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Balance Test Map Update Incoming - July 15 - Page 12

Forum Index > SC2 General
442 CommentsPost a Reply
Prev 1 10 11 12 13 14 23 Next All
gneGne
Profile Joined June 2007
Netherlands697 Posts
Last Edited: 2014-07-16 13:03:53
July 16 2014 13:02 GMT
#221
Im happy DK decided to try reverting the widow mine nerfs. This will probably lead to more epic late game TvZ's instead of the inability to pressure zergs, making them able to mass up so much gas to build insane amounts of banes.

Against Protoss I am not sure if the new widow mines might be too effective against pure templar builds. Nonetheless, we weren't seeing a lot of templar builds during the nerfed widow mine period either because of the succes of the Colossus builds. The new mines will come in handy against those pesky late game zealots. I am curious to see PvT in the future.
nimdil
Profile Blog Joined January 2011
Poland3750 Posts
July 16 2014 13:10 GMT
#222
On July 16 2014 20:59 Liquid`Ret wrote:
Thor change is so bad, it removes micro from the equation, why anyone would ever want to make the game less fun to play / remove micro :/

if both this change and the widow mine change makes it in, we'll now have stronger widow mines that cant be picked off by muta flocks because thor will auto-shoot mutas in the face

Obviously I'm not expert here but maybe they assumed that it would be nice if thor remained useful while terran player will micro marines?
GinDo
Profile Blog Joined September 2010
3327 Posts
July 16 2014 13:22 GMT
#223
On July 16 2014 21:44 Ganseng wrote:
Show nested quote +
On July 16 2014 21:08 Saechiis wrote:
I think they should buff the non siege mode, siege tank. Give it proper micro and a damage boost so it isn't an irrelevant sidephase.

yeah, maybe let it fire while moving?
could promote tanks without promoting turtling


I miss that so much

Tanks need a Concussive shell upgrade like Maruaders have, that affects both modes.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 16 2014 13:23 GMT
#224
Hmm widow mine change seems a bit too much, will revert it back to early HotS standards I think which seems a little too strong. I do like it for PvT where they can be pretty strong but for ZvT i think it's a little too much.
Thor change I don't know, I think it's fine but could have a much better impact then I thought at first. Thor vs muta is a very quick fight where especially the thor volleys matter enormously, getting in just that 1 volley automatically now if they scoop into range, which otherwise might have gone on a ling can be big. But I like the change as I just think it makes sense for thors to autotarget the generally most useful target.

Time warp nerf is fine as combined with the vision of the msc did make some protoss attacks too strong. It is silly though how time warp is practically useless now though. The msc is still a huge flaw of HotS I think which as an ugly fix to PvP kind of ruined PvT. They should have made something else like a shield battery that would have allowed PvP expansion/midgame without sucking all fun out of PvT.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-16 13:40:29
July 16 2014 13:27 GMT
#225
--- Nuked ---
gneGne
Profile Joined June 2007
Netherlands697 Posts
Last Edited: 2014-07-16 13:45:09
July 16 2014 13:44 GMT
#226
Well, even before that the templar builds were pretty rare. Im not sure if the (in my eyes minor) +shield buff really made the templar build impossible to pull off, or if other protoss builds were just more popular? Did Protoss really try? I am no Protoss guru, so enlighten me!

Otherwise, DK might have to revert the widow mine to its real vanilla flavour again (without +shield)!
sick_transit
Profile Blog Joined November 2010
United States195 Posts
July 16 2014 13:47 GMT
#227
I think Blizzard had forgotten what mines did to the game at HoTS release: no tanks. Seriously, the siege tank pretty much disappeared from the game and as a result there was a huge outcry. Also, the comparatively much greater use of mines (than present) seemed boring and arbitrary and tended to reduce exciting direct engagements between zerg and terran armies. I feel like the game is a lot better now than it was with the original mine. I think mine as it is now is pretty perfect actually in terms of watchability of the game.

I have no problem with buffing terran/nerfing zerg or protoss, I just which they could find a better way to do it than mines.
War is a drug.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-16 13:49:39
July 16 2014 13:47 GMT
#228
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-16 13:49:42
July 16 2014 13:48 GMT
#229
Not at all, there was a period right before the WM buff in which Templar builds were standard and considerably more popular than colossus (because none knew of a colossus build that was safe against scv pulls). This also produced some of the best PvT games to date, like the HerO vs Polt series at IEM: http://www.teamliquid.net/forum/sc2-strategy/445605-how-to-run-a-pvt-clinic-hero-at-iem

The +shield buff made templar builds viable only in limited situations at best, and if this buff goes through they will stop being viable in any way.

Also, widow mines are not useful in lategame because colossi come into play, so i dont like your idea Sated
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-16 13:56:46
July 16 2014 13:51 GMT
#230
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-16 14:00:15
July 16 2014 13:56 GMT
#231
If you lead in with colossi you still have the ability to protect them with storm or stalkers; in fact, that's what you do when you are trying to break a bunker or harass a base that's protected by the terran army.

Obviously it's nice to keep protoss from amoving to victory, i just don't think a mine change would suddenly encourage protoss players to have godlike splits.

edit: if mines burrow in one second there's not much penalty to being caught out of position because they take so little time to set up and fire.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 16 2014 13:59 GMT
#232
I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 16 2014 14:00 GMT
#233
On July 16 2014 22:59 StarscreamG1 wrote:
I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80.


Can't do that, banelings would oneshot them.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
johnbongham
Profile Joined April 2014
451 Posts
July 16 2014 14:03 GMT
#234
On July 16 2014 22:59 StarscreamG1 wrote:
I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80.


The chance of unburrowing and microing a mine out of a storm is basically nonexistent so nah. Storms don't have to work perfectly against everything.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 16 2014 14:04 GMT
#235
On July 16 2014 23:00 Teoita wrote:
Show nested quote +
On July 16 2014 22:59 StarscreamG1 wrote:
I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80.


Can't do that, banelings would oneshot them.

Isn't the baneling damage 35 vs light? It would require the same 3 banelings to kill.
Big J
Profile Joined March 2011
Austria16289 Posts
July 16 2014 14:05 GMT
#236
On July 16 2014 23:00 Teoita wrote:
Show nested quote +
On July 16 2014 22:59 StarscreamG1 wrote:
I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80.


Can't do that, banelings would oneshot them.


Banelings do 35(+4) damage to them.
The only difference is between +3 upgraded banelings and 80HP mines, compared to 90HP mines.

SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-16 14:08:57
July 16 2014 14:06 GMT
#237
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-16 14:07:05
July 16 2014 14:06 GMT
#238
Ooooh interesting. Then i guess it would be worth considering.


I just think that Terran's real problem in PvT is the late-game, so buffing them any where else in PvT is kinda pointless.


Yup, which is why i'd rather see a Ghost change to cost (make it more gas heavy), production time, or revert some EMP nerfs from 2011, rather than buffing mines.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tyrhanius
Profile Joined April 2011
France947 Posts
July 16 2014 14:06 GMT
#239
The real problem of WM is they required no tech and does the same dommage in early, mid, lategame, ignore armor.

Imagine if zerg had banelings speed for free without lair and they do the same dommage as +3 banelings...

The WM story was just : the WM was just too strong on early/mid game and kill the zerg who has to suffer and endless rally point of 4MM. Zerg has to spend so many gaz for baneling mutas overseer/upgrades (if you see old TvZ, Zerg never got hive/3/3 tech.

WM should make dammage based on bio upgrades to be more balanced.

Aslo if you make 4M more powerful in the late game you should consider buffing Z hatchery. In late game T can secure expansion with 1PF with upgraded range and armor and make extra CC having 3000 incoming with a single expansion. Z on the other side got is buimding weaker and weaker as the Unit DPS increase. How many times T/P just focus a building with 10 supply army and kill it no matter Z come to defend with his whole army.
MrLightning
Profile Joined September 2013
306 Posts
July 16 2014 14:07 GMT
#240
On July 16 2014 23:03 johnbongham wrote:
Show nested quote +
On July 16 2014 22:59 StarscreamG1 wrote:
I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80.


The chance of unburrowing and microing a mine out of a storm is basically nonexistent so nah. Storms don't have to work perfectly against everything.


Storm never works perfectly against anything. I have never seen a storm do its full damage to something, not even in WoL beta.
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