cloud Kingdom
4 - Akilon
5 - Shakuras Plateau
6 - Scrap Station
7 - Frost

My Protoss dream mappool


Metalopolis forever, man.
If only Protoss units cost money
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
September 16 2014 18:48 GMT
#111
Tal'Darim Altar,Scrap Station,Cloud Kingdom :D
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Wpcwe
Profile Blog Joined February 2011
Russian Federation126 Posts
September 16 2014 18:49 GMT
#112
scrap station <3
best map. hello from beta)
everybody hates wpcwe*
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
September 16 2014 18:49 GMT
#113
On September 17 2014 03:30 Teoita wrote:
Show nested quote +
On September 17 2014 03:27 Uvantak wrote:
On September 17 2014 03:23 Teoita wrote:
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more

Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers.


Maybe, but the fact that Steppes, Metalopolis and the like have a chance of being back on ladder shows that this isn't exactly a well thought out idea

The map(s) most certainty wouldn't be used in big tournaments to not affect the players as much. The way i see this working out is if the maps are added to the ladder without removing other maps (increasing the map pool).

Old ladder maps had issues with the evolving meta back then, but now units have been modified and added, the players have new defensive tools that allow them to do different builds than those that were available at the time. Many things have changed, an even when i know the maps will show flaws regarding balance in extended periods of time, the data gathered by us mapmakers will be invaluable, not to talk about how it may change the negative mentality/mental block that many have regarding the development of alternative metagames in nonstandard maps.

The map i would be interested in seeing the most is Kulas Ravine, because of the myriad of different features the map has, the games in that map are very interesting to see from a mapmaking perspective that show us new ideas and paradigms to work with.

A Small Kulas Ravine Vod
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Paljas
Profile Joined October 2011
Germany6926 Posts
September 16 2014 18:51 GMT
#114
DESERT OASIS
TEMPEST RUSH
TL+ Member
Haku
Profile Joined August 2013
Germany550 Posts
Last Edited: 2014-09-16 18:52:29
September 16 2014 18:52 GMT
#115
Retro Maps at Blizzcon. Thats going to be so awesome!
Blizzcon Finals at Metalopolis!

But i think they won´t be used in tournaments :/
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
September 16 2014 18:55 GMT
#116
7 picks.

Cloud Kingdom
Ohana
Akilon Wastes
Daybreak
Belshir Vestige
Habitation Station
Newkirk Precinct

Mostly sensible/nostalgia picks, otherwise it would be the scrap station steppes of war ect.
I will make Yogg Saron priest work...
King David
Profile Joined April 2014
South Africa28 Posts
September 16 2014 18:57 GMT
#117
I am on the verge of crying...
I Love you again Blizz. #Much_love
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
Paljas
Profile Joined October 2011
Germany6926 Posts
September 16 2014 18:58 GMT
#118
oh, and slagpits hype
TL+ Member
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 16 2014 19:00 GMT
#119
Some feedbacks from pro players would be nice. I wonder what they think about it.
Former SC2 writer for Millenium - twitter.com/Boucot
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 19:06:16
September 16 2014 19:00 GMT
#120
Such a great idea if people don't troll vote. We could have one of the greatest map pools ever.

(my dream map pool : Ohana / Daybreak / Bel'shir Vestige / Overgrowth / Neo Planet S or Korhal Compound / Habitation Station / Shakuras Plateau or Red City or Whirlwind or Frost).
Psione
Profile Joined March 2014
United States45 Posts
September 16 2014 19:00 GMT
#121
On September 17 2014 03:52 EXRNaRa wrote:
Retro Maps at Blizzcon. Thats going to be so awesome!
Blizzcon Finals at Metalopolis!

But i think they won´t be used in tournaments :/

Season 4 will be after BlizzCon and after the 2014 WCS season is over, during the off season.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
King David
Profile Joined April 2014
South Africa28 Posts
Last Edited: 2014-09-16 19:04:05
September 16 2014 19:02 GMT
#122
If they do this for team games too, I will Jizz in my pants.
I'm not lying!
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
Zenbrez
Profile Joined June 2012
Canada5973 Posts
September 16 2014 19:04 GMT
#123
Tal'darim and Xel'naga caverns please! For the nostalgia!

I'm not going to be concerned about how many games I win/lose with this map pool, it'll be a good time
Refer to my post.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 19:04 GMT
#124
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)
Many of the coolest moments in sc2 happen due to worker harassment
Quateras
Profile Joined August 2012
Germany867 Posts
Last Edited: 2014-09-16 19:07:38
September 16 2014 19:06 GMT
#125
I really love the idea for Oldschoolmaps during the Off-Season.

However i would NOT do all 7 retro maps, as it would kind of fuck up the professional scene.
Instead do 4 normal + 3 retro maps (at least this way Progamer can veto all the oldschool maps to practice the normal way)

And we casuals can play our oldschool maps for fun :D

PS: im hoping for Scrap station, Taldarim and Xel Naga Caverns :D
"If you don't know where you are going, you can never get lost."
klipik12
Profile Joined March 2012
United States241 Posts
September 16 2014 19:13 GMT
#126
Terminus SE
Newkirk Redevelopment Precinct
Metropolis (Not metalopolis)
Antiga Shipyard
Shakuras Plateau
Akilon Wastes
Red City

Can you tell I'm Terran?
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 19:15 GMT
#127
On September 17 2014 04:04 Charoisaur wrote:
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)


Only change is make to this list is blistering sands instead of klontas mire.

I can't wait for the discussions on which maps to veto. It's going to be amazing
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 16 2014 19:15 GMT
#128
bring back calm before the storm
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 19:16 GMT
#129
and Yeonsu must be in the map pool, that was one of the best maps of all time
Many of the coolest moments in sc2 happen due to worker harassment
Crot4le
Profile Joined June 2013
England2927 Posts
September 16 2014 19:16 GMT
#130
Please say that Bel'Shir Vestige is included. That was such a well-balanced map and had so many great games played on it.

Fucking incredible map.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 19:22:33
September 16 2014 19:17 GMT
#131
Hmmm I was really happy with it initially but after seeing some people asking for Scrap Station, Desert Oasis or Steppes of War, I begin to think this could end up really bad. I hope Blizzard have enough sense to not consider unplayable maps.

On September 17 2014 04:16 Crot4le wrote:
Please say that Bel'Shir Vestige is included. That was such a well-balanced map and had so many great games played on it.

Fucking incredible map.


I kinda hoped it would end up like that, a tribute to the greatest maps we ever had (Bel'shir Vestige, Cloud Kingdom, Whirlwind, Frost...), not an ye olde map party with every one trying to pick the very stupidest map we had on the map pool. People suggesting Daedalus Point, even if they are joking, set my teeth on edge.
General Nuke Em
Profile Joined March 2008
United States680 Posts
September 16 2014 19:17 GMT
#132
Lost Temple yo
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2014-09-16 19:21:22
September 16 2014 19:17 GMT
#133
1. Whirlwind
2. Frost
3. Cloud Kingdom
--> I would say Shakuras, but split map would be far too good for mech...and three base toss...and just lead to boring games in general. I can see it now...I CAN SEE IT NOW...(also, roach max, lol).
4. Heavy Rain
5. Neo Planet S
6. Bel'shir Vestige

I can't think of any more that aren't from the current pool. Newkirk Precinct would just become a split map abomination. Icarus has the same problem that many of these maps do - lack of a defensible fourth base.

The above maps were picked with that criterion in mind, as well as the relative safety and security of a third base. I also tried to pick maps with counterattack opportunities (as many as possible) as I think this (counterattacking) should be standard on every single map -> as it leads to by far the best games. EDIT (not coincidentally, the maps with the most counterattack opportunities with a stable base progression are also the best maps we've ever had in the pool).

Bel'shir Vestige maybe, although it suffers from the "fourth" problem T_T. Or perhaps my memory are tainted by the marine/mine crusade? No, let's do #6, Bel'shir Vestige.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 19:19 GMT
#134
On September 17 2014 04:15 MstrJinbo wrote:
Show nested quote +
On September 17 2014 04:04 Charoisaur wrote:
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)


Only change is make to this list is blistering sands instead of klontas mire.

I can't wait for the discussions on which maps to veto. It's going to be amazing


seriously, this list should be a joke, but now that i think about it, it would be quite fun to play on this maps.
It would really shake up the metagame and let you experiment with new strategies.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 19:20 GMT
#135
On September 17 2014 04:19 Charoisaur wrote:
Show nested quote +
On September 17 2014 04:15 MstrJinbo wrote:
On September 17 2014 04:04 Charoisaur wrote:
Jungle Basin
scrap station
klontas mire
daedalus point
alterzim stronghold
taldarim altar
waystation (only long spawn)


Only change is make to this list is blistering sands instead of klontas mire.

I can't wait for the discussions on which maps to veto. It's going to be amazing


it would be quite fun to play on this maps.


... Errr... No.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 16 2014 19:22 GMT
#136
On September 17 2014 03:49 Uvantak wrote:
Show nested quote +
On September 17 2014 03:30 Teoita wrote:
On September 17 2014 03:27 Uvantak wrote:
On September 17 2014 03:23 Teoita wrote:
On September 17 2014 03:16 Psione wrote:
On September 17 2014 03:06 brickrd wrote:
On September 17 2014 03:04 Ovid wrote:
What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool.

this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map!
That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from.


For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making

2-3 maps we can veto are fine, but no more

Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers.


Maybe, but the fact that Steppes, Metalopolis and the like have a chance of being back on ladder shows that this isn't exactly a well thought out idea

The map(s) most certainty wouldn't be used in big tournaments to not affect the players as much. The way i see this working out is if the maps are added to the ladder without removing other maps (increasing the map pool).

Old ladder maps had issues with the evolving meta back then, but now units have been modified and added, the players have new defensive tools that allow them to do different builds than those that were available at the time. Many things have changed, an even when i know the maps will show flaws regarding balance in extended periods of time, the data gathered by us mapmakers will be invaluable, not to talk about how it may change the negative mentality/mental block that many have regarding the development of alternative metagames in nonstandard maps.

The map i would be interested in seeing the most is Kulas Ravine, because of the myriad of different features the map has, the games in that map are very interesting to see from a mapmaking perspective that show us new ideas and paradigms to work with.

A Small Kulas Ravine Vod

Very true. I will be interested what sort of map features might actually be viable in HotS. How does photon overcharge affect "no ramp at the main" in PvP for example and "open naturals" in PvZ. I'll bet many of us will be surprised by what we find.

Personally my ideal scenario would be an alternate ladder, unranked, that has a very large map pool - maybe 20 maps, where community maps could be entered as a sort of testing ground. Highly vetoed maps would then be removed at the end of each season and no map could remain for more than a few seasons.

In any case i would pick these maps for the 7:
Tal'darim Altar
Xel'Naga caverns
Searing Crater
Korhal Compound
Daybreak
Neo Planet S
Shakuras Plateau

Also, I hope they do the same for 4v4:
+ Show Spoiler +
District 10
Extinction
Megaton
Lava Flow
Sand Canyon
Deadlock Ridge
Fossil Quarry (still in the map pool since forever!)
~ ~ <°)))><~ ~ ~
Abradix1
Profile Joined November 2012
Netherlands609 Posts
Last Edited: 2014-09-16 19:23:53
September 16 2014 19:23 GMT
#137
Antiga Shipyard.
Cloud Kingdom.
Whirlwind.
Bel'shir vestige.
Ohana.
Neo Planet S.

Desert Oasis! (ok fine, Frost)
Striker.superfreunde
Profile Joined May 2010
Germany1119 Posts
September 16 2014 19:25 GMT
#138
Xel'Naga Caverns, Entombed Valley and Lost Temple. No Blizzard RTS without LT!
'Your ak is pretty... uhm... dank!'
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
September 16 2014 19:26 GMT
#139
I imagine we're going to get 3-4 "good' old maps, and 3-4 "funny" old maps, which seems the best, because it allows everyone to do more or less what they want.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 19:28 GMT
#140
http://wiki.teamliquid.net/starcraft/images2/5/5b/Slag_Pits.jpg
wow this looks like a fun map, i hope this will make it into the ladder
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2014 19:29 GMT
#141
Steps of War. Not even joking. That map has become such a legend of "bad" map design that it would be cool to see just how it plays out with today's knowledge about the game. I have a feeling it's not as bad as some people remember it, 5 rax reaper aside.
Head Coach Park: "They should buff tanks!"
ejozl
Profile Joined October 2010
Denmark3346 Posts
September 16 2014 19:29 GMT
#142
Crossfire, Xel'Naga Caverns, Desert Oasis, Cloud Kingdom are the golden.
MB Kulas Ravine just for funsies.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
September 16 2014 19:30 GMT
#143
On September 17 2014 02:55 brickrd wrote:
Show nested quote +
On September 17 2014 02:53 Ovid wrote:
Give Steppes of war, I want to 6 pool to GM.

i hope they use at least ONE map that's just completely incompatible with the modern meta and don't patch/alter it.


Blizzard's early maps were incompatible with SC2 in general. But I agree that one of those should be put in the pool for fun
I can only play starcraft when I am shit canned. IPXZERG is a god.
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
Last Edited: 2014-09-16 19:30:38
September 16 2014 19:30 GMT
#144
wrong
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 16 2014 19:31 GMT
#145
On September 17 2014 04:28 Charoisaur wrote:
http://wiki.teamliquid.net/starcraft/images2/5/5b/Slag_Pits.jpg
wow this looks like a fun map, i hope this will make it into the ladder

That one was totally awful. Lol
Big J
Profile Joined March 2011
Austria16289 Posts
September 16 2014 19:33 GMT
#146
Small Maps:
Cloud Kingdom
Antiga Shipyard

Medium Maps:
Daybreak
Shakuras Plateau

Big Maps:
Tal'darim Altar
Whirlwind
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 19:37:12
September 16 2014 19:33 GMT
#147
Bad designed map shouldn't be considered. 1-2 (not more) maps that would be borderline incompatible with modern standards of play (Metalopolis or Xel'naga Caverns for instance) could be considered, but the maps should be at least kinda viable if they were to be created and submitted today.

On September 17 2014 04:33 NovemberstOrm wrote:
Sounds very cool.


Sounded very cool to me too, but I wouldn't find it cool anymore if I was left with one veto and still had Blistering Sands and Daedalus Point unvetoed. This shouldn't end up being the stupidest map pool ever when we have the opportunity to at last have a balanced, "best by test" and solid one, with no Alterzim Stronghold or Klontas Mire.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 16 2014 19:33 GMT
#148
Sounds very cool.
Moderatorlickypiddy
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 16 2014 19:34 GMT
#149
Oh I still remember Blistaring Sands, nearly 4 years passed.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Crot4le
Profile Joined June 2013
England2927 Posts
September 16 2014 19:36 GMT
#150
Surprised that not many people are mentioning Frost - maybe because it's more recent and thus has less nostalgia value - but that is one cracking map.

I'd love to see it come back.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
opisska
Profile Blog Joined February 2011
Poland8852 Posts
September 16 2014 19:37 GMT
#151
Some people have very strange notion of "classic" maps when suggesting some that are off the map pool for just a couple of months ...

I this is supposed to be interesting, we should really aim for the oldest of old. On top of that, I would choose the wierder among them. Yes, Xelnaga Caverns and Lost Temple were really classic and we have seen a bazillion games on them, but they were utterly boring and normal from the start. Incineration zone and Steppes of war are just small, nothing much to see there. Shakuras has been already discredited enough by all the talk about how it is the mother of standard maps and Slag Pits/Typhon Peaks I just internally hate.

So I would go for
- Desert Oasis
- Scrap Station
- Blistering Sands
- Jungle basin
- Metalopolis
- Delta Quadrant
- Taldarim Altar

Let the slaugther begin!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 16 2014 19:39 GMT
#152
On September 17 2014 04:36 Crot4le wrote:
Surprised that not many people are mentioning Frost - maybe because it's more recent and thus has less nostalgia value - but that is one cracking map.

I'd love to see it come back.

Frost is in my Dreampool.

Antiga Shipyard
Bel'Shir Beach
Cloud Kingdom
Frost
Shakuras Plateau
The Shattered Temple
Tal'Darim Altar
Former SC2 writer for Millenium - twitter.com/Boucot
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 19:44:15
September 16 2014 19:39 GMT
#153
On September 17 2014 04:37 opisska wrote:
Some people have very strange notion of "classic" maps when suggesting some that are off the map pool for just a couple of months ...

I this is supposed to be interesting, we should really aim for the oldest of old. On top of that, I would choose the wierder among them. Yes, Xelnaga Caverns and Lost Temple were really classic and we have seen a bazillion games on them, but they were utterly boring and normal from the start. Incineration zone and Steppes of war are just small, nothing much to see there. Shakuras has been already discredited enough by all the talk about how it is the mother of standard maps and Slag Pits/Typhon Peaks I just internally hate.

So I would go for
- Desert Oasis
- Scrap Station
- Blistering Sands
- Jungle basin
- Metalopolis
- Delta Quadrant
- Taldarim Altar

Let the slaugther begin!


We have a very different notion of "interesting". The maps you suggest could be suited for unranked ladder, but they should respect hardcore players too. I'd rather play LoL than play Blistering Sands again -and that's saying something. Sorry to say that, but your post is an epitome of how what is (was ?) a great idea from Blizzard could end up badly if people just think about fun and nostalgia and forget they'll have to play actual games on these maps for a freaking whole season.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-16 19:41:42
September 16 2014 19:40 GMT
#154
On September 17 2014 04:37 opisska wrote:
Some people have very strange notion of "classic" maps when suggesting some that are off the map pool for just a couple of months ...

I this is supposed to be interesting, we should really aim for the oldest of old. On top of that, I would choose the wierder among them. Yes, Xelnaga Caverns and Lost Temple were really classic and we have seen a bazillion games on them, but they were utterly boring and normal from the start. Incineration zone and Steppes of war are just small, nothing much to see there. Shakuras has been already discredited enough by all the talk about how it is the mother of standard maps and Slag Pits/Typhon Peaks I just internally hate.

So I would go for
- Desert Oasis
- Scrap Station
- Blistering Sands
- Jungle basin
- Metalopolis
- Delta Quadrant
- Taldarim Altar

Let the slaugther begin!


Well, you still want to have players that play the maps...

On September 17 2014 04:36 Crot4le wrote:
Surprised that not many people are mentioning Frost - maybe because it's more recent and thus has less nostalgia value - but that is one cracking map.

I'd love to see it come back.


Frost is extremely good. But I think Whirlwind turned out more balanced. And TDA is THE Classic big 4player map. I think that's why a lot of people do not name it.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
September 16 2014 19:41 GMT
#155
Metalopolis with oracles, regen mutas and speedvacs will be a blast! This is an awesome idea.
"NO" -Has
sakat15
Profile Joined September 2014
Croatia3 Posts
September 16 2014 19:44 GMT
#156
whirlwind, belshir westige, daybreak, cloud kingdom, newkirk precinct, shakuras plateau, steppes of war... >.>
If it’s true that our species is alone in the universe, then I’d have to say the universe aimed rather low and settled for very little
Faefae
Profile Joined June 2014
2203 Posts
September 16 2014 19:44 GMT
#157
Awsome for the fans! Not so much for the progamers
ForGG. 29/11/2014
King David
Profile Joined April 2014
South Africa28 Posts
September 16 2014 19:44 GMT
#158
People who say old maps is shit... (Kappa)
(thinking of the good ol days when I liked Starcraft enough to actually play all day long)Memories, sweet memories. Can't wait, much hype!

User was warned for this post
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
King David
Profile Joined April 2014
South Africa28 Posts
September 16 2014 19:46 GMT
#159
Man... Just think of all the cheese. I'm as giddy as a school girl!
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 16 2014 19:46 GMT
#160
I think this will be fun for about 2 weeks

The intention is very much WoL bad maps, but tbh a Daybreak, Whirlwind, Frost, Cloud Kingdom, Metropolis, Ohana, Akilon Wastes type map pool would be perfectly playable. Probably not the intention of this feature though.
Administrator~ Spirit will set you free ~
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 19:47 GMT
#161
On September 17 2014 04:44 Faefae wrote:
Awsome for the fans! Not so much for the progamers


Progamers are all on vacation with no wcs events in December. And no one is forcing tournaments to use steps of war or whatever gets voted. So frankly, who cares what progamers think.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 19:49 GMT
#162
Now a serious list:

blistering sands
jungle basin
scrap station
akilon waste
daybreak
cloud kingdom
metropolis

3 "weird" maps from the beginning of wol would be fun to play on and very interesting to see how they would play out.
And if you want to play only boring standard games you can just veto them so everyone will be happy.
In addition to them there are 4 solid maps which will make the mappool a nice mix between "standard" and "nonstandard" maps.
Many of the coolest moments in sc2 happen due to worker harassment
Faefae
Profile Joined June 2014
2203 Posts
September 16 2014 19:50 GMT
#163
On September 17 2014 04:47 MstrJinbo wrote:
Show nested quote +
On September 17 2014 04:44 Faefae wrote:
Awsome for the fans! Not so much for the progamers


Progamers are all on vacation with no wcs events in December. And no one is forcing tournaments to use steps of war or whatever gets voted. So frankly, who cares what progamers think.

I mean, they are training on ladder, and there'll be a lot of tourneys in november, as usual !
ForGG. 29/11/2014
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
September 16 2014 19:51 GMT
#164
y nobody vote for shattered temple.
broodwar wasn't perfect
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 19:58:17
September 16 2014 19:53 GMT
#165
OK, I was enthusiastic when I first read it, now I'm just afraid. Do people really wish they played on Jungle Basin instead of Overgrowth ? Choose Blistering Sands over Korhal Compound or Frost, two maps I barely ever saw on the wishlists ? I don't understand. What's the point of picking up "fun" maps (I don't think they'd be fun at all) that will get vetoed by everyone once people realize 2 rax, proxy reapers or immortal all-ins are unstoppable on them or that have no viable third ? I'm mesmerized by this nonsense.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 16 2014 19:54 GMT
#166
Blistering Sands
Steppes of War
Jungle Basin
Scrap Station
Metalopolis
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 16 2014 19:54 GMT
#167
Tal Darim Altar
Shakuras Plateau
Daybreak
Whirlwind
Antigua Shipyard
Shattered Temple
For my last map I'll go really old...Tbh I want to put Scrap Station, I was always a fan although I felt like one of the few, but it was so different to most other bland maps. However the thought of oracles, speedyvacs and regen mutas scares the crap out of me, so I'll go..
Blistering sands for the Lols
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 16 2014 19:55 GMT
#168
What was the worst map in history for Terran in TvP? I nominate that one.

Also, I kinda loved Dual Sight. It just looked so damn cool.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
September 16 2014 19:56 GMT
#169
Cloud kingdom! Antiga shipyards! Shakuras plateau!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 16 2014 19:59 GMT
#170
It will be the best of times to ladder.
It will be the worst of times to ladder.

It will be the age of nostalgia. It will be the age of cheese.
ㅇㅅㅌㅅ
DarkPlasmaBall
Profile Blog Joined March 2010
United States44137 Posts
September 16 2014 20:00 GMT
#171
Ever wonder how Xel’Naga Caverns would play out in Heart of the Swarm?


Nightmares...

But retro maps would be pretty interesting, even if they're super imbalanced.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DARKING
Profile Blog Joined September 2011
Mexico674 Posts
September 16 2014 20:01 GMT
#172
My favorite maps I want back

(Wiki)Korhal Sky Island
(Wiki)Zerus Prime
(Wiki)Korhal Compound TE
(Wiki)Nerazim Crypt
(Wiki)King Sejong Station
(Wiki)Howling Peak
(Wiki)Metalopolis
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
Redrot
Profile Blog Joined September 2012
United States446 Posts
September 16 2014 20:03 GMT
#173
What I'm hoping for is redesigned Cloud Kingdom. I love that map so much.
I root for CJ because their fb posts are hilarious
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
Last Edited: 2014-09-16 20:04:25
September 16 2014 20:04 GMT
#174
Taldarim, my best map by far
And metropolis :D
Kaina + Drones Linkcro Summon Cupsie Yummy Way
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 20:08:38
September 16 2014 20:05 GMT
#175
On September 17 2014 03:13 brickrd wrote:
Show nested quote +
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders who were chosen by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 20:05 GMT
#176
On September 17 2014 04:59 eviltomahawk wrote:
It will be the best of times to ladder.
It will be the worst of times to ladder.

It will be the age of nostalgia. It will be the age of cheese.


I can still... how do you Terrans say it... "Throw down with the best of them!"

So yeah, bring on the cheese

KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 16 2014 20:08 GMT
#177
On September 17 2014 05:05 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 20:13:44
September 16 2014 20:10 GMT
#178
On September 17 2014 05:08 KrazyTrumpet wrote:
Show nested quote +
On September 17 2014 05:05 [PkF] Wire wrote:
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?


That's not what is being suggested. If they're going full #dreampool (or is it #nightmarepool ?), yeah they should definitely consider using it only for unranked ladder. Otherwise, careful preselection and some tweaks on the maps will be really needed if they want to offer an interesting and fair competitive gaming environment for the ladder, which is kinda what ladder is about. They have to care about the viability of the maps we'll play on for roughly two months.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 16 2014 20:13 GMT
#179
On September 17 2014 05:05 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders who were chosen by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.

I am pretty sure the ones that want steppes/daedalus/blistering will know how their games will play out, if the maps get selected. They want the slugfest you mentioned.

But you are correct, Blizzard will probably remove some maps that just won't be viable. I suspect Steppes won't be there. Its like fighting in an elevator.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 16 2014 20:14 GMT
#180
On September 17 2014 05:10 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 05:08 KrazyTrumpet wrote:
On September 17 2014 05:05 [PkF] Wire wrote:
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?


That's not what is being suggested. If they're going full #dreampool, yeah they should definitely consider using it only for unranked ladder. Otherwise, careful preselection and some tweaks on the maps will be really needed if they want to offer an interesting and fair competitive gaming environment for the ladder, which is kinda what ladder is about.


Honestly, I would love to go full #dreampool for Unranked Ladder. Just bring back all the fucking classics and have everyone revel in the hilariously fun misery that were previous ladder maps haha. It could be a lot of fun from time to time during a normal ladder season.

No one uses unranked play for serious practice anyway, so it seems like a perfect fit.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 20:19:26
September 16 2014 20:15 GMT
#181
On September 17 2014 05:14 KrazyTrumpet wrote:
Show nested quote +
On September 17 2014 05:10 [PkF] Wire wrote:
On September 17 2014 05:08 KrazyTrumpet wrote:
On September 17 2014 05:05 [PkF] Wire wrote:
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?


That's not what is being suggested. If they're going full #dreampool, yeah they should definitely consider using it only for unranked ladder. Otherwise, careful preselection and some tweaks on the maps will be really needed if they want to offer an interesting and fair competitive gaming environment for the ladder, which is kinda what ladder is about.


Honestly, I would love to go full #dreampool for Unranked Ladder. Just bring back all the fucking classics and have everyone revel in the hilariously fun misery that were previous ladder maps haha. It could be a lot of fun from time to time during a normal ladder season.

No one uses unranked play for serious practice anyway, so it seems like a perfect fit.


That would definitely be great. They should consider doing it while just making the 3 rotation maps in the ranked map pool old classic ones. Even I would jump by to play a game on Scrap Station or Jungle Basin if this is unranked ladder -but I'd rather eat my own arm than play it on ranked ladder.

On September 17 2014 05:17 MstrJinbo wrote:
Show nested quote +
On September 17 2014 05:14 KrazyTrumpet wrote:
On September 17 2014 05:10 [PkF] Wire wrote:
On September 17 2014 05:08 KrazyTrumpet wrote:
On September 17 2014 05:05 [PkF] Wire wrote:
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?


That's not what is being suggested. If they're going full #dreampool, yeah they should definitely consider using it only for unranked ladder. Otherwise, careful preselection and some tweaks on the maps will be really needed if they want to offer an interesting and fair competitive gaming environment for the ladder, which is kinda what ladder is about.


Honestly, I would love to go full #dreampool for Unranked Ladder. Just bring back all the fucking classics and have everyone revel in the hilariously fun misery that were previous ladder maps haha. It could be a lot of fun from time to time during a normal ladder season.

No one uses unranked play for serious practice anyway, so it seems like a perfect fit.


You're acting as if there is a difference between ranked and unranked other than not recording leagues and points. You can't change the map pool of one without the other because they share the same matchmaking queue.


You make an important point. So no, play stupid maps on custom games. Ladder should be a fair and competitive gaming environment.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 20:17 GMT
#182
On September 17 2014 05:14 KrazyTrumpet wrote:
Show nested quote +
On September 17 2014 05:10 [PkF] Wire wrote:
On September 17 2014 05:08 KrazyTrumpet wrote:
On September 17 2014 05:05 [PkF] Wire wrote:
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?


That's not what is being suggested. If they're going full #dreampool, yeah they should definitely consider using it only for unranked ladder. Otherwise, careful preselection and some tweaks on the maps will be really needed if they want to offer an interesting and fair competitive gaming environment for the ladder, which is kinda what ladder is about.


Honestly, I would love to go full #dreampool for Unranked Ladder. Just bring back all the fucking classics and have everyone revel in the hilariously fun misery that were previous ladder maps haha. It could be a lot of fun from time to time during a normal ladder season.

No one uses unranked play for serious practice anyway, so it seems like a perfect fit.


You're acting as if there is a difference between ranked and unranked other than not recording leagues and points. You can't change the map pool of one without the other because they share the same matchmaking queue.
Demurity
Profile Joined April 2011
United States424 Posts
September 16 2014 20:18 GMT
#183
100% Need the following maps:

Daybreak
Cloud Kingdom
Shakuras Plateau
Antiga Shipyard
|Terran|
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2014-09-16 20:21:09
September 16 2014 20:20 GMT
#184
On September 17 2014 05:17 MstrJinbo wrote:
Show nested quote +
On September 17 2014 05:14 KrazyTrumpet wrote:
On September 17 2014 05:10 [PkF] Wire wrote:
On September 17 2014 05:08 KrazyTrumpet wrote:
On September 17 2014 05:05 [PkF] Wire wrote:
On September 17 2014 03:13 brickrd wrote:
On September 17 2014 03:11 Teoita wrote:
On September 17 2014 03:10 brickrd wrote:
On September 17 2014 03:08 Sirrush wrote:
So all pro players are just completely fucked if they want to practice on the ladder during the off-season? The off-season which is going to be super important for practice, considering EVERYONE has to requalify for WCS?

This is going to suck...

why? they will rebalance the maps as necessary. after daedalus point they would be out of their minds not to. i would be truly shocked if they didnt


Nothing about Xel naga caverns, Metalopolis, or Steppes of War can be balanced. They are just not competitive maps.

you really think people will trollvote noncompetitive maps into the ladder?


Never underestimate how stupid people are. Just see some of the leaders they chose by vote. Blizzard will have to monitor the prelist very carefully if we don't want to end up with a Daedalus Point / Steppes of War slugfest. A lot of posts I read here sound like "Duh Blistering Sands again would be so fun, ha ha ha so much nostalgia" without any sensible thought on an actual game on the map.


Hm, what if they just did the #dreampool for the Unranked Ladder?


That's not what is being suggested. If they're going full #dreampool, yeah they should definitely consider using it only for unranked ladder. Otherwise, careful preselection and some tweaks on the maps will be really needed if they want to offer an interesting and fair competitive gaming environment for the ladder, which is kinda what ladder is about.


Honestly, I would love to go full #dreampool for Unranked Ladder. Just bring back all the fucking classics and have everyone revel in the hilariously fun misery that were previous ladder maps haha. It could be a lot of fun from time to time during a normal ladder season.

No one uses unranked play for serious practice anyway, so it seems like a perfect fit.


You're acting as if there is a difference between ranked and unranked other than not recording leagues and points. You can't change the map pool of one without the other because they share the same matchmaking queue.

So disconnect them for a season or something? idk, but I would like to see something like this legitimately happen in a way that people can just have nostalgiac fun and not get screwed when trying to play for real. Unranked ladder just seems like the perfect platform for this, even if it takes a few adjustments.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
playa
Profile Blog Joined December 2010
United States1284 Posts
September 16 2014 20:22 GMT
#185
Every season, there's a few good maps and then a few maps that no one wants to play. I wish they would just use "classic" maps to replace the ones that no one wants to play. Ugh.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 20:26:35
September 16 2014 20:24 GMT
#186
That moment when I realized this great idea maybe wasn't this great. This makes me sad because the intention is really sweet, but the result could be horrible. Remember this is the WCS off-season after which everyone will have to qualify again, so the ladder not offering a good competitive environment would be a catastrophe for a lot of players who don't have solid players to practice with. I hope they consider only replacing 3 maps of the current pool by "classics", so that :

- the odds of stupid maps being added will be lower.
- we're ensured a competitive map pool.
Redrot
Profile Blog Joined September 2012
United States446 Posts
Last Edited: 2014-09-16 20:28:35
September 16 2014 20:28 GMT
#187
On September 17 2014 05:01 DARKING wrote:
My favorite maps I want back

(Wiki)Korhal Sky Island
(Wiki)Zerus Prime
(Wiki)Korhal Compound TE
(Wiki)Nerazim Crypt
(Wiki)King Sejong Station
(Wiki)Howling Peak
(Wiki)Metalopolis

Minus Metalopolis, these are all HOTS maps.

edit: oh right, Nerazim Crypt. But that's just a bad map, not even nostalgic to anyone.
I root for CJ because their fb posts are hilarious
opisska
Profile Blog Joined February 2011
Poland8852 Posts
September 16 2014 20:31 GMT
#188
The biggest message here is actually that if they wanted to do something fun, they shouldn't have bothered posting about it on TL in the first place.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
General Nuke Em
Profile Joined March 2008
United States680 Posts
September 16 2014 20:32 GMT
#189
We should import Brood War classics such as Jim Raynor's memory, Raid Assault 2, and Demon's Forest while we're at it.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 20:33 GMT
#190
On September 17 2014 05:31 opisska wrote:
The biggest message here is actually that if they wanted to do something fun, they shouldn't have bothered posting about it on TL in the first place.


They could do the kind of things you find fun for a week, with only really broken unplayable terrible maps, like the neverending birthday party (the ten days during which workers wore hats). After a week of laddering on those maps, you'll be relieved not to have to play them for two long months.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 16 2014 20:33 GMT
#191
On September 17 2014 05:31 opisska wrote:
The biggest message here is actually that if they wanted to do something fun, they shouldn't have bothered posting about it on TL in the first place.

This has been true for years, yeah -_-
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
klipik12
Profile Joined March 2012
United States241 Posts
Last Edited: 2014-09-16 22:53:43
September 16 2014 20:35 GMT
#192
Or we could do the "most standard maps of all time" pool.

Daybreak
Akilon Wastes
Overgrowth
Bel'shir Vestige
Newkirk
Whirlwind
Entombed valley/Antiga/Shattered Temple

Edit: How could I forget, Frost
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 20:36 GMT
#193
Seeing a lot of people nominating Steppes of War. Just saying. #dreampool


https://mobile.twitter.com/PsioneBlizzard/status/511965839206404096
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 20:46:16
September 16 2014 20:38 GMT
#194
On September 17 2014 05:35 klipik12 wrote:
Or we could do the "most standard maps of all time" pool.

Daybreak
Akilon Wastes
Overgrowth
Bel'shir Vestige
Newkirk
Whirlwind
Entombed valley/Antiga/Shattered Temple


I'd rather phrase it with "most solid maps of all time", which doesn't sound as negative. Is it wrong to want great maps that stood the test of time back instead of horrible early Blizzard maps everyone complained about ? If you ate shit when you were a toddler, would it taste good to you today because it would make you feel nostalgic ?

On September 17 2014 05:36 MstrJinbo wrote:
Show nested quote +
Seeing a lot of people nominating Steppes of War. Just saying. #dreampool


https://mobile.twitter.com/PsioneBlizzard/status/511965839206404096


Never. Ever. Ask. People. And I thought we were a clever community... If Steppes of War ends high in the polls... Well, we as a community will go as low in my esteem as far right nationalist hunters or LoL players. #nightmarepool
BlackPride
Profile Joined July 2012
United States186 Posts
September 16 2014 20:39 GMT
#195
SHAKURAS PLATEAUUUUUUUUUUUU
I've never waited in line at the DMV [YVNG]
purakushi
Profile Joined August 2012
United States3300 Posts
September 16 2014 20:39 GMT
#196
On September 17 2014 05:38 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 05:35 klipik12 wrote:
Or we could do the "most standard maps of all time" pool.

Daybreak
Akilon Wastes
Overgrowth
Bel'shir Vestige
Newkirk
Whirlwind
Entombed valley/Antiga/Shattered Temple


I'd rather phrase it with "most solid maps of all time", which doesn't sound as negative. Is it wrong to want great maps that stood the test of time back instead of horrible early Blizzard maps everyone complained about ? If you ate shit when you were a toddler, would it taste good to you today because it would make you feel nostalgic ?


That analogy... lol
T P Z sagi
Big J
Profile Joined March 2011
Austria16289 Posts
September 16 2014 20:39 GMT
#197
On September 17 2014 05:36 MstrJinbo wrote:
Show nested quote +
Seeing a lot of people nominating Steppes of War. Just saying. #dreampool


https://mobile.twitter.com/PsioneBlizzard/status/511965839206404096


Community going full foreigner
EndOfLineTv
Profile Joined February 2011
United States741 Posts
September 16 2014 20:39 GMT
#198
ohana!!!!!
Star station,
Whirlwind
derelict watcher,
metalopolis
shakuras plateau
daybreak,
cloud kingdom
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 20:44:24
September 16 2014 20:44 GMT
#199
Quoted my own post. Sorry.
linuxguru1
Profile Joined February 2012
110 Posts
September 16 2014 20:44 GMT
#200
Metropolis anyone?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 16 2014 20:44 GMT
#201
Give Taldarim Altar, and i am a happy guy. Mainly because i do not play toss, so would never have to deal with taldarim pvp :D
DeMoN pulls off a Miracle and Flies to the Moon
Anacreor
Profile Joined February 2013
Netherlands291 Posts
September 16 2014 20:45 GMT
#202
On September 17 2014 03:00 Psione wrote:
Show nested quote +
On September 17 2014 02:44 Musicus wrote:
The season 4 mappool will consist of classic maps from the past, voted in by the community. Use #dreampool on Twitter or use this thread to suggest maps until September 23!

http://us.battle.net/sc2/en/blog/15864607

Ever wonder how Xel’Naga Caverns would play out in Heart of the Swarm? Did you discover an unbeatable strategy on Habitation Station only after it left the ladder? Wish you could get Cloud Kingdom back for one more season? Well then the upcoming ladder season is exactly what you’re looking for.

In Season 4 we’re going to open up the opportunity for past 1v1 maps to return, and also let YOU decide which maps those will be!

The Map Pool of Your Dreams

We’ve seen the feedback – you want a chance to pick your dream 1v1 map pool. On September 24, we’ll release a poll asking which maps you’d like to see in the upcoming ladder season. The seven maps that receive the most votes by October 1 will be added to the Season 4 ladder map pool.

Nominate Your Favorites

Before we open it up for voting, we’d like to hear what maps you think should be on the final poll. You can do this by jumping into our official discussion thread and sharing your thoughts, or providing your nominations on Twitter using the hashtag #dreampool. All past ladder maps are eligible. We’ll be reading your responses and will select the most popular maps for the final poll.

You’ll have through September 23 to get your nominations in, so don’t wait too long to share your favorites and let your dream become a reality.

Also, to be clear, we are taking suggestions from everywhere. Those are just our official channels. We are reading Twitter, the Battle.net forums, Reddit, here, etc. So feel free to discuss the maps you'd like to see anywhere and we'll take note.


Cloud Kingdom <3
Daybreak <3
Shattered Temple <3
"Peter the Acretree chops some wood"
digmouse
Profile Blog Joined November 2010
China6328 Posts
September 16 2014 20:46 GMT
#203
On September 17 2014 05:44 lolfail9001 wrote:
Give Taldarim Altar, and i am a happy guy. Mainly because i do not play toss, so would never have to deal with taldarim pvp :D

3 Pylon block PvZ.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2014-09-16 20:48:45
September 16 2014 20:48 GMT
#204
Antiga Shipyard, Cloud Kingdom, Shakuras :D

Xel'Naga Caverns for shenanigans. No natural for anyone!
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 16 2014 20:48 GMT
#205
oh god....it's all coming back to me.

Please let this be a chance for the return of Metropolis (and hell, why not METALopolis too).

There's no map I've always wanted to see more in HotS. It never got the full season that was promised either.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 16 2014 20:51 GMT
#206
On September 17 2014 05:46 digmouse wrote:
Show nested quote +
On September 17 2014 05:44 lolfail9001 wrote:
Give Taldarim Altar, and i am a happy guy. Mainly because i do not play toss, so would never have to deal with taldarim pvp :D

3 Pylon block PvZ.

Harass natural workers with Colossi ^_^.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 16 2014 20:52 GMT
#207
Time for scaps station and xelnaga
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
September 16 2014 20:54 GMT
#208
Metalopolis and Taltarim altar! Defending all your expansions in the very late game in Taltarim was so sick hard and I want to feel that stress again :D I'm a bit surprised about all the negative feedback.
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
borussia1871
Profile Joined July 2013
Belgium23 Posts
Last Edited: 2014-09-16 20:56:23
September 16 2014 20:54 GMT
#209
I hope Daybreak, Cloud Kingdom, Ohana, Shakuras Plateau and Metalopolis
Fan on Broodwar: sAviOr | SCII : NaNiwa <3, HasuObs, TLO, Snute
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 20:55 GMT
#210
On September 17 2014 05:54 Koivusto wrote:
I'm a bit surprised about all the negative feedback.


The idea and the intention are sweet, but when Psione tweets that Steppes of War is being quoted a lot, I fear the consequences. Seriously. #nightmarepool
Maasked
Profile Joined December 2011
United States567 Posts
September 16 2014 20:55 GMT
#211
Cloud Kingdom. I would play this game so much again.
TwitchTV as Maaasked I stream hots (rarely)
GreenMash
Profile Joined August 2012
Norway1746 Posts
September 16 2014 20:57 GMT
#212
please new maps instead of old maps. Most of the old wol maps were not very good
I love hellbats
sCnInfinity
Profile Joined March 2013
Germany82 Posts
September 16 2014 20:57 GMT
#213
On September 17 2014 05:55 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 05:54 Koivusto wrote:
I'm a bit surprised about all the negative feedback.


The idea and the intention are sweet, but when Psione tweets that Steppes of War is being quoted a lot, I fear the consequences. Seriously. #nightmarepool



Especially because about 99% of those picks are troll picks
Long live the King Of Wings
Koivusto
Profile Blog Joined August 2013
Finland542 Posts
September 16 2014 20:58 GMT
#214
The idea and the intention are sweet, but when Psione tweets that Steppes of War is being quoted a lot, I fear the consequences. Seriously. #nightmarepool

Well yeah in my level it's still more about mechanics and stuff than about the exact map so it's easier for me to talk about nostalgia. I think pro opinions could be in order?
#1 Blitzcrank #Forever platinum toss --> current diamond Terran <3
sCnInfinity
Profile Joined March 2013
Germany82 Posts
September 16 2014 20:58 GMT
#215
On September 17 2014 05:46 digmouse wrote:
Show nested quote +
On September 17 2014 05:44 lolfail9001 wrote:
Give Taldarim Altar, and i am a happy guy. Mainly because i do not play toss, so would never have to deal with taldarim pvp :D

3 Pylon block PvZ.

Why not. Has is finally gonna have a shot at winning WCS NA.
Long live the King Of Wings
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 16 2014 21:00 GMT
#216
WHAT DOES THIS MEAN FOR 2v2??
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 21:03:12
September 16 2014 21:00 GMT
#217
On September 17 2014 05:57 sCnInfinity wrote:
Show nested quote +
On September 17 2014 05:55 [PkF] Wire wrote:
On September 17 2014 05:54 Koivusto wrote:
I'm a bit surprised about all the negative feedback.


The idea and the intention are sweet, but when Psione tweets that Steppes of War is being quoted a lot, I fear the consequences. Seriously. #nightmarepool



Especially because about 99% of those picks are troll picks


18 year old Justin Bieber fans who have repeated three years in their scolarity, barely read and only watch reality shows are deemed as suitable and mature as me to elect my representatives. So trolls being considered for the constitution of what could have been a great map pool doesn't really shock me.

On September 17 2014 05:58 Koivusto wrote:
Show nested quote +
The idea and the intention are sweet, but when Psione tweets that Steppes of War is being quoted a lot, I fear the consequences. Seriously. #nightmarepool

I think pro opinions could be in order?


If the idea is really going through, an interview/poll with pros about the maps they'd like to play on ladder could be interesting.
DeG3n
Profile Joined October 2010
Germany130 Posts
September 16 2014 21:03 GMT
#218
Shakuras!!! Best map of all time. A lot more funky would be Kulas Ravine and Desert Oasis
Liman
Profile Joined July 2012
Serbia681 Posts
September 16 2014 21:03 GMT
#219
Does this means they are too lazy to make new maps?
Freelancer veteran
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 16 2014 21:04 GMT
#220
On September 17 2014 05:51 ZAiNs wrote:
Show nested quote +
On September 17 2014 05:46 digmouse wrote:
On September 17 2014 05:44 lolfail9001 wrote:
Give Taldarim Altar, and i am a happy guy. Mainly because i do not play toss, so would never have to deal with taldarim pvp :D

3 Pylon block PvZ.

Harass natural workers with Colossi ^_^.

On September 17 2014 05:46 digmouse wrote:
Show nested quote +
On September 17 2014 05:44 lolfail9001 wrote:
Give Taldarim Altar, and i am a happy guy. Mainly because i do not play toss, so would never have to deal with taldarim pvp :D

3 Pylon block PvZ.

Finally some not-completely-mechanical-challenges :D
DeMoN pulls off a Miracle and Flies to the Moon
Nirel
Profile Joined September 2011
Israel1526 Posts
September 16 2014 21:05 GMT
#221
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

[image loading]

Fun fun fun fun

I'd like to see a just for fun Tournament with WOL beta maps, the good old days when this
[image loading]
was 'the macro map'
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
September 16 2014 21:07 GMT
#222
What is the WCS map pool going to be then?
All Ireland Starcraft, check us out on Facebook
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 16 2014 21:07 GMT
#223
Shattered Temple? Nah, we gotta go full Lost Temple for those tank drops amiright?
ㅇㅅㅌㅅ
stevorino
Profile Joined April 2011
957 Posts
September 16 2014 21:08 GMT
#224
Taldarim Altar! #4gate
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 21:09 GMT
#225
On September 17 2014 06:07 Dunmer wrote:
What is the WCS map pool going to be then?

This is for the off season.
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 16 2014 21:10 GMT
#226
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.
~ ~ <°)))><~ ~ ~
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 21:12 GMT
#227
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.


They'll come back to their senses and end up only proposing playable maps for vote. Otherwise the ladder experience will be flawed for a full season.

... or will they ?
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 16 2014 21:12 GMT
#228
BREAK THE META, MAKE 2 BASE STANDARD
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
MstrJinbo
Profile Joined March 2011
United States1251 Posts
Last Edited: 2014-09-16 21:19:51
September 16 2014 21:14 GMT
#229
On September 17 2014 05:58 Koivusto wrote:
Show nested quote +
The idea and the intention are sweet, but when Psione tweets that Steppes of War is being quoted a lot, I fear the consequences. Seriously. #nightmarepool

Well yeah in my level it's still more about mechanics and stuff than about the exact map so it's easier for me to talk about nostalgia. I think pro opinions could be in order?


You say that now, play a season on steppes of war and get back to us on that.

But in all honesty, looking forward to seeing the and will even tolerate steppes for another season too.

ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...


You are thinking if blistering sands. If that makes the pool, I'm going to abuse the hell out of the rocks. Protoss beware
BlyOnFire
Profile Joined September 2010
Ukraine74 Posts
September 16 2014 21:14 GMT
#230
why nobody remember Belshir Beach (winter) it was so great, love snow maps, so much easyer to play there... + this map was so great
Progamer
BlyOnFire
Profile Joined September 2010
Ukraine74 Posts
September 16 2014 21:14 GMT
#231
and btw : Antiga Shipyard Bel'Shir Beach Cloud Kingdom Dual Sight Bel'Shir Beach(winter) Daybreak Tal'Darim Altar
Progamer
Ben...
Profile Joined January 2011
Canada3485 Posts
September 16 2014 21:14 GMT
#232
I will admit, this will probably get me to play a lot more again. I was fairly disappointed with the ladder this season and it will be fun to play old maps that I actually liked again.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
September 16 2014 21:16 GMT
#233
Whirlwind for the love of all that is good
All Ireland Starcraft, check us out on Facebook
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
September 16 2014 21:18 GMT
#234
On September 17 2014 05:05 MstrJinbo wrote:
Show nested quote +
On September 17 2014 04:59 eviltomahawk wrote:
It will be the best of times to ladder.
It will be the worst of times to ladder.

It will be the age of nostalgia. It will be the age of cheese.


I can still... how do you Terrans say it... "Throw down with the best of them!"

So yeah, bring on the cheese


Okay so you officially win life win that reference
RIP Fenix
Kaina + Drones Linkcro Summon Cupsie Yummy Way
PoulsenB
Profile Joined June 2011
Poland7710 Posts
September 16 2014 21:30 GMT
#235
Can't decide if this is awesome or awful... though it would be nice to see a map like Whirlwind back. Also, Star Station. I really liked that map.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
iMOOrtal
Profile Joined March 2013
Canada144 Posts
September 16 2014 21:34 GMT
#236
Steppes of War pls
Nine to Five? Or, Five to Nine?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 21:36:26
September 16 2014 21:35 GMT
#237
On September 17 2014 06:30 PoulsenB wrote:
Can't decide if this is awesome or awful... though it would be nice to see a map like Whirlwind back. Also, Star Station. I really liked that map.


As long as the maps we can vote for are selected to be at least somewhat playable (some carefully chosen maps from late WoL or great HotS classics) it'll definitely be awesome. If Blizzard listens to the dumb trolls -don't worry, if Steppes of War is in the list, some idiot will bot it to the top-, it'll definitely be awful.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 21:38 GMT
#238
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

[image loading]

Fun fun fun fun


I imagine a blink allin on this map muhaha
Many of the coolest moments in sc2 happen due to worker harassment
oParamounto
Profile Joined September 2014
3 Posts
September 16 2014 21:38 GMT
#239
Cant believe no one wants Lost Temple back !! imaging you could SH from your nat to almost anywhere on the map lol
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 16 2014 21:41 GMT
#240
On September 17 2014 06:12 Larkin wrote:
BREAK THE META, MAKE 2 BASE STANDARD


I play Protoss, it's already standard huehue
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2014-09-16 21:45:20
September 16 2014 21:43 GMT
#241
On September 17 2014 02:55 brickrd wrote:
Show nested quote +
On September 17 2014 02:53 Ovid wrote:
Give Steppes of war, I want to 6 pool to GM.

i hope they use at least ONE map that's just completely incompatible with the modern meta and don't patch/alter it. people can veto it if they want but i think it would be really fun

edit: also i hope no daybreak because i found that map so boring


Daybreak, Ohana and the one that won the TLMC basically forced this game towards what it is map design wise and killed the game for me. :/\
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 16 2014 21:49 GMT
#242
Desert Oasis please. Drops and Oracles and rage all day.
Average means I'm better than half of you.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 21:51 GMT
#243
On September 17 2014 06:38 oParamounto wrote:
Cant believe no one wants Lost Temple back !! imaging you could SH from your nat to almost anywhere on the map lol


I played Zerg in the early wings of liberty days. I have no trouble believing that nobody wants it back.
blastyblast21
Profile Joined January 2013
United States61 Posts
September 16 2014 21:51 GMT
#244
I vote for Taldarim plz
Akimbo
Profile Joined February 2012
Canada104 Posts
September 16 2014 21:52 GMT
#245
Blistering Sand ftw
1-1+1-1+1-1+1-.......
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 16 2014 21:54 GMT
#246
On September 17 2014 06:12 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.


They'll come back to their senses and end up only proposing playable maps for vote. Otherwise the ladder experience will be flawed for a full season.

... or will they ?

We gotta go full 2010!
ㅇㅅㅌㅅ
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 21:57 GMT
#247
#dreampool Daybreak, Steppes of war, Derelict Watcher, StarStation TE, Hobo Station, Newkirk Precinct TE


https://mobile.twitter.com/ROOTCatZ/status/511982773154754561

#dreampool cloud kingdom, daybreak, desert oasis, ohana, neo planet S, whirlwind, incineration zone.
Mostly good maps, and a little comedy



https://mobile.twitter.com/coL_qxc/status/511981999825752064
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 21:58 GMT
#248
On September 17 2014 06:57 MstrJinbo wrote:
Show nested quote +
#dreampool Daybreak, Steppes of war, Derelict Watcher, StarStation TE, Hobo Station, Newkirk Precinct TE


https://mobile.twitter.com/ROOTCatZ/status/511982773154754561

Show nested quote +
#dreampool cloud kingdom, daybreak, desert oasis, ohana, neo planet S, whirlwind, incineration zone.
Mostly good maps, and a little comedy



https://mobile.twitter.com/coL_qxc/status/511981999825752064

Even bigger fan of qxc for picking incineration zone :D
Moderatorshe/her
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
September 16 2014 21:58 GMT
#249
Golden responds to this in classic Golden fasion.

The world is better when every background has a chance.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 22:03 GMT
#250
Even progamers are playing dumb. What are they thinking ? That a good old game on Steppes of War will prepare them well to the next WCS season ? I wonder how many people will still find the situation funny after a week if bad maps actually make it to the map pool.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 22:04 GMT
#251
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced
Many of the coolest moments in sc2 happen due to worker harassment
Survivor61316
Profile Joined July 2012
United States470 Posts
September 16 2014 22:05 GMT
#252
Bring Metalopolis back!!
Liquid Fighting
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
September 16 2014 22:05 GMT
#253
Please give Daybreak, PLEASE. PLEASE.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 22:06 GMT
#254
On September 17 2014 07:04 Charoisaur wrote:
Show nested quote +
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced

Rush distances are about 5 seconds.
Moderatorshe/her
TL+ Member
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 16 2014 22:06 GMT
#255
On September 17 2014 07:04 Charoisaur wrote:
Show nested quote +
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced


To be fair, the problem with blistering sands wasn't that it was small...
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 22:06 GMT
#256
On September 17 2014 07:04 Charoisaur wrote:
Show nested quote +
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced


Shit smells good compared to shit with vomit on it. The rush distance is stupidly short, you realize that ? The map is plain unplayable.
tili
Profile Joined July 2012
United States1332 Posts
September 16 2014 22:08 GMT
#257
Cloud kingdom!!!! For the love of all.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 16 2014 22:08 GMT
#258
On September 17 2014 06:41 KrazyTrumpet wrote:
Show nested quote +
On September 17 2014 06:12 Larkin wrote:
BREAK THE META, MAKE 2 BASE STANDARD


I play Protoss, it's already standard huehue


Me too, that's why I want it to happen
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 16 2014 22:08 GMT
#259
On September 17 2014 07:03 [PkF] Wire wrote:
Even progamers are playing dumb. What are they thinking ? That a good old game on Steppes of War will prepare them well to the next WCS season ? I wonder how many people will still find the situation funny after a week if bad maps actually make it to the map pool.


why is it dumb to have 2-3 weird maps in the pool?
it will be very interesting to see how they will play out on the new maps and if you don't want to play them anymore you can veto them.
Nobody wants a mappool with only maps from the first season of wol but 2-3 maps will be very funny
Many of the coolest moments in sc2 happen due to worker harassment
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-16 22:12:37
September 16 2014 22:10 GMT
#260
On September 17 2014 07:08 Larkin wrote:
Show nested quote +
On September 17 2014 06:41 KrazyTrumpet wrote:
On September 17 2014 06:12 Larkin wrote:
BREAK THE META, MAKE 2 BASE STANDARD


I play Protoss, it's already standard huehue


Me too, that's why I want it to happen


I'm not going to play on any map where I can't take a third, but Protoss can take a natural.

On September 17 2014 07:08 Charoisaur wrote:
Show nested quote +
On September 17 2014 07:03 [PkF] Wire wrote:
Even progamers are playing dumb. What are they thinking ? That a good old game on Steppes of War will prepare them well to the next WCS season ? I wonder how many people will still find the situation funny after a week if bad maps actually make it to the map pool.


why is it dumb to have 2-3 weird maps in the pool?
it will be very interesting to see how they will play out on the new maps and if you don't want to play them anymore you can veto them.
Nobody wants a mappool with only maps from the first season of wol but 2-3 maps will be very funny


We just had that. Deadwing and Foxtrot close positions. It just meant Protoss got Sentry/Immortal freewins.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 16 2014 22:12 GMT
#261
On September 17 2014 07:04 Charoisaur wrote:
Show nested quote +
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced



On steppes of war my main strategy was a 12 drone rush. (double extractor trick)

The map was awesome.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 22:13 GMT
#262
On September 17 2014 07:08 Charoisaur wrote:
Show nested quote +
On September 17 2014 07:03 [PkF] Wire wrote:
Even progamers are playing dumb. What are they thinking ? That a good old game on Steppes of War will prepare them well to the next WCS season ? I wonder how many people will still find the situation funny after a week if bad maps actually make it to the map pool.


why is it dumb to have 2-3 weird maps in the pool?
it will be very interesting to see how they will play out on the new maps and if you don't want to play them anymore you can veto them.
Nobody wants a mappool with only maps from the first season of wol but 2-3 maps will be very funny


Maybe because the maps we're talking about aren't just weird, which can be in a great way (Habitation Station is a weird, unusual but solid map), but they're horrible maps on which games will be plain boring and abusive. I have no problems with seeing weird maps if they're good, which they usually aren't, but terrible maps shouldn't even be considered.
fezvez
Profile Blog Joined January 2011
France3021 Posts
September 16 2014 22:13 GMT
#263
Steppes of War , I am not even joking
Metalopolis, cross position only
Xel'Naga caverns

I would like to make a plea for the 4v4 map pool : why did you never try to introduce CruX breeze, the TLMC 2 grand winner, a fucking great map that reminds us very strongly of BGH. Damn, I even play that map versus computers just for fun ><

And among some slightly less liked :
Shattered Temple
Neo Planet S

fezvez
Profile Blog Joined January 2011
France3021 Posts
September 16 2014 22:14 GMT
#264
On September 17 2014 07:04 Charoisaur wrote:
Show nested quote +
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced


I agree with you it doesn't look that bad, except that the #1 problem was the extremely short rush distance. Like, really super super short. It was hilarious
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 16 2014 22:20 GMT
#265
I guess the moral of this #nightmarepool will boil down to "never allow people to choose", which usually ends up with Steppes of War on ladder because "it will be so much fun !" or the likes of Haider to be in power because "sometimes that guy makes good points".
Psione
Profile Joined March 2014
United States45 Posts
September 16 2014 22:24 GMT
#266
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.

Where is your sense of adventure?
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
Gen.Rolly
Profile Joined September 2011
United States200 Posts
September 16 2014 22:25 GMT
#267
Daybreak, please. Best map ever made in my opinion.
Vector locked in.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 22:32:49
September 16 2014 22:29 GMT
#268
On September 17 2014 07:24 Psione wrote:
Show nested quote +
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.

Where is your sense of adventure?


Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ?

I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community.
Popparockz
Profile Joined April 2011
United States40 Posts
September 16 2014 22:30 GMT
#269
We clearly need steps of war back. It was the best map ever righhhhhht?
HCMystK
Profile Joined April 2014
United States1 Post
September 16 2014 22:31 GMT
#270
All for Fruitland and Fruitland for ALL!!!! I want all the fruits +_+
fishjie
Profile Blog Joined September 2010
United States1519 Posts
September 16 2014 22:33 GMT
#271
steppes of war baby
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 16 2014 22:37 GMT
#272
On September 17 2014 07:29 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 07:24 Psione wrote:
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.

Where is your sense of adventure?


Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ?

I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community.


No, no, no. You just don't get it. We don't have time for classics!

If we're going to do this, we need to make a point. The FINAL nail in the coffin. A definitive statement.

A testament...to the maps of 2010. We need to PROVE, once and for all, that those maps...

Are absolutely fucking atrocious.

And give Protoss and Terran players a bunch of free wins while we're at it.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
mythandier
Profile Joined January 2011
United States828 Posts
September 16 2014 22:38 GMT
#273
Two words: Jungle Basin
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 22:42:47
September 16 2014 22:40 GMT
#274
On September 17 2014 07:37 Qwyn wrote:
Show nested quote +
On September 17 2014 07:29 [PkF] Wire wrote:
On September 17 2014 07:24 Psione wrote:
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.

Where is your sense of adventure?


Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ?

I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community.


No, no, no. You just don't get it. We don't have time for classics!

If we're going to do this, we need to make a point. The FINAL nail in the coffin. A definitive statement.

A testament...to the maps of 2010. We need to PROVE, once and for all, that those maps...

Are absolutely fucking atrocious.

And give Protoss and Terran players a bunch of free wins while we're at it.


I guess your post is meant to be fun -which it is-, but it's sad if all this really ends up proving how atrocious early maps people seem to regret so much were instead of being a tribute to the best maps we ever had, especially since there are some really great maps to highlight that HotS players may have never played and would probably still be solid in HotS (and I'm not thinking Steppes of War).
dracularulez
Profile Joined October 2012
Egypt9 Posts
September 16 2014 22:48 GMT
#275
entombed valley,akilon wastes,ohana,yeonsu,metropolis,alterzim stronghold,deadwing
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 16 2014 22:49 GMT
#276
On September 17 2014 07:40 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 07:37 Qwyn wrote:
On September 17 2014 07:29 [PkF] Wire wrote:
On September 17 2014 07:24 Psione wrote:
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.

Where is your sense of adventure?


Please tell me you didn't expect people to be this dumb and already regret your announcement. What are you going to do if people are really stupid enough to vote for let's say five 2010 maps ?

I did think that this was a great idea which would give us a great map pool made of loved classics, but I would never have expected so many trolls (or plain stupid people, it's hard to tell) in the community.


No, no, no. You just don't get it. We don't have time for classics!

If we're going to do this, we need to make a point. The FINAL nail in the coffin. A definitive statement.

A testament...to the maps of 2010. We need to PROVE, once and for all, that those maps...

Are absolutely fucking atrocious.

And give Protoss and Terran players a bunch of free wins while we're at it.


I guess your post is meant to be fun -which it is-, but it's sad if all this really ends up proving how atrocious early maps people seem to regret so much were instead of being a tribute to the best maps we ever had, especially since there are some really great maps to highlight that HotS players may have never played and would probably still be solid in HotS (and I'm not thinking Steppes of War).


Well, I mean...this contest is OBVIOUSLY about putting terrible maps into the pool, lol. Else we would all just pick the obvious amazing maps...

Case in point:

Frost
Cloud Kingdom
Whirlwind

-> Round that out with other great selections...

In the end it all comes down to the poll in 8 days. I'm pretty sure we won't see that many 2010-2011 selections, if at all. And if we do...then it will prove a point, and it will never happen again!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 22:58:48
September 16 2014 22:52 GMT
#277
I (naively ?) thought a dreampool should contain good maps. But hey, maybe YOU fantasize about ugly women in your dreams, but the women I fuck in MY dreams are gorgeous. So yeah, I want Frost, Whirlwind, Overgrowth and Bel'shir Vestige, while I shit on Daedalus Point, Steppes of War, Klontas Mire and Blistering Sands, I dig them in my feces so that I can forget they even existed.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 16 2014 22:54 GMT
#278
On September 17 2014 07:06 MstrJinbo wrote:
Show nested quote +
On September 17 2014 07:04 Charoisaur wrote:
On September 17 2014 06:58 Circumstance wrote:
Golden responds to this in classic Golden fasion.

https://twitter.com/Ai_Golden/status/511940119813959680


Seriously, that map doesn't look THAT imbalanced. you can quite easily take the third once you have destroyed the rocks.
the other bases are a little harder to take but its still managable.
am i missing something or why does everyone say that map is so imbalanced.
Compared to maps like blistering sands or incineration zone the map seems extremely well balanced


To be fair, the problem with blistering sands wasn't that it was small...


Don't you want to see if player A's marine/marauder army destroys the rocks to player B's main faster than player B's ling/roach army can destroy the rocks to player A's main?
masterluna
Profile Joined October 2011
United States30 Posts
September 16 2014 22:55 GMT
#279
daybreak, cloud kingdom, whirlwind
Creager
Profile Joined February 2011
Germany1889 Posts
September 16 2014 23:01 GMT
#280
Daybreak and Ohana, also Xel'Naga Caverns, Cloud Kingdom, so many good memories
... einmal mit Profis spielen!
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
September 16 2014 23:05 GMT
#281
Why on earth would you pick daybreak and cloud kingdom. Those maps were around for like a year and a half lol there's a reason people got sick of them.
althaz
Profile Joined May 2010
Australia1001 Posts
September 16 2014 23:06 GMT
#282
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.

Sincerely,

Terran.

I would actually be interested to play Steppes again. Going to vote for it. Partially to Troll. Partially out of curiosity.

Also going to vote for Cloud Kingdom, that map had incredible games. My fave ever.
The first rule we don't talk about race conditions. of race conditions is
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2014-09-16 23:12:24
September 16 2014 23:12 GMT
#283
[image loading]
PLEASE PLEASE PLEASE
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
StarVe
Profile Joined June 2011
Germany13591 Posts
September 16 2014 23:15 GMT
#284
Tal'darim Altar forever!

I mean, I haven't played SC2 since around when Cloud Kingdom was introduced into the map pool but I'll probably vote just because I can.
NomaKasd
Profile Joined September 2012
Scotland65 Posts
September 16 2014 23:16 GMT
#285
Frost has surely gotta be one of them.
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 23:24:12
September 16 2014 23:18 GMT
#286
On September 17 2014 08:16 NomaKasd wrote:
Frost has surely gotta be one of them.


I'd like to trust people's sanity, but I'm not sure we should.

On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.


Seems like we definitely shouldn't.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 16 2014 23:19 GMT
#287
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.

swarm hosts sending units into your natural from their own natural. sexy.
HoZBlooddrop
Profile Blog Joined December 2013
Italy324 Posts
September 16 2014 23:21 GMT
#288
oh god this will be bad, i just hope we dont get awful maps like xel'naga caverns and steppes of war...
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
September 16 2014 23:22 GMT
#289
This is an good thing Blizzard are doing.

We NEED more experimentation in the map pool in an unpatched off-season. Maps are so hugely important to the balancing of the game, to the quality of the game, that real off-piste stuff must be tried out. It would be amazing to see some flexing the map editor with various regions and some unusual resource set ups.

Now this isn't quite that, but it's a step in the right direction.

I'll take it, with both hands I'll take it.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
negativedge
Profile Joined December 2011
4279 Posts
September 16 2014 23:25 GMT
#290
#DAYBREAKWILLNEVERDIE
xuanzue
Profile Joined October 2010
Colombia1747 Posts
September 16 2014 23:30 GMT
#291
desert oasis and scrap station, are the kind of maps I wanna see. they are just another kind of meta
Dominions 4: "Thrones of Ascension".
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
September 16 2014 23:31 GMT
#292
Steppes pls
can i get my estro logo back pls
Megakenny
Profile Blog Joined November 2010
Canada829 Posts
September 16 2014 23:35 GMT
#293
Scrap Station, best map.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-09-16 23:36:33
September 16 2014 23:36 GMT
#294
On September 17 2014 08:06 althaz wrote:
Show nested quote +
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.

Sincerely,

Terran.

I would actually be interested to play Steppes again. Going to vote for it. Partially to Troll. Partially out of curiosity.

Also going to vote for Cloud Kingdom, that map had incredible games. My fave ever.

I'm a protoss/random player. >.>
Moderatorshe/her
TL+ Member
neverlose9999
Profile Joined October 2012
Canada21 Posts
September 16 2014 23:38 GMT
#295
Desert oasis, scrap station, steppes of war, Metalopolis
these 4 maps can bring back our good old days memories.
Possibility having chance to bring back the old players.

Also, it would be cool to see proleague maps. like Fighting Spirit and OutBoxer
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
September 16 2014 23:43 GMT
#296
I would really like to see Metalopolis. Personally I would prefer we get maps from WAY back, just as a nostalgia thing lol.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 16 2014 23:44 GMT
#297
On September 17 2014 07:24 Psione wrote:
Show nested quote +
On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.

Where is your sense of adventure?


I left it back in WoL season 1

No but seriously, what I'd like to see is some GSL maps on that list. Thinking specifically of Crevasse and Calm Before the Storm. Not just ladder maps, make it happen Psione!

Oh and yes I was thinking of Blistering Sands, not Steppes of War. Steppes might still be broken but Zerg was buffed pretty significantly since WoL so in theory it might be different now, hard to say for sure.
~ ~ <°)))><~ ~ ~
di4m0nd
Profile Joined June 2010
United States297 Posts
September 16 2014 23:50 GMT
#298
#StepsofWar - because best Troll map EVER
#Cloudkingdom - because it used to be my favorite map
TLO | MC | Taeja | MarineKing | Alicia | HerO | PartinG | Bomber | Genius | MMA | CoCa | HuK | DRG | YugiOh | MVP | Jjakji | Stardust | Snute | Scarlett
Mamba
Profile Joined September 2014
Switzerland39 Posts
September 16 2014 23:51 GMT
#299
Guys please. I already wrote this in the Bnet Forum.
Is there not a singel player out there thinking im right?
This is a terrible terrible idea...

Did Blizzard went full retarded???

This is a BAD idea!!!
SO BAD!
INCREDIBLE BAD!

Let the Community pick 1 Map... Not all 7!

The Community wont be able to handle this. They look back to old maps like Daybreak (i loved this map in WoL btw) and think "that was such a cool map, i want it back".
NONONONONO This map got removed because of !@#$ty 2 hour turtlegames with Swarmhost.

Steppes of War? WTF is wrong with you? Of course its fun to play this map a couple of times. But do you want to play it for 2 Months in Ladder having 5% Winrate in ZvT?

This is completely retarded. Probalaly this is fun for some low league Players (dont take it offensive please).
But this is a kick in the nuts for every competitive Player out there.
I cant take WCS serious anymore if they will play on Xelnaga Caverns.

Different Time. Different Meta. Different Maps.
This is Retarded.
OMG NONONONONO

Blizzard dont let this happen pleaaaaaaaaaaaase.

Sorry SoW wont be a breeze. This will be some serious 100% Terran Bull!@#$.

o good it must be 1. avril or something. This have to be a joke



Sorry about this really aggressive post. I'm soo scared...
Starcraft is E-Sport. And E-Sport is my life.

Doesn't Blizzard care about E-Sports anymore?
What are they gonna do next Season? letting goldleague players doing Balancechanges through a Votingsystem?
() Mules OP?
() Banelings OP?
() Voidray OP?

Sorry for my bad english. Its not my first language. normally its actually pretty fine, but im to shocked atm, to pay attention to my spelling.

AAAAAAAAAAAARG



Romandy Gaming
gasmeter
Profile Blog Joined January 2012
United Kingdom249 Posts
September 16 2014 23:51 GMT
#300
I'd like to see Antiga Shipyard, Cloud Kingdom, Emtombed Valley or Crossfite return. Also, Bel'Shir Beach was quite fun.
Polt | MMA | MarineKing | Flash | Mvp | NesTea | INnoVation
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-16 23:54:32
September 16 2014 23:52 GMT
#301
On September 17 2014 08:51 xGameMamba wrote:
Guys please. I already wrote this in the Bnet Forum.
Is there not a singel player out there thinking im right?
This is a terrible terrible idea...

Show nested quote +
Did Blizzard went full retarded???

This is a BAD idea!!!
SO BAD!
INCREDIBLE BAD!

Let the Community pick 1 Map... Not all 7!

The Community wont be able to handle this. They look back to old maps like Daybreak (i loved this map in WoL btw) and think "that was such a cool map, i want it back".
NONONONONO This map got removed because of !@#$ty 2 hour turtlegames with Swarmhost.

Steppes of War? WTF is wrong with you? Of course its fun to play this map a couple of times. But do you want to play it for 2 Months in Ladder having 5% Winrate in ZvT?

This is completely retarded. Probalaly this is fun for some low league Players (dont take it offensive please).
But this is a kick in the nuts for every competitive Player out there.
I cant take WCS serious anymore if they will play on Xelnaga Caverns.

Different Time. Different Meta. Different Maps.
This is Retarded.
OMG NONONONONO

Blizzard dont let this happen pleaaaaaaaaaaaase.

Sorry SoW wont be a breeze. This will be some serious 100% Terran Bull!@#$.

o good it must be 1. avril or something. This have to be a joke



Sorry about this really aggressive post. I'm soo scared...
Starcraft is E-Sport. And E-Sport is my life.

Doesn't Blizzard care about E-Sports anymore?
What are they gonna do next Season? letting goldleague players doing Balancechanges through a Votingsystem?
() Mules OP?
() Banelings OP?
() Voidray OP?

Sorry for my bad english. Its not my first language. normally its actually pretty fine, but im to shocked atm, to pay attention to my spelling.

AAAAAAAAAAAARG





I totally agree with you. I'm quite worried. A lot of people seem to forget a season is long and you only have 3 vetos. Terrible maps are terrible, not "fun" or "shake the meta". I fear a very dull season is upon us if Blizzard doesn't monitor carefully the maps for which you can vote, because there seems to be a LOT of trolls firmly determined to have us playing on Steppes of War...
gasmeter
Profile Blog Joined January 2012
United Kingdom249 Posts
September 16 2014 23:54 GMT
#302
On September 17 2014 08:05 Doodsmack wrote:
Why on earth would you pick daybreak and cloud kingdom. Those maps were around for like a year and a half lol there's a reason people got sick of them.


Because they were good maps.
Polt | MMA | MarineKing | Flash | Mvp | NesTea | INnoVation
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2014-09-17 00:09:09
September 17 2014 00:01 GMT
#303
Why would I want to play the "solid" maps that I already played to death? I thought the whole point is to bring maps that are not receiving enough attention.

I would like Shakuras (Meta turning point), Tal'Darim with the rocks (since you vetoed them in the ladder back then) and Desert Oasis (where Huk did Mothership Rush). Those 3 are the "staple" before I even begin to extrapolate all the map people vetoed and got little attention from.

For early HotS or end of WoL maps I would consider them out of the question. We played Star Station for four seasons, five if you count Star Station TE; Akilon for six seasons; Antiga since S2 2011 and we played it over 2 years; Cloud Kingdom (since 2012) and Daybreak are basically being played since the actual practice using build order (which is much less irrelevant before). I honest do not believe you can develop "new meta" on Cloud Kingdom that is not achievable on Foxtrot Labs. Ohana is just Bel'Shire Vestige with less ramps and you played this style map for 2+ years. Whirlwind you played it for a year when rain played it for 2 years (it was first used for the GSTL 2012 Season 2). They are all great maps but I doubt you will see anything new on it. Similar reasons can be said for maps that are basically the same style despite receiving little attention (e.g. Arid_Plateau]Arid Plateau is like Heavy Rain, Korhal Compound is like Overgrowth + Yeonsu, )

As for Stepps of War I do not really care. If it is up I will vote for it (we need at least 1 map from the very early SC2) instead of Lost Temple or the maps I mentioned above. I would not encourage Lost Temple for "meta game" since it has been overused to the brink (Broodwar, Warcraft 3, SC2 even some other non Blizz RTS has clones of it). In my opinion Lost Temple was used in the beta for benchmarking, nothing more.

The real gems that are usually missed and brought back up in less serious games are maps like Delta Quadrant (I know things will be different). Or epic maps like Metropolis (MVP vs Squirtle). Or Metaoplis for all the Funday games on it.

Therefore I urge you to seriously vote the maps that features a vastly different point of view, not for troll reasons but for sake of diversity. Vote Sharuras Plateau, Tal'Darim Altar (with the rocks), Any map from the beta era (Scrap Station (with the even gas), Desert Oasis, Blistering Sands, Steppes of War, Kulas Ravine, Incineration Zone and maybe Lost Temple), Slag Pits or Jungle Basin, Metropolis (must have to calm the "pros need practice" wineries).

Have fun and remember to vote on Sep 24!
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
ETisME
Profile Blog Joined April 2011
12361 Posts
September 17 2014 00:02 GMT
#304
So many great memories with all of these maps.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 00:08:10
September 17 2014 00:07 GMT
#305
I'm fed up with that "diversity" "shake the meta" nonsense. All this "oh I'm bored with standard maps we need something new" shit ever gave us is Daedalus Point and Alterzim Stronghold. Maps can and should possess innovative features, but "vastly different points of view" are just stupid gimmicks that once in a blue moon give a gem like Habitation Station and every other time give an unplayable broken map. A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-09-17 00:21:46
September 17 2014 00:08 GMT
#306
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?

P.S. I do belive, many pro-players would feel a nostalgia playing those old maps, for all those moments they passed with game, as well as many other non-pro. Touchy feelings are great, and btw it gonna be for a single season, so it's fine, I just hope that few the most played maps of season 1 in 2015 will remain in season 2.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
igay
Profile Blog Joined November 2011
Australia1178 Posts
Last Edited: 2014-09-17 00:11:31
September 17 2014 00:10 GMT
#307
Cloud Kingdom! And I never thought I'd want to see another game played on it but daybreak!
MVP <3 MKP <3 DRG <3
igay
Profile Blog Joined November 2011
Australia1178 Posts
Last Edited: 2014-09-17 00:12:18
September 17 2014 00:11 GMT
#308
Cloud Kingdom! And I never thought I'd want to see another game played on it but daybreak!

Edit: double post my bad
MVP <3 MKP <3 DRG <3
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 17 2014 00:11 GMT
#309
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basic, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?


Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.
egernya
Profile Joined March 2013
Canada352 Posts
September 17 2014 00:14 GMT
#310
Steppes of War, Delta Quadrant, Kulas Ravine Please!
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-09-17 00:21:31
September 17 2014 00:20 GMT
#311
On September 17 2014 09:11 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?


Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.


Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on.

So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community voting, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D

The keyword is DIVERSITY
But it must be a smart diversity
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Psione
Profile Joined March 2014
United States45 Posts
September 17 2014 00:23 GMT
#312
On September 17 2014 08:51 xGameMamba wrote:
Guys please. I already wrote this in the Bnet Forum.
Is there not a singel player out there thinking im right?
This is a terrible terrible idea...

Show nested quote +
Did Blizzard went full retarded???

This is a BAD idea!!!
SO BAD!
INCREDIBLE BAD!

Let the Community pick 1 Map... Not all 7!

The Community wont be able to handle this. They look back to old maps like Daybreak (i loved this map in WoL btw) and think "that was such a cool map, i want it back".
NONONONONO This map got removed because of !@#$ty 2 hour turtlegames with Swarmhost.

Steppes of War? WTF is wrong with you? Of course its fun to play this map a couple of times. But do you want to play it for 2 Months in Ladder having 5% Winrate in ZvT?

This is completely retarded. Probalaly this is fun for some low league Players (dont take it offensive please).
But this is a kick in the nuts for every competitive Player out there.
I cant take WCS serious anymore if they will play on Xelnaga Caverns.

Different Time. Different Meta. Different Maps.
This is Retarded.
OMG NONONONONO

Blizzard dont let this happen pleaaaaaaaaaaaase.

Sorry SoW wont be a breeze. This will be some serious 100% Terran Bull!@#$.

o good it must be 1. avril or something. This have to be a joke



Sorry about this really aggressive post. I'm soo scared...
Starcraft is E-Sport. And E-Sport is my life.

Doesn't Blizzard care about E-Sports anymore?
What are they gonna do next Season? letting goldleague players doing Balancechanges through a Votingsystem?
() Mules OP?
() Banelings OP?
() Voidray OP?

Sorry for my bad english. Its not my first language. normally its actually pretty fine, but im to shocked atm, to pay attention to my spelling.

AAAAAAAAAAAARG




Season 4 will be after the 2014 WCS season ends. This will effectively be the "off season".
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 17 2014 00:24 GMT
#313
On September 17 2014 09:20 cSc.Dav1oN wrote:
Show nested quote +
On September 17 2014 09:11 [PkF] Wire wrote:
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?


Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.


Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on.

So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D

The keyword is DIVERSITY
But it must be a smart diversity


As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 00:31:44
September 17 2014 00:30 GMT
#314
On September 17 2014 09:23 Psione wrote:
Season 4 will be after the 2014 WCS season ends. This will effectively be the "off season".


That "off-season" argument can't justify everything. Ladder can't be completely devoid of any sense whatsoever for a whole season just because people think it's quite a joke to play on retarded maps. Players who don't have teams use ladder as their main means of practice, what value will they find in their training if the map pool is unsuited to modern play ? I really think you should be careful about the maps you propose for voting, people like to act like they're dumb -which they usually are- and will troll your poll as much as possible without caring about the quality of the ladder experience.

EDIT : sorry double post.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-17 00:36:40
September 17 2014 00:34 GMT
#315
On September 17 2014 09:24 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 09:20 cSc.Dav1oN wrote:
On September 17 2014 09:11 [PkF] Wire wrote:
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?


Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.


Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on.

So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D

The keyword is DIVERSITY
But it must be a smart diversity


As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.


Sadly, it seems like a ton of people who are actually not playing the game (by their own comments) seem to love the idea to put in bad maps for nostalgica reasons. Just that they won't get messy games back. They are going to get Sentry/Immortal rushes on Steppes of War, Speedmedivacs and Oracles basically spawning in their opponents bases at 5mins and Protoss uneventfully starving by being incapable of taking natural bases on XNC against standard zerg play. Well, since they are not playing, they are not going to get that kind of stuff. Neither will anybody else, after getting frustrated after at most one week.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
September 17 2014 00:39 GMT
#316
On September 17 2014 09:34 Big J wrote:
Show nested quote +
On September 17 2014 09:24 [PkF] Wire wrote:
On September 17 2014 09:20 cSc.Dav1oN wrote:
On September 17 2014 09:11 [PkF] Wire wrote:
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?


Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.


Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on.

So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D

The keyword is DIVERSITY
But it must be a smart diversity


As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.


Sadly, it seems like a ton of people who are actually not playing the game (by their own comments) seem to love the idea to put in bad maps for nostalgica reasons. Just that they won't get messy games back. They are going to get Sentry/Immortal rushes on Steppes of War, Speedmedivacs and Oracles basically spawning in their opponents bases at 5mins and Protoss uneventfully starving by being incapable of taking natural bases on XNC against standard zerg play. Well, since they are not playing, they are not going to get that kind of stuff. Neither will anybody else, after getting frustrated after at most one week.


thats exactly why I think blizzard will pick the maps they put in the poll. They cant go and propose 7 retarded maps because it could really hurt the active population of the game.

If massive amounts of players stop playing for a season because the mappool is trash, good luck getting them back imo.
The mind is like a parachute, it doesnt work unless its open. - Zappa
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 17 2014 00:42 GMT
#317
just pick any map with at least one of following:
short rush distance
stupid backdoor access
rocks, rocks, and more rocks
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-09-17 01:08:10
September 17 2014 00:48 GMT
#318
On September 17 2014 09:24 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 09:20 cSc.Dav1oN wrote:
On September 17 2014 09:11 [PkF] Wire wrote:
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?


Your post is overall very reasonable until the last paragraph, because Foxtrot Labs is miles ahead in every regard of the maps you quoted. Maybe not Shakuras Plateau / Taldarim / LT which should be remotely playable.


Let's take a look at our problem with another angle. We had a huge diversity of maps, there were very notable maps, and some maps that I can't remember how they even looks like, some macro oriented maps, some strange maps like Stepps of War, a ton of maps with impossible 3rd expo, few 3 players maps, some maps where u hardly may get ur natural expo and so on.

So do we still wan't a huge variety? Let's see how our pro players gonna adjust to "new" maps with all those knowleges they got about current meta and game in fact. And taking in mind that it gonna be a community vote, belive me, we won't have 7 Frost-like maps. Prepare ur double rax and 4 gate pushes to be executed perfectly on map like Stepps of War :D

The keyword is DIVERSITY
But it must be a smart diversity


As long as there are only 1-2 retarded maps I can deal with it, but I don't even see the point to put those horrible maps on ladder again. I mean it's already quite shameful that Blizzard mapmakers were dumb enough to produce those pieces of shit, so I'm really at a loss to understand why we should look forward to seeing them return. Any way we'll get what we'll get, but I don't see why a "Frost-like" ladder (which, to my mind, means "great maps that consistently produced awesome and solid games") would be a bad thing, but I must be narrow-minded. Cheers.


They way u think is correct. Unfortunatly am not sure about all Frost-like maps, but I do have a list of maps which were pretty loved by community and players.

4 players Whirlwind + Show Spoiler +
[image loading]
(Awesome big macro oriented map that looks peaceful, we had a lot of great GSL games on it, a lot of basetrades and lategames)
2 players Ohana + Show Spoiler +
[image loading]
(the most pleasent and comfortable map of all times)
2 players Cloud Kingdom + Show Spoiler +
[image loading]
(we had a lot of excellent games on this rly well balanced map even in Blord/infestor times)
2 players Akilon Wastes + Show Spoiler +
[image loading]
(relativly easy to get 4 expos had a huge number of lategames, Mana approves)
4 players Crevasse + Show Spoiler +
[image loading]
(very easy to build a natural with single rich vespene and 6 mineral patches and relativly easy to get 3rd)
4 players Entombed Valley + Show Spoiler +
[image loading]
(easy to get 3 expos but should be with either vertical or cross spawns)
4 players Frost + Show Spoiler +
[image loading]
(of the longlives maps at wcs system, due to great balance and awesome design, perfect map)

Might be in a mappool also:
2 players Daybreak + Show Spoiler +
[image loading]
(even tho a lot of games been played vs swarmhosts here, this map also should be mantioned as one of the most long-lived, but I think it has to be slightly reworked)
3 players Testbug + Show Spoiler +
[image loading]
(awesome design, it was rly some fresh look at map making, rich mineral bases were closed by rocks in a "strange" way)
4 players - Delta Quadrant + Show Spoiler +
[image loading]
(very arguable although, pretty easy to get natural base behind ur main with single entrance and easy to get 3rd, relativly small 4 players map with zelnaga tower in a middle. Some cosmetic changes needed although)

All these maps don't need even a slight cosmetic changes, except rocks down the ramp.

Maybe I missed some core maps, so add them please.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Big-t
Profile Joined January 2011
Austria1350 Posts
Last Edited: 2014-09-17 00:53:07
September 17 2014 00:49 GMT
#319
I would laugh my a** out if steps of wars gets in the ladder pool XD

Is there a list of all ladder maps ever used?
monchi | IdrA | Flash
Big J
Profile Joined March 2011
Austria16289 Posts
September 17 2014 00:55 GMT
#320
but I do have a list of maps which were pretty loved by community and players.


Next thing I read is Delta Quadrant. Wtf? Nobody ever liked that map. And in terms of modern play:
Natural is way to open for Protoss. The rush distance (unless forced cross) is supershort. There is no third base that you can take without killing rocks first.
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2014-09-17 01:03:55
September 17 2014 00:56 GMT
#321
On September 17 2014 09:55 Big J wrote:
Show nested quote +
but I do have a list of maps which were pretty loved by community and players.


Next thing I read is Delta Quadrant. Wtf? Nobody ever liked that map. And in terms of modern play:
Natural is way to open for Protoss. The rush distance (unless forced cross) is supershort. There is no third base that you can take without killing rocks first.


So u missed my explanation about agruments for a reason? I think it's pretty ez to remove rocks from natural, and add forced cross spawns. And in the end, it gonna be almost like Nimbus :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
September 17 2014 01:03 GMT
#322
Incineration Zone and Xel'Naga Caverns will always be my two favorite maps.

And Slag Pits (The funniest map ever).
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 17 2014 01:07 GMT
#323
Is there any mention of team playlist maps?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
September 17 2014 01:07 GMT
#324
im bringing back scrap station if it kills me.
The best Flash meme ever: http://imgur.com/zquoK
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 17 2014 01:07 GMT
#325
Ofc Catz voted for Steppes of War
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
September 17 2014 01:12 GMT
#326
Hell yeah Steppes of War.
Had some good memories there.
Drone rush was so strong.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
theWalrusSC2
Profile Joined December 2010
United States78 Posts
September 17 2014 01:12 GMT
#327
Shak Plat until the day I die.
DuSt Gaming http://www.teamdust.net/
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 01:25:38
September 17 2014 01:23 GMT
#328
This is some generic nostalgia-hype move by Blizzard. Anyone who actually played on those maps knows that the majority of them were horrible compared to what we have today. We (the community and tournament organizers) had to fight Blizzard for years in order to get to the map rotation structure we have in place today (just listen to some old episodes of SOTG -- every other episode was bitching about the map pool). People have the misconception that old maps will be fun now because they have good memories of 2010-2011 when SC2 was at its peak.

That being said I'm not totally against the idea of reincorporating old maps, but to put it to a vote like this is probably not going to yield positive results. The masses will just vote for the most funny looking shit like steppes of war/ incineration zone because they remember some game where white-ra beat idra and he got mad. All it will do is make ladder even more frustrating for those that actually still play.
"See you space cowboy"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 01:27 GMT
#329
I will literally re-quit laddering if this happens. Unless they make MASSIVE overhauls to the maps, I guess I will just stop playing again or try to find somewhere to custom game.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
September 17 2014 01:30 GMT
#330
On September 17 2014 09:07 [PkF] Wire wrote:
I'm fed up with that "diversity" "shake the meta" nonsense. All this "oh I'm bored with standard maps we need something new" shit ever gave us is Daedalus Point and Alterzim Stronghold. Maps can and should possess innovative features, but "vastly different points of view" are just stupid gimmicks that once in a blue moon give a gem like Habitation Station and every other time give an unplayable broken map.


Let me give you an example of the general state of PvZ in end of WoL. The only map where Mutas were ever used is Tal'Darim Altar. The reason being the hard ship of taking 3rd and the expanse of the map. A lot of games had to be played differently. The addition of Antiga expanded the Muta viable possibility to 2. Try doing any muta related 2 base harassment on other map the Protoss will either camp on 3 base or kill the Zerg. On surface Alterzim Stronghold is not much different from Emtombed Valley or Condemned Ridge until you watch Seed stage his comback. Daedalus Point is not much innovation other than the wide ramp (if you can call that innovation). Watch Billowy on Waystation (Long spawn ramp is even wider). Would you call it gimmick?

You need a map that is different to start from. I would even argue the Scrap Station spawned Klontas Mire, which may or may not relate to your blue moon that is Habitation Station. Until a map is made and played no meta can develop from it. Simple things like the location and width of natural ramp is developed by trial and error, not from build orders. The map maker can attempt to make FFE at least possible but he should not have such constraint. In the natural bases without a ramp marines will get kited to death by stalkers. But we have Deadwing and Overgrowth where the lack of such feature is mitigated by map size.

How do you define gimmicks? All those little things add up to a map.

On September 17 2014 09:07 [PkF] Wire wrote:
A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.


All those ideas are not "simple things" at all. To promote counter-attack you need to have more economical path. If the attacker travels longer to attack one location from different path while the defender has a shorter travel the location (not the map) is to have a defender's advantage. This sounds simple. But add in the constrains of "you need to take a defensible third", a ramp has to be with in certain distance from the natural, you cannot have more than 3 ways to blink in/ fly in, you cannot have too many ramps chock points, you cannot do without chokes at strategic locations etc. "Standard" maps essentially limited to a map that cannot have 3rds next to each other (Deadwing on Cross Spawn), natural ramps has to be far enough from each other while the additional 4+ bases has to be closer to each other (or your "counter-attack" will become base trade), aerial/cliff distance cannot be too far from walking distance (think scrap station to habitation station, why this constraint even exist?).

What is positional play? On one hand you want to be able to defend with smaller number against counter attacks while your strategic force move to strategic sources you going to have ramps. The other being using small forces to catch larger defending forces' attention thus enabling larger attack force to find an opening. Maps with more curved paths and chokes is the most effective at thwart any blunt forces (zergs, marine timings, non-blink gateway timings) but making any (non-zerg) defensive strategy effective.

One can argue the current map pool is favoring any strategy beyond 1 base. Whether that is dull is up to personal taste. 4 gate in all match up is equally "dull".

Finnaly, you do not have to play those maps for longer than 3 month.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 01:34 GMT
#331
On September 17 2014 09:08 cSc.Dav1oN wrote:
Cloud Kingdom was awesome, Frost was one of the very best maps in sc2 history, Entombed Valley was also a pretty damn good macro map, for example these 3 maps fits current meta perfectly. Wanna go deeper? We had Crevasse and Terminus, which are both also macro-oriented and fits also fine, and they are old!

Akilon or Belshir Vestige were bad? Akilon is not a threat anymore vs Protoss since MSC vision was nerfed.

Ohana is one of the very "comfortable" maps of all time were also loved by many players.

Stepps of War, Blistering Sands, Jungle Basin, Shakuras Plateau, Delta Quadrant, Metalopolis, Lost Temple, Desert Oasis, Taldarim Altar and Scrap Station were bad? I mean, srsly bad considering that we got Foxtrot labs in current season?

P.S. I do belive, many pro-players would feel a nostalgia playing those old maps, for all those moments they passed with game, as well as many other non-pro. Touchy feelings are great, and btw it gonna be for a single season, so it's fine, I just hope that few the most played maps of season 1 in 2015 will remain in season 2.

Foxtrot Labs is better than every map you listed except maybe Crevasse and Entombed Valley, Frost?

Crevasse is basically Nimbus but probably slightly better for terran (as if that was needed).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
SkySC2
Profile Joined April 2014
Germany303 Posts
September 17 2014 01:42 GMT
#332
metalopolis !
MarineKing !!
StasisField
Profile Joined August 2013
United States1086 Posts
September 17 2014 01:45 GMT
#333
I would love to see Akilon Wastes come back.
What do you mean Immortals can't shoot up?
iMrising
Profile Blog Joined March 2012
United States1099 Posts
September 17 2014 01:52 GMT
#334
Metalopolis, whirlwind, bel shir vestige,
Can the op list all the maps that have been used?
$O$ | soO
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 17 2014 01:54 GMT
#335
I loved Metalopolis. Xel'naga Caverns would also be cool.
Neosteel Enthusiast
IcookTacos
Profile Joined December 2011
Sweden295 Posts
September 17 2014 02:02 GMT
#336
whirlwind my love, come back to me <3
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Apoteosis
Profile Joined June 2011
Chile820 Posts
September 17 2014 02:14 GMT
#337
My seven maps:

1.- Whirlwind: Best macro map ever.
2.- Metalopolis: Just for the lulz, make it like 2010 (no cross positions).
3.- Tal'darim Altar: The version without the rocks at the third.
4.- Cloud Kingdom: Oh, the good times... the zerg tyranny...
5.- Frost: Yeah, keep it.
6.- Polar Night: Best map of hots only imo.
7.- Steppes of war: The map where real men were forged.
Life won like 200k and didn't hire a proper criminal lawyer.
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
September 17 2014 02:21 GMT
#338
On September 17 2014 02:53 Ovid wrote:
Give Steppes of war, I want to 6 pool to GM.


I would like to see this map too.
How may help u?
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
September 17 2014 02:22 GMT
#339
On September 17 2014 10:54 FueledUpAndReadyToGo wrote:
I loved Metalopolis. Xel'naga Caverns would also be cool.



yeah bring the on!!!
How may help u?
Darthsanta13
Profile Joined July 2011
United States564 Posts
September 17 2014 02:27 GMT
#340
I actually wonder why they stop at 7? Seems like as an off season they don't really need to have such a coherent or concise map pool. Why not have even more maps, 10, 12, 15? You could just add more vetoes to counteract how large it might be. I think it would be fun to have a really, really big map pool like that.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
September 17 2014 02:27 GMT
#341
If anyone wants a list of all the maps:
I quickly painted all the maps on liquidpedia:
+ Show Spoiler +
[image loading]

perhaps add it on the OP until someone has a more legitimate one
$O$ | soO
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
September 17 2014 02:45 GMT
#342
we need this maps to break the current meta game

Backwater_Gulch
+ Show Spoiler +
[image loading]



Delta_Quadrant
+ Show Spoiler +
[image loading]



Jungle_Basin
+ Show Spoiler +
[image loading]



Steppes_of_War
+ Show Spoiler +
[image loading]
How may help u?
washikie
Profile Joined February 2011
United States752 Posts
September 17 2014 02:45 GMT
#343
For the trolllolols bring back sttepes of war.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
September 17 2014 02:47 GMT
#344
On September 17 2014 11:45 washikie wrote:
For the trolllolols bring back sttepes of war.


im joking of course btw I would like to see them bring back whirlwind. Akilon, and Bel'Shir Vestige. essentially have a return to original hots maps that were really fun.
"when life gives Hero lemons he makes carriers" -Artosis
gophario
Profile Joined July 2011
United States169 Posts
September 17 2014 02:55 GMT
#345
I fucking hate this idea
Costanza9
Profile Joined September 2011
Canada8 Posts
September 17 2014 02:58 GMT
#346
OHANA4EVER
"If you're not first, you're last ~" -American Proverb
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
September 17 2014 03:04 GMT
#347
On September 17 2014 09:14 egernya wrote:
Steppes of War, Delta Quadrant, Kulas Ravine Please!


ohhh kulas ravine... haha idrA rage map!

How may help u?
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 17 2014 03:06 GMT
#348
I really do miss Desert Oasis. But I really don't think they should do more then 3 maps like this.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
September 17 2014 03:16 GMT
#349
Whirlwind please
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ItzShakti
Profile Joined May 2011
Brazil43 Posts
September 17 2014 03:18 GMT
#350
So, they make koreans come to NA ladder to increase level of play and 1 week later they screw the ladder?
Amazing.
I really like apollo
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2014-09-17 03:37:07
September 17 2014 03:26 GMT
#351
This is a terrible idea...

edit: wtf SEVEN maps... I guess the novelty will be fun but playing on broken maps will get old fast
Yhamm is the god of predictions
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
September 17 2014 03:33 GMT
#352
Instead of being creative and creating new / better maps, lets bring back maps that were terribly imbalanced, and were flawed T_T
AKA: TelecoM[WHITE] Protoss fighting
HighdraL1sk
Profile Joined April 2012
United States140 Posts
September 17 2014 03:37 GMT
#353
OHANA!!!!! It means family!!!
NKexquisite
Profile Joined January 2009
United States911 Posts
September 17 2014 03:37 GMT
#354
Daybreak, please.
Whattttt Upppppppp Im Nesteaaaaaa!!
lailaiwd
Profile Joined October 2012
United States65 Posts
Last Edited: 2014-09-17 03:39:51
September 17 2014 03:38 GMT
#355
I want whilrwind, daybreak, red city, akilon flats, tal darim, frost, and shakuras plateau


edit 1: i switched cloud kingdom for red city
In Mvp I trust.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 17 2014 03:40 GMT
#356
Bel'shir Beach!! How could I forget that map!
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
September 17 2014 03:44 GMT
#357
Desert Oasis please. Its layout is much more interesting than most of the maps these days
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2014-09-17 03:54:33
September 17 2014 03:51 GMT
#358
so just for fun i think daybreak,frost,cloud kingdom,entombed valley,Shakuras Plateau,Antiga Shipyard,and (Xel'Naga Caverns but only if the move the rocks from the nat going to the third and move them to the ramp going to the third but leave it to where you can still only need one force field to block it till rocks are gone and were good.)

i came here to kickass and chew bubblegum and i'm all out of bubble gum
Kazahk
Profile Blog Joined April 2012
United States385 Posts
September 17 2014 03:51 GMT
#359
Korhal Compound (without third fix), Abyssal Caverns, Incineration Zone, Jungle Basin, Searing Crater, Kulas Ravine, and why not Lost Temple while were at it.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Akimbo
Profile Joined February 2012
Canada104 Posts
September 17 2014 03:58 GMT
#360
Blistering Sand, Metropolis LE and Desert Oasis
1-1+1-1+1-1+1-.......
Daralii
Profile Joined March 2010
United States16991 Posts
September 17 2014 04:01 GMT
#361
On September 17 2014 12:33 GGzerG wrote:
Instead of being creative and creating new / better maps, lets bring back maps that were terribly imbalanced, and were flawed T_T

The idea's to have a nostalgic, fun season during the WCS off season. It's not intended to be competitive.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 04:03 GMT
#362
I don't see why so many people are upset about this. It's for like two months, when there are no WCS tournaments, and it's experimental, and it gives them time to find new maps for next year (TL MC please)
Moderatorshe/her
TL+ Member
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2014-09-17 04:25:01
September 17 2014 04:23 GMT
#363
On September 17 2014 11:27 iMrising wrote:
If anyone wants a list of all the maps:
I quickly painted all the maps on liquidpedia:
+ Show Spoiler +
[image loading]

perhaps add it on the OP until someone has a more legitimate one


thx that makes this a bit easier.

My hopes for the 7 next season:

Metropolis
Metalopolis
Shakuras Plateau
Entombed Valley
Korhol Sky Island
Tal'darim Altar
Xel'naga Caverns

Good spread of the different eras of WoL and 1 early HotS map (Korhol) that died way too soon.

Seems like everyone just wants either troll maps (okay okay, xel'naga is kind of one too) or maps that already enjoyed an absurdly long lifespan (Daybreak, Cloud, Whirldwind) though. :/
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
2xNoodle
Profile Joined May 2012
United States201 Posts
September 17 2014 04:43 GMT
#364
I'd love to see Metalopolis and Steppes of War again, the close air and close ground games would be insane on those maps.
Former Senior Editor for ROOT Gaming | https://twitter.com/2xNoodle
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 04:44 GMT
#365
I'm crossing my fingers for Lost Temple, Xel Naga Caverns, and Scrap Station
Hark, what baseball through yonder window breaks?
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 17 2014 04:56 GMT
#366
I'm hoping for Scrap Station, Habitation Station (taken from us far too soon), Xel'Naga Caverns, and Korhal Floating Island.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
jubil
Profile Blog Joined March 2011
United States2602 Posts
Last Edited: 2014-09-17 05:06:27
September 17 2014 04:58 GMT
#367
Looking at all the GSL/WCS maps...

I actually would most like to play on Metalopolis again, though it would probably need some balance changes to stop it from being a complete zerg-fest.

Besides that...the "funky" maps I would like to see: Scrap Station, Neo Planet S, and Heavy Rain

and the more standard but nostalgic ones: Shakuras Plateau, Tal'Darim Altar, and Entombed Valley

I can't say I particularly want Cloud Kingdom, Daybreak, or Antiga Shipyards back. They were fine maps, but I've had my fill of games on them.

edit: Oooooh, and if it's possible, Gwangalli Beach for the gorgeous visuals
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
CursOr
Profile Blog Joined January 2009
United States6335 Posts
September 17 2014 05:18 GMT
#368
There is no Testbug available anywhere ever.

If you do not add it to the official pool please at least make a blizzard version that is a playable map PLEEEEASE

But more realistically... Daybreak.

Second I would put Habitation because I do not feel like that map had run its course.

Last would be Shattered Temple because I am old.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Luolis
Profile Blog Joined May 2012
Finland7103 Posts
September 17 2014 05:28 GMT
#369
omg give frost, Shakuras, Cloud and Entombed back.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
September 17 2014 05:31 GMT
#370
Fucking sick, it would be cool if they do this every year during WCS off season. Fun is good. Nostalgia is good. Community is good.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
September 17 2014 05:56 GMT
#371
On September 17 2014 11:27 Darthsanta13 wrote:
I actually wonder why they stop at 7? Seems like as an off season they don't really need to have such a coherent or concise map pool. Why not have even more maps, 10, 12, 15? You could just add more vetoes to counteract how large it might be. I think it would be fun to have a really, really big map pool like that.


Server load and ease of maintenance.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Gruntt
Profile Joined August 2010
United States175 Posts
Last Edited: 2014-09-17 06:01:20
September 17 2014 06:00 GMT
#372
STEPS OF WAR

The intensity knows no bounds!

Err steppes or stepps or whatever and however it's spelled.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-09-17 06:42:34
September 17 2014 06:39 GMT
#373
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.


Because that's the only one you took from Gumba :p

Daybreak. Come back my lover !
Shakuras plateau could be cool in cross only (because tanks shoot natural).
Metalopolis.. i loved that map even if you can ff the ramp
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-09-17 07:31:38
September 17 2014 06:57 GMT
#374
+ Show Spoiler [hate parade] +
On September 17 2014 02:56 Quidios wrote:
Map design is an evolution, not devolution. Blizzard is still clueless when it comes to maps and their importance.


this

On September 17 2014 03:07 Teoita wrote:
This is incredibly stupid


this

On September 17 2014 03:17 SuperHofmann wrote:
Maybe Blizzard doens't know how much important maps are for the meta (and meta changes). If an old WoL map cames out it will be AWFULL.


and this

On September 17 2014 03:19 Darkhorse wrote:
I would prefer if this were on a separate matchmaking queue and not regular ladder


and this

On September 17 2014 03:30 DinoMight wrote:
THIS WILL NOT END WELL.

THIS WILL REALLY NOT END WELL.

There's a reason we got rid of most of these maps....


lets not forget this

+ Show Spoiler [and more] +

On September 17 2014 03:40 DarkLordOlli wrote:
Show nested quote +
On September 17 2014 03:38 purakushi wrote:
On September 17 2014 03:35 ChromeBallz wrote:
Ohana and Metropolis! Some epic games happened on Metropolis and Ohana is just good.

Just no Metalopolis


I want open naturals.
Metalopolis <3


And never would a blink all in be held ever again


oh and this

On September 17 2014 06:10 TheFish7 wrote:
ugh no, please, not steppes of war. That map was inherently flawed, a new meta and new units cannot fix that map. You can just bounce between the two entrances to the main and automatically pull the defender out of position...

Also, desert oasis, it's fun and all but the 3rd bases are just simply wayy to far for that map to ever work.


On September 17 2014 10:27 Liquid`Jinro wrote:
I will literally re-quit laddering if this happens. Unless they make MASSIVE overhauls to the maps, I guess I will just stop playing again or try to find somewhere to custom game.


On September 17 2014 12:26 Scarecrow wrote:
This is a terrible idea...

edit: wtf SEVEN maps... I guess the novelty will be fun but playing on broken maps will get old fast

















emotions overflowing right now, can't believe they're actually doing this.

On September 17 2014 12:33 GGzerG wrote:
Instead of being creative and creating new / better maps, lets bring back maps that were terribly imbalanced, and were flawed T_T


oh and this one pisses me off the most, just look at map of the month to see what the community has to offer.
"Not you."
Champi
Profile Joined March 2010
1422 Posts
September 17 2014 07:07 GMT
#375
As fun as this idea is, it kinda worries me, the game has evolved to a point now where those old maps are going to be ridiculously imbalanced in so many different ways shapes and forms that its going to turn shit upside down on its head.

dont get me wrong, i love the idea, but an entire ladder season? the fun joke will get old WAY before the season ends, and i know a lot of people probably won't be happy about this... pro players in particular
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 07:18 GMT
#376
On September 17 2014 16:07 Champi wrote:
As fun as this idea is, it kinda worries me, the game has evolved to a point now where those old maps are going to be ridiculously imbalanced in so many different ways shapes and forms that its going to turn shit upside down on its head.

dont get me wrong, i love the idea, but an entire ladder season? the fun joke will get old WAY before the season ends, and i know a lot of people probably won't be happy about this... pro players in particular


Probably why they do it in the last season when finals and holidays are most prevalent as to hit the fewest people possible.
Hark, what baseball through yonder window breaks?
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
September 17 2014 07:27 GMT
#377
On September 17 2014 10:30 Odowan Paleolithic wrote:
Show nested quote +
On September 17 2014 09:07 [PkF] Wire wrote:
A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.


All those ideas are not "simple things" at all. To promote counter-attack you need to have more economical path. If the attacker travels longer to attack one location from different path while the defender has a shorter travel the location (not the map) is to have a defender's advantage. This sounds simple. But add in the constrains of "you need to take a defensible third", a ramp has to be with in certain distance from the natural, you cannot have more than 3 ways to blink in/ fly in, you cannot have too many ramps chock points, you cannot do without chokes at strategic locations etc. "Standard" maps essentially limited to a map that cannot have 3rds next to each other (Deadwing on Cross Spawn), natural ramps has to be far enough from each other while the additional 4+ bases has to be closer to each other (or your "counter-attack" will become base trade), aerial/cliff distance cannot be too far from walking distance (think scrap station to habitation station, why this constraint even exist?).


The tight restrictions on map makers is the single biggest problem that Starcraft 2 suffers from. It is verging on the bizarre that BW map makers had more options with a map editor made in 1998 -although of course it was hacked into greater effectiveness over the years- than modern map makers have with a map editor made in 2010.

Sure, primarily this is a situation that results from decisions that are essentially irreversible; chokes don't restrict the time it takes for troops to move across the map, sentrys allows terrain remodelling and medivacs are made on mass allowing terrans to "skip" terrain virtually every game, warp-ins also "skip" terrain and can be done anywhere with little preparation and at no extra cost, etc. etc.

However, there is also a lack of adventurousness on the part of the community that is acting a break on map innovation -for example any map on which win rates fall more than a few percentage points outside of 50/50 is considered "broken" or that patches are expected within weeks of race balance falling a few percentage points out of 50/50.

This is a step in the right direction. There's no doubt there are going to be some nightmares in there, but any player that tells you they know exactly how every map from 2010 will play out in the modern game is wildly over-estimating their predictive ability. The brutal and messy arrival of some crazed maps (old or new) might actually result in the discovery of a new meta. It's incredibly unlikely and simply lifting a few restrictions on map makers (no regions, standard minerals) for a few maps in the off season would be a much better move, but still. This is better than nothing.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 17 2014 07:30 GMT
#378
On September 17 2014 16:27 Dapper_Cad wrote:
Show nested quote +
On September 17 2014 10:30 Odowan Paleolithic wrote:
On September 17 2014 09:07 [PkF] Wire wrote:
A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.


All those ideas are not "simple things" at all. To promote counter-attack you need to have more economical path. If the attacker travels longer to attack one location from different path while the defender has a shorter travel the location (not the map) is to have a defender's advantage. This sounds simple. But add in the constrains of "you need to take a defensible third", a ramp has to be with in certain distance from the natural, you cannot have more than 3 ways to blink in/ fly in, you cannot have too many ramps chock points, you cannot do without chokes at strategic locations etc. "Standard" maps essentially limited to a map that cannot have 3rds next to each other (Deadwing on Cross Spawn), natural ramps has to be far enough from each other while the additional 4+ bases has to be closer to each other (or your "counter-attack" will become base trade), aerial/cliff distance cannot be too far from walking distance (think scrap station to habitation station, why this constraint even exist?).


The tight restrictions on map makers is the single biggest problem that Starcraft 2 suffers from. It is verging on the bizarre that BW map makers had more options with a map editor made in 1998 -although of course it was hacked into greater effectiveness over the years- than modern map makers have with a map editor made in 2010.

Sure, primarily this is a situation that results from decisions that are essentially irreversible; chokes don't restrict the time it takes for troops to move across the map, sentrys allows terrain remodelling and medivacs are made on mass allowing terrans to "skip" terrain virtually every game, warp-ins also "skip" terrain and can be done anywhere with little preparation and at no extra cost, etc. etc.

However, there is also a lack of adventurousness on the part of the community that is acting a break on map innovation -for example any map on which win rates fall more than a few percentage points outside of 50/50 is considered "broken" or that patches are expected within weeks of race balance falling a few percentage points out of 50/50.

This is a step in the right direction. There's no doubt there are going to be some nightmares in there, but any player that tells you they know exactly how every map from 2010 will play out in the modern game is wildly over-estimating their predictive ability. The brutal and messy arrival of some crazed maps (old or new) might actually result in the discovery of a new meta. It's incredibly unlikely and simply lifting a few restrictions on map makers (no regions, standard minerals) for a few maps in the off season would be a much better move, but still. This is better than nothing.


you raise some fair points, but what are you expecting honestly? blink, forcefields, medivacs, warp ins and all the stuff that maps have addapted over time aren't gonna change all of a sudden.
"Not you."
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 17 2014 07:30 GMT
#379
I agree with letting map makers deviate from standard map design in the off season.


I also want to drone rush again.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 17 2014 07:33 GMT
#380
On September 17 2014 13:03 The_Templar wrote:
I don't see why so many people are upset about this. It's for like two months, when there are no WCS tournaments, and it's experimental, and it gives them time to find new maps for next year (TL MC please)

Because some of us actually play the game.

On September 17 2014 14:31 Yoshi Kirishima wrote:
Fucking sick, it would be cool if they do this every year during WCS off season. Fun is good. Nostalgia is good. Community is good.

Yes but then it shouldn't be forced in the ranked ladder. If this was just unranked it'd be perfectly fine.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 17 2014 07:34 GMT
#381
On September 17 2014 16:30 Fecalfeast wrote:
I agree with letting map makers deviate from standard map design in the off season.


I also want to drone rush again.


nowhere is there anything related to mapmakers or future maps and design, they're just bringing old ladder maps.
"Not you."
bosshd
Profile Blog Joined February 2014
Belgium72 Posts
September 17 2014 07:35 GMT
#382
daybreak
Team Redbloods Co-leader & Openclan Leader
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 17 2014 07:36 GMT
#383
On September 17 2014 16:34 Meavis wrote:
Show nested quote +
On September 17 2014 16:30 Fecalfeast wrote:
I agree with letting map makers deviate from standard map design in the off season.


I also want to drone rush again.


nowhere is there anything related to mapmakers or future maps and design, they're just bringing old ladder maps.


Appearently some people have decided that 4 year old maps that we know create awful games are in fact innovative and refereshing.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Emperor
Profile Joined May 2012
Norway68 Posts
September 17 2014 07:37 GMT
#384
My hopes!

Shakuras Plateau
Daybreak
Ohana
Cloud Kingdom
Yeonsu
Frost
Alterzim Stronghold

This would be so awsome! (I take most maps over the current map pool to be honest)
Writer
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-09-17 07:39:47
September 17 2014 07:37 GMT
#385
On September 17 2014 16:36 Teoita wrote:
Show nested quote +
On September 17 2014 16:34 Meavis wrote:
On September 17 2014 16:30 Fecalfeast wrote:
I agree with letting map makers deviate from standard map design in the off season.


I also want to drone rush again.


nowhere is there anything related to mapmakers or future maps and design, they're just bringing old ladder maps.


Appearently some people have decided that 4 year old maps that we know create awful games are in fact innovative and refereshing.


they could've brought in crazy community maps, they had such a nice direction with all community maps this season ;_;
"Not you."
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 17 2014 07:44 GMT
#386
Oh man oh man oh man.

Let's see. Cloud Kingdom is a lock (though I fear a bit for Blink builds). Belshir Beach. Tal Darim Altar. Shakuras Plateau. A (slightly) improved Lost Temple. Testbug. Ohana.

No Daybreak pls. I feel sick now just hearing the name. We've got too much of it
LiquipediaWanderer
BruMeister
Profile Joined February 2012
United States90 Posts
September 17 2014 07:47 GMT
#387
Metalopolis and Cloud Kingdom!
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 17 2014 07:55 GMT
#388

Yes but then it shouldn't be forced in the ranked ladder. If this was just unranked it'd be perfectly fine.


I don't think there is any difference between ranked and unranked during the offseason. Since all those maps should be removed two weeks before wcs starts, it won't be a problem to adjust.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 17 2014 07:56 GMT
#389
Entombed valley <3
Magnet
Profile Joined February 2014
United States77 Posts
September 17 2014 08:24 GMT
#390
Metropolis, since it was only in the pool for a few days anyway!
Tutorials for all races! youtube.com/user/CommunitySC2
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2014-09-17 08:33:18
September 17 2014 08:27 GMT
#391
On September 17 2014 16:33 Teoita wrote:
Show nested quote +
On September 17 2014 13:03 The_Templar wrote:
I don't see why so many people are upset about this. It's for like two months, when there are no WCS tournaments, and it's experimental, and it gives them time to find new maps for next year (TL MC please)

Because some of us actually play the game.

Show nested quote +
On September 17 2014 14:31 Yoshi Kirishima wrote:
Fucking sick, it would be cool if they do this every year during WCS off season. Fun is good. Nostalgia is good. Community is good.

Yes but then it shouldn't be forced in the ranked ladder. If this was just unranked it'd be perfectly fine.


A very good point. All ladder maps being wacky is far from ideal. Having separate (though perhaps intersecting) map pools in ranked/unranked would be a solid move. Especially here.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
DreamOen
Profile Joined March 2010
Spain1400 Posts
September 17 2014 08:30 GMT
#392
Steppes of war 6pool, Kulas Ravine blink, Desert Oasis Banshee, etc etc. Good ol' times. Oh and of course, metalopolis lift to the gold , bring them strats back lolz.
Tester | MC | Crank | Flash | Jaedong | MVP
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
September 17 2014 08:33 GMT
#393
On September 17 2014 16:30 Meavis wrote:
Show nested quote +
On September 17 2014 16:27 Dapper_Cad wrote:
On September 17 2014 10:30 Odowan Paleolithic wrote:
On September 17 2014 09:07 [PkF] Wire wrote:
A map should aimed at simple things like being balanced, promoting counter-attack based and positional play, and not favoring any strategy to the point of becoming dull. You don't need to "shake the meta" to do such things.


All those ideas are not "simple things" at all. To promote counter-attack you need to have more economical path. If the attacker travels longer to attack one location from different path while the defender has a shorter travel the location (not the map) is to have a defender's advantage. This sounds simple. But add in the constrains of "you need to take a defensible third", a ramp has to be with in certain distance from the natural, you cannot have more than 3 ways to blink in/ fly in, you cannot have too many ramps chock points, you cannot do without chokes at strategic locations etc. "Standard" maps essentially limited to a map that cannot have 3rds next to each other (Deadwing on Cross Spawn), natural ramps has to be far enough from each other while the additional 4+ bases has to be closer to each other (or your "counter-attack" will become base trade), aerial/cliff distance cannot be too far from walking distance (think scrap station to habitation station, why this constraint even exist?).


The tight restrictions on map makers is the single biggest problem that Starcraft 2 suffers from. It is verging on the bizarre that BW map makers had more options with a map editor made in 1998 -although of course it was hacked into greater effectiveness over the years- than modern map makers have with a map editor made in 2010.

Sure, primarily this is a situation that results from decisions that are essentially irreversible; chokes don't restrict the time it takes for troops to move across the map, sentrys allows terrain remodelling and medivacs are made on mass allowing terrans to "skip" terrain virtually every game, warp-ins also "skip" terrain and can be done anywhere with little preparation and at no extra cost, etc. etc.

However, there is also a lack of adventurousness on the part of the community that is acting a break on map innovation -for example any map on which win rates fall more than a few percentage points outside of 50/50 is considered "broken" or that patches are expected within weeks of race balance falling a few percentage points out of 50/50.

This is a step in the right direction. There's no doubt there are going to be some nightmares in there, but any player that tells you they know exactly how every map from 2010 will play out in the modern game is wildly over-estimating their predictive ability. The brutal and messy arrival of some crazed maps (old or new) might actually result in the discovery of a new meta. It's incredibly unlikely and simply lifting a few restrictions on map makers (no regions, standard minerals) for a few maps in the off season would be a much better move, but still. This is better than nothing.


you raise some fair points, but what are you expecting honestly? blink, forcefields, medivacs, warp ins and all the stuff that maps have addapted over time aren't gonna change all of a sudden.


HotS. Every decision that the designers make should start with the question "What does this do to map design?". Some of those decisions might be to change existing units. That said, that wasn't the point. You can do a lot with maps that isn't done even with the current restrictions that the design creates.

On September 17 2014 16:36 Teoita wrote:
Show nested quote +
On September 17 2014 16:34 Meavis wrote:
On September 17 2014 16:30 Fecalfeast wrote:
I agree with letting map makers deviate from standard map design in the off season.


I also want to drone rush again.


nowhere is there anything related to mapmakers or future maps and design, they're just bringing old ladder maps.


Appearently some people have decided that 4 year old maps that we know create awful games are in fact innovative and refereshing.


We aren't certain of that, we can't be. They might be innovative and refreshing. I'll grant, it's unlikely, but it's possible.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
EmtKoloSSaL
Profile Joined September 2014
Italy5 Posts
September 17 2014 08:44 GMT
#394
I agree with putting some old maps replacing those who nobody wants to play in. I would like to see in the poll:

- Neo Planet S LE;
- Bel'Shir Vestige LE;
- Whirlwind LE;
- Frost LE;
- Newkirk Precinct TE;
- Habitation Station LE;
- Akilon Wastes LE;
- Daybreak LE;
- Yeonsu LE;
- Derelict Watcher TE.
styleworks79
Profile Joined May 2011
United States127 Posts
September 17 2014 08:46 GMT
#395
i got my vote on antiga and daybreak!
Ares[S2000] West Op AresClan 난 요환이가 한번은 우승할거라고 믿어!
akaMadMike
Profile Joined January 2011
Norway93 Posts
September 17 2014 08:49 GMT
#396
#1 Metalopolis with cross spawns only (will probably only be ZvZ map)

#2 Cloud Kingdom, was always fun and seemed balanced enough. If any changes I would suggest having two (big) ramps on the ridge in the middle. One straight path from one natural to the other does never lead to more fun gameplay.

#3 Antiga Shipyard, Snutes gold bust was always a blast to watch!

#4 Ohana, who didn't like the familiy beach?

#5 The Shattered Temple, think this could be a fun map if gold base was redone to a normal base and rocks removed. Corner bases blocked by rocks could perhaps be gold bases. Also need cross spawns only.

#6 Polar Night, winter is coming - so we need snow maps!

#7 Bel'Shir Vestige SE, because of good memories!
I know i was born and I know that I’ll die – the in between is mine!
sigm
Profile Joined December 2010
192 Posts
September 17 2014 08:59 GMT
#397
No love for Blistering Sands? I'd love to see that badboy go back into the pool just to remind new players that it was once considered a viable map.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 17 2014 09:03 GMT
#398
On September 17 2014 17:33 Dapper_Cad wrote:

Show nested quote +
On September 17 2014 16:36 Teoita wrote:
On September 17 2014 16:34 Meavis wrote:
On September 17 2014 16:30 Fecalfeast wrote:
I agree with letting map makers deviate from standard map design in the off season.


I also want to drone rush again.


nowhere is there anything related to mapmakers or future maps and design, they're just bringing old ladder maps.


Appearently some people have decided that 4 year old maps that we know create awful games are in fact innovative and refereshing.


We aren't certain of that, we can't be. They might be innovative and refreshing. I'll grant, it's unlikely, but it's possible.


when all-ins are brokenly overpowered, the only meta that can arise from that is kill them before they kill you.
"Not you."
sigm
Profile Joined December 2010
192 Posts
September 17 2014 09:14 GMT
#399
On September 17 2014 18:03 Meavis wrote:
when all-ins are brokenly overpowered, the only meta that can arise from that is kill them before they kill you.

Exactly. And that leads to quick, exciting and dynamic games. We need more of those. We also need Blizzard to port Blood Bath over to SC2 as well, that map is the absolute apex of fast & furious action.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
September 17 2014 09:24 GMT
#400
Entombed Valley , Cloud Kingdom , Shakuras , Taldarim
Kiev
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-09-17 09:25:45
September 17 2014 09:25 GMT
#401
Wrong thread
Neosteel Enthusiast
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 17 2014 09:30 GMT
#402
--- Nuked ---
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 17 2014 09:51 GMT
#403
Im sorry, the only thing i can think of when i see this is how they just want to do something to take away our focus from the things we actually want and dont get...
putting in some maps we already had is the easiest thing they could ever do.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 17 2014 10:00 GMT
#404
On September 17 2014 18:51 graNite wrote:
Im sorry, the only thing i can think of when i see this is how they just want to do something to take away our focus from the things we actually want and dont get...
putting in some maps we already had is the easiest thing they could ever do.


Strange prediction, taking in mind that we are somewhere near LOTV beta.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 17 2014 10:03 GMT
#405
On September 17 2014 19:00 cSc.Dav1oN wrote:
Show nested quote +
On September 17 2014 18:51 graNite wrote:
Im sorry, the only thing i can think of when i see this is how they just want to do something to take away our focus from the things we actually want and dont get...
putting in some maps we already had is the easiest thing they could ever do.


Strange prediction, taking in mind that we are somewhere near LOTV beta.


are we?
not a single announcement of an announcement so far. In october next year, hots will be as old as wol was when hots came out
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 17 2014 10:07 GMT
#406
On September 17 2014 19:03 graNite wrote:
Show nested quote +
On September 17 2014 19:00 cSc.Dav1oN wrote:
On September 17 2014 18:51 graNite wrote:
Im sorry, the only thing i can think of when i see this is how they just want to do something to take away our focus from the things we actually want and dont get...
putting in some maps we already had is the easiest thing they could ever do.


Strange prediction, taking in mind that we are somewhere near LOTV beta.


are we?
not a single announcement of an announcement so far. In october next year, hots will be as old as wol was when hots came out


I played nearly 6 months of hots beta before it came if am not mistaken, so it's like 6 months till some of us might abuze amazon with preorder and some free LOTV beta keys. At least I hope so.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Dingodile
Profile Joined December 2011
4133 Posts
September 17 2014 10:07 GMT
#407
2010-2011 are by far the best maps we ever had in sc2, but I highly doubt that they works well with some HotS units because especially wm and msc are pretty op in some old maps (metalopolis, scrap station etc).
Grubby | ToD | Moon | Lyn | Sky
algue
Profile Joined July 2011
France1436 Posts
September 17 2014 10:15 GMT
#408
Too bad so many Old School map will be an all in fest just because of protoss
rly ?
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-09-17 10:31:12
September 17 2014 10:30 GMT
#409
--- Nuked ---
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 17 2014 10:39 GMT
#410
Whirlwind - Daybreak - New Kirk Precinct

would be the only maps that I would want to have back.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 17 2014 10:44 GMT
#411
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 17 2014 10:47 GMT
#412
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.
"Not you."
Vladoks
Profile Joined November 2010
Germany136 Posts
September 17 2014 11:09 GMT
#413
more community maps in the offseason: yes. i also like the idea of having a mix of all the wcs maps of the year (maybe take the least vetoed ones) but getting out the old ass maps that probably wont work with hots and were terrible? please no.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 11:10 GMT
#414
On September 17 2014 15:39 FFW_Rude wrote:
Show nested quote +
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.


Because that's the only one you took from Gumba :p

Daybreak. Come back my lover !
Shakuras plateau could be cool in cross only (because tanks shoot natural).
Metalopolis.. i loved that map even if you can ff the ramp

…the score was 4-3.
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 17 2014 11:12 GMT
#415
On September 17 2014 19:47 Meavis wrote:
Show nested quote +
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.
Knatterking
Profile Joined April 2014
Germany405 Posts
September 17 2014 11:30 GMT
#416
This seems like a crappy idea unless I get 7 more vetoes.
Weavel
Profile Joined January 2010
Finland9221 Posts
September 17 2014 11:36 GMT
#417
Terminus RE!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 11:44 GMT
#418
On September 17 2014 20:36 Weavel wrote:
Terminus RE!

The original Terminus
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 17 2014 11:51 GMT
#419
neither were ever on ladder afaik =/
"Not you."
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 17 2014 12:00 GMT
#420
Typhon Peaks so underrated
Neosteel Enthusiast
SHODAN
Profile Joined November 2011
United Kingdom1061 Posts
September 17 2014 12:02 GMT
#421
Mvp will be rank #1 korea again
GinDo
Profile Blog Joined September 2010
3327 Posts
September 17 2014 12:28 GMT
#422
Delta Quadrant
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 13:53:06
September 17 2014 12:46 GMT
#423
I don't remember if I posted it here, but as much as I'm concerned with what could come from this vote, the following maps would constitute my #dreampool :

- (2) Overgrowth is a solid, gorgeous and dynamic map. A no-brainer to me.
- I liked (2) Bel'shir Vestige a lot. I know it was a hard map for Zergs, but I'd like to play on it again.
- (2) Habitation Station may be the only time a really strange feature (such an accessible gold !) gave an extremely stable map. It has to be there. Taken off the map pool too soon.
- (2) Ohana, an agressive and really beautiful map with solid gameplay.
- (4) Frost, another no-brainer, just one of the best maps ever made in basically every regard. Taken off the map pool too soon.
- (3) Shakuras Plateau. You may call me crazy, but I've always been thinking this map had potential even for today standards.
- And a very personal choice of mine, (2) Korhal Compound, one of my favorite maps of all time, gone off the map pool too soon and which deserved more credit.

Came close : Neo Planet S, a map I loved very much for its aesthetics and setup ; Daybreak, a map I have great memories on but on which SH play would be too fearsome ; Whirlwind, I don't really like 4 players map but that one was just a tad less good than Frost ; Entombed Valley, solid macro map but horizontal positions were plain broken ; and Red City, a map I loved because I had an insane record on it !

EDIT : and, how could I forget it, Cloud Kingdom, a map I don't want back only because the blur effect on it was really annoying. The setup of the map is one for the ages.

Of course we'll end up with Klontas Mire, Blistering Sands, Desert Oasis, Steppes of War, Daedalus Point, Foxtrot Labs and Alterzim Stronghold (#nightmarepool) because trolls and noobs who are too bad to play a normal game will want to "shake the meta", but at least you've read what, to my mind, would be a great tribute to the best maps we had the chance to play on (and no, those aren't the earlier maps if you ask me).
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
Last Edited: 2014-09-17 12:50:38
September 17 2014 12:49 GMT
#424
I liked Scrap Station

[image loading]
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
September 17 2014 12:54 GMT
#425
blizzard, pls no :D

imagining metalopolis coming back makes my spine shiver
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Ej_
Profile Blog Joined January 2013
47656 Posts
September 17 2014 13:02 GMT
#426
Whirlwind and Neo Planet S
"Technically the dictionary has zero authority on the meaning or words" - Rodya
fealx
Profile Joined September 2014
Germany376 Posts
September 17 2014 13:09 GMT
#427
ohana! #family
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-17 13:14:32
September 17 2014 13:12 GMT
#428
On September 17 2014 21:49 nimdil wrote:
I liked Scrap Station

[image loading]

Nobody would ever leave their main TvT with medivac boost in the game -.-

- (2) Habitation Station may be the only time a really strange feature (such an accessible gold !) gave an extremely stable map. It has to be there. Taken off the map pool too soon.

Super dull map, such a big part of the map is barely used

- (2) Overgrowth is a solid, gorgeous and dynamic map. A no-brainer to me.

I think this is by far the worst map in the current map pool (Catallena second worst). Feels really tiny, don't like it... but it might just be my preference. It's definitely better than habitation station.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 13:22:08
September 17 2014 13:18 GMT
#429
On September 17 2014 22:12 Liquid`Jinro wrote:
Show nested quote +
- (2) Habitation Station may be the only time a really strange feature (such an accessible gold !) gave an extremely stable map. It has to be there. Taken off the map pool too soon.

Super dull map, such a big part of the map is barely used

Show nested quote +
- (2) Overgrowth is a solid, gorgeous and dynamic map. A no-brainer to me.

I think this is by far the worst map in the current map pool (Catallena second worst). Feels really tiny, don't like it... but it might just be my preference. It's definitely better than habitation station.


Ah, taste and colours aren't always the same... Remember we play different races (I play Protoss), so what feels dull/tiny/uninteresting to you mapmaking wise might not be the same to what I enjoy. I admit I tend to like smaller maps which favor 3 bases play. But I have to be at a loss to understand how you can not like Overgrowth.

EDIT : by the way, I don't seem to remember you made your pool of choice. What would it be ?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 13:29 GMT
#430
The biggest reason I dislike Overgrowth is I think TvT is really boring on it because of the short distances.

I think the current map pool is the best ladder map pool SC2 has ever had. I'd replace catallena and overgrowth and keep the rest probably.

I haven't really played B'elshir Vestige much but I wouldn't mind having that in place of Overgrowth (like you said, its super pretty). The only old ladder map I remember as being very fun is Entombed Valley tbh.

With a big overhaul, I'd like to see a new version of Lost Temple (not shattered temple, the real lost temple...)
But the changes would have to be quite big (entire main open to reapers and blink is probably not good for starters).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 13:36:16
September 17 2014 13:33 GMT
#431
On September 17 2014 22:29 Liquid`Jinro wrote:
I think the current map pool is the best ladder map pool SC2 has ever had.


Definitely one of the best.

The only old ladder map I remember as being very fun is Entombed Valley tbh.


I considered it instead of Shakuras or Korhal Compound, but horizontal positions were really broken. If the map comes back with disabled horizontal spawns (or even better, cross only) I'm all for it.

With a big overhaul, I'd like to see a new version of Lost Temple (not shattered temple, the real lost temple...)
But the changes would have to be quite big (entire main open to reapers and blink is probably not good for starters).


I don't think the maps we'll get are going to be tweaked, or if they get tweaked, it's in really minor ways (spawning positions, gold -> normal, etc). An overhauled version of an old map is basically a new map.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 13:35 GMT
#432
On September 17 2014 22:33 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 22:29 Liquid`Jinro wrote:
I think the current map pool is the best ladder map pool SC2 has ever had.


Definitely one of the best.

Show nested quote +
The only old ladder map I remember as being very fun is Entombed Valley tbh.


I considered it instead of Shakuras or Korhal Compound, but horizontal positions were really broken. If the map comes back with disabled horizontal spawns (or even better, cross only) I'm all for it.

Yeah have to remove the free win position hehe..

I'd like to see Crevasse, even though it was never a ladder map. One of my favorite maps. Actually that whole batch of maps were all quite ok (they were the first batch of non-blizzard maps GSL used, it was soooo awesome to finally get to practice non-ladder maps back then: Crevasse, Terminus, Crossfire and Tal'Darim).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 13:57:21
September 17 2014 13:39 GMT
#433
Crossfire, Crevasse would definitely be great additions (I hated TDA with passion -play Protoss, enough said- and Terminus is just meh if you ask me), but sadly Psione said on the battle.net thread they'll only consider past ladder maps.

EDIT : was mixing up Terminus and Testbug, Terminus was indeed a great map that could still be played today. And I didn't remember Crossfire had such a hard third ; I guess it would not be suited for modern play.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
September 17 2014 13:39 GMT
#434
On September 17 2014 22:12 Liquid`Jinro wrote:
Show nested quote +
On September 17 2014 21:49 nimdil wrote:
I liked Scrap Station

[image loading]

Nobody would ever leave their main TvT with medivac boost in the game -.-


True, I'd not even try to argue that this map will make sense in current metagame but your game vs MC when you went Mech in GSL is one of the most memorable SC2 games ever. And Artosis practically announced TvP revolution at the time.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 13:42 GMT
#435
On September 17 2014 22:39 [PkF] Wire wrote:
Crossfire, Crevasse would definitely be great additions (I hated TDA with passion -play Protoss, enough said- and Terminus is just meh if you ask me), but sadly Psione said on the battle.net thread they'll only consider past ladder maps.

EDIT : was mixing up Terminus and Testbug, Terminus was indeed a great map that could still be played today.

I dont like TDA either, I was never any good at it... and I have bad memories of playing TvPs vs hero on it before they patched the khaydarin crystal................... unkillable infinity storms -_--;;;;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-17 13:49:24
September 17 2014 13:44 GMT
#436
On September 17 2014 22:42 Liquid`Jinro wrote:
unkillable infinity storms -_--;;;;


Ha ha ha, as for me, I have really bad memories of PvP on this map (gateway rushes were impossible to deal with) and I still have some nightmares which involve mutas -the simple thought of a regen mutas flock on this map makes me shiver...

I think if Blizzard monitors the preselection wisely, we could end up having a quite pretty map pool. Current ladder maps should be on the voting list by default because a lot of people don't understand that we can vote for really old classics but also for every past ladder map. Then I hope people come back to their senses and vote for solid maps.

On September 17 2014 22:47 Franky92 wrote:
Red City :D :D


You say that as if it was a joke, but I really loved that map. I guess it was a bit chokey so quite imbalanced as far as PvZ goes, but I have really sweet memories on it.
Franky92
Profile Joined November 2013
Italy20 Posts
September 17 2014 13:47 GMT
#437
Red City :D :D
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 13:49 GMT
#438
BRING BACK KULAS RAVINE

The people demand it
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
September 17 2014 13:52 GMT
#439
Testbug, Scrap Station, Crevasse, Delta Quadrant, Terminus, Belshir Beach
John 15:13
KOtical
Profile Joined January 2011
Germany451 Posts
September 17 2014 13:57 GMT
#440
well i dont get this... to lazy to make new ones??? the old maps will have significant balance problems in hots... cloud kingdom f.e. blink would be to strong on that map... etc... bring new maps blizz not that old shit ...
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 13:57 GMT
#441
Oh and Delta Quadrant

We need Delta Quadrant
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 13:57 GMT
#442
On September 17 2014 22:52 PiPoGevy wrote:
Testbug, Scrap Station, Crevasse, Delta Quadrant, Terminus, Belshir Beach
Just missed this. This man has the right idea.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
September 17 2014 14:03 GMT
#443
Yeonsu & Coud Kingdom - cause they're the best maps

Desert Oasis & Scrap station - cause they're the most w.t.f.

Terminus RE & Tal'Darim Altar - cause of Macro

and

Xel'Naga Caverns - cause of classic

Bonus: give us an all-island map (can balance how many bases the islands have - doesn't mean only one base per island, but would be cool to have as many air wars as possible on it), and see how that one goes actually

There was one map all on islands (except your natural) in BW - make something like that and let us try it
Another world, another place, another universe, won the race.. :) ;) :P
Yurie
Profile Blog Joined August 2010
11792 Posts
September 17 2014 14:13 GMT
#444
Steppes of War being back might make me play again. I don't like the long drawn out macro games in SC2.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 17 2014 14:23 GMT
#445
Steppes of war
Scrap station
Akilon waste
Daybreak
Cloud Kingdom
Antiga shipyard
Metropolis
Many of the coolest moments in sc2 happen due to worker harassment
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2014-09-17 14:27:22
September 17 2014 14:26 GMT
#446
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

+ Show Spoiler +
[image loading]


Fun fun fun fun


LOL. I was just about to post a joke about Incineration Zone. Glad to see I'm not the only one who remembers the glory (lol?) that was this map.
Behavior is a function of its consequences.
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 14:37 GMT
#447
On September 17 2014 18:14 sigm wrote:
Show nested quote +
On September 17 2014 18:03 Meavis wrote:
when all-ins are brokenly overpowered, the only meta that can arise from that is kill them before they kill you.

Exactly. And that leads to quick, exciting and dynamic games. We need more of those. We also need Blizzard to port Blood Bath over to SC2 as well, that map is the absolute apex of fast & furious action.
I might switch back to Zerg for a season just to roach rush like back in ye olde 2010 Platinum League days
SharkZ
Profile Joined August 2011
Bulgaria8 Posts
September 17 2014 14:52 GMT
#448
Awesome , thank you! :D

1 Tal'Darim Altar
2 Antiga Shipyard
3 Xel'Naga Caverns
4 Scrap Station
5 Dual Sight
6 Bel'Shir Beach
7 Nerazim Crypt
i sam voinut e ... sam!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 14:55 GMT
#449
On September 17 2014 23:03 VArsovskiSC wrote:
Yeonsu & Coud Kingdom - cause they're the best maps

Desert Oasis & Scrap station - cause they're the most w.t.f.

Terminus RE & Tal'Darim Altar - cause of Macro

and

Xel'Naga Caverns - cause of classic

Bonus: give us an all-island map (can balance how many bases the islands have - doesn't mean only one base per island, but would be cool to have as many air wars as possible on it), and see how that one goes actually

There was one map all on islands (except your natural) in BW - make something like that and let us try it

There were many island maps throughout BWs history. In the beginning there was Dire Straits (several huge mains disconnected by short spaces of air).

OSL and WCG used Hall of Valhalla (a semi-island map with mains on high ground without ramps), and later OSL used Forbidden Zone (the best semi-island map there was IMO). WCG later used Gorky Park (super Terran map, yet somehow a zerg won WCG that year), and Estrella (both semi island maps).

MSL had an island map as well... can't remember the name of it tho. Nal_rA had a crazy game on it vs oov or nada... I think. Charity? Maybe?

ITV had Isles of Siren, a full island map with an inbase natural.

I'm not sure it's possible to make a fullisland map in SC2 that's balanced (I think vikings are problematic, in BW you played goliath drops a lot on these maps, but while vikings are similar to goliaths they are not as strong with the trade-off of being able to fly, but too slow to get away from P and Z air), semi-island might work tho.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
Last Edited: 2014-09-17 15:15:50
September 17 2014 15:14 GMT
#450
shattered temple with close spawns open~~

Also, Scrap station, delta quadrant, Spaceship station, Stepes of War.... The list goes on
Curious
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 17 2014 15:14 GMT
#451
I thought this would be ONE of the maps, not seven... Ladder might be ruined for a few months?
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 17 2014 15:26 GMT
#452
Scrap Station, such nostalgia…

I used to do void ray rushes (with the now defunk speed upgrade); wait until the opponent is out of position; and kill his base with 6 void rays.

I don't know if that would still work with all the changes to the void ray, but man those were fun wins.

But that map was painful to secure the natural.

I wonder if a tempest rush would work on Scrap Station.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 15:27 GMT
#453
On September 18 2014 00:26 Jett.Jack.Alvir wrote:
Scrap Station, such nostalgia…

I used to do void ray rushes (with the now defunk speed upgrade); wait until the opponent is out of position; and kill his base with 6 void rays.

I don't know if that would still work with all the changes to the void ray, but man those were fun wins.

But that map was painful to secure the natural.

I wonder if a tempest rush would work on Scrap Station.

You're more vulnerable to counterattacks since your main ramp is wider than usual. Otherwise, probably
Moderatorshe/her
TL+ Member
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 17 2014 15:28 GMT
#454
On September 17 2014 22:57 RampancyTW wrote:
Oh and Delta Quadrant

We need Delta Quadrant


No we don't. F*** that map

It's been years and I still feel traumatized by its time on the ladder
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 15:31:28
September 17 2014 15:30 GMT
#455
gee i sure can't wait to play great vintage blizzard maps like slag pits again!

[image loading]
"See you space cowboy"
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-09-17 15:35:51
September 17 2014 15:34 GMT
#456
On September 18 2014 00:26 Jett.Jack.Alvir wrote:
I wonder if a tempest rush would work on Scrap Station.

YES YES YES YES YES

Oh Scrap Station. Proxying an oracle on it will constitute building a stargate in your own base. A weird paradox of both proxying and not proxying at the same time. I wish we had the old mothership so we could still do mothership mass recall rushes on it.

In all seriousness, I would love to give Cloud Kingdom another go. I still think that is one of the best maps in the history of SC2. Blink might be an issue on it but outside of that it was, and continues to be one of my favourite maps to play on. It was also the only map I ever was not sick of by the end of it being on ladder. The only other map that came close was Daybreak in WoL. Once people figured out swarmhosts on Daybreak though, I no longer liked it.

I would also like to give Entombed Valley another go. That map provided a ton of incredibly good games back in the day, especially in PvT.

Likewise with Metalopolis. Yeah it would be nightmarish with oracles and speed medivacs, but at least it would be interesting. It would have to be cross positions only as close by air would be completely busted in every way.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
September 17 2014 15:34 GMT
#457
On September 17 2014 23:55 Liquid`Jinro wrote:

MSL had an island map as well... can't remember the name of it tho. Nal_rA had a crazy game on it vs oov or nada... I think. Charity? Maybe?

I guess it's one of these 2?
http://www.teamliquid.net/tlpd/korean/games/2211_NaDa_vs_Nal_rA
http://www.teamliquid.net/tlpd/korean/games/6633_NaDa_vs_Nal_rA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-17 15:57:30
September 17 2014 15:45 GMT
#458
Yeah that should be it hehe Didn't remember they had 2 games on it.

Oh and there was Paradox (look up Joyo vs BoxeR on there), and the map Nal_rA (I think?) did the mass hallu arbiter recall vs goodfriend (Parallel Lines).

Oh and 815: semi island, ramp so small only marines/zealots/zerglings and workers can walk down.
Arkanoid: semi island with huge neutral building blocks everywhere.
Monty Hall: semi-island, with 3 paths to your main each blocked by low mineral count mineral blocks.

Hmmmmm and the crazy one my friend (Travin) made that was used one Blizzcon I think. Can't remember name but it was hilarious - you spawned on a shared island with a mineral wall separating you. Lots of mineral walking glitches to rush and stuff haha
Found it: http://www.panschk.de/mappage/comments.php?mapid=335

There was one other, desert island map that I cant remember the name of (Edit: coulee). Also made by a guy from TL (mora). I used it for one of the rounds in the TL sc2 beta key contest (ironman: http://www.teamliquid.net/forum/news-archive/97155-betacontest-ironman-relaunch)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
September 17 2014 15:52 GMT
#459
Lost Temple, Lost Temple and Lost Temple.
HOLY CHECK!
Moonsalt
Profile Joined May 2011
267 Posts
September 17 2014 15:53 GMT
#460
I want Shakuras Plateau, Tal'darim Altar and Antiga Shipyard back
tomastaz
Profile Joined January 2013
United States976 Posts
September 17 2014 15:57 GMT
#461
Please no Whirlwind
No church in the wild --- @tzhang0126
Wertheron
Profile Joined October 2011
France439 Posts
September 17 2014 16:00 GMT
#462
Stepps of War would be fun, even if it's a suicide for me (zerg player).
-Genome-
Profile Joined April 2010
Australia156 Posts
September 17 2014 16:03 GMT
#463
Would consider laddering again for:
Xel'Naga Caverns
Desert Oasis
Cloud Kingdom
The Shattered Temple
Tal'Darim Altar
Neo Planet S
Scrap Station
jdsowa
Profile Joined March 2011
405 Posts
September 17 2014 16:04 GMT
#464
The people who are saying this idea is "terrible" are the same people who helped nearly kill the game off in 2012 with their insistence on stale cookie cutter macro maps in the mold of Daybreak.

I get that it's disruptive to the handful of individuals who actually make a living off playing, but at the same time, their livelihood is very much tied into general fan interest. Not that this will resolve all issues, but it may help give people more appreciation for the game's history and, in turn, its future.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 17 2014 16:08 GMT
#465
On September 18 2014 01:04 jdsowa wrote:
The people who are saying this idea is "terrible" are the same people who helped nearly kill the game off in 2012 with their insistence on stale cookie cutter macro maps in the mold of Daybreak.

I get that it's disruptive to the handful of individuals who actually make a living off playing, but at the same time, their livelihood is very much tied into general fan interest. Not that this will resolve all issues, but it may help give people more appreciation for the game's history and, in turn, its future.

This is more for the fans anyways.

There have been many threads on battle.net requesting old maps be brought back, so Blizzard decided to let the fans choose which maps.

This won't hurt the progamers by much though, because this is the WCS off-season. No official WCS matches will be played with these maps, at least I don't think so.

It would be interesting to see which maps the progamers want though. TL writers make it happen please!
RaiZ
Profile Blog Joined April 2003
2813 Posts
September 17 2014 16:19 GMT
#466
Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 17 2014 16:31 GMT
#467
On September 18 2014 01:19 RaiZ wrote:
Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map.

I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map.

I don't care which maps comes back, but I wonder how smaller maps will play out in HotS.

Does anyone know which map had the shortest natural-natural distance?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 16:31 GMT
#468
On September 18 2014 01:31 Jett.Jack.Alvir wrote:
Show nested quote +
On September 18 2014 01:19 RaiZ wrote:
Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map.

I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map.

I don't care which maps comes back, but I wonder how smaller maps will play out in HotS.

Does anyone know which map had the shortest natural-natural distance?

Probably steppes or incineration zone.
Moderatorshe/her
TL+ Member
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 17 2014 16:34 GMT
#469
On September 18 2014 00:14 ZAiNs wrote:
I thought this would be ONE of the maps, not seven... Ladder might be ruined for a few months?


Yeah it will. People who want to practise real games will have to play customs. Going to be so annoying to have to get so many practise partners and I enjoy the ladder style of playing vs different opponents and different MUs. They could have added just a few old maps and add more vetos so people who want to fool around on broken maps can do so and people who want to play can do so on the ladder as well.
hundred thousand krouner
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 16:37:59
September 17 2014 16:37 GMT
#470
On September 18 2014 01:08 Jett.Jack.Alvir wrote:
Show nested quote +
On September 18 2014 01:04 jdsowa wrote:
The people who are saying this idea is "terrible" are the same people who helped nearly kill the game off in 2012 with their insistence on stale cookie cutter macro maps in the mold of Daybreak.

I get that it's disruptive to the handful of individuals who actually make a living off playing, but at the same time, their livelihood is very much tied into general fan interest. Not that this will resolve all issues, but it may help give people more appreciation for the game's history and, in turn, its future.

This is more for the fans anyways.

There have been many threads on battle.net requesting old maps be brought back, so Blizzard decided to let the fans choose which maps.

This won't hurt the progamers by much though, because this is the WCS off-season. No official WCS matches will be played with these maps, at least I don't think so.

It would be interesting to see which maps the progamers want though. TL writers make it happen please!


I doubt the pros will ladder much at all if old maps come through that won't be used in WCS. It's just a waste of valuable practice time. If they were just mixing in one or two old maps for casual fans then that's one thing, but this is just an annoyance for anyone that plays competitively. Pros will just stick to customs for a few months most likely.
"See you space cowboy"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 17 2014 16:41 GMT
#471
My favorite maps:

Cloud Kingdom
Daybreak
Ohana

All unplayable because of Swarm Hosts

Swarm Hosts on Ohana literally attack and defend every single base from one location.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
September 17 2014 16:43 GMT
#472
On September 17 2014 20:12 [PkF] Wire wrote:
Show nested quote +
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-17 16:57:06
September 17 2014 16:45 GMT
#473
On September 18 2014 01:43 Odowan Paleolithic wrote:
Show nested quote +
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-09-17 16:52:22
September 17 2014 16:51 GMT
#474
On September 18 2014 01:37 Erik.TheRed wrote:
Show nested quote +
On September 18 2014 01:08 Jett.Jack.Alvir wrote:
On September 18 2014 01:04 jdsowa wrote:
The people who are saying this idea is "terrible" are the same people who helped nearly kill the game off in 2012 with their insistence on stale cookie cutter macro maps in the mold of Daybreak.

I get that it's disruptive to the handful of individuals who actually make a living off playing, but at the same time, their livelihood is very much tied into general fan interest. Not that this will resolve all issues, but it may help give people more appreciation for the game's history and, in turn, its future.

This is more for the fans anyways.

There have been many threads on battle.net requesting old maps be brought back, so Blizzard decided to let the fans choose which maps.

This won't hurt the progamers by much though, because this is the WCS off-season. No official WCS matches will be played with these maps, at least I don't think so.

It would be interesting to see which maps the progamers want though. TL writers make it happen please!


I doubt the pros will ladder much at all if old maps come through that won't be used in WCS. It's just a waste of valuable practice time. If they were just mixing in one or two old maps for casual fans then that's one thing, but this is just an annoyance for anyone that plays competitively. Pros will just stick to customs for a few months most likely.


Most importantly, pros aren't the only ones that play competitively.

Also, what Jinro said. The ladder map pool started being passable when the first TLMC maps were introduced.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
jdsowa
Profile Joined March 2011
405 Posts
September 17 2014 17:02 GMT
#475
On September 18 2014 01:45 Liquid`Jinro wrote:
Show nested quote +
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 17 2014 17:05 GMT
#476
On September 18 2014 02:02 jdsowa wrote:
Show nested quote +
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-17 17:09:20
September 17 2014 17:08 GMT
#477
On September 18 2014 02:02 jdsowa wrote:
Show nested quote +
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.

I quit because I was miserable, and mostly it wasn't anything to do with the game.

I've played >200 games this season tho, and am very confident in saying the current maps are far superior to anything in that time period.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ensign_lee
Profile Joined June 2010
United States1178 Posts
September 17 2014 17:10 GMT
#478
STEPPES OF WAR. LET'S DO DIS.
AlbertHR
Profile Joined June 2011
Indonesia65 Posts
September 17 2014 17:19 GMT
#479
I LOVED Daybreak back in the day.... but swarm hosts are reaaaally going to be strong in it.....
AAH What the hell... I want :

Daybreak
Taldarim
Cloud king..... (wait.... blink stalkers, no)
Playing to get better, Get better to Win !!
Scholes
Profile Joined December 2012
Venezuela312 Posts
September 17 2014 17:31 GMT
#480
I just want to hear mr bitter say his ohana quote. Good memories.
ejozl
Profile Joined October 2010
Denmark3346 Posts
Last Edited: 2014-09-17 17:34:11
September 17 2014 17:33 GMT
#481
STEPPES OF WAR. LET'S DO DIS.

+ Show Spoiler +
[image loading]

Steppes of Turtle Rock!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 17:47 GMT
#482
If steppes of war is picked we could just get them to use this
http://www.teamliquid.net/forum/sc2-maps/362142-2-steppes-of-war-20
Moderatorshe/her
TL+ Member
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 17 2014 17:54 GMT
#483
Scrap Station because i want to watch the world burn!
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 17 2014 18:07 GMT
#484
On September 18 2014 02:54 [SXG]Phantom wrote:
Scrap Station because i want to watch the world burn!


If it gets picked, I look forward to showing players who weren't around the first year of SC2 why there is a standard size to ramps leading into the main
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 17 2014 18:17 GMT
#485
On September 18 2014 01:45 Liquid`Jinro wrote:
Show nested quote +
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.
So much truth in this post.
Administrator~ Spirit will set you free ~
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 19:08 GMT
#486
On September 18 2014 01:31 Jett.Jack.Alvir wrote:
Show nested quote +
On September 18 2014 01:19 RaiZ wrote:
Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map.

I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map.

I don't care which maps comes back, but I wonder how smaller maps will play out in HotS.

Does anyone know which map had the shortest natural-natural distance?


I think it was that beauty of map delta quadrant if you're talking natural to natural if you're not on cross positions there is literally one scree separating you (a gold base actually)
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 19:09 GMT
#487
On September 18 2014 03:07 MstrJinbo wrote:
Show nested quote +
On September 18 2014 02:54 [SXG]Phantom wrote:
Scrap Station because i want to watch the world burn!


If it gets picked, I look forward to showing players who weren't around the first year of SC2 why there is a standard size to ramps leading into the main


Ze drops! Ze don't stop dropping!
Hark, what baseball through yonder window breaks?
andrewlt
Profile Joined August 2009
United States7702 Posts
September 17 2014 19:38 GMT
#488
On September 18 2014 02:05 Teoita wrote:
Show nested quote +
On September 18 2014 02:02 jdsowa wrote:
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.


IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement.
WGT-Baal
Profile Blog Joined June 2008
France3351 Posts
September 17 2014 19:49 GMT
#489
Give back lost temple!!
Horang2 fan
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 19:52:03
September 17 2014 19:49 GMT
#490
On September 18 2014 04:38 andrewlt wrote:
Show nested quote +
On September 18 2014 02:05 Teoita wrote:
On September 18 2014 02:02 jdsowa wrote:
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.


IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement.


I disagree, there are significant differences between today's maps even if they are nuanced and hard to see at first. Or do you think pros would unanimously agree that WCS map vetos are irrelevant (if they're just 7 versions of 1 map) and should be thrown out?

Non-standard maps (too short rush distances, no main ramps, open naturals) generally won't work because of the game design of SC2. That's not a balance issue though and I don't think it's relevant to the conversation.

"See you space cowboy"
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
September 17 2014 20:15 GMT
#491
Scrap Station :D
"Don't worry, I use Special Tactics this time, no problem."
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 17 2014 20:18 GMT
#492
On September 18 2014 04:38 andrewlt wrote:
Show nested quote +
On September 18 2014 02:05 Teoita wrote:
On September 18 2014 02:02 jdsowa wrote:
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.


IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement.


I can't do anything for you if you're too blind to see the blatant differences between Nimbus, Frost, Overgrowth or Habitation Station. Saying modern maps are just doodad variations of each other is plain stupid. People seem to want maps to favor gimmick strats and to be very specific, but that's just bad design.
digmouse
Profile Blog Joined November 2010
China6328 Posts
September 17 2014 20:19 GMT
#493
I want great old maps, not the shitty ones for nostalgia's sake. I'm ok with taldarim, cloud kingdom or even shattered temple but please leave the stepps of war or incineration zone shit out of my face.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
RyLai
Profile Joined May 2011
United States477 Posts
September 17 2014 20:34 GMT
#494
Oh dear God... #dreampool??? More like #nightmarereturns!

Either the game gets half (or all) broken troll maps, or it becomes a boring revival of boring maps (some of which are probably semi-broken).
Tactical
Profile Joined January 2011
United States77 Posts
September 17 2014 20:44 GMT
#495
I miss all the epic TvT's on metalopolis, and Jinro's bunker slow push all the way across blistering sands, and I kind of miss daybreak.
jojos11
Profile Joined March 2014
Korea (North)314 Posts
September 17 2014 20:51 GMT
#496
screw the old maps,give me outboxer
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 17 2014 20:55 GMT
#497
This isn't a terrible idea, but they need to do it shortly before LotV hits to get older players interested in the game again to give them the impression that they can just pick up where they left off when they quit playing in WoL or so.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
Last Edited: 2014-09-17 21:14:45
September 17 2014 21:07 GMT
#498
Daybreak foreva

Edit: Also judging by comments on B.net forums Steppes of War should win this by miles
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Melee_KumA
Profile Joined June 2014
United States42 Posts
September 17 2014 21:10 GMT
#499
WELCOME TO THE CLOUD KINGDOM??
Never forget the Spanishiwa Inquisition.
TheBeardedOne
Profile Joined April 2014
United States14 Posts
September 17 2014 21:23 GMT
#500
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.

i beat sonkie with drone rush lol best map ever
Why does waldo only wear stripes? Because he hates being spotted.
starslayer
Profile Joined August 2011
United States696 Posts
September 17 2014 21:27 GMT
#501
On September 18 2014 02:47 The_Templar wrote:
If steppes of war is picked we could just get them to use this
http://www.teamliquid.net/forum/sc2-maps/362142-2-steppes-of-war-20

yea this looks cool i think if they do bring back these old crazy maps they need to be reworked a little.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
ZenithM
Profile Joined February 2011
France15952 Posts
September 17 2014 21:28 GMT
#502
OH YES!
Give us back Metalopolis!
_Epi_
Profile Joined February 2014
Germany158 Posts
September 17 2014 21:35 GMT
#503
Give meeee Belshir Vestige <3 <3 <3
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2014-09-17 22:10:46
September 17 2014 22:10 GMT
#504
I think Steppes will make it because of its infamy. I'm looking forward to seeing how it will play out actually and i am voting for it.
Has foreign StarCraft hit rock bottom?
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 17 2014 22:18 GMT
#505
On September 18 2014 06:27 starslayer wrote:
Show nested quote +
On September 18 2014 02:47 The_Templar wrote:
If steppes of war is picked we could just get them to use this
http://www.teamliquid.net/forum/sc2-maps/362142-2-steppes-of-war-20

yea this looks cool i think if they do bring back these old crazy maps they need to be reworked a little.


Well, to be honest, it is pretty okay rework, some maps don't need any reworks, like cloud kingdom, crevasse and frost, some need slight changes like entombed valley spawns. But this one with so huge reworks might actually be very okay. Kinda interesting, how would u remake Kulas Ravine :D
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 17 2014 22:51 GMT
#506
On September 18 2014 07:10 Morbidius wrote:
I'm looking forward to seeing how it will play out


All-ins, all-ins, and then all-ins.

Yeah, let's shake the meta and play the game on maps that are so flawed a toddler could see they make no sense, so that any remotely serious player's ladder experience gets unbearable.
Crying
Profile Joined February 2011
Bulgaria778 Posts
September 17 2014 23:29 GMT
#507
i wonder how zergs are gonnna stop 8gate immortal all in @steppes of war lulululu
this is craziness
Determination~ Hard Work Surpass NATURAL GENIUS!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 23:32 GMT
#508
On September 18 2014 08:29 Crying wrote:
i wonder how zergs are gonnna stop 8gate immortal all in @steppes of war lulululu
this is craziness


Lol

I can't believe you think Protoss are going to get a 2nd base in maps that tiny lol
Hark, what baseball through yonder window breaks?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 17 2014 23:49 GMT
#509
To everybody who thinks zerg will have a tough time on Steppes, remember that the 12 drone rush gets to the opponent's base when they only have 11 workers on that map.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
imJealous
Profile Joined July 2010
United States1382 Posts
September 17 2014 23:52 GMT
#510
Yeah... I feel like 3 months is really going to be a bit much if this is honestly left open to what the community will vote for... Unless they plan to HEAVILY censor the choices down to just the maps that are actually playable this would be better as like a two-week event.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 18 2014 00:39 GMT
#511
--- Nuked ---
Eire_91
Profile Joined December 2011
Ireland82 Posts
September 18 2014 00:56 GMT
#512
daybreak, antiga, shakuras pls
"Quick mudelisps er good bicuz deyre like lots of early whirlybirds" - Axslav 2013
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 18 2014 01:07 GMT
#513
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 02:24 GMT
#514
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps


You're not truly an SC2 zerg until you've had that happen to you at least 3 times, once for every pylon at the bottom of that fucking ramp.
Hark, what baseball through yonder window breaks?
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 18 2014 04:52 GMT
#515
On September 18 2014 11:24 Thieving Magpie wrote:
Show nested quote +
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps


You're not truly an SC2 zerg until you've had that happen to you at least 3 times, once for every pylon at the bottom of that fucking ramp.

And thats despite patrolling a drone there at the start of the game.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 05:16 GMT
#516
On September 18 2014 13:52 Orcasgt24 wrote:
Show nested quote +
On September 18 2014 11:24 Thieving Magpie wrote:
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps


You're not truly an SC2 zerg until you've had that happen to you at least 3 times, once for every pylon at the bottom of that fucking ramp.

And thats despite patrolling a drone there at the start of the game.


Patrolling ever only works on fucking youtube videos and GSL that lazy fucking douche bag.
Hark, what baseball through yonder window breaks?
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 18 2014 05:28 GMT
#517
On September 18 2014 06:28 ZenithM wrote:
OH YES!
Give us back Metalopolis!

this. Even though I'm not playing SCII, I would be willing to play a game or two on old maps for Nostalgia's sake. Steppes of War, Metalopolis, Blistering Sands, Jungle Basin, please!!!!!!!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Entropy137
Profile Joined January 2012
Canada215 Posts
September 18 2014 05:58 GMT
#518
belshir vestige, cloud kingdom, habitation station, thanks
RyF
Profile Joined October 2011
Austria508 Posts
September 18 2014 06:01 GMT
#519
Steppes of War
Lost Temple (uuhh yeah)
Metalopolis
SHakuras Plateau (with inbase backdoor rocks )

Entropy137
Profile Joined January 2012
Canada215 Posts
Last Edited: 2014-09-18 06:12:59
September 18 2014 06:01 GMT
#520
and Metalopolis perhaps
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
September 18 2014 07:14 GMT
#521
For those disbelieving in Steppes of War. I actually went and played a few very bad games and it seems ok. I wasn't bored at all. It is volatile and in PvT protoss just have to open 10 gate or 12 gate.

http://sc2replaystats.com/replay/902177
http://sc2replaystats.com/replay/902177
http://sc2replaystats.com/replay/902181
http://sc2replaystats.com/replay/902183
http://sc2replaystats.com/replay/902191

Will try out other 2 protoss match up. Tried with a zerg but not conclusive (http://sc2replaystats.com/replay/902189 he is really rusty).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
LeLfe
Profile Joined February 2011
France3160 Posts
September 18 2014 07:27 GMT
#522
the lack of love for Neo Planet S displeases me
Writer for Red bull (Fr) and Iron Squid (En/Fr) @ClemLeLfe on twitter
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 07:38 GMT
#523
I xel naga caverns doesn't get into the pool I'm shattering that lost temple.
Hark, what baseball through yonder window breaks?
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 18 2014 11:09 GMT
#524
Metalopolis!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 18 2014 11:18 GMT
#525
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps

NesTea vs Byun [on Metropolis?]... Never forget.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 18 2014 11:50 GMT
#526
On September 18 2014 16:14 Odowan Paleolithic wrote:
For those disbelieving in Steppes of War. I actually went and played a few very bad games and it seems ok. I wasn't bored at all. It is volatile and in PvT protoss just have to open 10 gate or 12 gate.

http://sc2replaystats.com/replay/902177
http://sc2replaystats.com/replay/902177
http://sc2replaystats.com/replay/902181
http://sc2replaystats.com/replay/902183
http://sc2replaystats.com/replay/902191

Will try out other 2 protoss match up. Tried with a zerg but not conclusive (http://sc2replaystats.com/replay/902189 he is really rusty).


It's a good thought and guesture. Unfortunately Unless you got Jaedong, Flash and Rain to play customs I don't think it's will satisfy people around here.

Your point kind of confirms that this is something bliz is doing for more casual players who would like a brief switch to more volitile maps with lots of nostalgia.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
September 18 2014 12:17 GMT
#527
--- Nuked ---
BeefMaster
Profile Joined December 2010
United States26 Posts
September 18 2014 13:36 GMT
#528
Metalopolis
Shattered Temple
Jungle Basin
XelNaga Caverns
Antiga Shipyard
Yeonsu
Newkirk Precint
starslayer
Profile Joined August 2011
United States696 Posts
September 18 2014 13:36 GMT
#529
what do you think about if blizzard would rotate in maps during the season so everyone can see there favorite maps, like go through the every map pool each week or every 2 weeks. would be fun idk about the how long the maps should stay 2-3 weeks sounds good but theres alot of maps so maybe 2.

or do a top 21 maps and rotate in 7 at a time (if theres a 3 month season i forget how long they are lol)
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Appelsoep
Profile Joined September 2014
Belarus18 Posts
September 18 2014 13:40 GMT
#530
i really want metalopolis xel naga caverns antiga shipyard and tal'darim altar they were the best maps ever
Like a baws
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51475 Posts
Last Edited: 2014-09-18 13:53:51
September 18 2014 13:51 GMT
#531
Has steppes of war been confirmed yet :3

+ Show Spoiler [Scrap Station] +
[image loading]


OMG please scrap station too <3
TOP vs Byun 4-3 code a finals on that was my favorite TvT :3
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
September 18 2014 14:02 GMT
#532
Whats the BIGGEST map thats been on ladder so far? I'd love to have that one. Something that's so ridiculously big.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-18 14:06:35
September 18 2014 14:06 GMT
#533
On September 18 2014 20:18 ZAiNs wrote:
Show nested quote +
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps

NesTea vs Byun [on Metropolis?]... Never forget.



I'm sorry, 3 bunkers? What was I thinking. You only need 2.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 18 2014 14:10 GMT
#534
On September 18 2014 23:06 Liquid`Jinro wrote:
Show nested quote +
On September 18 2014 20:18 ZAiNs wrote:
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps

NesTea vs Byun [on Metropolis?]... Never forget.

http://www.youtube.com/watch?v=_lTNx8yzdM8

I'm sorry, 3 bunkers? What was I thinking. You only need 2.


I sooo hope they forget it. Being able to wall of your lowground as Terran was so much better then on the high ground.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-09-18 14:43:06
September 18 2014 14:40 GMT
#535
I wonder if you can hit the main from your own with a tempest on incineration zone... We could ask they remove the rocks from base to base too !

Oh god fuck that imagine the trolls at blizzard :
Okay gys, the map pool will be :

- Steppes of War
- Scrap station
- Blistering Sands (because 2 base are good)
- Lost temple, close spawn only (you could blink to the main so i think a tempest in base can shoot to the other main. Maybe even a photon overcharge lol)
- Desert oasis (because why do we need ramps. Or a third)
- Kulas ravine (remember the lift to the 3rd, 3port banshee ?)

Wait... we need another one ?
Bring back that green maps with the horizontal thingy we did a few season ago. Then when that was vetoed the most. Or Jungle bassin

I would never ladder again lol
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-09-18 14:54:10
September 18 2014 14:43 GMT
#536
On September 18 2014 23:02 Tzyx wrote:
Whats the BIGGEST map thats been on ladder so far? I'd love to have that one. Something that's so ridiculously big.


Sky Harvester at (232x209) is the biggest ladder map, but for 4v4.
Condemned Ridge (208x200) is the biggest 1v1 ladder map, even bigger than Alterzim Stronghold (192x192) and Zerus Prime (172x156). TDA (180x180) was pretty big as well. Deadwing clocks in at (172x172), and all of those maps make Whirlwind look downright small at (160x160).
~ ~ <°)))><~ ~ ~
viittajeesus
Profile Joined November 2011
Finland3 Posts
September 18 2014 14:54 GMT
#537
Cloud Kingdom + daybreak thx!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 18 2014 15:15 GMT
#538
On September 18 2014 21:17 SatedSC2 wrote:
Show nested quote +
On September 18 2014 05:15 DrunkenJedi wrote:
Scrap Station :D

I''ll enjoy proxy Oracle 4 Gating people FROM MY OWN BASE!

I thought the same thing, until I remembered the ramp into the main. Its so big you need 2 forcefields to block it.

Be careful, while you are trying to get scv snipes with your oracle, a handful of marines will be knocking down pylons.

Scrap Station will cause grief if it makes it into the #dreampool.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 18 2014 15:18 GMT
#539
On September 18 2014 23:43 TheFish7 wrote:
Show nested quote +
On September 18 2014 23:02 Tzyx wrote:
Whats the BIGGEST map thats been on ladder so far? I'd love to have that one. Something that's so ridiculously big.


Sky Harvester at (232x209) is the biggest ladder map, but for 4v4.
Condemned Ridge (208x200) is the biggest 1v1 ladder map, even bigger than Alterzim Stronghold (192x192) and Zerus Prime (172x156). TDA (180x180) was pretty big as well. Deadwing clocks in at (172x172), and all of those maps make Whirlwind look downright small at (160x160).

I thought Whirlwind was bigger than Deadwing. It seems bigger. And Condemned Ridge is so freaking big!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 16:18 GMT
#540
On September 18 2014 23:06 Liquid`Jinro wrote:
Show nested quote +
On September 18 2014 20:18 ZAiNs wrote:
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps

NesTea vs Byun [on Metropolis?]... Never forget.

http://www.youtube.com/watch?v=_lTNx8yzdM8

I'm sorry, 3 bunkers? What was I thinking. You only need 2.


This just keeps getting better and better

It's like Blizz gave us the ultimate troll gift.
Hark, what baseball through yonder window breaks?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 18 2014 16:20 GMT
#541
On September 19 2014 01:18 Thieving Magpie wrote:
Show nested quote +
On September 18 2014 23:06 Liquid`Jinro wrote:
On September 18 2014 20:18 ZAiNs wrote:
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps

NesTea vs Byun [on Metropolis?]... Never forget.

http://www.youtube.com/watch?v=_lTNx8yzdM8

I'm sorry, 3 bunkers? What was I thinking. You only need 2.


This just keeps getting better and better

It's like Blizz gave us the ultimate troll gift.


... Does better and better mean worse and worse in your language ?

I'm appalled. You know not only pro players try to play the game seriously, right ?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 16:38 GMT
#542
On September 19 2014 01:20 [PkF] Wire wrote:
Show nested quote +
On September 19 2014 01:18 Thieving Magpie wrote:
On September 18 2014 23:06 Liquid`Jinro wrote:
On September 18 2014 20:18 ZAiNs wrote:
On September 18 2014 10:07 Liquid`Jinro wrote:
Wonder if they will add doodads to the ramps of old maps or if they want zergs to experience the glory that is their birthright of 3 bunker or pylon blocks at their ramps

NesTea vs Byun [on Metropolis?]... Never forget.

http://www.youtube.com/watch?v=_lTNx8yzdM8

I'm sorry, 3 bunkers? What was I thinking. You only need 2.


This just keeps getting better and better

It's like Blizz gave us the ultimate troll gift.


... Does better and better mean worse and worse in your language ?

I'm appalled. You know not only pro players try to play the game seriously, right ?


The ULTIMATE troll gift. I stand by my statement
Hark, what baseball through yonder window breaks?
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2014-09-18 19:28:19
September 18 2014 19:25 GMT
#543
why not desert island xDDD with today meta would be epic and not as broken at it was xD

SOO; i say best mappool is

Blistering Sands
Desert Oasis
Kulas Ravine !!!!!!!!!!!
Lost Temple

would bring me back from inactivity xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Drake
Profile Joined October 2010
Germany6146 Posts
September 18 2014 19:32 GMT
#544
On September 17 2014 02:56 Zheryn wrote:
I see why they are doing this for the off-season or whatever you want to call it, but it's going to be pretty annoying to not be able to use the ladder anything if you want to practise competetive games. Playing Scrap Station, Antiga Shipyard etc will not be that useful when the next competetive season will hopefully have maps suited for HotS play.

Edit: Just think about how many stuff would be completely broken and only be fun for the first few days (tanks without siege mode denying ppls naturals from their own naturals, tempests shooting from one main to another, swarm hosts making people wish they were in BL infestor era at Daybreak...



well its no wcs season so there is no superbig megaimportent event, and also you cant do it right for every tournament, the players then can play in custom np, you have to make not only the pros but the mass happy and thats the best way
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Drake
Profile Joined October 2010
Germany6146 Posts
September 18 2014 19:40 GMT
#545
best part is when 99% are happy, and then 1% flame and shit about that by saying blizzad "fucks and shits" about the community and all that, like the 1% speak for everyone xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
September 18 2014 20:21 GMT
#546
On September 19 2014 04:40 Drake wrote:
best part is when 99% are happy, and then 1% flame and shit about that by saying blizzad "fucks and shits" about the community and all that, like the 1% speak for everyone xD


I like your arbitrary numbers. I don't think 99% would be happy with getting Metalopolis and Incineration Zone back in the map pool, but maybe I'm delusional
AdministratorBreak the chains
zalem95
Profile Joined January 2011
Peru184 Posts
September 18 2014 20:53 GMT
#547
Blistering sands FTW
nothing special
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 21:20 GMT
#548
On September 19 2014 05:21 Zealously wrote:
Show nested quote +
On September 19 2014 04:40 Drake wrote:
best part is when 99% are happy, and then 1% flame and shit about that by saying blizzad "fucks and shits" about the community and all that, like the 1% speak for everyone xD


I like your arbitrary numbers. I don't think 99% would be happy with getting Metalopolis and Incineration Zone back in the map pool, but maybe I'm delusional


Id say 99% would be low balling how much people will love the nostalgia of this 1 season event. A chance to try new strats in old maps, or the chance to play the old strats that brought them into the game in the maps they first learned them in--but with nearly half a decade more play experience so they could actually hit the timings they couldn't before.

A return to heavy 1base play predicated on heavy and constant aggression from both sides.

Yeah, 99% is too low a number.
Hark, what baseball through yonder window breaks?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 18 2014 21:47 GMT
#549
On September 19 2014 06:20 Thieving Magpie wrote:
Yeah, 99% is too low a number.


I knew there were a lot of dumb people on the planet, but I definitely underestimated the percentage. I guess the 1% selected few who've got a brain should already prepare for a wasted ladder season because Steppes of War will be "so much lolz duh".
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 18 2014 22:09 GMT
#550
The interesting thing won't be this season, it'll be the one afterwards. It'll be interesting to see if there are lots more aggressive builds when the game reverts to standard maps.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2014-09-18 22:14:09
September 18 2014 22:12 GMT
#551
On September 19 2014 07:09 Yonnua wrote:
The interesting thing won't be this season, it'll be the one afterwards. It'll be interesting to see if there are lots more aggressive builds when the game reverts to standard maps.


Call me delusional maybe the pendulum will swing the other way and we will make a new definition of "standard" map.

You get more action as soon as the game begins. This definitely increased my protossing difficulty.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 18 2014 22:26 GMT
#552
On September 19 2014 06:47 [PkF] Wire wrote:
Show nested quote +
On September 19 2014 06:20 Thieving Magpie wrote:
Yeah, 99% is too low a number.


I knew there were a lot of dumb people on the planet, but I definitely underestimated the percentage. I guess the 1% selected few who've got a brain should already prepare for a wasted ladder season because Steppes of War will be "so much lolz duh".


Dude, why are you getting so damn upset?

Look at it like this...the map pool will give you a chance to hone your early/midgame - even if some things are bullshit. It's a throwback to the way things used to be. Sure the maps are radically different - but you can adapt your builds and playstyle for two months...

You're also overreacting. We don't even know what maps have been picked yet. Until we do, why go so crazy?
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-18 22:38:27
September 18 2014 22:35 GMT
#553
On September 19 2014 07:26 Qwyn wrote:
Show nested quote +
On September 19 2014 06:47 [PkF] Wire wrote:
On September 19 2014 06:20 Thieving Magpie wrote:
Yeah, 99% is too low a number.


I knew there were a lot of dumb people on the planet, but I definitely underestimated the percentage. I guess the 1% selected few who've got a brain should already prepare for a wasted ladder season because Steppes of War will be "so much lolz duh".


Dude, why are you getting so damn upset?

Look at it like this...the map pool will give you a chance to hone your early/midgame - even if some things are bullshit. It's a throwback to the way things used to be. Sure the maps are radically different - but you can adapt your builds and playstyle for two months...

You're also overreacting. We don't even know what maps have been picked yet. Until we do, why go so crazy?


I'm appalled because everyone with half a brain cried tears of pain when seeing the ladder maps back in 2010-2011, and after years of complaining to get a somewhat balanced and well-designed map pool, we want to get back the maps that were horrible back then, and will still be horrible today ? "We'll see more agressive strats", "this will shake the meta", my ass, and people complain TvT is dull because it's 1 base play ? Open your eyes, the games on those maps will be dreadful and you'll be sick of them after a week. People could ask for Overgrowth, Nimbus and Frost, and most of the posts I read are looking forward to Scrap Station, Metalopolis or Blistering Sands. This is not a matter of taste, this is a matter of logical reasoning and telling what is terrible beyond human understanding and what is great, this is the difference between One Direction and fucking Mozart.

Maybe this #dreampool (dream of whom ? Of a retarded 13-year old troll ?) will end up being OKish, there has been some great maps in recent times. Even maps like Entombed Valley or Shakuras Plateau could and should be given a shot. But when I see people actually yearning for Steppes of War or Scrap Station like they weren't the most terrible maps ever, I'm sorry, it really sets my teeth on edge.

Oh, and please give a think about this poetic metaphor I already proposed earlier in this thread : if you spent your infancy eating shit, would it taste good to you today because of nostalgia ?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
September 18 2014 22:56 GMT
#554
On September 19 2014 07:35 [PkF] Wire wrote:
Show nested quote +
On September 19 2014 07:26 Qwyn wrote:
On September 19 2014 06:47 [PkF] Wire wrote:
On September 19 2014 06:20 Thieving Magpie wrote:
Yeah, 99% is too low a number.


I knew there were a lot of dumb people on the planet, but I definitely underestimated the percentage. I guess the 1% selected few who've got a brain should already prepare for a wasted ladder season because Steppes of War will be "so much lolz duh".


Dude, why are you getting so damn upset?

Look at it like this...the map pool will give you a chance to hone your early/midgame - even if some things are bullshit. It's a throwback to the way things used to be. Sure the maps are radically different - but you can adapt your builds and playstyle for two months...

You're also overreacting. We don't even know what maps have been picked yet. Until we do, why go so crazy?


I'm appalled because everyone with half a brain cried tears of pain when seeing the ladder maps back in 2010-2011, and after years of complaining to get a somewhat balanced and well-designed map pool, we want to get back the maps that were horrible back then, and will still be horrible today ? "We'll see more agressive strats", "this will shake the meta", my ass, and people complain TvT is dull because it's 1 base play ? Open your eyes, the games on those maps will be dreadful and you'll be sick of them after a week. People could ask for Overgrowth, Nimbus and Frost, and most of the posts I read are looking forward to Scrap Station, Metalopolis or Blistering Sands. This is not a matter of taste, this is a matter of logical reasoning and telling what is terrible beyond human understanding and what is great, this is the difference between One Direction and fucking Mozart.

Maybe this #dreampool (dream of whom ? Of a retarded 13-year old troll ?) will end up being OKish, there has been some great maps in recent times. Even maps like Entombed Valley or Shakuras Plateau could and should be given a shot. But when I see people actually yearning for Steppes of War or Scrap Station like they weren't the most terrible maps ever, I'm sorry, it really sets my teeth on edge.

Oh, and please give a think about this poetic metaphor I already proposed earlier in this thread : if you spent your infancy eating shit, would it taste good to you today because of nostalgia ?


It won't necessarily taste good to me today because of nostalgia, but it will be enjoyable and nostalgic nonetheless
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 18 2014 23:15 GMT
#555
Dude, steppes of war and desert oasis always produced the best games for viewers despite how much people hated it. Shit just happened immediately and small unit micro was so important because of it.

Sure it sucked being the player. But people were kept honest back on those days. People will also be reminded what an aggressive meta game actually is.
Hark, what baseball through yonder window breaks?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 18 2014 23:36 GMT
#556
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 18 2014 23:41 GMT
#557
On September 18 2014 23:43 TheFish7 wrote:
Show nested quote +
On September 18 2014 23:02 Tzyx wrote:
Whats the BIGGEST map thats been on ladder so far? I'd love to have that one. Something that's so ridiculously big.


Sky Harvester at (232x209) is the biggest ladder map, but for 4v4.
Condemned Ridge (208x200) is the biggest 1v1 ladder map, even bigger than Alterzim Stronghold (192x192) and Zerus Prime (172x156). TDA (180x180) was pretty big as well. Deadwing clocks in at (172x172), and all of those maps make Whirlwind look downright small at (160x160).

condemned ridge was gigantic D:
Moderatorlickypiddy
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 00:14 GMT
#558
On September 19 2014 08:36 [PkF] Wire wrote:
Show nested quote +
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.


Actually, Jinro and TLO dropping nukes for 30-45 minutes on desert oasis and delta squadron has never been boring.

Players beginning engagements during the first 3-4 minutes of the game and having the action not stop for the next 10-15 minutes was also always entertaining on steps of war. It sucked to play since games suck when cyber core is your late game tech because the map is too small and the resources too scarce for anything else. The games were much scrappier, and much more immediate than today. Back then, macro play was being defensive for 6 minutes and then all out aggression as opposed to 10 minute pokes we have now.

It was a different meta. Awful to play, but fun to watch.
Hark, what baseball through yonder window breaks?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-19 00:33:02
September 19 2014 00:23 GMT
#559
On September 19 2014 09:14 Thieving Magpie wrote:
It was a different meta. Awful to play, but fun to watch.


Let's just agree to disagree, after all, your taste is your taste, maybe you'd rather watch a street fight instead of ballet. Fun to watch...

On September 19 2014 09:26 AxionSteel wrote:
Wire is on a SERIOUS personal mission to drown out all the optimism. Not gonna happen.


A crusade against stupidity should be everyone's personal mission. I'm not trying to kill any optimism, I already said a lot of times a very decent map pool could be made out of this, especially if only 2012+ maps are taken into consideration and at least 2-3 current ladder maps are kept. But thinking 2010 maps will rejuvenate the game is as best naive, and if you ask me dumb to the confines of cretinism.
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2014-09-19 00:26:59
September 19 2014 00:26 GMT
#560
Wire is on a SERIOUS personal mission to drown out all the optimism. Not gonna happen.

Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 00:36 GMT
#561
No one things this will revive the game Wire. It's nostalgia. It's as effective at reviving the game as 80's music is at reviving the Cold War.
Hark, what baseball through yonder window breaks?
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 19 2014 00:43 GMT
#562
Exactly. Also you just need to relax. Steppes will probably get voted in for the lolz, veto it. There are plenty more decent maps. Shakuras is 2010 and it will stand up very well today, i even think Blistering Sands would go okay. Scrap Station i always thought was a fascinating, unique and interesting map, it just wouldn't work today with oracles, speedy vacs and regen mutas.
I'm sure it will be okay!! I voted for maps like Whirlwind, Tal Darim Altar and some others that I felt would be fine. always loved playing and watching tvt's on those maps. I like Daybreak a lot too, but that map was around for soooooooo long maybe it's better it didn't come back
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 00:46 GMT
#563
On September 19 2014 09:43 AxionSteel wrote:
Exactly. Also you just need to relax. Steppes will probably get voted in for the lolz, veto it. There are plenty more decent maps. Shakuras is 2010 and it will stand up very well today, i even think Blistering Sands would go okay. Scrap Station i always thought was a fascinating, unique and interesting map, it just wouldn't work today with oracles, speedy vacs and regen mutas.
I'm sure it will be okay!! I voted for maps like Whirlwind, Tal Darim Altar and some others that I felt would be fine. always loved playing and watching tvt's on those maps. I like Daybreak a lot too, but that map was around for soooooooo long maybe it's better it didn't come back


To put it into perspective. If 4 of the 7 maps are troll maps, you can veto 3 of them.
Hark, what baseball through yonder window breaks?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 19 2014 03:14 GMT
#564
On September 19 2014 09:14 Thieving Magpie wrote:
Show nested quote +
On September 19 2014 08:36 [PkF] Wire wrote:
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.


Actually, Jinro and TLO dropping nukes for 30-45 minutes on desert oasis and delta squadron has never been boring.

Players beginning engagements during the first 3-4 minutes of the game and having the action not stop for the next 10-15 minutes was also always entertaining on steps of war. It sucked to play since games suck when cyber core is your late game tech because the map is too small and the resources too scarce for anything else. The games were much scrappier, and much more immediate than today. Back then, macro play was being defensive for 6 minutes and then all out aggression as opposed to 10 minute pokes we have now.

It was a different meta. Awful to play, but fun to watch.

Have you actually watched the game you are referencing in the past 4 years? (Me vs Socke on Desert Oasis is the one with the nukes)

Because I have. Yeah, it's a good memory for me, being the first time I beat Socke in a series (he always beat me when I was in Europe), but watching the game the level of play is fucking abysmal, and the map only barely even came into things. It's like 2-1 upgrades after 30 minutes... come on.

Desert Oasis could be a good map if you fixed it. Desert oasis with a natural that is so far away from your ramp as to practically be a 3rd base equivalent on a modern map, is not viable.

Blistering Sands with a backdoor into your main and a choke point to your nat that is halfway across the map, is probably not viable.

Scrap station with the main bases being a Tempest shot distance apart, is not viable.

Maps like Akilon Wastes or Xel'Naga with the gigantic wide open naturals, are not viable.

Lost Temple with the entire main being open to reapers and blink, is not viable.

I'm completely with Wire on this, it's not going to be nearly as fun as you all think. Maybe it will be fun for the first 20 games, which is fine for the people who don't actually ladder (lots of people in this thread saying 'this will make me ladder some again'), but for the people who actually actively ladder... playing 500 games on a horrible map pool is not a tempting prospect for a new season.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 03:55 GMT
#565
I'm completely with Wire on this, it's not going to be nearly as fun as you all think. Maybe it will be fun for the first 20 games, which is fine for the people who don't actually ladder (lots of people in this thread saying 'this will make me ladder some again'), but for the people who actually actively ladder... playing 500 games on a horrible map pool is not a tempting prospect for a new season.


I've started playing more actively the past month or so. Which means I play 1 and every now and then 2 games a day 2-4 days a week. You're right, people like me will not feel the pain of grinding 500+ games on these maps. People like me will veto most of the maps that we are cheering for on this thread. I want Xel Naga Caverns, and Scarp Station, and Lost Temple. But I'm probably going to veto steps of war, I'm probably going to veto Blistering Sands, and I'm probably going to have a love hate relationship with lost temple depending on how many zergs I tank drop on it. But I won't really feel the imbalance on these maps. I'm just not at a high enough level, nor do I play at a consistent enough basis to be affected by map balance when its hard enough for players like me to execute build orders optimally without losing concentration.

But I'm willing to bet that there's a lot of players like me, and lot less players that play 500+ games a season that will feel the actual map imbalance.
Hark, what baseball through yonder window breaks?
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 19 2014 04:37 GMT
#566
On September 19 2014 12:14 Liquid`Jinro wrote:
Desert Oasis could be a good map if you fixed it. Desert oasis with a natural that is so far away from your ramp as to practically be a 3rd base equivalent on a modern map, is not viable.

Blistering Sands with a backdoor into your main and a choke point to your nat that is halfway across the map, is probably not viable.

Scrap station with the main bases being a Tempest shot distance apart, is not viable.

Maps like Akilon Wastes or Xel'Naga with the gigantic wide open naturals, are not viable.

Lost Temple with the entire main being open to reapers and blink, is not viable.

I'm completely with Wire on this, it's not going to be nearly as fun as you all think. Maybe it will be fun for the first 20 games, which is fine for the people who don't actually ladder (lots of people in this thread saying 'this will make me ladder some again'), but for the people who actually actively ladder... playing 500 games on a horrible map pool is not a tempting prospect for a new season.

You also forgot about the wide ramp to the natural in Scrap Station.

While your arguments on the non-viable maps are justified, I don't think it will be as awful as you and Wire think it will be. Now if all those maps made it into the #dreampool, sure things might turn into a painful nightmare. However, I think it will be interesting to see how some of them play out in HotS.

I agree the nostalgia will wear off, but by that time we will move onto the new season.

And those that think the trolls will prevail, lets just wait and see what gets voted. If the trolls do prevail and we get these non-viable maps, then just join in the trolling.

Take this for what it is, a bone to the fans for sticking around for so long with a "dying game".
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 19 2014 05:07 GMT
#567
On September 19 2014 12:14 Liquid`Jinro wrote:
Show nested quote +
On September 19 2014 09:14 Thieving Magpie wrote:
On September 19 2014 08:36 [PkF] Wire wrote:
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.


Actually, Jinro and TLO dropping nukes for 30-45 minutes on desert oasis and delta squadron has never been boring.

Players beginning engagements during the first 3-4 minutes of the game and having the action not stop for the next 10-15 minutes was also always entertaining on steps of war. It sucked to play since games suck when cyber core is your late game tech because the map is too small and the resources too scarce for anything else. The games were much scrappier, and much more immediate than today. Back then, macro play was being defensive for 6 minutes and then all out aggression as opposed to 10 minute pokes we have now.

It was a different meta. Awful to play, but fun to watch.


Maps like Akilon Wastes or Xel'Naga with the gigantic wide open naturals, are not viable.


huh? What was wrong with Akilon? Despite the flak it always got it had fairly balanced statistics, allowed for a variety of different plays, and many of the best games of 2013 were on it. It had a good lifespan as well.

Personally, I always found it rather underrated.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
September 19 2014 05:26 GMT
#568
On September 19 2014 07:35 [PkF] Wire wrote:
Show nested quote +
On September 19 2014 07:26 Qwyn wrote:
On September 19 2014 06:47 [PkF] Wire wrote:
On September 19 2014 06:20 Thieving Magpie wrote:
Yeah, 99% is too low a number.


I knew there were a lot of dumb people on the planet, but I definitely underestimated the percentage. I guess the 1% selected few who've got a brain should already prepare for a wasted ladder season because Steppes of War will be "so much lolz duh".


Dude, why are you getting so damn upset?

Look at it like this...the map pool will give you a chance to hone your early/midgame - even if some things are bullshit. It's a throwback to the way things used to be. Sure the maps are radically different - but you can adapt your builds and playstyle for two months...

You're also overreacting. We don't even know what maps have been picked yet. Until we do, why go so crazy?


I'm appalled because everyone with half a brain cried tears of pain when seeing the ladder maps back in 2010-2011, and after years of complaining to get a somewhat balanced and well-designed map pool, we want to get back the maps that were horrible back then, and will still be horrible today ? "We'll see more agressive strats", "this will shake the meta", my ass, and people complain TvT is dull because it's 1 base play ? Open your eyes, the games on those maps will be dreadful and you'll be sick of them after a week. People could ask for Overgrowth, Nimbus and Frost, and most of the posts I read are looking forward to Scrap Station, Metalopolis or Blistering Sands. This is not a matter of taste, this is a matter of logical reasoning and telling what is terrible beyond human understanding and what is great, this is the difference between One Direction and fucking Mozart.

Maybe this #dreampool (dream of whom ? Of a retarded 13-year old troll ?) will end up being OKish, there has been some great maps in recent times. Even maps like Entombed Valley or Shakuras Plateau could and should be given a shot. But when I see people actually yearning for Steppes of War or Scrap Station like they weren't the most terrible maps ever, I'm sorry, it really sets my teeth on edge.

Oh, and please give a think about this poetic metaphor I already proposed earlier in this thread : if you spent your infancy eating shit, would it taste good to you today because of nostalgia ?


Dude.

It's for two months. TWO MONTHS. You're writing as though we are returning to the shit for brain map pools of the past forever - never to return to the maps we have now.

Obviously not.

And you are still assuming that maps like Steppes of War have been locked in and are a given. They're not. From what I'm reading it sounds like you're having a self-induced hernia over this shit. Who knows?

Maybe that means for two months you're going to have to all-in. Well after the end of those two months then you're either going to be really good at all-inning...or you'll take a break.

But once again, - that is based on the ASSUMPTION that these terrible old maps are going to be added to the pool at all. I reckon a few of them will be. But we'll have to wait in see.

If on the day of the vote the maps in the voting pool are ALL terrible maps - as in, more than 3 vetoes worth - then sure. You know what, I'll probably be complaining with you. And I'll probably just six pool or two rax. But until then, why not be excited by the prospect of all the GOOD maps which might be brought back into the pool? I for one salivate thinking of getting the chance of playing on Frost again.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-19 06:24:08
September 19 2014 06:19 GMT
#569
On September 19 2014 14:07 FrostedMiniWheats wrote:
Show nested quote +
On September 19 2014 12:14 Liquid`Jinro wrote:
On September 19 2014 09:14 Thieving Magpie wrote:
On September 19 2014 08:36 [PkF] Wire wrote:
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.


Actually, Jinro and TLO dropping nukes for 30-45 minutes on desert oasis and delta squadron has never been boring.

Players beginning engagements during the first 3-4 minutes of the game and having the action not stop for the next 10-15 minutes was also always entertaining on steps of war. It sucked to play since games suck when cyber core is your late game tech because the map is too small and the resources too scarce for anything else. The games were much scrappier, and much more immediate than today. Back then, macro play was being defensive for 6 minutes and then all out aggression as opposed to 10 minute pokes we have now.

It was a different meta. Awful to play, but fun to watch.


Maps like Akilon Wastes or Xel'Naga with the gigantic wide open naturals, are not viable.


huh? What was wrong with Akilon? Despite the flak it always got it had fairly balanced statistics, allowed for a variety of different plays, and many of the best games of 2013 were on it. It had a good lifespan as well.

Personally, I always found it rather underrated.

Sorry wrong map name, that one is good... Cant remember the correct name but itwas a 4 player map with horrible open natural and I think it had akilon in the naem.

Akilon wastes is actually a map I owuldn't mind back in place of overgrowth or something.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 19 2014 06:25 GMT
#570
On September 19 2014 15:19 Liquid`Jinro wrote:
Show nested quote +
On September 19 2014 14:07 FrostedMiniWheats wrote:
On September 19 2014 12:14 Liquid`Jinro wrote:
On September 19 2014 09:14 Thieving Magpie wrote:
On September 19 2014 08:36 [PkF] Wire wrote:
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.


Actually, Jinro and TLO dropping nukes for 30-45 minutes on desert oasis and delta squadron has never been boring.

Players beginning engagements during the first 3-4 minutes of the game and having the action not stop for the next 10-15 minutes was also always entertaining on steps of war. It sucked to play since games suck when cyber core is your late game tech because the map is too small and the resources too scarce for anything else. The games were much scrappier, and much more immediate than today. Back then, macro play was being defensive for 6 minutes and then all out aggression as opposed to 10 minute pokes we have now.

It was a different meta. Awful to play, but fun to watch.


Maps like Akilon Wastes or Xel'Naga with the gigantic wide open naturals, are not viable.


huh? What was wrong with Akilon? Despite the flak it always got it had fairly balanced statistics, allowed for a variety of different plays, and many of the best games of 2013 were on it. It had a good lifespan as well.

Personally, I always found it rather underrated.

Sorry wrong map name, that one is good... Cant remember the correct name but itwas a 4 player map with horrible open natural and I think it had akilon in the naem.

Akilon wastes is actually a map I owuldn't mind back in place of overgrowth or something.

Typhon Peaks?
vibeo gane,
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 19 2014 06:27 GMT
#571
On September 19 2014 15:25 -NegativeZero- wrote:
Show nested quote +
On September 19 2014 15:19 Liquid`Jinro wrote:
On September 19 2014 14:07 FrostedMiniWheats wrote:
On September 19 2014 12:14 Liquid`Jinro wrote:
On September 19 2014 09:14 Thieving Magpie wrote:
On September 19 2014 08:36 [PkF] Wire wrote:
On September 19 2014 08:15 Thieving Magpie wrote:
Dude, steppes of war and desert oasis always produced the best games for viewers


... I don't even know what to say.

I guess Taeja vs INno is featured in your personal dictionary at the entry "boredom", while a drone rush is the epitome of "exciting". A game that exceeds five minutes must be too much to handle for some minds.


Actually, Jinro and TLO dropping nukes for 30-45 minutes on desert oasis and delta squadron has never been boring.

Players beginning engagements during the first 3-4 minutes of the game and having the action not stop for the next 10-15 minutes was also always entertaining on steps of war. It sucked to play since games suck when cyber core is your late game tech because the map is too small and the resources too scarce for anything else. The games were much scrappier, and much more immediate than today. Back then, macro play was being defensive for 6 minutes and then all out aggression as opposed to 10 minute pokes we have now.

It was a different meta. Awful to play, but fun to watch.


Maps like Akilon Wastes or Xel'Naga with the gigantic wide open naturals, are not viable.


huh? What was wrong with Akilon? Despite the flak it always got it had fairly balanced statistics, allowed for a variety of different plays, and many of the best games of 2013 were on it. It had a good lifespan as well.

Personally, I always found it rather underrated.

Sorry wrong map name, that one is good... Cant remember the correct name but itwas a 4 player map with horrible open natural and I think it had akilon in the naem.

Akilon wastes is actually a map I owuldn't mind back in place of overgrowth or something.

Typhon Peaks?

Yes!

Horrible map.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
VegaMatt
Profile Joined April 2014
United Kingdom11 Posts
Last Edited: 2014-09-19 06:59:08
September 19 2014 06:42 GMT
#572
Sorry but they're are people who play thousands of games a season at the higher levels, you can't just ignore that so a bunch of lower level players can get a nostalgia fix. This is absolutely ridiculous no one at a decent level wants to have to play for a couple of months on maps which will be horrendously imbalanced.

Seems to me like this is catering to people that barely even use the ladder system, only playing a few games here and there. Most decent level players get their practice mostly from ladder, I cant believe they are seriously suggesting fucking that up for the sake of bringing back some shitty maps.

If people are that desperate to play on scrap station, join a custom game with it.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-19 11:01:22
September 19 2014 10:21 GMT
#573
On September 19 2014 15:42 VegaMatt wrote:
Sorry but they're are people who play thousands of games a season at the higher levels, you can't just ignore that so a bunch of lower level players can get a nostalgia fix. This is absolutely ridiculous no one at a decent level wants to have to play for a couple of months on maps which will be horrendously imbalanced.

Seems to me like this is catering to people that barely even use the ladder system, only playing a few games here and there. Most decent level players get their practice mostly from ladder, I cant believe they are seriously suggesting fucking that up for the sake of bringing back some shitty maps.

If people are that desperate to play on scrap station, join a custom game with it.


You and Jinro bring some sense to this thread, which is really good.

People who say I'm just an angry party pooper don't seem to understand my concern is that we actually get some dreadful maps because there are people (and many, if I read a lot of posts correctly) who believe 2010 maps will be fun to play on. They won't. With the exception of Shakuras Plateau (and maybe Tal'darim Altar with no rocks on 3rd) no map prior to the Cloud Kingdom-Daybreak-Korhal Compound map pool is decent and would make me feel anything but disgust and contempt. I'm OK with classic maps which actually deserve the name of map, not with the crap we had to bear the whole 2010-2011. I guess we'll end up with a decent map pool with some modern maps in it which will allow serious players to train normally, but if no one express their concerns about what could be a wasted ladder season, the road is free for Blistering Sands and Scrap Station. In fact I quite agree with you Qwyn, I'm just trying to warn people about what you think is not likely to happen (you must be of optimistic nature) and what I think is bound to happen if too many stupid maps are on the prelist (people can be really dumb if given the opportunity to).
MstrJinbo
Profile Joined March 2011
United States1251 Posts
Last Edited: 2014-09-19 12:48:27
September 19 2014 12:45 GMT
#574
On September 19 2014 15:42 VegaMatt wrote:
Sorry but they're are people who play thousands of games a season at the higher levels, you can't just ignore that so a bunch of lower level players can get a nostalgia fix. This is absolutely ridiculous no one at a decent level wants to have to play for a couple of months on maps which will be horrendously imbalanced.

Seems to me like this is catering to people that barely even use the ladder system, only playing a few games here and there. Most decent level players get their practice mostly from ladder, I cant believe they are seriously suggesting fucking that up for the sake of bringing back some shitty maps.

If people are that desperate to play on scrap station, join a custom game with it.


You do realize that low level players outnumber GM and masters on ladder by 100 to 1. Their wants and desires are very relevant to the scene at whole.

Edit: took a a look at the reddit ladder numbers, maybe it's closer to 30 or 40 to 1, my point still stands though
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-09-19 12:48:35
September 19 2014 12:46 GMT
#575
@Wire, people are just annoyed because you are very aggresive with your words. Maybe that's not what you mean since english is not your main tongue, but i'm French too and find your posts very offensive with expressions like : "this is a matter of logical reasoning and telling what is terrible beyond human understanding and what is great,"

which translate to me as : "I'm right and you're fucking wrong and you don't know how to use your brain"
"A game that exceeds five minutes must be too much to handle for some minds." => "You are so dumb you can't watch a game more than 5minutes i'm superior to you, i have a mind superior to yours"

I don't think i'm the only one to think that you are overly aggressive. Just may be use a lighter tone

Read your post again. And see why people think you are an "angry party pooper". But again. Might be that you use "strong words" while you don't mean too
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Charoisaur
Profile Joined August 2014
Germany15914 Posts
September 19 2014 13:13 GMT
#576
looking at the posts, i think daybreak and cloud kingdom are almost guaranteed to be in the map pool and ohana, akilon, frost have a very good shot too.
so we probably won't have a map pool with only maps from 2010-2011 and the few maps from that period that might make it (steppes of war, metalopolis, scrap station) can be voted if you don't want to play on them, so i don't really see a problem with the dreampool
Many of the coolest moments in sc2 happen due to worker harassment
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
September 19 2014 13:24 GMT
#577
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 13:51 GMT
#578
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.
Hark, what baseball through yonder window breaks?
Szgk
Profile Joined May 2010
Poland112 Posts
September 19 2014 14:45 GMT
#579
On September 19 2014 13:37 Jett.Jack.Alvir wrote:
I agree the nostalgia will wear off

I would play on Nostalgia. Maybe with fixed mains since we have upward facing ramps now in 2014. There haven't been enough maps with mineral only bases in SC2.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-19 16:13:15
September 19 2014 16:12 GMT
#580
On September 19 2014 21:46 FFW_Rude wrote:
"you're fucking wrong and you don't know how to use your brain"


This is indeed what I meant, and I lack the imagination to phrase it in a nice and comprehensive way.

I'm sorry if I offended anyone, but if you think even a few WoL beta maps would be OK because they will play out "agressive" and "fun" you're a moron and you need to be told the truth.

We'll see what comes out from it, and it'll probably end up OK thanks to the vetos, but people who have even the slightest hope a game on those terrible maps could be half-decent need to be aware of how wrong they are. What I find shocking is when given the opportunity to have an amazing map pool (a lot of recent maps were awesome and balanced) there are persons to yearn for the stupidest and worst maps we ever had, which really baffles me : it's like being offered to be prepared any possible meal and to ask for a shit sandwich. I don't find it useless to tell those persons they're complete morons.

[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-19 16:13:31
September 19 2014 16:12 GMT
#581
EDIT : sorry double post.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 19 2014 16:40 GMT
#582
On September 19 2014 22:51 Thieving Magpie wrote:
Show nested quote +
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Masada714
Profile Joined March 2011
United States89 Posts
September 19 2014 16:44 GMT
#583
I've been playing this game since WoL Beta and yes the maps from the early seasons are not very good compared to the way they are designed now. I do believe it is part nostalgia for some players but I would still be curious what kind of games are produced on some of these maps that get voted in. I think it might serve all players better though if the winning list was put on a ptr and we can get a better idea of what games might look like. If it is unplayable maybe try another list of old maps in testing to see how it goes.

If this hasn't been mentioned yet and I would be surprised if it hasn't, the reason why Blizzard is doing this. The new season starts just after Blizzcon and most people (including myself) believe we will get an announcement on LotV. I would imagine most people will be so distracted by the new information that we will not care so much about what is happening on ladder. Also, what are the chances that we will get a Beta for LotV some time during this season? Didn't HotS beta happen shortly after Blizzcon as well?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 19 2014 16:47 GMT
#584
On September 20 2014 01:44 Masada714 wrote:

If this hasn't been mentioned yet and I would be surprised if it hasn't, the reason why Blizzard is doing this. The new season starts just after Blizzcon and most people (including myself) believe we will get an announcement on LotV. I would imagine most people will be so distracted by the new information that we will not care so much about what is happening on ladder. Also, what are the chances that we will get a Beta for LotV some time during this season? Didn't HotS beta happen shortly after Blizzcon as well?

It's just barely, barely possible they will announce an open beta for LotV for season 4 and they'll have new maps there
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 19 2014 18:44 GMT
#585
Hmmm... it would also make extra sense since WCS is kind of "resetting" for next season. If it's a new game then why not reset the standings. Not holding my breath though.
~ ~ <°)))><~ ~ ~
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 19 2014 19:06 GMT
#586
TY is gonna wreck ladder with mapabuse :D
imJealous
Profile Joined July 2010
United States1382 Posts
September 19 2014 19:14 GMT
#587
There's no way there is beta for LOTV at all this year. The SC2 development team has been building Heroes of the Storm, not LotV. They MIGHT have the LOTV cinematic ready to debut and if we are lucky they might have some early campaign demo concepts and multiplayer change/unit ideas to tease us with.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
woopr
Profile Joined December 2012
United States112 Posts
September 19 2014 19:19 GMT
#588
--- Nuked ---
imJealous
Profile Joined July 2010
United States1382 Posts
September 19 2014 19:35 GMT
#589
On September 20 2014 04:19 woopr wrote:
Show nested quote +
On September 20 2014 04:14 imJealous wrote:
There's no way there is beta for LOTV at all this year. The SC2 development team has been building Heroes of the Storm, not LotV. They MIGHT have the LOTV cinematic ready to debut and if we are lucky they might have some early campaign demo concepts and multiplayer change/unit ideas to tease us with.

no shit

what does this have to do with nostalgia maps?

Read the 5 posts preceding mine maybe?
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
woopr
Profile Joined December 2012
United States112 Posts
September 19 2014 19:50 GMT
#590
--- Nuked ---
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 20:04 GMT
#591
On September 20 2014 04:50 woopr wrote:
Show nested quote +
On September 20 2014 04:35 imJealous wrote:
On September 20 2014 04:19 woopr wrote:
On September 20 2014 04:14 imJealous wrote:
There's no way there is beta for LOTV at all this year. The SC2 development team has been building Heroes of the Storm, not LotV. They MIGHT have the LOTV cinematic ready to debut and if we are lucky they might have some early campaign demo concepts and multiplayer change/unit ideas to tease us with.

no shit

what does this have to do with nostalgia maps?

Read the 5 posts preceding mine maybe?

you're supposed to use quotes on this forum instead of replying to random posts out of the blue ^^

i hope they bring back metal, xnc, and tal darim and that they don't cancel this because of all the crybabies itt


The ultimate troll will be 7 tile sets of kulas ravine.
Hark, what baseball through yonder window breaks?
faulty
Profile Blog Joined November 2010
Canada204 Posts
September 19 2014 20:16 GMT
#592
Would love to see Xel'naga Caverns back.
Antiga Shipyard was pretty good too imo
"More gg, more skill" - White-Ra
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2014-09-19 21:07:26
September 19 2014 21:06 GMT
#593
I think bringing back a handful of maps as well as introducing a bunch of brand new maps would be sweet. Especially if it's an off season why not do 2 or 3 2010 maps and another ~5 brand new maps. It'll still have the nostalgia feel but will also have 5 or so brand new maps.

Blizzplz!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 19 2014 21:30 GMT
#594
On September 20 2014 05:16 faulty wrote:
Would love to see Xel'naga Caverns back.
Antiga Shipyard was pretty good too imo


I had forgotten about antiga! Scoop good
Hark, what baseball through yonder window breaks?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 19 2014 21:55 GMT
#595
On September 20 2014 01:40 Liquid`Jinro wrote:
Show nested quote +
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.


Come to think of it, this would be awesome if they had small breaks like that between one season and the other for stuff like this.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 19 2014 22:07 GMT
#596
On September 20 2014 01:40 Liquid`Jinro wrote:
Show nested quote +
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.

On September 20 2014 06:55 Teoita wrote:
Show nested quote +
On September 20 2014 01:40 Liquid`Jinro wrote:
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.


Come to think of it, this would be awesome if they had small breaks like that between one season and the other for stuff like this.

Very much agreed. These events nearly always sound really awesome in theory. But in reality, it motivates people to play 1-2 games before realising this was actually a terrible idea and they're bored within a week.
Administrator~ Spirit will set you free ~
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
Last Edited: 2014-09-19 22:50:51
September 19 2014 22:31 GMT
#597
Just an update on how blizzard is responding to some concerns. They are preferring to see how the season plays out before making a judgment about it.

Link:

1st:

http://us.battle.net/sc2/en/forum/topic/14419782410?page=4#76

+ Show Spoiler +
Psione: "The whole process with the Season 4 map pool voting is definitely different from what we've done before. As a result, it's something we'd like to see play out before considering our future plans. When Season 4 is over, we'll take time to see how everything went and go from there. Maybe its something we try each year, or maybe its something that we leave as a one-time fun event. In either case, the feedback we get during this whole process will be a really important part of those conversations. Presenting suggestions like this gives us something to consider and discuss when we do look towards the future."


2nd:

http://us.battle.net/sc2/en/forum/topic/14419312276?page=26#518

+ Show Spoiler +
Psione: The map versions up for vote will be as they are now. We won't be reworking any maps or looking to make signifcant changes. Please keep this in mind when making your vote.

However, it's still possible that minor changes could be made, such as locking spawn locations. While nothing has been determined on that end, it's something we can consider when looking at the final map pool.


So it looks like it will span the entire season and they wont be making any changes to the maps except spawn locations etc. Personally I lean towards the side of seeing how it plays out before making a judgement. Having one or two joke maps you can easily veto wouldn't affect laddering for serious players too much and it seems that there is a lot of traction in the community for larger maps like Taldarim Altar, Daybreak, Cloud Kingdom, Antiga Shipyard or Akilon Wastes and medium maps like Ohana, Neo Planet S and Shakuras Plataeu .

Based on the feedback from bnet forum feeds, twitter and TL it seems to me the most likely outcome for a map pool would be:

Taldarim Altar
Daybreak
Cloud Kingdom
Ohana/Akilon Wastes
Shakuras Plataeu/Neo Planet S
Steppes of War
Incineration Zone/Antiga Shipyard

This prediction is based on what is coming up on bnet, TL and twitter most often. If we get something like this it shouldn't be too much of a problem for a single off season.

Also, keep in mind that in a recent poll Blizzard asked the community "when is it okay to cheese?" and overwhelmingly they responded with a 70% vote for "All the time". So between the community enthusiasm for small maps like Steppes of War and the majority of people agreeing that cheese/rushing is perfectly fine I don't see a reason for blizzard to not include one or two smaller maps from now on. Its just something that players clearly want.

Link to poll:

http://us.battle.net/sc2/en/forum/topic/14279008224
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-09-19 22:50:11
September 19 2014 22:46 GMT
#598
On September 20 2014 07:31 mGGNoRe wrote:
Taldarim Altar
Daybreak
Cloud Kingdom
Ohana/Akilon Flats
Shakuras Plataeu/Neo Planet S
Steppes of War
Incineration Zone


This would not be a great map pool at all, but with vetos I guess for one season it would remain playable... I didn't see so many Incineration Zones (I think qxc said it... which saddens me for his sanity) but I definitely saw many Steppes of War. Still, the fact maps like that could get on a "classics" map pool while Frost or Whirlwind could be left behind makes me want to kill a kitten by tearing off his limbs one by one.

On September 20 2014 07:07 Plexa wrote:
Show nested quote +
On September 20 2014 01:40 Liquid`Jinro wrote:
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.

Show nested quote +
On September 20 2014 06:55 Teoita wrote:
On September 20 2014 01:40 Liquid`Jinro wrote:
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.


Come to think of it, this would be awesome if they had small breaks like that between one season and the other for stuff like this.

Very much agreed. These events nearly always sound really awesome in theory. But in reality, it motivates people to play 1-2 games before realising this was actually a terrible idea and they're bored within a week.


So much truth... Wanna bet the ones who vote for troll maps will be the ones who'll complain on forums the ladder is unplayable after a week ?
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
Last Edited: 2014-09-19 22:56:04
September 19 2014 22:55 GMT
#599
On September 20 2014 07:46 [PkF] Wire wrote:
Show nested quote +
On September 20 2014 07:31 mGGNoRe wrote:
Taldarim Altar
Daybreak
Cloud Kingdom
Ohana/Akilon Flats
Shakuras Plataeu/Neo Planet S
Steppes of War
Incineration Zone


This would not be a great map pool at all, but with vetos I guess for one season it would remain playable... I didn't see so many Incineration Zones (I think qxc said it... which saddens me for his sanity) but I definitely saw many Steppes of War. Still, the fact maps like that could get on a "classics" map pool while Frost or Whirlwind could be left behind makes me want to kill a kitten by tearing off his limbs one by one.

Show nested quote +
On September 20 2014 07:07 Plexa wrote:
On September 20 2014 01:40 Liquid`Jinro wrote:
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.

On September 20 2014 06:55 Teoita wrote:
On September 20 2014 01:40 Liquid`Jinro wrote:
On September 19 2014 22:51 Thieving Magpie wrote:
On September 19 2014 22:24 Tzyx wrote:
i wouldn't want to see all of the map pool be 2010 maps. a nice spread would be perfect. Being able to play on steppes of war now would be interesting for a bit, but not if the whole pool was like that.


Nostalgia =\= only 2010

Perfect would be about 2ish maps per year wife 2010 so we get to actually compare and contrast what map making has done on a more immediate level. Even have the year pop up on the loading screen "Xel Naga Caverns (2010)"

So people who were bad before but better now can really see how far the game has gone. But it would also give a lot of players what they're asking for. Some players whine that Protoss expansions are too safe, it's too easy to get a natural and a 3rd. Some people complain that Terran aggression is too neutered. Some people complain that all maps seem too similar with natural into 3rd being too linear. Let them play the maps that predicated those modern changes. Let them see a meta game where photon overcharge is not enough to protect nexus first builds. Let them play maps with cliffs for siege tanks to rain down from. Remind them why the modern map pool is boring. And do it by giving them exactly what they want.

If they did this for a week I wouldnt even complain (they could do something like 2 days per year and have a ton of diff maps), but an entire season ?

Hell, 2 weeks even. Just not a season.


Come to think of it, this would be awesome if they had small breaks like that between one season and the other for stuff like this.

Very much agreed. These events nearly always sound really awesome in theory. But in reality, it motivates people to play 1-2 games before realising this was actually a terrible idea and they're bored within a week.


So much truth... Wanna bet the ones who vote for troll maps will be the ones who'll complain on forums the ladder is unplayable after a week ?


There are clear front runners to the map pool. Maps like Steppes of War, Taldarim Altar, Cloud Kingdom and Daybreak are definately in for sure. After that it becomes quite varied with front runners being Neo Planet S, Antiga Shipyard, Akilon Wastes etc. My overall point is that the majority of maps will be quite decently large to play macro games. Given that we all have three vetos and that the only smallish map that is really popular is steppes of war I really dont see how the maps are going to be much of an issue.
Entropy137
Profile Joined January 2012
Canada215 Posts
Last Edited: 2014-09-19 22:57:50
September 19 2014 22:56 GMT
#600
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 19 2014 23:03 GMT
#601
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.
Mafs
Profile Joined January 2011
Canada458 Posts
September 19 2014 23:37 GMT
#602
On September 20 2014 08:03 [PkF] Wire wrote:
Show nested quote +
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.


Those maps got replaced and evolved to become bigger with more bases because it was impossible for zerg to do anything on them. Taking a third base for Z in a lot of those maps and defending it it just not possible with the current units. Zel'Naga with gold third for terran and mines in the choke point center, or attacking the third while boosting medicavs into the main.

I wouldn't be surprised to see the game resort to old cheese tactics on most of the old maps. Blizzard cannot honestly add the old steppes of war unmodifyed into the map pool, zerg cannot win on that map. They used to be able to do some aggresive baneling bust stuff, but mines and msc pretty much make any kind of aggressive play useless on 1/2 base without T2. It will be a TvP season, but everyone will want to watch games with Z because they have to do the craziest stuff to even attempt to win(I expect Catz to be the best zerg player in the world for the next map pool).

I think this shows has lazy blizzard actually is. People wanted maps that would change the meta/create games where strategy and planning is far more important than macro. Where you could win doing some weird thing because the opponent doesn't expect it(using the map, not DT). So instead of sitting down and theory crafting new maps that could be fun and testing them for the next season they said "Lets just pull out old dead maps and not consider the balance consequences"

Its a fun/nostalgic move, but terrible for competition, growth and balance of SC2. At least that's what it looks like at the moment. We will have to see what kind of stuff people actually do when the maps get replaced.
Dingodile
Profile Joined December 2011
4133 Posts
September 19 2014 23:53 GMT
#603
DH Winter with only nostalgia maps?
Grubby | ToD | Moon | Lyn | Sky
necrogon
Profile Joined September 2011
Canada35 Posts
September 21 2014 03:30 GMT
#604
Cloud Kingdom, Entombed Valley, Lost Temple, Atlantis Spaceship (THAT MAP WAS THE SHIT!)
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 21 2014 04:01 GMT
#605
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.

I agree, Antiga would be gimicky with Protoss proxy tempests, but I don't agree it would be imbalanced in the current meta.

The stargates really only have a few places to hide, and those places are a bit obvious. Pros would scout it for sure.

Antiga was kinda gimicky already, because securing a 4th is pretty tough on this map. Most pros went for 2-3 base timings because securing a 4th was sometimes a liability.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-21 04:04:08
September 21 2014 04:02 GMT
#606
Atlantis Spaceship is a great pick but it wasn't a ladder map. IPL had awesome maps for that season.

EDIT: ESV had them first I guess. Loved that tournament.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-21 04:15:11
September 21 2014 04:09 GMT
#607
On September 20 2014 08:03 [PkF] Wire wrote:
Show nested quote +
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.

You forgot to mention how Incineration is such a macro-oriented map.

All sarcasm aside, let me ask you a question Wire. If the only troll map to get voted in was Steppes, and the rest were good/decent maps, would you still be this upset?

I know you fear the entire #dreampool ladder will be troll maps, but we don't know yet which maps will even be in the poll. Blizzard gave themselves wiggle room about which maps will be on the poll, and I think they will use it to prevent too many horrible maps.

For myself, it would be fun to play on some of them, but if Blizzard does let Scrap Station, Steppes, Kulas, etc. into the #dreampool, I will be upset alongside you.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-21 04:25:58
September 21 2014 04:14 GMT
#608
On September 21 2014 12:30 necrogon wrote:
Cloud Kingdom, Entombed Valley, Lost Temple, Atlantis Spaceship (THAT MAP WAS THE SHIT!)

Cloud and Entombed were great maps. LT not so much, and I never played on Atlantis.

Daybreak would be fun, but someone said SH would be broken on that map. I'm not sure how, but maybe they know something about the map I don't.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-21 04:26:46
September 21 2014 04:18 GMT
#609
On September 20 2014 08:37 Mafs wrote:
Show nested quote +
On September 20 2014 08:03 [PkF] Wire wrote:
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.


Those maps got replaced and evolved to become bigger with more bases because it was impossible for zerg to do anything on them. Taking a third base for Z in a lot of those maps and defending it it just not possible with the current units. Zel'Naga with gold third for terran and mines in the choke point center, or attacking the third while boosting medicavs into the main.

I wouldn't be surprised to see the game resort to old cheese tactics on most of the old maps. Blizzard cannot honestly add the old steppes of war unmodifyed into the map pool, zerg cannot win on that map. They used to be able to do some aggresive baneling bust stuff, but mines and msc pretty much make any kind of aggressive play useless on 1/2 base without T2. It will be a TvP season, but everyone will want to watch games with Z because they have to do the craziest stuff to even attempt to win(I expect Catz to be the best zerg player in the world for the next map pool).

I think this shows has lazy blizzard actually is. People wanted maps that would change the meta/create games where strategy and planning is far more important than macro. Where you could win doing some weird thing because the opponent doesn't expect it(using the map, not DT). So instead of sitting down and theory crafting new maps that could be fun and testing them for the next season they said "Lets just pull out old dead maps and not consider the balance consequences"

Its a fun/nostalgic move, but terrible for competition, growth and balance of SC2. At least that's what it looks like at the moment. We will have to see what kind of stuff people actually do when the maps get replaced.

Lol you haven't read the entire thread have you?

Wire already understands everything you stated.

His comment is dripping with sarcasm. Him and Jinro absolutely abhor the idea of bringing the 2010 maps into the #dreampool.

edit: I want to focus on the bolded part of your comment.

I agree this is a lazy move from Blizzard, but I don't think you can state what the "people" want with maps, because this was something heavily requested on Battle.net. A lot of people on that forum wanted something like this, and has been requested for two years now.

Now some people do want maps that would affect the meta, and I am sure Blizzard will do it, but for now they are taking the lazy route. Blizzard doesn't have to try and make new maps, or create/sponsor map-making tournaments. As well, perhaps they thought of their budget when implementing this idea.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
September 21 2014 05:51 GMT
#610
Testbug.

There is no playable map of this anywhere on Battle Net. I would love to see an official blizzard version of this, and honestly, its just as good of not better than the 3p maps out today.

#dreampool Testbug please friends
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Big J
Profile Joined March 2011
Austria16289 Posts
September 21 2014 08:15 GMT
#611
On September 20 2014 08:03 [PkF] Wire wrote:
Show nested quote +
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.


Well, I don't see how Antiga is a problem... It has 3features that could be a potential problem:
- rush distance: which is short, but completly line with modern maps.
- blink allin friendly: which is true for some modern maps as well
- third is a little further away: which is still a much easier third for Protoss than e.g. on MGR
iMrising
Profile Blog Joined March 2012
United States1099 Posts
September 21 2014 08:19 GMT
#612
On September 21 2014 17:15 Big J wrote:
Show nested quote +
On September 20 2014 08:03 [PkF] Wire wrote:
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.


Well, I don't see how Antiga is a problem... It has 3features that could be a potential problem:
- rush distance: which is short, but completly line with modern maps.
- blink allin friendly: which is true for some modern maps as well
- third is a little further away: which is still a much easier third for Protoss than e.g. on MGR

blink is still a big issue, and games will be forced to be cross spawn.
I think we can probably find an issue with all old maps in the current metagame. (hence, thats why they are old maps)
$O$ | soO
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-21 08:38:59
September 21 2014 08:29 GMT
#613
On September 21 2014 17:19 iMrising wrote:
Show nested quote +
On September 21 2014 17:15 Big J wrote:
On September 20 2014 08:03 [PkF] Wire wrote:
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.


Well, I don't see how Antiga is a problem... It has 3features that could be a potential problem:
- rush distance: which is short, but completly line with modern maps.
- blink allin friendly: which is true for some modern maps as well
- third is a little further away: which is still a much easier third for Protoss than e.g. on MGR

blink is still a big issue, and games will be forced to be cross spawn.
I think we can probably find an issue with all old maps in the current metagame. (hence, thats why they are old maps)


Blink is a big issue in general if standard baselayouts like Antiga, KSS, Yeonsu, Star Station... make it very hard to hold. But since people can hold it on KSS, it's not worse for Antiga.

And no, old maps are not old maps because they cannot be played with the current metagame. Maps just get swapped out of mappools when they are old so that new maps can come in. That's all. There doesn't need to be any flaw with the map so that it gets rightfully replaced after some time.
When Antiga got retired it had nearly 50% in all matchups. (slightly worse for T against Z ofc)

I'm doing very hard imagining Antiga being a bigger balance issue than Deadwing (which is 40% in all matchups currently).
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-09-21 08:48:04
September 21 2014 08:45 GMT
#614
On September 21 2014 13:14 Jett.Jack.Alvir wrote:
Show nested quote +
On September 21 2014 12:30 necrogon wrote:
Cloud Kingdom, Entombed Valley, Lost Temple, Atlantis Spaceship (THAT MAP WAS THE SHIT!)

Cloud and Entombed were great maps. LT not so much, and I never played on Atlantis.

Daybreak would be fun, but someone said SH would be broken on that map. I'm not sure how, but maybe they know something about the map I don't.


The central corridor means the Zerg could defend four bases for free while also sieging the opponent's 4th.

It actually happened a lot during the hots beta.

Also yeah, blink allin is probably the biggest reason why Antiga would be horribly horribly broken, exactly like Yeonsu was.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-21 09:18:00
September 21 2014 09:00 GMT
#615
On September 21 2014 17:45 Teoita wrote:
Also yeah, blink allin is probably the biggest reason why Antiga would be horribly horribly broken, exactly like Yeonsu was.


Yeonsu was 55-45 in PvT, before Terran got a bunch of buffs and the MsC a bunch of blink specific nerfs.
Compare that to 60-40 Deadwing, 43-57 Foxtrot or 35-65 Nimbus.

The central corridor means the Zerg could defend four bases for free while also sieging the opponent's 4th.

That was before Warp Prism play came up, or VR/recall strategies etc. And when Protoss where still in WoL expansion mode. You can just take the other 4th base on Daybreak as Protoss in HotS.

Also the exact same setup is possible on King Sejong Station when both players take the forward 4th bases, and it hasn't broken the map, since KSS game in after Protoss understood how to beat the SH turtle.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2014-09-21 11:38:23
September 21 2014 11:36 GMT
#616
On September 21 2014 18:00 Big J wrote:
Show nested quote +
On September 21 2014 17:45 Teoita wrote:
Also yeah, blink allin is probably the biggest reason why Antiga would be horribly horribly broken, exactly like Yeonsu was.


Yeonsu was 55-45 in PvT, before Terran got a bunch of buffs and the MsC a bunch of blink specific nerfs.
Compare that to 60-40 Deadwing, 43-57 Foxtrot or 35-65 Nimbus.

Show nested quote +
The central corridor means the Zerg could defend four bases for free while also sieging the opponent's 4th.

That was before Warp Prism play came up, or VR/recall strategies etc. And when Protoss where still in WoL expansion mode. You can just take the other 4th base on Daybreak as Protoss in HotS.

Also the exact same setup is possible on King Sejong Station when both players take the forward 4th bases, and it hasn't broken the map, since KSS game in after Protoss understood how to beat the SH turtle.

Daybreak and KSS isn't exactly the same setup.

KSS has a potential 4th close to the opponent's 4th, but there are 2 other locations to expand from. The other 2 locations can be taken without serious threat from the SH.

Daybreak only has one other 4th to choose from because SH can hit the opponent's other 2 potential 4th base.

I see what people mean about Daybreak being broken because of SH. I think it might be true.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-21 11:50:04
September 21 2014 11:46 GMT
#617
On September 21 2014 20:36 Jett.Jack.Alvir wrote:
Show nested quote +
On September 21 2014 18:00 Big J wrote:
On September 21 2014 17:45 Teoita wrote:
Also yeah, blink allin is probably the biggest reason why Antiga would be horribly horribly broken, exactly like Yeonsu was.


Yeonsu was 55-45 in PvT, before Terran got a bunch of buffs and the MsC a bunch of blink specific nerfs.
Compare that to 60-40 Deadwing, 43-57 Foxtrot or 35-65 Nimbus.

The central corridor means the Zerg could defend four bases for free while also sieging the opponent's 4th.

That was before Warp Prism play came up, or VR/recall strategies etc. And when Protoss where still in WoL expansion mode. You can just take the other 4th base on Daybreak as Protoss in HotS.

Also the exact same setup is possible on King Sejong Station when both players take the forward 4th bases, and it hasn't broken the map, since KSS game in after Protoss understood how to beat the SH turtle.

Daybreak and KSS isn't exactly the same setup.

KSS has a potential 4th close to the opponent's 4th, but there are 2 other locations to expand from. The other 2 locations can be taken without serious threat from the SH.

Daybreak only has one other 4th to choose from because SH can hit the opponent's other 2 potential 4th base.

I see what people mean about Daybreak being broken because of SH. I think it might be true.


You only need one 4th base that the opponent cannot hit with SHs from his 4th. You just always expand there and that's it, there is not need to have various 4th bases to choose from. Many maps do not have various 4th bases to choose from to begin with.
And when you eventually have to take that base as a 5th, it's not different from many, many, many other maps, that you eventually have to take a 5th base that can be attacked by SHs rather easily.

Even more, maps like Polar Night, Heavy Rain, Nimbus, KSS have already shown that rallying from your 4th to the opponents 3rd ord 4th base with SHs isn't broken to begin with. When Daybreak was on the ladder, the metagame just wasn't there yet. Though tbh, the metagame at that time was that Protoss would just win with mass VRs in the lategame and not being able to do so on Daybreak because of SH/static turtle was the reason why Ps thought it was an imbalanced map against Hosts. Hence, they played the game very wrong against SHs.

One last point before I leave that discussion: there is nothing wrong with a specific map favoring a specific race in the matchup's late/end-game. Basically every big map currently favors P turtle. Heavy Rain was pretty good for Z in the lategame. But that doesn't mean Frost/Alterzim/Deadwing are really broken. It just meant that Zerg has to keep in mind not to let P get out of hand too easily.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 21 2014 15:48 GMT
#618
On September 21 2014 13:09 Jett.Jack.Alvir wrote:
Show nested quote +
On September 20 2014 08:03 [PkF] Wire wrote:
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.

All sarcasm aside, let me ask you a question Wire. If the only troll map to get voted in was Steppes, and the rest were good/decent maps, would you still be this upset?


As a player, I would be quite happy with that (just one veto wasted), but Steppes of War in a map pool which has a chance to be made exclusively of awesome maps would still be an insult to years of evolution of mapmaking. So yeah, I would still be upset. I can live with that, of course, but I'd be very disappointed with the community I thought to be less trollish and stupid than some other gaming ones.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 21 2014 16:04 GMT
#619
On September 22 2014 00:48 [PkF] Wire wrote:
Show nested quote +
On September 21 2014 13:09 Jett.Jack.Alvir wrote:
On September 20 2014 08:03 [PkF] Wire wrote:
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.

All sarcasm aside, let me ask you a question Wire. If the only troll map to get voted in was Steppes, and the rest were good/decent maps, would you still be this upset?


As a player, I would be quite happy with that (just one veto wasted), but Steppes of War in a map pool which has a chance to be made exclusively of awesome maps would still be an insult to years of evolution of mapmaking. So yeah, I would still be upset. I can live with that, of course, but I'd be very disappointed with the community I thought to be less trollish and stupid than some other gaming ones.

Ok well lets see what the community, and Blizzard, will do with he #dreampool. All I can say is that this season will be very interesting. Lets hope we can get a great ladder experience.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
September 21 2014 16:06 GMT
#620
Daybreak!
Team Liquid, IM, ViOlet!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 21 2014 16:07 GMT
#621
On September 21 2014 20:46 Big J wrote:
Show nested quote +
On September 21 2014 20:36 Jett.Jack.Alvir wrote:
On September 21 2014 18:00 Big J wrote:
On September 21 2014 17:45 Teoita wrote:
Also yeah, blink allin is probably the biggest reason why Antiga would be horribly horribly broken, exactly like Yeonsu was.


Yeonsu was 55-45 in PvT, before Terran got a bunch of buffs and the MsC a bunch of blink specific nerfs.
Compare that to 60-40 Deadwing, 43-57 Foxtrot or 35-65 Nimbus.

The central corridor means the Zerg could defend four bases for free while also sieging the opponent's 4th.

That was before Warp Prism play came up, or VR/recall strategies etc. And when Protoss where still in WoL expansion mode. You can just take the other 4th base on Daybreak as Protoss in HotS.

Also the exact same setup is possible on King Sejong Station when both players take the forward 4th bases, and it hasn't broken the map, since KSS game in after Protoss understood how to beat the SH turtle.

Daybreak and KSS isn't exactly the same setup.

KSS has a potential 4th close to the opponent's 4th, but there are 2 other locations to expand from. The other 2 locations can be taken without serious threat from the SH.

Daybreak only has one other 4th to choose from because SH can hit the opponent's other 2 potential 4th base.

I see what people mean about Daybreak being broken because of SH. I think it might be true.


You only need one 4th base that the opponent cannot hit with SHs from his 4th. You just always expand there and that's it, there is not need to have various 4th bases to choose from. Many maps do not have various 4th bases to choose from to begin with.
And when you eventually have to take that base as a 5th, it's not different from many, many, many other maps, that you eventually have to take a 5th base that can be attacked by SHs rather easily.

Even more, maps like Polar Night, Heavy Rain, Nimbus, KSS have already shown that rallying from your 4th to the opponents 3rd ord 4th base with SHs isn't broken to begin with. When Daybreak was on the ladder, the metagame just wasn't there yet. Though tbh, the metagame at that time was that Protoss would just win with mass VRs in the lategame and not being able to do so on Daybreak because of SH/static turtle was the reason why Ps thought it was an imbalanced map against Hosts. Hence, they played the game very wrong against SHs.

One last point before I leave that discussion: there is nothing wrong with a specific map favoring a specific race in the matchup's late/end-game. Basically every big map currently favors P turtle. Heavy Rain was pretty good for Z in the lategame. But that doesn't mean Frost/Alterzim/Deadwing are really broken. It just meant that Zerg has to keep in mind not to let P get out of hand too easily.

Yeah I see your point, as long as you can get one safe 4th, it doesn't matter about the rest.

But some of the maps you stated have much better 4th options that are SH safe. We can theorize all day, but we will see what maps get chosen and how they play out.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 21 2014 16:10 GMT
#622
On September 22 2014 01:04 Jett.Jack.Alvir wrote:
Show nested quote +
On September 22 2014 00:48 [PkF] Wire wrote:
On September 21 2014 13:09 Jett.Jack.Alvir wrote:
On September 20 2014 08:03 [PkF] Wire wrote:
On September 20 2014 07:56 Entropy137 wrote:
I don't see how Antiga would be anything other than gimicky or bad with the current balance of the game.


Don't worry, playing on the old maps, especially the ones which aren't suited at all to modern gameplay, will shake the meta and bring up new strategies so that mapmakers stop making boring similar maps like Frost or Nimbus and get some inspiration from actual masterpieces that stood the test of time, the first example coming across my mind obviously being Steppes of War.

Or at least I've been told so.

All sarcasm aside, let me ask you a question Wire. If the only troll map to get voted in was Steppes, and the rest were good/decent maps, would you still be this upset?


As a player, I would be quite happy with that (just one veto wasted), but Steppes of War in a map pool which has a chance to be made exclusively of awesome maps would still be an insult to years of evolution of mapmaking. So yeah, I would still be upset. I can live with that, of course, but I'd be very disappointed with the community I thought to be less trollish and stupid than some other gaming ones.

Lets hope we can get a great ladder experience.


If people keep this in mind, more than anything troll or nostalgia related, this will definitely be awesome.
Moonsalt
Profile Joined May 2011
267 Posts
September 21 2014 16:28 GMT
#623
I wanna use Swarm host on Steppes of War or scrap station :<
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 21 2014 17:02 GMT
#624
On September 22 2014 01:28 Moonsalt wrote:
I wanna use Swarm host on Steppes of War or scrap station :<

lol, Wire I think I am slowly taking your side in this #dreampool.

SH on Steppes *shudder*…
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 21 2014 17:04 GMT
#625
On September 22 2014 02:02 Jett.Jack.Alvir wrote:
Show nested quote +
On September 22 2014 01:28 Moonsalt wrote:
I wanna use Swarm host on Steppes of War or scrap station :<

lol, Wire I think I am slowly taking your side in this #dreampool.

SH on Steppes *shudder*…


I think people don't realize what they could do in customs and get sick of after two games isn't suited for a whole season map pool.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
September 23 2014 03:30 GMT
#626
On September 22 2014 01:28 Moonsalt wrote:
I wanna use Swarm host on Steppes of War or scrap station :<

How are you gonna use swarm host when you get 2 rax/gate'd every game?
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
omisa
Profile Joined January 2011
United States494 Posts
September 23 2014 03:50 GMT
#627
Metalopolis! Loved that map. Cloud Kingdom and Daybreak were fun too.
\m/
Liman
Profile Joined July 2012
Serbia681 Posts
September 24 2014 14:59 GMT
#628
Its 24th,where is the voting?
Freelancer veteran
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-09-24 19:31:25
September 24 2014 19:24 GMT
#629
--- Nuked ---
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 24 2014 19:28 GMT
#630
Could end up good with the chosen maps, but I fear it'll end up terrible with all 4 unplayable maps in it.
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-09-24 19:29:46
September 24 2014 19:28 GMT
#631
Metalopolis please.

Open naturals ftw.

Antiga Shipyard, too.
T P Z sagi
opisska
Profile Blog Joined February 2011
Poland8852 Posts
September 24 2014 19:33 GMT
#632
I finally realized how bogus is the "but what about the pros" argument. NONE of the old maps will ever get used in serious competition again, no matter whether it is Steppes of War or Ohana. The ladder pool with any of these maps is equally useless for anyone to seriously practice.

So, with this argument out of the way, we can only weep that Steppes is the only really weird map in the actual poll. It could have been useless and funny, but you will have it useless and boring, as you all wish.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Zzzapper
Profile Joined September 2011
1792 Posts
September 24 2014 19:36 GMT
#633
Voted purely by nostalgia-value. I ended up with Steppes, TDA, Cloud Kingdom, XNC, Ohana, Daybreak and Metalopolis. They might not be the most fair and balanced maps with today's (or their day's, lol) meta but that definitely doesn't mean they aren't going to be fun to play (:
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 24 2014 19:38 GMT
#634
I just voted for Antiga and Steppes of war. Those are the best two maps, although I have fond memories of amazing games on Shakuras Plateau and Metalopolis.
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 24 2014 19:39 GMT
#635
On September 25 2014 04:33 opisska wrote:
I finally realized how bogus is the "but what about the pros" argument. NONE of the old maps will ever get used in serious competition again, no matter whether it is Steppes of War or Ohana. The ladder pool with any of these maps is equally useless for anyone to seriously practice.

So, with this argument out of the way, we can only weep that Steppes is the only really weird map in the actual poll. It could have been useless and funny, but you will have it useless and boring, as you all wish.


You realize some players (who are the best on their teams or don't have any, don't have many connections, etc) get their main practice from ladder ?
Crot4le
Profile Joined June 2013
England2927 Posts
September 24 2014 19:39 GMT
#636
Please vote for Bel'Shir Vestige everyone.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
Zzzapper
Profile Joined September 2011
1792 Posts
September 24 2014 19:44 GMT
#637
On September 25 2014 04:39 [PkF] Wire wrote:
Show nested quote +
On September 25 2014 04:33 opisska wrote:
I finally realized how bogus is the "but what about the pros" argument. NONE of the old maps will ever get used in serious competition again, no matter whether it is Steppes of War or Ohana. The ladder pool with any of these maps is equally useless for anyone to seriously practice.

So, with this argument out of the way, we can only weep that Steppes is the only really weird map in the actual poll. It could have been useless and funny, but you will have it useless and boring, as you all wish.


You realize some players (who are the best on their teams or don't have any, don't have many connections, etc) get their main practice from ladder ?

Just to play devil's advocate, couldn't that actually help them by forcing them to find practice partners which will probably be useful in the long run?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
September 24 2014 19:46 GMT
#638
i ended up voting for steppes, shakuras, taldarim, xelnaga, daybreak, and my two favorites of all time: antiga and metal. i wish they would say what iterations of the maps they're going to use though because shakuras went through a lot of changes during its stay on the ladder.. i'm assuming the latest TE of the map, but if the point is to play old maps then maybe they'll use the original?

also don't forget to vote on all your accounts not just your primary one!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
[PkF] Wire
Profile Joined March 2013
France24192 Posts
September 24 2014 21:06 GMT
#639
On September 25 2014 04:44 Zzzapper wrote:
Show nested quote +
On September 25 2014 04:39 [PkF] Wire wrote:
On September 25 2014 04:33 opisska wrote:
I finally realized how bogus is the "but what about the pros" argument. NONE of the old maps will ever get used in serious competition again, no matter whether it is Steppes of War or Ohana. The ladder pool with any of these maps is equally useless for anyone to seriously practice.

So, with this argument out of the way, we can only weep that Steppes is the only really weird map in the actual poll. It could have been useless and funny, but you will have it useless and boring, as you all wish.


You realize some players (who are the best on their teams or don't have any, don't have many connections, etc) get their main practice from ladder ?

Just to play devil's advocate, couldn't that actually help them by forcing them to find practice partners which will probably be useful in the long run?


I don't think so. I'm by no means a good player but I always try to improve, and if the map pool is terrible to the point of irrelevantness I think I'll just skip playing SC2 for two months. And I'm sure I'm not the only "serious" player to think this way. While all the trolls who don't even ladder in the first place will maybe play 10 games instead of 2 this season and then get fed up of the terrible maps they voted for. That's why I hope the map pool we get is suitable for competitive play (and it will probably be, but I'll stand against stupid maps until october 1st).
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 24 2014 21:45 GMT
#640
On September 25 2014 04:33 opisska wrote:
I finally realized how bogus is the "but what about the pros" argument. NONE of the old maps will ever get used in serious competition again, no matter whether it is Steppes of War or Ohana. The ladder pool with any of these maps is equally useless for anyone to seriously practice.

So, with this argument out of the way, we can only weep that Steppes is the only really weird map in the actual poll. It could have been useless and funny, but you will have it useless and boring, as you all wish.

Wire realized this like 20 thread pages ago. Although at first I was against him, and suggested we wait and see what goes into the poll, but now I tend to agree with him.

Some of the maps in the pool will be fun to play for a couple of weeks, but once the nostalgia passes we will be reminded Steppes et. al are horrible maps.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 24 2014 21:50 GMT
#641
On September 25 2014 04:44 Zzzapper wrote:
Show nested quote +
On September 25 2014 04:39 [PkF] Wire wrote:
On September 25 2014 04:33 opisska wrote:
I finally realized how bogus is the "but what about the pros" argument. NONE of the old maps will ever get used in serious competition again, no matter whether it is Steppes of War or Ohana. The ladder pool with any of these maps is equally useless for anyone to seriously practice.

So, with this argument out of the way, we can only weep that Steppes is the only really weird map in the actual poll. It could have been useless and funny, but you will have it useless and boring, as you all wish.


You realize some players (who are the best on their teams or don't have any, don't have many connections, etc) get their main practice from ladder ?

Just to play devil's advocate, couldn't that actually help them by forcing them to find practice partners which will probably be useful in the long run?

You seem to think finding a practice partner is easy. Of course it will help to have a practice partner, but as Wire mentioned, many pros rely on the ladder for training; I believe Bomber trains exclusively on the ladder.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 24 2014 21:51 GMT
#642
[image loading]

My votes
WriterRecently Necro'd (?)
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 24 2014 21:52 GMT
#643
On September 25 2014 06:51 Darkhorse wrote:
+ Show Spoiler +
[image loading]


My votes

Darkhorse, I'm disappointed. While you seem to have picked every single map that had gold bases in the middle except Antiga Shipyard, you did not pick Steppes of War, or even Daybreak.
Moderatorshe/her
TL+ Member
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
September 24 2014 21:53 GMT
#644
On September 25 2014 06:52 The_Templar wrote:
Show nested quote +
On September 25 2014 06:51 Darkhorse wrote:
+ Show Spoiler +
[image loading]


My votes

Darkhorse, I'm disappointed. While you seem to have picked every single map that had gold bases in the middle except Antiga Shipyard, you did not pick Steppes of War, or even Daybreak.

I only had seven votes TT
WriterRecently Necro'd (?)
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
September 24 2014 21:55 GMT
#645
Lost Temple, Xel'naga Caverns
I am Godzilla You are Japan
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 24 2014 21:55 GMT
#646
On September 25 2014 06:53 Darkhorse wrote:
Show nested quote +
On September 25 2014 06:52 The_Templar wrote:
On September 25 2014 06:51 Darkhorse wrote:
+ Show Spoiler +
[image loading]


My votes

Darkhorse, I'm disappointed. While you seem to have picked every single map that had gold bases in the middle except Antiga Shipyard, you did not pick Steppes of War, or even Daybreak.

I only had seven votes TT

Change Shakuras Plateau into Steppes of War and you have a perfect pool.
+ Show Spoiler +
Gold bases woohoo!
Moderatorshe/her
TL+ Member
jax1492
Profile Joined November 2009
United States1632 Posts
November 23 2014 03:09 GMT
#647
i don't see this helping anyone get motivated to play ladder.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2014-11-23 03:56:02
November 23 2014 03:53 GMT
#648
Yeah, it seems to be going as miserably as everyone who gave two shits about the balance of the game could see coming from a mile away. In particular, the pros want nothing to do with it. Tournaments are opting out of it in favor of the last season. They're just alienating devoted players to try to bring back some casuals, who won't stick around. The cheesers who can't ever handle losing or aspiring to play a better overall game of sc are the only ones really enjoying this. It was a lame attempt to get people back and giving a shit about SC2 just in time for an LotV announcement which was itself rife with half-baked concepts and 180 degree reversals on positions they had kept on fan favorite issues like dealing with forcefields, having lurkers, buffing carriers. They're just trying to sell boxes and the dreampool was just an indication of how much they actually care about balance or their pro players, by contrast to what little sales they think they can squeak out by throwing those concerns out of the window for one stab at nostalgia to get the hype train in motion one last time, because it's their last chance to make money off of the game.

So yeah, I wouldn't think that they don't know what they've done and how people would experience it. Blizzard is a business. Fanboys are determined to forget that and be optimistic in ways that could only be enabled by naivete. Confirmation biases are powerful, until you kill them off and take one honest look around XD

I will poop my pants and eat it if Blizzard ever begins to acknowledge that this was a bad idea. They are notoriously uncritical of their own mistakes, and simultaneously obsessed with maintaining a mere image of competence and caring. That's why they only ever /sometimes/ look like the companies who /always/ look like the great companies they really are.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2014-11-23 04:22:36
November 23 2014 04:21 GMT
#649
it was a good idea and i'm enjoying it

only thing they should have done was probably give people a way to opt out, maybe make the dreampool unranked only or something like that. but it was a fantastic concept. the maps aren't my 100% ideal, but it's still cool for sure
TL+ Member
sM.Zik
Profile Joined June 2011
Canada2547 Posts
November 23 2014 04:24 GMT
#650
I'm not, it sucks and I'm waiting for the next season before starting to play again more often.. i'm playing 2v2s these days lol.
Jaedong Fighting! | youtube.com/ZikGaming
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 23 2014 05:18 GMT
#651
On November 23 2014 12:09 jax1492 wrote:
i don't see this helping anyone get motivated to play ladder.

then why did i immediately play a bunch of old WOL players using old WOL builds when the season started?
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15914 Posts
November 23 2014 11:46 GMT
#652
I have to say, its a good feeling to play on the old maps again.
But after a few games on them it becomes very boring to have ONLY old maps in the pool.
I think it would be a better solution to have 1 old map in each mappool instead of only old maps in one pool.
Many of the coolest moments in sc2 happen due to worker harassment
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
November 23 2014 11:55 GMT
#653
im really not feeling this pool tbh, i only started playing sc2 in like very late wol (2012ish) so i dont even get the nostalgic feels from most of these maps except daybreak cloud kingdom etc
and even then my favourite maps (from when i started playing seriously) were things like whirlwind and star station

iv been offracing more than iv been mainracing tbh, these maps kinda demand the sort of zerg i dont really like to play so yeah
thankfully ittl be a shorter season!
insitelol
Profile Joined August 2012
845 Posts
November 23 2014 11:58 GMT
#654
This is a disgusting season
Less is more.
rotta
Profile Joined December 2011
5585 Posts
Last Edited: 2014-11-23 12:37:41
November 23 2014 12:36 GMT
#655
I'm loving it, but it's going to get real old real soon I fear. 1 vintage map per season sounds like a good idea. Maybe some BW revamps as well?
don't wall off against random
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
November 23 2014 12:58 GMT
#656
I usually play 400 games per season. This season I have played 10... And I don't think I'll play anymore.
BonitiilloO
Profile Joined June 2013
Dominican Republic614 Posts
November 23 2014 13:01 GMT
#657
On November 23 2014 21:58 PepsiMaxxxx wrote:
I usually play 400 games per season. This season I have played 10... And I don't think I'll play anymore.



addapt
How may help u?
ETisME
Profile Blog Joined April 2011
12361 Posts
November 23 2014 13:17 GMT
#658
I am having so much fun this season so far, so much cheese thrown to me :D
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 23 2014 13:23 GMT
#659
--- Nuked ---
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 23 2014 13:46 GMT
#660
On November 23 2014 12:09 jax1492 wrote:
i don't see this helping anyone get motivated to play ladder.


This mappool motivated me to play heroes of the storm and only weekly online cups as zcup and go4. But ladder, no, thanks.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
brickrd
Profile Blog Joined March 2014
United States4894 Posts
November 23 2014 13:50 GMT
#661
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing
TL+ Member
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 23 2014 13:54 GMT
#662
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing


Indeed, and Blizzard, who wish to make the game as balanced as it possible is bringing back dead maps from wol to make themselves even further from their goal. Well it's not fun to play when the other guy is already having a big advantage while loadscreen is going.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-23 14:02:56
November 23 2014 14:02 GMT
#663
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing


Nope. I want diverse and balanced maps. As long as blizzard doesn't change a thing about blink, forcefields, zergs lack of ways to combat cliff abuse, turbovacs, and supermutas maps are very pidgeonholed and then you have to live with that. Some extra defenders advantages might go a long way...
+ Show Spoiler +
I'm not saying all of them have to be nuked, but it would go a long way if blizzard started doing anything.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 23 2014 14:13 GMT
#664
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

sc2: the game where people want to play on maps that aren't long worn out and imbalanced.
"Not you."
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
November 23 2014 14:15 GMT
#665
ahh so im not the only one who hates these maps :D
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-11-23 14:20:55
November 23 2014 14:19 GMT
#666
--- Nuked ---
[PkF] Wire
Profile Joined March 2013
France24192 Posts
November 23 2014 15:58 GMT
#667
On November 23 2014 23:19 SatedSC2 wrote:
Show nested quote +
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season. The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.


Wholeheartedly agree.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 23 2014 16:20 GMT
#668
On November 23 2014 23:19 SatedSC2 wrote:
Show nested quote +
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Big J
Profile Joined March 2011
Austria16289 Posts
November 23 2014 18:01 GMT
#669
On November 24 2014 01:20 Uvantak wrote:
Show nested quote +
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.


I think you are exaggerating what he said. I think Sated is aware that a 3P map could be standard too and that there were some rather standard 4P maps around already. The point he is making is (I think) that the 3-4player maps we had all kind of played around having some wonky features on top of 3-4p maps already playing out a little wonky. (rotational imbalances, bigger size, early scouting issues)

I can really connect to his commend. I'd love it if we just had a certain set of 3-4 good standard maps (make it old ones, I don't mind playing on Daybreak for the next 100years for as long as it is fun) and then 3-4 experimental ones. I don't see the point in making 5-6 of 7 maps semi-wonky when the balance for such features just isn't really there.

I'd like a mappool like:
1) Current standard 2p map
2) Current standard >3p map
3) New map that looks very standard

4) Current map that plays differently and may have small imbalances
5) New map that looks like it will play out differently

Then fill the last two spots with maps like these:
*) New Blizzard map
**) Community/Popularity Contest Winner
***) Nostalgia map

*) Blizzard sometimes has interesting mapdesigns and though people might not like them as much, e.g. Alterzim produced some of the best PvZs we have ever seen.
**) Many good maps result from those, for as long as we don't force each and every popularity contest winner into the mappool we have a good pool to choose from.
***) Many old maps were only retired because they were played so much. Having them return for a season gives many players good memories and isn't all that problematic because those have already been tested so much.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2014-11-23 18:40:40
November 23 2014 18:35 GMT
#670
On November 24 2014 00:58 [PkF] Wire wrote:
Show nested quote +
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season. The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.


Wholeheartedly agree.


Nimbus became a problem. It wasn't originally a problem. This kind of map is bound to exist and happen when we start exploring more and more deviations from what is "standard" and "normal". Catallena, Nimbus showed us just how much air space is too much air space for drops. Likewise, the mine buff did not help either.

Also some of the maps which were chosen were terran favoured in TvP and that was okay when they were chosen. Why? Because PvT was horribly protoss favoured for a very long time at that point. With the terran buffs and more terran favoured maps it should have balanced out but the maps were 1) too good for drops 2) mines got a big buff.

With this in mind you scale back a bit of the drop space (just like how we have scaled back blinkable space and its position in relation to the natural and main-nat ramp) and it should make for a better map.

Dreampool was fun for a little bit but honestly I don't like it as much as I was hoping to. I was hoping my initial reaction was wrong, and while its not AS bad as it could be it certainly has begun to overstay its welcome - for me anyway.

Also the talk of standard is bad. Standard changes over time. Daybreak used to be standard, its not now. Its horribly imbalanced in favour of heavy siege compositions like swarmhosts or broodlords back in WoL.

Metal was once standard, and lots of maps followed its design and it was in the pool forever.

Whirlwind, Tal'darim - standard at one point.

Daybreak was super turtle macro oriented yup. But it was the only super macro oriented map in the pool.

Also who remembers when overgrowth was vetoed a bunch a few months back because it had a gold base? Now its considered standard?

Sejong was not liked at the beginning because it was too different, and yet now its standard? Standard changes. Pushing the maps and seeing what they do is really important.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
rotta
Profile Joined December 2011
5585 Posts
November 23 2014 19:10 GMT
#671
On November 23 2014 22:54 cSc.Dav1oN wrote:
Show nested quote +
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

Well it's not fun to play when the other guy is already having a big advantage while loadscreen is going.

You must not like playing vs. Random I presume?
don't wall off against random
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
November 23 2014 19:10 GMT
#672
On November 24 2014 03:35 ZeromuS wrote:
Show nested quote +
On November 24 2014 00:58 [PkF] Wire wrote:
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season. The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.


Wholeheartedly agree.


Nimbus became a problem. It wasn't originally a problem. This kind of map is bound to exist and happen when we start exploring more and more deviations from what is "standard" and "normal". Catallena, Nimbus showed us just how much air space is too much air space for drops. Likewise, the mine buff did not help either.

Also some of the maps which were chosen were terran favoured in TvP and that was okay when they were chosen. Why? Because PvT was horribly protoss favoured for a very long time at that point. With the terran buffs and more terran favoured maps it should have balanced out but the maps were 1) too good for drops 2) mines got a big buff.

With this in mind you scale back a bit of the drop space (just like how we have scaled back blinkable space and its position in relation to the natural and main-nat ramp) and it should make for a better map.

Dreampool was fun for a little bit but honestly I don't like it as much as I was hoping to. I was hoping my initial reaction was wrong, and while its not AS bad as it could be it certainly has begun to overstay its welcome - for me anyway.

Also the talk of standard is bad. Standard changes over time. Daybreak used to be standard, its not now. Its horribly imbalanced in favour of heavy siege compositions like swarmhosts or broodlords back in WoL.

Metal was once standard, and lots of maps followed its design and it was in the pool forever.

Whirlwind, Tal'darim - standard at one point.

Daybreak was super turtle macro oriented yup. But it was the only super macro oriented map in the pool.

Also who remembers when overgrowth was vetoed a bunch a few months back because it had a gold base? Now its considered standard?

Sejong was not liked at the beginning because it was too different, and yet now its standard? Standard changes. Pushing the maps and seeing what they do is really important.


Let's take a look at King Sejong and Overgrowth, why they became a "standart" maps?
Simply due to a strange and shitty design of Merry Go Round, Catallena and Nimbus :D Players evolved and choosed best of the worst. And still, even horrible Foxtrot is times better than Xelnaga/Metalopolis.

Everybody liked Frost, everybody liked Neo Planet, Belshir Vestige and Whirlwind, but no, our community voted for a ton of Z favored maps, for a ton of soul trains, one base all-ins and cheeses.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 23 2014 19:11 GMT
#673
On November 24 2014 03:01 Big J wrote:
Show nested quote +
On November 24 2014 01:20 Uvantak wrote:
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.


I think you are exaggerating what he said. I think Sated is aware that a 3P map could be standard too and that there were some rather standard 4P maps around already. The point he is making is (I think) that the 3-4player maps we had all kind of played around having some wonky features on top of 3-4p maps already playing out a little wonky. (rotational imbalances, bigger size, early scouting issues)

I can really connect to his commend. I'd love it if we just had a certain set of 3-4 good standard maps (make it old ones, I don't mind playing on Daybreak for the next 100years for as long as it is fun) and then 3-4 experimental ones. I don't see the point in making 5-6 of 7 maps semi-wonky when the balance for such features just isn't really there.

I'd like a mappool like:
1) Current standard 2p map
2) Current standard >3p map
3) New map that looks very standard

4) Current map that plays differently and may have small imbalances
5) New map that looks like it will play out differently

Then fill the last two spots with maps like these:
*) New Blizzard map
**) Community/Popularity Contest Winner
***) Nostalgia map

*) Blizzard sometimes has interesting mapdesigns and though people might not like them as much, e.g. Alterzim produced some of the best PvZs we have ever seen.
**) Many good maps result from those, for as long as we don't force each and every popularity contest winner into the mappool we have a good pool to choose from.
***) Many old maps were only retired because they were played so much. Having them return for a season gives many players good memories and isn't all that problematic because those have already been tested so much.

He's not actually, he does not consider 3P standard maps to be Standard maps because his view on what standard means when talking about maps is skewed.

http://www.teamliquid.net/forum/starcraft-2/470241-dreampool-finalised?page=4#76

I fully agree with you that there needs to be a mix of standard maps, along with other maps that are less so, but that's not what i'm arguing here at all.

Also i disagree with you Zeromuss on that standard changes over time, the standard is based mostly on the flow of the map more than a certain feature, a map with a gold base can be standard, a map that has a island base can be a standard map, a standard map means that the natural is can be walled off with ~3 3x3 buildings that are near the creep edge of a hatchery that's placed on the natural base, meanwhile the main base has a 1x sized ramp that leads to the natural and both base cores(mineral lines+vespene+townhalls) are around ~30 units of distance, meanwhile the third base(s) will find itself(s) at around ~40 units of distance from the natural base core, without falling onto a place that can be considered wide open, it will usually be bordering with the main base perimeter, and a highground/lowground will be in front of it to reduce the exposed area so it will be exposed only by ~two lanes, one of which can be used to park your army.

Daybreak, CloudKingdom, Whirlwind, TDA, and Pantanal are all standard maps if you measure them with the same pole i just gave, Metalopolis could also be considered standardish if you alter the layout to correct the open natural because the distances between the bases correspond to those on a standard map.

One of the issues we have on the community/mapmakers is are the terms we use, standard is one of them, and i consider it to be very important that such terms should be standardized as much as possible.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-23 19:30:03
November 23 2014 19:29 GMT
#674
On November 24 2014 04:11 Uvantak wrote:
Show nested quote +
On November 24 2014 03:01 Big J wrote:
On November 24 2014 01:20 Uvantak wrote:
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.


I think you are exaggerating what he said. I think Sated is aware that a 3P map could be standard too and that there were some rather standard 4P maps around already. The point he is making is (I think) that the 3-4player maps we had all kind of played around having some wonky features on top of 3-4p maps already playing out a little wonky. (rotational imbalances, bigger size, early scouting issues)

I can really connect to his commend. I'd love it if we just had a certain set of 3-4 good standard maps (make it old ones, I don't mind playing on Daybreak for the next 100years for as long as it is fun) and then 3-4 experimental ones. I don't see the point in making 5-6 of 7 maps semi-wonky when the balance for such features just isn't really there.

I'd like a mappool like:
1) Current standard 2p map
2) Current standard >3p map
3) New map that looks very standard

4) Current map that plays differently and may have small imbalances
5) New map that looks like it will play out differently

Then fill the last two spots with maps like these:
*) New Blizzard map
**) Community/Popularity Contest Winner
***) Nostalgia map

*) Blizzard sometimes has interesting mapdesigns and though people might not like them as much, e.g. Alterzim produced some of the best PvZs we have ever seen.
**) Many good maps result from those, for as long as we don't force each and every popularity contest winner into the mappool we have a good pool to choose from.
***) Many old maps were only retired because they were played so much. Having them return for a season gives many players good memories and isn't all that problematic because those have already been tested so much.

He's not actually, he does not consider 3P standard maps to be Standard maps because his view on what standard means when talking about maps is skewed.

http://www.teamliquid.net/forum/starcraft-2/470241-dreampool-finalised?page=4#76

I fully agree with you that there needs to be a mix of standard maps, along with other maps that are less so, but that's not what i'm arguing here at all.

Also i disagree with you Zeromuss on that standard changes over time, the standard is based mostly on the flow of the map more than a certain feature, a map with a gold base can be standard, a map that has a island base can be a standard map, a standard map means that the natural is can be walled off with ~3 3x3 buildings that are near the creep edge of a hatchery that's placed on the natural base, meanwhile the main base has a 1x sized ramp that leads to the natural and both base cores(mineral lines+vespene+townhalls) are around ~30 units of distance, meanwhile the third base(s) will find itself(s) at around ~40 units of distance from the natural base core, without falling onto a place that can be considered wide open, it will usually be bordering with the main base perimeter, and a highground/lowground will be in front of it to reduce the exposed area so it will be exposed only by ~two lanes, one of which can be used to park your army.

Daybreak, CloudKingdom, Whirlwind, TDA, and Pantanal are all standard maps if you measure them with the same pole i just gave, Metalopolis could also be considered standardish if you alter the layout to correct the open natural because the distances between the bases correspond to those on a standard map.

One of the issues we have on the community/mapmakers is are the terms we use, standard is one of them, and i consider it to be very important that such terms should be standardized as much as possible.


Hm, I see. Personally I wouldn't call MGR too standard either due to the very open 3rd base and how it is quite different depending on whether you spawn clock- or counterclockwise. As you say, that comes down to standardization of terms.
Personally I'm measuring how "standard" a map is by how much its features allow for standard gameplay without your opponent being able to blindcounter you. E.g. on MGR a commited timing against a standard timed Protoss 3rd should usually succeed when those builds collide blindly, not so much on Overgrowth or Frost cross positions. I'm open for that to change if someone would make a complete definition of "standard map".
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 23 2014 20:10 GMT
#675
On November 24 2014 04:11 Uvantak wrote:
Show nested quote +
On November 24 2014 03:01 Big J wrote:
On November 24 2014 01:20 Uvantak wrote:
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.


I think you are exaggerating what he said. I think Sated is aware that a 3P map could be standard too and that there were some rather standard 4P maps around already. The point he is making is (I think) that the 3-4player maps we had all kind of played around having some wonky features on top of 3-4p maps already playing out a little wonky. (rotational imbalances, bigger size, early scouting issues)

I can really connect to his commend. I'd love it if we just had a certain set of 3-4 good standard maps (make it old ones, I don't mind playing on Daybreak for the next 100years for as long as it is fun) and then 3-4 experimental ones. I don't see the point in making 5-6 of 7 maps semi-wonky when the balance for such features just isn't really there.

I'd like a mappool like:
1) Current standard 2p map
2) Current standard >3p map
3) New map that looks very standard

4) Current map that plays differently and may have small imbalances
5) New map that looks like it will play out differently

Then fill the last two spots with maps like these:
*) New Blizzard map
**) Community/Popularity Contest Winner
***) Nostalgia map

*) Blizzard sometimes has interesting mapdesigns and though people might not like them as much, e.g. Alterzim produced some of the best PvZs we have ever seen.
**) Many good maps result from those, for as long as we don't force each and every popularity contest winner into the mappool we have a good pool to choose from.
***) Many old maps were only retired because they were played so much. Having them return for a season gives many players good memories and isn't all that problematic because those have already been tested so much.

He's not actually, he does not consider 3P standard maps to be Standard maps because his view on what standard means when talking about maps is skewed.

http://www.teamliquid.net/forum/starcraft-2/470241-dreampool-finalised?page=4#76

I fully agree with you that there needs to be a mix of standard maps, along with other maps that are less so, but that's not what i'm arguing here at all.

Also i disagree with you Zeromuss on that standard changes over time, the standard is based mostly on the flow of the map more than a certain feature, a map with a gold base can be standard, a map that has a island base can be a standard map, a standard map means that the natural is can be walled off with ~3 3x3 buildings that are near the creep edge of a hatchery that's placed on the natural base, meanwhile the main base has a 1x sized ramp that leads to the natural and both base cores(mineral lines+vespene+townhalls) are around ~30 units of distance, meanwhile the third base(s) will find itself(s) at around ~40 units of distance from the natural base core, without falling onto a place that can be considered wide open, it will usually be bordering with the main base perimeter, and a highground/lowground will be in front of it to reduce the exposed area so it will be exposed only by ~two lanes, one of which can be used to park your army.

Daybreak, CloudKingdom, Whirlwind, TDA, and Pantanal are all standard maps if you measure them with the same pole i just gave, Metalopolis could also be considered standardish if you alter the layout to correct the open natural because the distances between the bases correspond to those on a standard map.

One of the issues we have on the community/mapmakers is are the terms we use, standard is one of them, and i consider it to be very important that such terms should be standardized as much as possible.

While I agree with your definition of standard, I feel like most people don't think of that when they think of "standard". I believe that for the majority of the playerbase a "standard map" is a map that is not broken/does not heavily favour a particular race or strat in a given matchup. This leads to the conception of the "standard" as evolving with time, since a map like CK was perfectly standard for its time but would be considered broken and non-standard if it was introduced as a new map now.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
November 23 2014 20:15 GMT
#676
On November 24 2014 05:10 OtherWorld wrote:
Show nested quote +
On November 24 2014 04:11 Uvantak wrote:
On November 24 2014 03:01 Big J wrote:
On November 24 2014 01:20 Uvantak wrote:
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.


I think you are exaggerating what he said. I think Sated is aware that a 3P map could be standard too and that there were some rather standard 4P maps around already. The point he is making is (I think) that the 3-4player maps we had all kind of played around having some wonky features on top of 3-4p maps already playing out a little wonky. (rotational imbalances, bigger size, early scouting issues)

I can really connect to his commend. I'd love it if we just had a certain set of 3-4 good standard maps (make it old ones, I don't mind playing on Daybreak for the next 100years for as long as it is fun) and then 3-4 experimental ones. I don't see the point in making 5-6 of 7 maps semi-wonky when the balance for such features just isn't really there.

I'd like a mappool like:
1) Current standard 2p map
2) Current standard >3p map
3) New map that looks very standard

4) Current map that plays differently and may have small imbalances
5) New map that looks like it will play out differently

Then fill the last two spots with maps like these:
*) New Blizzard map
**) Community/Popularity Contest Winner
***) Nostalgia map

*) Blizzard sometimes has interesting mapdesigns and though people might not like them as much, e.g. Alterzim produced some of the best PvZs we have ever seen.
**) Many good maps result from those, for as long as we don't force each and every popularity contest winner into the mappool we have a good pool to choose from.
***) Many old maps were only retired because they were played so much. Having them return for a season gives many players good memories and isn't all that problematic because those have already been tested so much.

He's not actually, he does not consider 3P standard maps to be Standard maps because his view on what standard means when talking about maps is skewed.

http://www.teamliquid.net/forum/starcraft-2/470241-dreampool-finalised?page=4#76

I fully agree with you that there needs to be a mix of standard maps, along with other maps that are less so, but that's not what i'm arguing here at all.

Also i disagree with you Zeromuss on that standard changes over time, the standard is based mostly on the flow of the map more than a certain feature, a map with a gold base can be standard, a map that has a island base can be a standard map, a standard map means that the natural is can be walled off with ~3 3x3 buildings that are near the creep edge of a hatchery that's placed on the natural base, meanwhile the main base has a 1x sized ramp that leads to the natural and both base cores(mineral lines+vespene+townhalls) are around ~30 units of distance, meanwhile the third base(s) will find itself(s) at around ~40 units of distance from the natural base core, without falling onto a place that can be considered wide open, it will usually be bordering with the main base perimeter, and a highground/lowground will be in front of it to reduce the exposed area so it will be exposed only by ~two lanes, one of which can be used to park your army.

Daybreak, CloudKingdom, Whirlwind, TDA, and Pantanal are all standard maps if you measure them with the same pole i just gave, Metalopolis could also be considered standardish if you alter the layout to correct the open natural because the distances between the bases correspond to those on a standard map.

One of the issues we have on the community/mapmakers is are the terms we use, standard is one of them, and i consider it to be very important that such terms should be standardized as much as possible.

While I agree with your definition of standard, I feel like most people don't think of that when they think of "standard". I believe that for the majority of the playerbase a "standard map" is a map that is not broken/does not heavily favour a particular race or strat in a given matchup. This leads to the conception of the "standard" as evolving with time, since a map like CK was perfectly standard for its time but would be considered broken and non-standard if it was introduced as a new map now.


why?
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-11-23 20:18:15
November 23 2014 20:17 GMT
#677
It seems we kinda agree a good map pool should have more maps that don't present "extreme" features (huge maps like Deadwing or Alterzim, huge ramps like Daedalus, plenty of air space like Nimbus, Catallena). 4-5 reasonable maps + 2-3 trying to push the limits sounds good, even though this repartition runs the risk of nearly never seeing the 2-3 experimental ones played in bo3/5s.

On November 24 2014 05:15 Big J wrote:
why?


I think the answer would involve the word blink.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-11-23 20:40:42
November 23 2014 20:21 GMT
#678
Yeah i can see why using gameplay to create a baseline for standard maps could be useful, the issue happens when you realize that the gameplay evolves, which would alter the baseline for what can be considered a standard map, that's why Zeromus says the standard maps change overtime, because he's using the gameplay to judge maps instead of judging the maps by themselves (or at least that's what i get out your comment Zero), and since maps can be so extremely varied, it is very hard to achieve a definition of what is standard and what isn't.

One heavy example of these views colliding is King Sejong Station, from my definition the map can't be considered standard, nonethless from a players perspective the map CAN be considered standard because it does allow many different styles of play.

Other example could be my own Foxtrot, from the map view the map CAN be considered standardish, but from a player perspective the map is not because it strengthens certain styles of play and it does not really allow for extremely greedy play.

As i said, this is one of the things that need discussing, because it is an important topic, specially for the playerbase.

/edit, your answer is here Otherworld, i wrote this comment while you were writing yours and it clearly explains what you are talking about, in the differences between how mapmakers view maps, and how players view them.

/edit2 forgot to bold the first edit >.<

/edit3 i also forgot to mention that this whole post was supposed to be an answer to this + Show Spoiler +
On November 24 2014 04:29 Big J wrote:
Show nested quote +
On November 24 2014 04:11 Uvantak wrote:
On November 24 2014 03:01 Big J wrote:
On November 24 2014 01:20 Uvantak wrote:
On November 23 2014 23:19 SatedSC2 wrote:
On November 23 2014 22:50 brickrd wrote:
sc2: the game where people want to be hand-delivered only the maps that best suit their race and their playstyle or else they have hissy fits and quit playing

There are 7 maps.

Only 1 was "standard" map last season.* The #DreamPool is meant to be a goofy map-pool and it has more "standard" maps than last season had. It's a joke.

I just want ~50% normal maps. A normal map shouldn't really favour any of the races. We know that such maps can exist because we've had them in the past. I don't want experimental maps. No 3P maps with massive positional imbalance and wonky rotation. No maps where the natural is more exposed to drops than it is to a frontal assault, making your main base as exposed as a natural normally would be. No maps where people can camp on four free bases for 20 minutes whilst tinkering with their super-army composition. More Overgrowth, more Bel'Shir Vestige, more fair and balanced maps. Less Blink maps. Less drop maps. Less over-sized maps. Less tiny maps. You can't have 7 standard maps because then every game would look the same, but 4 standard maps and 3 experimental ones (or vice-versa) would be fine: At least then people can veto the experimental ones if they turn out to be imbalanced, which last season's map pool showed us they often do.

A map like Nimbus with a 35% win-rate for one race vs. another race shouldn't exist. Ever.

Please, Pleeeeaaassseeee don't call that standard, the "standard" term you like to throw around is irrelevant to the amount of spawns a map has, and a map being standard is by no means an assurance that the map will end up being balanced. For the sake of the sanity of any mapmaker that dares try to talk to you, don't say "standard" when referring to 2p standard maps because as i said the standard term is irrelevant to the amount of spawns a map has, just say that you are in love of 2P standard maps and be done with it.


I think you are exaggerating what he said. I think Sated is aware that a 3P map could be standard too and that there were some rather standard 4P maps around already. The point he is making is (I think) that the 3-4player maps we had all kind of played around having some wonky features on top of 3-4p maps already playing out a little wonky. (rotational imbalances, bigger size, early scouting issues)

I can really connect to his commend. I'd love it if we just had a certain set of 3-4 good standard maps (make it old ones, I don't mind playing on Daybreak for the next 100years for as long as it is fun) and then 3-4 experimental ones. I don't see the point in making 5-6 of 7 maps semi-wonky when the balance for such features just isn't really there.

I'd like a mappool like:
1) Current standard 2p map
2) Current standard >3p map
3) New map that looks very standard

4) Current map that plays differently and may have small imbalances
5) New map that looks like it will play out differently

Then fill the last two spots with maps like these:
*) New Blizzard map
**) Community/Popularity Contest Winner
***) Nostalgia map

*) Blizzard sometimes has interesting mapdesigns and though people might not like them as much, e.g. Alterzim produced some of the best PvZs we have ever seen.
**) Many good maps result from those, for as long as we don't force each and every popularity contest winner into the mappool we have a good pool to choose from.
***) Many old maps were only retired because they were played so much. Having them return for a season gives many players good memories and isn't all that problematic because those have already been tested so much.

He's not actually, he does not consider 3P standard maps to be Standard maps because his view on what standard means when talking about maps is skewed.

http://www.teamliquid.net/forum/starcraft-2/470241-dreampool-finalised?page=4#76

I fully agree with you that there needs to be a mix of standard maps, along with other maps that are less so, but that's not what i'm arguing here at all.

Also i disagree with you Zeromuss on that standard changes over time, the standard is based mostly on the flow of the map more than a certain feature, a map with a gold base can be standard, a map that has a island base can be a standard map, a standard map means that the natural is can be walled off with ~3 3x3 buildings that are near the creep edge of a hatchery that's placed on the natural base, meanwhile the main base has a 1x sized ramp that leads to the natural and both base cores(mineral lines+vespene+townhalls) are around ~30 units of distance, meanwhile the third base(s) will find itself(s) at around ~40 units of distance from the natural base core, without falling onto a place that can be considered wide open, it will usually be bordering with the main base perimeter, and a highground/lowground will be in front of it to reduce the exposed area so it will be exposed only by ~two lanes, one of which can be used to park your army.

Daybreak, CloudKingdom, Whirlwind, TDA, and Pantanal are all standard maps if you measure them with the same pole i just gave, Metalopolis could also be considered standardish if you alter the layout to correct the open natural because the distances between the bases correspond to those on a standard map.

One of the issues we have on the community/mapmakers is are the terms we use, standard is one of them, and i consider it to be very important that such terms should be standardized as much as possible.


Hm, I see. Personally I wouldn't call MGR too standard either due to the very open 3rd base and how it is quite different depending on whether you spawn clock- or counterclockwise. As you say, that comes down to standardization of terms.
Personally I'm measuring how "standard" a map is by how much its features allow for standard gameplay without your opponent being able to blindcounter you. E.g. on MGR a commited timing against a standard timed Protoss 3rd should usually succeed when those builds collide blindly, not so much on Overgrowth or Frost cross positions. I'm open for that to change if someone would make a complete definition of "standard map".

BigJ Post.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
November 23 2014 20:23 GMT
#679
Foxtrot is definitely standard to my mind, it was one of my favorite maps on the last pool with Overgrowth. Which styles would you say are favored on it ?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 23 2014 20:25 GMT
#680
Aggressive styles, but i wouldn't say that it really favors those styles, i would better word it as it hinders overly greedy gameplay.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Big J
Profile Joined March 2011
Austria16289 Posts
November 23 2014 20:26 GMT
#681
On November 24 2014 05:17 [PkF] Wire wrote:
Show nested quote +
On November 24 2014 05:15 Big J wrote:
why?


I think the answer would involve the word blink.


Oh yeah forgot that one there.
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
November 23 2014 21:07 GMT
#682
One of the few things Blizzard is doing right was this idea.
They hate us 'cause they ain't us.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
November 23 2014 21:11 GMT
#683
On November 24 2014 06:07 swag_bro wrote:
One of the few things Blizzard is doing right was this idea.

But tournaments still uses old maps... Are u sure it was a.good idea?
Vasacast always in my <3
Twine
Profile Joined June 2012
France246 Posts
November 23 2014 22:05 GMT
#684
Well, I see a lot of pro players complaining on twitter about this map pool (demuslim, targa, etc...) and I was wondering why the heck blizzard really wishes to continue this stuff until 5 Jan. Is anyone here on TL is actually having fun on the #dreampool or ... ?
#1 Bomber fan | Jin Air best KT
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 23 2014 22:17 GMT
#685
--- Nuked ---
[PkF] Wire
Profile Joined March 2013
France24192 Posts
November 23 2014 22:20 GMT
#686
I'm actually having a good time too though swarm hosts styles can be quite frustrating. But overall I'm enjoying the map pool. It's probably easier to enjoy the map pool as Protoss though.
swag_bro
Profile Blog Joined July 2014
Japan782 Posts
November 23 2014 23:28 GMT
#687
On November 24 2014 06:11 SuperHofmann wrote:
Show nested quote +
On November 24 2014 06:07 swag_bro wrote:
One of the few things Blizzard is doing right was this idea.

But tournaments still uses old maps... Are u sure it was a.good idea?


It's good for shitty noobs like me who 4 gate, cannon rush and blink all in.
They hate us 'cause they ain't us.
Lexender
Profile Joined September 2013
Mexico2627 Posts
November 24 2014 00:14 GMT
#688
I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit.

Also I like the map pool is not bad to shake things up everyonce in a while
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 24 2014 01:03 GMT
#689
To be honest, I'm too low of level for the maps to make much of a difference. Some of the old maps are fun for nostalgias sake though, so that makes it worth it for me personally. I hope after this season we stick with a few more 'experimental' maps.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2014-11-24 07:21:30
November 24 2014 07:17 GMT
#690
I'm enjoying the Dream pool, but it's unfortunate that they are still using the old maps for tournaments. Doesn't make much sense when the majority of the player base uses ladder as their primary practice.

Even as a casual player, when you see a pro use a strategy on a certain map, you draw inspiration from that and use it in your own play.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 24 2014 08:53 GMT
#691
I'm enjoying the Dreampool quite a lot too. Especially how it promotes different qualities than the "regular" map pool. I mean you used to be able to do the same 3CC/double Ebay build in TvZ on all maps. And zergs knew how to play against it, so people played in a really similar way on all maps, since the builds worked more or less on all maps.

But now ? Please go try a 3CC double Ebay build in TvZ on metalo or XNC, I dare you :-p

Right now, I feel like the map pool rewards way more scouting, adaptation and improvisation rather than perfect build orders and optimisation. At least that's how I feel in TvZ and TvT. I don't feel like it affected TvP that much tho...
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
November 24 2014 09:15 GMT
#692
--- Nuked ---
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
November 24 2014 09:57 GMT
#693
On November 24 2014 07:05 Twine wrote:
Well, I see a lot of pro players complaining on twitter about this map pool (demuslim, targa, etc...) and I was wondering why the heck blizzard really wishes to continue this stuff until 5 Jan. Is anyone here on TL is actually having fun on the #dreampool or ... ?


I'm having fun with it.

Oh and by the way, the map pool can be fun to play and still problematic. The biggest issue for pros at the moment I think is that they can't really use the ladder to practice anything else than mechanics, because the maps aren't used in tournaments.
LiquipediaWanderer
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 24 2014 10:03 GMT
#694
On November 24 2014 09:14 Lexender wrote:
I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit.

Also I like the map pool is not bad to shake things up everyonce in a while

I don't think so. If you veto Metalopolis and XNC you receive pretty standard 3 base maps where you can turtle on 3 bases pretty good. I remember good portion of games with 3 bases and more on Akilon, Cloud Kingdom, Daybreak, Ohana and Shakuras. But on all the maps I named you can get to 3 bases pretty safe. The worst from the list is Daybreak, IMHO. I can never get 3rd properly against good zerg, the nexus placement always prevents me from defending the 3rd properly and it gets destroyed. DAMN IT ><
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
November 24 2014 10:23 GMT
#695
On November 24 2014 18:15 SatedSC2 wrote:
Show nested quote +
On November 24 2014 17:53 LoneYoShi wrote:
I'm enjoying the Dreampool quite a lot too. Especially how it promotes different qualities than the "regular" map pool. I mean you used to be able to do the same 3CC/double Ebay build in TvZ on all maps. And zergs knew how to play against it, so people played in a really similar way on all maps, since the builds worked more or less on all maps.

But now ? Please go try a 3CC double Ebay build in TvZ on metalo or XNC, I dare you :-p

Right now, I feel like the map pool rewards way more scouting, adaptation and improvisation rather than perfect build orders and optimisation. At least that's how I feel in TvZ and TvT. I don't feel like it affected TvP that much tho...

But there are perfect build orders on maps like XNC. People are just a little rusty with them.

For example, I'm rediscovering my love for Robo-before-Nexus openings in PvT :3


Indeed, but a perfect build per map isn't the same as a perfect build for the whole map pool. It feels a lot more varied, and that's what's really enjoyable about that map pool IMHO. Maps were way too similar (and I suppose that if you veto XNC and Metalo, they still are to a certain extent...)
Also, as you say, people are rusty, so you can make stuff work that shouldn't really be able to work :D


Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-11-24 11:08:14
November 24 2014 10:49 GMT
#696
On November 24 2014 19:03 deacon.frost wrote:
Show nested quote +
On November 24 2014 09:14 Lexender wrote:
I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit.

Also I like the map pool is not bad to shake things up everyonce in a while

I don't think so. If you veto Metalopolis and XNC you receive pretty standard 3 base maps where you can turtle on 3 bases pretty good. I remember good portion of games with 3 bases and more on Akilon, Cloud Kingdom, Daybreak, Ohana and Shakuras. But on all the maps I named you can get to 3 bases pretty safe. The worst from the list is Daybreak, IMHO. I can never get 3rd properly against good zerg, the nexus placement always prevents me from defending the 3rd properly and it gets destroyed. DAMN IT ><


Hm, might want to look into old Oz games if you have trouble taking a third on Daybreak. He played 1gate/3rd nexus (after FFE) back in WoL days on Daybreak before MsC and gateway expands. One of the first Protoss I remember doing the walled in canons as part of his build every game.

Edit: God damn it, even just finding any noname Vods from 2012 is hard... Might not be worth the time looking for them ^^
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 24 2014 10:57 GMT
#697
On November 24 2014 19:49 Big J wrote:
Show nested quote +
On November 24 2014 19:03 deacon.frost wrote:
On November 24 2014 09:14 Lexender wrote:
I think it was a good idea, right now the meta is stuck in the same "standard" patterns without much deviation, one of the reasons people dislike the map pool is because "balance", however what blizzard is doing really makes sense, in LotV they are going to be a lot of changes and of course people will jump to the balance part without addressing the dessing part much (people are already complaining about balance when LotV ISN'T EVEN BETA) so these maps will help people get used to the fact that the game is going to much more different and also not as balanced than what it is right now, in LotV you won't be able to 3 base turtle to 200 max in 18 minutes, much like you can't with most of these maps, so I think it was a good plan to help people get used to how things are going to be in the beta and also so they can discard they're notions of "standard" that in LotV won't mean shit.

Also I like the map pool is not bad to shake things up everyonce in a while

I don't think so. If you veto Metalopolis and XNC you receive pretty standard 3 base maps where you can turtle on 3 bases pretty good. I remember good portion of games with 3 bases and more on Akilon, Cloud Kingdom, Daybreak, Ohana and Shakuras. But on all the maps I named you can get to 3 bases pretty safe. The worst from the list is Daybreak, IMHO. I can never get 3rd properly against good zerg, the nexus placement always prevents me from defending the 3rd properly and it gets destroyed. DAMN IT ><


Hm, might want to look into old Oz games if you have trouble taking a third on Daybreak. He played 1gate/3rd nexus (after FFE) back in WoL days on Daybreak before MsC and gateway expands. One of the first Protoss I remember doing the walled in canons as part of his build every game.

I will check it, thanks
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
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