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Active: 1374 users

New Ladder Maps for Season 3. - Page 4

Forum Index > SC2 General
214 CommentsPost a Reply
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You can find TL Strategy's preview of the maps here
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 30 2014 22:06 GMT
#61
I just played a game on Foxtrot and observed my team mates play some games on them and, I can say with much joy that there seem to be a lot of abusable tank spots, which doesn't do much at the pro level, given that no one makes tanks outside of TvT, but its great news for me because zergs have no idea how to deal with tanks any more :D
Although here is hoping marine tank makes a comeback of sorts in pro play.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
sparklyresidue
Profile Joined August 2011
United States5523 Posts
June 30 2014 22:11 GMT
#62
No more Frost is weird. It's a great map.
Like Tinkerbelle, I leave behind a sparkly residue.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
June 30 2014 22:14 GMT
#63
No outboxer makes me sad, but it looks very diverse. Props on blizzard for trying this out!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 30 2014 22:19 GMT
#64
Nice, excited for the new maps.
Moderatorlickypiddy
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 30 2014 22:27 GMT
#65
Happy that Alterzim, Habitation, and Waystation are gone. A little surprised to see Frost go as it didn't have any particular problem with it, was just a solid 4 player map.I am very happy that a lot of the TLMC maps made it in. A little disappointed that Kamala Park wasn't one of the map contest finalists that was chosen, but good on Blizzard for letting the community make a big splash this season. Also thanks for picking Foxtrot Labs, my second favorite
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Shaella
Profile Blog Joined January 2013
United States14828 Posts
June 30 2014 22:30 GMT
#66
Ick. A whole bunch of 4player maps for WCS

no thank you..
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Gamlet
Profile Joined December 2012
Ukraine336 Posts
June 30 2014 22:31 GMT
#67
Deadwing look cool/But i wait map with reach gaz
Kiev
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 30 2014 22:35 GMT
#68
looks really interesting =D awesome stuff, looking forward to something new again!
"Right on" - Morrow
Perdac Curall
Profile Joined June 2011
242 Posts
June 30 2014 22:36 GMT
#69
CANNOT BELIEVE THEY LEFT IN MERRY GO ROUND!!!

That is the worst efffffffing map no one likes it and it is vetoed in every round of every tournament who the effff made that terrible decision

Overgrowth I am not fond of but at least it isnt as god awful of a map as Merry Go Round.

King Sejong: Meh, don't care either way.

Very sad about Frost being gone. For the life of me I can't imagine the idiot Blizzard has working for them that chose to get rid of that map, one of the most popular maps, while keeping Merry Go Round.

I didn't mind Waystation, but many people hated it, so it doesn't surprise me.

Looking forward to trying these new maps.
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
Perdac Curall
Profile Joined June 2011
242 Posts
June 30 2014 22:37 GMT
#70
On July 01 2014 07:14 SC2Toastie wrote:
No outboxer makes me sad, but it looks very diverse. Props on blizzard for trying this out!


Ya man I was really hoping for Outboxer too!!!
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
June 30 2014 22:48 GMT
#71
Pretty happy with these maps, IMO they look like they will be really fun, macro oriented maps, not so hard to take 3rd / 4th anymore...Awesome!!!EXCITED!!
AKA: TelecoM[WHITE] Protoss fighting
[PkF] Wire
Profile Joined March 2013
France24238 Posts
June 30 2014 22:49 GMT
#72
Not enthusiastic at all. And the lack of 2 spawns map is something I don't like. We'll see when the ladder editions will be uploaded -they don't seem to be atm.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
June 30 2014 22:51 GMT
#73
I don't play Starcraft 2 anymore, but I'm glad three player maps are finally being used.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 30 2014 22:56 GMT
#74
On July 01 2014 07:30 Shaella wrote:
Ick. A whole bunch of 4player maps for WCS

no thank you..

Blizzard asked specifically for 4p maps this TLMC, so there was not much that we could do about it.

On July 01 2014 07:06 Destructicon wrote:
I just played a game on Foxtrot and observed my team mates play some games on them and, I can say with much joy that there seem to be a lot of abusable tank spots

Glad you liked them, i like to put little things like these in all my maps, in some they are stronger in others weaker, but i love to make stuff like that because it rewards better the players that want to spend a bit of APM doing these little micro tricks or cheap tactics, and it is really freaking fun to watch for the observers.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Tivu
Profile Joined February 2012
United States244 Posts
June 30 2014 22:58 GMT
#75
It's sad that frost is going away. Love that map!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2014-06-30 23:12:44
June 30 2014 23:09 GMT
#76
For the love of god blizzard please stop using team maps that have cannon-cheesable main minerals. Seriously wtf, every fucking time.



Congratz to timetwister for getting in with possibly the first playable boring standard map we'll have in 2v2. ^^


On July 01 2014 05:59 IeZaeL wrote:
Was expecting Sacred Path to be put in. Oh well , Blizzard still stuck thinking they make good TeamPlay maps.

This.
Comprehensive strategic intention: DNE
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-06-30 23:10:35
June 30 2014 23:09 GMT
#77
My quick and dirty answers to every map:

Foxtrot: ZvP

Go hatch first into 2 base and take a third at a gold. Make sure Protoss scouts it. They will try to hit a timing. Go nydus in their base and win.

ZvT:

Use Revivals 2 base roach+1 carapace and take both golds. Just keep throwing roaches at them till they quit.

Deadwing:

ZvP: Dependant on how wide the inital ramp is (I can't tell from the pictures) you could just gamble on a fast 10 pool speedling all-in. If not just regular 10 pool cause fast 3 base maps make Protoss go Nexus first or cannon rush for some reason.

ZvT: Roach bane bust close horizontal spawns.

Vertical spawns after getting 3 base, run about 12 lings all the way around the map and kill the 2 sets of rocks. Make about 6 banes and 10 lings and sneak them there and just wait. Eventually when Terran is doing that siege the creep thing do the counter. Wait .5 seconds as they go back to their base and look, then right-click move your entire army around their army so as not to set off triggers and kill the army. Win the game.

Long Spawns: Mass creep.

ZvP: Alternate between these 3 builds. 10 pool for Nexus first. Hatch into Roach slowling bust. Tripel hatch before pool and hide a hydra den or muta spire at the third spawning location depending on what you scout.

ZvT: Play like Merry Go Round?

Nimbus:
ZvP: Alternate between these two builds: 10 pool to threaten nexus first into 2 base all-ins. Triple hatch before pool into roach max to stop all other all-ins.

ZvT: Nothing special needed. Watch out for the Ryung 2 base all-ins.
Moderator
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
Last Edited: 2014-06-30 23:14:48
June 30 2014 23:13 GMT
#78
The tilesets for Nimbus and Foxtrot are so DARK. Makes me glad about the WCS GameHeart thing. Hopefully strong colors will make things easier to watch.

EDIT:

On July 01 2014 08:09 stuchiu wrote:
My quick and dirty answers to every map:

(snipped)


I thought your answer was always just to 10 pool.
The world is better when every background has a chance.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
June 30 2014 23:19 GMT
#79
I'm hearbroken by the loss of Habitation Station and Frost, but at least Nimbus and Catellena look like a lot of fun. Foxtrot looks alright too. I always love to see the strategies that gold bases enable.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
creamyturtle
Profile Blog Joined July 2011
United States487 Posts
June 30 2014 23:19 GMT
#80
I can't believe they are getting rid of Habitation Station. The gold strats are just barely now getting figured out, and they seem balanced enough imho. They are killing the most thrilling tournament map out there right now. Not happy
Terran it up.
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