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#Dreampool: Old ladder maps return for Season 4 - Page 25

Forum Index > SC2 General
696 CommentsPost a Reply
Prev 1 23 24 25 26 27 35 Next All
ejozl
Profile Joined October 2010
Denmark3511 Posts
Last Edited: 2014-09-17 17:34:11
September 17 2014 17:33 GMT
#481
STEPPES OF WAR. LET'S DO DIS.

+ Show Spoiler +
[image loading]

Steppes of Turtle Rock!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 17 2014 17:47 GMT
#482
If steppes of war is picked we could just get them to use this
http://www.teamliquid.net/forum/sc2-maps/362142-2-steppes-of-war-20
ModeratorI am still alive, somehow
TL+ Member
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
September 17 2014 17:54 GMT
#483
Scrap Station because i want to watch the world burn!
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 17 2014 18:07 GMT
#484
On September 18 2014 02:54 [SXG]Phantom wrote:
Scrap Station because i want to watch the world burn!


If it gets picked, I look forward to showing players who weren't around the first year of SC2 why there is a standard size to ramps leading into the main
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 17 2014 18:17 GMT
#485
On September 18 2014 01:45 Liquid`Jinro wrote:
Show nested quote +
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.
So much truth in this post.
Administrator~ Spirit will set you free ~
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 19:08 GMT
#486
On September 18 2014 01:31 Jett.Jack.Alvir wrote:
Show nested quote +
On September 18 2014 01:19 RaiZ wrote:
Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map.

I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map.

I don't care which maps comes back, but I wonder how smaller maps will play out in HotS.

Does anyone know which map had the shortest natural-natural distance?


I think it was that beauty of map delta quadrant if you're talking natural to natural if you're not on cross positions there is literally one scree separating you (a gold base actually)
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 17 2014 19:09 GMT
#487
On September 18 2014 03:07 MstrJinbo wrote:
Show nested quote +
On September 18 2014 02:54 [SXG]Phantom wrote:
Scrap Station because i want to watch the world burn!


If it gets picked, I look forward to showing players who weren't around the first year of SC2 why there is a standard size to ramps leading into the main


Ze drops! Ze don't stop dropping!
Hark, what baseball through yonder window breaks?
andrewlt
Profile Joined August 2009
United States7702 Posts
September 17 2014 19:38 GMT
#488
On September 18 2014 02:05 Teoita wrote:
Show nested quote +
On September 18 2014 02:02 jdsowa wrote:
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.


IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement.
WGT-Baal
Profile Blog Joined June 2008
France3503 Posts
September 17 2014 19:49 GMT
#489
Give back lost temple!!
Horang2 fan
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2014-09-17 19:52:03
September 17 2014 19:49 GMT
#490
On September 18 2014 04:38 andrewlt wrote:
Show nested quote +
On September 18 2014 02:05 Teoita wrote:
On September 18 2014 02:02 jdsowa wrote:
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.


IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement.


I disagree, there are significant differences between today's maps even if they are nuanced and hard to see at first. Or do you think pros would unanimously agree that WCS map vetos are irrelevant (if they're just 7 versions of 1 map) and should be thrown out?

Non-standard maps (too short rush distances, no main ramps, open naturals) generally won't work because of the game design of SC2. That's not a balance issue though and I don't think it's relevant to the conversation.

"See you space cowboy"
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
September 17 2014 20:15 GMT
#491
Scrap Station :D
"Don't worry, I use Special Tactics this time, no problem."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 17 2014 20:18 GMT
#492
On September 18 2014 04:38 andrewlt wrote:
Show nested quote +
On September 18 2014 02:05 Teoita wrote:
On September 18 2014 02:02 jdsowa wrote:
On September 18 2014 01:45 Liquid`Jinro wrote:
On September 18 2014 01:43 Odowan Paleolithic wrote:
On September 17 2014 20:12 [PkF] Wire wrote:
On September 17 2014 19:47 Meavis wrote:
On September 17 2014 19:44 [PkF] Wire wrote:
I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months.


heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season.


I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps.


Are you suggesting the players in 2010 to 2012 are not hardcore?

We all fucking hated the ladder map pool.

It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing.


And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced.


The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken.


IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement.


I can't do anything for you if you're too blind to see the blatant differences between Nimbus, Frost, Overgrowth or Habitation Station. Saying modern maps are just doodad variations of each other is plain stupid. People seem to want maps to favor gimmick strats and to be very specific, but that's just bad design.
digmouse
Profile Blog Joined November 2010
China6331 Posts
September 17 2014 20:19 GMT
#493
I want great old maps, not the shitty ones for nostalgia's sake. I'm ok with taldarim, cloud kingdom or even shattered temple but please leave the stepps of war or incineration zone shit out of my face.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
RyLai
Profile Joined May 2011
United States477 Posts
September 17 2014 20:34 GMT
#494
Oh dear God... #dreampool??? More like #nightmarereturns!

Either the game gets half (or all) broken troll maps, or it becomes a boring revival of boring maps (some of which are probably semi-broken).
Tactical
Profile Joined January 2011
United States77 Posts
September 17 2014 20:44 GMT
#495
I miss all the epic TvT's on metalopolis, and Jinro's bunker slow push all the way across blistering sands, and I kind of miss daybreak.
jojos11
Profile Joined March 2014
Korea (North)314 Posts
September 17 2014 20:51 GMT
#496
screw the old maps,give me outboxer
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
September 17 2014 20:55 GMT
#497
This isn't a terrible idea, but they need to do it shortly before LotV hits to get older players interested in the game again to give them the impression that they can just pick up where they left off when they quit playing in WoL or so.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
Last Edited: 2014-09-17 21:14:45
September 17 2014 21:07 GMT
#498
Daybreak foreva

Edit: Also judging by comments on B.net forums Steppes of War should win this by miles
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Melee_KumA
Profile Joined June 2014
United States42 Posts
September 17 2014 21:10 GMT
#499
WELCOME TO THE CLOUD KINGDOM??
Never forget the Spanishiwa Inquisition.
TheBeardedOne
Profile Joined April 2014
United States14 Posts
September 17 2014 21:23 GMT
#500
On September 17 2014 02:48 The_Templar wrote:
I want steppes of war back. That was one of the best maps in WoL.

i beat sonkie with drone rush lol best map ever
Why does waldo only wear stripes? Because he hates being spotted.
Prev 1 23 24 25 26 27 35 Next All
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