#Dreampool: Old ladder maps return for Season 4 - Page 24
Forum Index > SC2 General |
tomastaz
United States976 Posts
| ||
Wertheron
France439 Posts
| ||
-Genome-
Australia156 Posts
Xel'Naga Caverns Desert Oasis Cloud Kingdom The Shattered Temple Tal'Darim Altar Neo Planet S Scrap Station | ||
jdsowa
405 Posts
I get that it's disruptive to the handful of individuals who actually make a living off playing, but at the same time, their livelihood is very much tied into general fan interest. Not that this will resolve all issues, but it may help give people more appreciation for the game's history and, in turn, its future. | ||
Jett.Jack.Alvir
Canada2250 Posts
On September 18 2014 01:04 jdsowa wrote: The people who are saying this idea is "terrible" are the same people who helped nearly kill the game off in 2012 with their insistence on stale cookie cutter macro maps in the mold of Daybreak. I get that it's disruptive to the handful of individuals who actually make a living off playing, but at the same time, their livelihood is very much tied into general fan interest. Not that this will resolve all issues, but it may help give people more appreciation for the game's history and, in turn, its future. This is more for the fans anyways. There have been many threads on battle.net requesting old maps be brought back, so Blizzard decided to let the fans choose which maps. This won't hurt the progamers by much though, because this is the WCS off-season. No official WCS matches will be played with these maps, at least I don't think so. It would be interesting to see which maps the progamers want though. TL writers make it happen please! | ||
RaiZ
2813 Posts
| ||
Jett.Jack.Alvir
Canada2250 Posts
On September 18 2014 01:19 RaiZ wrote: Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map. I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map. I don't care which maps comes back, but I wonder how smaller maps will play out in HotS. Does anyone know which map had the shortest natural-natural distance? | ||
The_Templar
your Country52796 Posts
On September 18 2014 01:31 Jett.Jack.Alvir wrote: I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map. I don't care which maps comes back, but I wonder how smaller maps will play out in HotS. Does anyone know which map had the shortest natural-natural distance? Probably steppes or incineration zone. | ||
Zheryn
Sweden3653 Posts
On September 18 2014 00:14 ZAiNs wrote: I thought this would be ONE of the maps, not seven... Ladder might be ruined for a few months? Yeah it will. People who want to practise real games will have to play customs. Going to be so annoying to have to get so many practise partners and I enjoy the ladder style of playing vs different opponents and different MUs. They could have added just a few old maps and add more vetos so people who want to fool around on broken maps can do so and people who want to play can do so on the ladder as well. | ||
Erik.TheRed
United States1655 Posts
On September 18 2014 01:08 Jett.Jack.Alvir wrote: This is more for the fans anyways. There have been many threads on battle.net requesting old maps be brought back, so Blizzard decided to let the fans choose which maps. This won't hurt the progamers by much though, because this is the WCS off-season. No official WCS matches will be played with these maps, at least I don't think so. It would be interesting to see which maps the progamers want though. TL writers make it happen please! I doubt the pros will ladder much at all if old maps come through that won't be used in WCS. It's just a waste of valuable practice time. If they were just mixing in one or two old maps for casual fans then that's one thing, but this is just an annoyance for anyone that plays competitively. Pros will just stick to customs for a few months most likely. | ||
DinoMight
United States3725 Posts
Cloud Kingdom Daybreak Ohana All unplayable because of Swarm Hosts Swarm Hosts on Ohana literally attack and defend every single base from one location. | ||
Odowan Paleolithic
United States232 Posts
On September 17 2014 20:12 [PkF] Wire wrote: I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps. Are you suggesting the players in 2010 to 2012 are not hardcore? | ||
Liquid`Jinro
Sweden33719 Posts
On September 18 2014 01:43 Odowan Paleolithic wrote: Are you suggesting the players in 2010 to 2012 are not hardcore? We all fucking hated the ladder map pool. It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing. | ||
Teoita
Italy12246 Posts
On September 18 2014 01:37 Erik.TheRed wrote: I doubt the pros will ladder much at all if old maps come through that won't be used in WCS. It's just a waste of valuable practice time. If they were just mixing in one or two old maps for casual fans then that's one thing, but this is just an annoyance for anyone that plays competitively. Pros will just stick to customs for a few months most likely. Most importantly, pros aren't the only ones that play competitively. Also, what Jinro said. The ladder map pool started being passable when the first TLMC maps were introduced. | ||
jdsowa
405 Posts
On September 18 2014 01:45 Liquid`Jinro wrote: We all fucking hated the ladder map pool. It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing. And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced. | ||
Teoita
Italy12246 Posts
On September 18 2014 02:02 jdsowa wrote: And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced. The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken. | ||
Liquid`Jinro
Sweden33719 Posts
On September 18 2014 02:02 jdsowa wrote: And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced. I quit because I was miserable, and mostly it wasn't anything to do with the game. I've played >200 games this season tho, and am very confident in saying the current maps are far superior to anything in that time period. | ||
ensign_lee
United States1178 Posts
| ||
AlbertHR
Indonesia65 Posts
AAH What the hell... I want : Daybreak Taldarim Cloud king..... (wait.... blink stalkers, no) | ||
Scholes
Venezuela312 Posts
| ||
| ||