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#Dreampool: Old ladder maps return for Season 4 - Page 8

Forum Index > SC2 General
696 CommentsPost a Reply
Prev 1 6 7 8 9 10 35 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 16 2014 19:29 GMT
#141
Steps of War. Not even joking. That map has become such a legend of "bad" map design that it would be cool to see just how it plays out with today's knowledge about the game. I have a feeling it's not as bad as some people remember it, 5 rax reaper aside.
Head Coach Park: "They should buff tanks!"
ejozl
Profile Joined October 2010
Denmark3511 Posts
September 16 2014 19:29 GMT
#142
Crossfire, Xel'Naga Caverns, Desert Oasis, Cloud Kingdom are the golden.
MB Kulas Ravine just for funsies.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
September 16 2014 19:30 GMT
#143
On September 17 2014 02:55 brickrd wrote:
Show nested quote +
On September 17 2014 02:53 Ovid wrote:
Give Steppes of war, I want to 6 pool to GM.

i hope they use at least ONE map that's just completely incompatible with the modern meta and don't patch/alter it.


Blizzard's early maps were incompatible with SC2 in general. But I agree that one of those should be put in the pool for fun
I can only play starcraft when I am shit canned. IPXZERG is a god.
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
Last Edited: 2014-09-16 19:30:38
September 16 2014 19:30 GMT
#144
wrong
AxionSteel
Profile Joined January 2011
United States7754 Posts
September 16 2014 19:31 GMT
#145
On September 17 2014 04:28 Charoisaur wrote:
http://wiki.teamliquid.net/starcraft/images2/5/5b/Slag_Pits.jpg
wow this looks like a fun map, i hope this will make it into the ladder

That one was totally awful. Lol
Big J
Profile Joined March 2011
Austria16289 Posts
September 16 2014 19:33 GMT
#146
Small Maps:
Cloud Kingdom
Antiga Shipyard

Medium Maps:
Daybreak
Shakuras Plateau

Big Maps:
Tal'darim Altar
Whirlwind
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-09-16 19:37:12
September 16 2014 19:33 GMT
#147
Bad designed map shouldn't be considered. 1-2 (not more) maps that would be borderline incompatible with modern standards of play (Metalopolis or Xel'naga Caverns for instance) could be considered, but the maps should be at least kinda viable if they were to be created and submitted today.

On September 17 2014 04:33 NovemberstOrm wrote:
Sounds very cool.


Sounded very cool to me too, but I wouldn't find it cool anymore if I was left with one veto and still had Blistering Sands and Daedalus Point unvetoed. This shouldn't end up being the stupidest map pool ever when we have the opportunity to at last have a balanced, "best by test" and solid one, with no Alterzim Stronghold or Klontas Mire.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
September 16 2014 19:33 GMT
#148
Sounds very cool.
Moderatorlickypiddy
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
September 16 2014 19:34 GMT
#149
Oh I still remember Blistaring Sands, nearly 4 years passed.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Crot4le
Profile Joined June 2013
England2927 Posts
September 16 2014 19:36 GMT
#150
Surprised that not many people are mentioning Frost - maybe because it's more recent and thus has less nostalgia value - but that is one cracking map.

I'd love to see it come back.
Massive fan of Axiom eSports | Crotale#992 | Twitter: @Crot4le
opisska
Profile Blog Joined February 2011
Poland8852 Posts
September 16 2014 19:37 GMT
#151
Some people have very strange notion of "classic" maps when suggesting some that are off the map pool for just a couple of months ...

I this is supposed to be interesting, we should really aim for the oldest of old. On top of that, I would choose the wierder among them. Yes, Xelnaga Caverns and Lost Temple were really classic and we have seen a bazillion games on them, but they were utterly boring and normal from the start. Incineration zone and Steppes of war are just small, nothing much to see there. Shakuras has been already discredited enough by all the talk about how it is the mother of standard maps and Slag Pits/Typhon Peaks I just internally hate.

So I would go for
- Desert Oasis
- Scrap Station
- Blistering Sands
- Jungle basin
- Metalopolis
- Delta Quadrant
- Taldarim Altar

Let the slaugther begin!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Boucot
Profile Blog Joined October 2011
France15997 Posts
September 16 2014 19:39 GMT
#152
On September 17 2014 04:36 Crot4le wrote:
Surprised that not many people are mentioning Frost - maybe because it's more recent and thus has less nostalgia value - but that is one cracking map.

I'd love to see it come back.

Frost is in my Dreampool.

Antiga Shipyard
Bel'Shir Beach
Cloud Kingdom
Frost
Shakuras Plateau
The Shattered Temple
Tal'Darim Altar
Former SC2 writer for Millenium - twitter.com/Boucot
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2014-09-16 19:44:15
September 16 2014 19:39 GMT
#153
On September 17 2014 04:37 opisska wrote:
Some people have very strange notion of "classic" maps when suggesting some that are off the map pool for just a couple of months ...

I this is supposed to be interesting, we should really aim for the oldest of old. On top of that, I would choose the wierder among them. Yes, Xelnaga Caverns and Lost Temple were really classic and we have seen a bazillion games on them, but they were utterly boring and normal from the start. Incineration zone and Steppes of war are just small, nothing much to see there. Shakuras has been already discredited enough by all the talk about how it is the mother of standard maps and Slag Pits/Typhon Peaks I just internally hate.

So I would go for
- Desert Oasis
- Scrap Station
- Blistering Sands
- Jungle basin
- Metalopolis
- Delta Quadrant
- Taldarim Altar

Let the slaugther begin!


We have a very different notion of "interesting". The maps you suggest could be suited for unranked ladder, but they should respect hardcore players too. I'd rather play LoL than play Blistering Sands again -and that's saying something. Sorry to say that, but your post is an epitome of how what is (was ?) a great idea from Blizzard could end up badly if people just think about fun and nostalgia and forget they'll have to play actual games on these maps for a freaking whole season.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-09-16 19:41:42
September 16 2014 19:40 GMT
#154
On September 17 2014 04:37 opisska wrote:
Some people have very strange notion of "classic" maps when suggesting some that are off the map pool for just a couple of months ...

I this is supposed to be interesting, we should really aim for the oldest of old. On top of that, I would choose the wierder among them. Yes, Xelnaga Caverns and Lost Temple were really classic and we have seen a bazillion games on them, but they were utterly boring and normal from the start. Incineration zone and Steppes of war are just small, nothing much to see there. Shakuras has been already discredited enough by all the talk about how it is the mother of standard maps and Slag Pits/Typhon Peaks I just internally hate.

So I would go for
- Desert Oasis
- Scrap Station
- Blistering Sands
- Jungle basin
- Metalopolis
- Delta Quadrant
- Taldarim Altar

Let the slaugther begin!


Well, you still want to have players that play the maps...

On September 17 2014 04:36 Crot4le wrote:
Surprised that not many people are mentioning Frost - maybe because it's more recent and thus has less nostalgia value - but that is one cracking map.

I'd love to see it come back.


Frost is extremely good. But I think Whirlwind turned out more balanced. And TDA is THE Classic big 4player map. I think that's why a lot of people do not name it.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
September 16 2014 19:41 GMT
#155
Metalopolis with oracles, regen mutas and speedvacs will be a blast! This is an awesome idea.
"NO" -Has
sakat15
Profile Joined September 2014
Croatia3 Posts
September 16 2014 19:44 GMT
#156
whirlwind, belshir westige, daybreak, cloud kingdom, newkirk precinct, shakuras plateau, steppes of war... >.>
If it’s true that our species is alone in the universe, then I’d have to say the universe aimed rather low and settled for very little
Faefae
Profile Joined June 2014
2203 Posts
September 16 2014 19:44 GMT
#157
Awsome for the fans! Not so much for the progamers
ForGG. 29/11/2014
King David
Profile Joined April 2014
South Africa28 Posts
September 16 2014 19:44 GMT
#158
People who say old maps is shit... (Kappa)
(thinking of the good ol days when I liked Starcraft enough to actually play all day long)Memories, sweet memories. Can't wait, much hype!

User was warned for this post
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
King David
Profile Joined April 2014
South Africa28 Posts
September 16 2014 19:46 GMT
#159
Man... Just think of all the cheese. I'm as giddy as a school girl!
"Give a man a fish, you feed him for a day; Teach a man to fish and you feed him for a lifetime.Give a man 5 beers an..."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 16 2014 19:46 GMT
#160
I think this will be fun for about 2 weeks

The intention is very much WoL bad maps, but tbh a Daybreak, Whirlwind, Frost, Cloud Kingdom, Metropolis, Ohana, Akilon Wastes type map pool would be perfectly playable. Probably not the intention of this feature though.
Administrator~ Spirit will set you free ~
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