#Dreampool Finalised - Page 4
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SetGuitarsToKill
Canada28396 Posts
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Riquiz
Netherlands402 Posts
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roronoe
Canada1527 Posts
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roronoe
Canada1527 Posts
On October 30 2014 23:14 SetGuitarsToKill wrote: Man... I'm still sad we got no Steppes of War, but Xelnaga should be just as fun. Remember when that was one of the most popular maps out there? That map was so terran favoured though : / Planetary on the gold and then the game is over, z and p can't maneuever around the map | ||
SetGuitarsToKill
Canada28396 Posts
On October 30 2014 23:38 roronoe wrote: That map was so terran favoured though : / Planetary on the gold and then the game is over, z and p can't maneuever around the map How many games would last long enough to get that gold? It would be "RUSH: THE MAP". | ||
purakushi
United States3300 Posts
Boo~ no Antiga Shipyard T_T | ||
ThomasjServo
15244 Posts
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mishimaBeef
Canada2259 Posts
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Uvantak
Uruguay1381 Posts
On October 30 2014 23:01 SatedSC2 wrote: They're probably not because they're morons. They allowed Catallena, Merry Go Round, Nimbus, Foxtrot and Deadwing to be in the same map-pool as one another. Their map judgement is horrendous. Doesn't stop my idea being golden ![]() Well if you want we can give you 7 standard maps, we can shit those out any day, the issue happens where you realize that not everybody thinks the same way you do, and have different tastes, we can't and won't cater only to you Sated, you are only one member in the community, a loud one, but one non the least. Regarding people whining of balance of the current map pool i remind you that this map pool was design to give terran an advantage on those maps, since when the maps were made terran was clearly having issues, it is really fun to read those comments since it clearly showcases the short memory issues many people in the "player community" faces. The problem now days with balance in the map pool, is caused because our dear friend david, who didn't take the new maps into account at all when putting his balance patches out, meaning that now we have a buffed terran with maps that favour terran. | ||
Thieving Magpie
United States6752 Posts
On October 30 2014 20:13 KPrime wrote: Time to re-live the pain of defending 2 rax on Xel'naga with that bunker placement... It's all about that bunk Bout that bunk Bunk placement It's all about that bunk Bout that bunk Bunk placement I'm bringing whinin baaaack! | ||
Thieving Magpie
United States6752 Posts
On October 30 2014 23:45 SetGuitarsToKill wrote: How many games would last long enough to get that gold? It would be "RUSH: THE MAP". iirc, that was the most consistently taken gold base to never produce more income than it cost to hold. It was marvelous since the moment one player took the gold it would be non-stop action until both gold bases were mined out, then the game would lull as players try taking the other 2 bases. | ||
Meavis
Netherlands1300 Posts
On October 31 2014 00:36 Thieving Magpie wrote: It's all about that bunk Bout that bunk Bunk placement It's all about that bunk Bout that bunk Bunk placement I'm bringing whinin baaaack! Yeah it's pretty clear, I ain't no macro player. | ||
SatedSC2
England3012 Posts
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Cricketer12
United States13967 Posts
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Uvantak
Uruguay1381 Posts
On October 31 2014 00:52 SatedSC2 wrote: I don't want seven standard maps, but one standard map out of seven isn't good. How this isn't obvious to everyone is completely out of my realm of comprehension. Catallena, Pantanal & Merry Go Round. 3 ≠ 1 | ||
SatedSC2
England3012 Posts
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IcookTacos
Sweden295 Posts
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DifuntO
Greece2376 Posts
It was around when I first started playing and I have some really bad memories... Also yay for Ohana! | ||
KPrime
United Kingdom14 Posts
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SetGuitarsToKill
Canada28396 Posts
On October 31 2014 01:16 KPrime wrote: My only fond memory of Xel'Naga Caverns was the Mana vs Naama Dreamhack finals in 2010. All my other experiences were when I was playing on it; it wasn't as fun. I remember the casters having a LOT of fun with those two names lol | ||
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