You know $o$? He had only one goal last night: Prove to everyone that he doesn’t belong in Code A. Not that we necessarily needed to be reminded of it. With five Jin Air players already in Code S, the pressure on sOs’ shoulders was probably still huge. However, his performance last night didn’t indicate any nervousness. sOs started the night by taking out Reality in two easy games. Although Terrans have been doing better in Code A this season, sOs made it look dire for them right away. Taking out Super with a 2-1 score afterwards, he advanced straight into Code S quite easily. sOs only really looked challenged when Super won game two with a warp gate rush, brought the pace back into his favor for game three and advanced out of Group I in first place. GSL may not have a $100,000 waiting for him at the finish line, but that doesn’t mean sOs can’t dominate all the same.
herO and Super subsequently had to face a tough Reality: SCV pulls are still going strong. The Samsung terran was either entirely confident in that strategy or really didn’t feel like going into long lategame macro games. In the end, he took out both protoss players with a 2-1 score and became the second player to advance out of his group. There’s something about Reality that no one can quite put a finger on. He certainly showed that he can compete with top class protoss players, but he also showed a certain vulnerability. But luckily for him, he will have ample opportunity to prove himself in Code S.
Group J was contested even harder, even though the first series was rather one sided as Rogue took out Bunny with little trouble. An impressive display of multitasking with ling runbies and muta harass did the job in the first game, while Bunny made a critical error in game two, picking up units to drop while dying to a second wave of Rogue's roach/baneling all in. Stats also found himself in the Winners' Match, but Life made him work for it a lot harder. A chaotic first game saw Stats succeed in defending against Life's constant zergling counters while keeping the zerg from establishing a swarmhost deathball with a good economy behind it. Game two went to Life after a mass queen/infestor/nydus bust broke Stats' army and third base. A failed roach/ling attack however put Life on the back foot in game three and Stats made no mistake, capitalizing on his lead with a simple 3base timing attack.
The Winners' Match turned out to be a rather easy task for Stats, hitting a big timing against Rogue's mass zergling/mutalisk army, ravaging economy and army at the same time. Game two ended quickly as Stats defended Rogue's 9pool without taking any probe losses and simply finished the game with a 3gateway push while re-expanding.
Bunny, who had been disappointing in his first series, rose to the occasion and eliminated Life from the tournament. His aggressive marine/hellion opening was shut down easily in their first game, but did significantly better in the second and third. Life seemed off all day, lining up drones to lose a total of 19 in game two, then building four evolution chambers (dubiously positioned as well) in game three. A final all in attack ran into enough terran reinforcements to force him out of the final game and the GSL entirely. Bunny kept up his hyperaggressive TvZ style against Rogue in the deciding series but it ultimately ended up costing him, as he perhaps dropped himself to death in the final game. Bunny had a clear advantage after Rogue's early roach aggression was held easily, but Bunny kept throwing units away with drops which limited Rogue's economy but never his army. A huge roach/muta/baneling attack smashed Bunny's scattered army and even his stronger economy wasn't enough to keep him in the game. Rogue made sure to eliminate it as well and secured a hard fought spot in Code S.
Poor CJ Poor Zealously, losing herO Bunny & Life, ouch
Those Terran names are pretty scary too Tomorrow is also a good day for Terrans with Fantaaaaaaaaaaaaaaaaa going to dust himself down from SKTs pro league bench to play a game of televised Sc2 Also have aLive who beat MKP to get there grr :@ Who is also in a group with Bbyong, CJs last hope xD
Oh i forget Hush made it but still last hope for big named CJ players
Well 50% Protoss could happen, but even with 6 Terrans in code S with the upcoming patch and the time needed to adapt I could see a LOT of them making it to the ro16. Guess this season could be one when Z suffer.
I hope Bbyong will make it. Fantasy could make it because he only had one match-up to train. I don't believe very much in aLive (then again, I predicted Life and Bunny today, and we know what happened).
On July 24 2014 23:47 [PkF] Wire wrote: Well 50% Protoss could happen, but even with 6 Terrans in code S with the upcoming patch and the time needed to adapt I could see a LOT of them making it to the ro16. Guess this season could be one when Z suffer.
GSL Last Season 2012: The Infestor Menace GSL Last Season 2013: Attack of the Clone Protoss GSL Last Season 2014: Revenge of the Widow Mines
Disappointing that herO didn't make it through. Poor guy, losing two big matches in the last months who definitely have to had an impact on his mindset. Life couldn't do it aswell. At least Reality was able!
Well HerO not making it suprised me a lot, Life however is not who he used to be. Feels like the most talented player on earth but as of late he seem to have hard adapting at all to the meta.
On July 24 2014 23:47 [PkF] Wire wrote: Well 50% Protoss could happen, but even with 6 Terrans in code S with the upcoming patch and the time needed to adapt I could see a LOT of them making it to the ro16. Guess this season could be one when Z suffer.
GSL Last Season 2012: The Infestor Menace GSL Last Season 2013: Attack of the Clone Protoss GSL Last Season 2014: Revenge of the Widow Mines
That was quite good Hopefully no imbalance of the same magnitude as those two occurs this time (I don't expect any such thing, T will certainly be strong but probably not overpowered, and even if it was I get from DK latest post he would act quicker this time).
On July 25 2014 01:01 Glorfindel! wrote: Well HerO not making it suprised me a lot, Life however is not who he used to be. Feels like the most talented player on earth but as of late he seem to have hard adapting at all to the meta.
It's herO not HerO, HerO is the Liquid player.
Really disappointed that he didn't make it. With his Proleague season ending, I guess we won't see him play for a few months.
Wow, 1 Protoss for every Zerg and Terran that qualified from Code A. I'm glad to see that more Terrans are qualifying even though the TvP matchup hasn't been fully addressed. Probably says something about the new map pool why more Terrans qualified this time?
On July 24 2014 23:47 [PkF] Wire wrote: Well 50% Protoss could happen, but even with 6 Terrans in code S with the upcoming patch and the time needed to adapt I could see a LOT of them making it to the ro16. Guess this season could be one when Z suffer.
GSL Last Season 2012: The Infestor Menace GSL Last Season 2013: Attack of the Clone Protoss GSL Last Season 2014: Revenge of the Widow Mines
Awesome results in Code A for Jin Air. Super-pleased that Terminator, as captain, can really stand alongside his teammates in Code S (for how long, I'm not sure...).
On July 25 2014 03:21 Pontius Pirate wrote: I wish there was a way to decrease the number of SCV pulls we saw without actually nerfing Terran. It's just not very fun to watch.
well, giving terrans more viable lategame options would naturally reduce the number of scv allins... scv allins are still very dicey, so players only go for them if they have fallen way behind or want to avoid lategame at all costs. unfortunately, playing from behind and playing in lategame at all have become somewhat interchangeable terms for many terran players. lets hope the recent patch will, over time, turn out to fix some of those issues.
Ugh, SCV pulls are one of the stupidest things. The degree to which I hate them cannot be measured by measuring systems known to man. We need some sort of eldritch Lovecraftian scale that starts at "infinity" and takes off from there to get at how much I hate SCV pulls.
They're easy to execute and horrible to watch. If the current game doesn't allow for Inno and Reality to beat Protoss without doing SCV all ins, then they shouldn't have beaten Protoss. Pre-planned all ins are so dumb. They're the dumbest.
Other than that, I'm pretty shocked that Life didn't make it. Has ZvP winrate slipped below 20% yet?