• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:09
CEST 01:09
KST 08:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out4RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7497 users

Balance Test Map Update Incoming - July 15 - Page 11

Forum Index > SC2 General
442 CommentsPost a Reply
Prev 1 9 10 11 12 13 23 Next All
fenix404
Profile Joined May 2011
United States305 Posts
July 16 2014 09:07 GMT
#201
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.



seconded. it better cost only 50 energy. it takes 90 seconds to get 50 energy. even with 15 s it should still be 50 energy... at least not 100, jeez

widow mine idk. jakji is tearing it up right now in iem as i write this with widow mines. against true.
"think for yourself, question authority"
Musicus
Profile Joined August 2011
Germany23579 Posts
July 16 2014 09:12 GMT
#202
On July 16 2014 18:07 fenix404 wrote:
Show nested quote +
On July 16 2014 02:07 KatatoniK wrote:
10 second time warp? Blizzard pls, just make the damn thing researchable at the Twilight Council and leave it at it's current duration.



seconded. it better cost only 50 energy. it takes 90 seconds to get 50 energy. even with 15 s it should still be 50 energy... at least not 100, jeez

widow mine idk. jakji is tearing it up right now in iem as i write this with widow mines. against true.


You realise that you could cast 4 timewarps then? That would be a huge buff instead of a nerf, since nobody stands in a timewarp for 30 seconds anyway.
Maru and Serral are probably top 5.
Extenz
Profile Joined October 2011
Italy822 Posts
July 16 2014 09:28 GMT
#203
I dont understand why its so hard to just remove muta regen, a unit that can harass you to death while getting damaged and keeping your opponent at home is not right.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
July 16 2014 09:29 GMT
#204
On July 16 2014 12:23 robertpires87 wrote:
Terran cannot mech against Protoss and now the widow mine renders the templar style ineffectual. It is pretty fair to me.


Yeah let's turn PvT into the most boring non mirror because mech isn't viable! Wohoo!! Then, let's make mech viable so terran players can go full protoss (or full infestor broolord, up to personal preference) and sit there for half an hour doing nothing!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
nimdil
Profile Blog Joined January 2011
Poland3769 Posts
July 16 2014 09:44 GMT
#205
On July 16 2014 18:28 Extenz wrote:
I dont understand why its so hard to just remove muta regen, a unit that can harass you to death while getting damaged and keeping your opponent at home is not right.

You could make Muta's fast regen cost minerals and let player turn it on and off
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2014-07-16 09:48:56
July 16 2014 09:45 GMT
#206
On July 16 2014 18:29 Teoita wrote:
Show nested quote +
On July 16 2014 12:23 robertpires87 wrote:
Terran cannot mech against Protoss and now the widow mine renders the templar style ineffectual. It is pretty fair to me.


Yeah let's turn PvT into the most boring non mirror because mech isn't viable! Wohoo!! Then, let's make mech viable so terran players can go full protoss (or full infestor broolord, up to personal preference) and sit there for half an hour doing nothing!

From the Terran perspective it is already the most boring non mirror MU. The strategy is literally chosen for you the moment you picked Terran.

EDIT: And what's the problem with Terran having viable defensive strategies (mech)? Should it be only Protoss that can go full aggression and turtle?
Head Coach Park: "They should buff tanks!"
Konranjyoutai
Profile Joined April 2012
112 Posts
Last Edited: 2014-07-16 10:03:06
July 16 2014 09:48 GMT
#207
On July 16 2014 01:45 MockHamill wrote:
Show nested quote +

Thank you for helping us playtest the current test map. From our own testing and the feedback we’ve gathered so far, here are our current thoughts on the changes:

Thor AA prioritization change
This is a good change that’s simple and clean. It’s a minor improvement to players who aren’t able to micro Thors against Mutalisks in combat, and the general usage makes more sense with this change.

Time Warp duration decrease
The effects of this change definitely seem noticeable, but we’d like to push this nerf slightly further.

Widow Mine splash radius increase
The splash radius of 2 seems too much against Protoss worker lines. Also, we wonder if the full damage against Zerg being only an increase of 0.25 is too little.

So we’d like to make further adjustments and see if we can push some of these changes as much as possible. The changes we’d like to try next on the balance test map are:

Widow Mine
Widow Mine going back to full splash damage and a 1.75 radius. (But they would still keep the +shields damage)
This lessens its power against Probes, returns the Widow Mine to how it used to be against Zerg, and provides big improvements against Protoss armies in the mid and late game.

Time Warp
Duration decreased to 10 seconds.

Obviously, these are just balance test map changes and part of the ongoing testing process. Nothing is final yet, so please share your thoughts after having playtested the current balance test map changes as well as the upcoming changes detailed in this post.

Thank you.


Link



First they change the widow mine to open up diversity because all Terran did for the first half of HOTS was 3 base rally MMMM until the Zerg died. So now they are saying, screw diversity and making the same option to be done to Protoss as well as Zerg? Every single match-up Terran plays is now going to be a non-stop three base death push with absolutely zero diversity.

The Thor buff shouldn't go through because you are just removing even more micro from the game. It is bad enough when I play players that sit on three-four bases until they max out mech, turrets, and PF's, but now you are making it easier for them to push with this barely microed army? The Time Warp nerf is just useless because everything will be dead within the Time Warp five seconds after its dropped.

How about we get a buff to Mech that makes it viable aside from late game 200/200 pushes? How about unit separation gets added into the game so all races have an easier time splitting units? This buff alone would make Terran late game bio more viable.

How about Zerg gets options to harass before they get late game T3 3/3 that isn't an all-in? How about Zerg gets a nerf to the swarm host and a buff in other areas so I'm not stuck massing this boring unit in every match-up once a death ball gets too large? How about they nerf something about Protoss that is too useful, like Recall or Photon Overcharge? There are so many options and angles you could go to and they always pick literally the worst band-aid patches possible.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-07-16 10:02:54
July 16 2014 10:01 GMT
#208
On July 16 2014 18:45 Sapphire.lux wrote:
Show nested quote +
On July 16 2014 18:29 Teoita wrote:
On July 16 2014 12:23 robertpires87 wrote:
Terran cannot mech against Protoss and now the widow mine renders the templar style ineffectual. It is pretty fair to me.


Yeah let's turn PvT into the most boring non mirror because mech isn't viable! Wohoo!! Then, let's make mech viable so terran players can go full protoss (or full infestor broolord, up to personal preference) and sit there for half an hour doing nothing!

From the Terran perspective it is already the most boring non mirror MU. The strategy is literally chosen for you the moment you picked Terran.

EDIT: And what's the problem with Terran having viable defensive strategies (mech)? Should it be only Protoss that can go full aggression and turtle?


I'm just pointing out that it's contraddictory to ask for a matchup that's less boring (because the terran would have more options), by protoss to turtle with colossi (which make for much worse games than templar builds) and letting terran turtle with mech.

edit: it's just like the discussion on buffing the tank: "buff the tank so that mech is more viable!" "yeah but then tvt becomes only mech vs mech, and we dont want that!"
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
submarine
Profile Joined March 2012
Germany290 Posts
Last Edited: 2014-07-16 10:14:49
July 16 2014 10:12 GMT
#209
On July 16 2014 18:44 nimdil wrote:
Show nested quote +
On July 16 2014 18:28 Extenz wrote:
I dont understand why its so hard to just remove muta regen, a unit that can harass you to death while getting damaged and keeping your opponent at home is not right.

You could make Muta's fast regen cost minerals and let player turn it on and off


aka use Queens for that job.

On July 16 2014 18:45 Sapphire.lux wrote:
Show nested quote +
On July 16 2014 18:29 Teoita wrote:
On July 16 2014 12:23 robertpires87 wrote:
Terran cannot mech against Protoss and now the widow mine renders the templar style ineffectual. It is pretty fair to me.


Yeah let's turn PvT into the most boring non mirror because mech isn't viable! Wohoo!! Then, let's make mech viable so terran players can go full protoss (or full infestor broolord, up to personal preference) and sit there for half an hour doing nothing!

From the Terran perspective it is already the most boring non mirror MU. The strategy is literally chosen for you the moment you picked Terran.

EDIT: And what's the problem with Terran having viable defensive strategies (mech)? Should it be only Protoss that can go full aggression and turtle?


Protoss has all the tools to beat mech with superior mobility. They just don't have to do that because a simple a-click is enough. Pretty sad.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
July 16 2014 10:42 GMT
#210
How about instead of muta regen we just buff the queen's transfuse ability, but also change it in a way so that it cannot be spammed to make a single unit immortal? Like a decreased cost, but regen over time?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 16 2014 11:47 GMT
#211
On July 16 2014 19:01 Teoita wrote:
Show nested quote +
On July 16 2014 18:45 Sapphire.lux wrote:
On July 16 2014 18:29 Teoita wrote:
On July 16 2014 12:23 robertpires87 wrote:
Terran cannot mech against Protoss and now the widow mine renders the templar style ineffectual. It is pretty fair to me.


Yeah let's turn PvT into the most boring non mirror because mech isn't viable! Wohoo!! Then, let's make mech viable so terran players can go full protoss (or full infestor broolord, up to personal preference) and sit there for half an hour doing nothing!

From the Terran perspective it is already the most boring non mirror MU. The strategy is literally chosen for you the moment you picked Terran.

EDIT: And what's the problem with Terran having viable defensive strategies (mech)? Should it be only Protoss that can go full aggression and turtle?


I'm just pointing out that it's contraddictory to ask for a matchup that's less boring (because the terran would have more options), by protoss to turtle with colossi (which make for much worse games than templar builds) and letting terran turtle with mech.

edit: it's just like the discussion on buffing the tank: "buff the tank so that mech is more viable!" "yeah but then tvt becomes only mech vs mech, and we dont want that!"

I understand that but i disagree with comparing defensive colossus play with mech. There is nothing wrong with defensive play + harass. The problem i and maybe some other people have with Colossus play is how the army itself functions and looks. Units on top of units (if you have some air then you get a 3 layer unit cluster fuck) with pedestrian positioning and micro requirements (and opportunities for that matter) that labels it as a "1 a army". Mech is nothing like that! (Siege Tank based mech).

Colossus play is hated because the Colossus as a unit is hated, not the defensive nature of the strat.

As far as a potential Tank buff making mech vs mech the only viable option, i personally thing it should be an acceptable loss if it means you open up new strategies and options in 2 other MUs, the non mirror ones no less. Besides, with the strength of the Medivac and Marauders plus map design, i doubt bio will ever be unplayable TvT. It might take more skill then it takes now, but so what?

Head Coach Park: "They should buff tanks!"
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
July 16 2014 11:55 GMT
#212
I do understand one thing, what ever the balance patch they do today, they have to do it all over again on Lotv. For example if they buff tank, then there is a a new unit that sync well with tank, they will have to nerf it again eventually. Not that i happy with curent situation but i do understand why they are not giving us big balance patch or change some mechanic of the game. Imagine trying to balance vanila sc before bw.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4523 Posts
July 16 2014 11:59 GMT
#213
Thor change is so bad, it removes micro from the equation, why anyone would ever want to make the game less fun to play / remove micro :/

if both this change and the widow mine change makes it in, we'll now have stronger widow mines that cant be picked off by muta flocks because thor will auto-shoot mutas in the face
Team Liquid
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-07-16 12:03:39
July 16 2014 12:01 GMT
#214
On July 16 2014 20:47 Sapphire.lux wrote:
Show nested quote +
On July 16 2014 19:01 Teoita wrote:
On July 16 2014 18:45 Sapphire.lux wrote:
On July 16 2014 18:29 Teoita wrote:
On July 16 2014 12:23 robertpires87 wrote:
Terran cannot mech against Protoss and now the widow mine renders the templar style ineffectual. It is pretty fair to me.


Yeah let's turn PvT into the most boring non mirror because mech isn't viable! Wohoo!! Then, let's make mech viable so terran players can go full protoss (or full infestor broolord, up to personal preference) and sit there for half an hour doing nothing!

From the Terran perspective it is already the most boring non mirror MU. The strategy is literally chosen for you the moment you picked Terran.

EDIT: And what's the problem with Terran having viable defensive strategies (mech)? Should it be only Protoss that can go full aggression and turtle?


I'm just pointing out that it's contraddictory to ask for a matchup that's less boring (because the terran would have more options), by protoss to turtle with colossi (which make for much worse games than templar builds) and letting terran turtle with mech.

edit: it's just like the discussion on buffing the tank: "buff the tank so that mech is more viable!" "yeah but then tvt becomes only mech vs mech, and we dont want that!"

I understand that but i disagree with comparing defensive colossus play with mech. There is nothing wrong with defensive play + harass. The problem i and maybe some other people have with Colossus play is how the army itself functions and looks. Units on top of units (if you have some air then you get a 3 layer unit cluster fuck) with pedestrian positioning and micro requirements (and opportunities for that matter) that labels it as a "1 a army". Mech is nothing like that! (Siege Tank based mech).

Colossus play is hated because the Colossus as a unit is hated, not the defensive nature of the strat.

As far as a potential Tank buff making mech vs mech the only viable option, i personally thing it should be an acceptable loss if it means you open up new strategies and options in 2 other MUs, the non mirror ones no less. Besides, with the strength of the Medivac and Marauders plus map design, i doubt bio will ever be unplayable TvT. It might take more skill then it takes now, but so what?



Sure, but i feel like a huge reason why people enjoy mech is simply beause it's so rare outside of TvT. The tank is definitely a better unit than the colossus, but at the end of the day the playstyle of sitting on 3/4 bases and maxing on raven/tank/viking (or just a ground based mech army really) isn't all that different from Protoss or Zerg turtling. The positional requirements for tanks and colossi aren't all that different (get your expensive units caught out of position once and you die), and neither is the micro involved (focus on priority targets, that's it). Sure tanks are/look better for it, my point is that at the end of the day the difference isn't that huge.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
July 16 2014 12:02 GMT
#215
Overseers might see more use though, as Thors will likely prioritize them as well.
Send in the Overseer first and then the Mutas. Thor shot will be wasted.

That said, I doubt you'd want to pick off Mines that are being guarded by a Thor anyway.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
July 16 2014 12:08 GMT
#216
I think they should buff the non siege mode, siege tank. Give it proper micro and a damage boost so it isn't an irrelevant sidephase.
I think esports is pretty nice.
Big J
Profile Joined March 2011
Austria16289 Posts
July 16 2014 12:14 GMT
#217
On July 16 2014 21:02 Thezzy wrote:
Overseers might see more use though, as Thors will likely prioritize them as well.
Send in the Overseer first and then the Mutas. Thor shot will be wasted.

That said, I doubt you'd want to pick off Mines that are being guarded by a Thor anyway.


It already shoots the overseer if it goes in first. It will still shoot zerglings if they go in first.
As far as I understand, the only change is that when a new target is acquired, it prioritizes air over ground.
LingBlingBling
Profile Joined December 2012
United States353 Posts
July 16 2014 12:30 GMT
#218
People are so biased when making criticisms about the balance test maps, almost selfish like. Thor change I think is fine.....Terran is already micro intensive, fixing Thor AI and having it prioritize mutas are not taking away micro........

I think the Mine Revert change is fine in PVZ, I don't see Blizzard making major design changes anyways until next expac.

I think Protoss can manage to live with out 1 build order and play style for a while.......the amount of whining about not being able to open with greedy Templar builds gets old. Terran needs something to hold them over untill next expac where Blizzard can make drastic changes for all 3 races.
Remember our motto: We ain't got it.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
July 16 2014 12:44 GMT
#219
On July 16 2014 21:08 Saechiis wrote:
I think they should buff the non siege mode, siege tank. Give it proper micro and a damage boost so it isn't an irrelevant sidephase.

yeah, maybe let it fire while moving?
could promote tanks without promoting turtling
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 16 2014 12:52 GMT
#220
--- Nuked ---
Prev 1 9 10 11 12 13 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE208
CosmosSc2 15
StarCraft: Brood War
Artosis 610
Dota 2
XaKoH 349
League of Legends
Doublelift3677
Counter-Strike
summit1g8595
minikerr25
Super Smash Bros
hungrybox741
Mew2King176
PPMD49
Other Games
Grubby1905
shahzam660
mouzStarbuck214
C9.Mang0104
SteadfastSC28
ToD21
Organizations
Other Games
gamesdonequick303
BasetradeTV77
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 67
• musti20045 30
• mYiSmile126
• davetesta17
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21606
League of Legends
• Scarra1064
• Shiphtur528
• Stunt199
Upcoming Events
PiGosaur Cup
51m
Replay Cast
9h 51m
Kung Fu Cup
11h 51m
Replay Cast
1d
The PondCast
1d 10h
OSC
1d 13h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.