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#Dreampool: Old ladder maps return for Season 4 - Page 23

Forum Index > SC2 General
696 CommentsPost a Reply
Prev 1 21 22 23 24 25 35 Next All
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 13:57 GMT
#441
Oh and Delta Quadrant

We need Delta Quadrant
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 13:57 GMT
#442
On September 17 2014 22:52 PiPoGevy wrote:
Testbug, Scrap Station, Crevasse, Delta Quadrant, Terminus, Belshir Beach
Just missed this. This man has the right idea.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
September 17 2014 14:03 GMT
#443
Yeonsu & Coud Kingdom - cause they're the best maps

Desert Oasis & Scrap station - cause they're the most w.t.f.

Terminus RE & Tal'Darim Altar - cause of Macro

and

Xel'Naga Caverns - cause of classic

Bonus: give us an all-island map (can balance how many bases the islands have - doesn't mean only one base per island, but would be cool to have as many air wars as possible on it), and see how that one goes actually

There was one map all on islands (except your natural) in BW - make something like that and let us try it
Another world, another place, another universe, won the race.. :) ;) :P
Yurie
Profile Blog Joined August 2010
11904 Posts
September 17 2014 14:13 GMT
#444
Steppes of War being back might make me play again. I don't like the long drawn out macro games in SC2.
Charoisaur
Profile Joined August 2014
Germany15995 Posts
September 17 2014 14:23 GMT
#445
Steppes of war
Scrap station
Akilon waste
Daybreak
Cloud Kingdom
Antiga shipyard
Metropolis
Many of the coolest moments in sc2 happen due to worker harassment
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2014-09-17 14:27:22
September 17 2014 14:26 GMT
#446
On September 17 2014 02:54 SmoKim wrote:
Remember the good times?

+ Show Spoiler +
[image loading]


Fun fun fun fun


LOL. I was just about to post a joke about Incineration Zone. Glad to see I'm not the only one who remembers the glory (lol?) that was this map.
Behavior is a function of its consequences.
RampancyTW
Profile Joined August 2010
United States577 Posts
September 17 2014 14:37 GMT
#447
On September 17 2014 18:14 sigm wrote:
Show nested quote +
On September 17 2014 18:03 Meavis wrote:
when all-ins are brokenly overpowered, the only meta that can arise from that is kill them before they kill you.

Exactly. And that leads to quick, exciting and dynamic games. We need more of those. We also need Blizzard to port Blood Bath over to SC2 as well, that map is the absolute apex of fast & furious action.
I might switch back to Zerg for a season just to roach rush like back in ye olde 2010 Platinum League days
SharkZ
Profile Joined August 2011
Bulgaria8 Posts
September 17 2014 14:52 GMT
#448
Awesome , thank you! :D

1 Tal'Darim Altar
2 Antiga Shipyard
3 Xel'Naga Caverns
4 Scrap Station
5 Dual Sight
6 Bel'Shir Beach
7 Nerazim Crypt
i sam voinut e ... sam!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 17 2014 14:55 GMT
#449
On September 17 2014 23:03 VArsovskiSC wrote:
Yeonsu & Coud Kingdom - cause they're the best maps

Desert Oasis & Scrap station - cause they're the most w.t.f.

Terminus RE & Tal'Darim Altar - cause of Macro

and

Xel'Naga Caverns - cause of classic

Bonus: give us an all-island map (can balance how many bases the islands have - doesn't mean only one base per island, but would be cool to have as many air wars as possible on it), and see how that one goes actually

There was one map all on islands (except your natural) in BW - make something like that and let us try it

There were many island maps throughout BWs history. In the beginning there was Dire Straits (several huge mains disconnected by short spaces of air).

OSL and WCG used Hall of Valhalla (a semi-island map with mains on high ground without ramps), and later OSL used Forbidden Zone (the best semi-island map there was IMO). WCG later used Gorky Park (super Terran map, yet somehow a zerg won WCG that year), and Estrella (both semi island maps).

MSL had an island map as well... can't remember the name of it tho. Nal_rA had a crazy game on it vs oov or nada... I think. Charity? Maybe?

ITV had Isles of Siren, a full island map with an inbase natural.

I'm not sure it's possible to make a fullisland map in SC2 that's balanced (I think vikings are problematic, in BW you played goliath drops a lot on these maps, but while vikings are similar to goliaths they are not as strong with the trade-off of being able to fly, but too slow to get away from P and Z air), semi-island might work tho.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KonanTenshi
Profile Joined June 2012
Sweden210 Posts
Last Edited: 2014-09-17 15:15:50
September 17 2014 15:14 GMT
#450
shattered temple with close spawns open~~

Also, Scrap station, delta quadrant, Spaceship station, Stepes of War.... The list goes on
Curious
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 17 2014 15:14 GMT
#451
I thought this would be ONE of the maps, not seven... Ladder might be ruined for a few months?
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
September 17 2014 15:26 GMT
#452
Scrap Station, such nostalgia…

I used to do void ray rushes (with the now defunk speed upgrade); wait until the opponent is out of position; and kill his base with 6 void rays.

I don't know if that would still work with all the changes to the void ray, but man those were fun wins.

But that map was painful to secure the natural.

I wonder if a tempest rush would work on Scrap Station.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 17 2014 15:27 GMT
#453
On September 18 2014 00:26 Jett.Jack.Alvir wrote:
Scrap Station, such nostalgia…

I used to do void ray rushes (with the now defunk speed upgrade); wait until the opponent is out of position; and kill his base with 6 void rays.

I don't know if that would still work with all the changes to the void ray, but man those were fun wins.

But that map was painful to secure the natural.

I wonder if a tempest rush would work on Scrap Station.

You're more vulnerable to counterattacks since your main ramp is wider than usual. Otherwise, probably
Moderatorshe/her
TL+ Member
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 17 2014 15:28 GMT
#454
On September 17 2014 22:57 RampancyTW wrote:
Oh and Delta Quadrant

We need Delta Quadrant


No we don't. F*** that map

It's been years and I still feel traumatized by its time on the ladder
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 15:31:28
September 17 2014 15:30 GMT
#455
gee i sure can't wait to play great vintage blizzard maps like slag pits again!

[image loading]
"See you space cowboy"
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-09-17 15:35:51
September 17 2014 15:34 GMT
#456
On September 18 2014 00:26 Jett.Jack.Alvir wrote:
I wonder if a tempest rush would work on Scrap Station.

YES YES YES YES YES

Oh Scrap Station. Proxying an oracle on it will constitute building a stargate in your own base. A weird paradox of both proxying and not proxying at the same time. I wish we had the old mothership so we could still do mothership mass recall rushes on it.

In all seriousness, I would love to give Cloud Kingdom another go. I still think that is one of the best maps in the history of SC2. Blink might be an issue on it but outside of that it was, and continues to be one of my favourite maps to play on. It was also the only map I ever was not sick of by the end of it being on ladder. The only other map that came close was Daybreak in WoL. Once people figured out swarmhosts on Daybreak though, I no longer liked it.

I would also like to give Entombed Valley another go. That map provided a ton of incredibly good games back in the day, especially in PvT.

Likewise with Metalopolis. Yeah it would be nightmarish with oracles and speed medivacs, but at least it would be interesting. It would have to be cross positions only as close by air would be completely busted in every way.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
nimdil
Profile Blog Joined January 2011
Poland3750 Posts
September 17 2014 15:34 GMT
#457
On September 17 2014 23:55 Liquid`Jinro wrote:

MSL had an island map as well... can't remember the name of it tho. Nal_rA had a crazy game on it vs oov or nada... I think. Charity? Maybe?

I guess it's one of these 2?
http://www.teamliquid.net/tlpd/korean/games/2211_NaDa_vs_Nal_rA
http://www.teamliquid.net/tlpd/korean/games/6633_NaDa_vs_Nal_rA
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2014-09-17 15:57:30
September 17 2014 15:45 GMT
#458
Yeah that should be it hehe Didn't remember they had 2 games on it.

Oh and there was Paradox (look up Joyo vs BoxeR on there), and the map Nal_rA (I think?) did the mass hallu arbiter recall vs goodfriend (Parallel Lines).

Oh and 815: semi island, ramp so small only marines/zealots/zerglings and workers can walk down.
Arkanoid: semi island with huge neutral building blocks everywhere.
Monty Hall: semi-island, with 3 paths to your main each blocked by low mineral count mineral blocks.

Hmmmmm and the crazy one my friend (Travin) made that was used one Blizzcon I think. Can't remember name but it was hilarious - you spawned on a shared island with a mineral wall separating you. Lots of mineral walking glitches to rush and stuff haha
Found it: http://www.panschk.de/mappage/comments.php?mapid=335

There was one other, desert island map that I cant remember the name of (Edit: coulee). Also made by a guy from TL (mora). I used it for one of the rounds in the TL sc2 beta key contest (ironman: http://www.teamliquid.net/forum/news-archive/97155-betacontest-ironman-relaunch)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
September 17 2014 15:52 GMT
#459
Lost Temple, Lost Temple and Lost Temple.
HOLY CHECK!
Moonsalt
Profile Joined May 2011
267 Posts
September 17 2014 15:53 GMT
#460
I want Shakuras Plateau, Tal'darim Altar and Antiga Shipyard back
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